Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.24 @ 17:47:19

Player: Azken Zutik

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (37)      185
Value Destroyed (569)      569
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 1202

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/250
Matter                     176/300
Energy                     90/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
                Huge Storage Unit
>               --- WEAPON (2) -------
           Mini Grenade Launcher
>               --- INVENTORY (25) ---
          Light Ion Engine
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (67)
  High-capacity Matter Pod (0)
  High-capacity Matter Pod (0)
                Assault Rifle
                Assault Rifle
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
                Mining Claw
                Mining Claw
                Mining Claw
                Mining Claw

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Small Storage Unit
                Seismic Detector
>               --- WEAPON -----------
           Mini Grenade Launcher
           Mini Grenade Launcher
>               --- INVENTORY --------
          Light Ion Engine
  High-capacity Matter Pod
                Assault Rifle
                Assault Rifle
                Assault Rifle
           Mini Grenade Launcher
           Mini Grenade Launcher
                Mining Claw
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             14   | 1   11  2   
  Power                    .    | .   .   .   
    Engine                 .    | .   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | .   3   .   
    Treads                 3    | .   3   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | 1   1   .   
    Device                 1    | 1   .   .   
    Storage                1    | .   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | .   7   2   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | .   3   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               6    | .   4   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   .   6   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      6    | .   .   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   100 99  
  Engine                   13   | .   14  13  
  Treads                   27   | .   28  27  
  Device                   14   | .   14  14  
  Storage                  14   | .   14  14  
  Ballistic Gun            13   | .   17  .   
  Launcher                 14   | .   10  27  
Naked Turns                .    | .   .   .   
Heaviest Build             92   | 15  91  92  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  2    | .   2   2   
  Average Overweight (x)   1    | .   1   2   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         21   | 8   21  25  
  Most Carried             20   | 6   20  20  
  Average Carried          15   | 6   13  19  
  Final Capacity           25   | 8   25  25  
  Final Carried            20   | 6   20  19  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           991  | 240 751 .   
  Remotely                 .    | .   .   .   
Salvage Created            963  | 137 721 105 
  Parts                    70   | 9   51  10  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           4    | 1   3   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  12   | .   11  1   
  Guns                     3    | .   3   .   
  AOE                      9    | .   8   1   
Classes Destroyed          10   | 2   7   1   
  Worker                   7    | .   6   1   
  Builder                  3    | .   2   1   
  Tunneler                 4    | 3   1   .   
  Hauler                   2    | .   2   .   
  Recycler                 7    | 1   4   2   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    8    | .   8   .   
  Demolisher               1    | .   .   1   
Best Kill Streak           8    | 2   8   5   
  Combat Bots Only         5    | .   5   1   
Max Kills in Single Turn   4    | 1   4   4   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               881  | .    414  467  
  Core                     274  | .    83   191  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              69   | 13   51   5    
  Largest                  2    | 2    2    2    
  Hottest                  60   | 40   60   60   
Shots Fired                127  | 26   92   9    
  Gun                      104  | 26   78   .    
  Cannon                   .    | .    .    .    
  Launcher                 23   | .    14   9    
  Special                  .    | .    .    .    
  Kinetic                  104  | 26   78   .    
  Thermal                  .    | .    .    .    
  Explosive                23   | .    14   9    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         7    | 7    5    7    
  Robot Miss Streak        3    | 2    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           66   | 17   42   7    
  Core Hits                64   | 5    41   18   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1826 | 223  1368 235  
  Guns                     749  | 223  526  .    
  Cannons                  .    | .    .    .    
  Explosions               1072 | .    837  235  
  Melee                    .    | .    .    .    
  Ramming                  5    | .    5    .    
  Kinetic                  749  | 223  526  .    
  Thermal                  32   | .    32   .    
  Explosive                1040 | .    805  235  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            29   | .    29   .    
  Projectiles              .    | .    .    .    
  Explosions               29   | .    29   .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      134  | .    93   41   
  Shots                    9    | .    3    6    
  Rammed                   1    | .    1    .    
