Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.29 @ 15:04:16

Player: Epsilon 11

Result: Destroyed by Striker with Compact Linear Accelerator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (295)     1475
Value Destroyed (15573)    15573
Prototype IDs (85)         1700
Alien Tech Used (2)        400
Bonus (18440)              18440
              TOTAL SCORE: 46688

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    5637
Follower Combat Kills      6536
Network Hubs Disabled      200
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Used Core Reset Matrix     3000
Met Sigix                  2000
Friendly Fire              -1433

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
  Improved Gyrokinetic Inverter
>          --- UTILITY (13) -----
  Advanced Salvage Targeting Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Gyrokinetic Inverter
  Improved Gyrokinetic Inverter
           System Shield
           Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
    Reinforced Antimatter Reactor
    Reinforced Quantum Reactor
>              --- PROPULSION -------
      Improved Thunder Leg
               Centrium Leg
               Centrium Leg
       Zionite Supercomposite Leg
>              --- UTILITY ----------
               Coolant Network
         Large Storage Unit
  Experimental Optical Array
      Advanced Target Analyzer
  Experimental Weapon Cycler
       Zionite Weapon Casing
      Improved Heavy Armor Plating
       Zionite Shade Armor
      Advanced Thermal Shield
      Advanced Hacking Suite
  Experimental System Guard
>              --- WEAPON -----------
               Gamma Rifle
         Heavy Dispersion Rifle
      Enhanced Quantum Rifle
      Enhanced Hardcell Cannon
>              --- INVENTORY --------
       Zionite Heavy DM Reactor
               Biometal Heavy Treads
               Centrium Leg
       Zionite Supercomposite Leg
      Advanced Cloaking Device
       Zionite Weapon Casing
      Improved Force Field
      Advanced Component Analysis Suite
               Tiamat Missile Launcher
      Advanced Remote Datajack
               Sigix Containment Pod
[Rating: 194]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Myomer Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Xenon Bombardment Thruster
Utility                    Weapon Cycler
  Device                   Weapon Cycler
  Storage                  Medium Storage Unit
  Processor                Advanced Target Analyzer
  Hackware                 Makeshift System Shield
  Protection               Medium Reactive Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            EMDS
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Enhanced Hardcell Cannon
  Launcher                 Subdweller Shrapnel Launcher
  Special Weapon           Improved Remote Datajack
  Piercing Weapon          Plasma Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Res Qua Res Acc 
Slots Evolved              18   | .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   .   2   2   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  11   | .   .   .   2   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   2   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Parts Attached             328  | 6   1   9   24  10  7   3   4   3   13  16  5   .   9   7   .   1   3   2   9   57  8   79  52  
  Power                    45   | 1   .   1   4   2   3   .   .   2   2   1   1   .   2   .   .   .   2   .   .   8   1   9   6   
    Engine                 12   | 1   .   1   3   .   2   .   .   2   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
    Reactor                26   | .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   1   .   .   8   1   8   5   
  Propulsion               73   | 2   .   3   7   2   .   1   .   .   3   7   2   .   .   .   .   .   1   .   .   11  1   14  19  
    Treads                 21   | .   .   2   6   2   .   1   .   .   2   2   2   .   .   .   .   .   .   .   .   .   .   2   2   
    Leg                    28   | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   8   1   11  6   
    Wheel                  4    | 2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Hover                  10   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   5   
    Flight                 10   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   6   
  Utility                  134  | 1   1   .   9   4   2   2   1   1   5   6   1   .   5   4   .   1   .   1   2   27  4   36  21  
    Device                 70   | .   1   .   1   2   1   1   .   1   3   5   .   .   3   2   .   1   .   1   1   20  1   16  10  
    Storage                10   | 1   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   3   
    Processor              13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   6   3   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   
    Protection             38   | .   .   .   5   2   1   1   1   .   2   1   1   .   1   1   .   .   .   .   1   4   2   11  4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   76   | 2   .   5   4   2   2   .   3   .   3   2   1   .   2   3   .   .   .   1   7   11  2   20  6   
    Energy Gun             37   | 1   .   2   3   2   1   .   1   .   1   1   1   .   .   .   .   .   .   1   1   3   2   11  6   
    Energy Cannon          10   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   3   .   3   .   
    Ballistic Gun          11   | 1   .   1   .   .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   3   2   .   .   .   
    Ballistic Cannon       6    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   
    Launcher               5    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
    Special Weapon         5    | .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  34   | .   .   .   1   1   .   .   .   .   2   4   3   .   .   2   .   .   4   .   .   11  1   3   2   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    System Corruption      16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   
Parts Lost                 159  | .   .   6   6   3   2   3   .   3   2   2   .   .   9   .   .   .   .   1   17  12  18  37  38  
  Power                    19   | .   .   1   2   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   2   3   4   1   3   
  Propulsion               34   | .   .   2   3   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   2   3   2   5   14  
  Utility                  67   | .   .   .   1   1   1   2   .   1   .   2   .   .   4   .   .   .   .   .   6   4   7   22  16  
  Weapon                   39   | .   .   3   .   2   .   .   .   2   .   .   .   .   3   .   .   .   .   1   7   2   5   9   5   
  Highest Loss Streak      17   | .   .   3   3   3   1   2   .   2   1   1   .   .   5   .   .   .   .   1   13  10  17  6   17  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            8    | 1   3   5   6   8   8   8   8   7   7   7   8   9   11  11  12  12  12  11  10  3   3   9   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   2   2   2   2   1   .   .   .   .   
  Propulsion               .    | .   2   2   1   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Utility                  2    | .   .   .   .   1   1   1   1   3   3   3   2   3   4   4   5   5   5   5   4   2   2   3   .   
  Weapon                   3    | .   1   3   5   4   4   5   4   3   3   3   3   4   4   4   4   4   3   2   2   1   .   1   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             51   | .   .   1   1   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   4   5   3   31  3   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Propulsion               11   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   6   2   
  Utility                  30   | .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   3   3   2   18  1   
  Weapon                   6    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Tool/Special             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     85   | .   88  93  87  90  92  95  99  95  94  96  85  86  84  74  76  76  75  77  82  74  86  85  43  
  Engine                   5    | .   14  8   8   4   4   7   7   13  13  6   6   6   11  5   5   5   5   5   4   .   .   .   .   
  Core                     1    | .   .   .   2   10  8   7   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   5   6   6   .   5   5   5   5   5   4   9   11  6   3   
  Treads                   12   | .   .   18  24  23  23  22  23  23  22  21  10  13  13  9   11  11  10  11  9   .   .   .   1   
  Leg                      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  17  15  6   
  Device                   20   | .   3   14  11  20  23  17  15  15  19  25  26  26  25  22  23  23  23  23  22  25  19  22  13  
  Storage                  5    | .   14  14  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   4   .   .   3   .   
  Processor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   12  13  3   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   5   4   .   .   1   2   
  Protection               9    | .   .   .   13  7   8   16  22  21  19  13  12  13  12  5   5   5   5   5   9   5   10  3   3   
  Energy Gun               7    | .   14  13  17  14  10  10  9   10  9   5   6   5   3   .   .   .   .   1   1   2   3   9   4   
  Energy Cannon            2    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   4   8   11  11  8   7   5   7   1   .   
  Ballistic Gun            1    | .   14  4   .   .   .   .   .   .   1   6   6   6   6   5   1   .   .   2   8   .   .   .   .   
