Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 22:06:10 Player: Gold Spoon Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (3144) 3144 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1357) 1357 TOTAL SCORE: 8266 Bonus ------- Pacifist 270 High Alert Combat Kills 523 Follower Combat Kills 292 Aligned with FarCom 300 Friendly Fire -28 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 149/150 System Corruption 7% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Melee Analysis Suite Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Experimental Sensor Array Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Airjet Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Layered Light Armor Plating Hacking Suite System Restoration Module > --- WEAPON ----------- Power Maul Longsword +1 > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Heat Sink Experimental Sensor Array Hardened Light Armor Plating Hacking Suite Power Maul [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Power Maul Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Power Maul Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 5 | . . . . . 3 2 Weapon . | . . . . . . . Parts Attached 68 | 6 1 . . 2 21 38 Power 9 | 1 . . . 1 2 5 Engine 3 | 1 . . . 1 1 . Core 6 | . . . . . 1 5 Reactor . | . . . . . . . Propulsion 18 | 2 . . . . 7 9 Treads 5 | 2 . . . . 3 . Leg 3 | . . . . . . 3 Wheel . | . . . . . . . Hover 10 | . . . . . 4 6 Flight . | . . . . . . . Utility 31 | 1 1 . . . 8 21 Device 6 | . . . . . 1 5 Storage 2 | 1 . . . . 1 . Processor 6 | . . . . . 1 5 Hackware 4 | . . . . . 1 3 Protection 13 | . 1 . . . 4 8 Artifact . | . . . . . . . Weapon 10 | 2 . . . 1 4 3 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon 2 | . . . . . 2 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 4 | . . . . . 1 3 Slashing Weapon 2 | . . . . 1 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 35 | . . . . 2 3 30 Power 7 | . . . . 1 1 5 Propulsion 10 | . . . . . 1 9 Utility 14 | . . . . . 1 13 Weapon 4 | . . . . 1 . 3 Highest Loss Streak 6 | . . . . 2 2 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 96 100 100 97 95 91 Engine 5 | . 14 14 14 11 7 . Core 3 | . . . . . 1 6 Treads 9 | . 28 28 28 28 9 . Leg 2 | . . . . . . 5 Hover 11 | . . . . . 15 13 Device 1 | . . . . . 4 1 Storage 9 | . 14 14 14 14 9 6 Processor 10 | . . . . . 8 16 Hackware 7 | . . . . . 2 14 Protection 12 | . 11 14 14 14 18 9 Ballistic Gun 6 | . 28 28 28 22 . . Ballistic Cannon 1 | . . . . . 3 . Impact Weapon 6 | . . . . . 7 9 Slashing Weapon 4 | . . . . 5 7 4 Naked Turns . | . . . . . . . Heaviest Build 36 | 13 16 16 16 16 34 36 Greatest Support 60 | 40 40 40 40 40 60 35 Greatest Overweight (x) 5 | . . . . . 3 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 Average Capacity 9 | 7 8 8 8 8 8 9 Most Carried 10 | 4 2 3 4 5 10 10 Average Carried 6 | . 1 2 3 3 8 6 Final Capacity 10 | 8 8 8 8 8 10 5 Final Carried 9 | . 2 3 4 4 9 2 Class Distribution -------------------- 36% | Gladiator 30% | Mutant 21% | Hacker-Gladiator 6% | Scavenger-Gladiator 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gladiator | -8/Materials Hacker-Gladiator | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1114 | 247 . 23 . 56 405 383 Remotely . | . . . . . . . Salvage Created 4003 | . . . . 61 1593 2349 Parts 170 | . . . . . 82 88 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 65 | . . . . 4 29 32 Melee 55 | . . . . 3 25 27 Guns 1 | . . . . 1 . . Cannons 4 | . . . . . 4 . Classes Destroyed 14 | . . . . 1 9 4 Worker 9 | . . . . . 3 6 Builder 2 | . . . . . . 2 Hauler 1 | . . . . . 1 . Recycler 7 | . . . . . 2 5 Operator 5 | . . . . . . 5 Watcher 8 | . . . . . 3 5 Swarmer 6 | . . . . . 6 . Grunt 28 | . . . . . 13 15 Brawler 3 | . . . . . 1 2 Duelist 1 | . . . . . 1 . Sentry 14 | . . . . . 8 6 Hunter 3 | . . . . . . 3 Programmer 6 | . . . . . . 6 Assembled 4 | . . . . 4 . . Best Kill Streak 8 | . . . . 3 8 5 Combat Bots Only 4 | . . . . 