Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.10 @ 21:24:37 Player: Klevski Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (30) 150 Value Destroyed (765) 765 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 5375 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Lightpack 2.0 Improved Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (40) --- Improved Deuterium Engine Micro Nuclear Core Hover Unit Coolant Injector Compact Matter Pod (150) Improved Signal Interpreter Improved Terrain Scanner 0b10 Decoder Chip [Looter] Core Analyzer Advanced ECM Suite Layered Medium Armor Plating Insulated Plating Improved Focal Shield Hacking Suite Makeshift Hacking Suite Makeshift System Shield Improved Trap Extractor (0/6) Improved Trap Extractor (0/6) Recalibrator Shock Rifle Shock Rifle Shock Rifle Shock Rifle Heavy Particle Gun Minigun Gauss Cannon Datajack Improved Datajack Great Maul Powered Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Lightpack 2.0 Advanced Terrain Scanner Improved Terrain Scan Processor Improved Trap Extractor > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Hover Unit Coolant Injector Compact Matter Pod Improved Signal Interpreter Improved Terrain Scanner 0b10 Decoder Chip [Looter] Core Analyzer Advanced ECM Suite Layered Medium Armor Plating Insulated Plating Improved Focal Shield Hacking Suite Makeshift Hacking Suite Makeshift System Shield Improved Trap Extractor Recalibrator Shock Rifle Shock Rifle Shock Rifle Shock Rifle Heavy Particle Gun Minigun Gauss Cannon Datajack Improved Datajack Great Maul Powered Hammer [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Gravmag System Treads Light Treads Hover Unit Gravmag System Utility Lightpack 2.0 Device Improved Terrain Scanner Storage Lightpack 2.0 Processor Improved Terrain Scan Processor Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . Utility 4 | . . . . . 3 1 . . . Weapon . | . . . . . . . . . . Parts Attached 42 | 6 3 2 1 2 13 10 1 2 2 Power 5 | 1 1 . . . 2 1 . . . Engine 4 | 1 . . . . 2 1 . . . Core 1 | . 1 . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 9 | 2 2 . . 1 1 3 . . . Treads 2 | 2 . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 7 | . 2 . . 1 1 3 . . . Flight . | . . . . . . . . . . Utility 12 | 1 . . . 1 5 3 . 2 . Device 5 | . . . . . 2 1 . 2 . Storage 3 | 1 . . . 1 1 . . . . Processor 2 | . . . . . 1 1 . . . Hackware . | . . . . . . . . . . Protection 2 | . . . . . 1 1 . . . Artifact . | . . . . . . . . . . Weapon 16 | 2 . 2 1 . 5 3 1 . 2 Energy Gun 7 | . . . . . 3 1 1 . 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 6 | 2 . 2 1 . 1 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . Unidentified Prototypes 1 | . . . . . . 1 . . . Parts Lost 11 | . . . . . 1 2 2 . 6 Power 2 | . . . . . . 1 . . 1 Propulsion 5 | . . . . . 1 . 1 . 3 Utility 3 | . . . . . . 1 1 . 1 Weapon 1 | . . . . . . . . . 1 Highest Loss Streak 6 | . . . . . 1 2 2 . 6 To Critical Strikes . | . . . . . . . . . . Average Backups 15 | 2 6 8 7 5 9 20 25 28 29 Power 1 | . . 1 1 . . 2 3 2 2 Propulsion 1 | 2 3 3 2 1 . . 1 1 1 Utility 6 | . . 1 1 3 4 8 10 12 15 Weapon 5 | . 1 1 . . 4 8 9 10 9 Tool/Special . | . . . . . . . . . . Unused Backups 31 | . 1 1 2 4 . 2 1 3 17 Power 6 | . . . . 1 . 2 . 1 2 Propulsion 4 | . 1 1 1 1 . . . . . Utility 16 | . . . 1 1 . . . 2 12 Weapon 3 | . . . . . . . 1 . 2 Tool/Special 2 | . . . . 1 . . . . 1 Average Slot Usage (%) 75 | . 85 85 85 98 76 74 75 59 50 Engine 4 | . 3 . . . 4 6 7 7 4 Core 4 | . 10 14 14 14 4 . . . . Hover 23 | . 17 28 28 28 26 21 25 23 11 Device 7 | . . . . . 8 11 7 12 8 Storage 10 | . 14 14 14 26 9 7 7 7 7 Processor 4 | . . . . . 4 5 7 7 7 Protection 1 | . . . . . . 3 3 . . Energy Gun 3 | . . . . . 5 4 10 . 8 Ballistic Gun 10 | . 28 28 28 28 11 . . . . Impact Weapon 1 | . . . . . . 5 4 . 1 Peak Build Rating 74 | 6 8 9 12 18 56 72 72 66 74 Average Rating 45 | 3 7 8 10 17 50 63 68 63 60 On Entrance 31 | . 