Peak Build Rating          194  | 6   9   15  30  47  47  47  46  46  60  78  107 107 107 129 128 126 126 127 140 189 193 194 185 
  Average Rating           91   | 4   6   12  25  43  43  43  44  43  52  62  101 106 101 124 126 125 125 121 130 142 177 155 82  
  On Entrance              67   | .   6   9   15  30  47  46  45  45  42  57  78  107 107 99  128 126 126 126 119 2   188 72  5   
Naked Turns                158  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   15  .   123 11  
Heaviest Build             149  | 11  12  18  52  68  63  60  58  64  64  66  64  64  74  108 108 108 108 106 115 95  103 149 88  
  Greatest Support         160  | 32  32  40  66  70  70  70  68  68  98  106 160 160 160 160 160 160 160 160 160 113 116 123 102 
  Greatest Overweight (x)  4    | .   .   .   2   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   4   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  5   5   15  20  
  Average Capacity         10   | 6   8   8   8   10  10  10  10  10  10  10  10  10  14  15  15  15  15  15  14  5   5   14  5   
  Most Carried             15   | 3   3   8   9   10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  5   5   15  5   
  Average Carried          9    | 1   3   6   7   9   9   9   9   9   9   9   9   10  13  14  15  15  15  14  13  4   4   12  4   
  Final Capacity           15   | 8   8   8   10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  5   5   5   5   5   
  Final Carried            15   | 3   3   8   9   10  10  10  10  10  10  10  10  10  15  15  15  15  15  14  4   5   2   5   5   

 Class Distribution 
--------------------
 28% | Scavenger-Mutant
 20% | Scavenger-Tank
 15% | Derelict-Mutant
 11% | Mutant
  6% | Messiah-Tank
  3% | Messiah-Gunner
  3% | Messiah-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
  Derelict-Mutant | -7/Lower Caves
  Derelict-Mutant | -7/Zion
  Derelict-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Extension
 Commander-Mutant | -6/Cetus
 Commander-Mutant | -6/Archives
 Scavenger-Mutant | -6/Hub_04(d)
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -5/Zhirov
   Scavenger-Tank | -4/Proximity Caves
   Scavenger-Tank | -4/Factory
     Messiah-Tank | -3/Research
     Messiah-Tank | -3/Quarantine
   Scavenger-Tank | -2/Research
   Messiah-Mutant | -1/Access

 Resources                       | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   
-----------                Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Res  Acc  
Matter Collected           7358  | 204  78   315  375  115  210  125  81   106  162  352  100  .    441  24   339  130  .    143  749  877  75   1861 496  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14841 | .    88   152  1099 627  393  181  .    440  626  100  158  70   852  163  252  222  .    111  1866 1911 733  4485 312  
  Parts                    693   | .    2    7    45   31   20   13   .    15   30   9    5    1    35   8    9    7    .    10   92   98   46   200  10   
Haulers Intercepted        1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           9     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    4    .    2    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      95    | .    .    13   .    .    18   11   .    17   .    .    .    .    .    .    4    7    .    25   .    .    .    .    .    
  Prevented                24    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    2    9    .    8    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Res Qua Res Acc 
Combat Hostiles Destroyed  250  | .   2   4   24  15  13  8   .   7   11  3   2   1   7   2   4   4   .   2   29  25  11  72  4   
  Guns                     153  | .   2   3   20  14  8   4   .   4   11  1   2   1   7   2   1   .   .   2   21  1   1   44  4   
  Cannons                  54   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   .   6   22  7   12  .   
  AOE                      37   | .   .   .   4   1   5   4   .   2   .   2   .   .   .   .   .   .   .   .   2   1   2   14  .   
Classes Destroyed          26   | .   1   1   10  1   .   .   .   .   2   1   .   .   2   .   1   .   .   .   2   4   .   1   .   
  Worker                   14   | .   .   .   1   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   1   4   1   4   .   
  Builder                  12   | .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   5   1   1   2   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   
  Swarmer                  52   | .   .   .   8   3   5   4   .   .   .   2   .   .   .   .   1   1   .   .   5   1   .   22  .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Grunt                    85   | .   2   .   8   9   8   2   .   4   4   .   .   1   .   .   1   2   .   .   17  4   4   16  3   
  Brawler                  8    | .   .   .   3   .   .   .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Duelist                  9    | .   .   .   1   1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   1   1   2   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Sentry                   17   | .   .   .   3   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   2   4   .   5   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   1   .   
  Hunter                   21   | .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   2   4   2   9   1   
  Programmer               33   | .   .   .   .   1   .   .   .   .   3   1   .   .   .   2   .   .   .   2   1   5   3   15  .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Cetus Guard              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Lightning                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Subdweller               4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  3    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   2   2   6   5   4   4   .   3   4   2   1   1   3   2   4   3   .   2   11  5   7   11  2   
  Combat Bots Only         9    | .   2   2   5   5   4   4   .   3   4   2   1   1   2   2   3   3   .   2   8   5   5   9   2   
Max Kills in Single Turn   6    | .   1   1   2   1   2   3   .   2   2   3   1   1   3   1   1   1   .   2   2   2   3   6   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 3    | .   .   .   2   1   2   3   .   2   .   2   .   .   .   .   .   .   .   .   1   1   1   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -3    -3    -2    -1    
--------                   Run   | Yrd   Mat   Sub   Mat   Fac   Low   Low   Zio   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   Zhi   Pro   Fac   Res   Qua   Res   Acc   
Hostile Shots Fired        2897  | .     16    21    130   96    67    36    .     35    86    65    3     .     105   12    12    14    .     22    422   308   258   689   500   
  Missed                   1047  | .     2     8     33    33    14    11    .     12    24    22    2     .     31    4     2     2     .     4     127   144   129   251   192   
  Hits                     1850  | .     14    13    97    63    53    25    .     23    62    43    1     .     74    8     10    12    .     18    295   164   129   438   308   
    Melee                  41    | .     .     .     7     1     .     2     .     .     4     1     .     .     .     .     .     .     .     .     .     1     3     9     13    
    Projectile             1809  | .     14    13    90    62    53    23    .     23    58    42    1     .     74    8     10    12    .     18    295   163   126   429   295   
    AOE                    9     | .     .     .     .     1     .     .     .     .     5     1     .     .     .     .     .     .     .     1     .     .     .     .     1     
  Critical Strikes         91    | .     1     1     3     3     .     2     .     1     2     .     .     .     7     .     2     .     .     3     17    4     9     23    13    
    Actively Blocked       36    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     17    4     8     6     .     
  Part Disruptions         5     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     3     .     
Damage Taken               34935 | .     183   437   1377  1187  873   407   .     515   1220  431   45    .     1864  157   114   204   .     363   6071  2706  2290  8187  6304  
  Core                     5295  | .     52    69    113   129   104   16    .     33    56    23    30    .     199   .     .     .     .     14    1143  116   177   1391  1630  
  Absorbed by Shields      1731  | .     .     .     .     .     .     .     .     .     .     216   15    .     .     .     .     .     .     102   129   195   428   593   53    
  Reduced by Siege Mode    279   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    241   .     .     23    .     
  Redirected to Shielding  1001  | .     .     .     .     .     .     4     .     .     15    .     .     .     138   .     .     .     .     .     .     128   81    635   .     
  Ignored by Resistances   3515  | .     .     .     129   35    .     79    .     43    .     .     .     .     .     .     .     .     .     .     .     277   477   1312  1163  
  Regen/Repaired (Parts)   1600  | .     .     .     .     18    .     .     .     .     74    .     .     .     .     1508  .     .     .     .     .     .     .     .     .     
Core Remaining (%)         59    | 100   .     51    79    .     .     .     .     59    .     .     .     .     63    .     .     .     .     98    .     .     77    4     .     
Volleys Fired              825   | .     12    63    73    40    22    13    1     20    64    20    14    1     46    8     8     9     .     7     76    91    30    185   22    
  Largest                  4     | .     2     2     2     2     2     2     1     2     2     2     2     2     2     2     2     2     .     2     4     3     3     4     3     
  Hottest                  324   | .     70    120   120   136   155   155   60    141   130   102   240   113   273   105   151   151   .     151   296   285   285   324   228   
Shots Fired                1662  | .     24    76    138   73    38    21    1     33    98    35    18    2     83    13    15    18    .     13    227   157   55    478   46    
  Gun                      1189  | .     24    27    135   73    32    16    .     33    98    33    18    2     77    8     5     .     .     2     155   33    16    356   46    
  Cannon                   425   | .     .     48    .     .     .     .     1     .     .     .     .     .     .     5     10    18    .     11    65    124   39    104   .     
  Launcher                 30    | .     .     .     3     .     6     5     .     .     .     2     .     .     .     .     .     .     .     .     3     .     .     11    .     
  Special                  18    | .     .     1     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     4     .     .     7     .     
  Kinetic                  445   | .     12    61    3     .     6     5     .     .     4     20    10    1     50    8     5     .     .     2     147   39    .     72    .     
  Thermal                  746   | .     12    15    113   70    32    16    1     25    94    15    8     1     33    .     .     .     .     .     60    31    24    181   15    
  Explosive                9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     6     .     
  Electromagnetic          234   | .     .     .     22    3     .     .     .     8     .     .     .     .     .     5     10    18    .     11    13    49    16    79    .     
  Phasic                   217   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     38    15    133   31    
  Robot Hit Streak         22    | .     10    12    11    8     12    10    .     11    18    11    8     1     8     4     11    7     .     4     22    16    5     17    20    
  Robot Miss Streak        7     | .     3     2     3     5     5     6     .     4     4     4     2     1     5     6     1     3     .     3     4     6     7     5     3     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     1     1     .     1     2     1     1     1     .     1     2     1     .     .     .     
