Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.20 @ 22:07:20 Player: H.1 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (51) 255 Value Destroyed (1144) 1144 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (761) 761 TOTAL SCORE: 5660 Bonus ------- Follower Combat Kills 282 Met Imprinter 300 Was Imprinted 300 Friendly Fire -121 Cogmind --------- Core Integrity 781/850 Matter 300/300 Energy 289/290 System Corruption 5% Temperature Cool (2) Movement Flying (106) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- VTOL Module Biomechanical Wings > --- UTILITY (6) ------ Weight Redist. System Trap Scanner Enhanced Optical Array Improved Sensor Array Signal Interpreter Transport Network Coupler > --- WEAPON (3) ------- Advanced Beam Cannon > --- INVENTORY (5) ---- Structural Scanner Improved Reaction Control System Gauss Rifle Datajack Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flight Unit Flight Unit VTOL Module Nuclear Pulse Thruster Biomechanical Wings > --- UTILITY ---------- Weight Redist. System Trap Scanner Enhanced Optical Array Improved Sensor Array Signal Interpreter Transport Network Coupler > --- WEAPON ----------- Advanced Beam Cannon Advanced Assault Cannon > --- INVENTORY -------- Structural Scanner Improved Reaction Control System Gauss Rifle Datajack Self-destruct Interrupter [Rating: 42] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Propulsion Shielding Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 3 | . . . . . . . 3 Utility 4 | . . . 2 . . . 2 Weapon 1 | . . . . . . . 1 Parts Attached 49 | 6 7 4 12 . 2 2 16 Power 5 | 1 1 . 2 . . 1 . Engine 4 | 1 1 . 1 . . 1 . Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 15 | 2 1 . 3 . . 1 8 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 5 | 2 1 . 1 . . 1 . Hover . | . . . . . . . . Flight 10 | . . . 2 . . . 8 Utility 16 | 1 5 3 1 . 1 . 5 Device 7 | . 1 3 . . 1 . 2 Storage 3 | 1 2 . . . . . . Processor 4 | . . . 1 . . . 3 Hackware . | . . . . . . . . Protection 2 | . 2 . . . . . . Artifact . | . . . . . . . . Weapon 13 | 2 . 1 6 . 1 . 3 Energy Gun 3 | 2 . 1 . . . . . Energy Cannon 3 | . . . 3 . . . . Ballistic Gun 2 | . . . . . . . 2 Ballistic Cannon 3 | . . . 2 . . . 1 Launcher 2 | . . . 1 . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 2 . 2 . 1 Parts Lost 13 | . 3 2 4 . . 2 2 Power 1 | . . . . . . 1 . Propulsion 7 | . 1 1 2 . . 1 2 Utility 2 | . 2 . . . . . . Weapon 3 | . . 1 2 . . . . Highest Loss Streak 3 | . 1 1 3 . . 1 2 To Critical Strikes . | . . . . . . . . Average Backups 11 | 2 6 11 12 13 14 13 4 Power 1 | . . 1 1 1 1 1 . Propulsion 3 | . 2 3 3 3 5 5 . Utility 3 | . 1 4 4 5 4 4 1 Weapon 3 | . 1 2 4 4 3 3 1 Tool/Special . | . . . . . . . . Unused Backups 8 | . 1 2 1 . 1 . 3 Power 1 | . 1 . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . 2 . . . . 2 Weapon 2 | . . . 1 . 1 . . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 94 | . 92 91 95 100 92 93 96 Engine 4 | . 14 14 2 . . 5 6 Core 6 | . . . 8 11 11 5 . Wheel 18 | . 27 20 18 22 22 16 . Flight 3 | . . . . . . . 32 Device 17 | . . 9 22 22 15 22 19 Storage 10 | . 14 14 11 11 11 11 . Processor 10 | . . . 10 11 11 11 19 Energy Gun 4 | . 28 28 1 . . . . Energy Cannon 8 | . . . 8 11 11 11 7 Ballistic Cannon 8 | . . . 11 11 11 10 3 Peak Build Rating 42 | 6 8 11 22 22 30 24 42 Average Rating 20 | 3 6 8 20 21 20 22 35 On Entrance 14 | . 6 8 8 22 22 23 24 Avg Prop Armor Cover (%) 2 | . . . . . . . 