Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.17 @ 22:51:14 Player: morimori Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (193) 965 Value Destroyed (5579) 5579 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (341) 341 TOTAL SCORE: 10085 Bonus ------- High Alert Combat Kills 379 Friendly Fire -38 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Reinforced Deuterium Engine Reinforced Deuterium Engine Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Terrain Scanner System Shield System Shield System Restoration Module Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- High-powered Shock Rifle Gatling Laser Gauss Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Reinforced Deuterium Engine Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Terrain Scanner System Shield System Shield System Restoration Module Heavy Laser Heavy Machine Gun [Rating: 58] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 2 | . . . . 2 . Utility 4 | . . 2 . . 2 Weapon 1 | . . . 1 . . Parts Attached 114 | 6 7 35 32 19 15 Power 17 | 1 . 5 11 . . Engine 13 | 1 . 5 7 . . Core 4 | . . . 4 . . Reactor . | . . . . . . Propulsion 26 | 2 3 8 4 5 4 Treads 13 | . . . 4 5 4 Leg . | . . . . . . Wheel 13 | 2 3 8 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 30 | 1 2 7 8 6 6 Device 17 | . . 4 6 4 3 Storage 4 | 1 1 1 1 . . Processor 3 | . 1 . 1 . 1 Hackware 4 | . . . . 2 2 Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 41 | 2 2 15 9 8 5 Energy Gun 15 | 1 2 6 2 . 4 Energy Cannon 5 | . . 2 2 1 . Ballistic Gun 13 | 1 . 4 4 3 1 Ballistic Cannon 3 | . . . . 3 . Launcher 4 | . . 3 . 1 . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 46 | . 3 8 12 1 22 Power 6 | . . 1 3 . 2 Propulsion 14 | . 1 2 3 . 8 Utility 9 | . . 2 2 . 5 Weapon 17 | . 2 3 4 1 7 Highest Loss Streak 16 | . 2 2 4 1 16 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 97 | . 92 97 99 99 96 Engine 13 | . 14 10 13 15 12 Core 1 | . . . 3 . . Treads 13 | . . . 15 29 25 Wheel 9 | . 27 21 2 . . Device 10 | . . 15 11 12 6 Storage 9 | . 14 11 9 7 6 Processor 10 | . 7 11 14 7 . Hackware 2 | . . . . 1 22 Protection 1 | . . 5 1 . . Energy Gun 7 | . 16 10 7 . 3 Energy Cannon 3 | . . 1 5 5 3 Ballistic Gun 10 | . 11 9 13 9 . Ballistic Cannon 2 | . . . . 6 10 Naked Turns . | . . . . . . Heaviest Build 72 | 14 50 58 69 70 72 Greatest Support 98 | 26 26 26 40 80 98 Greatest Overweight (x) 16 | . 16 5 6 . 1 Average Overweight (x) 1 | . . 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 15 15 Average Capacity 17 | 7 18 20 16 15 15 Most Carried 20 | 7 20 20 20 15 15 Average Carried 15 | 3 14 19 16 14 13 Final Capacity 20 | 8 20 20 15 15 15 Final Carried 20 | 6 20 20 15 15 9 Class Distribution -------------------- 24% | Scavenger-Gunner 21% | Gunner 21% | Scavenger-Mutant 19% | Mutant 8% | Hacker-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Matter Collected 3615 | 281 237 629 972 693 803 Remotely . | . . . . . . Salvage Created 7057 | 157 1005 1192 2665 1167 871 Parts 424 | 15 71 85 133 68 52 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 11 | . . 1 3 2 5 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Combat Hostiles Destroyed 125 | . 19 26 42 19 19 Guns 84 | . 19 15 33 12 5 Cannons 28 | . . 2 7 5 14 AOE 8 | . . 7 . 1 . Classes Destroyed 15 | 2 6 2 3 1 1 Worker 12 | . 