Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.08 @ 07:35:22 Player: beter Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (126) 630 Value Destroyed (4602) 4602 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (310) 310 TOTAL SCORE: 10522 Bonus ------- High Alert Combat Kills 240 Follower Combat Kills 70 Cogmind --------- Core Integrity 0/1000 Matter 162/300 Energy 560/560 System Corruption 5% Temperature Cool (99) Movement Walking (120) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink Energy Well Targeting Computer > --- WEAPON (4) ------- Tesla Rifle Gauss Rifle Gauss Rifle Flak Gun > --- INVENTORY (5) ---- Micro Fission Core Improved Arc Projector Field Laser Gauss Rifle Flak Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Signal Interpreter Shock Absorption System EM Disruption Field Advanced Shield Generator > --- WEAPON ----------- Heavy Laser Wave Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Neutrino Core Energy Well Chainsword [Rating: 72] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cooled Cesium-ion Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Ext Fac Upp Slots Evolved 10 | . . . . . 4 2 . . 2 . 2 . Power 1 | . . . . . . . . . 1 . . . Propulsion 3 | . . . . . 2 . . . . . 1 . Utility 4 | . . . . . 1 2 . . . . 1 . Weapon 2 | . . . . . 1 . . . 1 . . . Parts Attached 181 | 6 7 . . 6 35 12 5 2 56 11 36 5 Power 28 | 1 1 . . 2 5 2 . . 9 3 5 . Engine 21 | 1 1 . . 1 3 2 . . 8 2 3 . Core 7 | . . . . 1 2 . . . 1 1 2 . Reactor . | . . . . . . . . . . . . . Propulsion 54 | 2 4 . . 1 15 1 . . 16 2 11 2 Treads 4 | . . . . . . . . . 4 . . . Leg 47 | . 4 . . 1 15 1 . . 12 2 10 2 Wheel 2 | 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 . Utility 44 | 1 2 . . 1 7 5 5 1 10 3 8 1 Device 32 | . 1 . . 1 4 4 5 . 7 3 7 . Storage 5 | 1 . . . . 1 . . 1 1 . . 1 Processor 5 | . 1 . . . 2 . . . 1 . 1 . Hackware . | . . . . . . . . . . . . . Protection 2 | . . . . . . 1 . . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 55 | 2 . . . 2 8 4 . 1 21 3 12 2 Energy Gun 16 | 1 . . . 1 5 2 . . 3 . 3 1 Energy Cannon 3 | . . . . . 1 . . . 2 . . . Ballistic Gun 17 | 1 . . . 1 1 1 . 1 4 . 7 1 Ballistic Cannon 16 | . . . . . . 1 . . 12 3 . . Launcher 1 | . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . 1 . 1 . 1 . Parts Lost 60 | . . . . 1 6 . . 1 20 13 18 1 Power 14 | . . . . 1 2 . . . 6 3 2 . Propulsion 16 | . . . . . 2 . . . 4 5 5 . Utility 12 | . . . . . . . . 1 3 1 6 1 Weapon 18 | . . . . . 2 . . . 7 4 5 . Highest Loss Streak 16 | . . . . 1 2 . . 1 7 12 16 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 92 100 100 99 99 99 99 96 96 86 55 87 Engine 7 | . 14 14 14 1 4 7 7 7 10 7 5 5 Core 2 | . . . . 12 4 . . . 1 3 1 5 Treads 2 | . . . . . . . . . 7 . . . Leg 25 | . 22 28 28 28 35 30 30 30 17 23 14 29 Device 16 | . 5 . . 7 17 21 22 17 20 13 9 10 Storage 7 | . 14 14 14 14 9 7 7 8 6 5 . 4 Processor 4 | . 2 14 14 6 . 7 7 7 4 6 4 5 Energy Gun 8 | . 14 14 14 14 11 9 7 7 5 5 2 4 Energy Cannon 2 | . . . . . 5 1 . . 2 . . . Ballistic Gun 8 | . 14 14 14 14 9 6 7 7 6 . 11 17 Ballistic Cannon 5 | . . . . . . 3 7 7 10 17 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 73 | 12 12 10 10 13 42 48 48 48 73 73 47 40 Greatest Support 90 | 32 32 20 20 20 46 56 56 56 90 75 69 90 Greatest Overweight (x) 10 | 1 1 . . . 