  Secondary Targets        26    | .     .     .     7     .     1     .     .     .     .     1     .     .     3     .     .     .     .     .     4     .     .     8     2     
    Max Gunslinging Chain  1     | .     .     .     1     .     1     .     .     .     .     1     .     .     1     .     .     .     .     .     1     .     .     1     1     
  Capacitor                14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     .     .     
Shots Hit Robots           1071  | .     17    23    91    60    33    18    .     29    81    39    12    4     49    8     16    11    .     6     163   99    24    252   36    
  Core Hits                626   | .     5     7     49    66    38    25    .     24    34    13    7     1     31    3     7     6     .     4     78    50    21    146   11    
  Critical Kills           22    | .     .     .     .     .     .     .     .     .     .     1     1     1     3     1     .     .     .     .     4     1     1     9     .     
  Critical Parts Destroyed 20    | .     1     .     .     .     .     .     .     .     2     3     2     .     7     .     1     .     .     1     .     .     .     3     .     
  Critical Strikes         96    | .     2     1     2     6     2     .     .     2     10    5     4     1     10    1     1     2     .     3     4     10    1     28    1     
    Burn                   20    | .     1     .     2     6     2     .     .     2     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     
    Destroy                42    | .     1     .     .     .     .     .     .     .     3     5     4     1     10    1     1     .     .     1     4     .     .     11    .     
    Blast                  10    | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     3     .     
    Corrupt                10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     2     .     2     .     4     .     
    Intensify              10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     1     
    Phase                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Melee Attacks              25    | .     .     .     .     .     .     .     .     .     .     16    .     3     2     .     4     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            25    | .     .     .     .     .     .     .     .     .     .     16    .     3     2     .     4     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           40714 | .     169   320   2478  1204  1321  651   .     752   1722  628   135   39    1433  400   606   459   .     169   5847  6583  2051  12347 1400  
  Guns                     22318 | .     169   198   1879  1204  709   350   .     661   1467  343   135   39    896   280   160   .     .     130   3733  599   288   7714  1364  
  Cannons                  11348 | .     .     110   .     .     .     .     .     .     .     .     .     .     .     83    446   459   .     39    1583  5551  1061  2016  .     
  Explosions               6574  | .     .     .     599   .     612   301   .     91    245   277   .     .     465   .     .     .     .     .     453   351   683   2497  .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  440   | .     .     .     .     .     .     .     .     .     10    8     .     .     50    37    .     .     .     .     78    82    19    120   36    
  Kinetic                  9245  | .     80    153   166   .     612   301   .     .     45    409   60    14    348   280   160   .     .     130   3644  1534  .     1309  .     
  Thermal                  16895 | .     89    167   1987  1181  709   350   .     595   1667  211   75    25    570   .     .     .     .     .     1525  2156  866   4271  451   
  Explosive                3201  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     453   .     683   2065  .     
  Electromagnetic          4717  | .     .     .     325   23    .     .     .     157   .     .     .     .     465   83    446   459   .     39    147   1047  288   1238  .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   6216  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1764  195   3344  913   
Highest Corruption         38    | .     .     .     2     1     1     1     1     .     3     3     3     3     17    2     2     2     .     3     1     2     5     38    1     
  Average Corruption       3     | .     .     .     1     1     1     1     1     .     2     3     3     3     4     1     2     1     .     2     1     1     2     7     1     
  Corruption Purged        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     
  Corruption Blocked       3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
  Effects                  168   | .     .     .     12    2     4     2     2     .     .     13    9     1     16    10    2     2     .     2     .     9     8     74    .     
    Message Errors         43    | .     .     .     1     .     3     1     .     .     .     2     1     1     4     1     1     1     .     2     .     3     3     19    .     
    Matter Fused           38    | .     .     .     4     .     .     1     .     .     .     5     1     .     6     5     .     1     .     .     .     2     1     12    .     
    Heat Flow Errors       18    | .     .     .     2     1     .     .     .     .     .     2     1     .     1     .     .     .     .     .     .     2     .     9     .     
    Energy Discharges      19    | .     .     .     1     .     .     .     1     .     .     1     2     .     2     1     .     .     .     .     .     .     .     11    .     
    Parts Rejected         5     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
    Parts Fused            4     | .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     1     .     .     
    Data Loss (minor)      19    | .     .     .     3     1     .     .     1     .     .     2     2     .     .     2     .     .     .     .     .     2     2     4     .     
    Data Loss (major)      3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     
    Misfires               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     .     
    Alerts                 5     | .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     3     .     
    Misdirections          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
    Weapon Failures        8     | .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     5     .     
Overload Shots             21    | .     .     .     .     .     .     .     .     .     .     .     3     .     3     .     .     .     .     .     .     8     7     .     .     
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Overflow Damage            825   | .     .     .     46    .     34    37    .     .     57    .     .     .     3     14    78    38    .     .     4     313   81    120   .     
  Projectiles              510   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    78    38    .     .     4     248   81    49    .     
  Explosions               277   | .     .     .     46    .     34    37    .     .     57    .     .     .     .     .     .     .     .     .     .     48    .     55    .     
  Melee                    38    | .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     .     .     .     .     .     17    .     16    .     
Knockbacks                 26    | .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     12    .     12    .     
  Impact                   2     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Kinetic                  23    | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     12    .     
  Secondary                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Self-Inflicted Damage      721   | .     .     .     96    .     .     40    .     .     .     .     .     .     106   .     .     .     .     .     71    .     230   166   12    
  Shots                    12    | .     .     .     3     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     1     .     2     4     .     
  Rammed                   28    | .     .     .     .     .     .     .     .     .     2     1     .     .     4     1     .     .     .     .     11    .     .     1     8     
Targets Rammed             41    | .     .     .     .     .     .     .     .     .     2     1     .     .     5     1     .     .     .     .     11    4     1     8     8     
  Kicked                   12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     7     .     
  Crushed                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        605   | .     276   .     463   605   301   313   .     468   303   54    220   .     54    .     .     24    .     .     43    159   .     526   9     
  Average Temperature      134   | .     138   .     147   129   155   141   .     168   89    27    97    .     33    .     .     18    .     .     25    45    .     128   9     
  Received Heat Transfer   5474  | .     123   78    567   468   306   117   .     138   351   88    .     .     258   .     72    63    .     34    1049  170   354   671   567   
  Effects                  29    | .     .     .     10    8     .     2     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     
    Shutdowns              7     | .     .     .     2     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Energy Bleed           7     | .     .     .     2     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
    Interference           4     | .     .     .     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Matter Decay           2     | .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          2     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Damage (minor)         3     | .     .     .     1     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (major)         4     | .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     5     .     .     2     1     
  Total Turns              184   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     4     .     8     132   .     .     30    9     
  Longest Duration         35    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     4     .     8     35    .     .     22    9     
Martial Activations        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shielding Activations      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Disrupted           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     
Robots Corrupted           6     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     .     .     .     2     .     1     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     
  Parts Fried              26    | .     .     .     .     .     .     .     .     .     .     .     .     .     8     2     1     1     .     .     .     5     .     9     .     
  Impact Corruptions       7     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     2     .     3     .     
Robots Melted              4     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     
  Combat Hostiles          4     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     
  Parts Melted             41    | .     .     .     3     4     2     1     .     1     8     .     .     .     13    .     .     .     .     .     1     2     1     5     .     
  Heat Transferred         20193 | .     333   355   2605  2020  1138  570   .     1344  3641  370   148   37    766   .     .     .     .     .     1643  300   .     4442  481   
Parts Sabotaged            10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      6     | .     .     .     3     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     

 Alert                           | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   
-------                    Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Res  Acc  
Maximum Alert Level        5     | .    .    .    2    .    .    .    .    .    1    4    3    2    3    1    .    .    .    .    3    4    3    5    5    
  Low Security (%)         30    | 100  100  .    32   100  .    .    .    .    84   12   .    .    67   80   .    .    .    .    42   .    .    .    .    
  Level 1                  17    | .    .    .    39   .    .    .    .    .    15   45   .    66   11   19   .    .    .    .    16   13   .    16   .    
  Level 2                  16    | .    .    .    28   .    .    .    .    .    .    29   56   33   20   .    .    .    .    .    34   23   73   8    .    
  Level 3                  12    | .    .    .    .    .    .    .    .    .    .    9    43   .    1    .    .    .    .    .    6    47   26   16   .    
