Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.03 @ 19:04:29 // Winter2022/Polymind Player: inSANE Result: Destroyed by C-17 Slicer with Concussive RPG Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (14) 70 Value Destroyed (420) 420 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (2140) 2140 TOTAL SCORE: 4150 Bonus ------- Polymind Skill 1240 Pacifist 200 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 0/0 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (0) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Heat Sink Light Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- (None) [Rating: 11] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Hover Unit Hover Unit Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached . | . . . . . Power . | . . . . . Engine . | . . . . . Core . | . . . . . Reactor . | . . . . . Propulsion . | . . . . . Treads . | . . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility . | . . . . . Device . | . . . . . Storage . | . . . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon . | . . . . . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . . . 8 . Power 1 | . . . 1 . Propulsion 2 | . . . 2 . Utility 3 | . . . 3 . Weapon 2 | . . . 2 . Highest Loss Streak 4 | . . . 4 . To Critical Strikes . | . . . . . Average Slot Usage (%) 70 | . 85 100 65 16 Engine 7 | . 17 13 4 2 Treads 17 | . . 20 20 5 Hover 4 | . 34 7 . . Device 12 | . . 20 13 2 Hackware 2 | . 17 3 . . Protection 4 | . . 9 4 . Energy Gun 9 | . . 9 11 . Ballistic Gun 7 | . . 9 9 . Special Melee Weapon 2 | . 17 3 . . Naked Turns 79 | . 14 2 6 57 Heaviest Build 18 | . 4 18 18 15 Greatest Support 46 | 3 12 40 46 46 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | . 1 1 6 6 Average Capacity 1 | . . . 1 . Most Carried 6 | . . . 6 6 Average Carried . | . . . . . Final Capacity 6 | . 1 1 6 . Final Carried 6 | . . . 6 . Class Distribution -------------------- 75% | Sentry 10% | Operator 9% | Cogmind 4% | Hauler Dominant Class ---------------- Operator | -10/Materials Sentry | -9/Materials Sentry | -8/Materials Cogmind | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 142 | . . 23 119 . Remotely . | . . . . . Salvage Created 401 | . . 51 350 . Parts 29 | . . 9 20 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 11 | . . 2 9 . Guns 10 | . . 2 8 . Classes Destroyed 6 | . . 4 2 . Worker 1 | . . 1 . . Watcher 2 | . . 1 1 . Swarmer 3 | . . . 3 . Grunt 5 | . . 1 4 . Brawler 1 | . . . 1 . Sentry 2 | . . 1 1 . Best Kill Streak 3 | . . 3 3 . Combat Bots Only 3 | . . 1 3 . Max Kills in Single Turn 1 | . . 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 1664 | . 68 195 1079 322 Core 629 | . 36 33 238 322 Absorbed by Shields 61 | . . . . 61 Core Remaining (%) 92 | 100 85 91 . . Volleys Fired 61 | . . 13 48 . Largest 2 | . . 2 2 . Hottest 79 | . . 79 79 . Shots Fired 106 | . . 26 80 . Gun 106 | . . 26 80 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 47 | . . 13 34 . Thermal 59 | . . 13 46 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 13 | . . 9 13 . Robot Miss Streak 3 | . . 1 3 . Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 86 | . 4 22 60 . Core Hits 27 | . . 6 21 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 7 | . . . 7 . Burn 6 | . . . 6 . Destroy 1 | . . . 1 . Melee Attacks 5 | . 4 1 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 5 | . 4 1 . . Combat Hostiles 1 | . 1 . . . Follow-up Attacks . | . . . . . Damage Inflicted 1215 | . . 340 875 . Guns 1215 | . . 340 875 . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 593 | . . 193 400 . Thermal 622 | . . 147 475 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 5 5 Average Corruption 5 | . . . 5 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . . 9 . Message Errors 1 | . . . 1 . Matter Fused 2 | . . . 2 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Data Loss (major) 1 | . . . 1 . Weapon Failures 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 387 | . . 33 387 . Average Temperature 97 | . . 15 113 . Received Heat Transfer 582 | . . 96 486 . Effects 3 | . . . 3 . Energy Bleed 2 | . . . 2 . Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 4 | . . . 