1 . . . 1 3 10 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 5 5 Average Capacity 12 | 7 8 8 8 8 14 15 15 15 15 14 5 5 Most Carried 15 | 6 8 8 8 8 15 15 15 15 15 15 5 5 Average Carried 11 | 2 7 8 8 7 13 14 14 15 13 14 2 4 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 5 5 5 Final Carried 15 | 6 8 8 8 8 15 15 15 15 14 2 5 5 Class Distribution -------------------- 28% | Scavenger-Skirmisher 23% | Scavenger-Gunner 21% | Skirmisher 14% | Mutant 4% | Scavenger-Mutant 4% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Extension Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Ext Fac Upp Matter Collected 4112 | 255 199 4 . 68 446 90 155 82 1533 461 819 . Remotely . | . . . . . . . . . . . . . Salvage Created 4552 | . 317 51 . 127 1140 144 87 . 1435 374 764 113 Parts 253 | . 14 4 . 6 62 6 6 . 91 19 41 4 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . . 4 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Ext Fac Upp Combat Hostiles Destroyed 96 | . 7 3 . 3 25 2 4 1 34 3 12 2 Melee 5 | . . . . . . . . . . . 5 . Guns 60 | . 7 3 . 3 17 1 4 . 14 2 7 2 Cannons 29 | . . . . . 6 1 . 1 20 1 . . AOE 2 | . . . . . 2 . . . . . . . Classes Destroyed 16 | . 3 . . . 7 . . 1 4 1 . . Worker 10 | . . . . . 1 . . . 9 . . . Builder 3 | . . . . . . . . . 3 . . . Tunneler 2 | . . . . . 1 . . . 1 . . . Recycler 2 | . 1 . . . . . . . . 1 . . Mechanic 2 | . . . . . 1 . . . 1 . . . Operator 1 | . . . . . . . . . 1 . . . Watcher 10 | . . . . . 3 1 . . 3 2 1 . Swarmer 22 | . 2 3 . . 6 . . . 10 . . 1 Grunt 38 | . 5 . . 3 10 . . . 14 . 6 . Brawler 1 | . . . . . 1 . . . . . . . Duelist 2 | . . . . . 2 . . . . . . . Sentry 12 | . . . . . 6 2 . . . 2 1 1 Hunter 9 | . . . . . . . . 1 5 . 3 . Programmer 5 | . . . . . . . . . 3 . 2 . Heavy 2 | . . . . . . . . . 2 . . . Behemoth 1 | . . . . . . . . . . 1 . . Wasp 3 | . . . . . . . 3 . . . . . Thug 1 | . . . . . . . 1 . . . . . Best Kill Streak 14 | . 3 3 . 3 6 1 4 1 14 2 5 2 Combat Bots Only 6 | . 3 3 . 3 6 1 4 1 5 1 4 2 Max Kills in Single Turn 2 | . 1 1 . 1 2 1 1 1 2 1 2 1 Gunslinging 1 | . . . . . 1 . . . . . . . Exploded 2 | . . . . . 2 . . . . . . . Melee 1 | . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Ext Fac Upp Hostile Shots Fired 1015 | . 19 10 . 27 140 . 22 13 306 213 240 25 Missed 285 | . 2 6 . 4 48 . 7 5 71 80 55 7 Damage Taken 11292 | . 162 77 . 305 1319 . 239 107 4245 1562 2923 353 Core 2094 | . 48 45 . 87 167 . 10 10 397 323 988 19 Absorbed by Shields 262 | . . . . . . . . . . . 262 . Regen/Repaired (Parts) 281 | . . . . . 85 . . . 196 . . . Core Remaining (%) 61 | 100 . . . 28 69 . . 97 . 15 . . Volleys Fired 317 | . 24 6 . 11 89 6 8 6 107 24 30 6 Largest 4 | . 2 2 . 2 3 3 3 3 4 4 4 4 Hottest 218 | . 60 60 . 60 160 156 135 135 218 218 216 149 Shots Fired 974 | . 48 12 . 22 252 18 24 18 395 71 90 24 Gun 670 | . 48 12 . 22 222 14 16 12 193 17 90 24 Cannon 302 | . . . . . 28 4 8 6 202 54 . . Launcher 2 | . . . . . 2 . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 595 | . 24 6 . 11 90 9 16 12 280 54 75 18 Thermal 354 | . 24 6 . 11 160 9 8 6 98 17 15 . Explosive 2 | . . . . . 2 . . . . . . . Electromagnetic 23 | . . . . . . . . . 17 . . 6 Robot Hit Streak 16 | . 16 3 . 