Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 23:50:22 Player: .fresh Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (283) 1415 Value Destroyed (9848) 9848 Prototype IDs (55) 1100 Alien Tech Used (2) 400 Bonus (31023) 31023 TOTAL SCORE: 54086 Bonus ------- High Alert Combat Kills 1388 Follower Combat Kills 601 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 134 Met Warlord at Research 2000 Hacked God Mode 5000 Acquired SGEMP 2000 Delivered SGEMP 2000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Zhirov Destroyed MAIN.C 3000 Win 3000 Cogmind --------- Core Integrity 12/1600 Matter 106/300 Energy 440/440 System Corruption 18% Temperature Cool (1) Movement Flying (137) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Flexi-carbon Leg Flying Impulse-Cooled Exoskeleton Combat Linear Gravjet Combat Linear Gravjet Impulse Thruster > --- UTILITY (13) ----- Advanced Visual Processing Unit Improved Targeting Computer Advanced Target Analyzer Armor Integrity Analyzer Advanced Weapon Cycler Thermal Shield Advanced System Shield > --- WEAPON (4) ------- Heavy Disruptor Cannon Hypervelocity Mass Driver Force Lance > --- INVENTORY (5) ---- Layered Heavy Armor Plating Point Defense Array Enhanced Quantum Rifle Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Antimatter-Fusion Reactor > --- PROPULSION ------- Flying Impulse-Cooled Exoskeleton Xenon Bombardment Thruster Field Propulsion Drive > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Armor Integrity Analyzer Layered Heavy Armor Plating Advanced Force Field Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Heavy Quantum Rifle Hvy. Ballistic Driver Construct/C Great Maul > --- INVENTORY -------- Light Quantum Reactor Advanced Heat Sink Advanced Heat Sink Small Battery Hardened Heavy Armor Plating Layered Medium Armor Plating Layered Heavy Armor Plating Graphene Brace Hacking Suite Enhanced Nova Cannon Enhanced Nova Cannon Helical Railgun Compact Mass Driver Compact Mass Driver Smartbomb Launcher Advanced Remote Datajack [Rating: 172] Favorites ----------- Power Constructs Engine Ion Engine Power Core Neutrino Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Armored Leg Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Constructs Energy Gun Small Laser Energy Cannon Constructs Ballistic Gun Shotgun Ballistic Cannon Enhanced Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Great Maul Slashing Weapon Great Axe Piercing Weapon Force Lance Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Com Slots Evolved 18 | . . 2 . . 4 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . 1 . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . . Utility 11 | . . 1 . . 2 . . . . 2 . . . . 1 . . . . 1 . . . . 2 1 . 1 . Weapon 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Attached 294 | 3 11 22 17 14 43 7 6 . 5 15 2 . . . 15 1 . 7 . 7 . 4 5 1 24 20 10 5 50 Power 12 | . 2 2 1 . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . 4 Engine 6 | . 2 2 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 Propulsion 55 | 2 3 5 5 9 7 1 2 . . . . . . . . . . . . 4 . . 2 . 3 2 1 1 8 Treads 24 | 1 3 4 5 5 6 . . . . . . . . . . . . . . . . . . . . . . . . Leg 11 | . . . . . . . . . . . . . . . . . . . . 2 . . 2 . 3 . . . 4 Wheel 9 | 1 . 1 . 3 . 1 2 . . . . . . . . . . . . . . . . . . . . . 1 Hover 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 Flight 7 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 2 1 1 1 Utility 118 | 1 2 8 7 1 8 2 2 . 3 13 . . . . 11 1 . 5 . 2 . 3 3 1 10 10 3 1 21 Device 43 | 1 . 3 2 1 1 1 . . 2 3 . . . . 1 1 . 3 . 1 . 1 . . 7 5 2 . 8 Storage 5 | . 2 . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . Processor 13 | . . 2 . . . . . . . 1 . . . . 1 . . 2 . . . . . . 1 3 . . 3 Hackware 7 | . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . 1 . 1 2 Protection 50 | . . 3 5 . 6 1 2 . 1 9 . . . . 7 . . . . 1 . 2 . 1 2 1 1 . 8 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 109 | . 4 7 4 4 28 4 2 . 2 2 2 . . . 3 . . 2 . 1 . 1 . . 10 7 6 3 17 Energy Gun 13 | . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . 2 . 3 . 5 Energy Cannon 9 | . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . 2 1 . 3 Ballistic Gun 32 | . 3 6 3 3 11 1 . . . . . . . . 2 . . . . . . . . . . 1 1 . 1 Ballistic Cannon 11 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . 5 2 . . 2 Launcher 19 | . . . . . 8 1 1 . 1 1 1 . . . 1 . . . . . . 1 . . 1 . . 2 1 Special Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 Impact Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 Slashing Weapon 16 | . . . 1 1 6 2 1 . 1 1 1 . . . . . . . . . . . . . 1 . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . 1 2 . 1 . . . . . . . . . . . . 5 . 3 . . 4 . 2 4 4 . . Parts Lost 78 | . 4 4 3 . 8 . . . 2 . . . . . 5 . . . . 1 . 2 . . 15 . 2 . 32 Power 11 | . 1 1 . . 3 . . . . . . . . . 1 . . . . . . . . . 1 . . . 4 Propulsion 18 | . 1 1 1 . 2 . . . 1 . . . . . . . . . . . . . . . 4 . 2 . 6 Utility 28 | . . 2 2 . 2 . . . 1 . . . . . 3 . . . . 1 . 2 . . 4 . . . 11 Weapon 21 | . 2 . . . 1 . . . . . . . . . 1 . . . . . . . . . 6 . . . 11 Highest Loss Streak 19 | . 4 3 1 . 2 . . . 1 . . . . . 4 . . . . 1 . 1 . . 14 . 2 . 19 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 99 99 99 72 64 63 68 69 64 65 66 66 66 66 65 69 70 68 64 65 57 62 59 63 54 69 68 72 53 Engine 5 | . 14 11 11 11 5 6 2 . . . . . . . . 5 5 2 . . . . . . . . . . . Core 1 | . . . . . 1 . 4 7 7 6 6 6 6 6 4 . . . . . . . . . 1 2 . . . Treads 7 | . 13 21 31 10 9 1 1 7 7 4 . . . . 1 5 5 5 5 5 5 5 5 5 2 . . . . Wheel 3 | . 