4 . Heat Transferred 2035 | . . 370 1665 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 415 | . 90 244 415 181 Initial 181 | . . 37 102 181 Average 211 | . 20 179 251 181 Maximum Alert Level 2 | . . 1 2 . Low Security (%) 36 | 100 100 34 22 100 Level 1 60 | . . 65 74 . Level 2 2 | . . . 3 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 1 2 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . 1 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 2 | . . 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 7 8 25 9 Peak Tracking Total 10 | . 5 4 7 10 Tactical Retreats 3 | . 1 . 2 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 3 | . . . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 2 | . 1 . 1 . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 3 | . 1 . 2 . Successful 1 | . . . 1 . Failed 2 | . 1 . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked 4 | . 1 2 1 . Non-combat 3 | . 1 1 1 . Combat 1 | . . 1 . . Robot Hacks Applied 4 | . 1 2 1 . locate_stockpiles 1 | . . . 1 . check_alert 1 | . . 1 . . find_terminals 1 | . 1 . . . find_shortcuts 1 | . . 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total 3 | . 1 1 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 876 | 10 72 159 576 59 Spaces Moved 610 | 19 120 104 291 76 Core 225 | 19 26 1 104 75 Treads 235 | . . 47 187 1 Legs . | . . . . . Wheels . | . . . . . Hover 150 | . 94 56 . . Flight . | . . . . . Fastest Speed 50 | 50 50 50 50 50 Average Speed 93 | 50 54 102 120 51 Slowest Speed 160 | 50 56 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 3 23 18 35 30 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 801 | 18 123 130 434 96 Wait 108 | . . 13 95 . Move 606 | 18 119 103 290 76 Hop . | . . . . . Pick Up 1 | . . . 1 . Fast Attach . | . . . . . Attach . | . . . . . Detach . | . . . . . Swap . | . . . . . Drop . | . . . . . Fire 61 | . . 13 48 . Melee 5 | . 4 1 . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 20 | . . . . 20 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 12) 11 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 13) 76 | -10/Materials | Discovered new exit (range 14) 83 | -10/Materials | Entered another Materials area 226 | -9/Materials | Discovered new exit (range 11) 242 | -9/Materials | Entered another Materials area 464 | -8/Materials | Lost 3 parts (1p2u) 703 | -8/Materials | Lost 4 parts (2n1u1w) 816 | -8/Materials | Identified exit to Garrison 818 | -8/Materials | Entered Garrison 823 | -8/Garrison | Installed Relay Interface Framework 836 | -8/Garrison | Triggered checkpoint 844 | -8/Garrison | Core integrity fell below 50% 863 | -8/Garrison | Core integrity fell below 20% 866 | -8/Garrison | Triggered checkpoint 877 | -8/Garrison | Destroyed by C-17 Slicer with Concussive RPG Last Messages --------------- 00843_ Field strength at 38. 00844_ Field strength at 32. 00845_ Field strength at 20. 00846_ Field strength at 14. 00847_ Field strength at 5. 00848_ Stasis field depleted. 00848_ Triggered Stasis Trap. 00848_ A bubble of rippling energy engulfs the area. 00848_ Field strength at 94. 00849_ Field strength at 85. 00850_ Field strength at 79. 00851_ Field strength at 68. 00852_ Field strength at 60. 00853_ Field strength at 49. 00854_ Field strength at 40. 00855_ Field strength at 30. 00856_ Field strength at 18. 00857_ Field strength at 9. 00858_ Stasis field depleted. 00866_ Beams of light sweep through the air. An alarm sounds. 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Combat Hostiles 1 | . . 1 . . Allies . | . . . . . Unique Host Classes 3 | . 1 1 1 . Average Host Suspicion 82 | . 54 85 84 . Unsuspicious Activity 4 | . 2 . 2 . Returns to Shadow . | . . . . . Fuzzy Dispatches . | . . . . . Protomatter Created 67 | . . 24 43 . Used 33 | . 5 23 5 . Decayed 22 | . . . 22 . Highest Spend 23 | . 5 23 5 . Top 5 Hosts by Kills: Y-45 Defender (-9/Materials: 11) Game ------ Seed AlertMeleeSaw Manual? 0 Play Time 00:13:34 Cumulative 141.6 hours Start 2023.01.03 @ 18:51:00 End 2023.01.03 @ 19:04:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 56 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f46052c-85f0-44a7-b191-b10b0c6dc73f