Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.11 @ 05:06:03 Player: Exp. Geonium Core Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (80) 400 Value Destroyed (3169) 3169 Prototype IDs (22) 440 Alien Tech Used (2) 400 Bonus (4146) 4146 TOTAL SCORE: 14055 Bonus ------- High Alert Combat Kills 376 Follower Combat Kills 1546 Met Imprinter 300 Was Imprinted 300 Met Sigix 2000 Friendly Fire -376 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 85/100 System Corruption 31% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (13) ----- Experimental Signal Interpreter Experimental Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Core Stripper Sigix Broadsword Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Particle Reactor > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Improved Coolant Injector High-capacity Storage Unit Long-range Sensor Array Experimental Signal Interpreter Advanced Melee Analysis Suite Experimental Armor Integrity Analyzer Force Booster Improved Utility Shielding Heavy Armor Plating Force Field > --- WEAPON ----------- Improved Proton Missile Launcher Sigix Broadsword > --- INVENTORY -------- Advanced Heat Sink Advanced Heat Sink Layered Medium Armor Plating System Restoration Module Core Stripper Force Lance Force Lance Sigix Containment Pod [Rating: 127] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Zionite Light DM Reactor Propulsion Wheel Wheel Wheel Utility Experimental Signal Interpreter Device Long-range Sensor Array Storage Small Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Force Lance Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Launcher Grenade Launcher Impact Weapon Core Stripper Slashing Weapon Makeshift Axe Piercing Weapon Force Lance Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Qua Slots Evolved 14 | . . 2 . . . 6 2 2 2 . Power 1 | . . . . . . . . . 1 . Propulsion 1 | . . 1 . . . . . . . . Utility 11 | . . 1 . . . 6 1 2 1 . Weapon 1 | . . . . . . . 1 . . . Parts Attached 123 | 5 5 8 2 15 6 25 9 15 20 13 Power 11 | . 1 . . . 2 1 1 1 3 2 Engine 3 | . 1 . . . 1 1 . . . . Core 2 | . . . . . 1 . 1 . . . Reactor 6 | . . . . . . . . 1 3 2 Propulsion 15 | 2 . 3 1 . . 5 1 . 3 . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 15 | 2 . 3 1 . . 5 1 . 3 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 62 | 1 1 2 1 11 . 13 5 11 13 4 Device 23 | . . 1 . 2 . 2 . 8 9 1 Storage 6 | 1 . . . 2 . 2 1 . . . Processor 13 | . . . . 5 . 7 . 1 . . Hackware 4 | . . . . 1 . 2 1 . . . Protection 16 | . 1 1 1 1 . . 3 2 4 3 Artifact . | . . . . . . . . . . . Weapon 35 | 2 3 3 . 4 4 6 2 3 1 7 Energy Gun 3 | 2 1 . . . . . . . . . Energy Cannon 1 | . 1 . . . . . . . . . Ballistic Gun 5 | . 1 2 . 1 . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 5 | . . 1 . . 2 1 . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon 12 | . . . . 3 2 2 2 . . 3 Piercing Weapon 8 | . . . . . . 2 . 3 1 2 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 15 | . . . . 7 . . 2 3 1 2 Parts Lost 43 | . 1 1 . . 2 9 2 1 12 15 Power 5 | . . . . . 1 . . . 1 3 Propulsion 11 | . . . . . 1 4 1 . 3 2 Utility 20 | . . 1 . . . 2 1 1 7 8 Weapon 7 | . 1 . . . . 3 . . 1 2 Highest Loss Streak 10 | . 1 1 . . 1 5 2 1 6 10 Average Slot Usage (%) 86 | . 77 91 100 97 91 58 87 86 90 69 Engine 4 | . 2 11 11 11 3 . 3 . . . Reactor 2 | . . . . . . . . 4 8 4 Wheel 19 | . 28 33 33 33 29 5 13 10 8 6 Device 11 | . . 7 11 7 . 2 2 15 27 26 Storage 6 | . 14 11 11 10 11 1 . 