Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.18 @ 12:44:59 Player: Ceorik Result: Destroyed by Heavy Explosive Trap Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (21) 105 Value Destroyed (439) 439 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (42) 42 TOTAL SCORE: 1906 Bonus ------- Follower Combat Kills 42 Cogmind --------- Core Integrity 0/400 Matter 358/400 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (200) Ox3 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Small Storage Unit Medium Matter Pod > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (8) ---- Authchip [R/Combat] Assault Rifle Light Assault Rifle Heavy Hammer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Medium Matter Pod Improved Terrain Scanner Light Armor Plating > --- WEAPON ----------- Heavy Hammer Heavy Hammer > --- INVENTORY -------- Light Ion Engine Aluminum Leg Huge Storage Unit Authchip [R/Combat] Assault Rifle Light Assault Rifle Grenade Launcher [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Protection Light Armor Plating Weapon Heavy Hammer Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 23 | 7 2 2 10 2 Power 5 | 1 . 1 2 1 Engine 5 | 1 . 1 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 . . 3 1 Treads 2 | . . . 2 . Leg 4 | 2 . . 1 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 2 1 . 2 . Device 1 | 1 . . . . Storage 3 | 1 . . 2 . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 7 | 2 1 1 3 . Energy Gun 1 | 1 . . . . Energy Cannon 1 | . . . 1 . Ballistic Gun 2 | 1 . 1 . . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon 2 | . . . 2 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Corrupted Parts 1 | . . . . 1 System Corruption 6 | . . . . 6 Parts Lost 16 | . 2 . 8 6 Power 5 | . 1 . 3 1 Propulsion 6 | . . . 3 3 Utility 2 | . . . 2 . Weapon 3 | . 1 . . 2 Highest Loss Streak 4 | . 1 . 4 4 To Critical Strikes 1 | . . . . 1 Average Backups 4 | . 3 6 5 4 Power . | . . . . . Propulsion . | . . 1 1 . Utility 1 | . 1 3 1 1 Weapon 1 | . . 1 2 2 Tool/Special . | . . . . . Unused Backups 2 | . . . . 2 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 84 | . 95 94 79 65 Engine 8 | . 13 14 4 7 Treads 6 | . . . 11 12 Leg 15 | . 28 28 8 3 Device 7 | . 10 . 9 . Storage 18 | . 14 14 21 22 Protection 5 | . 3 14 3 . Energy Gun 2 | . 10 . . . Energy Cannon 1 | . . . 1 11 Ballistic Gun 10 | . 13 22 5 9 Impact Weapon 6 | . . . 11 . Peak Build Rating 14 | 9 9 8 14 9 Average Rating 9 | 4 8 7 10 7 On Entrance 6 | . 9 5 8 8 Avg Prop Armor Cover (%) 12 | . . . . 12 Naked Turns . | . . . . . Heaviest Build 20 | 15 17 14 20 15 Greatest Support 40 | 20 20 20 40 40 Greatest Overweight (x) 4 | 1 . . 4 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 8 8 25 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 2 6 7 8 5 Average Carried 4 | . 3 6 5 4 Final Capacity 8 | 8 8 8 8 8 Final Carried 7 | . 6 7 5 4 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 622 | 253 97 80 167 25 Remotely . | . . . . . Salvage Created 458 | 30 113 . 280 35 Parts 27 | 2 10 . 12 3 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 19 | . 4 . 11 4 Melee 4 | . . . 4 . Guns 4 | . 4 . . . Cannons 2 | . . . . 2 AOE 5 | . . . 3 2 Classes Destroyed 5 | 1 3 . 1 . Builder 1 | . 1 . . . Tunneler 1 | 1 . . . . Swarmer 11 | . 3 . 4 4 Grunt 6 | . 1 . 5 . Sentry 2 | . . . 2 . Best Kill Streak 5 | 1 3 . 5 4 Combat Bots Only 5 | . 2 . 5 4 Max Kills in Single Turn 3 | 1 1 . 3 2 Gunslinging . | . . . . . Exploded 3 | . . . 3 2 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 245 | . 45 4 144 52 Missed 73 | . 10 3 52 8 Hits 172 | . 35 1 92 44 Melee 7 | . . . 1 6 Projectile 165 | . 35 1 91 38 Critical Strikes 2 | . . . 1 1 Damage Taken 2123 | . 331 6 1156 630 Core 510 | . 47 . 269 194 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 92 | . . . 