Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.14 @ 20:24:25 Player: Pepsi Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (237) 1185 Value Destroyed (9000) 9000 Prototype IDs (14) 280 Alien Tech Used (1) 200 Bonus (2730) 2730 TOTAL SCORE: 19695 Bonus ------- High Alert Combat Kills 1339 Follower Combat Kills 309 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/1300 Matter 82/300 Energy 14/150 System Corruption 31% Temperature Cool (17) Movement Hovering (60) Location -3/Research Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (6) --- Antigrav Array > --- UTILITY (9) ------ Advanced Shield Generator > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Cryofiber Web Advanced Cryofiber Web Advanced Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor Heavy Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Cooling System Advanced Cooling System Improved Coolant Injector Medium Storage Unit Advanced Target Analyzer Advanced Transmission Jammer Advanced Reaction Control System Improved Phase Shifter Advanced Shield Generator > --- WEAPON ----------- Quantum Rifle Compact HERF Cannon Heavy Neutron Cannon > --- INVENTORY -------- Micro Fission Core Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Improved Reaction Control System Advanced Shield Generator Advanced Shield Generator Compact HERF Cannon Rocket Array [Rating: 137] Favorites ----------- Power Heavy Antimatter Reactor Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Armored Leg Treads Medium Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Plasma Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Array Impact Weapon Mace Slashing Weapon Power Sword Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac DSF Res Slots Evolved 14 | . . 2 . . . 6 . . 2 . . 2 . 2 Power 2 | . . . . . . 1 . . . . . 1 . . Propulsion 4 | . . . . . . 2 . . 1 . . . . 1 Utility 7 | . . 2 . . . 2 . . 1 . . 1 . 1 Weapon 1 | . . . . . . 1 . . . . . . . . Parts Attached 320 | 7 13 45 . 10 23 53 5 . 63 4 . 1 28 68 Power 37 | 1 1 4 . . 1 8 1 . 9 . . 1 4 7 Engine 12 | 1 . 4 . . . 4 . . 3 . . . . . Core 19 | . 1 . . . 1 4 1 . 4 . . 1 4 3 Reactor 6 | . . . . . . . . . 2 . . . . 4 Propulsion 82 | 3 1 6 . . 5 16 1 . 22 . . . 6 22 Treads 4 | . . 1 . . 3 . . . . . . . . . Leg 53 | 1 . . . . . 12 1 . 12 . . . 6 21 Wheel 14 | 2 1 5 . . 2 4 . . . . . . . . Hover 8 | . . . . . . . . . 7 . . . . 1 Flight 3 | . . . . . . . . . 3 . . . . . Utility 83 | 1 6 11 . 2 2 13 2 . 13 2 . . 9 22 Device 61 | . 2 5 . 2 1 10 2 . 11 2 . . 7 19 Storage 5 | 1 3 . . . . . . . 1 . . . . . Processor 4 | . . . . . . 1 . . . . . . 2 1 Hackware . | . . . . . . . . . . . . . . . Protection 13 | . 1 6 . . 1 2 . . 1 . . . . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 118 | 2 5 24 . 8 15 16 1 . 19 2 . . 9 17 Energy Gun 20 | 1 2 1 . . . 7 . . 6 . . . 1 2 Energy Cannon 24 | . . . . . 2 1 1 . 6 1 . . 6 7 Ballistic Gun 22 | 1 . 11 . 1 6 2 . . 1 . . . . . Ballistic Cannon 3 | . . . . 2 . 1 . . . . . . . . Launcher 30 | . 1 5 . 3 5 3 . . 3 1 . . 2 7 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 12 | . 2 7 . . 2 . . . . . . . . 1 Slashing Weapon 7 | . . . . 2 . 2 . . 3 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 2 . 4 1 2 . . 2 . . . . 2 Corrupted Parts 7 | . . . . . 1 1 . . . . . . 2 3 System Corruption 23 | . . . . . 1 1 . . . . . . 7 14 Parts Lost 96 | . . 11 . . 4 16 2 . 19 2 . . 12 30 Power 17 | . . . . . . 5 1 . 3 . . . 2 6 Propulsion 24 | . . 5 . . 1 4 1 . 6 . . . . 7 Utility 38 | . . 6 . . 1 3 . . 8 2 . . 6 12 Weapon 17 | . . . . . 2 4 . . 2 . . . 4 5 Highest Loss Streak 12 | . . 4 . . 1 6 1 . 