5 4 3 Processor 14 | . . . . 3 11 31 38 25 15 14 Hackware 2 | . . . . . 11 6 9 . . . Protection 6 | . 10 10 11 8 . . 4 9 8 3 Ballistic Gun 3 | . 3 12 11 7 . . . . . . Launcher 2 | . . 1 11 7 . . . . . . Slashing Weapon 4 | . . . . 6 21 5 4 . . 1 Piercing Weapon 5 | . . . . . . 1 5 14 14 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 133 | 8 16 19 23 23 25 15 70 110 133 113 Greatest Support 44 | 20 20 30 30 30 30 20 38 38 44 44 Greatest Overweight (x) 5 | . . . . . 1 1 1 2 5 3 Average Overweight (x) . | . . . . . . . . 1 2 1 Largest Inventory Capacity 12 | 6 6 6 6 6 6 6 12 12 12 12 Average Capacity 8 | 5 6 6 6 5 6 4 4 12 12 10 Most Carried 12 | 3 6 6 6 6 6 5 3 12 9 12 Average Carried 5 | . 3 5 5 5 6 3 2 8 6 7 Final Capacity 12 | 6 6 6 6 6 6 4 12 12 12 4 Final Carried 10 | 3 6 6 6 6 6 4 3 10 8 4 Class Distribution -------------------- 52% | Scavenger-Mutant 29% | Mutant 5% | Scavenger-Gladiator 4% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Hacker-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Gladiator | -3/Quarantine Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Qua Matter Collected 1706 | 250 50 252 . 73 262 225 95 150 253 96 Remotely 262 | . . 242 . 20 . . . . . . Salvage Created 4043 | 152 183 495 . . 255 259 . 891 1424 384 Parts 231 | 13 16 30 . . 8 15 . 37 86 26 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . 1 13 . . . . . Prevented 9 | . . . . . 9 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Qua Combat Hostiles Destroyed 58 | . 8 10 . . 9 4 . 6 18 3 Melee 32 | . . . . . 2 4 . 6 18 2 Guns 10 | . 6 4 . . . . . . . . Cannons 4 | . 1 3 . . . . . . . . AOE 12 | . 1 3 . . 7 . . . . 1 Classes Destroyed 16 | 2 2 3 . . 2 1 . 2 2 2 Worker 5 | . . 3 . . . 2 . . . . Builder 6 | . . . . . . 1 . 1 2 2 Tunneler 4 | 3 . 1 . . . . . . . . Recycler 3 | 1 . . . . . . . 2 . . Carrier 1 | . . . . . . . . 1 . . Mechanic 1 | . . . . . . . . . . 1 Swarmer 12 | . 6 . . . 3 2 . . . 1 Saboteur 1 | . . . . . 1 . . . . . Grunt 26 | . 2 7 . . 4 1 . 2 10 . Brawler 2 | . . 1 . . 1 . . . . . Sentry 10 | . . 2 . . . 1 . 3 4 . Hunter 3 | . . . . . . . . 1 2 . Programmer 3 | . . . . . . . . . 1 2 Behemoth 1 | . . . . . . . . . 1 . Z-Light 1 | . . . . . . . . . . 1 Mutant 1 | . . . . . 1 . . . . . Best Kill Streak 9 | 4 3 5 . . 9 2 . 3 5 3 Combat Bots Only 9 | . 3 3 . . 9 2 . 2 5 1 Max Kills in Single Turn 2 | 1 1 2 . . 2 1 . 2 1 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 1 2 . . 2 . . . . 1 Melee 1 | . . . . . 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Qua Damage Taken 8360 | . 228 351 9 . 310 911 272 627 2752 2900 Core 2062 | . 46 60 . . 127 384 80 44 245 1076 Absorbed by Shields 635 | . . . . . . . . 74 411 150 Core Remaining (%) 79 | 100 81 . . . 53 54 92 96 . . Volleys Fired 72 | 10 17 30 . . 11 1 . . . 3 Largest 2 | 2 2 2 . . 1 1 . . . 1 Hottest 96 | 90 96 56 . . 30 23 . . . 43 Shots Fired 104 | 20 23 46 . . 11 1 . . . 3 Gun 75 | 20 21 33 . . . 1 . . . . Cannon 11 | . 2 9 . . . . . . . . Launcher 18 | . . 4 . . 11 . . . . 3 Special . | . . . . . . . . . . . Kinetic 34 | . . 33 . . . 1 . . . . Thermal 15 | 10 5 . . . . . . . . . Explosive 15 | . . 4 . . 11 . . . . . Electromagnetic 40 | 10 18 9 . . . . . . . 3 Robot Hit Streak 18 | 3 8 18 . . . . . . . 10 Robot Miss Streak 3 | 2 1 3 . . . . . . . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 197 | 12 19 32 . . 6 22 6 19 67 14 Core Hits 141 | 5 10 23 . . 26 9 1 12 40 15 Critical Hits 13 | . . . . . 1 . . 5 6 1 Critical Kills 8 | . . . . . . . . 