Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.20 @ 16:01:38 Player: leiavoia Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (107) 535 Value Destroyed (3472) 3472 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (-1010) -1010 TOTAL SCORE: 7417 Bonus ------- High Alert Combat Kills 56 Follower Combat Kills 230 Aligned with FarCom 300 Friendly Fire -1596 Cogmind --------- Core Integrity 0/700 Matter 234/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (600) Ox11 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer > --- WEAPON (3) ------- Great Axe > --- INVENTORY (16) --- Large Storage Unit Advanced Terrain Scanner Improved Terrain Scan Processor Particle Charger Particle Charger Heavy Armor Plating Layered Light Armor Plating High-powered Tractor Beam Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Large Storage Unit Core Analyzer Armor Integrity Analyzer Layered Medium Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Gauss Cannon Slug Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Treads Wheel Improved Heat Sink Large Storage Unit Advanced Terrain Scanner Improved Field Recycling Unit Heavy Laser Heavy Ion Cannon Enhanced Autogun Gauss Rifle Flak Gun Great Axe [Rating: 47] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Propulsion Shielding Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun AWS/Gauss Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . Utility 4 | . . . 1 . . . 1 2 . . . . Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 110 | 8 7 9 8 1 3 . 16 7 16 22 4 9 Power 14 | 1 1 1 1 . . . 3 1 2 3 . 1 Engine 9 | 1 . 1 1 . . . 1 1 1 2 . 1 Core 5 | . 1 . . . . . 2 . 1 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 25 | 3 3 3 . . . . 3 2 4 5 2 . Treads 16 | . . 3 . . . . 2 2 4 4 1 . Leg 7 | 2 3 . . . . . 1 . . . 1 . Wheel 2 | 1 . . . . . . . . . 1 . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 25 | 2 2 . 1 . 2 . 3 3 4 4 2 2 Device 9 | . . . 1 . . . . 2 1 3 1 1 Storage 8 | 2 2 . . . 2 . 2 . . . . . Processor 5 | . . . . . . . 1 . 3 . 1 . Hackware . | . . . . . . . . . . . . . Protection 3 | . . . . . . . . 1 . 1 . 1 Artifact . | . . . . . . . . . . . . . Weapon 46 | 2 1 5 6 1 1 . 7 1 6 10 . 6 Energy Gun 19 | 1 1 3 4 1 . . 3 . 4 1 . 1 Energy Cannon 5 | . . 1 . . . . . . 1 2 . 1 Ballistic Gun 12 | 1 . . 2 . 1 . 2 . 1 4 . 1 Ballistic Cannon 3 | . . . . . . . . . . 2 . 1 Launcher . | . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . 2 . . . . . Impact Weapon 2 | . . 1 . . . . . 1 . . . . Slashing Weapon 3 | . . . . . . . . . . 1 . 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 2 . . . . . Parts Lost 38 | . 1 3 1 . . . 2 . 4 14 . 13 Power 3 | . . . . . . . . . . 1 . 2 Propulsion 8 | . . . . . . . . . . 5 . 3 Utility 7 | . . . . . . . . . 3 2 . 2 Weapon 20 | . 1 3 1 . . . 2 . 1 6 . 6 Highest Loss Streak 13 | . 1 2 1 . . . 1 . 2 8 . 13 Average Slot Usage (%) 94 | . 100 99 91 100 97 88 87 92 94 95 92 96 Engine 6 | . 10 7 11 11 11 11 4 4 5 . 7 6 Core 2 | . 3 6 . . . . 4 2 1 5 . . Treads 19 | . . 26 22 22 22 22 23 23 23 20 6 6 Leg 1 | . 28 1 . . . . 1 . . . 1 6 Wheel 1 | . . . . . . . . . . . 7 6 Device 7 | . . . 8 11 11 11 9 15 9 3 7 6 Storage 18 | . 28 28 22 22 22 22 18 15 15 15 15 15 Processor 10 | . . . . . . . 8 7 15 18 22 23 Protection 2 | . . . . . . . . 7 3 5 . . Energy Gun 9 | . 14 16 13 24 28 11 3 . 11 6 . . Energy Cannon 1 | . . 8 7 . . . . . 1 2 . . Ballistic Gun 7 | . 14 . 5 8 2 11 12 12 3 2 15 13 Ballistic Cannon 2 | . . . . . . . . . . 