14 11 1 9 2 3 6 7 2 . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . 1 5 5 . . 1 6 6 6 6 1 . . . . . . . . . 1 . . . 2 Flight 1 | . . . . 5 1 . . . . . . . . . 1 . . . . . . . . . . 10 11 11 6 Device 11 | . 14 12 2 10 8 16 11 7 10 12 13 13 13 13 15 16 17 12 11 12 10 13 10 10 10 15 12 12 8 Storage 7 | . 14 11 11 11 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 1 Processor 3 | . . 6 . . . . . . . . 6 6 6 6 6 5 5 9 11 10 5 5 5 5 5 10 13 12 11 Hackware 1 | . . . . . . . . . . . . . . . 1 . . . . . . . 2 5 4 7 8 11 4 Protection 7 | . . 3 18 . 8 5 10 15 11 19 13 13 13 13 8 11 11 11 11 10 10 5 5 6 3 3 4 4 2 Energy Gun 1 | . 9 . . 4 . . . . . . . . . . . . . 1 . . . . . . 1 2 1 1 1 Energy Cannon 1 | . . . . 2 5 5 . . . . . . . . . . . 2 5 5 5 5 5 5 1 2 . . 2 Ballistic Gun 5 | . 18 21 21 5 4 . . . . . . . . . . 5 5 1 . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . 1 7 7 7 6 6 6 6 6 5 5 5 3 . . . . . . 3 1 4 4 2 Slashing Weapon 3 | . . . . 1 3 6 7 7 7 5 4 6 6 6 5 5 5 5 5 5 5 5 5 5 2 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 154 | 15 90 97 106 106 114 63 72 72 75 83 73 70 70 70 89 91 91 100 91 92 91 98 90 91 108 134 128 139 154 Greatest Support 141 | 20 10 10 60 60 65 26 44 44 44 74 74 74 74 74 91 91 91 91 91 91 91 91 91 91 108 140 140 141 141 Greatest Overweight (x) 10 | 1 8 9 10 9 10 6 6 1 1 1 . . . . 1 . . 1 . 1 . 1 . . 1 . . 1 1 Average Overweight (x) 1 | . 6 9 2 6 3 4 2 1 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 21 | 8 23 25 25 25 23 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 11 Most Carried 25 | 6 23 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | 5 13 24 24 24 22 19 19 20 19 19 19 19 20 19 18 19 20 19 20 19 20 18 19 19 14 19 19 17 7 Final Capacity 25 | 8 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 25 | 6 23 25 25 25 20 20 20 20 20 17 20 20 20 20 16 20 20 20 20 20 20 19 20 20 14 19 19 18 5 Scrap Engine Consumption 200 | . . . . 38 61 12 5 . 3 13 4 2 2 3 18 1 . 5 . 1 . . . . 14 16 . . 2 Constructs Created 13 | . . . . 4 4 1 . . . . . . . . 1 . . 1 . . . . . . 1 . . 1 . Constructs Modified 65 | . . . . 7 21 8 2 . 2 5 1 . . 2 7 . . 2 . . . . . . 3 4 . . 1 Class Distribution -------------------- 56% | Construct 25% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Construct | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Data Miner Construct | -6/Proximity Caves Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Warlord Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Zhirov Construct | -3/Proximity Caves Mutant | -3/Research Hacker-Mutant | -2/Research Scavenger-Scout | -2/Testing Hacker-Scout | -1/Access Mutant | -1/Command Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Com Matter Collected 6606 | 332 350 697 387 305 1279 102 154 . 138 151 200 6 . . 205 54 32 70 . 70 . 31 . . 199 578 159 306 801 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12111 | 220 864 983 720 832 2259 145 276 . 193 1063 585 . . . 949 238 106 83 . 87 37 365 . . 204 368 39 511 984 Parts 612 | 19 57 62 49 33 128 15 19 . 17 62 20 . . . 47 9 3 5 . 3 1 8 . . 7 9 . 23 16 Haulers Intercepted 11 | . 2 1 1 . 3 . . . . . . . . . 2 . . . . . . . . . . 2 . . . Recyclers Shooed 13 | . . 4 . 3 . . . . . 2 . . . . 2 . . . . . . . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . . . . 7 11 . 12 . 4 6 . 7 . 9 3 . . . . 7 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Com Combat Hostiles Destroyed 203 | . 16 21 15 6 49 5 8 . 9 15 3 . . . 18 . 1 1 . 1 . 6 . . 5 5 . 11 8 Melee 11 | . . . . . 3 1 . . . . . . . . 2 . . . . . . . . . 1 2 . . 2 Guns 69 | . 16 21 15 5 10 . . . . . . . . . . . . . . . . . . . . . . . 2 Cannons 53 | . . . . . 14 1 1 . 5 10 1 . . . 5 . 1 1 . 1 . 6 . . 4 . . 2 1 AOE 66 | . . . . . 22 3 7 . 4 5 2 . . . 11 . . . . . . . . . . . . 9 3 Classes Destroyed 21 | 3 4 3 . . 7 . 2 . 1 . . . . . . 1 . . . . . . . . . . . . . Worker 19 | 1 4 1 . . 7 . . . . 2 . . . . 3 . . . . . . . . . . . . 1 . Builder 10 | . . . . . 1 . . . . 5 . . . . 3 . . . . . . . . . 1 . . . . Tunneler 8 | 6 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hauler 11 | . 2 1 1 . 3 . . . . . . . . . 2 . . . . . . . . . . 2 . . . Recycler 20 | 1 . 1 1 9 5 . . . . 2 . . . . 1 . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mechanic 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Watcher 8 | . 3 1 . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . 1 Swarmer 57 | . 3 3 3 . 12 4 7 . 5 . . . . . 7 . . . . . . 2 . . 2 5 . 4 . Grunt 82 | . 13 11 7 . 17 . . . . 9 2 . . . 6 . . 1 . . . 4 . . 3 . . 5 4 Brawler 6 | . . . . . 2 . . . . 2 1 . . . 1 . . . . . . . . . . . . . . Duelist 5 | . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 2 Sentry 25 | . . 6 5 5 6 . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . Specialist 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Hunter 6 | . . . . . 3 . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . Programmer 15 | . . . . . 5 1 . . 1 3 . . . . 2 . . . . . . . . . . . . 2 1 Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Decomposer 6 | . . . . . . 1 1 . . . 2 . . . . . 2 . . . . . . . . . . . . Samaritan 8 | . . . . . . . 3 . . . 3 . . . . 1 . . . . 1 . . . . . . . . Best Kill Streak 12 | 3 5 6 6 5 9 4 7 . 4 8 3 . . . 10 1 1 1 . 1 . 4 . . 3 4 1 12 4 Combat Bots Only 11 | . 4 5 6 2 5 4 7 . 4 4 3 . . . 7 . 1 1 . 1 . 4 . . 3 4 . 11 3 Max Kills in Single Turn 6 | 1 1 2 2 1 3 3 4 . 2 4 1 . . . 6 1 1 1 . 1 1 1 . . 1 1 1 4 2 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 3 3 4 . 2 2 1 . . . 5 . . . . . . . . . . . . 3 1 Melee 2 | . . . . . 1 1 . . . . . . . . 