3 4 1 Critical Parts Destroyed 5 | . . . . . 1 . . 2 2 . Melee Attacks 234 | . . . . . 6 39 15 42 105 27 Impact . | . . . . . . . . . . . Slashing 49 | . . . . . 6 26 8 . . 9 Piercing 185 | . . . . . . 13 7 42 105 18 Sneak Attacks 19 | . . . . . 1 4 2 5 5 2 Combat Hostiles 1 | . . . . . 1 . . . . . Follow-up Attacks 31 | . . . . . 1 3 1 3 22 1 Damage Inflicted 10185 | 189 366 763 . . 1383 1085 384 1219 3462 1334 Guns 725 | 142 205 378 . . . . . . . . Cannons 229 | . 25 204 . . . . . . . . Explosions 1977 | 47 134 181 . . 1077 . . . . 538 Melee 7248 | . . . . . 306 1085 384 1219 3462 792 Ramming 6 | . 2 . . . . . . . . 4 Kinetic 378 | . . 378 . . . . . . . . Thermal 398 | 86 160 . . . . . . . . 152 Explosive 1258 | . . 181 . . 1077 . . . . . Electromagnetic 897 | 103 204 204 . . . . . . . 386 Impact . | . . . . . . . . . . . Slashing 1174 | . . . . . 306 590 106 . . 172 Piercing 6074 | . . . . . . 495 278 1219 3462 620 Highest Corruption 30 | . 2 . . . . 6 . 2 7 30 Average Corruption 5 | . 1 . . . . 5 . 2 5 8 Corruption Purged 10 | . . . . . . . . . 5 5 Effects 39 | . . . . . . 11 . 2 19 7 Message Errors 9 | . . . . . . 3 . 1 3 2 Matter Fused 8 | . . . . . . 1 . . 6 1 Heat Flow Errors 4 | . . . . . . 3 . . 1 . Energy Discharges 2 | . . . . . . 1 . . 1 . Parts Rejected 2 | . . . . . . 1 . . 1 . Data Loss (minor) 4 | . . . . . . 1 . 1 2 . Data Loss (major) 3 | . . . . . . 1 . . 2 . Misdirections 3 | . . . . . . . . . . 3 Targeting Errors 4 | . . . . . . . . . 3 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 1089 | . 8 . . . 73 143 126 96 495 148 Projectiles . | . . . . . . . . . . . Explosions 39 | . 8 . . . 31 . . . . . Melee 1050 | . . . . . 42 143 126 96 495 148 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 104 | . 29 40 . . 16 . . . . 19 Shots 4 | . 1 1 . . 1 . . . . 1 Rammed 3 | . 1 . . . . . . . . 2 Targets Rammed 3 | . 1 . . . . . . . . 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 316 | 60 87 102 . . 4 229 . 11 316 . Average Temperature 55 | 23 33 25 . . 4 121 . 11 104 . Received Heat Transfer 979 | . 72 123 . . 18 198 45 72 409 42 Effects 1 | . . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 10 | . . 2 . . . . . . . 8 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . Heat Transferred 585 | 111 174 . . . . . . . . 300 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | 1 2 . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Qua Peak Influence 784 | 20 250 572 219 . . 361 395 784 496 593 Initial 320 | . 13 105 219 . . 179 105 193 320 270 Average 343 | 8 159 307 219 . . 238 248 470 400 381 Maximum Alert Level 3 | . 1 2 1 . . 1 1 3 2 2 Low Security (%) 14 | 100 66 20 . . . 21 39 4 . . Level 1 51 | . 33 53 100 . . 78 60 22 56 65 Level 2 30 | . . 25 . . . . . 57 43 34 Level 3 3 | . . . . . . . . 15 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . 1 5 . . 1 . 1 6 5 5 Investigation 7 | . 1 2 . . . . 1 1 . 2 Extermination 3 | . . . . . . . . 1 1 1 Reinforcement 10 | . . 3 . . . . . 1 4 2 Assault 4 | . . . . . 1 . . 3 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 2 Haulers Reinforced 1 | . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Qua Distress Signals 11 | . 2 5 . . . 2 . . 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 157 | . 13 25 . . 19 20 8 23 25 24 Peak Tracking Total 10 | . 4 5 . . 10 6 3 6 6 10 Tactical Retreats 16 | . 1 4 . . . 7 1 1 . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Qua Traps Triggered 3 | . 