92 . Core Remaining (%) 90 | 100 . 81 . . Volleys Fired 36 | 3 21 2 3 7 Largest 2 | 2 2 1 2 2 Hottest 98 | 60 60 20 98 98 Shots Fired 64 | 6 37 2 5 14 Gun 51 | 6 37 2 . 6 Cannon 9 | . . . 2 7 Launcher 4 | . . . 3 1 Special . | . . . . . Kinetic 32 | 3 21 2 . 6 Thermal 9 | . . . 2 7 Explosive 4 | . . . 3 1 Electromagnetic 19 | 3 16 . . . Robot Hit Streak 3 | 2 3 . 3 2 Robot Miss Streak 7 | 2 7 2 . 7 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 42 | 3 14 . 21 4 Core Hits 18 | 1 6 . 8 3 Critical Kills . | . . . . . Critical Parts Destroyed 4 | . . . 4 . Critical Strikes 4 | . . . 4 . Smash 4 | . . . 4 . Melee Attacks 23 | . . . 23 . Impact 23 | . . . 23 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . 1 . Damage Inflicted 1312 | 36 169 . 929 178 Guns 215 | 36 169 . . 10 Cannons 61 | . . . 20 41 Explosions 343 | . . . 216 127 Melee 693 | . . . 693 . Ramming . | . . . . . Kinetic 154 | 24 120 . . 10 Thermal 61 | . . . 20 41 Explosive 343 | . . . 216 127 Electromagnetic 61 | 12 49 . . . Impact 693 | . . . 693 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 6 | . . . . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Message Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 234 | . . . 216 18 Projectiles 9 | . . . . 9 Explosions 9 | . . . . 9 Melee 216 | . . . 216 . Knockbacks 2 | . . . 2 . Impact 2 | . . . 2 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 80 | . 36 . 51 80 Average Temperature 28 | . 20 . 21 37 Received Heat Transfer 432 | . 78 . 354 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 4 | . . . 4 . Combat Hostiles 4 | . . . 4 . Parts Fried 4 | . . . 4 . Impact Corruptions 10 | . . . 10 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 111 | . . . 37 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 141 | 5 75 96 141 113 Initial 44 | . 3 13 29 44 Average 48 | . 37 37 54 94 Influence Increases 791 | 5 135 156 396 99 Destroy 0b10 Robot/C 500 | . 80 120 220 80 Destroy 0b10 Robot/NC 10 | 5 5 . . . Destroy Leader 90 | . 20 20 40 10 Allied During Kill 16 | . . 16 . . Successful Hack 4 | . . . 4 . Disable Machine 15 | . . . 15 . Destroy Structure 21 | . . . 12 9 Lose Combat Pursuer 135 | . 30 . 105 . Influence Decreases 758 | . 105 115 357 181 Entered New Map 142 | . 2 22 47 71 Time Decay 466 | . 83 93 240 50 Lost Part 150 | . 20 . 70 60 Squads Dispatched 5 | . 2 . 3 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 4 | . 2 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 14 4 26 22 Peak Tracking Total 20 | . 8 3 9 20 Tactical Retreats 8 | . 2 . 5 1 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused 1 | . . . . 1 Traps Extracted . | . . . . . Installed 1 | . . . . 1 Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 2 | . . . 2 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 16 | . . . 16 . Successful 13 | . . . 13 . Failed 3 | . . . 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units . | . . . . . Scanalyzers 13 | . . . 13 . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 11 | . . . 11 . Insert Component 4 | . . . 4 . Analyze 3 | . . . 3 . Retrieve Study 4 | . . . 4 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 2 . Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 4 | . . . 4 . Parts Repaired 1 | . . . 1 . Time 32 | . . . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 45 | . . 45 42 . Highest-Rated Ally 31 | . . 31 28 . Total Orders . | . . . . . Ally Attacks 11 | . . 9 2 . Total Damage 126 | . . 126 . . Kills 6 | . . 6 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) 777 | 4 183 . 590 . Terrain 777 | 4 183 . 590 . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 1 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 1336 | 76 255 251 654 100 Spaces Moved 719 | 47 143 178 307 44 Core 12 | 6 . . 