1 . . . . . . . . . 1 1 . . 2 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Com Hostile Shots Fired 1861 | . 88 54 66 24 392 13 40 . 45 75 4 . . 4 88 1 12 . . 7 . 51 . 5 276 71 86 2 457 Missed 648 | . 21 12 18 6 137 6 15 . 18 19 3 . . 3 32 . 7 . . 1 . 18 . 2 98 33 45 1 153 Damage Taken 24172 | . 720 679 657 260 3989 136 461 . 332 973 19 . . 28 1323 20 82 . . 175 . 642 . 77 3785 464 536 26 8788 Core 3299 | . 102 180 78 30 343 43 75 . 15 113 . . . . 14 . . . . . . 39 . 36 482 108 53 . 1588 Absorbed by Shields 2181 | . . . . . . . . . . . . . . . . . . . . . . . . . 69 326 363 27 1396 Regen/Repaired (Parts) 3478 | . . . . 81 1051 322 47 . 126 294 26 19 22 126 176 . 71 224 . . . 18 . . 333 422 12 . 108 Core Remaining (%) 64 | 100 59 . . 28 . . . . 32 . . . . 86 . . . . 98 . . . . 93 58 . 88 . . Volleys Fired 819 | 17 84 62 36 40 105 3 10 . 24 47 17 3 . 41 48 1 24 1 9 8 12 25 . . 34 20 18 17 113 Largest 4 | 2 2 2 2 2 3 1 1 . 1 1 1 1 . 1 1 2 2 1 1 1 1 1 . . 3 2 1 2 4 Hottest 304 | 40 60 46 46 79 141 64 64 . 64 64 64 64 . 64 64 92 92 64 64 64 64 64 . . 179 189 100 180 304 Shots Fired 1189 | 34 168 124 72 65 208 3 10 . 24 47 17 3 . 41 47 3 25 1 9 8 12 25 . . 57 21 18 19 128 Gun 636 | 34 168 124 72 61 103 . . . . . . . . . . 2 2 . . . . . . . 10 1 1 5 53 Cannon 491 | . . . . 4 83 2 6 . 22 43 13 3 . 41 39 1 23 1 9 8 12 25 . . 46 16 16 7 71 Launcher 57 | . . . . . 22 1 4 . 2 4 4 . . . 8 . . . . . . . . . 1 . . 7 4 Special 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . . Kinetic 833 | 34 123 124 72 61 107 . 6 . 22 43 13 3 . 41 39 3 25 . . . . . . . 35 1 16 7 58 Thermal 283 | . 45 . . 4 76 2 . . . . . . . . . . . 1 9 8 12 25 . . 16 16 1 5 63 Explosive 57 | . . . . . 22 1 4 . 2 4 4 . . . 8 . . . . . . . . . 1 . . 7 4 Electromagnetic 6 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 3 Entropic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Robot Hit Streak 31 | 5 13 17 31 29 19 10 5 . 4 7 7 . . 3 17 1 2 2 . 2 1 7 . . 5 4 5 4 28 Robot Miss Streak 6 | 2 3 5 2 5 4 1 2 . 6 6 4 . . 1 6 1 3 1 . 2 1 3 . . 4 4 5 1 4 Penetration Max 2 | . . . . . . . . . . . 1 . . 1 2 . . . . . . . . . 1 . . . 1 Secondary Targets 7 | . 1 1 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 832 | 18 116 98 63 54 166 4 12 . 16 36 14 . . 3 33 6 7 1 . 3 1 11 . . 27 14 3 6 120 Core Hits 586 | 9 49 58 28 36 144 7 15 . 11 46 15 . . 1 48 4 3 1 . 1 . 5 . . 13 2 . 28 62 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Critical Parts Destroyed 10 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 7 Critical Strikes 24 | . . 1 . . 6 . . . . . . . . . . . . . . . . . . . 6 2 . . 9 Destroy 3 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Blast 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 1 Smash 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 7 Sever 6 | . . . . . 5 . . . . . . . . . . . . . . . . . . . 1 . . . . Melee Attacks 223 | . . . 1 . 27 3 7 . . 14 . 3 . . 16 5 3 . . 7 . . . . 52 30 28 . 27 Impact 95 | . . . . . . . . . . . . . . . . . . . . . . . . . 22 30 28 . 15 Slashing 128 | . . . 1 . 27 3 7 . . 14 . 3 . . 16 5 3 . . 7 . . . . 30 . . . 12 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 18 | . . . . . 1 1 5 . . 1 . . . . . 1 2 . . . . . . . 3 3 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Damage Inflicted 37576 | 240 1302 1544 1003 773 6740 515 1497 . 1048 3265 1133 . . 238 3534 368 340 67 . 134 67 938 . . 1774 699 255 2711 7391 Guns 8474 | 240 1298 1544 1003 718 1296 . . . . . . . . . . 17 . . . . . . . . 222 . . 140 1996 Cannons 12121 | . . . . 55 1768 125 352 . 752 1799 627 . . 238 1332 34 150 67 . 134 67 938 . . 601 . 73 177 2832 Explosions 12715 | . . . . . 3220 260 720 . 296 1400 506 . . . 2075 . . . . . . . . . 399 . . 2394 1445 Melee 4193 | . . . . . 456 130 425 . . 66 . . . . 127 317 190 . . . . . . . 490 699 182 . 1111 Ramming 73 | . 4 . . . . . . . . . . . . . . . . . . . . . . . 62 . . . 7 Kinetic 14852 | 240 930 1544 1003 718 1392 . 352 . 752 1799 627 . . 238 1332 51 150 . . . . . . . 568 . 73 177 2906 Thermal 6356 | . 368 . . 55 1585 125 . . . 514 . . . . 474 . . 67 . 134 67 938 . . 33 . . 140 1856 Explosive 11727 | . . . . . 3220 260 720 . 296 886 506 . . . 1601 . . . . . . . . . 399 . . 2394 1445 Electromagnetic 153 | . . . . . 87 . . . . . . . . . . . . . . . . . . . . . . . 66 Impact 1733 | . . . . . . . . . . . . . . . . . . . . . . . . . 130 699 182 . 722 Slashing 2460 | . . . . . 456 130 425 . . 66 . . . . 127 317 190 . . . . . . . 360 . . . 389 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 222 | . . . . . . . . . . . . . . . . . . . . . . . . . 222 . . . . Highest Corruption 18 | . 2 . . . 4 4 4 4 4 1 1 1 1 . 9 9 9 9 . . . . . . 5 . 4 . 18 Average Corruption 4 | . 2 . . . 1 4 4 4 4 1 1 1 1 . 9 9 9 9 . . . . . . 4 . 2 . 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Effects 198 | . 1 . . . 34 20 16 2 10 1 3 3 1 . 7 13 16 1 . . . . . . 18 . 11 . 41 Message Errors 56 | . . . . . 13 8 5 . 4 . . . . . . 5 3 . . . . . . . 4 . 4 . 10 Matter Fused 48 | . . . . . 12 3 5 1 3 1 1 1 . . 1 2 2 . . . . . . . 3 . 3 . 10 Heat Flow Errors 21 | . . . . . 2 2 2 . 1 . . . . . 3 2 1 . . . . . . . 2 . 3 . 3 Energy Discharges 17 | . . . . . 3 2 1 1 1 . 2 . . . . 1 1 1 . . . . . . 2 . . . 2 Parts Rejected 7 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . 5 Data Loss (minor) 19 | . . . . . 2 2 2 . 1 . . 1 . . 1 1 4 . . . . . . . 2 . . . 3 Data Loss (major) 9 | . . . . . 1 1 1 . . . . 1 . . 1 1 2 . . . . . . . . . . . 1 Misfires 7 | . 1 . . . 1 . . . . . . . . . . 1 1 . . . . . . . 2 . . . 1 Alerts 4 | . . . . . . 