1 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Qua Machines Disabled 13 | . 1 1 . . . . . 7 . 4 Max in Single Turn 1 | . 1 1 . . . . . . . 1 Garrison Access 1 | . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Qua Machines Accessed 11 | . 3 3 1 . . . 2 1 . 1 Terminals 6 | . 3 3 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . 1 Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 28 | . 9 9 1 . . . 5 3 . 1 Successful 13 | . 4 3 1 . . . 3 1 . 1 Failed 15 | . 5 6 . . . . 2 2 . . Catastrophic 4 | . 2 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 64 | . 3 5 . . . 7 11 10 11 17 Terminals 18 | . 9 9 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 3 . . 1 Garrison Access 3 | . . . . . . . . 3 . . Terminal Hacks 6 | . 4 1 1 . . . . . . . Part Schematic 2 | . 2 . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . 1 . . Unauthorized Hacks 4 | . . 2 . . . . 1 . . 1 Terminals 2 | . . 2 . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . Disrupt 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . 1 Extract 2 | . . . . . . . 1 . . 1 Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 3 3 . . . . . 1 . . Full Trace Events 3 | . 1 2 . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 17 | . 2 . . . . . 2 . . 13 Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 22 | . . . . . . . 22 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . Allies Hacked 2 | . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Qua Total Allies 27 | . . 1 . 6 2 2 4 7 5 . Largest Group 6 | . . 1 . 6 6 3 3 4 3 3 Highest-Rated Group 366 | . . 10 . 198 198 87 210 366 288 288 Highest-Rated Ally 103 | . . 10 . 39 39 35 70 103 96 96 Zionite Dispatches 10 | . . . . . . 2 2 3 3 . Heavy 1 | . . . . . . . . 1 . . Light 3 | . . . . . . . 1 1 1 . Recon 1 | . . . . . . . . . 1 . Hacker 2 | . . . . . . . . 1 1 . Melee Resupply 1 | . . . . . . 1 . . . . Heavy Resupply 1 | . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . 1 . . . . Total Orders 6 | . . . . 1 . 2 1 . 2 . DROP 3 | . . . . . . 2 1 . . . EXPLORE 2 | . . . . . . . . . 2 . RETURN 1 | . . . . 1 . . . . . . Ally Attacks 228 | . . . . . 45 7 62 66 21 27 Total Damage 8177 | . . . . . 1413 111 1240 3346 813 1254 Kills 40 | . . . . . 11 2 6 14 2 5 Allies Corrupted 3 | . . . . . 1 . . . . 2 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 . . . . . Drone Launches 5 | . . . . 1 . . . . 4 . Drone Recoveries 4 | . . . . 1 . . . . 3 . Zionite Intel Received 7 | . . . . . . . 1 1 1 4 Branch Access 1 | . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . 1 Active Terminals 2 | . . . . . . . 1 . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Qua Turns Passed 5477 | 91 213 385 103 1253 467 480 290 831 919 445 Spaces Moved 4591 | 64 180 336 121 1429 291 455 258 621 493 343 Core 498 | 2 . . . . . 350 . . . 146 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 4093 | 62 180 336 121 1429 291 105 258 621 493 197 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 80 50 80 100 110 50 Average Speed 88 | 79 80 80 80 80 80 70 82 109 120 90 Slowest Speed 150 | 80 80 80 80 80 90 100 100 110 150 130 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . Exploration Rate (%) 31 | 3 32 38 40 90 48 10 7 19 17 41 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 6 | . . . 1 1 . . . . . 4 Known Exits Taken 5 | . . 1 . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . Scrap Searched 3 | . . . . 3 . . . . . . Spaces Dug 51 | . . . . . . 