Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.28 @ 20:20:33 Player: Street Preacher Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (124) 620 Value Destroyed (3863) 3863 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 8231 Bonus ------- High Alert Combat Kills 65 Friendly Fire -17 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 57/160 System Corruption 26% Temperature Cool (175) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- Light Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Weight Redist. System Advanced Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Advanced Terrain Scanner Advanced Reclamation Unit Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced ECM Suite Damper Plating > --- WEAPON ----------- Force Rifle Force Rifle Force Rifle > --- INVENTORY -------- Light Fission Core Xenon Bombardment Thruster Improved Cooling System Advanced Terrain Scanner Advanced Core Analyzer Advanced ECM Suite High-powered Tractor Beam Advanced Reclamation Unit [Rating: 80] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Gravmag System Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Field Recycling Unit Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Powered Armor Weapon Improved Light Cannon Energy Gun Force Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 2 2 2 . . Power 2 | . . . 1 . 1 . . . Propulsion 1 | . . . . 1 . . . . Utility 4 | . . . . 1 1 2 . . Weapon 1 | . . . 1 . . . . . Parts Attached 144 | 6 11 . 8 51 33 20 7 8 Power 28 | 1 1 . 4 9 4 5 3 1 Engine 13 | 1 1 . 4 3 1 3 . . Core 12 | . . . . 6 3 2 . 1 Reactor 3 | . . . . . . . 3 . Propulsion 27 | 2 4 . 2 8 6 4 1 . Treads 18 | 2 4 . 2 5 4 . 1 . Leg 4 | . . . . 1 . 3 . . Wheel 1 | . . . . . 1 . . . Hover 2 | . . . . 1 . 1 . . Flight 2 | . . . . 1 1 . . . Utility 38 | 1 2 . 1 10 9 7 2 6 Device 24 | . 1 . 1 8 4 4 1 5 Storage 2 | 1 . . . . 1 . . . Processor 8 | . 1 . . 1 3 2 . 1 Hackware 1 | . . . . . 1 . . . Protection 3 | . . . . 1 . 1 1 . Artifact . | . . . . . . . . . Weapon 51 | 2 4 . 1 24 14 4 1 1 Energy Gun 18 | . 2 . . 9 3 2 1 1 Energy Cannon 4 | . . . . 2 1 1 . . Ballistic Gun 10 | 2 1 . . 5 2 . . . Ballistic Cannon 3 | . 1 . 1 . . 1 . . Launcher 9 | . . . . 6 3 . . . Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . . 2 2 . . . Slashing Weapon 3 | . . . . . 3 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . . Parts Lost 66 | . . . 1 19 18 15 . 13 Power 16 | . . . . 4 5 4 . 3 Propulsion 9 | . . . . 2 3 3 . 1 Utility 16 | . . . . 3 3 5 . 5 Weapon 25 | . . . 1 10 7 3 . 4 Highest Loss Streak 14 | . . . 1 9 5 14 . 11 Average Slot Usage (%) 81 | . 96 100 91 83 68 74 83 68 Engine 8 | . 14 14 19 12 2 3 . . Core 3 | . . . . 3 6 6 3 . Reactor 2 | . . . . . . . 13 19 Treads 13 | . 27 28 22 14 8 4 5 5 Leg 1 | . . . . 2 . 4 3 . Device 9 | . 4 . 9 10 9 7 18 12 Storage 7 | . 14 14 11 7 2 6 6 6 Processor 9 | . 8 14 1 7 15 11 11 . Protection 1 | . . . . 1 . 4 . 5 Energy Gun 7 | . 6 14 7 3 5 4 18 17 Energy Cannon 1 | . . . . 2 1 5 . . Ballistic Gun 3 | . 12 . . 7 1 . . . Ballistic Cannon 5 | . 6 14 20 6 . . . . Launcher 1 | . . . . 2 2 4 . . Slashing Weapon 1 | . . . . . 5 . . . Naked Turns . | . . . . . . . . . Heaviest Build 120 | 13 16 15 34 40 31 56 119 120 Greatest Support 70 | 40 40 40 40 66 43 55 70 70 Greatest Overweight (x) 21 | 1 . . . 5 3 15 1 21 Average Overweight (x) . | . . . . . . 