Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.20 @ 18:06:48 Player: naththebg Result: Destroyed by AG-71298 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (116) 580 Value Destroyed (3366) 3366 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (2623) 2623 TOTAL SCORE: 11389 Bonus ------- High Alert Combat Kills 23 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/850 Matter 80/300 Energy 100/100 System Corruption 16% Temperature Cool (6) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Launcher Guidance Computer > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (5) ---- Superbattery (1500) Layered Light Armor Plating Hacking Drone Bay Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Ion Engine Hybrid Fission Core > --- PROPULSION ------- Gravmag System Gravmag System Combat Airjet Gravmag Array > --- UTILITY ---------- Large Storage Unit Launcher Guidance Computer Launcher Guidance Computer Layered Light Armor Plating Force Field System Shield > --- WEAPON ----------- Heavy Rocket Launcher Rocket Array > --- INVENTORY -------- Heavy Ion Engine Gravmag System Gravmag System Gravmag System Energy Well Superbattery Compact Matter Pod Advanced Weight Redist. System Reaction Control System Force Field Improved Field Recycling Unit Hacking Drone Bay Plasma Cutter Heavy Flail [Rating: 67] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Hybrid Fission Core Propulsion Gravmag System Treads Light Treads Hover Unit Gravmag System Utility Launcher Guidance Computer Device Advanced Weight Redist. System Storage Large Storage Unit Processor Launcher Guidance Computer Hackware System Shield Protection Layered Light Armor Plating Weapon Heavy Rocket Launcher Energy Gun Spread Laser Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Flail Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 4 2 2 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 3 | . . . . . 1 1 1 . . . . Utility 4 | . . . . . 3 1 . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 72 | 6 7 1 . 4 14 13 6 1 1 3 16 Power 8 | 1 . . . 2 1 1 2 . . . 1 Engine 7 | 1 . . . 2 1 1 1 . . . 1 Core 1 | . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 18 | 2 2 . . 1 1 6 1 . 1 . 4 Treads 6 | 2 2 . . 1 1 . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 12 | . . . . . . 6 1 . 1 . 4 Flight . | . . . . . . . . . . . . Utility 22 | 1 4 . . . 6 4 . . . 2 5 Device 10 | . 1 . . . 3 1 . . . 2 3 Storage 4 | 1 1 . . . 1 1 . . . . . Processor 3 | . 1 . . . 2 . . . . . . Hackware 1 | . . . . . . 1 . . . . . Protection 4 | . 1 . . . . 1 . . . . 2 Artifact . | . . . . . . . . . . . . Weapon 24 | 2 1 1 . 1 6 2 3 1 . 1 6 Energy Gun 1 | . . . . . 1 . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 3 | 2 . . . . 1 . . . . . . Ballistic Cannon 2 | . . 1 . . 1 . . . . . . Launcher 11 | . 1 . . 1 2 2 1 1 . . 3 Special Weapon 2 | . . . . . . . . . . 1 1 Impact Weapon 5 | . . . . . 1 . 2 . . . 2 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 1 1 . . . 1 Parts Lost 21 | . . . . 3 . 1 . . 2 . 15 Power 4 | . . . . 1 . . . . . . 3 Propulsion 8 | . . . . 1 . . . . 1 . 6 Utility 5 | . . . . . . 1 . . . . 4 Weapon 4 | . . . . 1 . . . . 1 . 2 Highest Loss Streak 13 | . . . . 2 . 1 . . 2 . 13 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 96 | . 97 100 100 98 94 94 100 100 96 96 87 Engine 10 | . 14 14 14 13 9 7 12 6 6 6 6 Core 1 | . . . . . . . . 6 6 6 4 Treads 17 | . 