7 2 . . 12 11 To Critical Strikes 2 | . . . . . . 2 . . . . . . . . Average Slot Usage (%) 89 | . 100 93 100 95 84 73 99 100 86 94 100 94 84 86 Engine 4 | . 2 9 11 11 4 4 5 . 1 . . . . . Core 3 | . 11 . . . 6 5 6 13 5 . . 5 5 4 Reactor 2 | . . . . . . . . . 3 11 11 10 7 7 Treads 1 | . . . . . 8 3 . . . . . . . . Leg 12 | . . . . . . 15 26 26 16 29 29 26 26 25 Wheel 8 | . 28 17 22 22 12 . . . . . . . . . Device 18 | . 13 16 11 21 17 15 12 13 18 23 29 26 19 24 Storage 7 | . 14 11 11 11 11 6 6 6 4 5 5 5 5 3 Processor 2 | . . . . . . 3 6 6 5 5 5 5 3 5 Protection 5 | . . 14 22 7 2 . 13 13 4 . . . . 1 Energy Gun 3 | . 10 . . . . 3 7 6 5 11 11 10 2 1 Energy Cannon 2 | . . . . . 2 . 4 6 5 4 5 5 11 7 Ballistic Gun 4 | . 10 15 11 1 5 1 . . 1 . . . . . Ballistic Cannon 1 | . . . . 8 3 3 . . . . . . . . Impact Weapon 1 | . 4 5 11 1 2 . . . . . . . . 1 Slashing Weapon 2 | . . . . 9 2 3 6 6 2 . . . . . Peak Build Rating 137 | 6 13 19 19 37 46 65 59 57 91 91 91 96 107 137 Average Rating 55 | 4 11 15 19 31 38 48 58 56 69 86 91 96 87 114 On Entrance 52 | . 6 12 19 19 37 39 59 56 57 91 91 91 96 107 Naked Turns 56 | . . . . . . . . . . . . . . 56 Heaviest Build 117 | 12 91 35 34 58 67 71 62 58 75 71 71 78 89 117 Greatest Support 130 | 20 20 32 32 32 56 60 60 60 88 80 80 80 80 130 Greatest Overweight (x) 17 | . 4 11 1 1 4 9 1 . 17 . . . 1 7 Average Overweight (x) . | . . 1 1 . 1 . . . . . . . . . Largest Inventory Capacity 25 | 8 25 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 9 10 10 10 10 9 Most Carried 10 | 2 10 10 10 10 10 10 10 10 10 10 10 9 10 10 Average Carried 9 | . 7 9 10 9 9 8 9 9 9 9 10 9 8 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 2 10 10 10 10 10 10 9 10 10 10 10 9 9 3 Class Distribution -------------------- 43% | Scavenger-Mutant 34% | Mutant 11% | Gunner 5% | Scavenger-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -4/Factory Scavenger-Gunner | -4/DSF Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac DSF Res Matter Collected 5036 | 113 318 774 . 115 442 938 193 . 825 214 18 . 249 837 Remotely 862 | . . 490 . 90 . . . . 282 . . . . . Salvage Created 9833 | . 559 1848 . . 585 1250 167 . 1993 592 65 . 838 1936 Parts 427 | . 43 80 . . 36 49 9 . 67 21 . . 37 85 Haulers Intercepted 12 | . 2 5 . . . 2 . . 2 . . . . 1 Recyclers Shooed 7 | . . 1 . . . 2 . . 3 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . 28 . 16 . . 12 . . . . Prevented 30 | . . . . . 21 . 2 . . 7 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac DSF Res Combat Hostiles Destroyed 176 | . 11 35 . . 17 23 5 . 24 14 1 . 10 36 Melee 26 | . 3 6 . . . 7 3 . 7 . . . . . Guns 38 | . 6 13 . . 4 . 1 . 7 4 1 . 2 . Cannons 33 | . . . . . . 9 1 . 4 3 . . 4 12 AOE 67 | . 2 11 . . 12 7 . . 4 7 . . 4 20 Classes Destroyed 14 | . 6 2 . . 1 2 . . . 1 . . 2 . Worker 13 | . 2 3 . . . 1 . . 1 . . . . 6 Builder 16 | . 2 1 . . . 3 . . 3 . . . . 7 Hauler 12 | . 2 5 . . . 2 . . 2 . . . . 1 Recycler 14 | . . 4 . . . . . . 6 . . . . 4 Watcher 6 | . 1 4 . . . . . . 1 . . . . . Swarmer 51 | . 3 7 . . 12 . 4 . 10 3 . . . 12 Grunt 74 | . 8 18 . . 2 16 1 . 6 7 . . 6 10 Brawler 3 | . . . . . . 1 . . . 1 . . . 1 Duelist 3 | . . . . . . . . . . 2 . . . 1 Sentry 14 | . . 10 . . 2 1 . . . 1 . . . . Specialist 3 | . . . . . . . . . . . . . 3 . Hunter 9 | . . . . . . 2 . . 2 . 1 . . 4 Programmer 18 | . . . . . 1 3 . . 6 . . . . 8 Heavy 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 9 | . 4 8 . . 7 5 4 . 6 7 1 . 9 9 Combat Bots Only 9 | . 2 5 . . 7 4 4 . 5 7 1 . 9 7 Max Kills in Single Turn 5 | . 2 4 . . 5 3 1 . 2 2 1 . 2 4 Gunslinging . | . . . . . . . . . . . . . . . Exploded 5 | . 