2 Naked Turns . | . . . . . . . . Heaviest Build 41 | 11 29 31 38 38 38 41 27 Greatest Support 32 | 26 32 26 28 28 28 28 30 Greatest Overweight (x) 12 | . 1 1 12 1 1 3 1 Average Overweight (x) . | . . 1 1 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 13 | 5 14 15 15 15 15 15 5 Most Carried 15 | 5 9 15 15 15 15 15 14 Average Carried 12 | 2 6 11 12 13 14 14 5 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 3 9 14 12 15 14 14 5 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Scout | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1504 | 260 80 35 453 47 86 80 463 Remotely . | . . . . . . . . Salvage Created 1541 | 100 366 160 392 62 . 95 366 Parts 75 | 1 22 5 23 4 . 5 15 Haulers Intercepted 4 | . 2 . 2 . . . . Recyclers Shooed 2 | . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 32 | . 8 3 10 1 . 4 6 Guns 12 | . 8 3 . . . . 1 Cannons 13 | . . . 6 1 . 1 5 AOE 7 | . . . 4 . . 3 . Classes Destroyed 11 | 1 5 . 2 . . . 3 Worker 2 | . . . 2 . . . . Builder 3 | . 2 1 . . . . . Hauler 4 | . 2 . 2 . . . . Recycler 3 | 1 . 1 . 1 . . . Operator 1 | . . . . . . . 1 Watcher 5 | . 1 . 1 . . . 3 Swarmer 15 | . 6 3 . 1 . 4 1 Grunt 12 | . 2 . 6 . . 1 3 Brawler 1 | . . . . . . . 1 Sentry 4 | . . . 4 . . . . Programmer 1 | . . . . . . . 1 Best Kill Streak 7 | 1 5 4 7 2 . 3 4 Combat Bots Only 5 | . 3 3 5 1 . 3 3 Max Kills in Single Turn 4 | 1 2 1 3 1 . 4 1 Gunslinging 1 | . 1 . . . . . . Exploded 3 | . . . 3 . . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 202 | . 57 18 75 11 . 21 20 Missed 58 | . 13 5 20 2 . 10 8 Hits 144 | . 44 13 55 9 . 11 12 Melee 7 | . . . . . . . 7 Projectile 137 | . 44 13 55 9 . 11 5 AOE 1 | . . . . . . . 1 Critical Strikes 3 | . . . 1 . . . 2 Damage Taken 1913 | . 414 150 793 88 . 195 273 Core 415 | . 98 13 148 28 . 59 69 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 10 | . 8 2 . . . . . Regen/Repaired (Parts) 132 | . . . 132 . . . . Core Remaining (%) 65 | 100 . 55 . . . 41 . Volleys Fired 128 | 5 29 10 38 6 . 4 36 Largest 3 | 1 2 2 2 2 . 2 3 Hottest 164 | 50 90 90 105 105 . 113 164 Shots Fired 249 | 5 57 20 63 13 . 8 83 Gun 103 | 5 57 20 4 . . . 17 Cannon 139 | . . . 55 12 . 7 65 Launcher 7 | . . . 4 1 . 1 1 Special . | . . . . . . . . Kinetic 90 | . . . 41 6 . 3 40 Thermal 152 | 5 57 20 18 6 . 4 42 Explosive 7 | . . . 4 1 . 1 1 Electromagnetic . | . . . . . . . . Robot Hit Streak 11 | 5 8 6 11 1 . 2 10 Robot Miss Streak 5 | . 4 2 3 2 . 2 5 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 3 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 141 | 5 32 13 36 2 . 4 49 Core Hits 84 | 2 17 6 24 2 . 13 20 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 9 | . 5 . 1 . . . 3 Burn 5 | . 5 . . . . . . Destroy 1 | . . . . . . . 1 Blast 3 | . . . 1 . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3428 | 63 427 155 1239 81 . 403 1060 Guns 812 | 63 427 155 35 . . . 132 Cannons 1779 | . . . 743 41 . 67 928 Explosions 821 | . . . 445 40 . 336 . Melee . | . . . . . . . . Ramming 16 | . . . 16 . . . . Kinetic 1078 | . . . 619 . . 27 432 Thermal 1553 | 63 427 155 159 81 . 40 628 Explosive 781 | . . . 445 . . 336 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 4 4 4 . . Average Corruption 4 | . . . 4 4 4 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 30 | . . . 13 16 1 . . Message Errors 5 | . . . 1 4 . . . Matter Fused 5 | . . . 3 2 . . . Heat Flow Errors 6 | . . . 