Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 18:30:49

Player: notverysmot

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (4)        800
Robots Destroyed (13)      65
Value Destroyed (725)      725
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4110

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1000
Matter                     255/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (12)
Movement                   Core (700) Ox13
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (8) ------
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
       Improved Recalibrator
          Heavy Laser
          Heavy Laser
                Remote Datajack

 Peak State 
------------
>            --- POWER ------------
       Light Fission Core
             Neutrino Core
>            --- PROPULSION -------
    Improved Treads
    Improved Treads
  Subdweller Monowheel
>            --- UTILITY ----------
       Small Storage Unit
   Precision Energy Filter
    Improved Medium Armor Plating
             Hacking Suite
             Hacking Suite
>            --- WEAPON -----------
             Wave Gun
             Barrage Gun
             KE Penetrator
>            --- INVENTORY --------
             Microactuators
             Assault Rifle
             Grenade Launcher
       Heavy Rocket Launcher
             Remote Datajack
             CPS Tube
             Power Maul
[Rating: 52]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
Propulsion                 Subdweller Monowheel
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Subdweller Monowheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Precision Energy Filter
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Barrage Gun
  Energy Gun               Wave Gun
  Ballistic Gun            Barrage Gun
  Launcher                 Heavy Rocket Launcher
  Special Weapon           CPS Tube
  Impact Weapon            Power Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Sub Scr Fac 
Slots Evolved              10   | .   .   .   .   10  
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  6    | .   .   .   .   6   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             39   | 6   3   6   3   21  
  Power                    6    | 1   .   1   1   3   
    Engine                 3    | 1   .   1   .   1   
    Core                   3    | .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   2   2   .   5   
    Treads                 5    | 2   .   .   .   3   
    Leg                    2    | .   .   .   .   2   
    Wheel                  2    | .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 2    | .   2   .   .   .   
  Utility                  9    | 1   .   1   2   5   
    Device                 2    | .   .   .   .   2   
    Storage                3    | 1   .   .   1   1   
    Processor              1    | .   .   1   .   .   
    Hackware               2    | .   .   .   1   1   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   1   2   .   8   
    Energy Gun             2    | 1   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 1   .   2   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   .   .   3   
    Special Weapon         2    | .   .   .   .   2   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 18   | .   .   2   .   16  
  Power                    3    | .   .   .   .   3   
  Propulsion               6    | .   .   2   .   4   
  Utility                  3    | .   .   .   .   3   
  Weapon                   6    | .   .   .   .   6   
  Highest Loss Streak      9    | .   .   1   .   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            6    | 2   4   4   7   5   
  Power                    .    | .   1   .   .   .   
  Propulsion               .    | 1   1   .   .   .   
  Utility                  1    | .   .   1   1   1   
  Weapon                   2    | 1   2   2   2   1   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             7    | .   2   .   1   4   
  Power                    1    | .   .   .   1   .   
  Propulsion               1    | .   1   .   .   .   
  Utility                  2    | .   1   .   .   1   
  Weapon                   2    | .   .   .   .   2   
  Tool/Special             1    | .   .   .   .   1   
Average Slot Usage (%)     71   | .   76  43  91  54  
  Engine                   6    | .   14  14  7   1   
  Core                     5    | .   .   .   6   6   
  Treads                   2    | .   17  .   .   3   
  Wheel                    11   | .   .   3   21  4   
  Flight                   1    | .   10  12  .   .   
  Device                   1    | .   .   .   .   4   
  Storage                  10   | .   14  3   12  8   
  Hackware                 7    | .   .   .   12  4   
  Protection               1    | .   .   .   .   2   
  Energy Gun               1    | .   9   .   .   1   
  Ballistic Gun            15   | .   9   8   28  4   
  Launcher                 1    | .   .   .   .   3   
Peak Build Rating          52   | 6   6   12  19  52  
  Average Rating           20   | 4   5   3   15  34  
  On Entrance              7    | .   6   4   12  17  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             95   | 11  11  12  17  95  
  Greatest Support         46   | 40  40  40  40  46  
  Greatest Overweight (x)  20   | .   .   2   .   20  
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 20   | 8   8   8   8   20  
  Average Capacity         10   | 7   8   5   7   14  
  Most Carried             8    | 5   8   8   8   8   
  Average Carried          6    | 3   4   4   7   5   
  Final Capacity           20   | 8   8   5   8   20  
  Final Carried            8    | 3   7   3   8   4   

