Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.14 @ 23:12:33 Player: Somberlain Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (3393) 3393 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1434) 1434 TOTAL SCORE: 7557 Bonus ------- High Alert Combat Kills 191 Follower Combat Kills 343 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 234/300 Energy 56/100 System Corruption 5% Temperature Cool (18) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Relay Coupler [NC] (35) Relay Coupler [Swarmer] (2) Relay Coupler [Hunter] (17) > --- WEAPON (2) ------- Remote Datajack > --- INVENTORY (5) ---- Cryofiber Web Improved Sensor Array Advanced Terrain Scanner Relay Coupler [Brawler] (32) Relay Coupler [Sentry] (32) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Trap Scanner Improved Sensor Array Improved Signal Interpreter Core Analyzer Improved System Shield > --- WEAPON ----------- Enhanced Autogun Remote Datajack > --- INVENTORY -------- Cryofiber Web Improved Heat Sink Advanced Terrain Scanner Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Duelist] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Hunter] Enhanced Autogun Heavy Hammer [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . 2 2 . . . Weapon . | . . . . . . . Parts Attached 84 | 6 4 23 16 27 4 4 Power 10 | 1 . 3 2 4 . . Engine 5 | 1 . 3 1 . . . Core 5 | . . . 1 4 . . Reactor . | . . . . . . . Propulsion 16 | 2 . 6 1 6 . 1 Treads 3 | . . 2 1 . . . Leg 12 | 2 . 3 . 6 . 1 Wheel 1 | . . 1 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 32 | 1 2 6 5 13 3 2 Device 9 | . 1 1 3 4 . . Storage 4 | 1 1 2 . . . . Processor 4 | . . 2 1 1 . . Hackware 13 | . . . . 8 3 2 Protection 2 | . . 1 1 . . . Artifact . | . . . . . . . Weapon 26 | 2 2 8 8 4 1 1 Energy Gun 6 | . . 4 1 1 . . Energy Cannon 3 | . 2 . 1 . . . Ballistic Gun 8 | 2 . 1 4 1 . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . 2 . . . . Special Weapon 3 | . . . . 1 1 1 Impact Weapon 1 | . . 1 . . . . Slashing Weapon 2 | . . . 2 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 21 | . . 10 3 2 . 6 Power 2 | . . 1 . . . 1 Propulsion 8 | . . 5 . . . 3 Utility 5 | . . 1 2 1 . 1 Weapon 6 | . . 3 1 1 . 1 Highest Loss Streak 6 | . . 4 1 2 . 6 To Critical Strikes . | . . . . . . . Average Backups 10 | . 4 6 10 14 14 13 Power . | . . . 1 . . . Propulsion . | . . . . . . . Utility 5 | . . 1 1 9 12 10 Weapon 3 | . 3 3 5 2 1 1 Tool/Special . | . . . . . . . Unused Backups 22 | . . 3 1 12 . 6 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 17 | . . . . 11 . 6 Weapon 3 | . . 3 . . . . Tool/Special 2 | . . . 1 1 . . Average Slot Usage (%) 92 | . 93 80 92 99 98 92 Engine 4 | . 14 7 8 . . . Core 4 | . . . . 9 9 8 Treads 5 | . . 5 17 4 . . Leg 13 | . 27 11 . 13 18 17 Device 11 | . 8 9 10 15 5 3 Storage 9 | . 14 9 9 9 9 8 Processor 16 | . . 10 25 23 9 9 Hackware 4 | . . . . 4 29 27 Protection 1 | . . 3 2 . . . Energy Gun 4 | . . 15 5 . . . Energy Cannon 2 | . 16 2 . . . . Ballistic Gun 8 | . 11 1 7 13 1 1 Impact Weapon 2 | . . 2 1 2 7 7 Peak Build Rating 40 | 6 7 19 31 40 39 38 Average Rating 24 | 4 6 13 25 33 34 32 On Entrance 19 | . 6 7 19 30 39 32 Avg Prop Armor Cover (%) 10 | . . 10 . . . . Naked Turns . | . . . . . . . Heaviest Build 39 | 12 22 34 39 36 36 35 Greatest Support 40 | 20 20 40 40 40 20 20 Greatest Overweight (x) 3 | . 2 3 . 1 1 1 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 20 | 8 10 20 15 15 15 15 Average Capacity 13 | 7 9 10 15 15 15 14 Most Carried 15 | . 9 9 15 15 15 14 Average Carried 10 | . 5 6 10 14 14 13 Final Capacity 15 | 8 10 15 15 15 15 5 Final Carried 15 | . 7 9 11 15 14 5 Class Distribution -------------------- 26% | Bothacker-Mutant 25% | Scavenger-Mutant 23% | Mutant 10% | Bothacker-Skirmisher 4% | Skirmisher 4% | Scavenger-Skirmisher 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Bothacker-Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Matter Collected 2213 | 260 108 422 405 690 122 206 Remotely . | . . . . . . . Salvage Created 2471 | . 