  Level 4                  11    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    15   .    36   2    
  Level 5                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   61   
  High Security            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    35   
  Max Security             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             2816  | .    40   .    482  184  .    .    .    .    268  1137 750  601  733  305  .    .    .    .    786  1267 862  2816 2382 
  Initial                  1677  | .    .    .    .    133  .    .    .    .    84   128  632  246  191  305  .    .    .    .    33   367  695  429  1677 
  Average                  673   | .    11   .    267  103  .    .    .    .    154  419  684  353  257  96   .    .    .    .    327  762  665  1243 1939 
Influence Increases        15754 | .    59   .    957  432  290  190  .    559  662  1607 173  440  936  106  115  304  .    244  1212 1632 544  3607 1685 
  Destroy 0b10 Robot/C     7780  | .    40   .    480  300  260  160  .    320  340  700  80   200  320  40   100  180  .    160  600  920  220  1840 520  
  Destroy 0b10 Robot/NC    335   | .    .    .    30   5    .    .    .    .    50   15   5    .    15   10   .    .    .    .    40   80   10   70   5    
  Destroy Leader           1382  | .    10   .    96   62   30   30   .    50   100  92   .    .    100  12   .    20   .    30   124  184  20   340  82   
  Allied During Kill       2132  | .    .    .    .    .    .    .    .    189  71   609  61   195  242  .    15   89   .    54   5    176  .    179  247  
  Successful Hack          245   | .    9    .    17   50   .    .    .    .    4    .    .    .    .    38   .    .    .    .    .    14   24   89   .    
  Disable Machine          750   | .    .    .    60   .    .    .    .    .    30   60   15   30   120  .    .    .    .    .    225  45   75   60   30   
  Anti-Garrison Action     150   | .    .    .    150  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Destroy Structure        1525  | .    .    .    49   .    .    .    .    .    52   101  12   15   109  6    .    .    .    .    158  138  150  594  141  
  Partial Spotted          15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Lose Combat Pursuer      1440  | .    .    .    75   15   .    .    .    .    15   30   .    .    30   .    .    15   .    .    60   75   45   435  645  
Influence Decreases        13408 | .    39   20   664  668  288  249  .    424  535  740  687  509  859  724  120  242  62   190  565  1097 1015 1576 2135 
  Entered New Map          4344  | .    .    10   .    160  22   12   .    .    51   134  497  369  355  318  3    .    62   .    21   334  541  336  1119 
  Time Decay               6327  | .    39   10   454  478  246  210  .    374  404  486  170  40   294  406  117  242  .    140  334  583  294  720  286  
  Lost Part                1527  | .    .    .    60   30   20   27   .    30   20   20   .    .    90   .    .    .    .    10   170  120  180  370  380  
  Lost Ally                1060  | .    .    .    .    .    .    .    .    20   60   100  20   100  120  .    .    .    .    40   40   60   .    150  350  
  Purge Threat             150   | .    .    .    150  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          92    | .    .    .    4    4    .    .    .    .    6    5    .    .    7    1    .    .    .    .    11   8    5    31   10   
  Investigation            3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Extermination            19    | .    .    .    .    1    .    .    .    .    1    .    .    .    1    1    .    .    .    .    1    4    2    7    1    
  Reinforcement            25    | .    .    .    2    1    .    .    .    .    .    3    .    .    6    .    .    .    .    .    5    3    .    5    .    
  Assault                  35    | .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    1    2    18   9    
  Garrison                 10    | .    .    .    .    2    .    .    .    .    4    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Intercept                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    .    .    1    .    
Haulers Reinforced         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Active Scanning Responses  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Res Qua Res Acc 
Distress Signals           24   | .   .   .   .   1   .   .   .   .   2   1   1   1   2   .   .   .   .   .   3   3   .   7   3   
Communications Jammed      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   
  Distress Signals         10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   
Times Spotted              619  | .   3   5   43  25  14  8   .   16  30  34  4   9   25  4   5   10  .   7   49  62  34  143 89  
  Peak Tracking Total      21   | .   2   1   5   5   4   4   .   4   5   9   5   9   6   2   4   4   .   4   11  8   15  21  16  
  Tactical Retreats        46   | .   .   .   3   1   .   .   .   .   1   2   .   .   1   .   .   1   .   .   4   2   2   13  16  

 Traps                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Res Qua Res Acc 
Traps Triggered            24   | .   .   4   2   2   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   1   7   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         42   | .   .   .   .   .   .   .   .   .   .   .   .   .   42  .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Res Qua Res Acc 
Machines Disabled          55   | .   .   1   5   .   .   .   .   .   2   5   1   2   8   .   2   .   .   .   15  3   5   4   2   
  Max in Single Turn       8    | .   .   1   1   .   .   .   .   .   1   1   1   .   8   .   1   .   .   .   1   .   1   1   .   
  Garrison Access          8    | .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   3   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Res Qua Res Acc 
Machines Accessed          64   | .   2   1   9   12  .   .   .   .   5   .   1   .   .   5   .   1   4   .   2   7   5   10  .   
  Terminals                24   | .   2   .   8   8   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   3   .   .   
  Fabricators              6    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   1   .   
  Repair Stations          7    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   1   1   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   2   .   
  Scanalyzers              7    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   .   
  Garrison Access          10   | .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   2   .   3   .   
Total Hacks                229  | .   11  1   27  34  .   .   .   .   12  .   2   .   .   37  .   1   17  .   11  25  17  34  .   
  Successful               124  | .   8   1   15  19  .   .   .   .   6   .   .   .   .   16  .   1   17  .   6   14  6   15  .   
  Failed                   105  | .   3   .   12  15  .   .   .   .   6   .   2   .   .   21  .   .   .   .   5   11  11  19  .   
    Catastrophic           19   | .   .   .   1   2   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   4   2   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   197  | .   9   .   18  22  .   .   .   .   13  9   1   .   12  22  .   .   .   .   11  19  9   30  22  
  Terminals                67   | .   11  .   24  23  .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   5   .   .   
  Fabricators              32   | .   .   .   .   5   .   .   .   .   4   .   .   .   .   18  .   .   .   .   .   3   .   2   .   
  Repair Stations          34   | .   .   .   .   3   .   .   .   .   3   .   .   .   .   17  .   .   .   .   .   2   6   3   .   
  Recycling Units          24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  5   .   9   .   
  Scanalyzers              36   | .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  6   13  .   
  Garrison Access          18   | .   .   .   .   1   .   .   .   .   4   .   .   .   .   2   .   .   .   .   1   3   .   7   .   
Terminal Hacks             31   | .   3   1   4   1   .   .   .   .   1   .   .   .   .   .   .   1   17  .   .   .   3   .   .   
  Record                   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   .   .   3   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Network Status           4    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       15   | .   .   .   .   3   .   .   .   .   2   .   .   .   .   7   .   .   .   .   .   .   2   1   .   
  Scan Component           10   | .   .   .   .   2   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   2   1   .   
  Repair                   5    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   
  Report Inventory         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Retrieve Components      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
Scanalyzer                 19   | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   1   6   .   
  Insert Component         12   | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   4   .   
  Analyze                  7    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   
Garrison Access Hacks      7    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   3   .   
  Seal Access              7    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   3   .   
Unauthorized Hacks         42   | .   5   .   9   11  .   .   .   .   1   .   .   .   .   6   .   .   .   .   3   5   .   2   .   
  Terminals                23   | .   5   .   9   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   2   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   14   | .   2   .   6   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              9    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   2   .   .   .   
    Report                 3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Liberate               4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Patch                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   2   .   
    Monitor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Recyclers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         48   | .   2   .   9   11  .   .   .   .   3   .   1   .   .   4   .   .   .   .   1   6   4   7   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   25   | .   .   .   .   1   .   .   15  .   .   .   .   .   .   .   .   .   4   .   .   3   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Time                     400  | .   .   .   .   38  .   .   .   .   38  .   .   .   .   324 .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   13  .   
Parts Scanalyzed           9    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   4   .   
  Part Schematics Acquired 6    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   
  Parts Damaged            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Res Qua Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              12   | .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   1   .   .   .   2   .   .   4   .   
  Non-combat               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   2   .   
  Combat                   6    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   2   .   