 Class Distribution 
--------------------
 64% | Mutant
 17% | Scavenger-Mutant
  9% | Scavenger-Tank
  3% | Hacker-Gunner
  3% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -7/Scraptown
 Scavenger-Mutant | -5/Factory

 Resources                      | -11 -10 -10 -7  -5  
-----------                Run  | Yrd Mat Sub Scr Fac 
Matter Collected           956  | 244 16  168 40  488 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            633  | .   .   78  .   555 
  Parts                    32   | .   .   6   .   26  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      12   | .   .   12  .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Sub Scr Fac 
Combat Hostiles Destroyed  13   | .   .   2   .   11  
  Guns                     4    | .   .   2   .   2   
  AOE                      9    | .   .   .   .   9   
Classes Destroyed          5    | .   .   1   .   4   
  Grunt                    7    | .   .   .   .   7   
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   2    | .   .   .   .   2   
  Subdweller               2    | .   .   2   .   .   
Best Kill Streak           5    | .   .   2   .   5   
  Combat Bots Only         5    | .   .   2   .   5   
Max Kills in Single Turn   4    | .   .   1   .   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -7   -5   
--------                   Run  | Yrd  Mat  Sub  Scr  Fac  
Hostile Shots Fired        207  | .    .    9    .    198  
  Missed                   52   | .    .    4    .    48   
  Hits                     155  | .    .    5    .    150  
    Melee                  9    | .    .    .    .    9    
    Projectile             146  | .    .    5    .    141  
  Critical Strikes         7    | .    .    .    .    7    
Damage Taken               3139 | .    .    131  .    3008 
  Core                     1044 | .    .    43   .    1001 
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         91   | 100  .    .    82   .    
Volleys Fired              39   | .    .    8    .    31   
  Largest                  3    | .    .    2    .    3    
  Hottest                  142  | .    .    70   .    142  
Shots Fired                74   | .    .    16   .    58   
  Gun                      58   | .    .    16   .    42   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 12   | .    .    .    .    12   
  Special                  4    | .    .    .    .    4    
  Kinetic                  40   | .    .    14   .    26   
  Thermal                  18   | .    .    2    .    16   
  Explosive                12   | .    .    .    .    12   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         16   | .    .    8    .    16   
  Robot Miss Streak        3    | .    .    1    .    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           56   | .    .    13   .    43   
  Core Hits                35   | .    .    4    .    31   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    1    
    Burn                   1    | .    .    .    .    1    
Melee Attacks              3    | .    .    .    .    3    
  Impact                   3    | .    .    .    .    3    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2031 | .    .    200  .    1831 
  Guns                     813  | .    .    200  .    613  
  Cannons                  .    | .    .    .    .    .    
  Explosions               1114 | .    .    .    .    1114 
  Melee                    104  | .    .    .    .    104  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  516  | .    .    187  .    329  
  Thermal                  509  | .    .    13   .    496  
  Explosive                902  | .    .    .    .    902  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   104  | .    .    .    .    104  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    5    
  Average Corruption       5    | .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  12   | .    .    .    .    12   
    Message Errors         5    | .    .    .    .    5    
    Matter Fused           4    | .    .    .    .    4    
    Parts Rejected         1    | .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            18   | .    .    .    .    18   
  Projectiles              .    | .    .    .    .    .    
  Explosions               5    | .    .    .    .    5    
  Melee                    13   | .    .    .    .    13   
Knockbacks                 2    | .    .    .    .    2    
  Impact                   2    | .    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      85   | .    .    .    .    85   
  Shots                    1    | .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        708  | .    .    .    .    708  
  Average Temperature      291  | .    .    .    .    291  
  Received Heat Transfer   681  | .    .    36   .    645  