9 7 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 73 | 16 20 26 34 36 58 58 58 59 59 73 58 57 Greatest Support 63 | 20 20 40 40 40 40 40 60 60 63 63 22 22 Greatest Overweight (x) 11 | 1 . . . . 1 1 1 . . 5 5 11 Average Overweight (x) . | . . . . . . 1 . . . 1 3 5 Largest Inventory Capacity 16 | 8 10 10 10 10 16 16 16 16 16 16 16 16 Average Capacity 14 | 6 9 10 10 10 14 16 16 16 16 16 16 16 Most Carried 16 | 8 10 10 10 10 13 15 16 16 16 16 16 16 Average Carried 13 | 4 8 9 9 10 11 14 15 15 15 13 12 15 Final Capacity 16 | 8 10 10 10 10 16 16 16 16 16 16 16 16 Final Carried 16 | 8 10 10 10 10 13 15 16 15 16 7 16 10 Class Distribution -------------------- 30% | Gunner 21% | Mutant 19% | Scavenger-Gunner 14% | Skirmisher 7% | Scavenger-Mutant 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Gunner | -7/Zion Derelict-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 1771 | 283 97 77 66 42 . 30 172 72 210 672 30 20 Remotely . | . . . . . . . . . . . . . Salvage Created 4953 | 95 328 97 292 130 . 229 1343 197 1073 1017 . 152 Parts 230 | 8 25 11 9 8 . 14 71 11 35 36 . 2 Haulers Intercepted 1 | . 1 . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . 12 28 . . Prevented 11 | . . . . . . . . . 3 8 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 80 | . 8 5 2 3 . 3 23 4 11 21 . . Melee 1 | . . 1 . . . . . . . . . . Guns 55 | . 8 2 2 3 . 3 22 4 7 4 . . Cannons 18 | . . 1 . . . . . . 1 16 . . AOE 4 | . . 1 . . . . 1 . 1 1 . . Classes Destroyed 15 | 2 4 1 1 . . 1 3 . 2 1 . . Worker 5 | . . 1 . 1 . 2 1 . . . . . Builder 3 | . . . . . . 1 2 . . . . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . Recycler 4 | 1 . . 2 . . . 1 . . . . . Mechanic 1 | . . . . . . . . . . 1 . . Operator 1 | . 1 . . . . . . . . . . . Watcher 5 | . . . 1 . . . 4 . . . . . Swarmer 19 | . 3 5 . . . . 3 1 2 5 . . Grunt 39 | . 5 . 2 3 . 3 13 1 2 10 . . Brawler 1 | . . . . . . . . . . 1 . . Duelist 6 | . . . . . . . 1 1 . 4 . . Sentry 6 | . . . . . . . 4 1 . 1 . . Hunter 3 | . . . . . . . 2 . 1 . . . Thug 3 | . . . . . . . . . 3 . . . Savage 3 | . . . . . . . . . 3 . . . Butcher 2 | . . . . . . . . . 2 . . . Guerrilla 1 | . . . . . . . . . 1 . . . Mutant 2 | . . . . . . . . . 2 . . . Commander 1 | . . . . . . . . . 1 . . . Best Kill Streak 9 | 2 3 2 3 4 . 3 9 3 3 7 . . Combat Bots Only 7 | . 3 2 2 3 . 3 6 3 3 7 . . Max Kills in Single Turn 2 | 1 1 2 2 2 . 2 2 1 1 2 . . Gunslinging 1 | . . 1 . . . . . . . 1 . . Exploded 1 | . . 1 . . . . 1 . 1 1 . . Melee 1 | . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 6146 | . 349 349 231 45 . 78 464 88 689 2110 . 1743 Core 947 | . 78 70 37 11 . . 27 . 150 120 . 454 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 80 | 100 . 40 . . . 88 95 . . . . . Volleys Fired 224 | 3 32 15 16 4 . 12 37 4 43 52 . 6 Largest 3 | 2 2 2 3 3 . 1 1 1 3 3 . 3 Hottest 165 | 60 60 113 158 148 . 75 100 25 165 165 . 156 Shots Fired 562 | 6 62 25 43 12 . 19 115 16 107 140 . 17 Gun 446 | 6 62 22 34 12 . 19 108 16 102 54 . 11 Cannon 109 | . . 3 9 . . . . . 5 86 . 6 Launcher . | . . . . . . . . . . . . . Special 7 | . . . . . . . 7 . . . . . Kinetic 273 | 3 32 9 11 4 . 7 85 16 8 87 . 11 Thermal 93 | . 13 10 8 4 . 12 30 . 5 5 . 6 Explosive . | . . . . . . . . . . . . . Electromagnetic 196 | 3 17 6 24 4 . . . . 94 48 . . Robot Hit Streak 37 | 2 15 3 6 5 . 8 18 18 37 20 . 4 Robot Miss Streak 7 | 2 6 5 3 1 . 2 2 1 2 5 . 7 Penetration Max 1 | . . . . . . . 1 . . . . . Secondary Targets 3 | . . 