28 28 28 27 27 9 . . . . . Hover 11 | . . . . . . 17 33 33 33 33 24 Device 3 | . . . . . 10 9 6 6 6 6 6 Storage 12 | . 14 14 14 14 14 11 13 13 13 13 5 Processor 13 | . 9 14 14 14 14 15 13 13 13 13 12 Hackware 2 | . . . . . . 1 6 6 6 6 5 Ballistic Gun 3 | . 20 3 . . 1 . . . . . . Ballistic Cannon 4 | . . 10 14 14 3 . . . . . . Launcher 9 | . 7 14 14 12 6 15 6 9 9 6 9 Peak Build Rating 67 | 6 9 9 10 12 29 50 59 60 60 60 67 Average Rating 29 | 4 7 8 9 11 23 41 57 59 58 58 61 On Entrance 29 | . 6 8 9 10 12 25 50 59 60 57 60 Naked Turns . | . . . . . . . . . . . . Heaviest Build 69 | 14 30 31 31 34 46 51 51 51 51 57 69 Greatest Support 60 | 40 40 40 40 40 60 60 54 54 57 57 59 Greatest Overweight (x) 2 | 1 . . . 1 . 2 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 14 Average Carried 13 | 2 9 15 14 14 14 14 14 15 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 15 15 15 14 15 15 15 15 14 14 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Matter Collected 2520 | 255 591 69 . 394 400 . 350 93 77 170 121 Remotely 9 | . . . . . 9 . . . . . . Salvage Created 2945 | . 716 52 . 278 652 43 408 159 265 . 372 Parts 154 | . 44 6 . 30 37 3 3 10 7 . 14 Haulers Intercepted 4 | . 2 . . . 1 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . Parts Field Recycled 8 | . . . . . . . . . . 4 4 Retrieved Matter 43 | . . . . . . . . . . 39 4 Parts Self-Destructed 11 | . . . . . . . . 5 3 3 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 118 | . 17 3 . 17 13 . . 8 16 . 44 Melee 3 | . . . . . 1 . . . . . 2 Guns 12 | . 11 . . . 1 . . . . . . Cannons 6 | . . 1 . 5 . . . . . . . AOE 97 | . 6 2 . 12 11 . . 8 16 . 42 Classes Destroyed 15 | . 6 . . 3 2 1 . 1 . . 2 Worker 11 | . 2 . . . 4 . 5 . . . . Builder 4 | . . . . 1 2 . 1 . . . . Tunneler 2 | . . . . 1 1 . . . . . . Hauler 4 | . 2 . . . 1 1 . . . . . Recycler 5 | . . . . 1 2 . 2 . . . . Mechanic 1 | . 1 . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . Watcher 8 | . 3 . . . 4 . 1 . . . . Swarmer 24 | . 3 3 . 10 . . . 4 4 . . Grunt 43 | . 14 . . 7 8 . . 3 11 . . Brawler 2 | . . . . . . . . 1 1 . . Duelist 1 | . . . . . 1 . . . . . . Sentry 4 | . . . . . 4 . . . . . . Z-Technician 5 | . . . . . . . . . . . 5 Z-Light 5 | . . . . . . . . . . . 5 Assembled 38 | . . . . . . . . . . . 38 Best Kill Streak 34 | . 5 3 . 4 10 1 5 8 16 . 34 Combat Bots Only 34 | . 4 3 . 4 5 . . 8 16 . 34 Max Kills in Single Turn 34 | . 2 3 . 3 5 1 1 3 2 . 34 Gunslinging . | . . . . . . . . . . . . Exploded 34 | . 2 2 . 2 2 . . 3 2 . 34 Melee 1 | . . . . . 1 . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Hostile Shots Fired 323 | . 68 7 . 57 25 . 18 16 29 . 103 Missed 129 | . 16 2 . 27 14 . 15 7 15 . 33 Damage Taken 3670 | . 603 39 . 369 162 199 14 174 250 . 1860 Core 1062 | . 104 . . 76 26 . 3 27 30 . 796 Absorbed by Shields 432 | . . . . . . 31 2 . . . 399 Core Remaining (%) 80 | 100 . . . 28 95 100 . . . . . Volleys Fired 170 | . 57 5 . 39 28 5 . 5 21 . 10 Largest 2 | . 2 2 . 2 2 2 . 2 2 . 2 Hottest 84 | . 50 69 . 72 78 78 . 78 78 . 84 Shots Fired 250 | . 106 6 . 46 36 7 . 8 24 . 17 Gun 92 | . 90 . . . 2 . . . . . . Cannon 49 | . . 5 . 33 11 . . . . . . Launcher 109 | . 16 1 . 13 23 7 . 8 24 . 17 Special . | . . . . . . . . . . . . Kinetic 139 | . 90 5 . 33 11 . . . . . . Thermal 2 | . . . . . 2 . . . . . . Explosive 109 | . 16 1 . 13 23 7 . 8 24 . 17 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 27 | . 