  Effects                  24   | .    .    .    .    24   
    Shutdowns              9    | .    .    .    .    9    
    Energy Bleed           3    | .    .    .    .    3    
    Interference           7    | .    .    .    .    7    
    Matter Decay           1    | .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    1    
    Damage (minor)         3    | .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    2    
  Heat Transferred         655  | .    .    37   .    618  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Sub Scr Fac 
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 .   .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             137  | .   .   .   .   137 
  Initial                  .    | .   .   .   .   .   
  Average                  49   | .   .   .   .   61  
Influence Increases        516  | .   .   .   .   516 
  Destroy 0b10 Robot/C     220  | .   .   .   .   220 
  Destroy Leader           50   | .   .   .   .   50  
  Allied During Kill       11   | .   .   .   .   11  
  Successful Hack          16   | .   .   .   .   16  
  Disable Machine          60   | .   .   .   .   60  
  Destroy Structure        144  | .   .   .   .   144 
  Lose Combat Pursuer      15   | .   .   .   .   15  
Influence Decreases        516  | .   .   .   .   516 
  Time Decay               290  | .   .   .   .   290 
  Lost Part                146  | .   .   .   .   146 
  Lost Ally                80   | .   .   .   .   80  
Squads Dispatched          5    | .   .   .   .   5   
  Investigation            .    | .   .   .   .   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            1    | .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -7  -5  
---------                  Run  | Yrd Mat Sub Scr Fac 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              27   | .   .   3   .   24  
  Peak Tracking Total      8    | .   .   2   .   8   
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Sub Scr Fac 
Traps Triggered            4    | .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -7  -5  
----------                 Run  | Yrd Mat Sub Scr Fac 
Machines Disabled          4    | .   .   .   .   4   
  Max in Single Turn       2    | .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -5  
---------                  Run  | Yrd Mat Sub Scr Fac 
Machines Accessed          8    | .   1   .   3   4   
  Terminals                3    | .   1   .   .   2   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                30   | .   3   .   21  6   
  Successful               25   | .   1   .   21  3   
  Failed                   5    | .   2   .   .   3   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                6    | .   3   .   .   3   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             24   | .   1   .   21  2   
  Record                   21   | .   .   .   21  .   
  Open DSF                 1    | .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   
  Build                    1    | .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             4    | .   .   .   .   4   
    Authchips              .    | .   .   .   .   .   
    Time                   134  | .   .   .   .   134 
  Total Robot Build Rating 16   | .   .   .   .   16  
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -5  
------------               Run  | Yrd Mat Sub Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -7  -5  
--------                   Run  | Yrd Mat Sub Scr Fac 
Total Allies               4    | .   .   .   .   4   
  Largest Group            4    | .   .   .   .   4   
  Highest-Rated Group      48   | .   .   .   .   48  
  Highest-Rated Ally       12   | .   .   .   .   12  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   16  
  Total Damage             152  | .   .   .   .   152 
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Sub Scr Fac 
Active Infowar (turns)     105  | .   .   14  91  .   
  Machine Analysis         105  | .   .   14  91  .   
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -7   -5   
-------------              Run  | Yrd  Mat  Sub  Scr  Fac  
Turns Passed               2089 | 52   145  163  919  810  
Spaces Moved               1493 | 33   146  210  816  288  
  Core                     19   | 12   .    2    .    5    
  Treads                   140  | 21   51   .    .    68   
  Legs                     71   | .    .    .    .    71   
  Wheels                   975  | .    .    15   816  144  
  Hover                    .    | .    .    .    .    .    
  Flight                   288  | .    95   193  .    .    
  Fastest Speed            37   | 50   37   37   110  120  
  Average Speed            113  | 120  79   49   110  185  