7 11 9 10 4 10 6 8 4 Robot Miss Streak 14 | . 2 3 . 2 5 3 7 3 14 6 4 6 Penetration Max 1 | . . . . . . . . . 1 . 1 . Secondary Targets 10 | . . . . 2 4 . . . . . 2 2 Max Gunslinging Chain 1 | . . . . 1 1 . . . . . 1 1 Shots Hit Robots 642 | . 37 6 . 17 164 14 14 12 244 43 72 19 Core Hits 330 | . 16 4 . 7 74 9 12 8 126 25 39 10 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . . . . . 1 . Critical Strikes 18 | . 1 . . . 2 2 . . 10 . 3 . Burn 11 | . . . . . 2 1 . . 7 . 1 . Destroy 2 | . 1 . . . . . . . . . 1 . Blast 3 | . . . . . . 1 . . 2 . . . Corrupt 1 | . . . . . . . . . 1 . . . Sever 1 | . . . . . . . . . . . 1 . Melee Attacks 15 | . . . . . . . . . . . 15 . Impact . | . . . . . . . . . . . . . Slashing 15 | . . . . . . . . . . . 15 . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13179 | . 362 57 . 161 2429 258 294 165 5921 1264 1904 364 Guns 7311 | . 362 57 . 161 1666 205 235 93 2569 192 1407 364 Cannons 4813 | . . . . . 500 53 59 72 3120 1009 . . Explosions 551 | . . . . . 263 . . . 225 63 . . Melee 458 | . . . . . . . . . . . 458 . Ramming 46 | . . . . . . . . . 7 . 39 . Kinetic 7724 | . 132 27 . 49 462 120 210 133 4046 1009 1283 253 Thermal 4252 | . 230 30 . 112 1704 138 84 32 1543 255 124 . Explosive 347 | . . . . . 263 . . . 84 . . . Electromagnetic 352 | . . . . . . . . . 241 . . 111 Impact . | . . . . . . . . . . . . . Slashing 458 | . . . . . . . . . . . 458 . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . . 5 . . . 4 8 5 5 Average Corruption 3 | . . . . . 2 . . . 3 4 1 5 Corruption Purged 5 | . . . . . 5 . . . . . . . Corruption Blocked 5 | . . . . . . . . . . . 5 . Effects 98 | . . . . . 30 . . . 40 13 5 10 Message Errors 29 | . . . . . 9 . . . 10 4 . 6 Matter Fused 24 | . . . . . 4 . . . 13 2 3 2 Heat Flow Errors 7 | . . . . . 3 . . . 3 1 . . Energy Discharges 7 | . . . . . 2 . . . 2 2 1 . Parts Rejected 2 | . . . . . 1 . . . . 1 . . Data Loss (minor) 9 | . . . . . 4 . . . 4 . 1 . Data Loss (major) 8 | . . . . . 3 . . . 2 1 . 2 Misfires 3 | . . . . . . . . . 2 1 . . Alerts 4 | . . . . . 1 . . . 3 . . . Weapon Failures 5 | . . . . . 3 . . . 1 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 69 | . . . . . 5 . 1 . 59 4 . . Projectiles 41 | . . . . . 5 . 1 . 31 4 . . Explosions 28 | . . . . . . . . . 28 . . . Melee . | . . . . . . . . . . . . . Knockbacks 57 | . . . . . . . . . 56 1 . . Impact . | . . . . . . . . . . . . . Kinetic 48 | . . . . . . . . . 47 1 . . Secondary 9 | . . . . . . . . . 9 . . . Self-Inflicted Damage 234 | . . . . . 14 . . . 39 164 17 . Shots 4 | . . . . . 1 . . . 1 2 . . Rammed 11 | . . . . . . . . . . . 11 . Targets Rammed 13 | . . . . . . . . . 1 1 11 . Kicked 2 | . . . . . . . . . 1 1 . . Crushed . | . . . . . . . . . . . . . Highest Temperature 585 | . 58 20 . 137 282 30 132 52 585 238 353 97 Average Temperature 74 | . 26 13 . 79 61 14 73 24 134 122 100 41 Received Heat Transfer 2681 | . 75 . . 168 585 . 27 . 909 309 482 126 Effects 8 | . . . . . 1 . . . 5 1 1 . Shutdowns 1 | . . . . . . . . . 1 . . . Energy Bleed 2 | . . . . . . . . . 1 . 1 . Interference 3 | . . . . . 1 . . . 1 1 . . Short Circuit 1 | . . . . . . . . . 1 . . . Damage (major) 1 | . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 17 | . . . . . 10 . . . 6 1 . . Heat Transferred 8856 | . 