Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.24 @ 23:54:06 Player: Dankquan Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (69) 345 Value Destroyed (1579) 1579 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 3680 Bonus ------- High Alert Combat Kills 56 Cogmind --------- Core Integrity 0/550 Matter 286/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Ion Engine Light Ion Engine Signal Interpreter Improved Utility Shielding Particle Cannon Rocket Launcher Datajack Welding Torch Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Medium Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Particle Cannon Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Signal Interpreter Beam Rifle Particle Gun Rocket Launcher Datajack Welding Torch [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 71 | 5 31 30 5 Power 14 | 1 3 9 1 Engine 10 | 1 2 7 . Core 4 | . 1 2 1 Reactor . | . . . . Propulsion 11 | 2 4 4 1 Treads 4 | . . 4 . Leg 3 | 2 1 . . Wheel 4 | . 3 . 1 Hover . | . . . . Flight . | . . . . Utility 12 | . 7 4 1 Device 4 | . 1 2 1 Storage 4 | . 4 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 3 | . 1 2 . Artifact . | . . . . Weapon 34 | 2 17 13 2 Energy Gun 19 | 1 12 5 1 Energy Cannon 2 | . . 2 . Ballistic Gun 11 | 1 3 6 1 Ballistic Cannon . | . . . . Launcher 2 | . 2 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 17 | . 4 4 9 Power 4 | . 1 1 2 Propulsion 4 | . . 2 2 Utility 3 | . 1 . 2 Weapon 6 | . 2 1 3 Highest Loss Streak 9 | . 2 2 9 Average Slot Usage (%) 90 | . 90 94 67 Engine 16 | . 12 19 9 Core 1 | . 1 1 3 Treads 12 | . . 19 14 Leg 6 | . 18 . . Wheel 3 | . 9 1 . Device 4 | . . 8 3 Storage 11 | . 12 11 9 Processor 2 | . 5 . . Protection 2 | . 1 2 6 Energy Gun 13 | . 16 13 2 Energy Cannon 3 | . . 3 13 Ballistic Gun 10 | . 7 13 4 Launcher 1 | . 3 . . Naked Turns . | . . . . Heaviest Build 40 | 6 40 32 33 Greatest Support 40 | 20 26 40 40 Greatest Overweight (x) 5 | . 5 5 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 4 12 8 8 Average Capacity 7 | 4 7 8 8 Most Carried 8 | 4 8 8 8 Average Carried 6 | 1 6 6 7 Final Capacity 8 | 4 8 8 8 Final Carried 8 | 4 6 8 8 Class Distribution -------------------- 40% | Mutant 29% | Scavenger-Gunner 19% | Scavenger-Tank 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1201 | 256 334 545 66 Remotely . | . . . . Salvage Created 2253 | 50 666 1225 312 Parts 146 | 3 42 90 11 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 5 | . 4 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 45 | 1 11 28 5 Guns 37 | 1 8 28 . Cannons 5 | . . . 5 AOE 3 | . 3 . . Classes Destroyed 10 | 1 5 3 1 Worker 7 | . 1 6 . Builder 3 | . 1 2 . Hauler 2 | . 1 1 . Recycler 4 | . 2 1 1 Mechanic 1 | . . 1 . Watcher 7 | . 3 4 . Swarmer 15 | . . 15 . Grunt 22 | 1 11 6 4 Duelist 1 | . . . 1 Sentry 7 | . . 7 . Best Kill Streak 6 | 1 3 6 3 Combat Bots Only 4 | 1 2 4 3 Max Kills in Single Turn 3 | 1 3 2 1 Gunslinging 1 | . . 1 . Exploded 2 | . 2 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3142 | 23 704 1067 1348 Core 851 | 23 52 215 561 Absorbed by Shields . | . . . . Core Remaining (%) 68 | 90 70 46 . Volleys Fired 179 | 2 63 90 24 Largest 3 | 2 2 3 3 Hottest 201 | 60 115 168 201 Shots Fired 403 | 4 108 243 48 Gun 371 | 4 102 243 22 Cannon 26 | . . . 26 Launcher 6 | . 6 . . Special . | . . . . Kinetic 136 | 2 26 96 12 Thermal 261 | 2 76 147 36 Explosive 6 | . 6 . . Electromagnetic . | . . . . Robot Hit Streak 15 | 2 11 15 12 Robot Miss Streak 5 | 1 5 4 1 Penetration Max . | . . . . Secondary Targets 5 | . 1 4 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 251 | 3 65 150 33 Core Hits 107 | 2 32 61 12 Critical Hits 1 | . 1 . . Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3822 | 47 1236 1877 662 Guns 2844 | 47 690 1874 233 Cannons 429 | . . . 429 Explosions 546 | . 546 . . Melee . | . . . . Ramming 3 | . . 3 . Kinetic 839 | 25 184 538 92 Thermal 2434 | 22 506 1336 570 Explosive 546 | . 546 . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Effects 5 | . . 5 . Message Errors 2 | . . 2 . Data Loss (minor) 2 | . . 2 . Targeting Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 64 | . 47 . 17 Projectiles 17 | . . . 17 Explosions 47 | . 47 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 83 | . 83 . . Shots 4 | . 4 . . Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed 1 | . . 1 . Highest Temperature 835 | 6 324 343 835 Average Temperature 141 | 6 97 100 342 Received Heat Transfer 1356 | 12 351 291 702 Effects 33 | . 4 5 24 Shutdowns 7 | . . 1 6 Energy Bleed 2 | . 1 . 1 Interference 10 | . 2 4 4 Matter Decay 1 | . . . 1 Short Circuit 3 | . 1 . 2 Damage (minor) 3 | . . . 3 Damage (major) 6 | . . . 6 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 8 | . . 5 3 Heat Transferred 5928 | 50 1372 3359 1147 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 489 | 20 274 489 300 Initial 170 | . 13 106 170 Average 243 | 3 107 352 223 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 42 | 100 73 20 28 Level 1 30 | . 26 28 71 Level 2 26 | . . 