6 8 9 12 18 54 72 66 66 Naked Turns . | . . . . . . . . . . Heaviest Build 22 | 12 12 12 12 13 21 22 22 19 22 Greatest Support 40 | 40 40 12 12 15 24 36 36 27 27 Greatest Overweight (x) 3 | . 1 . . . . . . . 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 40 | 8 8 8 8 8 40 40 40 40 40 Average Capacity 30 | 6 8 8 8 8 39 40 40 40 40 Most Carried 31 | 4 8 8 8 8 18 27 27 30 31 Average Carried 16 | 2 6 7 7 7 10 21 26 28 29 Final Capacity 40 | 8 8 8 8 8 40 40 40 40 40 Final Carried 30 | 4 8 8 8 8 17 27 27 30 30 Class Distribution -------------------- 42% | Hauler-Mutant 29% | Mutant 28% | Hauler-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Scout | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Matter Collected 843 | 139 113 104 . 30 218 155 32 27 25 Remotely . | . . . . . . . . . . Salvage Created 1095 | . 113 62 . . 416 338 106 . 60 Parts 70 | . 6 8 . . 29 19 3 . 5 Haulers Intercepted 5 | . . . . . 3 2 . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 5 . 5 Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 17 | . 2 4 . . 4 3 3 . 1 Melee 3 | . . . . . . 1 2 . . Guns 11 | . 2 4 . . 4 . . . 1 AOE 1 | . . . . . . 1 . . . Classes Destroyed 10 | . 2 1 . . 3 4 . . . Worker 3 | . . . . . . 3 . . . Builder 2 | . . . . . 1 1 . . . Hauler 5 | . . . . . 3 2 . . . Operator 1 | . . . . . . 1 . . . Watcher 2 | . 1 . . . . 1 . . . Swarmer 7 | . . 4 . . . . 3 . . Grunt 2 | . 2 . . . . . . . . Sentry 4 | . . . . . 4 . . . . Hunter 1 | . . . . . . 1 . . . Programmer 3 | . . . . . . 2 . . 1 Best Kill Streak 3 | . 2 3 . . 2 3 3 . 1 Combat Bots Only 3 | . 2 3 . . 2 1 3 . 1 Max Kills in Single Turn 1 | . 1 1 . . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . Melee 1 | . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Hostile Shots Fired 216 | . 13 11 . . 19 37 33 . 103 Missed 82 | . 4 3 . . 7 16 13 . 39 Hits 134 | . 9 8 . . 12 21 20 . 64 Projectile 134 | . 9 8 . . 12 21 20 . 64 Critical Strikes 4 | . . . . . . . . . 4 Damage Taken 2202 | . 108 65 . 22 183 284 296 . 1244 Core 747 | . . 21 . . 14 86 46 . 580 Absorbed by Shields 5 | . . . . . . 5 . . . Redirected to Shielding 31 | . . . . . 31 . . . . Core Remaining (%) 96 | 100 . . . 91 97 . . . . Volleys Fired 53 | . 15 8 . . 26 . . . 4 Largest 2 | . 2 2 . . 2 . . . 2 Hottest 110 | . 40 40 . . 75 . . . 110 Shots Fired 99 | . 30 16 . . 45 . . . 8 Gun 99 | . 30 16 . . 45 . . . 8 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 77 | . 30 16 . . 31 . . . . Thermal 8 | . . . . . . . . . 8 Explosive . | . . . . . . . . . . Electromagnetic 14 | . . . . . 14 . . . . Robot Hit Streak 14 | . 8 3 . . 7 . . . 14 Robot Miss Streak 3 | . 1 3 . . 2 . . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 88 | . 20 8 . . 30 16 7 . 7 Core Hits 36 | . 9 5 . . 14 4 1 . 3 Critical Kills 2 | . . . . . . 1 1 . . Critical Parts Destroyed 6 | . . . . . . 5 1 . . Critical Strikes 8 | . . . . . . 6 2 . . Smash 8 | . . . . . . 6 2 . . Melee Attacks 54 | . . . . . 1 39 12 . 2 Impact 52 | . . . . . 1 37 12 . 2 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . . . . 7 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2436 | . 153 65 . . 490 1195 358 . 175 Guns 842 | . 153 65 . . 449 . . . 175 Cannons . | . . . . . . . . . . Explosions 181 | . . . . . 41 140 . . . Melee 1413 | . . . . . . 1055 358 . . Ramming . | . . . . . . . . . . Kinetic 520 | . 153 65 . . 302 . . . . Thermal 356 | . . . . . 41 140 . . 175 Explosive . | . . . . . . . . . . Electromagnetic 147 | . . . . . 147 . . . . Impact 1413 | . . . . . . 1055 358 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . . . 4 4 4 13 Average Corruption 3 | . . . . . . 2 4 4 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 16 | . . . . . . 9 2 1 4 Message Errors 5 | . . . . . . 2 1 . 2 Matter Fused 4 | . . . . . . 3 . 1 . Energy Discharges 2 | . . . . . . 1 . . 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . 2 1 . . Data Loss (major) 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 775 | . . . . . . 