525 75 . 250 3712 370 185 74 2949 420 296 . Parts Sabotaged 4 | . . . . . . . . . . . 4 . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Ext Fac Upp Peak Influence 730 | . 291 183 . 75 533 259 . . 730 357 187 . Initial 357 | . . 113 . . . 191 . . 18 357 32 . Average 233 | . 166 153 . 61 357 153 . . 261 283 81 . Maximum Alert Level 3 | . 1 . . . 2 1 . . 3 1 . . Low Security (%) 52 | 100 43 100 . 100 24 50 . . 53 15 100 . Level 1 22 | . 56 . . . 14 49 . . 15 84 . . Level 2 23 | . . . . . 61 . . . 27 . . . Level 3 1 | . . . . . . . . . 3 . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 22 | . 2 . . . 3 1 . . 10 3 3 . Investigation 4 | . . . . . 1 . . . 1 1 1 . Extermination 4 | . . . . . . . . . 3 . 1 . Reinforcement 10 | . 2 . . . 1 . . . 5 2 . . Assault 2 | . . . . . 1 . . . . . 1 . Garrison 2 | . . . . . . 1 . . 1 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 2 1 . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Ext Fac Upp Distress Signals 17 | . 2 . . . 7 2 . . 4 1 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 175 | . 13 7 . 3 48 7 4 1 56 10 23 3 Peak Tracking Total 9 | . 6 3 . 3 6 2 4 1 7 4 9 3 Tactical Retreats 10 | . 3 . . . 2 . . . 4 . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Ext Fac Upp Traps Triggered 8 | . . . . . 3 . . . 3 2 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Ext Fac Upp Machines Disabled 9 | . . . . . 3 . . . 4 2 . . Max in Single Turn 2 | . . . . . 1 . . . 2 2 . . Garrison Access 1 | . . . . . . . . . . . 1 . Energy Cycler 2 | . . . . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Ext Fac Upp Machines Accessed 33 | . 2 . 1 . 7 3 1 . 11 6 1 1 Terminals 21 | . 1 . . . 6 1 . . 6 6 . 1 Fabricators 2 | . . . . . . 1 . . . . 1 . Repair Stations 4 | . . . . . 1 1 . . 2 . . . Recycling Units 3 | . 1 . . . . . . . 2 . . . Scanalyzers 1 | . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 95 | . 8 . 4 . 28 7 1 . 29 15 2 1 Successful 55 | . 5 . 4 . 18 4 1 . 17 3 2 1 Failed 40 | . 3 . . . 10 3 . . 12 12 . . Catastrophic 4 | . . . . . 1 . . . 1 2 . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 57 | . 2 . . . 24 4 . . 11 15 . 1 Fabricators 4 | . . . . . . 2 . . . . 2 . Repair Stations 12 | . . . . . 4 1 . . 7 . . . Recycling Units 13 | . 6 . . . . . . . 7 . . . Scanalyzers 4 | . . . . . . . . . 4 . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 30 | . 1 . 4 . 14 3 1 . 3 3 . 1 Record 10 | . . . 4 . 5 . . . . . . 1 Open Door 3 | . . . . . . . 1 . 1 1 . . Open DSF 1 | . . . . . . . . . 1 . . . Emergency Access Points 2 | . . . . . 1 1 . . . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . Locate Traps 5 | . . . . . 3 1 . . . 1 . . Dispatch Records 1 | . . . . . 1 . . . . . . . Maintenance Status 1 | . . . . . . 1 . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . . . . . . . 1 . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . . 2 . Network Status 1 | . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . 1 . Repair Station Hacks 9 | . . . . . 4 . . . 5 . . . Scan Component 5 | . . . . . 2 . . . 3 . . . Repair 4 | . . . . . 2 . . . 2 . . . Recycling Unit Hacks 11 | . 4 . . . . . . . 7 . . . Recycle Component 3 | . 1 . . . . . . . 2 . . . Process 3 | . 1 . . . . . . . 2 . . . Report Inventory 2 | . 