1 . 1 Largest Inventory Capacity 8 | 6 6 6 6 6 8 8 8 8 Average Capacity 6 | 5 6 6 6 5 5 8 8 8 Most Carried 8 | 5 6 6 6 6 8 8 8 8 Average Carried 5 | 2 5 6 5 5 4 6 7 7 Final Capacity 8 | 6 6 6 6 4 8 8 8 8 Final Carried 8 | 2 6 6 6 4 8 6 6 2 Class Distribution -------------------- 37% | Mutant 23% | Scavenger-Mutant 13% | Gunner 9% | Scavenger-Tank 5% | Hacker-Mutant 4% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Matter Collected 3110 | 202 293 87 472 900 719 233 152 52 Remotely 172 | . . . . . . 30 142 . Salvage Created 5414 | . 293 3 515 1279 867 547 1600 310 Parts 278 | . 29 4 45 65 26 44 45 20 Haulers Intercepted 3 | . . . 2 . 1 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled 31 | . . . 12 19 . . . . Retrieved Matter 144 | . . . 42 102 . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 81 | . 9 . 10 24 20 10 5 3 Melee 5 | . . . . . 5 . . . Guns 35 | . 8 . 4 10 5 . 5 3 Cannons 19 | . 1 . 5 5 2 6 . . AOE 22 | . . . 1 9 8 4 . . Classes Destroyed 13 | . 3 1 4 2 1 . 1 1 Worker 9 | . . . 3 5 . 1 . . Builder 11 | . . . 1 5 . 4 . 1 Tunneler 3 | . . 2 . 1 . . . . Hauler 3 | . . . 2 . 1 . . . Recycler 5 | . . . . 3 1 . . 1 Watcher 12 | . 3 . 3 4 . 2 . . Swarmer 14 | . 6 . 3 2 . 3 . . Grunt 39 | . 3 . 4 11 15 6 . . Duelist 2 | . . . . . 2 . . . Sentry 11 | . . . 3 6 2 . . . Hunter 8 | . . . . 5 1 1 . 1 Programmer 2 | . . . . . . . . 2 Compactor 5 | . . . . . . . 5 . Best Kill Streak 13 | . 5 2 6 13 8 7 1 3 Combat Bots Only 8 | . 5 . 3 4 8 5 1 1 Max Kills in Single Turn 4 | . 1 1 2 3 2 4 1 1 Gunslinging 1 | . . . . 1 . . . . Exploded 2 | . . . 1 1 1 2 . . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Damage Taken 7690 | . 359 . 325 2401 1761 1225 . 1619 Core 1866 | . 52 . 33 471 448 194 . 668 Absorbed by Shields 231 | . . . . 65 94 72 . . Core Remaining (%) 64 | 100 . 79 91 14 36 . . . Volleys Fired 267 | . 29 1 31 90 48 27 22 19 Largest 3 | . 2 2 3 3 3 3 3 3 Hottest 240 | . 104 79 118 144 121 174 240 240 Shots Fired 563 | . 54 2 81 205 81 41 65 34 Gun 354 | . 43 1 27 134 43 11 61 34 Cannon 157 | . 11 1 54 47 14 26 4 . Launcher 52 | . . . . 24 24 4 . . Special . | . . . . . . . . . Kinetic 263 | . 45 1 54 128 19 16 . . Thermal 180 | . 5 . . 53 15 10 65 32 Explosive 48 | . . . . 24 24 . . . Electromagnetic 72 | . 4 1 27 . 23 15 . 2 Robot Hit Streak 37 | . 7 6 16 17 15 37 16 15 Robot Miss Streak 4 | . 2 . 4 2 2 3 2 3 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 4 | . 1 . . 2 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . Shots Hit Robots 423 | . 38 2 46 144 88 36 48 21 Core Hits 232 | . 17 . 21 79 52 41 13 9 Critical Hits 12 | . . . . 1 1 1 8 1 Critical Kills 4 | . . . . . . 1 3 . Critical Parts Destroyed 4 | . . . . 1 1 . 1 1 Melee Attacks 29 | . . . . 3 26 . . . Impact 3 | . . . . 3 . . . . Slashing 26 | . . . . . 26 . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12374 | . 476 44 906 4030 3498 1407 1383 630 Guns 4784 | . 366 12 229 1417 693 103 1334 630 Cannons 2115 | . 108 24 549 534 274 577 49 . Explosions 4413 | . . . 126 1980 1580 727 . . Melee 1050 | . . . . 99 951 . . . Ramming 12 | . 2 8 2 . . . . . Kinetic 3025 | . 401 24 549 1312 390 349 . . Thermal 3743 | . 40 . 126 639 400 559 1383 596 Explosive 3686 | . . . . 1980 1468 238 . . Electromagnetic 858 | . 33 12 229 . 289 261 . 34 Impact 99 | . . . . 99 . . . . Slashing 951 | . . . . . 