7 5 13 23 3 Terrain Destroyed 127 | . 6 20 . . 34 7 5 13 23 19 Melee 51 | . . . . . . 7 5 13 23 3 Projectile . | . . . . . . . . . . . AOE 76 | . 6 20 . . 34 . . . . 16 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Qua Total 5565 | 81 225 412 128 1542 506 566 310 707 651 437 Wait 474 | . 18 30 . 73 185 35 25 17 57 34 Move 4582 | 63 180 335 120 1428 290 454 257 620 492 343 Hop . | . . . . . . . . . . . Pick Up 46 | 3 2 4 2 7 . 7 . 13 5 3 Fast Attach 73 | 5 4 4 . 12 2 16 8 9 10 3 Attach 36 | . 1 1 . 3 . 8 1 4 9 9 Detach 13 | . 2 . . 3 . 1 1 . 1 5 Swap 14 | . . 3 2 . 4 1 . 2 1 1 Drop 67 | . 1 5 4 16 1 7 5 12 3 13 Fire 72 | 10 17 30 . . 11 1 . . . 3 Melee 178 | . . . . . 5 36 13 30 73 21 Ram 2 | . . . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 8 | . . . . . 8 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / *Min / Sto) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research -3/Quarantine History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Entered another Materials area 305 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 326 | -9/Materials | Build established: Mutant 569 | -9/Materials | Identified exit to Mines 569 | -9/Materials | Identified exit to Storage 614 | -9/Materials | Discovered new exit (range 12) 690 | -9/Materials | Entered Mines 697 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 713 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 745 | -9/Mines | Learned location of Recycling (-9) 780 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 791 | -9/Mines | Discovered new exit (range 7) 793 | -9/Mines | Entered Zion 954 | -7/Zion | Build established: Scavenger-Mutant 955 | -7/Zion | Discovered new exit (range 13) 1271 | -7/Zion | Learned location of Warlord (-5) 1486 | -7/Zion | Given the Hacking Drone Bay 1486 | -7/Zion | Found Prototype Device 1486 | -7/Zion | Identified Hacking Drone Bay 1541 | -7/Zion | Imprinted 1543 | -7/Zion | Declared Zion's savior 1792 | -7/Zion | Found Prototype Device 1792 | -7/Zion | Identified Bomb Factory No. 2 1834 | -7/Zion | Gained Derelict followers 1953 | -7/Zion | Found Prototype Processor 1953 | -7/Zion | Identified Spectral Analyzer 1956 | -7/Zion | Found Prototype Processor 1956 | -7/Zion | Identified Exp. Signal Interpreter 1958 | -7/Zion | Found Prototype Processor 1958 | -7/Zion | Identified Exp. Armor Integrity Analyzer 1963 | -7/Zion | Found Prototype Processor 1963 | -7/Zion | Identified Exp. Targeting Computer 1966 | -7/Zion | Found Prototype Hackware 1966 | -7/Zion | Identified Exp. System Shield 1974 | -7/Zion | Found Exp. Armor Integrity Analyzer 1978 | -7/Zion | Found Exp. Signal Interpreter 2046 | -7/Zion | Entered Proximity Caves 2046 | -6/Proximity Caves | Accompanied by 6 allies 2347 | -6/Proximity Caves | Learned Factory non-interactive machine intel 2370 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2436 | -6/Proximity Caves | Destroyed 9 combat bots 2465 | -6/Proximity Caves | Discovered new exit (range 10) 2495 | -6/Proximity Caves | Build established: Mutant 2513 | -6/Proximity Caves | Entered Factory 2513 | -6/Factory | Accompanied by 3 allies 2513 | -6/Factory | Evolved 6 slots: Utility x6 2514 | -6/Factory | Loaded intel: 257 non-interactive machine locations 2593 | -6/Factory | Lost 5 parts (2n2u1w) 2634 | -6/Factory | Spotted B-75 Beast 2790 | -6/Factory | Lost 3 parts (1n2w) 2794 | -6/Factory | Zion Infowar Resupply teleported in 2801 | -6/Factory | Found Exp. Signal Interpreter 