1 . . . . . . 1 1 . . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 1 . . Autonomous 103 | . . . . . . 7 78 12 6 . . . Shots Hit Robots 410 | 3 42 13 24 9 . 14 98 15 92 81 . 19 Core Hits 203 | 3 18 7 7 5 . 9 47 7 42 51 . 7 Critical Hits 13 | . 1 . . . . . 2 . 1 9 . . Critical Kills 5 | . 1 . . . . . . . . 4 . . Critical Parts Destroyed 8 | . . . . . . . 2 . 1 5 . . Melee Attacks 11 | . . 1 . . . . . . 1 3 . 6 Impact 2 | . . 1 . . . . . . 1 . . . Slashing 9 | . . . . . . . . . . 3 . 6 Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10060 | 44 402 392 579 142 . 363 2914 275 1917 2087 . 945 Guns 6779 | 44 402 122 323 142 . 363 2815 275 1452 727 . 114 Cannons 1723 | . . 43 144 . . . . . 137 1320 . 79 Explosions 691 | . . 116 112 . . . 95 . 328 40 . . Melee 853 | . . 101 . . . . . . . . . 752 Ramming 14 | . . 10 . . . . 4 . . . . . Kinetic 4655 | 18 161 15 14 40 . 198 2479 275 134 1152 . 169 Thermal 1748 | . 108 208 146 64 . 165 391 . 465 177 . 24 Explosive 112 | . . . 112 . . . . . . . . . Electromagnetic 2678 | 26 133 58 307 38 . . 40 . 1318 758 . . Impact 101 | . . 101 . . . . . . . . . . Slashing 752 | . . . . . . . . . . . . 752 Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . 1 1 . . . . . . 9 11 11 2 Average Corruption 6 | . 1 1 . . . . . . 8 9 11 2 Corruption Purged . | . . . . . . . . . . . . . Effects 76 | . 3 . . . . . . . 24 45 4 . Message Errors 17 | . 3 . . . . . . . 4 8 2 . Matter Fused 12 | . . . . . . . . . 5 7 . . Heat Flow Errors 3 | . . . . . . . . . 2 1 . . Energy Discharges 8 | . . . . . . . . . 2 6 . . Data Loss (minor) 14 | . . . . . . . . . 4 10 . . Data Loss (major) 4 | . . . . . . . . . 2 2 . . Misfires 4 | . . . . . . . . . . 4 . . Misdirections 2 | . . . . . . . . . . . 2 . Targeting Errors 10 | . . . . . . . . . 3 7 . . Weapon Failures 2 | . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 579 | . . 102 39 . . . 16 . 37 23 . 362 Projectiles 50 | . . . 24 . . . . . 3 23 . . Explosions 81 | . . 16 15 . . . 16 . 34 . . . Melee 448 | . . 86 . . . . . . . . . 362 Knockbacks 9 | . . 1 . . . . . . . 7 . 1 Impact 1 | . . 1 . . . . . . . . . . Kinetic 7 | . . . . . . . . . . 6 . 1 Secondary 1 | . . . . . . . . . . 1 . . Self-Inflicted Damage 157 | . . 18 . . . . 53 . 86 . . . Shots 4 | . . 1 . . . . 2 . 1 . . . Rammed 7 | . . 5 . . . . 1 . . . . 1 Targets Rammed 8 | . . 5 . . . . 2 . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . Highest Temperature 438 | 20 85 246 162 60 . 15 3 . 233 438 . 253 Average Temperature 82 | 15 23 117 69 26 . 9 3 . 60 117 . 132 Received Heat Transfer 1377 | . 177 . 108 24 . 45 126 21 12 369 . 495 Effects 7 | . . 2 . . . . . . . 3 . 2 Shutdowns 1 | . . . . . . . . . . 1 . . Interference 5 | . . 2 . . . . . . . 1 . 2 Short Circuit 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 5 | . 1 . . . . . . . 4 . . . Combat Hostiles 2 | . . . . . . . . . 2 . . . Parts Fried 12 | . 3 2 . . . . . . 6 1 . . Impact Corruptions 3 | . . 3 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . 1 . 4 . . . 1 . . . . . Heat Transferred 2650 | . 250 310 259 111 . 296 642 . 485 285 . 12 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . . 1 . . . . 2 . 2 1 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 548 | 10 300 167 194 165 . 81 548 286 . . . . Initial 180 | . 6 117 34 75 . . 3 180 . . . . Average 150 | 2 175 109 104 108 . 57 267 173 . . . . Maximum Alert Level 2 | . 1 . . . . . 2 1 . . . . Low Security (%) 76 | 100 55 100 100 100 . 