951 . . . Piercing . | . . . . . . . . . Highest Corruption 26 | . . . . . 1 7 26 26 Average Corruption 13 | . . . . . 1 7 17 26 Corruption Purged . | . . . . . . . . . Effects 68 | . . . . . 3 8 31 26 Message Errors 10 | . . . . . 1 2 1 6 Matter Fused 13 | . . . . . . 3 6 4 Heat Flow Errors 6 | . . . . . . . 5 1 Energy Discharges 5 | . . . . . . . 3 2 Data Loss (minor) 8 | . . . . . 2 . 3 3 Data Loss (major) 3 | . . . . . . 1 1 1 Alerts 1 | . . . . . . . . 1 Misdirections 4 | . . . . . . . 1 3 Targeting Errors 14 | . . . . . . 1 10 3 Weapon Failures 4 | . . . . . . 1 1 2 Overload Shots . | . . . . . . . . . Overflow Damage 247 | . . . . 81 152 14 . . Projectiles 18 | . . . . 4 . 14 . . Explosions 101 | . . . . 63 38 . . . Melee 128 | . . . . 14 114 . . . Knockbacks 28 | . 1 1 1 4 . 21 . . Impact 1 | . . . . 1 . . . . Kinetic 25 | . 1 1 1 3 . 19 . . Secondary 2 | . . . . . . 2 . . Self-Inflicted Damage 394 | . . . 28 93 264 9 . . Shots 16 | . . . 1 4 10 1 . . Rammed 2 | . 1 . 1 . . . . . Targets Rammed 4 | . 1 2 1 . . . . . Kicked . | . . . . . . . . . Crushed 2 | . . 2 . . . . . . Highest Temperature 817 | . 84 18 453 514 75 443 817 790 Average Temperature 165 | . 26 12 102 153 28 162 219 304 Received Heat Transfer 3115 | . 102 . 123 999 873 250 . 768 Effects 99 | . . . 1 18 . 2 17 61 Shutdowns 38 | . . . 1 6 . 1 8 22 Energy Bleed 7 | . . . . 1 . . 2 4 Interference 14 | . . . . 3 . . 2 9 Matter Decay 7 | . . . . 1 . 1 . 5 Short Circuit 5 | . . . . 2 . . 1 2 Damage (minor) 10 | . . . . 3 . . 2 5 Damage (major) 17 | . . . . 2 . . 2 13 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . Impact Corruptions 3 | . . . . 3 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 14 | . 1 . . 4 1 1 . 7 Heat Transferred 5686 | . 111 . 50 1258 581 700 2135 851 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . 2 . 1 3 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Peak Influence 537 | . 170 10 253 376 441 537 112 199 Average Influence 156 | . 48 2 154 166 221 304 95 73 Maximum Alert Level 2 | . . . 1 1 2 2 . . Low Security (%) 69 | 100 100 100 79 65 46 27 100 100 Level 1 23 | . . . 20 34 39 42 . . Level 2 6 | . . . . . 14 30 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . . . 1 7 7 3 . 3 Investigation 11 | . . . 1 4 2 2 . 2 Extermination 3 | . . . . . 2 . . 1 Reinforcement 7 | . . . . 3 3 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 4 | . . . . 1 2 1 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Distress Signals 8 | . 1 . 1 5 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 132 | . 15 . 17 45 27 12 5 11 Peak Tracking Total 8 | . 5 . 5 8 4 5 1 4 Tactical Retreats 15 | . 1 . 1 5 5 1 . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Traps Triggered 7 | . 1 . 1 3 . 2 . . Indirectly 1 | . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 2 | . 2 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Machines Disabled 12 | . 1 . . 5 4 1 . 1 Max in Single Turn 2 | . 1 . . 1 2 1 . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Machines Accessed 16 | . 4 . 2 5 1 2 . 2 Terminals 9 | . 3 . 1 3 . . . 2 Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . 1 . . 1 . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 3 | . . . 1 1 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 90 | . 22 . 14 25 9 9 . 11 Successful 69 | . 16 . 14 19 9 5 . 6 Failed 21 | . 6 . . 6 . 