2 4 . . 5 2 . . 2 2 . . 2 3 Melee 1 | . 1 1 . . . 1 1 . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac DSF Res Hostile Shots Fired 1634 | . 36 181 . . 127 240 17 . 219 33 9 . 60 712 Missed 574 | . 12 56 . . 26 64 5 . 69 11 3 . 24 304 Damage Taken 17261 | . 203 1375 . . 1336 2862 120 . 2276 755 108 . 1320 6906 Core 2697 | . 64 187 . . 170 559 . . 198 49 17 . 138 1315 Absorbed by Shields 2191 | . 80 273 . . . 111 34 . 143 . . . . 1550 Ignored by Resistances 268 | . . . . . . . 41 . 227 . . . . . Regen/Repaired (Parts) 203 | . . 201 . 2 . . . . . . . . . . Core Remaining (%) 63 | 100 74 . . . 10 . . 34 . . 73 . 88 . Volleys Fired 402 | . 22 64 . . 40 56 5 . 75 21 6 . 26 87 Largest 3 | . 2 2 . . 2 3 2 . 3 3 3 . 3 3 Hottest 302 | . 85 79 . . 93 127 170 . 246 180 180 . 277 302 Shots Fired 779 | . 41 105 . . 67 72 10 . 146 64 19 . 74 181 Gun 371 | . 40 96 . . 40 9 5 . 90 43 12 . 8 28 Cannon 352 | . . . . . 20 57 5 . 50 15 7 . 63 135 Launcher 56 | . 1 9 . . 7 6 . . 6 6 . . 3 18 Special . | . . . . . . . . . . . . . . . Kinetic 246 | . 21 92 . . 47 51 . . 35 . . . . . Thermal 373 | . 19 4 . . 6 13 10 . 101 43 12 . 39 126 Explosive 56 | . 1 9 . . 7 6 . . 6 6 . . 3 18 Electromagnetic 104 | . . . . . 7 2 . . 4 15 7 . 32 37 Robot Hit Streak 24 | . 13 24 . . 13 10 8 . 16 10 6 . 13 8 Robot Miss Streak 8 | . 2 4 . . 2 2 1 . 8 2 3 . 4 7 Penetration Max 1 | . . . . . . . . . 1 . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 610 | . 39 120 . . 43 76 13 . 115 39 8 . 53 104 Core Hits 478 | . 24 53 . . 42 54 7 . 63 37 3 . 56 139 Critical Kills 5 | . 2 2 . . . . . . 1 . . . . . Critical Parts Destroyed 17 | . . 11 . . 2 . . . . . . . . 4 Critical Strikes 39 | . 2 13 . . 2 7 1 . 7 1 1 . . 5 Burn 6 | . . . . . . . . . 4 1 1 . . . Meltdown 1 | . . . . . . . . . 1 . . . . . Destroy 3 | . 1 2 . . . . . . . . . . . . Blast 2 | . . . . . . 2 . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . 1 Smash 18 | . 1 11 . . 2 . . . . . . . . 4 Sever 8 | . . . . . . 5 1 . 2 . . . . . Melee Attacks 162 | . 14 54 . . 5 30 6 . 35 . . . . 18 Impact 91 | . 14 54 . . 5 . . . . . . . . 18 Slashing 71 | . . . . . . 30 6 . 35 . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 23 | . 6 8 . . . 5 . . 3 . . . . 1 Combat Hostiles 1 | . 1 . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . . . . . Damage Inflicted 27899 | . 875 3504 . . 1666 3696 401 . 4437 1834 210 . 2414 8862 Guns 5327 | . 288 1075 . . 449 130 123 . 1812 573 138 . 211 528 Cannons 6620 | . . . . . 150 1055 98 . 980 341 72 . 1229 2695 Explosions 10355 | . 76 754 . . 761 1221 . . 618 920 . . 974 5031 Melee 5545 | . 511 1644 . . 306 1283 180 . 1020 . . . . 601 Ramming 52 | . . 31 . . . 7 . . 7 . . . . 7 Kinetic 3344 | . 114 1046 . . 480 947 . . 757 . . . . . Thermal 7246 | . 174 29 . . 81 216 221 . 2007 769 138 . 869 2742 Explosive 9558 | . 76 754 . . 761 1221 . . 618 724 . . 974 4430 Electromagnetic 2154 | . . . . . 38 22 . . 28 341 72 . 571 1082 Impact 3062 | . 511 1644 . . 306 . . . . . . . . 601 Slashing 2483 | . . . . . . 1283 180 . 1020 . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 31 | . . . . 2 4 2 2 . 13 13 13 . 8 31 Average Corruption 7 | . . . . 2 2 1 1 . 8 13 13 . 4 19 Corruption Purged 2 | . . . . . . . 2 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 199 | . . . . 11 23 15 6 . 39 39 7 . 4 55 Message Errors 45 | . . . . 3 5 4 2 . 7 8 1 . 1 14 Matter Fused 46 | . . . . 2 9 2 1 . 8 7 4 . 1 12 Heat Flow Errors 19 | . . . . . . 3 . . 5 7 . . 1 3 Energy Discharges 24 | . . . . 2 3 2 1 . 4 8 . . . 4 Parts Rejected 2 | . . . . . . . . . . . . . . 