100 36 71 . . . . Level 1 17 | . 44 . . . . . 37 28 . . . . Level 2 6 | . . . . . . . 26 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . 2 1 1 . . . 5 . . 1 . . Investigation 2 | . . 1 . . . . 1 . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 7 | . 2 . 1 . . . 4 . . . . . Assault 1 | . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 8 | . 2 . 4 . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 127 | . 15 6 15 3 . 3 30 4 16 32 . 3 Peak Tracking Total 7 | . 5 3 5 3 . 3 6 3 5 7 . 3 Tactical Retreats 5 | . . . . . . . . . . 5 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 3 | . 1 . . . . . 1 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 11 | . 1 . 4 . . . 3 . 2 1 . . Max in Single Turn 2 | . 1 . 1 . . . 2 . 2 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 17 | . 2 2 2 . 2 . 3 3 2 . 1 . Terminals 10 | . 2 . 2 . . . 3 3 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 34 | . 3 2 4 . 2 . 6 3 8 . 6 . Successful 28 | . 2 2 3 . 2 . 4 1 8 . 6 . Failed 6 | . 1 . 1 . . . 2 2 . . . . Catastrophic 1 | . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 9 | . . . . . 1 . 3 1 . . 4 . Terminals 16 | . 3 . 4 . . . 6 3 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 27 | . 2 2 3 . 2 . 3 1 8 . 6 . Record 8 | . . . . . 1 . . . 7 . . . Part Schematic 6 | . . . . . . . . . . . 6 . Open Door 3 | . . 2 . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . 1 . . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . Zone Layout 2 | . . . . . . . 2 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . . Terminals 1 | . . . . . . . 1 . . . . . Track 1 | . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . 1 . 1 . . . 2 2 . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . . 6 . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . 2 2 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 5 | . . 1 . . . . . . 2 2 . . Largest Group 2 | . . 1 1 . . . . . 2 2 . . Highest-Rated Group 62 | . . 31 31 . . . . . 62 44 . . Highest-Rated Ally 31 | . . 31 31 . . . . . 31 30 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 46 | . . 4 4 . . . . . 31 7 . . Total Damage 825 | . . 20 42 . . . . . 593 170 . . Kills 7 | . . 1 1 . . . . . 4 1 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . 2 1 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 8586 | 122 310 795 238 159 841 554 832 619 1426 1299 1139 252 Spaces Moved 4508 | 78 160 431 106 84 463 286 348 364 747 595 694 152 Core 11 | 10 . . . . . . . . . . . 1 Treads 3784 | . . 421 106 84 463 286 348 364 747 564 399 2 Legs 233 | 63 160 10 . . . . . . . . . . Wheels 480 | 5 . . . . . . . . . 31 295 149 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 165 165 165 185 163 163 160 120 130 130 Average Speed 165 | 120 120 161 165 165 180 185 169 163 161 181 161 133 Slowest Speed 600 | 150 120 165 165 165 185 185 185 163 163 210 185 600 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 46 | 5 33 76 18 20 91 73 42 11 75 69 71 23 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 4 | . . . . . 1 . . . 2 . 1 . Known Exits Taken 3 | . . . 1 . . . . . 1 1 . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 . . 1 . Scrap Searched 19 | . . 1 . . . 1 . . 3 9 5 . Spaces Dug 9 | . . . . . . . 6 . 1 2 . . Terrain Destroyed 158 | . . 4 30 . . 7 60 2 26 29 . . Melee 3 | . . . . . . . . . 1 2 . . Projectile 88 | . . . . . . 7 52 2 3 24 . . AOE 67 | . . 4 30 . . . 8 . 