  Slowest Speed            1050 | 160  160  150  110  1050 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       24   | 3    37   17   57   10   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             4    | .    .    .    4    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          86   | .    .    .    .    86   
  Melee                    .    | .    .    .    .    .    
  Projectile               3    | .    .    .    .    3    
  AOE                      83   | .    .    .    .    83   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -7  -5  
---------                  Run  | Yrd Mat Sub Scr Fac 
Total                      1828 | 45  176 257 838 512 
  Wait                     171  | .   12  15  7   137 
  Move                     1489 | 32  145 209 815 288 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  47   | 7   6   6   8   20  
  Fast Attach              9    | 2   2   1   1   3   
  Attach                   36   | 4   .   7   1   24  
  Detach                   8    | .   3   3   1   1   
  Swap                     7    | .   2   1   2   2   
  Drop                     19   | .   6   7   3   3   
  Fire                     39   | .   .   8   .   31  
  Melee                    3    | .   .   .   .   3   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves
-7/Scraptown
-5/Factory (discovered 2 exits: Upp x2)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   53 | -11/Scrapyard | Entered Materials
   54 | -10/Materials | Met a group of wandering Federalists
  169 | -10/Materials | Discovered new exit (range 13)
  195 | -10/Materials | Discovered new exit (range 9)
  198 | -10/Materials | Entered Subcaves
  198 | -10/Subcaves  | Accompanied by 4 allies
  199 | -10/Subcaves  | Continued accompanying wandering Federalists (6)
  199 | -10/Subcaves  | Approached by a straggling Scientist
  265 | -10/Subcaves  | Learned location of Zion (-6)
  265 | -10/Subcaves  | Met a Zionite searching for "candidates"
  267 | -10/Subcaves  | Shifting Twisted Machinery released Barrage Gun
  281 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
  302 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  303 | -10/Subcaves  | Scientist uncovered a shortcut to Scraptown
  315 | -10/Subcaves  | Build established: Mutant
  361 | -10/Subcaves  | Entered Scraptown
  571 | -7/Scraptown  | Visited Comm Corps
  614 | -7/Scraptown  | Visited UFD Registry
  623 | -7/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
  634 | -7/Scraptown  | Visited Assassins FH
  709 | -7/Scraptown  | Discovered new exit (range 5)
  967 | -7/Scraptown  | Learned location of Extension (-6)
 1032 | -7/Scraptown  | Visited Symbiants
 1069 | -7/Scraptown  | Visited SPCMW
 1094 | -7/Scraptown  | Visited Red Mages
 1141 | -7/Scraptown  | Visited Shadow of the Wyrm
 1199 | -7/Scraptown  | Visited Cave Peace
 1280 | -7/Scraptown  | Entered Factory
 1280 | -5/Factory    | Evolved 10 slots: Power x1, Propulsion x2, Utility x6, Weapon x1
 1461 | -5/Factory    | Garrison activated, responded to threat
 1620 | -5/Factory    | Lost 4 parts (1n3w)
 1782 | -5/Factory    | Fabricated S-27 Virus (x4)
 1917 | -5/Factory    | Lost 3 allies
 1969 | -5/Factory    | Identified exit to Upper Caves
 2005 | -5/Factory    | Spotted B-75 Beast
 2075 | -5/Factory    | Core integrity fell below 50%
 2083 | -5/Factory    | Core integrity fell below 20%
 2090 | -5/Factory    | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
  detected, Programmers report to Factory Zone
  3C.
02066_ Hvy. Shock Bomb Launcher destroyed.
02068_ S-27 Virus misfires.
02069_ S-27 Virus IFF system glitched.
02072_ Sml. Storage Unit destroyed.
02072_ Neutrino Core destroyed.
02074_ RN,DWY QDQNPFSDLQG2TYZ
02074_ Power Maul destroyed.
02075_ S-27 Virus destroyed.
02082_ Knocked back.
02083_ Acquired 27 matter.
02083_ G-50 Soldier suffers critical hit
  (Destroy).
02083_ G-50 Soldier destroyed.
02084_ Acquired 59 matter.
02085_ K-01 Serf collects debris.
02085_ Knocked back.
02085_ S-27 Virus destroyed.
02088_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          33
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Melee Speed Boost          20
Evasion (%)                62
Recoil Reduction           2
Energy Filtering           50
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 S-27 Virus | x4 | -5/Factory | Preloaded

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
My Command Is Your Wish

 Challenges 
------------
None

 Game 
------
Seed              MassMissileCorpse
  Manual?         0
Play Time         00:28:26
  Cumulative      12.6 hours
  Start           2025.05.06 @ 18:00:34
  End             2025.05.06 @ 18:30:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           17
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          18
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 70d045ba-e34e-4a80-ad93-98813b5f3ee0