627 148 . . Projectiles . | . . . . . . . . . . Explosions 95 | . . . . . . 95 . . . Melee 680 | . . . . . . 532 148 . . Knockbacks 5 | . . . . . . 3 2 . . Impact 5 | . . . . . . 3 2 . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 63 | . 16 16 . . 63 . . . 54 Average Temperature 16 | . 8 9 . . 17 . . . 34 Received Heat Transfer 237 | . 66 . . . 63 . . . 108 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 5 | . . . . . . 4 1 . . Combat Hostiles 2 | . . . . . . 1 1 . . Parts Fried 10 | . . . . . . 8 2 . . Impact Corruptions 21 | . . . . . . 15 6 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 359 | . . . . . 50 50 . . 259 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 133 | . 50 70 . . 112 133 . . . Initial 46 | . . . . . . 46 . . . Average 20 | . 17 32 . . 9 36 . . . Influence Increases 1012 | . 95 90 . . 228 389 75 . 135 Destroy 0b10 Robot/C 340 | . 40 80 . . 80 60 60 . 20 Destroy 0b10 Robot/NC 70 | . 5 . . . 20 40 5 . . Destroy Leader 124 | . 12 10 . . 46 36 10 . 10 Successful Hack 121 | . 38 . . . . 83 . . . Disable Machine 75 | . . . . . 30 45 . . . Destroy Structure 27 | . . . . . 7 20 . . . Partial Spotted 75 | . . . . . 30 45 . . . Lose Combat Pursuer 180 | . . . . . 15 60 . . 105 Influence Decreases 967 | . 95 80 10 . 124 377 114 77 90 Entered New Map 189 | . . . 10 . . 58 44 77 . Time Decay 700 | . 95 80 . . 114 311 50 . 50 Lost Part 78 | . . . . . 10 8 20 . 40 Squads Dispatched 10 | . 1 . . . 1 8 . . . Investigation 1 | . . . . . . 1 . . . Extermination 4 | . . . . . . 4 . . . Reinforcement 5 | . 1 . . . 1 3 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Distress Signals 2 | . . . . . 1 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 47 | . 5 4 . . 9 13 4 . 12 Peak Tracking Total 6 | . 2 3 . . 3 5 4 . 6 Tactical Retreats 5 | . . . . . 1 2 . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Traps Triggered 5 | . . . . 1 . 4 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Objects Rigged 2 | . . . . . . 2 . . . Exploded 1 | . . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Machines Disabled 5 | . . . . . 2 3 . . . Max in Single Turn 2 | . . . . . 1 2 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Machines Accessed 28 | . 6 . 4 1 4 13 . . . Terminals 18 | . 6 . . . 3 9 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . 1 1 . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access . | . . . . . . . . . . Total Hacks 98 | . 18 . 27 1 11 41 . . . Successful 65 | . 11 . 27 1 3 23 . . . Failed 33 | . 7 . . . 8 18 . . . Catastrophic 6 | . . . . . 2 4 . . . Database Lockouts . | . . . . . . . . . . Manual 38 | . 12 . 1 . 11 12 . 2 . Terminals 44 | . 18 . . . 5 21 . . . Fabricators 3 | . . . . . . 3 . . . Repair Stations . | . . . . . . . . . . Recycling Units 10 | . . . . . 6 4 . . . Scanalyzers 13 | . . . . . . 13 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 39 | . 6 . 27 1 . 5 . . . Record 26 | . . . 26 . . . . . . Part Schematic 1 | . . . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . 1 . . . . . Open DSF 1 | . . . . . . 1 . . . Branch Access Points 1 | . . . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . . . Patrol Status 2 | . 2 . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . Proto ID Catalog 1 | . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . Load Schematic 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 12 | . . . . . . 12 . . . Insert Component 6 | . . . . . . 6 . . . Analyze 6 | . . . . . . 6 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 12 | . 5 . . . 3 4 . . . Terminals 7 | . 5 . . . . 2 . . . Track 1 | . 1 . . . . . . . . Botnet 4 | . 3 . . . . 1 . . . Detonate 1 | . . . . . . 1 . . . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . . . . . 3 2 . . . Monitor 2 | . . . . . 1 1 . . . Reject 1 | . . . . . 1 . . . . Recyclers 2 | . . . . . 1 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 6 . . . 