22 3 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total 5226 | 97 226 503 136 96 468 299 538 392 883 702 712 174 Wait 240 | 1 17 30 3 6 . . 121 . 44 18 . . Move 4496 | 77 159 430 105 83 462 285 347 363 746 594 693 152 Hop . | . . . . . . . . . . . . . Pick Up 51 | 7 4 5 . 1 . 2 4 7 7 4 10 . Fast Attach 40 | 8 1 4 4 . 1 . 8 2 5 4 3 . Attach 31 | . 1 2 1 . . . 2 2 4 12 1 6 Detach 8 | 1 . 1 . . 2 . 1 1 . . 2 . Swap 39 | . 5 3 3 1 2 . 6 3 7 6 . 3 Drop 55 | . 7 7 4 1 1 . 10 10 11 1 3 . Fire 224 | 3 32 15 16 4 . 12 37 4 43 52 . 6 Melee 11 | . . 1 . . . . . . 1 3 . 6 Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush 7 | . . 5 . . . . 2 . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 23 | . . . . . . . . . 15 8 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / Pro) -7/Deep Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 8) 433 | -10/Materials | Entered Mines 529 | -10/Mines | Escorted by a lone wolf Derelict 710 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 813 | -10/Mines | Met a Derelict shopkeep closing up shop 899 | -10/Mines | Learned Materials emergency access door positions 962 | -10/Mines | Core integrity fell below 50% 1064 | -10/Mines | Discovered new exit (range 9) 1228 | -10/Mines | Entered Materials 1228 | -9/Materials | Accompanied by 1 ally 1228 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1289 | -9/Materials | Identified exit to Mines 1466 | -9/Materials | Entered Mines 1493 | -9/Mines | Discovered new exit (range 8) 1616 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1617 | -9/Mines | Discovered new exit (range 5) 1625 | -9/Mines | Entered Exiles 1638 | -9/Exiles | Build established: Gunner 1654 | -9/Exiles | Discovered new exit (range 15) 1672 | -9/Exiles | Met 8R-AWN 1695 | -9/Exiles | Met EX-HEX 1822 | -9/Exiles | Met EX-DEC 1851 | -9/Exiles | Visited The Gauntlet 2094 | -9/Exiles | Learned location of Zion (-7) 2127 | -9/Exiles | Met EX-BIN 2186 | -9/Exiles | Aligned with FarCom system 2188 | -9/Exiles | Given EX-Vault access code 2273 | -9/Exiles | Opened EX-Vault 2291 | -9/Exiles | Found AWS/Gauss 2328 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2452 | -9/Exiles | Discovered new exit (range 10) 2466 | -9/Exiles | Left Exiles lab with AWS/Gauss 2466 | -9/Exiles | Entered Mines 2715 | -8/Mines | Discovered new exit (range 10) 2768 | -8/Mines | Build established: Skirmisher 2996 | -8/Mines | Discovered new exit (range 7) 3020 | -8/Mines | Entered Materials 3020 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3819 | -8/Materials | Discovered new exit (range 16) 3852 | -8/Materials | Entered Factory 3852 | -7/Factory | Evolved 2 slots: Utility x2 4227 | -7/Factory | Build established: Gunner 4309 | -7/Factory | Identified exit to Factory 4361 | -7/Factory | Discovered new exit (range 16) 4471 | -7/Factory | Entered Lower Caves 4662 | -7/Lower Caves | Encountered a Warlord checkpoint 5114 | -7/Lower Caves | Attacked by a faux Warlord 5290 | -7/Lower Caves | Learned Factory security intel 5431 | -7/Lower Caves | Build established: Scavenger-Gunner 5652 | -7/Lower Caves | Learned location of Extension (-5) 5652 | -7/Lower Caves | Learned Extension trap positions 5652 | -7/Lower Caves | Learned Extension terminal intel 5705 | -7/Lower Caves | Destroyed 7C-ORM(g) 5828 | -7/Lower Caves | Discovered new exit (range 12) 5844 | -7/Lower Caves | Identified exit to Lower Caves 5897 | -7/Lower Caves | Entered another Lower Caves area 6503 | -7/Lower Caves | Identified exit to Zion 6972 