Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.02 @ 12:36:11 Player: Mouzel Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (18) 90 Value Destroyed (489) 489 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3279 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 467/550 Matter 289/300 Energy 11/100 System Corruption 0% Temperature Cool (0) Movement Walking (107) Location -8/Materials Parts ------- > --- POWER (2) -------- Backup Power I > --- PROPULSION (4) --- Carbon-fiber Leg Titanium Leg VSS Leg VSS Leg > --- UTILITY (2) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- Light Assault Rifle Shotgun > --- INVENTORY (5) ---- Light Ion Engine Medium Matter Pod (100) High-capacity Matter Pod (200) Targeting Computer Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Advanced Visual Processing Unit Reflective Plating > --- WEAPON ----------- Light Assault Rifle Shotgun Heavy Battle Rifle > --- INVENTORY -------- Light Ion Engine Medium Matter Pod High-capacity Matter Pod Targeting Computer Grenade Launcher [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion VSS Leg Leg VSS Leg Wheel Wheel Hover Unit Hover Unit Utility Medium Matter Pod Device Heat Sink Storage Medium Matter Pod Processor Advanced Visual Processing Unit Protection Reflective Plating Weapon Heavy Battle Rifle Energy Gun Small Laser Ballistic Gun Heavy Battle Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power 1 | . . . 1 . . . . Propulsion 2 | . . . 1 . . . 1 Utility . | . . . . . . . . Weapon 1 | . . . . . . . 1 Parts Attached 39 | 6 6 12 9 . 2 . 4 Power 8 | 2 . 4 1 . 1 . . Engine 8 | 2 . 4 1 . 1 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 12 | 2 1 2 5 . . . 2 Treads . | . . . . . . . . Leg 9 | 2 . . 5 . . . 2 Wheel 2 | . . 2 . . . . . Hover 1 | . 1 . . . . . . Flight . | . . . . . . . . Utility 7 | . . 3 2 . 1 . 1 Device 1 | . . 1 . . . . . Storage 3 | . . 2 . . 1 . . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 2 | . . . 2 . . . . Artifact . | . . . . . . . . Weapon 12 | 2 5 3 1 . . . 1 Energy Gun 3 | 1 2 . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 1 1 2 1 . . . 1 Ballistic Cannon . | . . . . . . . . Launcher 2 | . 1 1 . . . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 5 | . . 1 . . . . 4 Power 2 | . . . . . . . 2 Propulsion 1 | . . 1 . . . . . Utility 1 | . . . . . . . 1 Weapon 1 | . . . . . . . 1 Highest Loss Streak 3 | . . 1 . . . . 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 71 97 98 100 100 100 95 Engine 17 | . 14 14 21 22 22 22 16 Leg 24 | . 25 7 22 33 33 33 35 Wheel 4 | . . 13 10 . . . . Hover 1 | . 2 5 . . . . . Storage 12 | . . 25 11 11 11 11 1 Processor 1 | . . . . . . . 7 Protection 6 | . . . 9 11 11 11 7 Energy Gun 3 | . 13 7 . . . . . Ballistic Gun 17 | . 9 11 20 22 22 22 26 Launcher 3 | . 4 8 1 . . . . Naked Turns . | . . . . . . . . Heaviest Build 22 | 7 9 14 19 19 21 21 22 Greatest Support 56 | 20 20 20 36 36 36 36 56 Greatest Overweight (x) 4 | . 1 4 1 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 Average Carried 4 | 3 4 4 4 5 5 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 4 4 5 5 5 5 5 5 Class Distribution -------------------- 80% | Mutant 10% | Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 1021 | 263 9 427 60 87 20 . 155 Remotely . | . . . . . . . . Salvage Created 505 | 43 13 126 60 56 . . 207 Parts 41 | 3 3 13 3 7 . . 12 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 14 | 1 . 4 2 2 . . 5 Guns 12 | 1 . 2 2 2 . . 5 AOE 2 | . . 2 . . . . . Classes Destroyed 6 | 1 1 2 . . . . 2 Tunneler 2 | . . 2 . . . . . Watcher 2 | . 1 . . . . . 1 Swarmer 5 | . . 2 . 1 . . 2 Grunt 7 | 1 . 2 2 1 . . 1 Sentry 1 | . . . . . . . 1 Hunter 1 | . . . . . . . 1 Best Kill Streak 6 | 1 1 6 2 1 . . 4 Combat Bots Only 3 | 1 . 3 2 1 . . 3 Max Kills in Single Turn 2 | 1 1 2 1 1 . . 2 Gunslinging 1 | . . . . . . . 1 Exploded 2 | . . 2 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 140 | 6 . 