261 983 554 606 67 . Parts 148 | . 20 52 28 45 3 . Haulers Intercepted 6 | . 2 2 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 56 | . 2 26 10 17 1 . Melee 3 | . . . 2 . 1 . Guns 40 | . . 15 8 17 . . Cannons 9 | . 2 7 . . . . AOE 3 | . . 3 . . . . Classes Destroyed 9 | . 5 2 1 1 . . Worker 1 | . . . 1 . . . Hauler 6 | . 2 2 2 . . . Recycler 2 | . 1 1 . . . . Operator 4 | . 1 1 1 . 1 . Watcher 5 | . 1 3 1 . . . Swarmer 21 | . . 11 3 7 . . Grunt 18 | . 2 7 3 5 1 . Sentry 14 | . . 8 4 2 . . Programmer 3 | . . . . 3 . . Best Kill Streak 5 | . 2 4 5 5 1 . Combat Bots Only 5 | . 2 4 3 5 1 . Max Kills in Single Turn 2 | . 1 1 2 2 1 . Gunslinging 1 | . . . . 1 . . Exploded 1 | . . 1 . . . . Melee 1 | . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Hostile Shots Fired 385 | . 4 165 52 71 6 87 Missed 111 | . 1 48 12 21 1 28 Hits 274 | . 3 117 40 50 5 59 Projectile 274 | . 3 117 40 50 5 59 Critical Strikes 7 | . . 3 . 2 . 2 Damage Taken 3714 | . 32 1565 577 636 117 787 Core 889 | . . 328 98 150 27 286 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 98 | . . . 98 . . . Core Remaining (%) 72 | 100 100 18 . . . . Volleys Fired 239 | . 22 115 31 48 11 12 Largest 2 | . 2 2 2 2 1 2 Hottest 138 | . 120 125 138 50 5 50 Shots Fired 435 | . 43 222 61 82 11 16 Gun 334 | . 18 178 55 75 . 8 Cannon 66 | . 25 35 6 . . . Launcher 9 | . . 9 . . . . Special 26 | . . . . 7 11 8 Kinetic 195 | . 18 62 32 75 . 8 Thermal 205 | . 25 151 29 . . . Explosive 9 | . . 9 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 22 | . 4 15 13 22 9 6 Robot Miss Streak 7 | . 4 5 7 2 2 5 Penetration Max . | . . . . . . . Secondary Targets 7 | . . 1 . 6 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 299 | . 23 149 50 58 10 9 Core Hits 117 | . 8 57 22 26 1 3 Critical Kills 2 | . . . . 1 1 . Critical Parts Destroyed 2 | . . 1 . . 1 . Critical Strikes 14 | . . 8 3 1 2 . Burn 8 | . . 7 1 . . . Destroy 2 | . . 1 . 1 . . Smash 2 | . . . . . 2 . Sever 2 | . . . 2 . . . Melee Attacks 66 | . . 9 15 37 4 1 Impact 48 | . . 9 2 32 4 1 Slashing 13 | . . . 13 . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . 1 . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . 1 . . . Damage Inflicted 4969 | . 282 2454 1104 889 117 123 Guns 3480 | . 88 1662 718 889 . 123 Cannons 658 | . 194 410 54 . . . Explosions 381 | . . 381 . . . . Melee 445 | . . . 328 . 117 . Ramming 5 | . . 1 4 . . . Kinetic 1998 | . 88 458 440 889 . 123 Thermal 2140 | . 194 1614 332 . . . Explosive 381 | . . 381 . . . . Electromagnetic . | . . . . . . . Impact 117 | . . . . . 117 . Slashing 328 | . . . 328 . . . Piercing . | . . . . . . . Highest Corruption 5 | . 2 5 . 2 2 5 Average Corruption 2 | . 2 3 . 1 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 53 | . 3 27 . 14 5 4 Message Errors 10 | . 2 2 . 4 1 1 Matter Fused 12 | . . 6 . 5 1 . Heat Flow Errors 11 | . . 4 . 3 1 3 Energy Discharges 7 | . 1 5 . . 1 . Parts Fused 1 | . . 1 . . . . Data Loss (minor) 5 | . . 4 . . 1 . Data Loss (major) 2 | . . . . 2 . . Misfires 4 | . . 4 . . . . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 156 | . 8 10 52 . 86 . Projectiles 8 | . 8 . . . . . Explosions 10 | . . 10 . . . . Melee 138 | . . . 52 . 86 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 94 | . . 65 . 29 . . Shots 3 | . . 2 . 1 . . Rammed 1 | . . . 1 . . . Targets Rammed 2 | . . 1 1 . . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 273 | . 102 230 207 264 84 273 Average Temperature 59 | . 30 55 81 67 49 96 Received Heat Transfer 1287 | . 18 558 225 225 45 216 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions 1 | . . . . . 1 . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 12 | . . 