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7045 | -7/Lower Caves | Destroyed 7 combat bots 7045 | -7/Lower Caves | Lost 8 parts (1p2n2u3w) 7184 | -7/Lower Caves | System corruption reached 10% 7196 | -7/Lower Caves | Entered Zion 7281 | -7/Zion | System corruption cleaned by Quarantine Array 7293 | -7/Zion | Learned location of Data Miner (-6) 7344 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7766 | -7/Zion | Build established: Gunner 7787 | -7/Zion | Given A8's code to call for help 8049 | -7/Zion | Identified exit to Proximity Caves 8306 | -7/Zion | Opened final containment barrier to the Deep Caves 8330 | -7/Zion | Discovered new exit (range 3) 8330 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8335 | -7/Zion | Entered Deep Caves 8369 | -7/Deep Caves | Build established: Derelict-Gunner 8539 | -7/Deep Caves | Attacked by Z-Imprinter 8552 | -7/Deep Caves | Core integrity fell below 50% 8578 | -7/Deep Caves | Core integrity fell below 20% 8587 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 08548_ Enh. Autogun destroyed. 08558_ Titanium Leg destroyed. 08560_ Z-Imprinter knocked back. 08561_ Plasma Cannon destroyed. 08561_ Gauss Cannon destroyed. 08563_ Imp. Heat Sink destroyed. 08563_ Identified Hrd. Medium Armor Plating. 08567_ Flak Gun destroyed. 08571_ Imp. Deuterium Engine destroyed. 08571_ Wheel destroyed. 08573_ Particle Gun destroyed. 08575_ Hrd. Medium Armor Plating destroyed. 08577_ Overheating: System interference. 08577_ Great Axe temporarily disabled. 08577_ Mak. Shrapnel Gun temporarily disabled. 08577_ Imp. Deuterium Engine destroyed. 08577_ Adv. Treads destroyed. 08578_ Slammed into Z-Imprinter. 08578_ Destabilizing: System corrupted (+2). 08579_ Mak. Shrapnel Gun destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????## ?##???????????????????????#?????? | | ???????######;#;;;#;##???????#?????????????#??#??? | | ???????# ###???????##??#???????#?????? | | ????# ;#######???????????????????? | | ???? ;#;;## ##??#??######????#??? | | ????? ;; # #???### ##??????? | | ????? ##### #???#??? | | ?????? #??????? | | ?????? #??#???? | | ?????? @Iz ##?????#? | | ??????? #?#?????? | | ???????"" """""" z ##??????? | | ????????"""""""""" ######## | | ??????????????"""" | | ???????????????""" | | ??????????????? | | ???????????????""" ###### | | ??????????????"""" ###????# | | ??????????"?????"" ##?#????? | | ????????????????"" #???????? | | ????????????????" #??????## | | ????????????????o ???????# | | ?????????????????? #??????# | | ????????????????????? ???#????# | | ??????????????????????? ??? ?#???#??# | | ???????????????????????????????? #?#?????? | | ?????????????????????????????????? ???????## | | ?????????????????????????????????? ??? ????????#? | | ????????????????????????????????????????????#???## | | ???????????????????????????????????????????????## | | ???????????????????????????????????????????????# | | ??????????????????????????????????????????????## | | ??????????????????????????????????????? ??????# | | ??????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 3 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderUltimateVibroblade Manual? 0 Play Time 01:22:26 Cumulative 367.1 hours Start 2021.03.20 @ 14:40:43 End 2021.03.20 @ 16:01:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 10 Adventurer 31 Explorer 0 Win Type - Total 20 Types 15/0/2/3/0/0/0/0/0 Lore% 57 Gallery% 73 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26d7f7ab-eb5f-4b5f-ae5f-23e00fdf7560