1 . . . . . . 1 . . . 1 . . . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 9 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 2 . . . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2575 | . . . . . 46 9 102 . 18 198 127 . . . 270 125 93 . . . 65 128 . . 129 343 123 103 696 Projectiles 807 | . . . . . . . . . 18 82 81 . . . 7 . . . . . 65 128 . . . . 49 . 377 Explosions 569 | . . . . . 34 9 . . . 116 46 . . . 234 . . . . . . . . . 22 . . 103 5 Melee 1199 | . . . . . 12 . 102 . . . . . . . 29 125 93 . . . . . . . 107 343 74 . 314 Knockbacks 57 | . . . . . 3 . . . 4 21 2 . . 2 15 . . . . . . . . . 3 3 . . 4 Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Kinetic 51 | . . . . . 3 . . . 4 19 2 . . 2 14 . . . . . . . . . 3 . . . 4 Secondary 4 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . 1 . . . Self-Inflicted Damage 234 | . 2 . . . 100 33 41 . . . . . . . . . . . . . . . . . 55 . . . 3 Shots 10 | . . . . . 7 1 1 . . . . . . . . . . . . . . . . . 1 . . . . Rammed 6 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 Targets Rammed 6 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 350 | . 93 1 68 155 333 262 215 . 124 232 66 44 . 220 168 163 271 6 43 9 1 79 . 318 254 350 268 252 345 Average Temperature 75 | . 27 1 23 58 78 95 77 . 47 74 23 19 . 66 50 60 44 4 19 2 1 58 . 165 83 131 82 99 134 Received Heat Transfer 4784 | . 354 228 258 90 672 . 24 . 18 198 9 . . . 234 9 . . . 9 . 178 . 369 603 12 42 . 1477 Effects 12 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 2 . 6 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 2 . . Interference 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 4 2 1 . . Impact Corruptions 19 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 11 1 . 6 Robots Melted 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 18 | . . . . 2 11 2 . . . . . . . . . . . . . 1 . 2 . . . . . . . Heat Transferred 7764 | . 825 . . 407 4396 125 . . . 400 . . . . 300 . . 37 . 74 37 518 . . 37 . . 111 497 Parts Sabotaged 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Com Peak Influence 1097 | 40 250 227 344 233 1097 . . . . 926 . . . . 678 . . . . 85 . . . . 454 457 414 968 783 Initial 619 | . 26 16 65 133 208 . . . . 600 . . . . . . . . . . . . . . 40 141 104 248 619 Average 305 | 21 100 113 193 65 608 . . . . 487 . . . . 236 . . . . 19 . . . . 242 295 274 710 665 Maximum Alert Level 3 | . 1 1 1 1 3 . . . . 3 . . . . 2 . . . . . . . . . 2 2 2 3 3 Low Security (%) 47 | 100 95 87 53 96 . . . . . . . . . . 53 . . . . 100 . . . . 31 18 17 . 41 Level 1 26 | . 4 12 46 3 27 . . . . 41 . . . . 26 . . . . . . . . . 65 72 82 24 . Level 2 15 | . . . . . 38 . . . . 48 . . . . 20 . . . . . . . . . 2 9 . 13 23 Level 3 11 | . . . . . 34 . . . . 10 . . . . . . . . . . . . . . . . . 61 35 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . 6 1 2 . 17 . . . . 6 . . . . 5 . . . . 2 . 1 . . 5 . 3 1 4 Investigation 10 | . 4 . 1 . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . 1 Extermination 11 | . . . . . 5 . . . . 2 . . . . 1 . . . . 1 . . . . 2 . . . . Reinforcement 21 | . 2 1 1 . 6 . . . . 1 . . . . 2 . . . . 1 . . . . 2 . 3 1 1 Assault 6 | . . . . . 2 . . . . 1 . . . . . . . . . . . 1 . . . . . . 2 Garrison 5 | . . . . . 4 . . . . . . . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Construction Impeded 4 | . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . 2 . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Com Distress Signals 30 | . 4 4 1 . 5 . . . . 2 . . . . 2 . . . . . . . . . 2 7 . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 467 | . 28 35 20 5 80 5 13 . 9 32 3 . . 5 27 1 1 1 . 4 . 11 . 4 68 55 26 14 20 Peak Tracking Total 23 | . 4 6 5 1 8 4 6 . 4 9 3 . . 3 7 2 1 1 . 3 . 12 . 4 23 21 14 7 10 Tactical Retreats 47 | . . 1 . . 3 . . . 2 1 . . . 2 4 . . . . . . 4 . 1 12 8 6 . 3 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Com Traps Triggered 17 | . 3 1 1 . 1 . . . . 1 . . . . 2 . . . . 1 . . . . 3 . 1 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . 1 1 . . . . . . . 4 . 1 . 9 . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Com Machines Disabled 31 | . . . 1 . 5 . 1 . . 14 . . . . 3 . . . . . . . . . . . 6 1 . Max in Single Turn 5 | . . . 1 . 2 . 1 . . 5 . . . . 1 . . . . . . . . . . . 1 1 . Garrison Access 7 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 2 2 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Com Machines Accessed 89 | . 9 5 5 10 9 1 1 4 . 6 . . . . 5 4 . 3 . 2 . . 9 . 6 3 6 . 1 Terminals 51 | . 7 5 5 6 6 1 . . . 3 . . . . 4 1 . . . 2 . . . . 4 2 4 . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units 9 | . 2 . . 4 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 2 1 1 . . Total Hacks 255 | . 25 18 12 31 16 1 1 29 . 12 . . . . 10 10 . 4 . 5 . . 48 . 12 4 13 . 4 Successful 164 | . 10 10 5 18 4 1 1 29 . 6 . . . . 2 10 . 4 . 3 . . 48 . 4 2 5 . 2 Failed 91 | . 15 8 7 13 12 . . . . 6 . . . . 8 . . . . 2 . . . . 8 2 8 . 2 Catastrophic 21 | . 4 2 1 1 4 . . . . 2 . . . . 4 . . . . . . . . . 1 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 97 | . 16 14 8 19 9 . 1 . . 6 . . 1 . 7 . . 1 . 4 . . . . 7 1 1 . 2 Terminals 124 | . 21 18 12 13 11 1 . . . 8 . . . . 9 2 . . . 5 . . . . 9 3 8 . 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Recycling Units 27 | . 4 . . 18 3 . . . . 2 . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . 3 1 3 . . Terminal Hacks 120 | . 5 5 3 3 2 1 1 29 . 2 . . . . . 10 . 4 . 2 . . 48 . 1 1 2 . 1 Record 61 | . . . . . . 1 . 11 . . . . . . . 8 . 2 . 1 . . 36 . . 1 1 . . Part Schematic 14 | . 1 . . . . . . 