5 1 Treads 173 | . . . 148 25 Legs 534 | 41 143 178 154 18 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 105 160 Average Speed 129 | 115 120 120 137 167 Slowest Speed 250 | 120 120 120 250 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 3 27 47 39 12 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 20 | . . . 11 9 Melee . | . . . . . Projectile . | . . . . . AOE 20 | . . . 11 9 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1017 | 63 188 213 494 59 Wait 181 | . 16 29 136 . Move 715 | 46 142 177 306 44 Hop . | . . . . . Pick Up 26 | 7 6 3 7 3 Fast Attach . | . . . . . Attach 22 | 7 . 2 10 3 Detach 2 | . . . 2 . Swap 10 | . 3 . 7 . Drop 2 | . . . 1 1 Fire 36 | 3 21 2 3 7 Melee 22 | . . . 22 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 1 | . . . . 1 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 332 | -10/Materials | Entered Mines 449 | -10/Mines | Discovered new exit (range 6) 460 | -10/Mines | Learned Materials trap positions 583 | -10/Mines | Entered Materials 583 | -9/Materials | Accompanied by 2 allies 583 | -9/Materials | Evolved 2 slots: Utility x2 584 | -9/Materials | Loaded intel: 22 trap records 588 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 814 | -9/Materials | Lost 4 parts (2p1n1u) 1020 | -9/Materials | Repaired Hvy. Hammer? 1123 | -9/Materials | Core integrity fell below 50% 1224 | -9/Materials | Discovered new exit (range 9) 1237 | -9/Materials | Entered Mines 1277 | -9/Mines | Lost 3 parts (1p1n1w) 1278 | -9/Mines | Assembled infested the area 1292 | -9/Mines | Learned Materials terminal intel 1296 | -9/Mines | Core integrity fell below 20% 1325 | -9/Mines | Found a hidden stash of uninstalled traps 1337 | -9/Mines | Destroyed by Heavy Explosive Trap Last Messages --------------- 01276_ Acquired Lgt. Assault Rifle+. 01278_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 01292_ Acquired derelict log, extracted data. Data stored: Materials terminal intel. 01301_ Integrated Corrupted Aluminum Leg+ (+6). 01320_ PZS,/DY2CUX/QN%NTF,P6AXDIXC5TRNPGU 01322_ Lgt. Treads destroyed. 01325_ A stash of uninstalled traps is collected here! 01329_ Acquired Heavy Explosive Trap. 01330_ Dropped Heavy Explosive Trap. 01332_ Lgt. Ion Engine+ destroyed. 01334_ Aluminum Leg+ destroyed. 01335_ Critical hit (Destroy). 01335_ Lgt. Assault Rifle+ destroyed. 01335_ Installed Heavy Explosive Trap. 01337_ as-94263 triggered Heavy Explosive Trap. 01337_ An explosion rips through the floor. 01337_ as-94263 destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????##@ ??????????????????????? | | ## ?????????????????## % ##????????????????????? | | # #####???????## a&##???????????????????? | | #??????## & ##??????????????????? | | ### #?????## ### ???????????????? | | ??????# #????## #?????????????? | | ??????????# ######a #?????????????? | | ???????????# aaa ######?????????????? | | ???????????### ##### #?????????????????? | | ?????????????# #??####### #????????????????? | | ?????????????# #?## ###### ??????????????? | | ?????????????# ### #??# ## #?????????????? | | ?????????????# % #???# ##??#?????????????? | | ?????????????# #????####?????????????????? | | ?????????????## #?????????????????????????? | | ??????????????#### [ #?????????????????????????? | | ?????????????????## ###?????????????????????????? | | ??????????????????####???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 11 Energy Capacity 250 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Hammer | 29% | -9/Materials Studied --------- Grenade Launcher | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingCompanionProtection Manual? 0 Play Time 00:19:13 Cumulative 6.8 hours Start 2026.02.18 @ 12:27:20 End 2026.02.18 @ 12:44:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fb2e8bc-9362-45ed-baf3-ae2e29c70a53