2 1 2 2 5 Builder 9 | . 1 4 1 . 3 Tunneler 6 | 3 . . 1 2 . Hauler 1 | . . 1 . . . Recycler 17 | 1 2 3 6 5 . Operator 7 | . 2 1 3 1 . Watcher 16 | . 3 4 4 4 1 Swarmer 30 | . 3 11 7 6 3 Grunt 52 | . 16 5 21 1 9 Brawler 3 | . . . 2 . 1 Duelist 1 | . . . . . 1 Protector 1 | . . . 1 . . Sentry 25 | . . 10 9 5 1 Hunter 7 | . . . 2 2 3 Programmer 6 | . . . . 5 1 Best Kill Streak 7 | 4 7 6 6 6 7 Combat Bots Only 5 | . 3 4 5 5 3 Max Kills in Single Turn 3 | 1 2 3 1 3 2 Gunslinging 1 | . 1 . . . . Exploded 3 | . . 3 . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Damage Taken 8917 | . 561 1410 2454 914 3578 Core 1711 | . 185 340 201 129 856 Absorbed by Shields 417 | . . . . 16 401 Regen/Repaired (Parts) 120 | . . 120 . . . Core Remaining (%) 57 | 100 26 15 63 81 . Volleys Fired 424 | 7 67 94 128 58 70 Largest 3 | 2 2 2 3 3 3 Hottest 188 | 60 105 130 152 172 188 Shots Fired 1059 | 14 134 180 369 168 194 Gun 742 | 14 134 151 314 63 66 Cannon 309 | . . 24 54 103 128 Launcher 7 | . . 5 . 2 . Special 1 | . . . 1 . . Kinetic 534 | 7 59 71 174 120 103 Thermal 448 | . 58 78 195 46 71 Explosive 5 | . . 5 . . . Electromagnetic 72 | 7 17 26 . 2 20 Robot Hit Streak 21 | 5 18 19 21 17 10 Robot Miss Streak 11 | 1 4 3 7 6 11 Penetration Max 1 | . . . 1 1 1 Secondary Targets 4 | . 1 1 1 . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 699 | 9 86 130 239 111 124 Core Hits 371 | 5 41 56 100 82 87 Critical Kills 3 | . . . 2 1 . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 26 | . . 6 11 3 6 Burn 13 | . . 5 8 . . Meltdown 1 | . . . . 1 . Destroy 3 | . . . 3 . . Blast 8 | . . . . 2 6 Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 13809 | 108 1212 2758 4272 2571 2888 Guns 8449 | 108 1212 1651 3521 966 991 Cannons 4491 | . . 344 741 1572 1834 Explosions 859 | . . 763 . 33 63 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 6453 | 67 405 763 1799 1885 1534 Thermal 5840 | . 643 1000 2473 653 1071 Explosive 627 | . . 627 . . . Electromagnetic 889 | 41 164 368 . 33 283 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 24 | . . . 6 1 24 Average Corruption 4 | . . . 5 1 21 Corruption Purged 1 | . . . . 1 . Corruption Blocked . | . . . . . . Effects 109 | . . . 97 9 3 Message Errors 26 | . . . 24 2 . Matter Fused 21 | . . . 20 . 1 Heat Flow Errors 16 | . . . 14 2 . Energy Discharges 14 | . . . 11 3 . Parts Rejected 2 | . . . 2 . . Parts Fused 1 | . . . 1 . . Data Loss (minor) 11 | . . . 9 . 2 Data Loss (major) 4 | . . . 4 . . Misfires 7 | . . . 7 . . Alerts 2 | . . . 1 1 . Weapon Failures 5 | . . . 4 1 . Overload Shots . | . . . . . . Overflow Damage 119 | . . 17 13 43 46 Projectiles 95 | . . 2 13 43 37 Explosions 24 | . . 15 . . 9 Melee . | . . . . . . Knockbacks 53 | . . . . 21 32 Impact . | . . . . . . Kinetic 48 | . . . . 19 29 Secondary 5 | . . . . 2 3 Self-Inflicted Damage 55 | . . 26 . 4 25 Shots 3 | . . 1 . 1 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 387 | . 255 157 368 387 379 Average Temperature 86 | . 61 26 91 67 143 Received Heat Transfer 2363 | . 270 363 963 138 629 Effects 28 | . . . 17 2 9 Shutdowns 5 | . . . 1 2 2 Energy Bleed 8 | . . . 5 . 3 Interference 13 | . . . 10 . 3 Matter Decay 1 | . . . . . 1 Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 6 | . . 4 . . 2 Impact Corruptions . | . . . . . . Robots Melted 4 | . . 