51 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 1 2 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 1 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 74 | 1 20 41 12 Peak Tracking Total 8 | 1 3 5 8 Tactical Retreats 6 | . . 4 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . 4 . . Max in Single Turn 1 | . 1 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 15 | . 6 8 1 Terminals 8 | . 3 5 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 4 | . 2 1 1 Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 66 | . 35 25 6 Successful 50 | . 28 19 3 Failed 16 | . 7 6 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 31 | . 17 14 . Fabricators . | . . . . Repair Stations 8 | . 6 2 . Recycling Units 21 | . 12 3 6 Scanalyzers 6 | . . 6 . Garrison Access . | . . . . Terminal Hacks 24 | . 15 9 . Record 13 | . 7 6 . Prototype ID Bank 3 | . 2 1 . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . . 1 . Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Dispatch Records 1 | . . 1 . Maintenance Status 1 | . 1 . . Surveillance Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 7 | . 5 2 . Scan Component 4 | . 3 1 . Repair 3 | . 2 1 . Recycling Unit Hacks 13 | . 8 2 3 Recycle Component 3 | . 2 . 1 Process 4 | . 3 . 1 Report Inventory 2 | . 1 1 . Retrieve Matter 3 | . 2 1 . Retrieve Components 1 | . . . 1 Scanalyzer 6 | . . 6 . Insert Component 3 | . . 3 . Analyze 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 5 6 1 Full Trace Events 5 | . 1 3 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 3 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 2 1 . Time 84 | . 52 32 . Parts Recycled 3 | . 2 . 1 Recycled Matter 372 | . 366 . 6 Retrieved Matter 403 | . 403 . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 3 . Part Schematics Acquired 3 | . . 3 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3167 | 105 1111 1671 280 Spaces Moved 1740 | 81 766 793 100 Core 27 | 17 2 1 7 Treads 823 | . . 730 93 Legs 569 | 64 505 . . Wheels 321 | . 259 62 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 90 150 Average Speed 133 | 105 108 156 159 Slowest Speed 300 | 120 300 300 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 41 | 8 94 53 9 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 48 | . 48 . . Melee . | . . . . Projectile . | . . . . AOE 48 | . 48 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2253 | 96 934 1042 181 Wait 161 | . 34 81 46 Move 1737 | 80 765 792 100 Hop . | . . . . Pick Up 67 | 9 26 28 4 Fast Attach 1 | . 1 . . Attach 26 | 5 9 10 2 Detach 2 | . 1 1 . Swap 44 | . 21 20 3 Drop 35 | . 14 19 2 Fire 179 | 2 63 90 24 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 106 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 513 | -10/Materials | Repaired Med. Laser 539 | -10/Materials | Repaired Ion Engine? 643 | -10/Materials | Discovered new exit (range 7) 722 | -10/Materials | Discovered new exit (range 18) 895 | -10/Materials | Identified exit to Mines 990 | -10/Materials | Discovered new exit (range 15) 1134 | -10/Materials | Discovered new exit (range 13) 1217 | -10/Materials | Entered another Materials area 1217 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1760 | -9/Materials | Build established: Scavenger-Gunner 2082 | -9/Materials | Discovered new exit (range 8) 2175 | -9/Materials | Repaired Beam Rifle 2585 | -9/Materials | Core integrity fell below 50% 2690 | -9/Materials | Discovered new exit (range 6) 2751 | -9/Materials | Build established: Scavenger-Tank 2888 | -9/Materials | Entered another Materials area 2888 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3144 | -8/Materials | Core integrity fell below 50% 3160 | -8/Materials | Lost 9 parts (2p2n2u3w) 3160 | -8/Materials | Core integrity fell below 20% 3168 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Overheating: Core damaged (-55). G-47 Trooper destroyed. Overheating: Lgt. Treads damaged (-35). Particle Cannon permanently disabled. Overheating: Short circuit. Overheating: Matter decay (-63). To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Overheating: Lgt. Treads damaged (-33). Overheating: Hvy. Assault Rifle damaged (-19). Broken Lgt. Treads destroyed. Overheating: System interference. Hvy. Assault Rifle temporarily disabled. Heat Sink destroyed. Material Processor disabled. Hvy. Assault Rifle destroyed. G-47 Trooper destroyed. Lgt. Treads destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????# ##??????????????????? | | ??????????????????????? #??????????????????? | | ??????????????????????? #??????????????????? | | ??????????????????????? 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Librarian Loot Pinata Novice Programmer One Hack Too Far Part-time Mechanic Shopping List Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed PotentialScatterMegatreads Manual? 0 Play Time 01:06:42 Cumulative 2.1 hours Start 2020.10.24 @ 19:27:36 End 2020.10.24 @ 23:54:06 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 2 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d2062a99-a98e-4bee-8baf-5dddf7419810