Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.11 @ 12:57:52 Player: Andlepiha Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (14) 70 Value Destroyed (481) 481 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1731 Bonus ------- None Cogmind --------- Core Integrity 337/400 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Rolling (125) Ox3 Location -9/Mines Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit Sensor Array Signal Interpreter > --- WEAPON (2) ------- High-powered Shotgun > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Wheel Flight Unit Flight Unit Flight Unit Small Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating System Shield Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Sensor Array Signal Interpreter > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Wheel Flight Unit Flight Unit Flight Unit Small Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Utility Visual Processing Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Weapon High-powered Shotgun Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 16 | 5 2 9 . Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads . | . . . . Leg . | . . . . Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 1 4 . Device 1 | . . 1 . Storage 3 | 1 . 2 . Processor 2 | . 1 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 1 1 4 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 4 | 1 1 2 . Ballistic Cannon 2 | . . 2 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 2 | . . . 2 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 99 98 78 Engine 12 | . 14 11 11 Wheel 21 | . 28 22 11 Device 6 | . . 11 11 Storage 12 | . 14 11 11 Processor 18 | . 14 21 22 Ballistic Gun 16 | . 27 8 11 Ballistic Cannon 4 | . . 12 . Naked Turns . | . . . . Heaviest Build 37 | 9 12 37 35 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 3 | . . 1 3 Average Overweight (x) . | . . . 2 Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 11 | 7 8 13 15 Most Carried 12 | 5 7 12 11 Average Carried 7 | 1 5 8 11 Final Capacity 15 | 8 8 15 15 Final Carried 11 | 1 7 11 11 Class Distribution -------------------- 62% | Mutant 37% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 575 | 188 98 235 54 Remotely . | . . . . Salvage Created 514 | . 98 242 174 Parts 26 | . 4 11 11 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 11 | . 2 6 3 Guns 7 | . 2 2 3 Cannons 4 | . . 4 . Classes Destroyed 4 | . 2 1 1 Recycler 1 | . . . 1 Watcher 2 | . 1 1 . Grunt 8 | . 2 3 3 Sentry 3 | . . 3 . Best Kill Streak 3 | . 1 3 3 Combat Bots Only 3 | . 1 3 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 61 | . 11 29 21 Missed 16 | . 3 10 3 Damage Taken 463 | . 73 223 167 Core 80 | . 17 33 30 Absorbed by Shields . | . . . . Ignored by Resistances 139 | . 24 64 51 Core Remaining (%) 96 | 100 93 . . Volleys Fired 36 | . 13 12 11 Largest 2 | . 2 2 2 Hottest 78 | . 43 78 50 Shots Fired 66 | . 26 24 16 Gun 52 | . 26 10 16 Cannon 14 | . . 14 . Launcher . | . . . . Special . | . . . . Kinetic 66 | . 26 24 16 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | . 13 7 12 Robot Miss Streak 3 | . 3 1 3 Penetration Max . | . . . . Secondary Targets 3 | . . 1 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 56 | . 23 19 14 Core Hits 26 | . 9 10 7 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 2 | . . 1 1 Destroy 1 | . . . 1 Blast 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 956 | . 276 398 282 Guns 727 | . 276 169 282 Cannons 229 | . . 229 . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 956 | . 276 398 282 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 3 | . . 3 . Impact . | . . . . Kinetic 2 | . . 2 . Secondary 1 | . . 1 . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 39 | . 16 36 39 Average Temperature 12 | . 4 14 24 Received Heat Transfer 285 | . 51 111 123 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 305 | . 132 305 164 Initial 100 | . . 47 100 Average 106 | . 42 156 157 Maximum Alert Level 1 | . . 1 . Low Security (%) 85 | 100 100 61 100 Level 1 14 | . . 38 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 23 | . 6 14 3 Peak Tracking Total 5 | . 4 5 3 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 2 | . 2 . . Successful 1 | . 1 . . Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 1004 | 61 357 365 221 Spaces Moved 888 | 69 338 326 155 Core 16 | 16 . . . Treads . | . . . . Legs . | . . . . Wheels 872 | 53 338 326 155 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 80 95 Average Speed 92 | 73 80 92 124 Slowest Speed 125 | 80 80 95 125 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 4 35 33 32 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 1 | . . 1 . Melee . | . . . . Projectile 1 | . . 1 . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1010 | 79 399 366 166 Wait 41 | . 41 . . Move 885 | 68 337 325 155 Hop . | . . . . Pick Up 19 | 6 6 7 . Fast Attach 7 | . 2 5 . Attach 7 | 5 . 2 . Detach 5 | . . 5 . Swap 2 | . . 2 . Drop 8 | . . 8 . Fire 36 | . 13 12 11 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 18) 419 | -10/Materials | Entered another Materials area 419 | -9/Materials | Evolved 2 slots: Utility x2 641 | -9/Materials | Discovered new exit (range 13) 647 | -9/Materials | Discovered new exit (range 11) 719 | -9/Materials | Build established: Skirmisher 769 | -9/Materials | Identified exit to Mines 784 | -9/Materials | Entered Mines 834 | -9/Mines | Learned location of Storage (-8) 876 | -9/Mines | Discovered new exit (range 4) 945 | -9/Mines | Learned Materials trap positions 1005 | -9/Mines | Self-destructed Last Messages --------------- 00812_ R-06 Scavenger collects Aluminum Leg. 00814_ R-06 Scavenger collects Particle Gun. 00816_ K-01 Serf collects debris. 00817_ R-06 Scavenger collects Ion Engine. 00818_ R-06 Scavenger collects Aluminum Leg. 00819_ K-01 Serf collects debris. 00834_ A derelict emerges from the shadows: "Are any of them following you? I'm here trying to lose some heat after our second raid on Storage failed. Whatever you do stay away from that place, they've tightened security following our previous successful raids." World map updated: -8/Storage. 00845_ KH-2C9(g): "We scattered so the Unaware couldn't effectively use their advantage in numbers, and I suggest you do the same." 00845_ KH-2C9(g) slips back into the shadows. 00876_ EXIT=FOUND 00929_ R-06 Scavenger destroyed. 00931_ Acquired 8 matter. 00945_ Acquired derelict log, extracted data. Data stored: Materials trap records. 00949_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????## #### | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# ###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????#* | | ?????????????????????????????????????????????#### | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# ## | | ?????????????????????????????????????????????# ## | | ?????????????????????????????????????????????# ### | | ?????????????????????????????????????????????# #?# | | ?????????????????????????????????????######### #?# | | ???????????????????????????????????# #?# | | ?????????????????????????????????????######### #?# | | ????????????????????????????????????????????## #?? | | ??????????????###???#??????????############## ##? | | ?????????????## ### ?????????# # #? | | ?????????????# #????????# #? | | ?????????????# u #???????# ##### ## #? | | ????????????????? ###????# #???# ## #? | | ????????????????????# ##??## ##??# #### #? | | ??????????????????????# @ #### #??# #??## # | | ??????????????????????## ##??# #???## | | ???????????????????????# ##???# #????## | | ???????????????????????## ## ##???? ??????# # | | ????????????????????????#########????? ???????## | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #?????????? | | ?????????????????????????????????????? ??????????? | | ?????????????????????????????????????? ??????????? | | ?????????????????????????????????????? ??????????? | | ?????????????????????????????????????? ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointElectronCleaver Manual? 0 Play Time 00:14:05 Cumulative 4.0 hours Start 2024.04.09 @ 19:26:46 End 2024.04.11 @ 12:57:52 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a9f97f1-a15b-4171-8a26-c56509c8e332