1 2 1 . Combat Hostiles 4 | . . 1 2 1 . Parts Melted 20 | . 2 3 12 2 1 Heat Transferred 12728 | . 1580 2509 5607 1138 1894 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Peak Influence 604 | 20 237 502 604 498 452 Initial 267 | . 13 18 118 267 243 Average 332 | 10 125 276 423 405 316 Maximum Alert Level 2 | . 1 2 2 2 2 Low Security (%) 21 | 100 84 31 4 . . Level 1 39 | . 15 35 42 31 90 Level 2 39 | . . 32 52 68 9 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 27 | . 6 2 7 5 7 Investigation 7 | . 2 2 2 1 . Extermination 6 | . . . . 4 2 Reinforcement 10 | . 4 . 3 . 3 Assault 3 | . . . 2 . 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 1 . 2 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Distress Signals 7 | . . 1 5 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 186 | . 30 36 67 24 29 Peak Tracking Total 7 | . 6 6 5 4 7 Tactical Retreats 8 | . 1 . 4 1 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Traps Triggered 5 | . 2 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Machines Disabled 5 | . . 2 2 . 1 Max in Single Turn 1 | . . 1 1 . 1 Garrison Access 2 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Machines Accessed 39 | . 3 14 12 8 2 Terminals 23 | . 3 9 7 3 1 Fabricators 2 | . . . . 2 . Repair Stations 3 | . . 1 . 1 1 Recycling Units 4 | . . 2 2 . . Scanalyzers 6 | . . 2 2 2 . Garrison Access 1 | . . . 1 . . Total Hacks 117 | . 9 43 43 19 3 Successful 57 | . 6 21 20 9 1 Failed 60 | . 3 22 23 10 2 Catastrophic 12 | . . 4 7 1 . Database Lockouts . | . . . . . . Manual 33 | . 6 14 12 1 . Terminals 66 | . 9 28 20 8 1 Fabricators 5 | . . . . 5 . Repair Stations 10 | . . 5 . 3 2 Recycling Units 9 | . . 3 6 . . Scanalyzers 26 | . . 7 16 3 . Garrison Access 1 | . . . 1 . . Terminal Hacks 29 | . 6 9 9 4 1 Part Schematic 8 | . 3 3 2 . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 5 | . . 3 2 . . Open DSF 2 | . . . . 1 1 Level Access Points 1 | . . . . 1 . Branch Access Points 1 | . . . . 1 . Emergency Access Points 1 | . . . . 1 . Terminal Index 1 | . . . 1 . . Scanalyzer Index 1 | . . . 1 . . Alert Level 3 | . 1 1 1 . . Unreport Threat 4 | . 1 2 1 . . Locate Traps 1 | . . . 1 . . Fabricator Hacks 3 | . . . . 3 . Load Schematic 1 | . . . . 1 . Build 2 | . . . . 2 . Repair Station Hacks 5 | . . 4 . 1 . Scan Component 3 | . . 2 . 1 . Repair 2 | . . 2 . . . Recycling Unit Hacks 2 | . . 1 1 . . Retrieve Components 2 | . . 1 1 . . Scanalyzer 17 | . . 7 9 1 . Insert Component 9 | . . 3 5 1 . Analyze 8 | . . 4 4 . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 3 | . . 1 1 1 . Used . | . . . . . . Hacking Detections 36 | . 3 14 11 7 1 Full Trace Events 5 | . 1 1 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 1 | . . . . 1 . Authchips . | . . . . . . Time 67 | . . . . 67 . Total Robot Build Rating 4 | . . . . 4 . Part Schematics Acquired 15 | . 3 6 6 . . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 73 | . . . . 73 . Total Part Build Rating 6 | . . . . 6 . Parts Repaired 2 | . . 2 . . . Time 64 | . . 64 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 14 | . . 5 9 . . Parts Scanalyzed 9 | . . 3 5 1 . Part Schematics Acquired 7 | . . 3 4 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 1 Highest-Rated Group 40 | . . . . 40 40 Highest-Rated Ally 40 | . . . . 40 40 Total Orders 1 | . . . . 