2 Parts Fused 3 | . . . . . . . . . 2 . . . . 1 Data Loss (minor) 25 | . . . . 1 . 2 1 . 8 5 1 . 1 6 Data Loss (major) 8 | . . . . . 3 . 1 . 1 2 . . . 1 Misfires 10 | . . . . . 2 2 . . 1 1 1 . . 3 Alerts 7 | . . . . 3 1 . . . 1 1 . . . 1 Misdirections 6 | . . . . . . . . . . . . . . 6 Weapon Failures 4 | . . . . . . . . . 2 . . . . 2 Overload Shots 15 | . . . . . . . . . 13 . . . 2 . Overflow Damage 1424 | . 67 470 . . 303 170 19 . 102 31 16 . 5 241 Projectiles 132 | . . . . . . 23 19 . 23 . 16 . . 51 Explosions 209 | . 18 31 . . 35 45 . . 2 31 . . 5 42 Melee 1083 | . 49 439 . . 268 102 . . 77 . . . . 148 Knockbacks 21 | . 2 4 . . 2 7 . . . . . . . 6 Impact 13 | . 2 4 . . 1 . . . . . . . . 6 Kinetic 8 | . . . . . 1 7 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 915 | . . 15 . . 51 237 . . . 263 . . 33 316 Shots 28 | . . . . . 2 5 . . . 10 . . 2 9 Rammed 8 | . . 4 . . . 4 . . . . . . . . Targets Rammed 10 | . . 4 . . . 4 . . 1 . . . . 1 Kicked 2 | . . . . . . . . . 1 . . . . 1 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 682 | . 158 138 . . 411 237 132 . 342 107 20 . 613 682 Average Temperature 110 | . 49 35 . . 171 73 52 . 92 53 15 . 221 110 Received Heat Transfer 2749 | . 133 481 . . 264 577 7 . 234 117 . . 153 783 Effects 24 | . . . . . 6 . . . . . . . 13 5 Shutdowns 12 | . . . . . 2 . . . . . . . 7 3 Energy Bleed 2 | . . . . . 1 . . . . . . . 1 . Interference 3 | . . . . . 3 . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . . 1 . Damage (major) 4 | . . . . . . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 20 | . . 13 . . 3 . . . . . . . . 4 Combat Hostiles 12 | . . 5 . . 3 . . . . . . . . 4 Parts Fried 40 | . 1 21 . . 2 . . . . . 2 . 3 11 Impact Corruptions 43 | . 2 22 . . 11 . . . . . . . . 8 Robots Melted 2 | . . . . . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . . . . . 2 . . . . . Parts Melted 22 | . . . . . . 1 1 . 12 3 3 . . 2 Heat Transferred 9623 | . 398 74 . . 111 309 425 . 3780 1500 400 . 1410 1216 Parts Sabotaged 4 | . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . 1 . . . 2 Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac DSF Res Peak Influence 1181 | . 209 782 292 . . 488 . . 623 . . 156 354 1181 Initial 292 | . . 87 292 . . 226 . . 81 . . 156 112 198 Average 446 | . 65 536 292 . . 322 . . 453 . . 156 245 644 Maximum Alert Level 4 | . 1 3 1 . . 2 . . 2 . . . 1 4 Low Security (%) 15 | 100 98 3 . . . . . . 7 . . 100 40 9 Level 1 29 | . 1 17 100 . . 83 . . 23 . . . 59 9 Level 2 41 | . . 56 . . . 16 . . 69 . . . . 45 Level 3 11 | . . 22 . . . . . . . . . . . 24 Level 4 2 | . . . . . . . . . . . . . . 11 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . 1 . Squads Dispatched 25 | . 1 4 . . . 5 . . 5 . . . 2 8 Investigation 4 | . . 3 . . . . . . . . . . . 1 Extermination 7 | . . . . . . 3 . . 2 . . . . 2 Reinforcement 9 | . 1 1 . . . 1 . . 3 . . . 2 1 Assault 5 | . . . . . . 1 . . . . . . . 4 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . 1 . . . 1 . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac DSF Res Distress Signals 8 | . 1 6 . . . . . . 1 . . . . . Communications Jammed 28 | . . . . . . . . . . . . . . 28 Distress Signals 28 | . . . . . . . . . . . . . . 28 Times Spotted 273 | . 18 51 . . 23 26 6 . 52 12 1 . 15 69 Peak Tracking Total 16 | . 4 8 . . 10 4 4 . 10 4 1 . 4 16 Tactical Retreats 24 | . 1 8 . . 2 2 1 . 3 . . . 4 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac DSF Res Traps Triggered 4 | . . 1 . . . 1 . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 3 . . . . . . . Fabricated Traps 3 | . . . . . 3 . . . . . . . . . Most Traps Carried 1 | . . . . . 