Robot Hacks Applied        13   | .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   1   .   .   .   2   .   .   5   .   
  parse_system             8    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   4   .   
  no_distress              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   3   .   .   .   1   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Res  Acc  
Total Allies               88    | .    .    .    .    .    .    .    7    .    2    15   5    .    11   2    3    .    .    .    1    3    .    24   15   
  Largest Group            16    | .    .    .    .    .    .    .    7    7    3    15   13   12   11   2    5    5    5    5    2    2    .    16   9    
  Highest-Rated Group      806   | .    .    .    .    .    .    .    229  229  113  678  806  779  434  170  257  257  257  257  170  269  .    513  442  
  Highest-Rated Ally       269   | .    .    .    .    .    .    .    39   39   39   159  159  151  70   85   85   85   85   85   85   269  .    269  122  
Zionite Dispatches         17    | .    .    .    .    .    .    .    .    .    1    3    .    .    3    1    .    .    .    .    .    2    .    3    4    
  Heavy                    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    1    
  Light                    3     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    1    
  Fire                     3     | .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Demo                     1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Experimental             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Hover Resupply           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Zionite Resupply         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Total Orders               11    | .    .    .    .    .    .    .    .    .    .    1    2    1    .    .    .    .    .    .    .    .    .    6    1    
  STAY                     1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  ROAM                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  GUARD                    2     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
  DROP                     3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    
  EXPLORE                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Ally Attacks               804   | .    .    .    .    .    .    .    .    89   74   145  22   74   56   .    7    21   .    15   10   74   .    99   118  
  Total Damage             33772 | .    .    .    .    .    .    .    .    1313 1200 5456 824  3062 959  .    508  505  .    960  804  7463 .    5384 5334 
  Kills                    184   | .    .    .    .    .    .    .    .    11   14   37   3    13   9    .    2    5    .    6    4    30   .    25   25   
Allies Corrupted           7     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    2    .    1    1    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Res  Acc  
Active Infowar (turns)     6300 | .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    .    .    1569 640  3576 487  
  Optics                   5785 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1569 640  3576 .    
  IFF                      28   | .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    .    .    .    .    .    .    
  Terrain                  1256 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1256 .    
  Structural               1699 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1699 .    
  Seismic                  487  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    487  
  Cloaking                 1334 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    953  381  
  Jamming                  1849 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    304  .    1545 .    
Robot Analysis Total       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
Derelict Logs Recovered    7    | .    .    1    .    .    .    1    2    1    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
Drone Launches             4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Zionite Intel Received     12   | .    .    .    .    .    .    .    .    .    2    .    .    .    1    1    .    .    .    .    .    1    2    3    2    
  Branch Access            1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Emergency Access         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Guard Positions          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Component Stockpiles     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Prototype Stockpiles     2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Active Terminals         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    
  Depthwide Sectors/0      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    

 Exploration                     | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Res  Acc  
Turns Passed               21932 | 56   159  1038 1377 1221 530  656  1948 878  977  1261 347  87   657  1227 496  568  246  331  742  1816 640  3707 967  
Spaces Moved               12545 | 46   105  648  550  606  281  369  1154 500  465  696  107  50   278  535  289  287  141  186  281  1252 476  2216 1027 
  Core                     635   | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    28   .    242  357  
  Treads                   7024  | .    .    331  550  606  281  369  1154 500  465  648  77   50   278  535  289  287  141  186  275  .    .    2    .    
  Legs                     3783  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1042 476  1951 314  
  Wheels                   524   | 44   105  317  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    58   .    .    .    
  Hover                    142   | .    .    .    .    .    .    .    .    .    .    48   30   .    .    .    .    .    .    .    .    .    .    .    64   
  Flight                   437   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    124  .    21   292  
  Fastest Speed            25    | 50   100  100  160  158  158  158  163  163  160  98   106  160  160  160  160  160  160  160  50   40   115  35   25   
  Average Speed            138   | 97   100  131  172  159  158  165  165  163  161  156  144  160  160  160  160  160  160  160  157  113  115  122  65   
  Slowest Speed            330   | 100  100  160  330  166  158  166  166  163  163  160  160  160  160  160  160  160  240  160  160  220  120  225  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Potential Cave-ins       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 3    13   60   52   20   51   56   88   73   17   88   55   64   27   12   52   60   60   40   13   38   52   65   37   
  Regions Visited          23
    Branch Regions         14
  Pre-discovered Areas     13    | .    .    .    1    2    .    .    .    1    .    .    .    .    .    4    .    .    3    .    .    .    .    2    .    
  Known Exits Taken        6     | .    .    .    1    1    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      17    | 1    1    1    .    .    1    1    1    1    .    1    1    1    .    .    1    1    1    1    1    1    .    1    .    
Scrap Searched             24    | .    .    8    .    .    3    3    5    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
Spaces Dug                 40    | .    .    1    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    2    2    32   .    
Terrain Destroyed          732   | .    .    1    59   .    46   46   .    4    10   13   1    .    157  2    5    1    .    .    68   35   87   194  3    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               221   | .    .    1    .    .    .    .    .    .    .    .    .    .    7    2    5    1    .    .    44   30   16   112  3    
  AOE                      510   | .    .    .    59   .    46   46   .    4    10   13   .    .    150  .    .    .    .    .    24   5    71   82   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Res  Acc  
Total                      15901 | 54   136  751  836  784  327  393  1197 536  615  840  287  55   412  896  309  382  160  209  435  1554 543  2934 1256 
  Wait                     1596  | .    19   15   170  119  7    5    28   9    57   71   151  .    14   331  4    83   5    12   50   84   11   249  102  
  Move                     12510 | 45   104  647  549  605  280  368  1153 499  464  695  106  49   277  534  288  286  140  185  280  1252 475  2215 1014 
  Hop                      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Pick Up                  162   | 3    .    12   5    1    2    1    3    1    2    2    4    .    7    4    .    .    2    1    2    21   6    76   7    
  Fast Attach              247   | 6    1    2    11   8    6    3    2    1    12   12   4    .    4    6    .    2    5    1    6    49   7    53   46   
  Attach                   83    | .    .    6    2    3    2    1    .    1    1    1    1    .    4    2    .    .    .    1    5    6    4    39   4    
  Detach                   22    | .    .    .    .    3    1    .    .    .    .    1    .    .    .    2    .    .    .    .    2    2    .    9    2    
  Swap                     93    | .    .    2    14   1    2    2    4    2    2    7    .    2    9    3    5    .    2    1    2    7    .    20   6    
  Drop                     215   | .    .    4    12   4    5    .    6    2    11   14   7    .    2    5    .    2    6    1    1    39   9    70   15   
  Fire                     825   | .    12   63   73   40   22   13   1    20   64   20   14   1    46   8    8    9    .    7    76   91   30   185  22   
  Melee                    25    | .    .    .    .    .    .    .    .    .    .    16   .    3    2    .    4    .    .    .    .    .    .    .    .    
  Ram                      14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    1    6    
  Kick                     11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    7    .    