3 3 4 Max Kills in Single Turn 2 | . . . . 1 2 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 516 | . . . . 42 81 393 Missed 153 | . . . . 12 20 121 Damage Taken 4941 | . . . . 523 913 3505 Core 946 | . . . . 88 144 714 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 151 | . . . . . 151 . Core Remaining (%) 79 | 100 . . . 64 73 . Volleys Fired 38 | . . . . 19 19 . Largest 2 | . . . . 2 2 . Hottest 88 | . . . . 40 88 . Shots Fired 66 | . . . . 28 38 . Gun 28 | . . . . 28 . . Cannon 38 | . . . . . 38 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 66 | . . . . 28 38 . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 6 | . . . . 5 6 . Robot Miss Streak 9 | . . . . 8 9 . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 207 | . . . . 13 65 129 Core Hits 85 | . . . . 7 41 37 Critical Kills 3 | . . . . . . 3 Critical Parts Destroyed 12 | . . . . . . 12 Critical Strikes 29 | . . . . . 3 26 Blast 1 | . . . . . 1 . Smash 16 | . . . . . . 16 Sever 12 | . . . . . 2 10 Melee Attacks 208 | . . . . 4 55 149 Impact 82 | . . . . . 4 78 Slashing 126 | . . . . 4 51 71 Piercing . | . . . . . . . Sneak Attacks 24 | . . . . . 1 23 Combat Hostiles 7 | . . . . . . 7 Follow-up Attacks 13 | . . . . . 1 12 Damage Inflicted 10340 | . . . . 298 2802 7240 Guns 118 | . . . . 118 . . Cannons 554 | . . . . . 554 . Explosions . | . . . . . . . Melee 9662 | . . . . 180 2248 7234 Ramming 6 | . . . . . . 6 Kinetic 672 | . . . . 118 554 . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 3745 | . . . . . 22 3723 Slashing 5917 | . . . . 180 2226 3511 Piercing . | . . . . . . . Highest Corruption 7 | . . . . . 4 7 Average Corruption 5 | . . . . . 4 5 Corruption Purged 10 | . . . . . . 10 Corruption Blocked . | . . . . . . . Effects 38 | . . . . . 7 31 Message Errors 7 | . . . . . 1 6 Matter Fused 10 | . . . . . 2 8 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 5 | . . . . . 1 4 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 7 | . . . . . 2 5 Data Loss (major) 3 | . . . . . 1 2 Alerts 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 2024 | . . . . . 144 1880 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 2024 | . . . . . 144 1880 Knockbacks 16 | . . . . . 6 10 Impact 10 | . . . . . . 10 Kinetic 5 | . . . . . 5 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 3 | . . . . . . 3 Shots . | . . . . . . . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 387 | . . . . 12 387 198 Average Temperature 113 | . . . . 4 148 60 Received Heat Transfer 1425 | . . . . . 387 1038 Effects 3 | . . . . . 3 . Shutdowns 1 | . . . . . 1 . Interference 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 21 | . . . . . . 21 Impact Corruptions 45 | . . . . . . 45 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 830 | . 4 1 . . 733 830 Initial 333 | . . 1 . . . 333 Average 327 | . 3 . . . 290 477 Maximum Alert Level 3 | . . . . . 3 3 Low Security (%) 30 | 100 100 100 . 100 36 . Level 1 27 | . . . . . 33 35 Level 2 32 | . . . . . 22 51 Level 3 8 | . . . . . 6 13 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 24 | . 2 . . . 4 18 Investigation 4 | . . . . . 2 2 Extermination 5 | . . . . . . 5 Reinforcement 12 | . 2 . . . 2 8 Assault 3 | . . . . . . 3 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 8 | . . . . 1 4 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 138 | . . . . 7 50 81 Peak Tracking Total 9 | . 3 . . 6 7 9 Tactical Retreats 23 | . . . . 2 4 17 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 5 | . . . . . 2 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . . . . . 2 . Reprogrammed 6 | . 6 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 1 | . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . Garrison Access 2 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 25 | . 1 . 2 . 11 11 Terminals 15 | . 1 . . . 8 6 Fabricators 1 | . . . . . . 1 Repair Stations 4 | . . . . . 