32 5 1 . . 96 Missed 44 | 2 . 7 4 1 . . 30 Damage Taken 1002 | 33 10 210 7 . . . 742 Core 146 | 17 5 41 . . . . 83 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 350 | 11 3 70 3 . . . 263 Core Remaining (%) 89 | 93 . 74 . . . 100 . Volleys Fired 45 | 3 3 11 6 5 . . 17 Largest 3 | 2 2 2 2 2 . . 3 Hottest 76 | 60 70 73 56 56 . . 76 Shots Fired 101 | 6 6 21 7 10 . . 51 Gun 91 | 6 4 13 7 10 . . 51 Cannon . | . . . . . . . . Launcher 10 | . 2 8 . . . . . Special . | . . . . . . . . Kinetic 74 | 3 1 2 7 10 . . 51 Thermal 17 | 3 3 11 . . . . . Explosive 10 | . 2 8 . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 12 | 6 . 3 10 11 . . 12 Robot Miss Streak 3 | . 2 3 . 2 . . 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 53 | 6 . 7 7 5 . . 28 Core Hits 34 | 2 1 9 3 4 . . 15 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . 1 Critical Strikes 2 | . . . 1 . . . 1 Destroy 2 | . . . 1 . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1054 | 58 42 297 155 96 . . 406 Guns 784 | 58 . 69 155 96 . . 406 Cannons . | . . . . . . . . Explosions 270 | . 42 228 . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 707 | 25 . 25 155 96 . . 406 Thermal 77 | 33 . 44 . . . . . Explosive 270 | . 42 228 . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 36 | . 11 25 . . . . . Shots 4 | . 1 3 . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 92 | 52 20 54 16 18 . . 92 Average Temperature 26 | 30 11 22 6 9 . . 37 Received Heat Transfer 378 | 24 . 78 6 . . . 270 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 175 | 75 . 100 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 318 | 20 60 152 40 54 . . 318 Initial 19 | . 11 19 . 13 . . . Average 49 | 6 42 62 6 42 . . 134 Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 94 | 100 100 100 100 100 . 100 67 Level 1 5 | . . . . . . . 32 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . . . . . . . 2 Investigation 1 | . . . . . . . 1 Extermination . | . . . . . . . . Reinforcement 1 | . . . . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 7 | . . . 2 . . . 5 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 43 | 1 2 6 2 6 . . 26 Peak Tracking Total 9 | 1 1 5 4 3 . . 9 Tactical Retreats 7 | . . 1 . . . . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 2 | . 2 . . . . . . Max in Single Turn 2 | . 2 . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 2 | . . . . . 1 . 1 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 8 | . . . . . 4 . 4 Successful 5 | . . . . . 4 . 1 Failed 3 | . . . . . . . 3 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 4 | . . . . . . . 4 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . . . . 4 . . Record 4 | . . . . . 4 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 Refit 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . . . 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 2124 | 220 232 512 241 79 449 132 259 Spaces Moved 1902 | 191 170 443 190 71 495 147 195 Core 58 | 46 . 12 . . . . . Treads . | . . . . . . . . Legs 1365 | 145 141 . 171 71 495 147 195 Wheels 313 | . . 294 19 . . . . Hover 166 | . 29 137 . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 80 80 90 90 90 90 Average Speed 100 | 103 121 101 111 90 90 90 101 Slowest Speed 250 | 120 130 250 190 90 90 90 107 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 7 19 84 21 16 72 20 27 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . . . 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 48 | . 8 39 . 1 . . . Melee . | . . . . . . . . Projectile 2 | . . 1 . 1 . . . AOE 46 | . 8 38 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 2032 | 208 190 482 213 75 498 146 220 Wait 3 | . . 3 . . . . . Move 1895 | 190 169 442 189 70 494 146 195 Hop . | . . . . . . . . Pick Up 28 | 9 6 8 3 . . . 2 Fast Attach 6 | . . 1 3 . 1 . 1 Attach 14 | 5 1 4 3 . . . 1 Detach 1 | . . . 1 . . . . Swap 19 | 1 5 7 3 . 1 . 2 Drop 21 | . 