  Crush                    15    | .    .    .    .    .    .    .    .    .    2    1    .    .    5    1    .    .    .    .    4    .    .    .    2    
  Escape Stasis            34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   24   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     43    | .    .    .    .    .    .    .    .    1    .    .    .    .    42   .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves (discovered 2 exits: *Mat / Rec)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: [*Sto] / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 5 exits: Fac / *Low x2 / *Ext x2)
-6/Extension (discovered 3 exits: *Fac x2 / *Cet)
-6/Cetus
-6/Archives
-6/Hub_04(d) (discovered 2 exits: *Fac x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-3/Research (discovered 2 exits: Res / *Qua)
-3/Quarantine
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
    17 | -11/Scrapyard      | Discovered new exit (range 15)
    57 | -11/Scrapyard      | Entered Materials
   210 | -10/Materials      | Discovered new exit (range 7)
   216 | -10/Materials      | Entered Subcaves
   308 | -10/Subcaves       | Build established: Mutant
   496 | -10/Subcaves       | Lost 3 parts (1p1n1w)
   516 | -10/Subcaves       | Disturbed a concealed Subdweller
   573 | -10/Subcaves       | Lost 3 parts (1n2w)
   582 | -10/Subcaves       | Identified exit to Recycling
   583 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
   601 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
   885 | -10/Subcaves       | Visited 4L-MR0's lab
   910 | -10/Subcaves       | Found Powered Cannon
  1236 | -10/Subcaves       | Discovered new exit (range 13)
  1254 | -10/Subcaves       | Entered Materials
  1254 | -8/Materials       | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
  1774 | -8/Materials       | Discovered new exit (range 16)
  2044 | -8/Materials       | Learned location of 1 exit from Storage
  2113 | -8/Materials       | Identified exit to Factory
  2125 | -8/Materials       | Lost 3 parts (1p1n1u)
  2172 | -8/Materials       | Learned location of Extension (-6)
  2221 | -8/Materials       | Learned Factory emergency access door positions
  2284 | -8/Materials       | Learned 2 Lower Caves zone layouts
  2319 | -8/Materials       | Learned 2 Lower Caves zone layouts
  2411 | -8/Materials       | Build established: Scavenger-Mutant
  2631 | -8/Materials       | Entered Factory
  2631 | -7/Factory         | Evolved 2 slots: Utility x2
  2632 | -7/Factory         | Identified exit to Lower Caves
  2869 | -7/Factory         | Lost 3 parts (1u2w)
  3040 | -7/Factory         | Discovered exit to Lower Caves (range 10)
  3227 | -7/Factory         | Garrison activated, responded to threat
  3384 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  3385 | -7/Factory         | Discovered new exit (range 7)
  3562 | -7/Factory         | Repaired Particle Charger
  3651 | -7/Factory         | Learned location of 1 exit from Extension
  3701 | -7/Factory         | Learned Hub_04(d) garrison access intel
  3739 | -7/Factory         | Learned Hub_04(d) trap positions
  3767 | -7/Factory         | Learned Hub_04(d) trap positions
  3794 | -7/Factory         | Learned location of Zion (-7)
  3812 | -7/Factory         | Learned location of Lower Caves (-7)
  3840 | -7/Factory         | Loaded intel: 4 garrison access locations
  3852 | -7/Factory         | Entered Lower Caves
  4080 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4254 | -7/Lower Caves     | Found DCF Scrap (14 items)
  4326 | -7/Lower Caves     | Discovered new exit (range 16)
  4382 | -7/Lower Caves     | Entered another Lower Caves area
  4383 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4414 | -7/Lower Caves     | Discovered new exit (range 12)
  4561 | -7/Lower Caves     | Build established: Derelict-Mutant
  4633 | -7/Lower Caves     | Learned Factory security intel
  5034 | -7/Lower Caves     | Discovered new exit (range 2)
  5038 | -7/Lower Caves     | Entered Zion
  5110 | -7/Zion            | System corruption cleaned by Quarantine Array
  5222 | -7/Zion            | Discovered new exit (range 16)
  5492 | -7/Zion            | Learned location of 1 exit from Factory
  5548 | -7/Zion            | Given the Hacking Drone Bay
  5761 | -7/Zion            | Gained Derelict followers
  6073 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  6144 | -7/Zion            | Learned Factory terminal intel
  6348 | -7/Zion            | Found Prototype Device
  6668 | -7/Zion            | Met Imprinter
  6695 | -7/Zion            | Imprinted
  6697 | -7/Zion            | Declared Zion's savior
  6986 | -7/Zion            | Entered Proximity Caves
  6986 | -6/Proximity Caves | Accompanied by 7 allies
  7510 | -6/Proximity Caves | Spotted B-75 Beast
  7755 | -6/Proximity Caves | Allies destroyed B-75 Beast
  7799 | -6/Proximity Caves | Discovered new exit (range 10)
  7864 | -6/Proximity Caves | Entered Factory
  7864 | -6/Factory         | Accompanied by 3 allies
  7864 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7865 | -6/Factory         | Identified exit to Factory
  7867 | -6/Factory         | Loaded intel: 28 terminal locations
  8000 | -6/Factory         | Discovered new exit (range 14)
  8023 | -6/Factory         | Garrison activated, responded to threat
  8061 | -6/Factory         | Build established: Scavenger-Mutant
  8228 | -6/Factory         | Discovered new exit (range 10)
  8376 | -6/Factory         | Retrieved Zion intel report: Branch Access
  8376 | -6/Factory         | Identified exit to Lower Caves
  8376 | -6/Factory         | Identified exit to Extension
  8497 | -6/Factory         | Repaired Imp. Heat Sink
  8538 | -6/Factory         | Garrison activated, responded to threat
  8644 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
  8645 | -6/Factory         | Zion Demo squad teleported in
  8841 | -6/Factory         | Entered Extension
  8841 | -6/Extension       | Accompanied by 2 allies
  8898 | -6/Extension       | Energy Cycler disabled
  8898 | -6/Extension       | Rescued a captive Derelict
  8898 | -6/Extension       | Rescued a captive Derelict
  8898 | -6/Extension       | Rescued a captive Derelict
  8899 | -6/Extension       | Rescued a captive Derelict
  8899 | -6/Extension       | Rescued a captive Derelict
  8899 | -6/Extension       | Rescued a captive Derelict
  8900 | -6/Extension       | Rescued a captive Derelict
  8900 | -6/Extension       | Rescued a captive Derelict
  8901 | -6/Extension       | Rescued a captive Derelict
  8906 | -6/Extension       | Rescued a captive Derelict
  8908 | -6/Extension       | Rescued a captive Derelict
  8910 | -6/Extension       | Rescued a captive Derelict
  8911 | -6/Extension       | Rescued a captive Derelict
  8930 | -6/Extension       | Zion Fire squad teleported in
  8995 | -6/Extension       | Rescued A7
  9240 | -6/Extension       | Zion Light squad teleported in
  9599 | -6/Extension       | Spotted B-75 Beast
  9608 | -6/Extension       | Allies destroyed B-75 Beast
  9617 | -6/Extension       | Spotted B-75 Beast
  9624 | -6/Extension       | Allies destroyed B-75 Beast
  9891 | -6/Extension       | First assault squad dispatched
  9957 | -6/Extension       | Found Prototype Protection
  9957 | -6/Extension       | Identified Zio. Weapon Casing
  9972 | -6/Extension       | Lost 6 allies
  9988 | -6/Extension       | Zion Hover Resupply teleported in
 10043 | -6/Extension       | Discovered exit to Factory (range 10)
 10044 | -6/Extension       | Discovered new exit (range 6)
 10064 | -6/Extension       | Disrupted transfer network
 10102 | -6/Extension       | Entered Cetus
 10102 | -6/Cetus           | Accompanied by 9 allies (A7)
 10107 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 10121 | -6/Cetus           | Spotted Cetus Guard
 10121 | -6/Cetus           | Spotted Cetus Guard
 10123 | -6/Cetus           | Destroyed Cetus Guard
 10130 | -6/Cetus           | Spotted Cetus Guard
 10131 | -6/Cetus           | Allies destroyed Cetus Guard
 10135 | -6/Cetus           | Spotted Cetus Guard
 10140 | -6/Cetus           | Allies destroyed Cetus Guard
 10147 | -6/Cetus           | Destroyed Cetus Guard
 10225 | -6/Cetus           | Started Cetus Manufacturing Module
 10240 | -6/Cetus           | Escorted A7 to Cetus Mainframe
 10250 | -6/Cetus           | Manufactured an Enhanced Grunt
 10275 | -6/Cetus           | Manufactured an Enhanced Grunt
 10300 | -6/Cetus           | Manufactured an Enhanced Grunt
 10325 | -6/Cetus           | Manufactured an Enhanced Grunt
 10350 | -6/Cetus           | Manufactured an Enhanced Grunt
 10396 | -6/Cetus           | Discovered new exit (range 16)
 10449 | -6/Cetus           | Entered Archives
 10449 | -6/Archives        | Accompanied by 12 allies (A7)
 10454 | -6/Archives        | Received a hacking code to weaken MAIN.C
 10467 | -6/Archives        | Met Zhirov
 10473 | -6/Archives        | Reinforcements dispatched to Archives