2 2 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 1 2 Total Hacks 57 | . 3 . 3 . 24 27 Successful 28 | . 2 . 3 . 12 11 Failed 29 | . 1 . . . 12 16 Catastrophic 3 | . . . . . 1 2 Database Lockouts . | . . . . . . . Manual 3 | . . . 1 . . 2 Terminals 37 | . 3 . . . 16 18 Fabricators 2 | . . . . . . 2 Repair Stations 10 | . . . . . 7 3 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 5 | . . . . . 1 4 Terminal Hacks 21 | . 2 . 3 . 7 9 Record 2 | . . . 2 . . . Robot Analysis 1 | . . . . . 1 . Prototype ID Bank 2 | . . . . . . 2 Branch Access Points 2 | . . . . . 1 1 Emergency Access Points 1 | . . . . . . 1 Alert Level 3 | . . . . . 2 1 Unreport Threat 1 | . . . . . . 1 Locate Traps 4 | . 1 . . . 1 2 Disarm Traps 1 | . . . . . 1 . Reprogram Traps 1 | . 1 . . . . . Registered Components 1 | . . . . . . 1 Zone Layout 1 | . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 4 | . . . . . 4 . Scan Component 2 | . . . . . 2 . Repair 2 | . . . . . 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 Seal Access 2 | . . . . . 1 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 21 | . 1 . . . 9 11 Full Trace Events 2 | . . . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 58 | . . . . . . 58 Total Part Build Rating 14 | . . . . . . 14 Parts Repaired 2 | . . . . . 2 . Time 39 | . . . . . 39 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 6 | . . . . 3 . 3 Largest Group 3 | . . . . 3 3 3 Highest-Rated Group 93 | . . . . 40 40 93 Highest-Rated Ally 31 | . . . . 16 16 31 Total Orders . | . . . . . . . Ally Attacks 71 | . . . . . 37 34 Total Damage 949 | . . . . . 399 550 Kills 9 | . . . . . 6 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 8041 | 72 193 997 449 248 2232 3850 Spaces Moved 4923 | 43 119 623 281 119 1259 2479 Core 16 | 7 . . . . . 9 Treads 1643 | 36 119 623 281 119 465 . Legs 605 | . . . . . . 605 Wheels . | . . . . . . . Hover 2659 | . . . . . 794 1865 Flight . | . . . . . . . Fastest Speed 35 | 50 160 160 160 160 102 35 Average Speed 124 | 142 160 160 160 160 123 108 Slowest Speed 300 | 160 160 160 160 160 230 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 4 18 98 42 30 90 56 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 5 | . . . . . 5 . Melee . | . . . . . . . Projectile 5 | . . . . . 5 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 6509 | 54 122 623 281 149 1848 3432 Wait 1202 | . . . . 4 450 748 Move 4917 | 42 118 622 280 118 1258 2479 Hop . | . . . . . . . Pick Up 66 | 6 3 1 1 2 26 27 Fast Attach 10 | . . . . . 8 2 Attach 51 | 6 1 . . 2 12 30 Detach 2 | . . . . . 2 . Swap 7 | . . . . . 1 6 Drop 29 | . . . . . 21 8 Fire 38 | . . . . 19 19 . Melee 186 | . . . . 4 51 131 Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 16) 266 | -10/Materials | Entered Mines 276 | -10/Mines | Met a Derelict bent on vengeance 311 | -10/Mines | Build established: Mutant 369 | -10/Mines | Discovered new exit (range 5) 582 | -10/Mines | Discovered new exit (range 3) 673 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 673 | -10/Mines | Discovered new exit (range 5) 790 | -10/Mines | Learned Materials terminal intel 847 | -10/Mines | Found a hidden stash of uninstalled traps 918 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 921 | -10/Mines | Found Prototype Device 1263 | -10/Mines | Entered Exiles 1302 | -10/Exiles | Met 8R-AWN 1329 | -10/Exiles | Met EX-HEX 1375 | -10/Exiles | Met EX-BIN 1395 | -10/Exiles | Aligned with FarCom system 1396 | -10/Exiles | Given EX-Vault access code 1433 | -10/Exiles | Opened EX-Vault 1495 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1555 | -10/Exiles | Found Longsword +1 1695 | -10/Exiles | Discovered new exit (range 14) 1712 | -10/Exiles | Left Exiles lab with Longsword +1 1712 | -10/Exiles | Entered Mines 1761 | -9/Mines | Assembled infested the area 1896 | -9/Mines | Discovered new exit (range 15) 1948 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1960 | -9/Mines | Discovered new exit (range 15) 1960 | -9/Mines | Entered Materials 1960 | -8/Materials | Accompanied by 3 allies 1960 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1961 | -8/Materials | Loaded intel: 12 terminal locations 2148 | -8/Materials | Repaired Lgt. Treads 2319 | -8/Materials | Discovered new exit (range 13) 2718 | -8/Materials | Build established: Gladiator 2981 | -8/Materials | Discovered new exit (range 16) 3311 | -8/Materials | Repaired Lgt. Ion Engine 3335 | -8/Materials | Identified exit to Storage 3409 | -8/Materials | Discovered new exit (range 13) 4192 | -8/Materials | Entered Factory 4192 | -7/Factory | Evolved 2 slots: Utility x2 4374 | -7/Factory | Discovered new exit (range 5) 4378 | -7/Factory | Identified exit to Lower Caves 4703 | -7/Factory | Discovered exit to Lower Caves (range 13) 4845 | -7/Factory | Fabricated Imp. Linear Gravjet (x2) 5230 | -7/Factory | Build established: Hacker-Gladiator 5422 | -7/Factory | Discovered new exit (range 14) 5442 | -7/Factory | Identified exit to Factory 5800 | -7/Factory | Lost 3 parts (1p1n1u) 5950 | -7/Factory | Build established: Gladiator 6183 | -7/Factory | Discovered exit to Factory (range 5) 6371 | -7/Factory | Build established: Hacker-Gladiator 6522 | -7/Factory | Lost 6 parts (1p2n2u1w) 6642 | -7/Factory | Allied Derelicts emerged from ambush trap array 7074 | -7/Factory | Build established: Scavenger-Gladiator 7193 | -7/Factory | Core integrity fell below 50% 7392 | -7/Factory | First assault squad dispatched 7629 | -7/Factory | Lost 5 parts (1p2n1u1w) 7860 | -7/Factory | Core integrity fell below 20% 7899 | -7/Factory | Lost 3 parts (2u1w) 7903 | -7/Factory | Build established: Hacker-Mutant 8042 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer lays Concrete. Med. Storage Unit destroyed. Critical hit (Burn: +37). Imp. Light Armor Plating destroyed. Power Maul destroyed. System corrupted: Component data lost. Aerolev Unit destroyed. System corrupted: Heat flow error (+176). Slammed into K-01 Serf. JG9FGK|=USXD7I0DOJV=TUYGISO2 K-01 Serf cleans the Power Conduit. System corrupted: Substantial component data lost. K-01 Serf cleans the Power Conduit. System corrupted: Matter fused (-5). K-01 Serf cleans the Power Conduit. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. Airjet destroyed. Map ----- +----------------------------------------------------+ | #########+##### #???# """# | | % # """"""""" #???# """# | | %% # #???# """# | | # """"""""" ##### # | | %# # """# | | + """"""""" # """# | | #% + """# | | # """"""""" # # | | ############### # """# | | ??????????????# # T### # """# | | ??????????????####"#######+########?# #! """# | | ??????????########%## #??# # # | | ??????????# #"## """""" #??# # """# | | ??????????# """"# ## """""" #### # [ """# | | ??????????# """"# ## """""" + # """# | | ??????????# """"# ## """""" #### # ? | | ??????????# """"# ## #??# #######?? | | ??????????# # ## #??# #????? | | ?##############+## ## #??#### #????? | | ## "" "" #?????# #????? | | ?########+######## ## "F "" #?????# #????? | | ????# #??# ## """"" #?????# #????? | | ????# #??# ## #?????# #????? | | ????# #??# ###############????## ##???? | | ????# #### #################### =#???? | | ????# /m gg @ #???? | | ????###########/##g#################### #???? | | ??????????# #?????????????????#####???? | | ??????????#! g = #?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# [ *#?????????????????????????? | | ??????????###########?????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 525 Evasion (%) 58 Melee Accuracy 12 Recoil Reduction 3 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Linear Gravjet | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerDimensionalInitializer Manual? 0 Play Time 00:57:43 Cumulative 27.1 hours Start 2024.04.30 @ 21:10:37 End 2024.04.30 @ 22:06:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 41 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6cb2ffc9-e362-486a-96bd-7a69e4cfc038