4 . 5 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 3 | . . . . . 3 . . . Terminals 47 | . 14 . 2 20 . . . 11 Fabricators 3 | . . . . . . 3 . . Repair Stations 10 | . 8 . . 2 . . . . Recycling Units 6 | . . . . . . 6 . . Scanalyzers 24 | . . . 12 3 9 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 32 | . 10 . 2 14 . . . 6 Record 13 | . 3 . . 8 . . . 2 Prototype ID Bank 1 | . . . . 1 . . . . Level Access Points 2 | . 1 . . 1 . . . . Alert Level 3 | . 1 . . 1 . . . 1 Unreport Threat 2 | . . . . . . . . 2 Locate Traps 4 | . 2 . . 1 . . . 1 Disarm Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . . 1 . . . . Maintenance Status 1 | . . . . 1 . . . . Transport Status 1 | . . . 1 . . . . . Investigation Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . . Load Schematic 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 8 | . 6 . . 2 . . . . Scan Component 4 | . 3 . . 1 . . . . Repair 4 | . 3 . . 1 . . . . Recycling Unit Hacks 3 | . . . . . . 3 . . Process 1 | . . . . . . 1 . . Retrieve Matter 1 | . . . . . . 1 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer 24 | . . . 12 3 9 . . . Insert Component 12 | . . . 6 2 4 . . . Analyze 12 | . . . 6 1 5 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 3 . 2 4 2 1 . 2 Full Trace Events 11 | . 2 . 1 3 2 1 . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . . . 6 1 2 . . . Parts Built 2 | . . . . . . 2 . . Matter 102 | . . . . . . 102 . . Time 51 | . . . . . . 51 . . Total Part Build Rating 2 | . . . . . . 2 . . Parts Repaired 3 | . 3 . . . . . . . Time 120 | . 84 . . 36 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 18 | . . . . . . 18 . . Retrieved Matter 18 | . . . . . . 18 . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 10 | . . . 6 1 3 . . . Part Schematics Acquired 9 | . . . 6 1 2 . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 20 | . . . . . . . 20 . Total Damage 337 | . . . . . . . 337 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Turns Passed 6312 | 110 827 250 636 1673 1271 718 396 431 Spaces Moved 3072 | 69 445 153 312 740 657 319 185 192 Core 64 | 13 . . . 30 6 7 . 8 Treads 2397 | 56 445 153 312 588 357 148 154 184 Legs 281 | . . . . 122 . 128 31 . Wheels 172 | . . . . . 172 . . . Hover 36 | . . . . . . 36 . . Flight 122 | . . . . . 122 . . . Fastest Speed 40 | 50 160 160 160 100 40 120 120 100 Average Speed 162 | 140 160 160 160 164 151 175 163 182 Slowest Speed 1100 | 160 160 160 160 300 200 800 180 1100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 31 | 5 69 24 25 48 14 7 85 5 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 . 1 1 . . . Unknown Exits Taken 3 | 1 1 . 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 9 | . . . . 9 . . . . Terrain Destroyed 319 | . . . 12 143 149 15 . . Melee . | . . . . . . . . . Projectile 6 | . . . 2 1 3 . . . AOE 313 | . . . 10 142 146 15 . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Total 3872 | 83 506 155 382 1018 815 439 234 240 Wait 148 | . . . 13 57 11 52 . 15 Move 3065 | 68 444 152 311 739 656 319 184 192 Hop . | . . . . . . . . . Pick Up 134 | 8 13 . 10 46 26 18 9 4 Fast Attach 26 | 1 4 . 1 7 11 1 1 . Attach 75 | 5 3 . 1 23 15 18 4 6 Detach 3 | . . . . 2 1 . . . Swap 44 | . 4 . 6 21 7 2 2 2 Drop 77 | 1 8 . 8 30 14 2 12 2 Fire 267 | . 29 1 31 90 48 27 22 19 Melee 29 | . . . . 3 26 . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 4 | . 