8 6 . 7 26 27 . 6 26 . 7 Robot Miss Streak 3 | . 3 . . 2 2 . . 1 . . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 175 | . 67 5 . 22 29 1 11 6 20 . 14 Core Hits 273 | . 42 4 . 29 34 2 1 11 36 . 114 Critical Kills 1 | . . . . . 1 . . . . . . Critical Parts Destroyed 6 | . 2 . . . . . 3 . . . 1 Critical Strikes 9 | . 2 1 . 1 1 . 3 . . . 1 Destroy 2 | . 2 . . . . . . . . . . Blast 2 | . . 1 . 1 . . . . . . . Smash 5 | . . . . . 1 . 3 . . . 1 Melee Attacks 30 | . . . . . 5 . 15 . . . 10 Impact 30 | . . . . . 5 . 15 . . . 10 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 14 | . . . . . 1 . 8 . . . 5 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14399 | . 1524 211 . 1223 2236 250 1036 815 2651 . 4453 Guns 790 | . 777 . . . 13 . . . . . . Cannons 697 | . . 126 . 424 147 . . . . . . Explosions 10865 | . 747 78 . 796 1885 250 . 815 2651 . 3643 Melee 2029 | . . . . . 191 . 1036 . . . 802 Ramming 18 | . . 7 . 3 . . . . . . 8 Kinetic 1474 | . 777 126 . 424 147 . . . . . . Thermal 13 | . . . . . 13 . . . . . . Explosive 10865 | . 747 78 . 796 1885 250 . 815 2651 . 3643 Electromagnetic . | . . . . . . . . . . . . Impact 2029 | . . . . . 191 . 1036 . . . 802 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . . . . 16 Average Corruption 10 | . . . . . . . . . . . 10 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . 2 Message Errors 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1287 | . . 18 . . 152 48 680 26 107 . 256 Projectiles 18 | . . 18 . . . . . . . . . Explosions 316 | . . . . . 102 48 . 26 107 . 33 Melee 953 | . . . . . 50 . 680 . . . 223 Knockbacks 20 | . . 2 . 9 2 . 3 . . . 4 Impact 7 | . . . . . . . 3 . . . 4 Kinetic 12 | . . 2 . 9 1 . . . . . . Secondary 1 | . . . . . 1 . . . . . . Self-Inflicted Damage 176 | . . . . 40 . 45 . 13 28 . 50 Shots 6 | . . . . 1 . 1 . 1 1 . 2 Rammed 8 | . . 3 . 3 . . . . . . 2 Targets Rammed 8 | . . 3 . 3 . . . . . . 2 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 107 | . 20 9 . 36 . 6 . 59 24 . 107 Average Temperature 19 | . 2 6 . 12 . 4 . 28 9 . 49 Received Heat Transfer 891 | . 309 . . 144 63 . . 45 69 . 261 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 6 | . . . . . 1 . 3 . . . 2 Combat Hostiles . | . . . . . . . . . . . . Parts Fried 9 | . . . . . . . 8 . . . 1 Impact Corruptions 26 | . . . . . 2 . 16 . . . 8 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 15 | . . . . . 15 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Peak Influence 549 | . 300 234 . 355 549 447 290 . . . . Initial 218 | . . 117 . . 71 181 218 . . . . Average 218 | . 162 176 . 210 275 359 241 . . . . Maximum Alert Level 2 | . 1 1 . 1 2 2 1 . . . . Low Security (%) 52 | 100 68 47 . 62 48 19 9 . . . . Level 1 38 | . 31 52 . 37 13 58 90 . . . . Level 2 9 | . . . . . 38 21 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 5 | . 4 . . . . 1 . . . . . Investigation 3 | . 3 . . . . . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 2 | . 1 . . . . 1 . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Distress Signals 1 | . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 141 | . 22 3 . 16 17 1 2 11 24 . 45 Peak Tracking Total 37 | . 6 3 . 5 5 1 1 4 13 . 37 Tactical Retreats 6 | . 2 . . . . . 1 1 2 . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Traps Triggered 5 | . 3 . . . . 1 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . . . 1 . . . . . . . Triggered . | . . . . . . . . . . . . Most Traps Carried 1 | . . . . 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Machines Disabled 28 | . 3 1 . 4 1 13 . . . 3 3 Max in Single Turn 12 | . 2 1 . 2 1 12 . . . 1 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 4 | . . . . . . . . . . 3 1 Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Machines Accessed 18 | . 5 . 1 1 4 3 4 . . . . Terminals 11 | . 4 . . . 3 1 3 . . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . 1 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 50 | . 22 . 1 1 13 7 6 . . . . Successful 22 | . 9 . 1 1 7 3 1 . . . . Failed 28 | . 13 . . . 6 4 5 . . . . Catastrophic 7 | . 2 . . . 1 1 3 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 25 | . 8 . 1 . 5 5 4 . . 2 . Terminals 37 | . 19 . . . 11 2 5 . . . . Fabricators 4 | . . . . . . 4 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . 3 . . . . 1 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . Terminal Hacks 12 | . 4 . 1 1 6 . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . Open Door 1 | . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . Alert Level 2 | . 1 . . . 1 . . . . . . Locate Traps 2 | . . . . . 2 . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . Hauler Manifests 2 | . 2 . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . Network Status 1 | . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 5 | . 3 . . . . 1 1 . . . . Process 1 | . 1 . . . . . . . . . . Report Inventory 2 | . 1 . . . . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 4 | . 2 . . . 1 1 . . . . . Terminals 3 | . 2 . . . 1 . . . . . . Botnet 2 | . 1 . . . 1 . . . . . . Operators 1 | . 1 . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . Report 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 5 . . . 5 2 4 . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 3 | . 3 . . . . . . . . . . Retrieved Matter 3 | . 3 . . . . . . . . . . Retrieved Components 2 | . . . . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Total Allies 1 | . . 1 . . . . . . . . . Largest Group 1 | . . 1 1 . . . . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 1 | . . 1 . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 . . . 1 1 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Turns Passed 6753 | 76 1142 255 746 1086 810 302 440 99 145 1068 584 Spaces Moved 5641 | 53 571 147 466 568 420 281 723 190 210 1515 497 Core 44 | 21 . . . . . . . . . . 23 Treads 2271 | 32 571 147 466 568 420 67 . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 3326 | . . . . . . 214 723 190 210 1515 474 Flight . | . . . . . . . . . . . . Fastest Speed 44 | 50 160 160 160 160 160 48 44 44 44 48 50 Average Speed 101 | 118 160 160 160 160 160 81 44 44 45 64 93 Slowest Speed 240 | 160 160 160 160 240 160 192 44 44 48 110 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 51 | 4 94 38 80 97 40 9 17 41 42 86 70 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . . . . . . 2 . Known Exits Taken 2 | . . . . . 1 . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 . 1 . Scrap Searched 8 | . . 1 . 2 . . . 2 1 2 . Spaces Dug 24 | . . . . 21 1 . 2 . . . . Terrain Destroyed 790 | . 51 18 . 98 215 72 2 71 128 . 135 Melee 3 | . . . . . 1 . 2 . . . . Projectile 2 | . . . . 2 . . . . . . . AOE 785 | . 51 18 . 96 214 72 . 71 128 . 135 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Total 6309 | 66 693 159 467 698 512 345 823 196 234 1557 559 Wait 244 | . 