9 . . . . . . . . . . . . . . 4 . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . . . . 1 1 . . . . 1 . . . . . . . . . . . . 4 . 1 . . . 1 Prototype ID Bank 9 | . 1 . . . . . . 3 . 1 . . . . . . . . . . . . 4 . . . . . . Open Door 7 | . . . 2 . . . 1 . . . . . . . . 2 . 2 . . . . . . . . . . . Branch Access Points 4 | . . 1 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 8 | . 2 . . 4 . . . . . 2 . . . . . . . . . . . . . . . . . . . Report Inventory 3 | . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Retrieve Components 5 | . . . . 4 . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 2 1 1 . . Seal Access 6 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 2 1 1 . . Unauthorized Hacks 29 | . 3 5 2 11 1 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . 1 . 1 Terminals 19 | . 1 5 2 3 1 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . 1 . 1 Track 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 16 | . 1 2 2 3 1 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . 1 . 1 Operators 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 2 . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . Reject 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Mask 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 6 | . 2 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 55 | . 7 5 4 7 8 . . . . 6 . . . . 4 . . . . 1 . . . . 4 2 6 . 1 Full Trace Events 6 | . 2 . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . 1 . . . . . . 9 . . . . . . . . . . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 20 | . . . . 18 . . . . . 2 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . parse_system 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . 1 . . . . . . . . . . . . . 5 . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Com Total Allies 26 | . . . . 1 . . . . 1 . . . 7 . . . . 5 . . . . . . . 3 3 3 3 Largest Group 7 | . . . . 1 . . . . 1 . . . 7 7 . . . 5 . . . . . . . 2 3 3 3 Highest-Rated Group 455 | . . . . 8 . . . . 96 . . . 205 205 . . . 258 . . . . . . . 455 340 379 379 Highest-Rated Ally 369 | . . . . 8 . . . . 96 . . . 31 31 . . . 65 . . . . . . . 369 148 135 135 Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Ally Attacks 119 | . . . . 3 . . . . 7 . . . . 47 . . . 4 . . . . . . . 3 17 34 4 Total Damage 3981 | . . . . 22 . . . . 151 . . . . 780 . . . 73 . . . . . . . 963 916 1053 23 Kills 21 | . . . . . . . . . 1 . . . . 6 . . . . . . . . . . . 3 3 8 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Com Robot Analysis Total 9 | . . . . 1 1 . . . . 1 . . . . . . . . . . . . 4 . 1 . . . 1 Derelict Logs Recovered 15 | . . . . . . 2 2 . 1 . . 1 1 1 . 3 1 . 2 . 1 . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Com Turns Passed 23024 | 257 2076 1711 777 1974 3691 1100 838 74 482 1231 372 346 647 521 798 333 438 500 219 303 181 377 97 129 855 930 629 161 977 Spaces Moved 18552 | 78 938 606 258 805 1576 523 590 76 296 622 475 488 895 627 773 623 762 564 409 314 283 496 167 260 1005 1780 1173 157 933 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 7378 | . . . 203 193 1144 74 215 76 296 430 . . . . 274 623 762 564 409 314 283 496 167 260 595 . . . . Legs 225 | 15 . . . . . . . . . . . . . . 195 . . . . . . . . . 15 . . . . Wheels 3380 | 63 938 606 55 612 431 301 374 . . . . . . . . . . . . . . . . . . . . . . Hover 3532 | . . . . . 1 148 1 . . 192 475 488 895 627 155 . . . . . . . . . 395 155 . . . Flight 4037 | . . . . . . . . . . . . . . . 149 . . . . . . . . . . 1625 1173 157 933 Fastest Speed 37 | 95 95 215 215 170 137 170 98 98 98 66 66 66 66 66 49 49 49 49 49 49 49 49 49 49 49 37 37 38 38 Average Speed 99 | 99 181 215 235 219 197 198 129 98 129 162 66 66 66 66 69 49 49 71 49 78 49 52 49 49 52 38 39 38 54 Slowest Speed 320 | 120 200 215 240 320 320 287 170 98 172 182 66 66 66 66 156 49 49 139 49 139 49 139 49 49 190 49 49 127 142 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . 10 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 57 | 4 97 63 46 99 47 69 85 68 61 19 57 57 83 64 33 75 90 88 63 9 47 62 62 57 39 41 89 6 36 Regions Visited 29 Branch Regions 20 Pre-discovered Areas 17 | . 2 . . 4 . 1 . 1 . . . . 3 1 . . . . 1 . 1 . 3 . . . . . . Known Exits Taken 19 | . . 1 1 . 1 . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 . . 1 . 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 28 | . . . . . . 3 4 . 1 . 1 2 2 4 . 3 5 . 1 . 1 1 . . . . . . . Spaces Dug 355 | . . . . . 9 1 4 . . 19 . 16 . 102 23 1 11 . 18 17 6 14 . . 45 24 26 6 13 Terrain Destroyed 1029 | . . . . . 65 9 63 . 72 116 95 16 . 132 95 3 53 . 18 21 23 31 . . 96 29 37 35 20 Melee 116 | . . . . . 9 1 1 . . 13 . 3 . . 9 1 1 . . 7 . . . . 38 13 20 . . Projectile 579 | . . . . . 1 . 7 . 41 45 30 13 . 132 61 2 52 . 18 14 23 31 . . 49 16 17 7 20 AOE 334 | . . . . . 55 8 55 . 31 58 65 . . . 25 . . . . . . . . . 9 . . 28 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Com Total 21660 | 222 1153 900 357 958 1940 578 646 75 371 769 520 504 950 695 963 640 795 665 418 350 312 589 181 261 1189 1952 1251 239 1217 Wait 1241 | 121 99 146 18 37 108 30 17 . 42 56 4 7 56 19 83 1 7 46 1 1 18 62 . . 44 55 32 50 81 Move 18472 | 77 937 605 257 804 1575 522 589 75 295 621 474 487 894 626 772 622 761 563 408 313 282 495 166 259 1004 1779 1141 156 913 Hop 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . 9 Pick Up 230 | 2 20 36 12 10 33 8 7 . 3 6 13 2 . 4 14 7 . 6 . 5 . 1 4 . 9 19 1 5 3 Fast Attach 90 | 1 5 3 3 2 5 . 1 . . 4 . . . . 3 1 . 6 . . . . 4 . 11 9 4 1 27 Attach 114 | . 4 11 3 5 18 4 1 . 1 4 . . . . 8 . . . . 