1 2 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Identified exit to Materials 308 | -10/Materials | Build established: Mutant 624 | -10/Materials | Repaired Particle Gun 624 | -10/Materials | Repaired Lgt. Treads 650 | -10/Materials | Repaired Lgt. Treads 872 | -10/Materials | Discovered new exit (range 15) 938 | -10/Materials | Entered Mines 1162 | -10/Mines | Discovered exit to Materials (range 6) 1188 | -10/Mines | Entered Materials 1188 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1545 | -9/Materials | Build established: Gunner 1805 | -9/Materials | Discovered new exit (range 3) 1824 | -9/Materials | Entered another Materials area 1824 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2338 | -8/Materials | Identified exit to Factory 2916 | -8/Materials | Core integrity fell below 50% 2953 | -8/Materials | Lost 9 parts (1p1n1u6w) 3204 | -8/Materials | Lost 3 parts (1p2u) 3208 | -8/Materials | Build established: Mutant 3377 | -8/Materials | Core integrity fell below 20% 3497 | -8/Materials | Entered Factory 3497 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3511 | -7/Factory | Build established: Scavenger-Mutant 3691 | -7/Factory | Destroyed 8 combat bots 3723 | -7/Factory | Discovered new exit (range 14) 3882 | -7/Factory | Lost 5 parts (2p1u2w) 3917 | -7/Factory | Core integrity fell below 50% 3939 | -7/Factory | Lost 4 parts (2n1u1w) 4115 | -7/Factory | Found Powered Armor 4142 | -7/Factory | Build established: Mutant 4496 | -7/Factory | Build established: Scavenger-Mutant 4712 | -7/Factory | Lost 3 parts (1n2w) 4734 | -7/Factory | Discovered new exit (range 13) 4762 | -7/Factory | Identified exit to Factory 4768 | -7/Factory | Entered another Factory area 4768 | -6/Factory | Evolved 2 slots: Utility x2 4966 | -6/Factory | Local fabrication network quarantined 4980 | -6/Factory | Fabricated Ion Engine (x2) 4980 | -6/Factory | Build established: Hacker-Mutant 5262 | -6/Factory | Crushed by falling debris 5322 | -6/Factory | Lost 14 parts (4p2n5u3w) 5486 | -6/Factory | Sucked down chute 5486 | -6/Factory | Entered Waste 5487 | -6/Waste | Met a frightened Derelict 5501 | -6/Waste | EMP discharged 5501 | -6/Waste | System corruption reached 10% 5511 | -6/Waste | Spotted C-40 Crusher 5529 | -6/Waste | Destroyed C-40 Crusher 5534 | -6/Waste | Spotted C-40 Crusher 5584 | -6/Waste | Destroyed C-40 Crusher 5591 | -6/Waste | Spotted C-40 Crusher 5601 | -6/Waste | EMP discharged 5672 | -6/Waste | Destroyed C-40 Crusher 5701 | -6/Waste | EMP discharged 5727 | -6/Waste | Spotted C-40 Crusher 5728 | -6/Waste | Spotted C-40 Crusher 5732 | -6/Waste | Spotted C-40 Crusher 5746 | -6/Waste | Destroyed C-40 Crusher 5801 | -6/Waste | EMP discharged 5816 | -6/Waste | Destroyed C-40 Crusher 5823 | -6/Waste | Found Damper Plating 5853 | -6/Waste | Discovered new exit (range 12) 5882 | -6/Waste | Entered Factory 6285 | -6/Factory | Core integrity fell below 50% 6304 | -6/Factory | Core integrity fell below 20% 6313 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06288_ Overheating: Adv. ECM Suite damaged (-11). 06289_ Power failure, Antimatter Reactor shutdown. 06289_ Overheating: Antimatter Reactor damaged (-31). 06289_ Overheating: Adv. ECM Suite damaged (-8). 06289_ Overheating: Force Rifle damaged (-5). 06289_ Force Rifle destroyed. 