 10496 | -6/Archives        | Discovered new exit (range 14)
 10518 | -6/Archives        | Reinforcements dispatched to Archives
 10536 | -6/Archives        | Entered Hub_04(d)
 10537 | -6/Hub_04(d)       | Loaded intel: 31 trap records
 10538 | -6/Hub_04(d)       | Loaded intel: 1 garrison access location
 10564 | -6/Hub_04(d)       | Lost 8 allies
 10648 | -6/Hub_04(d)       | Lost 3 parts (1p2u)
 10696 | -6/Hub_04(d)       | Discovered exit to Factory (range 13)
 10829 | -6/Hub_04(d)       | Retrieved Zion intel report: Active Terminals
 10830 | -6/Hub_04(d)       | Zion Fire squad teleported in
 10837 | -6/Hub_04(d)       | Zion Fire squad teleported in
 10973 | -6/Hub_04(d)       | Discovered exit to Factory (range 10)
 10992 | -6/Hub_04(d)       | Found Prototype Device
 11031 | -6/Hub_04(d)       | Zion Light squad teleported in
 11110 | -6/Hub_04(d)       | Network Hub disabled
 11115 | -6/Hub_04(d)       | Spotted Lightning
 11115 | -6/Hub_04(d)       | Spotted Lightning
 11117 | -6/Hub_04(d)       | Spotted Lightning
 11134 | -6/Hub_04(d)       | System corruption reached 10%
 11136 | -6/Hub_04(d)       | Murdered 3 allies
 11138 | -6/Hub_04(d)       | Destroyed Lightning
 11152 | -6/Hub_04(d)       | Destroyed Lightning
 11172 | -6/Hub_04(d)       | Lost 8 allies
 11191 | -6/Hub_04(d)       | Found Prototype Energy Cannon
 11193 | -6/Hub_04(d)       | Entered Factory
 11193 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 11194 | -5/Factory         | Identified exit to Upper Caves
 11194 | -5/Factory         | Identified EMDS
 11215 | -5/Factory         | Lost 5 parts (1p1u3w)
 11495 | -5/Factory         | Build established: Scavenger-Tank
 11514 | -5/Factory         | Repaired Centrium Medium Armor Plating
 12221 | -5/Factory         | Repaired Centrium Heavy Treads
 12331 | -5/Factory         | Repaired Centrium Heavy Treads
 12368 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-5
 12369 | -5/Factory         | Zion Heavy squad teleported in
 12420 | -5/Factory         | Entered Upper Caves
 12420 | -5/Upper Caves     | Accompanied by 2 allies
 12435 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12614 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
 12894 | -5/Upper Caves     | Discovered new exit (range 14)
 12916 | -5/Upper Caves     | Entered another Upper Caves area
 12916 | -5/Upper Caves     | Accompanied by 5 allies
 12939 | -5/Upper Caves     | Learned Factory garrison access intel
 13019 | -5/Upper Caves     | Encountered a Warlord checkpoint
 13345 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13478 | -5/Upper Caves     | Discovered new exit (range 3)
 13484 | -5/Upper Caves     | Entered Zhirov
 13484 | -5/Zhirov          | Accompanied by 5 allies
 13484 | -5/Zhirov          | Discovered new exit (range 3)
 13545 | -5/Zhirov          | Learned location of Quarantine (-3)
 13545 | -5/Zhirov          | Learned location of Testing (-2)
 13545 | -5/Zhirov          | Learned location of Command (-1)
 13584 | -5/Zhirov          | Found Alien Artifact
 13584 | -5/Zhirov          | Identified Integrated Dissipator
 13584 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 13666 | -5/Zhirov          | Found Alien Artifact
 13730 | -5/Zhirov          | Entered Proximity Caves
 13730 | -4/Proximity Caves | Accompanied by 5 allies
 13900 | -4/Proximity Caves | P-70 Sage assimilated allied Soldier 6a
 14032 | -4/Proximity Caves | Discovered new exit (range 9)
 14055 | -4/Proximity Caves | Learned location of 1 exit from Research
 14061 | -4/Proximity Caves | Entered Factory
 14061 | -4/Factory         | Accompanied by 2 allies
 14061 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 14062 | -4/Factory         | Loaded intel: 4 garrison access locations
 14149 | -4/Factory         | Garrison activated, responded to threat
 14464 | -4/Factory         | Spotted B-86 Titan
 14487 | -4/Factory         | Destroyed B-86 Titan
 14538 | -4/Factory         | Garrison activated, responded to threat
 14561 | -4/Factory         | First assault squad dispatched
 14599 | -4/Factory         | Found Quantum Capacitor
 14641 | -4/Factory         | Discovered new exit (range 7)
 14791 | -4/Factory         | Destroyed 8 combat bots
 14792 | -4/Factory         | Core integrity fell below 50%
 14794 | -4/Factory         | Released all parts (5)
 14799 | -4/Factory         | Core integrity fell below 20%
 14803 | -4/Factory         | Entered Research
 14803 | -3/Research        | Evolved 2 slots: Utility x2
 14804 | -3/Research        | Identified exit to Research
 14819 | -3/Research        | Lost 13 parts (2p2n4u5w)
 14853 | -3/Research        | Zion Experimental squad teleported in
 15211 | -3/Research        | Build established: Scavenger-Mutant
 15291 | -3/Research        | Spotted B-86 Titan
 15529 | -3/Research        | Build established: Scavenger-Tank
 15537 | -3/Research        | Spotted Executioner
 15538 | -3/Research        | Cargo convoy interrupted
 15542 | -3/Research        | Destroyed Executioner
 15545 | -3/Research        | Spotted Striker
 15562 | -3/Research        | Destroyed Striker
 15643 | -3/Research        | Lost 10 parts (2p2n4u2w)
 15653 | -3/Research        | Found Prototype Protection
 15653 | -3/Research        | Identified Zio. Shade Armor
 15666 | -3/Research        | Found Prototype Energy Cannon
 15666 | -3/Research        | Identified Zio. Alpha Cannon Mk. II
 15673 | -3/Research        | Found Prototype Processor
 15683 | -3/Research        | Found Prototype Processor
 15706 | -3/Research        | Identified Exp. Core Analyzer
 15715 | -3/Research        | Identified Exp. Targeting Computer
 15737 | -3/Research        | Attached Powered Cannon, gained temporary slot: Power
 15755 | -3/Research        | Found Corrupted Prototype Device
 15767 | -3/Research        | Identified Adv. Kinecellerator
 15910 | -3/Research        | Build established: Messiah-Gunner
 15923 | -3/Research        | Found Prototype Processor
 15924 | -3/Research        | Identified Spectral Analyzer
 16054 | -3/Research        | Retrieved Zion intel report: Prototype Stockpiles
 16055 | -3/Research        | Zion Heavy squad teleported in
 16076 | -3/Research        | Terminal network hard line cut
 16110 | -3/Research        | Found Zio. Weapon Casing
 16179 | -3/Research        | Spotted B-86 Titan
 16195 | -3/Research        | Destroyed B-86 Titan
 16221 | -3/Research        | Found Prototype Device
 16221 | -3/Research        | Identified Exp. Thermal Shield
 16303 | -3/Research        | First assault squad dispatched
 16400 | -3/Research        | Build established: Messiah-Tank
 16616 | -3/Research        | Discovered new exit (range 5)
 16619 | -3/Research        | Entered Quarantine
 16869 | -3/Quarantine      | First assault squad dispatched
 16953 | -3/Quarantine      | Retrieved Zion intel report: Guard Positions
 17032 | -3/Quarantine      | Met incapacitated Sigix Warrior
 17032 | -3/Quarantine      | Lockdown squad dispatched
 17035 | -3/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 17042 | -3/Quarantine      | Found Sigix Containment Pod
 17068 | -3/Quarantine      | Found Alien Artifact
 17068 | -3/Quarantine      | Identified Core Reset Matrix
 17068 | -3/Quarantine      | Used Core Reset Matrix
 17072 | -3/Quarantine      | Sensed 14 artifacts in vicinity
 17099 | -3/Quarantine      | Retrieved Zion intel report: Component Stockpiles
 17192 | -3/Quarantine      | Spotted Lightning
 17193 | -3/Quarantine      | Spotted Lightning
 17194 | -3/Quarantine      | Spotted Lightning
 17250 | -3/Quarantine      | Discovered exit to Research (range 5)
 17259 | -3/Quarantine      | Entered Research
 17259 | -2/Research        | Evolved 2 slots: Utility x2
 17290 | -2/Research        | Lost 17 parts (4p2n6u5w)
 17442 | -2/Research        | Build established: Scavenger-Mutant
 17740 | -2/Research        | Retrieved Zion intel report: Active Terminals
 17909 | -2/Research        | Retrieved Zion intel report: Depthwide Sectors/-2
 17910 | -2/Research        | Zion Experimental squad teleported in
 18019 | -2/Research        | Spotted B-90 Cyclops
 18023 | -2/Research        | Allies destroyed B-90 Cyclops
 18035 | -2/Research        | Found Unknown Device
 18039 | -2/Research        | Identified Quantum Capacitor
 18094 | -2/Research        | Zion Heavy squad teleported in
 18130 | -2/Research        | Build established: Scavenger-Skirmisher
 18183 | -2/Research        | Found Zio. Shade Armor
 18196 | -2/Research        | Found Zio. Weapon Casing
 18218 | -2/Research        | Found Zio. Shade Armor
 18220 | -2/Research        | Found Corrupted Exp. Weapon Cycler
 18259 | -2/Research        | First assault squad dispatched
 18350 | -2/Research        | Retrieved Zion intel report: Emergency Access
 18351 | -2/Research        | Zion Zionite Resupply teleported in
 18430 | -2/Research        | Found Unknown Launcher
 18435 | -2/Research        | Identified Gamma Bomb Array