1 . AID 1 | . . . . 1 . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Turns Passed 10545 | 114 1450 2328 3696 1975 982 Spaces Moved 5428 | 66 1053 1572 1329 998 410 Core 2 | 1 1 . . . . Treads 2516 | . . . 1108 998 410 Legs . | . . . . . . Wheels 2910 | 65 1052 1572 221 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 105 120 162 165 Average Speed 154 | 90 104 119 228 163 166 Slowest Speed 850 | 100 850 155 330 165 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 5 97 99 77 26 7 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 67 | . . 44 . 1 22 Melee . | . . . . . . Projectile 21 | . . . . 1 20 AOE 46 | . . 44 . . 2 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Total 6714 | 104 1266 1851 1723 1213 557 Wait 549 | 16 119 104 148 112 50 Move 5423 | 65 1052 1571 1328 997 410 Hop . | . . . . . . Pick Up 105 | 8 16 18 41 14 8 Fast Attach 41 | 6 4 15 11 5 . Attach 46 | . 3 11 13 7 12 Detach 16 | . 3 7 4 . 2 Swap 27 | . . 9 8 7 3 Drop 83 | 2 2 22 42 13 2 Fire 424 | 7 67 94 128 58 70 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x4 / Sto / *Low x2) -6/Factory History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 16) 115 | -11/Junkyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 16) 607 | -10/Materials | Discovered new exit (range 4) 785 | -10/Materials | Discovered new exit (range 15) 926 | -10/Materials | Identified exit to Mines 1160 | -10/Materials | Core integrity fell below 50% 1482 | -10/Materials | Identified exit to Materials 1565 | -10/Materials | Entered another Materials area 1565 | -9/Materials | Evolved 2 slots: Utility x2 1754 | -9/Materials | Discovered new exit (range 3) 1755 | -9/Materials | Identified exit to Materials 1926 | -9/Materials | Build established: Scavenger-Mutant 2130 | -9/Materials | Discovered exit to Materials (range 16) 2522 | -9/Materials | Repaired Lgt. EM Pulse Cannon 2555 | -9/Materials | Repaired Autogun? 2612 | -9/Materials | Discovered exit to Materials (range 6) 2627 | -9/Materials | Core integrity fell below 50% 2864 | -9/Materials | Discovered new exit (range 15) 2952 | -9/Materials | Core integrity fell below 20% 3755 | -9/Materials | Build established: Mutant 3893 | -9/Materials | Entered another Materials area 3893 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 4194 | -8/Materials | Build established: Scavenger-Tank 4541 | -8/Materials | Lost 4 parts (1p2u1w) 4718 | -8/Materials | Discovered new exit (range 8) 4730 | -8/Materials | Identified exit to Factory 4816 | -8/Materials | Build established: Scavenger-Gunner 5489 | -8/Materials | Build established: Gunner 6021 | -8/Materials | Discovered exit to Factory (range 4) 6293 | -8/Materials | First assault squad dispatched 6943 | -8/Materials | Discovered exit to Factory (range 13) 7589 | -8/Materials | Entered Factory 7589 | -7/Factory | Evolved 2 slots: Propulsion x2 7777 | -7/Factory | Fabricated Arm. Treads? 7892 | -7/Factory | Build established: Scavenger-Gunner 7997 | -7/Factory | Identified exit to Factory 7997 | -7/Factory | Identified exit to Storage 7997 | -7/Factory | Identified exit to Lower Caves 9463 | -7/Factory | Fabricated I-36 Angel? 