06290_ Power failure, Antimatter Reactor shutdown. 06292_ Overheating: Adv. ECM Suite damaged (-2). 06293_ Overheating: Antimatter Reactor damaged (-34). 06294_ Overheating: Matter decay (-39). 06294_ System corrupted: Matter fused (-8). 06295_ Imp. Cooling System destroyed. 06296_ Overheating: Adv. ECM Suite damaged (-1). 06296_ Overheating: Antimatter Reactor damaged (-15). 06296_ K-01 Serf cleans the Recycling Unit. 06298_ Antimatter Reactor destroyed. 06300_ Adv. ECM Suite destroyed. 06306_ Acquired Weight Redist. System. 06309_ System corrupted: Component data lost. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????? ??????????????????????????????????????????? | | ????# ????????????????????????????????????????? | | ????# ??#?????????????????????????????????????? | | ????? ? #?###?????????????????????????????????? | | ????? ? #? ?????????????????????????????? | | ????? ! #? ???????????????????????? | | ????? ## ???????????????????????? | | ?????? ## ???????????????????????? | | ?????? ?# ???????????????????????? | | ?????? ??# #???????????????????????? | | +######+##### #???????????????????????? | | #???????????????????????? | | ######??????????????????? | | ??????????????????? | | Ru #???????????????????? | | % #???????????????????? | | +######+#####! #???????????????????? | | # ## """ """ " " #???????????????????? | | """ # ##% """ """ "Y" # ?[#??????????????? | | """ # ## %"" "%" """ # #??????????????? | | """ # =+% + #??????????????? | | # ## %* %# #??????????????? | | # ## ######u### #???????????????????? | | """ # ## ## !!# #???????????????????? | | T""" # ## ## # #???????????????????? | | ###### ## ## @ # #???????????????????? | | ?????# ## ## # #???????????????????? | | ?????# ## ## Y # #???????????????????? | | ?????# ## ## g # #???????????????????? | | ?????######## ## gg # #???????????????????? | | ????????????# ##! # #???????????????????? | | ????????????# ##########?????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# ^??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????###+##???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 53 Energy Capacity 775 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 6 Additional Mass Support 6 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 100 Resistance: I 20 Resistance: S 20 Resistance: P 20 Reclamation Efficiency 10 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 16 Melee Accuracy 6 Core Analysis 10 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Lrg. Matter Pod | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Welding Torch | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Katana | -7/Factory | Scanalyzed Hvy. Laser | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Ion Engine | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Just What I Needed Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer Oops Part-time Mechanic Please Form A Line Remodeling Risk Taker Safety First Serviceable Loadout Superinsulated System Compromised Uninvited Guest Universal Adapter Unlikely Earthworm Use The Force Challenges ------------ None Game ------ Seed CombatScatterEngine Manual? 0 Play Time 02:19:42 Cumulative 5.6 hours Start 2020.05.02 @ 20:01:00 End 2020.05.28 @ 20:20:33 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 2 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74f93977-3fc9-485e-a6b0-6d943b8cb341