1 1 . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac DSF Res Machines Disabled 23 | . 1 1 . . 2 6 . . 4 . . . . 9 Max in Single Turn 2 | . 1 1 . . 1 2 . . 1 . . . . 2 Garrison Access 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac DSF Res Machines Accessed 19 | . 4 7 . . 2 2 . . 2 1 . 1 . . Terminals 13 | . 4 5 . . 1 . . . 1 1 . 1 . . Fabricators 1 | . . . . . . 1 . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . Recycling Units 3 | . . 1 . . . 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 48 | . 10 18 . . 6 7 . . 2 3 . 2 . . Successful 30 | . 4 10 . . 6 4 . . 2 3 . 1 . . Failed 18 | . 6 8 . . . 3 . . . . . 1 . . Catastrophic 3 | . 2 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 27 | . 6 11 . . . 6 . . 2 . . . . 2 Terminals 32 | . 10 11 . . 5 . . . 1 3 . 2 . . Fabricators 2 | . . . . . . 2 . . . . . . . . Repair Stations 6 | . . 6 . . . . . . . . . . . . Recycling Units 7 | . . 1 . . . 5 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 14 | . 2 1 . . 6 . . . 1 3 . 1 . . Record 9 | . . . . . 6 . . . . 3 . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . 1 . . 1 . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . 6 . . . . . . . . . . . . Scan Component 3 | . . 3 . . . . . . . . . . . . Repair 3 | . . 3 . . . . . . . . . . . . Recycling Unit Hacks 6 | . . 1 . . . 4 . . 1 . . . . . Recycle Component 1 | . . . . . . 1 . . . . . . . . Process 1 | . . . . . . 1 . . . . . . . . Report Inventory 2 | . . 1 . . . . . . 1 . . . . . Retrieve Matter 2 | . . . . . . 2 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 2 2 . . . . . . . . . . . . Terminals 4 | . 2 2 . . . . . . . . . . . . Botnet 4 | . 2 2 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 14 | . 4 5 . . 1 2 . . 1 1 . . . . Full Trace Events 3 | . . 2 . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . . 3 . . . . . . . . . . . . Time 115 | . . 115 . . . . . . . . . . . . Parts Recycled 1 | . . . . . . 1 . . . . . . . . Recycled Matter 55 | . . . . . . 55 . . . . . . . . Retrieved Matter 55 | . . . . . . 55 . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac DSF Res Total Allies 4 | . . . . 4 . . . . . . . . . . Largest Group 4 | . . . . 4 4 . . . . . . . . . Highest-Rated Group 158 | . . . . 158 158 . . . . . . . . . Highest-Rated Ally 41 | . . . . 41 41 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 40 | . . . . . 40 . . . . . . . . . Total Damage 1018 | . . . . . 1018 . . . . . . . . . Kills 8 | . . . . . 8 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac DSF Res Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . 1 2 3 . 1 . . 3 . . . . Drone Launches 1 | . . . . . . 1 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . 1 . . . . . . . . Prototype Stockpiles 1 | . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac DSF Res Turns Passed 11896 | 42 627 1866 25 1454 1128 1424 682 106 1480 932 141 4 325 1660 Spaces Moved 7412 | 37 536 1007 22 1211 625 693 367 88 860 712 104 3 133 1014 Core 159 | 2 . 24 . . . 7 . . 2 . . . . 124 Treads 344 | . . 40 . . 163 141 . . . . . . . . Legs 3318 | 1 . . . . . 503 367 88 555 712 104 3 133 852 Wheels 3250 | 34 536 943 22 1211 462 42 . . . . . . . . Hover 326 | . . . . . . . . . 288 . . . . 38 Flight 15 | . . . . . . . . . 15 . . . . . Fastest Speed 43 | 50 80 90 115 100 115 100 120 120 43 120 120 120 120 50 Average Speed 123 | 79 88 122 115 112 147 147 157 120 117 120 120 120 150 116 Slowest Speed 1075 | 120 140 600 115 115 320 500 190 120 1075 120 120 120 190 400 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 61 71 8 85 81 14 57 16 20 84 17 . 