10 2 . . . Heat Transferred 5587 | . 407 4366 814 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Maximum Alert Level 5 | . . 1 . 5 3 2 Low Security (%) 48 | 100 100 84 100 5 . . Level 1 6 | . . 15 . 7 . . Level 2 14 | . . . . 26 . 100 Level 3 15 | . . . . 28 100 . Level 4 9 | . . . . 21 . . Level 5 4 | . . . . 11 . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1899 | . 54 259 128 1899 936 652 Initial 925 | . . . 67 83 925 600 Average 474 | . 7 143 34 888 895 610 Influence Increases 3487 | . 110 846 364 1856 209 102 Destroy 0b10 Robot/C 1300 | . 40 520 200 400 100 40 Destroy 0b10 Robot/NC 95 | . 25 35 25 . 10 . Destroy Leader 292 | . 16 150 66 20 40 . Allied During Kill 97 | . . . . 27 58 12 Successful Hack 90 | . 29 22 9 30 . . Disable Machine 60 | . . 15 45 . . . Anti-Garrison Action 1350 | . . . . 1300 . 50 Destroy Structure 128 | . . 44 4 79 1 . Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 60 | . . 60 . . . . Influence Decreases 3025 | . 110 685 397 85 1184 564 Entered New Map 1437 | . . . 94 45 974 324 Time Decay 1108 | . 110 585 283 . 130 . Lost Part 200 | . . 100 20 20 . 60 Lost Ally 280 | . . . . 20 80 180 Squads Dispatched 5 | . 1 1 1 . 2 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 1 1 . 1 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Distress Signals 2 | . . 1 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 126 | . 10 43 15 30 7 21 Peak Tracking Total 15 | . 3 5 3 5 2 15 Tactical Retreats 3 | . . 3 . . . . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Traps Triggered 16 | . 3 3 . 9 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Disabled 12 | . . 1 3 7 . 1 Max in Single Turn 2 | . . 1 1 2 . 1 Garrison Relay 6 | . . . . 5 . 1 Phase Generator 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Accessed 22 | . 5 7 5 2 2 1 Terminals 17 | . 5 6 2 2 1 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 1 . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 53 | . 16 17 12 3 4 1 Successful 21 | . 7 6 5 2 1 . Failed 29 | . 8 10 6 1 3 1 Catastrophic 5 | . 2 2 . . . 1 Database Lockouts 3 | . 1 1 1 . . . Manual 36 | . 18 8 5 1 3 1 Terminals 42 | . 16 14 5 3 3 1 Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . 3 1 . . . Garrison Access 3 | . . . 2 . 1 . Terminal Hacks 15 | . 7 4 2 2 . . Robot Analysis 5 | . 3 . 2 . . . Prototype ID Bank 4 | . 3 1 . . . . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . Disarm Traps 1 | . 1 . . . . . Registered Components 1 | . . 1 . . . . Patrol Navigation 1 | . . . . 1 . . Security Stations 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Retrieve Study 2 | . . 2 . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 19 | . 5 7 3 2 1 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . 2 . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked 21 | . . . . 7 6 8 Non-combat 1 | . . . . . 1 . Combat 20 | . . . . 7 5 8 Robot Hacks Applied 23 | . . . . 7 8 8 generate_echo 1 | . . . . . 1 . find_garrison 1 | . . . . . 1 . scatter_targeting 1 | . . . . . 1 . spike_heat 1 | . . . . . 1 . reboot_system 2 | . . . . 1 1 . overwrite_iff 6 | . . . . . . 6 streamctrl_high 1 | . . . . 1 . . formatsys_high 10 | . . . . 5 3 2 Relay Couplers Released 27 | . . . . 22 . 5 Machine Destruction 27 | . . . . 22 . 5 Attached 12 | . . . . 7 3 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . . 1 Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Total Allies 17 | . . . . 6 3 8 Largest Group 8 | . . . . 5 8 6 Highest-Rated Group 153 | . . . . 93 153 113 Highest-Rated Ally 29 | . . . . 24 29 29 Total Orders 6 | . . . . 6 . . STAY 3 | . . . . 3 . . FOLLOW 3 | . . . . 3 . . Ally Attacks 78 | . . . . 25 31 22 Total Damage 1172 | . . . . 348 532 292 Kills 11 | . . . . 3 5 3 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . 1 . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Active Infowar (turns) 4592 | . . 133 999 3218 134 108 Optics 1405 | . . 133 999 273 . . Sensors 4181 | . . . 828 3218 134 1 Terrain 32 | . . . 32 . . . Traps 895 | . . . . 784 4 107 Robot Analysis Total 5 | . 3 . 2 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Turns Passed 7543 | 61 837 1892 999 3218 275 261 Spaces Moved 3678 | 45 480 851 460 1614 111 117 Core 7 | 2 . . . . . 5 Treads 1142 | . . 251 460 431 . . Legs 2418 | 43 480 489 . 1183 111 112 Wheels 111 | . . 111 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 95 160 160 175 50 Average Speed 164 | 116 155 160 160 170 175 169 Slowest Speed 315 | 120 260 315 160 175 175 175 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 3 70 75 44 95 22 24 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 27 | . . 8 1 17 1 . Terrain Destroyed 137 | . . 47 5 84 1 . Melee 27 | . . 8 1 17 1 . Projectile 4 | . . . 4 . . . AOE 106 | . . 39 . 67 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Total 4704 | 50 533 1147 650 1979 177 168 Wait 398 | . 12 107 88 131 47 13 Move 3673 | 44 479 850 460 1613 110 117 Hop . | . . . . . . . Pick Up 73 | . 8 15 14 35 . 1 Fast Attach 36 | 6 6 11 7 5 . 1 Attach 36 | . 3 12 8 10 . 3 Detach 23 | . 2 5 6 9 . 1 Swap 56 | . . 9 7 28 5 7 Drop 66 | . 1 13 14 33 . 5 Fire 239 | . 22 115 31 48 11 12 Melee 65 | . . 9 14 37 4 1 Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush 1 | . . . 1 . . . Escape Stasis 35 | . . . . 30 . 5 Rewire 2 | . . . . . . 2 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 12) 487 | -10/Materials | Discovered new exit (range 3) 686 | -10/Materials | Discovered new exit (range 9) 692 | -10/Materials | Central database locked down 762 | -10/Materials | Derelicts attacked the area 899 | -10/Materials | Entered another Materials area 899 | -9/Materials | Evolved 2 slots: Utility x2 1055 | -9/Materials | Lost 3 parts (1n1u1w) 1138 | -9/Materials | Central database locked down 1192 | -9/Materials | Identified exit to Mines 1258 | -9/Materials | Core integrity fell below 50% 1308 | -9/Materials | Lost 4 parts (2n2w) 1859 | -9/Materials | Core integrity fell below 20% 2017 | -9/Materials | Build established: Scavenger-Mutant 2634 | -9/Materials | Discovered new exit (range 14) 2791 | -9/Materials | Entered another Materials area 2791 | -8/Materials | Evolved 2 slots: Utility x2 3350 | -8/Materials | Repaired Lgt. Treads 3417 | -8/Materials | Discovered new exit (range 9) 3456 | -8/Materials | Central database locked down 3653 | -8/Materials | Build established: Skirmisher 3790 | -8/Materials | Identified exit to Garrison 3790 | -8/Materials | Entered Garrison 3988 | -8/Garrison | Phase Generator disabled 4012 | -8/Garrison | Triggered checkpoint 4186 | -8/Garrison | Triggered checkpoint 4359 | -8/Garrison | Discovered new exit (range 15) 4366 | -8/Garrison | Build established: Scavenger-Mutant 4390 | -8/Garrison | Installed Relay Interface Framework 4402 | -8/Garrison | Identified exit to Materials 4571 | -8/Garrison | Garrison Relay disabled 4826 | -8/Garrison | Triggered checkpoint 4882 | -8/Garrison | Garrison Relay disabled 4924 | -8/Garrison | Build established: Bothacker-Mutant 5024 | -8/Garrison | Triggered checkpoint 5085 | -8/Garrison | Garrison Relay disabled 5170 | -8/Garrison | Triggered checkpoint 5228 | -8/Garrison | Triggered checkpoint 5242 | -8/Garrison | Garrison Relay disabled 5326 | -8/Garrison | Discovered exit to Materials (range 14) 5616 | -8/Garrison | Triggered checkpoint 6247 | -8/Garrison | Discovered exit to Materials (range 8) 6268 | -8/Garrison | Triggered checkpoint 6499 | -8/Garrison | Build established: Bothacker-Skirmisher 6587 | -8/Garrison | Learned Materials security intel 6827 | -8/Garrison | Garrison Relay disabled 7008 | -8/Garrison | Entered Materials 7008 | -8/Materials | Accompanied by 5 allies 7243 | -8/Materials | Garrison activated, responded to threat 7243 | -8/Materials | Identified exit to Garrison 7283 | -8/Materials | Entered Garrison 7283 | -8/Garrison | Accompanied by 4 allies 7301 | -8/Garrison | Lost 4 allies 7315 | -8/Garrison | Build established: Bothacker-Mutant 7333 | -8/Garrison | Triggered checkpoint 7370 | -8/Garrison | Garrison Relay disabled 7505 | -8/Garrison | Core integrity fell below 50% 7510 | -8/Garrison | P-60 Hacker assimilated allied Commando 3a 7519 | -8/Garrison | Triggered checkpoint 7520 | -8/Garrison | Triggered checkpoint 7524 | -8/Garrison | Triggered checkpoint 7538 | -8/Garrison | Core integrity fell below 20% 7544 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07534_ Remote Datajack destroyed. 07535_ Dropped Relay Coupler [Grunt]. 07535_ Aluminum Leg+ destroyed. 07535_ Dropped Lrg. Storage Unit. 07535_ S-10 Pest destroyed. 07536_ Acquired 54 matter. 07537_ Acquired Remote Datajack. 07539_ Dropped Enh. Autogun. 07540_ Jacked S-10 Pest... >>overwrite_iff Rewriting IFF filter. 07542_ Jacked S-10 Pest... >>overwrite_iff Rewriting IFF filter. 07543_ S-10 Pest destroyed. 07543_ Jacked S-10 Pest... >>overwrite_iff Rewriting IFF filter. 07543_ S-10 Pest destroyed. 07544_ Imp. System Shield destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????? ??? #????????????????????? | | ?????????????# ????? ?? #????????????????????? | | ?????????????# ???? ?? #????????????????????? | | ?????????????# ?#?? ?# #????????????????????? | | ????????????## ## ? ## ###??????????????????? | | ???????????? ? #??????????????????? | | ????????????? ?? = #??????????????????? | | ??????????????? ? =[= #??????????????????? | | ????????????????? g ??==*%% ????????????######## | | ?????????????# ???# ?#%![#?????????????#"# | | ????????????## ## =p ##s!!#?????????????#"! #### | | ??????????? "+% g%g[[!![[###### """"???# !!#??? | | ??????????? + %*=![[*%%!=[ "???#"!!#??? | | ?????????????# [[!%%=*=!#### #?""""???#"# #??? | | ?????????????# ## =%=##@*##?????????????### #??? | | ??????????????????# = ?#=!#????????????????# ###? | | ??????????????????####??#!=#????????????????# #? | | ????????????????????????# #????????????????# #? | | ????????????????????????# #????????????????# #? | | ????????????????????????# #????????????????# ###? | | ????????????????????????# #????????????????#!#??? | | ????????????????????????# ##############???# #??? | | ????????????????????????# #???# #??? | | ????????????????????????# ##### #??? | | ????????????????????????# ########### #??? | | ????????????????????????# #?????????# ##### #??? | | ??????????????????????### #######???# #???# #??? | | ??????????????????????#"" ""#???# #??## ###? | | ??????????????????????#"! !"#???# #??# #? | | ??????????????????????#"! !"#???# ##### # | | ??????????????????????#"! !"#???# #? # | | ??????????????????????#"! !"#???# #? # ## | | ??????????????????????#"! !"#???# ## ? ##? | | ??????????????????????#"! !"#???########?##?? | | ??????????????????????#"" ""#???????????????? | | ??????????????????????#"""!!!!"""#???????????????? | | ??????????????????????#""""""""""#???????????????? | | ??????????????????????############???????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Defensive Hacking 12 Relay Coupler Types 3 Relay Coupler Value 85 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 30% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Particle Gun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderSubdwellerCompactor Manual? 0 Play Time 00:51:17 Cumulative 114.5 hours Start 2026.09.14 @ 22:09:06 End 2026.09.14 @ 23:12:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 135 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 52 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d62026e4-bb84-425e-b825-d7c149b87339