1 . . . . . . . 1 . . . Retrieve Matter 2 | . . . . . . . . . 2 . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 . . . Insert Component 1 | . . . . . . . . . 1 . . . Analyze 1 | . . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 25 | . 1 . . . 7 2 . . 8 6 1 . Full Trace Events 4 | . . . . . 1 . . . 1 1 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . Parts Built 2 | . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . Time 73 | . . . . . . . . . . . 73 . Total Part Build Rating 6 | . . . . . . . . . . . 6 . Parts Repaired 4 | . . . . . 2 . . . 2 . . . Time 115 | . . . . . 52 . . . 63 . . . Parts Recycled 3 | . 1 . . . . . . . 2 . . . Recycled Matter 673 | . 220 . . . . . . . 453 . . . Retrieved Matter 487 | . . . . . . . . . 487 . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Ext Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Ext Fac Upp Total Allies 3 | . . . . 2 . . . . . 1 . . Largest Group 2 | . . . . 2 2 . . . . 1 . . Highest-Rated Group 40 | . . . . 40 40 . . . . 31 . . Highest-Rated Ally 31 | . . . . 31 31 . . . . 31 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 34 | . . . . . 29 . . . . 5 . . Total Damage 378 | . . . . . 293 . . . . 85 . . Kills 2 | . . . . . 2 . . . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Ext Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . 1 . . . . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Ext Fac Upp Turns Passed 8321 | 69 362 71 218 460 1706 761 646 130 2395 476 782 245 Spaces Moved 4827 | 59 207 44 182 343 788 539 485 65 1127 289 519 180 Core 46 | 12 . . . . . . . . . 15 19 . Treads 325 | . . . . . . . . . 325 . . . Legs 4220 | . 160 44 182 343 788 539 485 65 802 274 358 180 Wheels 94 | 47 47 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 142 | . . . . . . . . . . . 142 . Fastest Speed 35 | 50 100 120 120 120 120 120 122 122 110 50 35 120 Average Speed 122 | 92 116 120 120 120 123 120 122 122 138 120 100 120 Slowest Speed 550 | 100 190 120 120 120 190 122 122 122 250 200 550 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 5 33 18 49 65 48 9 62 13 28 39 7 23 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . 1 . Scrap Searched 5 | . . . . 3 . . 1 1 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 105 | . . . . . 15 . 3 1 67 17 2 . Melee . | . . . . . . . . . . . . . Projectile 37 | . . . . . 5 . 3 1 25 1 2 . AOE 68 | . . . . . 10 . . . 42 16 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Ext Fac Upp Total 6541 | 71 289 51 181 374 1347 636 523 102 1713 369 690 195 Wait 953 | . 34 2 . 5 378 64 17 29 356 31 37 . Move 4815 | 58 206 43 181 342 787 538 484 64 1126 288 518 180 Hop . | . . . . . . . . . . . . . Pick Up 138 | 7 9 . . 3 30 6 1 . 38 4 37 3 Fast Attach 43 | 5 2 . . 2 7 4 4 1 13 1 4 . Attach 96 | 1 3 . . 1 12 3 1 . 32 7 33 3 Detach 5 | . . . . . . . 1 . 2 2 . . Swap 45 | . 2 . . 3 16 5 . 1 11 3 2 2 Drop 101 | . 9 . . 7 28 10 7 1 27 8 3 1 Fire 317 | . 24 6 . 11 89 6 8 6 107 24 30 6 Melee 15 | . . . . . . . . . . . 15 . Ram 11 | . . . . . . . . . . . 11 . Kick 2 | . . . . . . . . . 1 1 . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Low / *Ext) -6/Extension -5/Factory -5/Upper Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 11) 432 | -10/Materials | Entered Mines 448 | -10/Mines | Learned Materials terminal intel 451 | -10/Mines | Assembled infested the area 499 | -10/Mines | Discovered new exit (range 4) 503 | -10/Mines | Entered Exiles 533 | -10/Exiles | Met 8R-AWN 553 | -10/Exiles | Met EX-HEX 601 | -10/Exiles | Met EX-DEC 609 | -10/Exiles | Learned location of Zion (-7) 645 | -10/Exiles | Discovered new exit (range 12) 721 | -10/Exiles | Entered Mines 737 | -9/Mines | Core integrity fell below 50% 940 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 945 | -9/Mines | Found Prototype Device 945 | -9/Mines | Identified Exp. Sensor Array 969 | -9/Mines | Identified exit to Materials 1099 | -9/Mines | Build established: Scavenger-Mutant 1181 | -9/Mines | Entered Materials 1181 | -8/Materials | Accompanied by 2 allies 1181 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1182 | -8/Materials | Loaded intel: 10 terminal locations 1186 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1236 | -8/Materials | Repaired Aluminum Leg 1264 | -8/Materials | Repaired Grenade Launcher 1500 | -8/Materials | Build established: Scavenger-Skirmisher 2349 | -8/Materials | Discovered new exit (range 11) 2777 | -8/Materials | Identified exit to Factory 2781 | -8/Materials | First assault squad dispatched 2887 | -8/Materials | Entered Factory 2887 | -7/Factory | Evolved 2 slots: Utility x2 2899 | -7/Factory | Discovered new exit (range 15) 2925 | -7/Factory | Identified exit to Lower Caves 3616 | -7/Factory | Build established: Skirmisher 3620 | -7/Factory | Garrison activated, responded to threat 3648 | -7/Factory | Entered Lower Caves 3661 | -7/Lower Caves | Ambushed by wild Derelicts 3843 | -7/Lower Caves | Learned location of 1 exit from Factory 3930 | -7/Lower Caves | Found Prototype Device 3942 | -7/Lower Caves | Identified Heart of Steel 4075 | -7/Lower Caves | Encountered a Warlord checkpoint 4089 | -7/Lower Caves | Discovered new exit (range 10) 4100 | -7/Lower Caves | Identified exit to Lower Caves 4294 | -7/Lower Caves | Entered another Lower Caves area 4352 | -7/Lower Caves | Discovered new exit (range 15) 4380 | -7/Lower Caves | Identified exit to Factory 4424 | -7/Lower Caves | Entered Factory 4424 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4425 | -6/Factory | Identified exit to Lower Caves 5054 | -6/Factory | Lost 7 parts (2p2n3w) 5489 | -6/Factory | Lost 3 parts (1p1u1w) 5760 | -6/Factory | Build established: Scavenger-Gunner 5993 | -6/Factory | Repaired Carbon-fiber Leg 6389 | -6/Factory | Repaired Adv. Assault Cannon 6535 | -6/Factory | Garrison activated, responded to threat 6678 | -6/Factory | Lost 6 parts (2p1n1u2w) 6696 | -6/Factory | Discovered new exit (range 5) 6698 | -6/Factory | Identified exit to Extension 6819 | -6/Factory | Entered Extension 6902 | -6/Extension | Energy Cycler disabled 6903 | -6/Extension | Rescued a captive Derelict 6903 | -6/Extension | Rescued a captive Derelict 6904 | -6/Extension | Rescued a captive Derelict 6904 | -6/Extension | Rescued a captive Derelict 6905 | -6/Extension | Rescued a captive Derelict 6906 | -6/Extension | Rescued a captive Derelict 6915 | -6/Extension | Rescued a captive Derelict 6921 | -6/Extension | Rescued a captive Derelict 7219 | -6/Extension | Spotted B-75 Beast 7242 | -6/Extension | Core integrity fell below 50% 7254 | -6/Extension | Destroyed B-75 Beast 7269 | -6/Extension | Disrupted transfer network 7286 | -6/Extension | Discovered new exit (range 14) 7295 | -6/Extension | Identified exit to Factory 7295 | -6/Extension | Entered Factory 7295 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7315 | -5/Factory | Lost 12 parts (3p4n1u4w) 7376 | -5/Factory | Fabricated Titanium Leg (x2) 7779 | -5/Factory | Core integrity fell below 50% 7795 | -5/Factory | Core integrity fell below 20% 7818 | -5/Factory | Lost 16 parts (2p5n4u5w) 8009 | -5/Factory | Cargo convoy interrupted 8019 | -5/Factory | Discovered new exit (range 13) 8077 | -5/Factory | Entered Upper Caves 8305 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8322 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08245_ System corrupted: Substantial component data lost. 08265_ MAJ>F7ZZIT1&D7A#XZ3,E:JIXYNEZRYBBB 08282_ E6QHHJ20 LC =,TRYTDJ 08308_ Penetrated by Slug. 08309_ Slug penetrates Wall. 08314_ Phase Shifter destroyed. 08316_ S-27 Virus destroyed. 08316_ Switching to secondary target: Y-64 Sentinel. 08316_ Slug penetrates Y-64 Sentinel. 08318_ Critical hit (Burn: +37). 08320_ Y-64 Sentinel destroyed. 08320_ Switching to secondary target: G-50 Soldier. 08322_ Critical hit (Burn: +37). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#??????????????????????????????? | | ????????????????### ??????????????????????####???? | | ????????????????? ??????????###????##### ##??? | | ??????????????????? ?????????# ##### #??? | | ????????????????????# ????###?# ## ##?? | | ???????????????# ### #### ;#### ##? | | ???????????????#=% @ ##?# #? | | ?????????? g !=% ### #? | | ?????????? !## ## ##### ##? | | ??????????? ??????## ## ###### ### | | ????????????????????## ### #####?# | | ?????????????????????## #??# #?????### | | ??????????????????????##???# #??????# #### | | ????????????????????????? ?????# ##??## | | ???????????????????????# ???######??? | | ??????????????????????# ????## ??? | | ??????????????????????#### #?## ??? | | ?????????????????????????# ### ### #?? | | ????????????????????????? #???### ## | | ???????????????????????? ##?????# # | | ???????????????????????## # ##???????# # | | ???????????????????????? ##### #????????# # | | ??????????????????????? ????? #????????# # | | ??????????????????????""" ????? #?????????# # | | ???????????????????????? ????? ???????????# | | ???????????????????????????????? ???????????# | | ???????????????????????????????? ???????????# | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 33 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 225 Resistance: EX 25 Resistance: EM 25 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Titanium Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Titanium Leg | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Fist Fight GoHome() I Spy Just Browsing Challenges ------------ None Game ------ Seed LightSkeletonBlaster Manual? 0 Play Time 01:46:27 Cumulative 16.2 hours Start 2024.03.07 @ 14:42:57 End 2024.03.08 @ 07:35:22 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 25 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 60x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: d5d1288a-7ecc-4174-8608-4ba3186f87f9