9564 | -7/Factory | Entered another Factory area 9564 | -6/Factory | Accompanied by 1 ally 9564 | -6/Factory | Evolved 2 slots: Utility x2 10005 | -6/Factory | Build established: Hacker-Gunner 10243 | -6/Factory | Lost 3 parts (2n1w) 10411 | -6/Factory | Garrison activated, responded to threat 10478 | -6/Factory | Cargo convoy interrupted 10481 | -6/Factory | System corruption reached 10% 10530 | -6/Factory | Core integrity fell below 50% 10540 | -6/Factory | Core integrity fell below 20% 10546 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 10530_ Penetrated by Slug. 10530_ Rnf. Deuterium Engine destroyed. 10530_ Arm. Treads destroyed. 10530_ Adv. Heat Sink destroyed. 10532_ K-01 Serf collects debris. 10533_ Penetrated by Slug. 10533_ Hvy. Laser destroyed. 10536_ Penetrated by Slug. 10536_ K-01 Serf collects debris. 10537_ Penetrated by Slug. 10539_ ALERT: Rogue bot located, Programmers report to Factory Zone 2D. 10539_ K-01 Serf collects debris. 10539_ Penetrated by Slug. 10540_ System corrupted: Component data lost. 10540_ Penetrated by Slug. 10540_ R-10 Processor destroyed. 10542_ K-01 Serf collects debris. 10543_ Penetrated by Slug. 10543_ K-01 Serf destroyed. 10546_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????# # #] !! # | | ??????????????????????# !# # ] # | | ??????????????????????# [+ + # | | ??????????????????????# [#= # """ # | | ??????????????????????############# # """ # | | ??????????????????????????????????# # """ # | | ??????????????????????????????????# # ? | | ??????????????????????????????????# ########?? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????# #????????? | | ?????????????????????????????????## %= #????????? | | ????????????????????????????####### #????????? | | ????????????????????????????# # ##???????? | | ????????????????????????????# ^ % ^#???????? | | ????????????????????????????# ^ + ??????? | | ????????????????????????????# # ?????? | | ????????????????????######### ######## ????? | | ????????????????????# ## % ##?# #???? ???? | | ????????????????????# ""G"" ## *%#???##????? ??? | | ?????????????"??????# "%" ## #??????????? ??? | | ?????????????""?????#] " ## #???????????????? | | ?????????????"" ???# %=* ## #???????????????? | | ?????????????"" ??# /*== ## #???????????????? | | ????????????""" #####g##### #???????????????? | | ?????????? """ ==%%@[ h #???????????????? | | ????????? =**=% hw #???????????????? | | ????????? !=!% u #???????????????? | | ????????? =%*########???????????????? | | ??????????T############% #??????????????????????? | | ????????????????????### % #??????????????????????? | | ??????????????????????#%%%#??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# % ??????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- ECM Suite | -10/Materials | Hacked Sensor Array | -10/Materials | Hacked Signal Interpreter | -10/Materials | Hacked Imp. Targeting Computer | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Imp. Terrain Scanner | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked System Restoration Module | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -7/Factory I-36 Angel | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldFactoryTendrils Manual? 0 Play Time 01:44:48 Cumulative 72.5 hours Start 2023.08.17 @ 20:29:02 End 2023.08.17 @ 22:51:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 37 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f9328bf-bb1e-47ce-954f-e42538235875