Targets Rammed             1    | .    1    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        20   | 6    20   4    
  Average Temperature      4    | 6    4    4    
  Received Heat Transfer   195  | .    171  24   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         50   | .    50   .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             431  | 20  431 153 
  Initial                  153  | .   13  153 
  Average                  151  | 10  175 106 
Maximum Alert Level        2    | .   2   .   
  Low Security (%)         68   | 100 55  100 
  Level 1                  28   | .   39  .   
  Level 2                  3    | .   4   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              21   | .   17  4   
  Peak Tracking Total      5    | .   5   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          6    | .   6   .   
  Max in Single Turn       3    | .   3   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          4    | .   4   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   8   .   
  Successful               3    | .   3   .   
  Failed                   4    | .   4   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        1    | .   1   .   
  Manual                   7    | .   7   .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Robot Analysis           1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                1    | .   1   .   
    Assimilate             1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               2264 | 84   1596 584  
Spaces Moved               561  | 23   520  18   
  Core                     .    | .    .    .    
  Treads                   538  | .    520  18   
  Legs                     23   | 23   .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            120  | 120  160  320  
  Average Speed            254  | 120  258  320  
  Slowest Speed            320  | 120  320  320  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       25   | 3    66   7    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          156  | .    117  39   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      156  | .    117  39   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1268 | 53  679 536 
  Wait                     602  | 17  74  511 
  Move                     559  | 22  519 18  
  Hop                      .    | .   .   .   
  Pick Up                  18   | .   18  .   
  Fast Attach              1    | 1   .   .   
  Attach                   1    | .   .   1   
  Detach                   .    | .   .   .   
  Swap                     12   | .   11  1   
  Drop                     5    | .   5   .   
  Fire                     69   | 13  51  5   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    1    | .   1   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 3)
   85 | -11/Scrapyard | Entered Materials
  232 | -10/Materials | Central database locked down
  313 | -10/Materials | Build established: Mutant
  396 | -10/Materials | Discovered new exit (range 14)
 1640 | -10/Materials | Discovered new exit (range 7)
 1681 | -10/Materials | Entered Mines
 1682 | -10/Mines     | Assembled infested the area
 1687 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 2255 | -10/Mines     | Core integrity fell below 50%
 2264 | -10/Mines     | Core integrity fell below 20%
 2265 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01682_ ALERT: Infestation in the mines, dispatching Demolisher
  response squad.
01687_ A derelict emerges from the shadows: "You need to get out of
  here! I've been tracking a group of Assembled to figure out where
  they're coming from, and they're closing on this area, come on!"
02190_ K-01 Serf collects debris. <x*>
02249_ Lgt. Treads destroyed.
02252_ R-06 Scavenger destroyed. <x2>
02252_ U-05 Engineer destroyed.
02252_ K-01 Serf destroyed.
02252_ Ion Engine destroyed.
02253_ The unstable cave ceiling collapses. <x2>
02255_ D-53 Grenadier destroyed.
02257_ The unstable cave ceiling collapses.
02260_ Grenade Launcher destroyed.
02261_ Lgt. Treads destroyed.
02262_ The unstable cave ceiling collapses.
02263_ Seismic Detector destroyed.
02264_ The unstable cave ceiling collapses. <x2>
02265_ Grenade Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????#????????????????????????????? |
| ????????????????????? ????##?????????????????????? |
| ?????????????????#???%#### ####??????????????????? |
| ?????????????????# ???        ??####?????????????? |
| ?????????????????#  ###      ####  ###???????????? |
| ???????????????????           ##     ##??????????? |
| ????????????????????#          #     !#??????????? |
| ????????????????????#       #         #??????????? |
| ????????????????????#    @    k!!    ##??????????? |
| ????????????????????# g             ##???????????? |
| ????????????????????#         # =  ##????????????? |
| ???????????????????  #        ######?????????????? |
| ?????????????????    g   d    #??????????????????? |
| ???????????????   ?  #         #?????????????????? |
| ?????????????    ?  =*       =   ????????????????? |
| ????????????#  ??"""   %      ####???????????????? |
| ???????????????? """    !     #??????????????????? |
| ??????????????????"" # #    ###??????????????????? |
| ??????????????????#######  ##????????????????????? |
| ?????????????????????????# #?????????????????????? |
| ?????????????????????????? #?????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpreadCompositeSword
  Manual?         0
Play Time         00:08:57
  Cumulative      299.2 hours
  Start           2022.04.24 @ 17:39:45
  End             2022.04.24 @ 17:47:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          92
  Rogue           92
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           3/1/0/0/2/0/0/0/0
Lore%             59
Gallery%          73
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 72fddb81-1311-4519-bb1b-363b8a0f6bb9