82 24 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 8 | . . . 1 4 2 . . . . 1 . . . . Known Exits Taken 3 | . . . . 1 1 . . . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 . . 1 1 1 1 1 1 . . . Scrap Searched 15 | . . . 1 3 3 . 4 2 . 1 1 . . . Spaces Dug 64 | . . . . . 42 13 . . . . . . . 9 Terrain Destroyed 608 | . 4 61 . . 80 83 2 . 50 49 . . 32 247 Melee . | . . . . . . . . . . . . . . . Projectile 64 | . . . . . 4 3 2 . 17 . . . 4 34 AOE 544 | . 4 61 . . 76 80 . . 33 49 . . 28 213 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac DSF Res Total 9166 | 45 627 1424 21 1298 744 976 450 88 1144 742 109 3 193 1302 Wait 646 | . 24 216 . 62 40 110 62 . 60 4 . . . 68 Move 7398 | 36 535 1006 21 1210 624 692 366 87 859 711 103 2 132 1014 Hop . | . . . . . . . . . . . . . . . Pick Up 83 | 2 11 18 . 5 5 7 2 1 20 1 . . 2 9 Fast Attach 104 | 6 1 10 . 4 3 24 2 . 22 2 . . 10 20 Attach 66 | . . 5 . . 2 15 2 . 13 . . 1 5 23 Detach 36 | . . . . 1 . 12 2 . 5 . . . 2 14 Swap 151 | 1 12 30 . 6 19 14 1 . 28 2 . . 13 25 Drop 107 | . 8 17 . 10 6 11 2 . 27 1 . . 3 22 Fire 402 | . 22 64 . . 40 56 5 . 75 21 6 . 26 87 Melee 161 | . 14 54 . . 5 30 6 . 34 . . . . 18 Ram 5 | . . 4 . . . . . . . . . . . 1 Kick 2 | . . . . . . . . . 1 . . . . 1 Crush 4 | . . . . . . 4 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Low] / Ext) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory (discovered 2 exits: Res / DSF) -4/DSF -3/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 569 | -10/Materials | Discovered new exit (range 14) 576 | -10/Materials | Discovered new exit (range 14) 649 | -10/Materials | Discovered new exit (range 16) 670 | -10/Materials | Entered another Materials area 670 | -9/Materials | Evolved 2 slots: Utility x2 759 | -9/Materials | Discovered new exit (range 16) 1071 | -9/Materials | Lost 4 parts (2n2u) 1332 | -9/Materials | Discovered new exit (range 4) 1482 | -9/Materials | Build established: Scavenger-Mutant 2063 | -9/Materials | Repaired Mace 2096 | -9/Materials | Repaired Med. Armor Plating 2149 | -9/Materials | Repaired Hvy. Ion Engine 2245 | -9/Materials | Build established: Mutant 2440 | -9/Materials | Discovered new exit (range 9) 2536 | -9/Materials | Entered Mines 2537 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2547 | -9/Mines | Learned location of Recycling (-9) 2561 | -9/Mines | Entered Zion 2624 | -7/Zion | Given the Hacking Drone Bay 2649 | -7/Zion | Found Prototype Device 2649 | -7/Zion | Identified Hacking Drone Bay 2759 | -7/Zion | Found Relay Coupler [Programmer] 2867 | -7/Zion | Learned Factory garrison access intel 2938 | -7/Zion | Learned location of Quarantine (-2) 2975 | -7/Zion | Found Prototype Launcher 2975 | -7/Zion | Identified Gui. Missile Launcher 2980 | -7/Zion | Found Prototype Launcher 2980 | -7/Zion | Identified Rocket Array 3473 | -7/Zion | Identified exit to Proximity Caves 3539 | -7/Zion | Found Prototype Device 3539 | -7/Zion | Identified Bomb Factory No. 2 3702 | -7/Zion | Met Imprinter 3722 | -7/Zion | Imprinted 3724 | -7/Zion | Declared Zion's savior 4015 | -7/Zion | Entered Proximity Caves 4015 | -6/Proximity Caves | Accompanied by 4 allies 4019 | -6/Proximity Caves | Identified exit to Factory 4020 | -6/Proximity Caves | Learned Factory stockpile data 4193 | -6/Proximity Caves | Found Alien Artifact 4193 | -6/Proximity Caves | Identified Dimensional Node Initializer 4193 | -6/Proximity Caves | Initialized slip node 4320 | -6/Proximity Caves | Spotted B-75 Beast 4416 | -6/Proximity Caves | Core integrity fell below 50% 4433 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4460 | -6/Proximity Caves | Destroyed 7 combat bots 4491 | -6/Proximity Caves | Learned location of Armory (-4) 4491 | -6/Proximity Caves | Learned Armory trap positions 4491 | -6/Proximity Caves | Learned Factory garrison access intel 4670 | -6/Proximity Caves | Core integrity fell below 20% 4872 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4991 | -6/Proximity Caves | Build established: Scavenger-Mutant 5143 | -6/Proximity Caves | Entered Factory 5143 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 5144 | -6/Factory | Identified exit to Extension 5146 | -6/Factory | Loaded intel: 4 garrison access locations 5490 | -6/Factory | Lost 3 parts (1p1n1w) 5611 | -6/Factory | Lost 4 parts (1p1n1u1w) 5867 | -6/Factory | Core integrity fell below 50% 5926 | -6/Factory | Lost 6 parts (2p2n1u1w) 6065 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6471 | -6/Factory | Discovered new exit (range 5) 6543 | -6/Factory | First assault squad dispatched 6549 | -6/Factory | Spotted B-75 Beast 6567 | -6/Factory | Entered Lower Caves 6643 | -6/Lower Caves | Encountered a Warlord checkpoint 6680 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 7213 | -6/Lower Caves | Discovered new exit (range 6) 7249 | -6/Lower Caves | Entered another Lower Caves area 7303 | -6/Lower Caves | Discovered new exit (range 8) 7355 | -6/Lower Caves | Entered Factory 7355 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7356 | -5/Factory | Loaded intel: 4 garrison access locations 7696 | -5/Factory | Lost 6 parts (1p3n2u) 8023 | -5/Factory | Lost 7 parts (2p4u1w) 8113 | -5/Factory | Lost 4 parts (1n2u1w) 8237 | -5/Factory | Discovered new exit (range 10) 8376 | -5/Factory | System corruption reached 10% 8529 | -5/Factory | Build established: Scavenger-Gunner 8625 | -5/Factory | Discovered new exit (range 12) 8835 | -5/Factory | Entered Upper Caves 8865 | -5/Upper Caves | Learned location of 1 exit from Factory 8913 | -5/Upper Caves | Destroyed 7 combat bots 9126 | -5/Upper Caves | Build established: Gunner 9443 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9556 | -5/Upper Caves | Learned Factory emergency access door positions 9678 | -5/Upper Caves | Learned Factory emergency access door positions 9717 | -5/Upper Caves | Encountered a Warlord checkpoint 9737 | -5/Upper Caves | Discovered new exit (range 5) 9741 | -5/Upper Caves | Learned location of 1 exit from Upper Caves 9767 | -5/Upper Caves | Entered another Upper Caves area 9768 | -5/Upper Caves | Identified exit to Warlord 9814 | -5/Upper Caves | Discovered new exit (range 10) 9908 | -5/Upper Caves | Entered Factory 9908 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9909 | -4/Factory | Identified exit to Research 9912 | -4/Factory | Identified exit to DSF 9912 | -4/Factory | Entered DSF 9999 | -4/DSF | Additional patrols routed to DSF 10112 | -4/DSF | Sterilization system engaged 10132 | -4/DSF | Ambient heat levels rising (+10) 10139 | -4/DSF | Lost 12 parts (2p6u4w) 10140 | -4/DSF | Destroyed 9 combat bots 10147 | -4/DSF | Ambient heat levels rising (+10) 10162 | -4/DSF | Ambient heat levels rising (+10) 10177 | -4/DSF | Ambient heat levels rising (+10) 10185 | -4/DSF | Discovered exit to Research (range 16) 10192 | -4/DSF | Ambient heat levels rising (+10) 10207 | -4/DSF | Ambient heat levels rising (+10) 10222 | -4/DSF | Ambient heat levels rising (+10) 10237 | -4/DSF | Ambient heat levels rising (+10) 10237 | -4/DSF | Entered Research 10237 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10902 | -3/Research | System corruption reached 10% 10946 | -3/Research | Build established: Scavenger-Tank 11170 | -3/Research | Destroyed 7 combat bots 11174 | -3/Research | Lost 6 parts (2n4u) 11427 | -3/Research | Build established: Scavenger-Mutant 11487 | -3/Research | First assault squad dispatched 11531 | -3/Research | Found Unknown Launcher 11531 | -3/Research | Identified Fusion Bomb Launcher 11741 | -3/Research | Terminal network hard line cut 11780 | -3/Research | System corruption reached 30% 11811 | -3/Research | Core integrity fell below 50% 11829 | -3/Research | Core integrity fell below 20% 11838 | -3/Research | Lost 11 parts (2p2n4u3w) 11889 | -3/Research | Found Fusion Bomb Launcher 11897 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 11880_ Acquired 3 matter. 11886_ C-30 ARC bursts open, deploying its payload. 11886_ G-73 Enforcer unfolds itself. 11886_ G-67 Veteran unfolds itself. 11886_ I-47 Archangel unfolds itself. 11887_ K-01 Serf cleans the Ion Accelerator. 11889_ C-30 ARC bursts open, deploying its payload. 11889_ G-73 Enforcer unfolds itself. 11889_ G-67 Veteran unfolds itself. 11889_ Acquired Fusion Bomb Launcher. 11891_ Ion Accelerator explodes. 11891_ G-67 Veteran destroyed. 11891_ Destroyed Com. Wheel. 11891_ Door malfunctions. 11891_ G-67 Veteran misfires. 11892_ G-73 Enforcer misfires. 11895_ Acquired 73 matter. 11895_ Fusion Bomb Launcher destroyed. 11896_ Critical hit (Burn: +50). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????######### | | ???????????????????????????????????????? # | | ??????????????????????????????????????? # | | ???????????????????????????###???##???# """ # | | ??????????????????????????## #### #???# """ # | | ??????????????????????????# # ##???# """ # | | ?????????????????????????## #???# # | | ???????????????????????### ##???# " | | ?????????????????# ????# %g [ #???# # | | ?????????????????# # g ##??# "T" # | | ?????????????????+ / @ g #??########## | | ?????????????????# #% ii #?########### | | ?????????????????# ??# g g ##?# # | | ?????????????????+ ????# % g g ##### # | | ???????????????????????# ! = #?# """"" # | | ???????????????????????#! #?# # "" # | | ???????????????????????###+#####+### # # | | ?????????????????????????#????## # # # | | ???????????????????# ##### #### ##### # | | ????????????????? + # | | ????????????????????????### #######+### | | ??????????????????????????# % | | ??????????????????????????# % | | ??????????????????????????# % % | | ??????????????????????????# | | ??????????????????????????# ###########/####### | | ??????????????????????????# # | | ??????????????????????????# # | | ??????????????????????????+ ?##### "" | | ??????????????????????????# ?????# "" | | ??????????????????????????# ?????# "" | | ??????????????????????????# #????# | | ??????????????????????????# #????# # | | ??????????????????????????# #????# """ """ # | | ???????????????????######## ?????# """ """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 80 Energy Generation 58 Energy Capacity 765 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 20 Resistance: TH 10 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 75 Targeting Accuracy 8 Target Analysis 12 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech Can't Touch This Dangerous Findings Dodgeball, But With Guns Just Browsing Leap Before You Look Maybe Next Time I'll Detach My Launcher Respectable Loadout Challenges ------------ None Game ------ Seed FissionRestorationOptics Manual? 0 Play Time 02:14:46 Cumulative 25.2 hours Start 2025.04.13 @ 13:15:53 End 2025.04.14 @ 20:24:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53f3a32d-77f0-4929-bccb-8c3439fdb7be