4 . 4 . 1 13 6 3 4 20 Detach 60 | . . . . 9 11 . 1 . . 1 . . . . 2 . . 1 . 3 . 2 . 1 5 5 3 3 13 Swap 92 | 2 2 8 11 7 20 3 4 . 4 7 2 . . . 4 . . 1 . 3 . . 2 . 1 5 3 . 3 Drop 238 | 2 1 29 16 21 38 5 9 . 2 9 10 2 . 5 13 3 . 14 . 4 . . 5 . 12 24 5 3 6 Fire 819 | 17 84 62 36 40 105 3 10 . 24 47 17 3 . 41 48 1 24 1 9 8 12 25 . . 34 20 18 17 113 Melee 221 | . . . 1 . 27 3 7 . . 14 . 3 . . 16 5 3 . . 7 . . . . 52 30 28 . 25 Ram 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Rewire 53 | . . . . 23 . . . . . . . . . . . . . 27 . . . . . . . . . . 3 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: [*Mat x2] / Min / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp / [*Ext]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Arm) -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command To Epsilon Eridani History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 3) 258 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 15) 325 | -10/Materials | Build established: Mutant 942 | -10/Materials | Lost 4 parts (1p1n2w) 1075 | -10/Materials | Discovered new exit (range 10) 1125 | -10/Materials | Discovered new exit (range 7) 1360 | -10/Materials | Discovered new exit (range 13) 2334 | -10/Materials | Entered another Materials area 2334 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2610 | -9/Materials | Lost 3 parts (1p1n1u) 2699 | -9/Materials | Identified exit to Mines 2699 | -9/Materials | Identified exit to Storage 2884 | -9/Materials | Build established: Scavenger-Mutant 3264 | -9/Materials | Build established: Mutant 3382 | -9/Materials | Discovered new exit (range 14) 3873 | -9/Materials | Discovered new exit (range 3) 4045 | -9/Materials | Entered Storage 4188 | -9/Storage | Core integrity fell below 50% 4469 | -9/Storage | Build established: Scavenger-Mutant 4653 | -9/Storage | Identified exit to Recycling 4791 | -9/Storage | Used back door to open Recycling access 4822 | -9/Storage | Entered Recycling 4832 | -9/Recycling | Found Scrap Engine 5140 | -9/Recycling | Build established: Mutant 6008 | -9/Recycling | Build established: Construct 6161 | -9/Recycling | Discovered new exit (range 15) 6796 | -9/Recycling | Entered Factory 6796 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6999 | -7/Factory | Discovered new exit (range 12) 7102 | -7/Factory | Garrison activated, responded to threat 7909 | -7/Factory | Garrison activated, responded to threat 8340 | -7/Factory | Cargo convoy interrupted 8396 | -7/Factory | First assault squad dispatched 9661 | -7/Factory | Discovered new exit (range 15) 9779 | -7/Factory | Identified exit to Lower Caves 10487 | -7/Factory | Entered Lower Caves 10693 | -7/Lower Caves | Core integrity fell below 50% 11293 | -7/Lower Caves | Learned Factory stockpile data 11403 | -7/Lower Caves | Discovered new exit (range 12) 11587 | -7/Lower Caves | Entered another Lower Caves area 11637 | -7/Lower Caves | Discovered new exit (range 12) 12074 | -7/Lower Caves | Learned 8 Factory zone layouts 12080 | -7/Lower Caves | Spotted B-75 Beast 12115 | -7/Lower Caves | Destroyed B-75 Beast 12228 | -7/Lower Caves | Learned 4 Factory zone layouts 12312 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 12412 | -7/Lower Caves | Discovered new exit (range 15) 12417 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 12418 | -7/Lower Caves | Destroyed 7 combat bots 12425 | -7/Lower Caves | Entered Data Miner 12425 | -7/Data Miner | Discovered new exit (range 7) 12444 | -7/Data Miner | Met Data Miner 12461 | -7/Data Miner | Learned location of Section 7 (-3) 12461 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12476 | -7/Data Miner | Received God Mode back door access code from Data Miner 12499 | -7/Data Miner | Entered Proximity Caves 12502 | -6/Proximity Caves | Spotter reported a threat 12555 | -6/Proximity Caves | Spotter reported a threat 12567 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12703 | -6/Proximity Caves | Escorted by Enhanced Grunt 12745 | -6/Proximity Caves | Spotter reported a threat 12801 | -6/Proximity Caves | Spotter reported a threat 12853 | -6/Proximity Caves | Identified exit to Factory 12981 | -6/Proximity Caves | Entered Factory 12981 | -6/Factory | Evolved 2 slots: Utility x2 12982 | -6/Factory | Identified exit to Factory 13331 | -6/Factory | Search patrols dispatched 14031 | -6/Factory | First assault squad dispatched 14150 | -6/Factory | Cargo convoy interrupted 14150 | -6/Factory | Spotted B-75 Beast 14189 | -6/Factory | Discovered new exit (range 2) 14212 | -6/Factory | Entered Lower Caves 14579 | -6/Lower Caves | Discovered new exit (range 4) 14584 | -6/Lower Caves | Entered another Lower Caves area 14585 | -6/Lower Caves | Encountered a Warlord checkpoint 14851 | -6/Lower Caves | Discovered new exit (range 9) 14930 | -6/Lower Caves | Entered Zion 14954 | -6/Zion | System corruption cleaned by Quarantine Array 14971 | -6/Zion | Discovered new exit (range 13) 15040 | -6/Zion | Given the Hacking Drone Bay 15255 | -6/Zion | Identified exit to Deep Caves 15297 | -6/Zion | Learned location of Warlord (-5) 15350 | -6/Zion | Received a hallucinogenic algorithm 15406 | -6/Zion | Gained Derelict followers 15443 | -6/Zion | Learned Factory emergency access door positions 15577 | -6/Zion | Entered Proximity Caves 15577 | -5/Proximity Caves | Accompanied by 7 allies 15596 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16032 | -5/Proximity Caves | Discovered exit to Factory (range 15) 16098 | -5/Proximity Caves | Entered Factory 16098 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 