 18450 | -2/Research        | Found Zio. Weapon Casing
 18640 | -2/Research        | Terminal network hard line cut
 18670 | -2/Research        | Build established: Messiah-Skirmisher
 18679 | -2/Research        | Destroyed 8 combat bots
 18786 | -2/Research        | Spotted B-90 Cyclops
 19043 | -2/Research        | System corruption reached 10%
 19070 | -2/Research        | Lost 6 parts (1n2u3w)
 19213 | -2/Research        | Found Unknown Device
 19223 | -2/Research        | Identified Launcher Loader
 19354 | -2/Research        | Found Prototype Launcher
 19367 | -2/Research        | Identified Com. Tesla Bomb Launcher
 19438 | -2/Research        | Build established: Messiah-Gunner
 19487 | -2/Research        | Destroyed 7 combat bots
 19491 | -2/Research        | Lost 5 parts (4u1w)
 19492 | -2/Research        | Found Unknown Protection
 19492 | -2/Research        | Identified Hvy. Reflective Plating
 19748 | -2/Research        | Build established: Scavenger-Gunner
 20082 | -2/Research        | Found Zio. Shade Armor
 20090 | -2/Research        | Found Zio. Weapon Casing
 20098 | -2/Research        | Found Zio. Weapon Casing
 20215 | -2/Research        | Destroyed 9 combat bots
 20588 | -2/Research        | Spotted B-90 Cyclops
 20609 | -2/Research        | Build established: Scavenger-Tank
 20636 | -2/Research        | Lost 3 parts (3u)
 20652 | -2/Research        | High security lockdown imminent
 20732 | -2/Research        | High security lockdown engaged
 20835 | -2/Research        | Released all parts (5)
 20836 | -2/Research        | System corruption reached 30%
 20851 | -2/Research        | Core integrity fell below 50%
 20880 | -2/Research        | Emitted hypermatrix ping
 20885 | -2/Research        | Assembled emerged from beneath the floor
 20891 | -2/Research        | Lost 6 parts (1p2n1u2w)
 20942 | -2/Research        | Assembled emerged from beneath the floor
 20960 | -2/Research        | Core integrity fell below 20%
 20961 | -2/Research        | Discovered new exit (range 10)
 20964 | -2/Research        | Assembled emerged from beneath the floor
 20966 | -2/Research        | Entered Access
 20966 | -1/Access          | Accompanied by 6 allies
 20966 | -1/Access          | Evolved 2 slots: Propulsion x2
 21095 | -1/Access          | Retrieved Zion intel report: Active Terminals
 21096 | -1/Access          | Zion Zionite Resupply teleported in
 21103 | -1/Access          | Found Zio. Shade Armor
 21115 | -1/Access          | Found Zio. Shade Armor
 21148 | -1/Access          | Zion Heavy squad teleported in
 21199 | -1/Access          | Lost 3 allies
 21216 | -1/Access          | First assault squad dispatched
 21252 | -1/Access          | Zion Hacker squad teleported in
 21352 | -1/Access          | Lost 4 allies
 21393 | -1/Access          | Spotted B-99 Colossus
 21569 | -1/Access          | Retrieved Zion intel report: Emergency Access
 21570 | -1/Access          | Zion Light squad teleported in
 21588 | -1/Access          | High security lockdown imminent
 21589 | -1/Access          | Lost 17 parts (2p3n8u4w)
 21653 | -1/Access          | Lost 3 allies
 21665 | -1/Access          | Spotted B-99 Colossus
 21668 | -1/Access          | High security lockdown engaged
 21732 | -1/Access          | Lost 7 parts (5n1u1w)
 21779 | -1/Access          | Core integrity fell below 50%
 21812 | -1/Access          | Lost 3 parts (1p1n1u)
 21859 | -1/Access          | Emitted hypermatrix ping
 21864 | -1/Access          | Assembled emerged from beneath the floor
 21882 | -1/Access          | Core integrity fell below 20%
 21900 | -1/Access          | Lost 6 allies
 21927 | -1/Access          | Spotted Striker
 21927 | -1/Access          | Spotted Striker
 21927 | -1/Access          | Spotted Executioner
 21933 | -1/Access          | Destroyed by Striker with Compact Linear Accelerator

 Last Messages 
---------------
21895_ Slug penetrates Wall.
21897_ Penetrated by Slug.
21897_ Cmb. Linear Gravjet destroyed.
21897_ Knocked back.
21898_ Penetrated by Slug. <x2>
21909_ Knocked back.
21922_ Slug penetrates Wall.
21923_ Penetrated by Slug.
21926_ Biometal Heavy Treads destroyed.
21926_ Penetrated by Slug.
21926_ Slug penetrates Wall.
21927_ C-30 ARC bursts open, deploying its payload.
21927_ Striker unfolds itself.
21927_ Executioner unfolds itself.
21927_ Striker unfolds itself.
21927_ M-36 Artificer unfolds itself.
21927_ Slug penetrates Wall. <x2>
21929_ Penetrated by Slug. <x2>
21933_ Cmb. Linear Gravjet destroyed.
21933_ Imp. System Shield destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????#      ######  ###########????????      ? |
| ##########                            ???????????? |
|   !                                   ???????????? |
|   =                                   ???????????? |
|                                       ???????????? |
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| ##########                           ????????????? |
| ?????????#######################    ?????????????? |
| ?????????????????????????????????   ?????????????? |
| ?????????????????????????????????? ??????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????????###### |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ?????????????????????????????????????              |
| ????????????????????????????????????    ?          |
| ??????????????????????????????????     ??######### |
| ??????????????????????????????????    ???????????? |
| ??????????????????????????????????   #???????????? |
| ?????????????????????????????????    #???????????? |
| ?????????????????????????????????"H  #???????????? |
| ????????????????????????????????#%"  #???????????? |
| ?????????????????################    #?????????### |
| ????????????????+      %A@      K    #?????????#   |
| ?????????????????############;  EK   #?????????#   |
| ????????????????????????????##       #?????????#   |
| ?????????????????????##??????#       #?????????#   |
| ????????????????###### ####### ^  ^  #?????????#   |
| ????????????????#   =        "       #?????????#   |
| ????????????????#            # %     #??????????   |
| ????????????????#            #       #???????????? |
| ????????????????#            "       ############# |
| ????????????????#            #                     |
| ????????????????#         "  + %                   |
| ?????+??+???????#       """  #   %                 |
| ????????????????#         G  #                     |
| ????????????????#  !!   """  ##################### |
| ?????+??+???????#  !      "  #???????????????????? |
| ????????????????#            #???????????????????? |
| ????????????????#            #???????????????????? |
| ????????????????##############???????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           159
Coolant Potential          120
Energy Generation          59
Energy Capacity            1015
Matter Stores              300
Matter Capacity            300
Sight Range                23
Terrain Scan Range         14
Terrain Scan Density       85
Jamming Range              14
Cloak Strength             4
Power Amplification        30
Additional Mass Support    6
Base Temperature (-)       150
EM Shielding               3
Corruption Containment     20
Corruption Block           27
Armor Coverage             1650
Resistance: KI             30
Resistance: TH             30
Resistance: EX             50
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Core Shielding             30
Power Shielding            33
Propulsion Shielding       33
Weapon Shielding           100
Weapon Cycling             30
Melee Speed Boost          30
Phase Shifting             10
Evasion (%)                80
Target Analysis            12
Core Analysis              8
Recoil Reduction           6
Particle Charging          30
Kinecelleration            40
Salvage Targeting          3
Offensive Hacking          14
Defensive Hacking          12

 Item Schematics 
-----------------
         Coolant Network | -2/Research | Scanalyzed
 Imp. Heavy Siege Treads | -2/Research | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
              Particle Charger | 28% | -7/Factory 
                Imp. Heat Sink | 2%  | -6/Factory 
 Centrium Medium Armor Plating | 21% | -5/Factory 
         Centrium Heavy Treads | 27% | -5/Factory 
         Centrium Heavy Treads | 42% | -5/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Core Reset Matrix

 Achievements 
--------------
Preemptive Strike

 Challenges 
------------
None

 Game 
------
Seed              ThermicMeleeDriver
  Manual?         0
Play Time         05:59:26
  Cumulative      335.8 hours
  Start           2025.05.28 @ 23:26:35
  End             2025.05.29 @ 15:04:16
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          159
  Rogue           116
  Adventurer      43
  Explorer        0
Win Type          -
  Total           6
  Types           4/0/1/0/0/0/0/1/0/0
Lore%             84
Gallery%          73
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4e62ea78-3b37-470e-8164-2de4bee58e3e