6 6 5 . 2 . 2 Fire 45 | 3 3 11 6 5 . . 17 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: Mat x2 / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 122 | -11/Scrapyard | Discovered new exit (range 8) 221 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 8) 453 | -10/Materials | Entered Mines 480 | -10/Mines | Learned Materials interactive machine intel 500 | -10/Mines | Met a Derelict bent on vengeance 620 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 783 | -10/Mines | Discovered new exit (range 6) 855 | -10/Mines | Learned 8 Materials zone layouts 965 | -10/Mines | Entered Materials 965 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 966 | -9/Materials | Identified exit to Materials 967 | -9/Materials | Loaded intel: 16 interactive machine locations 1152 | -9/Materials | Discovered new exit (range 15) 1170 | -9/Materials | Met 8R-AWN 1206 | -9/Materials | Entered Mines 1207 | -9/Mines | Assembled infested the area 1207 | -9/Mines | Followed 8R-AWN into the Mines 1212 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1219 | -9/Mines | Learned location of 1 exit from Materials 1281 | -9/Mines | Discovered new exit (range 5) 1285 | -9/Mines | Entered Exiles 1315 | -9/Exiles | Discovered new exit (range 14) 1348 | -9/Exiles | Welcomed by 8R-AWN 1362 | -9/Exiles | Met EX-HEX 1424 | -9/Exiles | Met EX-DEC 1480 | -9/Exiles | Discovered new exit (range 14) 1575 | -9/Exiles | Met EX-BIN 1589 | -9/Exiles | Aligned with FarCom system 1590 | -9/Exiles | Given EX-Vault access code 1734 | -9/Exiles | Entered Mines 1754 | -8/Mines | Discovered exit to Materials (range 5) 1866 | -8/Mines | Entered Materials 1866 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1867 | -8/Materials | Identified exit to Factory 2125 | -8/Materials | Self-destructed Last Messages --------------- Slug penetrates Wall. Acquired 45 matter. W-25 Informer distress signal alerts nearby ally. Penetrated by Slug. Lgt. Ion Engine destroyed. Reflective Plating destroyed. Penetrated by Slug. Slug penetrates Wall. H-55 Commando IFF system glitched. Slug penetrates G-47 Trooper. Hvy. Battle Rifle destroyed. Slug penetrates Wall. H-55 Commando IFF system glitched. Slug penetrates G-47 Trooper. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ????????#####??????????????????????????? | | ????????# #??????????????????????????? | | ????????# #??????" #?????????????????? | | ######### #?????G" #?????????????????? | | # ##= #????"""???????????????????? | | # ## #??? ????????????????????? | | # ## ####+####??????????????????? | | # ## # @ ! ########???????????? | | # ###+## #?????????### | | # [[[ # #?????????# | | # [[[ ggg T +?????????# | | # [[[g# = #?????????# " | | # h###+## ! #?????????# " | | # g/## # ###+####?????????# " | | # Y ## ### ###????????????????# | | #= g ## #?# #????????????######### | | # ## #?# #????????????# " | | ####/#### #?# #????????????# ! " | | ???# #??# #?# #????????????# | | ???# #??# #?# #????????????# """ ! | | ???# #####+#### #????????????# """ | | ???# + + #????????????# """ | | ???# #""" # ########?????#! | | ???# #""" # # ##############+ | | ??## #""" !#u #= # ##! | | ??# # # # # """ # = %! #%! | | ??# # # ! # + """ # %* / * | | ??# =[# ####### # """ # " * #! | | ??##%## ####### # # =# | | ???#!## ########=[ %# | | ???# ## !*% + * [ =# | | ???#%##### ############### ##! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 15 Energy Capacity 250 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 57 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot One Hack Too Far Tourist Uninvited Guest Challenges ------------ None Game ------ Seed DirtyPhysicsShield Manual? 0 Play Time 00:49:37 Cumulative 0.7 hours Start 2024.06.28 @ 10:25:09 End 2024.07.02 @ 12:36:11 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 2 Achievement% 1 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b6a53e55-8e15-4ad5-b897-f8d5bcb15425