4 10 . . . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . 7 . 13 . Parts Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 95 | . . . . . . 95 . . . Total Part Build Rating 10 | . . . . . . 10 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . 6 . . . Part Schematics Acquired 6 | . . . . . . 6 . . . Parts Damaged 1 | . . . . . . 1 . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Active Infowar (turns) 1646 | . . . . . . 898 118 515 115 Terrain 1646 | . . . . . . 898 118 515 115 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Turns Passed 3407 | 79 294 204 139 297 670 911 118 515 180 Spaces Moved 3905 | 49 332 267 239 230 382 1275 162 785 184 Core 60 | 10 . . . . . . . . 50 Treads 77 | 39 38 . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover 3768 | . 294 267 239 230 382 1275 162 785 134 Flight . | . . . . . . . . . . Fastest Speed 48 | 50 56 56 56 56 52 48 48 52 52 Average Speed 56 | 137 68 56 56 56 52 52 50 52 83 Slowest Speed 200 | 160 160 56 56 56 56 56 52 52 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 5 48 61 61 52 28 44 24 85 39 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . 3 . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . Scrap Searched 8 | . . 1 . . . . 1 4 2 Spaces Dug 15 | . . . . . 1 13 . . 1 Terrain Destroyed 31 | . . . . . 10 20 . . 1 Melee 15 | . . . . . 1 13 . . 1 Projectile . | . . . . . . . . . . AOE 16 | . . . . . 9 7 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Total 4922 | 58 376 309 246 401 809 1457 176 891 199 Wait 768 | . 18 29 . 158 373 90 1 98 1 Move 3896 | 48 331 266 238 229 381 1274 161 784 184 Hop . | . . . . . . . . . . Pick Up 47 | 4 4 1 2 6 7 17 1 4 1 Fast Attach 23 | 6 2 . . . 5 9 . 1 . Attach 13 | . . . 1 1 4 4 . . 3 Detach 19 | . 2 . 1 . 7 5 . 2 2 Swap 15 | . 1 2 . 1 5 2 1 1 2 Drop 25 | . 3 3 4 6 . 8 . 1 . Fire 53 | . 15 8 . . 26 . . . 4 Melee 54 | . . . . . 1 39 12 . 2 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 9 | . . . . . . 9 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 80 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 8) 300 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 12) 374 | -10/Materials | Entered Mines 375 | -10/Mines | Met a Derelict bent on vengeance 440 | -10/Mines | Discovered new exit (range 4) 468 | -10/Mines | Discovered new exit (range 7) 474 | -10/Mines | Learned Materials stockpile data 576 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 576 | -10/Mines | Discovered new exit (range 5) 578 | -10/Mines | Entered Exiles 590 | -10/Exiles | Discovered new exit (range 14) 597 | -10/Exiles | Met 8R-AWN 605 | -10/Exiles | Met EX-HEX 622 | -10/Exiles | Met EX-BIN 629 | -10/Exiles | Aligned with FarCom system 629 | -10/Exiles | Given EX-Vault access code 653 | -10/Exiles | Opened EX-Vault 660 | -10/Exiles | Found Lightpack 2.0 672 | -10/Exiles | Warned to stay clear of 0b10 Research branches 693 | -10/Exiles | Met EX-DEC 713 | -10/Exiles | Discovered new exit (range 10) 717 | -10/Exiles | Left Exiles lab with Lightpack 2.0 717 | -10/Exiles | Entered Mines 727 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 775 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 777 | -9/Mines | Found Scrap Suit 1005 | -9/Mines | Discovered new exit (range 5) 1014 | -9/Mines | Entered Materials 1014 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1307 | -8/Materials | Build established: Hauler-Mutant 1653 | -8/Materials | Discovered new exit (range 13) 1684 | -8/Materials | Entered Factory 1684 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1807 | -7/Factory | Identified exit to Lower Caves 1936 | -7/Factory | Build established: Hauler-Scout 2007 | -7/Factory | Fabricated Imp. Gravmag System? 