16417 | -5/Factory | Discovered new exit (range 15) 16505 | -5/Factory | Discovered new exit (range 9) 16545 | -5/Factory | Destroyed 7 combat bots 16549 | -5/Factory | Identified exit to Factory 16747 | -5/Factory | Crushed by falling debris 16786 | -5/Factory | Lost 4 parts (1p2u1w) 16814 | -5/Factory | Garrison activated, responded to threat 16891 | -5/Factory | Discovered new exit (range 6) 16893 | -5/Factory | Identified exit to Upper Caves 16896 | -5/Factory | Entered Upper Caves 17105 | -5/Upper Caves | Learned Factory emergency access door positions 17148 | -5/Upper Caves | Learned Factory stockpile data 17149 | -5/Upper Caves | Learned Factory security intel 17172 | -5/Upper Caves | Learned Factory security intel 17172 | -5/Upper Caves | Learned Armory security intel 17172 | -5/Upper Caves | Learned Factory terminal intel 17172 | -5/Upper Caves | Learned Research terminal intel 17201 | -5/Upper Caves | Discovered new exit (range 9) 17217 | -5/Upper Caves | Identified exit to Upper Caves 17229 | -5/Upper Caves | Entered another Upper Caves area 17240 | -5/Upper Caves | Discovered exit to Factory (range 11) 17457 | -5/Upper Caves | Learned Factory emergency access door positions 17655 | -5/Upper Caves | Discovered new exit (range 10) 17666 | -5/Upper Caves | Identified exit to Warlord 17667 | -5/Upper Caves | Entered Warlord 17684 | -5/Warlord | System corruption cleaned by Quarantine Array 17745 | -5/Warlord | Met Warlord 17751 | -5/Warlord | Opened Warlord's prototype stash 17753 | -5/Warlord | Found Prototype Device 17753 | -5/Warlord | Identified Exp. Focal Shield 17759 | -5/Warlord | Found Prototype Processor 17759 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 17763 | -5/Warlord | Found Prototype Processor 17763 | -5/Warlord | Identified Exp. Targeting Computer 17770 | -5/Warlord | Warlord's base attacked by MAIN.C 17859 | -5/Warlord | Found Prototype Energy Gun 17859 | -5/Warlord | Identified Vortex Shotgun 17862 | -5/Warlord | Found Vortex Shotgun 17869 | -5/Warlord | Found Vortex Shotgun 18120 | -5/Warlord | Warlord forces counterattacked 18154 | -5/Warlord | Opened side exit 18164 | -5/Warlord | Discovered new exit (range 10) 18167 | -5/Warlord | Identified exit to Proximity Caves 18167 | -5/Warlord | Entered Proximity Caves 18269 | -4/Proximity Caves | Learned Research terminal intel 18331 | -4/Proximity Caves | Discovered exit to Factory (range 15) 18386 | -4/Proximity Caves | Entered Factory 18386 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18390 | -4/Factory | Loaded intel: 26 terminal locations 18552 | -4/Factory | Identified exit to Upper Caves 18689 | -4/Factory | Entered Upper Caves 18772 | -4/Upper Caves | Encountered a Warlord checkpoint 18775 | -4/Upper Caves | Learned location of Quarantine (-3) 18848 | -4/Upper Caves | Discovered new exit (range 10) 18852 | -4/Upper Caves | Identified exit to Upper Caves 18870 | -4/Upper Caves | Entered another Upper Caves area 18931 | -4/Upper Caves | Discovered new exit (range 14) 18935 | -4/Upper Caves | Ambushed by wild Derelicts 19160 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 19240 | -4/Upper Caves | Discovered new exit (range 15) 19247 | -4/Upper Caves | Identified exit to Zhirov 19247 | -4/Upper Caves | Entered Zhirov 19247 | -4/Zhirov | Discovered new exit (range 3) 19249 | -4/Zhirov | Identified exit to Proximity Caves 19257 | -4/Zhirov | Met Zhirov 19272 | -4/Zhirov | Learned location of Testing (-2) 19272 | -4/Zhirov | Learned location of Command (-1) 19283 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19292 | -4/Zhirov | Found Alien Artifact 19325 | -4/Zhirov | Found Alien Artifact 19325 | -4/Zhirov | Identified Integrated Reactor 19325 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 19344 | -4/Zhirov | Entered Proximity Caves 19344 | -3/Proximity Caves | Spotted B-86 Titan 19465 | -3/Proximity Caves | Discovered new exit (range 15) 19472 | -3/Proximity Caves | Identified exit to Research 19473 | -3/Proximity Caves | Entered Research 19473 | -3/Research | Evolved 2 slots: Utility x2 19474 | -3/Research | Identified exit to Armory 19475 | -3/Research | Loaded intel: 19 terminal locations 19749 | -3/Research | Discovered new exit (range 10) 19760 | -3/Research | Identified exit to Research 19780 | -3/Research | Build established: Mutant 19821 | -3/Research | Spotted B-86 Titan 19944 | -3/Research | Identified Transdimensional Reconstructor 19944 | -3/Research | Warped through subspace 19966 | -3/Research | Lost 14 parts (1p4n3u6w) 19973 | -3/Research | Search patrols dispatched 20244 | -3/Research | Spotted B-86 Titan 20257 | -3/Research | Spotted B-90 Cyclops 20328 | -3/Research | Entered another Research area 20328 | -2/Research | Warlord forces began assault on 0b10 20328 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 20329 | -2/Research | Loaded intel: 22 terminal locations 20346 | -2/Research | Spotted B-90 Cyclops 20357 | -2/Research | Spotted B-90 Cyclops 20438 | -2/Research | Research machine network offline 20687 | -2/Research | Borebot progress halted 20745 | -2/Research | Spotted Striker 20748 | -2/Research | Spotted Striker 20883 | -2/Research | Discovered new exit (range 7) 20885 | -2/Research | Identified exit to Access 20928 | -2/Research | Discovered new exit (range 19) 20935 | -2/Research | Identified exit to Testing 20946 | -2/Research | Borebot progress halted 21025 | -2/Research | Discovered exit to Testing (range 6) 21072 | -2/Research | Met up with Warlord 21116 | -2/Research | Borebot progress halted 21239 | -2/Research | Took control of God Mode 21239 | -2/Research | Attacked by Warlord forces 21240 | -2/Research | Spotted IT-J0J(B) 21240 | -2/Research | Spotted 5B-R33(L) 21240 | -2/Research | Spotted YV-AZD(B) 21240 | -2/Research | Spotted 31-8DB(K) 21240 | -2/Research | Spotted 8F-T8I(K) 21240 | -2/Research | Spotted DO-MRU(g) 21240 | -2/Research | Attacked by Warlord 21245 | -2/Research | Allies destroyed 31-8DB(K) 21258 | -2/Research | Entered Testing 21265 | -2/Testing | Found Prototype Energy Gun 21265 | -2/Testing | Identified Tachyon Dispersion Ray 21293 | -2/Testing | Spotted PG-C644I9WGK2 21297 | -2/Testing | Rewired PG-C644I9WGK2 21351 | -2/Testing | Discovered exit to Access (range 20) 21566 | -2/Testing | Build established: Scavenger-Scout 21785 | -2/Testing | Spotted Alpha 7 21787 | -2/Testing | Spotted Striker 21787 | -2/Testing | Spotted Striker 21833 | -2/Testing | Stole the SGEMP Prototype 21887 | -2/Testing | Entered Access 21887 | -1/Access | Evolved 2 slots: Power x1, Utility x1 21888 | -1/Access | Delivered the SGEMP Prototype to Zhirov 21888 | -1/Access | Zhirov transferred Access data 21889 | -1/Access | Loaded intel: 107 machine locations 21889 | -1/Access | Loaded intel: 84 trap records 21889 | -1/Access | Identified exit to Surface 21889 | -1/Access | Discovered exit to Surface (range 129) 21889 | -1/Access | Identified exit to Command 21889 | -1/Access | Discovered exit to Command (range 105) 21977 | -1/Access | Destroyed 11 combat bots 22024 | -1/Access | Build established: Hacker-Scout 22048 | -1/Access | Entered Command 22048 | -1/Command | Accompanied by 3 allies (incl. Zhirov, Perun, Svarog) 22166 | -1/Command | Spotted M Guard 22166 | -1/Command | Spotted M Guard 22166 | -1/Command | Spotted Combat Programmer 22167 | -1/Command | Spotted Combat Programmer 22275 | -1/Command | Met MAIN.C 22298 | -1/Command | First assault squad dispatched 22326 | -1/Command | System corruption reached 10% 22351 | -1/Command | 0b10 Conduit disabled 22525 | -1/Command | Lost 19 parts (3p2n8u6w) 22526 | -1/Command | Core integrity fell below 50% 22598 | -1/Command | Core integrity fell below 20% 22610 | -1/Command | Destroyed MAIN.C Shell 22612 | -1/Command | MAIN.C activated Command garrisons 22619 | -1/Command | Zhirov used SGEMP to disable MAIN.C 22641 | -1/Command | Lost 10 parts (1p2n2u5w) 23016 | -1/Command | Discovered exit to Surface (range 8) 23025 | *** | Escaped! Last Messages --------------- 22986_ HV Slug penetrates Y-72 Warden. 22986_ Y-72 Warden suffers critical hit (Destroy). 22986_ Destroyed Adv. Heat Sink. 22991_ System corrupted: Matter fused (-6). 23007_ Dropped Graphene Brace. 23008_ Acquired Unknown Piercing Weapon. 23008_ Identified Force Lance. 23016_ System corrupted: Substantial component data lost. 23016_ EXIT=FOUND: SURFACE 23017_ Triggered Hellfire Trap. 23017_ An explosion rips through the floor. 23017_ Flying Impulse-Cooled Exoskeleton destroyed. 23017_ Flying Impulse-Cooled Exoskeleton core remains intact and functional. [Achievement: 50k Club] [Achievement: Tester] [Achievement: By A Hair] Map ----- +----------------------------------------------------+ | =#????????# + #??????????? | | ! #????????# # #??????????? | | = #????????# # ???????????? | | ######????????# ## ##??????????? | | ???????????##############+######## #??????????? | | ##?#####???# """" #### ####???# #??????????? | | ## #???# """" # #???# #??????????? | | ## #???# """" # ##### #???######## | | ## #???# """" # #???#""" " " | | ## #???# #! #???#"" | | ## #???# # #???#"" | | ## #???? # ##### #???#""" | | ## #?????? ??# #???# #???#" | | ##+###########+################# #???#"" | | #???#"" " | | #???# | | #???# | | ^ #???# | | #???#"""" | | #???#"" | | ############## #???# | | ############## #???????# # #???# | | ##### # ##??????# # ##### | | "" ## + ######## + | | """##! ] ## ## # | | T"## # @ ## # " | | """## ==/ ## # ######## """ | | "" ## ==/ ## # #??????# " "" | | ##### =/ ####### # #?????#" "" | | #???# ! #?????# # #?????######### | | ##???# #?????###### #?????????????? | | #????######o## ####??????????# #?????????????? | | #???????? # #?????????????# #?????????????? | | #?????? # #?????????????# #?????????????? | | ##??? "" # #?????????????? ??????????????? | | #? ! """ + #?????????????? ??????????????? | | # ? T" # #?????????????? ??????????????? | | # ? """ # #?????????????? ??????????????? | | # ?? "" # #?????????????? ??????????????? | | #### ??? ??? # #?????????????? ??????????????? | | ?????????????? # ??????????????? ??????????????? | | ?????????????? # ??????????????? ??????????????? | | ??????????????### ??????????????? ??????????????? | | ????????????????#/#??????????????????????????????? | | ???????????????? ???????????????????????????????? | | ???????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 58 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 12 Armor Coverage 1425 Resistance: TH 20 Weapon Cycling 25 Evasion (%) 62 Targeting Accuracy 12 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Offensive Hacking 34 Defensive Hacking 14 Authchip Count 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- 50k Club Ambidextrous By A Hair Godhack Meet Your Maker Sorry Old Pal Special Delivery Tester \\IAMDERELICT Challenges ------------ None Game ------ Seed NovaLinearRedistributor Manual? 0 Play Time 06:48:39 Cumulative 81.4 hours Start 2024.05.10 @ 21:22:44 End 2024.05.11 @ 23:50:22 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 48 Gallery% 51 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89fcf23a-bcb3-460f-8448-8435d80382a0