44 2 . 72 24 31 52 1 3 10 5 Move 5630 | 52 570 146 465 567 419 280 722 189 209 1514 497 Hop . | . . . . . . . . . . . . Pick Up 63 | 8 12 1 1 6 13 7 8 . . 2 5 Fast Attach 8 | 1 1 . . 1 2 3 . . . . . Attach 19 | 5 . . . 2 2 1 2 . 1 1 5 Detach . | . . . . . . . . . . . . Swap 45 | . 6 1 . 1 10 9 4 1 . 2 11 Drop 43 | . 3 1 1 6 9 9 7 . . 1 6 Fire 170 | . 57 5 . 39 28 5 . 5 21 . 10 Melee 30 | . . . . . 5 . 15 . . . 10 Ram 2 | . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . Crush 6 | . . 3 . 3 . . . . . . . Escape Stasis 13 | . . . . . . . 13 . . . . Rewire . | . . . . . . . . . . . . Trap 1 | . . . . 1 . . . . . . . Miscellaneous 35 | . . . . . . . . . . 27 8 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 15) 542 | -10/Materials | Discovered new exit (range 14) 884 | -10/Materials | Discovered new exit (range 16) 1081 | -10/Materials | Discovered new exit (range 9) 1219 | -10/Materials | Entered Mines 1222 | -10/Mines | Received a Mining Laser from a helpful Derelict 1276 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1403 | -10/Mines | Learned 4 Materials zone layouts 1467 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1467 | -10/Mines | Discovered new exit (range 5) 1474 | -10/Mines | Entered Exiles 1474 | -10/Exiles | Accompanied by 1 ally 1513 | -10/Exiles | Met 8R-AWN 1540 | -10/Exiles | Met EX-HEX 1618 | -10/Exiles | Met EX-BIN 1636 | -10/Exiles | Aligned with FarCom system 1638 | -10/Exiles | Given EX-Vault access code 1676 | -10/Exiles | Opened EX-Vault 1683 | -10/Exiles | Found Superbattery 1719 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1762 | -10/Exiles | Met EX-DEC 1821 | -10/Exiles | Visited The Gauntlet 2198 | -10/Exiles | Discovered new exit (range 15) 2220 | -10/Exiles | Left Exiles lab with Superbattery 2220 | -10/Exiles | Entered Mines 2275 | -9/Mines | Discovered new exit (range 7) 2318 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2335 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2602 | -9/Mines | Found a hidden stash of uninstalled traps 2847 | -9/Mines | Discovered new exit (range 10) 2851 | -9/Mines | Core integrity fell below 50% 2891 | -9/Mines | Learned 4 Materials zone layouts 2917 | -9/Mines | Found DCF Scrap (11 items) 3306 | -9/Mines | Entered Materials 3306 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3307 | -8/Materials | Identified exit to Factory 4116 | -8/Materials | Entered Factory 4116 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4399 | -7/Factory | Discovered new exit (range 15) 4418 | -7/Factory | Entered another Factory area 4418 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4669 | -6/Factory | Discovered new exit (range 15) 4708 | -6/Factory | Found Prototype Launcher 4708 | -6/Factory | Identified Rocket Array 4858 | -6/Factory | Entered Lower Caves 4912 | -6/Lower Caves | Learned Factory stockpile data 4940 | -6/Lower Caves | Destroyed 8 combat bots 4955 | -6/Lower Caves | Discovered new exit (range 5) 4957 | -6/Lower Caves | Entered another Lower Caves area 4962 | -6/Lower Caves | Discovered new exit (range 10) 4980 | -6/Lower Caves | Identified exit to Zion 5083 | -6/Lower Caves | Destroyed 16 combat bots 5102 | -6/Lower Caves | Entered Zion 5131 | -6/Zion | Received a visual enhancement algorithm 5142 | -6/Zion | Discovered new exit (range 11) 5178 | -6/Zion | Learned location of Quarantine (-2) 