2078 | -7/Factory | Discovered new exit (range 4) 2595 | -7/Factory | Entered Lower Caves 2708 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2713 | -7/Lower Caves | Entered Zion 2755 | -6/Zion | System corruption cleaned by Quarantine Array 2882 | -6/Zion | Build established: Hauler-Mutant 2952 | -6/Zion | Rebuked by Imprinter 3000 | -6/Zion | Learned location of Quarantine (-3) 3056 | -6/Zion | Received a visual enhancement algorithm 3056 | -6/Zion | Ran a visual enhancement algorithm 3216 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 3218 | -6/Zion | Discovered new exit (range 7) 3228 | -6/Zion | Entered Proximity Caves 3363 | -5/Proximity Caves | Core integrity fell below 50% 3376 | -5/Proximity Caves | System corruption reached 10% 3389 | -5/Proximity Caves | Lost 6 parts (1p3n1u1w) 3406 | -5/Proximity Caves | Core integrity fell below 20% 3408 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- repair. 03335_ Corrupted Imp. Remote Datajack fries itself beyond repair. 03336_ Hpw. Shock Rifle fries itself beyond repair. 03338_ Imp. Heat Sink fries itself beyond repair. 03340_ Gravmag System destroyed. 03341_ Antigrav System fries itself beyond repair. 03343_ Adv. Terrain Scanner destroyed. 03356_ Acquired 5 matter. 03358_ Hvy. Particle Gun destroyed. 03369_ System corrupted: Energy discharge (-28). 03385_ System corrupted: Hvy. Particle Gun rejected. 03402_ Penetrated by Slug. 03402_ Slug penetrates Wall. 03404_ Y4X KIUHRN,9L1AMFRKE2S,5X=U6&A/VND#OP 03405_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ??????????????????????????? | | ??????????????????## ?????# #?????????????????? | | ?##????#?? ??????## ????? ??????????????????? | | ????????????? ??? ???## ??? ????????????? | | ???#?##?#????????? ??# ???# ????????????? | | ?#??????? ????? ?? ## ?? #????????????? | | ???????????????? ? #? #?????????????? | | #??#????# ???????? h h ## ??????????????? | | ?###????##??? ??#???? ???????????????? | | #???#??#??? ?? #?#???# #????????????????? | | #?#?##??????????## ??? #????????????????? | | ????????#?#?????# ??# ?????????????????? | | ??#???#?# ?????## ### ???????????????????? | | #??#?#???? ???# ?????????????????????? | | ###?????#? ???????# @#??????????????????????? | | #???#?#? ? ?? ???## ##?????????????????????? | | #####??#? ? ? ??# #?????????????????????? | | ########?? #?????????????????????? | | # #?#??# ### #??????????????##?????? | | #####?# ?### #?????????????# ##????? | | ###"##?### ?#?# #???????????## #????? | | ### ###### ???## #??????????## ##???? | | #?# #????## ### p############ #???? | | ### ##?#???## g ## ###?? | | ####???### #?? | | ####?#???## #### [ #?? | | #??#?##??##### ##??# ## ##?? | | ##??#??##???### ##???## ##?######??? | | ##?? #??###?### ####???# #??????????? | | ##? ? ???#??######### #### #####??????? | | ##### ?? ???## # ##?????? | | ##?#?# ?##?#?# #?????? | | ###?#?# ###??## ### ?? | | ##??#### ## ??? #?##### ##### ? | | ######?### ?? ?????#?## ### #????? ?? | | ####?##?## ######?#????# #?## #?????? ? | | ##??##??## ##?#?##?###?# ##?# #???????##?? | | ###?####?# ##??#??## ### #?# ?????????? | | ##?## #?# ###?#### #?# ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 55 Recoil Reduction 2 Trap Extractor Capacity 6 Item Schematics ----------------- Hvy. Ion Engine | -7/Factory | Scanalyzed Imp. Gravmag System | -7/Factory | Hacked Hvy. Deuterium Engine | -7/Factory | Scanalyzed Imp. Propulsion Shielding | -7/Factory | Scanalyzed Lgt. Armor Plating | -7/Factory | Scanalyzed Gauss Cannon | -7/Factory | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Thermic Laser | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Imp. Point Defense System | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive R-10 Processor | -6/Zion | Archive Fabricated ------------ Imp. Gravmag System | x2 | -7/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BraceRestorationMultirail Manual? 0 Play Time 01:19:48 Cumulative 172.6 hours Start 2025.08.10 @ 19:17:39 End 2025.08.10 @ 21:24:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 57 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ee4a984-b20f-40ac-b3c5-19ca3289b53c