2829 | -6/Factory | Zion Melee Resupply teleported in 2928 | -6/Factory | Discovered new exit (range 12) 2932 | -6/Factory | Identified exit to Factory 2993 | -6/Factory | Entered another Factory area 2993 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3019 | -5/Factory | Zion Light squad teleported in 3144 | -5/Factory | Repaired Greatsword 3156 | -5/Factory | Found Prototype Protection 3156 | -5/Factory | Identified Zio. Weapon Casing 3256 | -5/Factory | Discovered new exit (range 16) 3257 | -5/Factory | Retrieved Zion intel report: Active Terminals 3258 | -5/Factory | Zion Heavy Resupply teleported in 3277 | -5/Factory | Identified exit to Factory 3283 | -5/Factory | Entered another Factory area 3283 | -4/Factory | Accompanied by 2 allies 3283 | -4/Factory | Evolved 2 slots: Utility x2 3415 | -4/Factory | Zion Light squad teleported in 3615 | -4/Factory | Zion Hacker squad teleported in 3811 | -4/Factory | First assault squad dispatched 3864 | -4/Factory | Retrieved Zion intel report: Branch Access 3864 | -4/Factory | Identified exit to Upper Caves 3865 | -4/Factory | Zion Heavy squad teleported in 3876 | -4/Factory | Discovered new exit (range 10) 3886 | -4/Factory | Identified exit to Research 4114 | -4/Factory | Entered Research 4114 | -3/Research | Evolved 2 slots: Power x1, Utility x1 4275 | -3/Research | Retrieved Zion intel report: Active Terminals 4276 | -3/Research | Zion Recon squad teleported in 4404 | -3/Research | Spotted B-86 Titan 4456 | -3/Research | Destroyed B-86 Titan 4460 | -3/Research | Crushed by falling debris 4460 | -3/Research | Found Hvy. Reflective Plating 4491 | -3/Research | Lost 6 parts (1n4u1w) 4616 | -3/Research | Lost 3 parts (1p1n1u) 4641 | -3/Research | Spotted B-86 Titan 4663 | -3/Research | Zion Hacker squad teleported in 4749 | -3/Research | Build established: Scavenger-Mutant 4970 | -3/Research | Discovered new exit (range 13) 4998 | -3/Research | Zion Light squad teleported in 5032 | -3/Research | Identified exit to Quarantine 5033 | -3/Research | Entered Quarantine 5033 | -3/Quarantine | Accompanied by 3 allies 5133 | -3/Quarantine | Lost 3 parts (2p1u) 5149 | -3/Quarantine | Found Alien Slashing Weapon 5149 | -3/Quarantine | Identified Sigix Broadsword 5170 | -3/Quarantine | Found Alien Impact Weapon 5171 | -3/Quarantine | Identified Core Stripper 5212 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 5273 | -3/Quarantine | Met incapacitated Sigix Warrior 5273 | -3/Quarantine | Lockdown squad dispatched 5285 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 5293 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 5328 | -3/Quarantine | Spotted Lightning 5330 | -3/Quarantine | Spotted Lightning 5334 | -3/Quarantine | Spotted Lightning 5368 | -3/Quarantine | System corruption reached 10% 5396 | -3/Quarantine | Core integrity fell below 50% 5423 | -3/Quarantine | Core integrity fell below 20% 5432 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 5435 | -3/Quarantine | Lost 10 parts (1p2n5u2w) 5466 | -3/Quarantine | System corruption reached 30% 5478 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- [ Cld. Antimatter Reactor ] [ Exp. Reclamation Unit ] [ Adv. Kinecellerator ] [ Gravity Flail ] [ Exp. Power Amplifier ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Component Schematics ] [ 2 : Active Terminals ] >>\\ZION-SEEK-2 [ Targeting Active Terminals... ] 05432_ K-01 Serf cleans the Cryocooling Duct. 05435_ Detecting system override signal. 