5226 | -6/Zion | Learned Factory emergency access door positions 5320 | -6/Zion | Rebuked by Imprinter 5413 | -6/Zion | Given the Hacking Drone Bay 5414 | -6/Zion | Found Prototype Device 5721 | -6/Zion | Discovered new exit (range 5) 5724 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 6170 | -6/Zion | Entered Deep Caves 6276 | -6/Deep Caves | Attacked by Z-Imprinter 6289 | -6/Deep Caves | Destroyed Z-Imprinter 6497 | -6/Deep Caves | Z-Facility disabled 6577 | -6/Deep Caves | Found Prototype Protection 6578 | -6/Deep Caves | Identified Zio. Weapon Casing 6605 | -6/Deep Caves | Discovered new exit (range 7) 6631 | -6/Deep Caves | Spotted AG-56570 6643 | -6/Deep Caves | Spotted AG-71298 6697 | -6/Deep Caves | Triggered Deep Caves wall 6697 | -6/Deep Caves | Spotted AS-34235 6697 | -6/Deep Caves | Spotted AS-76886 6702 | -6/Deep Caves | Exposed GOLEM chamber 6718 | -6/Deep Caves | Destroyed 34 combat bots 6729 | -6/Deep Caves | Core integrity fell below 50% 6741 | -6/Deep Caves | System corruption reached 10% 6747 | -6/Deep Caves | Core integrity fell below 20% 6754 | -6/Deep Caves | Destroyed by AG-71298 with Assembled Focal Cannon Last Messages --------------- 06728_ Hvy. Ion Engine destroyed. 06728_ Cmb. Airjet destroyed. 06728_ Gravmag System destroyed. 06737_ Knocked back. 06737_ Slammed into as-01730. 06740_ Launcher Guidance Computer destroyed. 06740_ System Shield destroyed. 06740_ System corrupted by crushing effect (+5). 06740_ System corrupted by crushing effect (+4). 06741_ I|JMKL1XMTK6GXD 52TQBQ 06743_ Knocked back. 06743_ as-01730 destroyed. 06746_ Acquired 17 matter. 06746_ Destroyed Asb. Hover System. 06746_ as-20401 system corrupted by crushing effect. 06746_ as-20401 knocked back. 06749_ as-20401 destroyed. 06752_ Acquired 12 matter. 06752_ AG-71298 knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????""#################????????????????? | | ????????" G @ #????????????????? | | ?????????" #;#######????????????????? | | ????????""" #????????????????????? | | ????????" ######????????????????????? | | ????????" # # #?????????????????????? | | ????????"" # # #?????????????????????? | | ????????" # ####??????????????????? | | ????????"" # ## #??????????????????? | | ????????" ## #??????????????????? | | ????????""" "# #??????????????????? | | ????????" ## #??????????????????? | | ????????" # #####??????????????? | | ????????" #??????????????? | | ???????## ###??????????????? | | ???????" ]!! "#????????????????? | | ???????""" !!! ####????????????????? | | ?????????" =!! #?????????????????? | | ?????????" "####????????????????? | | ????????"" "## #????????????????? | | ??????### / ### ####?????????????? | | ??""""" / # #?????????????? | | ??" ##?????????????? | | ??" / ###???????????? | | ??" #???????????? | | ??" / ###???????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 1080 Matter Stores 450 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Weapon Shielding 100 Evasion (%) 63 Targeting Accuracy 5 Launcher Accuracy 40 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Killing Spree That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed PhysicsTrackerRail Manual? 0 Play Time 01:24:12 Cumulative 109.5 hours Start 2024.11.20 @ 16:34:21 End 2024.11.20 @ 18:06:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 60 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea37dccd-8a58-4766-9867-644bb9be2bbd