05438_ System corrupted: Matter fused (-5). 05455_ Critical hit. 05455_ Adv. Heat Sink destroyed. 05462_ GHQ/QKV>C8ZWZDI0MX GJXZJGU /O|LO& 05474_ Acquired 10 matter. 05478_ Adv. Melee Analysis Suite destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????###########????????????? | | ??????????????###### = ####?????????? | | ??????????????# # """#?????????? | | ??????????????# # === """#?????????? | | ???????#+#+#### # === R"#?????????? | | ???????# / == """#?????????? | | ???????# p# "" #?????????? | | ???????# !# ###??????????? | | ???????# %# #????????????? | | ?????####+#+### ######"#/#############?? | | ?????# # T# ### | | ?????# """ # !=""# """"""""" + | | ?????# """ % + |%!### """ """ ### | | ?????# "S # = ### #?? | | ?????# """ = # #?# #?? | | ?????# "" !!!# #?# ### | | ?????#= =! # #?# / | | ?????# # #?# ### | | ?????# ! # #?########/#+######+##?# | | ?????########## #????????? ????????# | | ??????????????# #????????# ##???????# | | ?????########## @#????????# #????????# | | ?????# # ########## #????????# | | ?????# " """ # # # #????????# | | ?????# " " " # # # #????????# | | ?????# " "/" # # "" # #????????# | | ?????# "" / + + "" # #????????# | | ?????# " """ # # """" # #????????# | | ?????# " " " # # "" # #????????# | | ?????# " """ # # """" # #????????# | | ?????# # # # #????????# | | ?????########## # # #????????# | | ??????????????# ########## ###+###### | | ??????????????# ^ | | ??????????????# ^ ^ | | ??????????????# ^ | | ??????????????# ^ ! ^ | | ??????????????########+############# " " | | ???????????????#### #??????# "" "" | | ???????????????#""" ######## ""^"" | | ???????????????#""" """""" # "" "" | | ???????????????#"S """""" # " " | | ???????????????#""" """""" # ^ "" "" | | ???????????????# "" # "" "" | | ???????????????#### ] # "" "" | | ??????????????????# =# " " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 80 Energy Generation 57 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Cloak Strength 3 Armor Coverage 1050 Resistance: TH 25 Utility Shielding 66 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 50 Melee Accuracy 16 Armor Integrity Analysis 90 Force Boost 3 Offensive Hacking 10 Defensive Hacking 27 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Com. Wheel | -10/Materials | Hacked Linear Gravjet | -5/Factory | Extracted Tesla Rifle | -5/Factory | Extracted Power Amplifier | -3/Quarantine | Extracted Hvy. Tesla Rifle | -3/Quarantine | Extracted Adv. ECM Suite | -3/Quarantine | Extracted Biometal Leg | -3/Quarantine | Extracted Imp. Core Analyzer | -3/Quarantine | Extracted Exp. Thermal Shield | -3/Quarantine | Z-intel Enh. Fission Core | -3/Quarantine | Z-intel Cld. Antigrav System | -3/Quarantine | Z-intel Cld. Antimatter Reactor | -3/Quarantine | Z-intel Exp. Reclamation Unit | -3/Quarantine | Z-intel Adv. Kinecellerator | -3/Quarantine | Z-intel Gravity Flail | -3/Quarantine | Z-intel Exp. Power Amplifier | -3/Quarantine | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Broadsword Core Stripper Achievements -------------- Friend Of Zion Challenges ------------ None Game ------ Seed PrecisionFlakRefractor Manual? 0 Play Time 01:39:36 Cumulative 104.4 hours Start 2021.06.11 @ 02:53:10 End 2021.06.11 @ 05:06:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 158 Rogue 158 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 48 Gallery% 68 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b4c3550-2ff2-4583-ab2b-fd9e0b7b5f31