3 3 . . . Energy Discharges 4 | . . . 3 1 . . . Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 6 | . . . 1 4 1 . . Data Loss (major) 2 | . . . 2 . . . . Misfires 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 10 | . . . 8 . . 1 1 Projectiles 9 | . . . 8 . . . 1 Explosions 1 | . . . . . . 1 . Melee . | . . . . . . . . Knockbacks 4 | . . . 3 . . . 1 Impact . | . . . . . . . . Kinetic 4 | . . . 3 . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 120 | . . . 39 15 . 66 . Shots 5 | . . . 1 1 . 3 . Rammed 4 | . . . 4 . . . . Targets Rammed 4 | . . . 4 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 526 | 60 261 220 236 255 . 126 526 Average Temperature 97 | 33 85 95 53 82 . 53 143 Received Heat Transfer 420 | . 108 . 273 . . 12 27 Effects 15 | . 2 . 2 . . . 11 Shutdowns 1 | . . . . . . . 1 Energy Bleed 3 | . . . . . . . 3 Interference 7 | . 2 . 2 . . . 3 Short Circuit 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . . 2 Damage (major) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | 1 2 1 . . . . 3 Heat Transferred 3782 | 185 1509 433 297 174 . 74 1110 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 152 | 5 69 55 140 152 . . 117 Initial 47 | . . 21 . 47 . . 14 Average 27 | . 31 8 19 51 . . 34 Influence Increases 1478 | 5 221 80 345 205 . 256 366 Destroy 0b10 Robot/C 900 | . 160 60 200 120 . 160 200 Destroy 0b10 Robot/NC 90 | 5 25 10 25 5 . . 20 Destroy Leader 178 | . 36 10 56 20 . 20 36 Allied During Kill 148 | . . . . 22 . 76 50 Successful Hack 12 | . . . 12 . . . . Disable Machine 30 | . . . 15 15 . . . Destroy Structure 60 | . . . 22 23 . . 15 Lose Combat Pursuer 60 | . . . 15 . . . 45 Influence Decreases 1389 | 5 165 136 223 241 86 233 300 Entered New Map 205 | . . 35 . 75 86 . 9 Time Decay 977 | 5 135 91 216 166 . 173 191 Lost Part 87 | . 30 10 7 . . 20 20 Lost Ally 120 | . . . . . . 40 80 Squads Dispatched 5 | . 1 . 1 . . . 3 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 4 | . 1 . 1 . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 4 | . . . 1 1 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 78 | . 14 3 22 12 . 8 19 Peak Tracking Total 6 | . 3 3 6 4 . 3 5 Tactical Retreats 3 | . . . 1 . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . . 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 2 | . . . 1 1 . . . Max in Single Turn 1 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 7 | . . 1 4 . 1 . 1 Terminals 3 | . . . 3 . . . . Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 21 | . . 1 15 . 4 . 1 Successful 15 | . . 1 10 . 4 . . Failed 6 | . . . 5 . . . 1 Catastrophic 2 | . . . 2 . . . . Database Lockouts . | . . . . . . . . Manual 12 | . . . 6 . 3 . 3 Terminals 10 | . . . 10 . . . . Fabricators 1 | . . . . . . . 1 Repair Stations 5 | . . . 5 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . . 1 5 . 4 . . Record 2 | . . . 2 . . . . Part Schematic 4 | . . . . . 4 . . Open Door 1 | . . 1 . . . . . Alert Level 2 | . . . 2 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . 5 . . . . Scan Component 3 | . . . 3 . . . . Repair 2 | . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 3 | . . . 2 . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 18 | . . . . . 18 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 2 | . . . 2 . . . . Time 77 | . . . 77 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 7 | . . . . 3 4 . . Largest Group 7 | . . . . 3 7 7 4 Highest-Rated Group 192 | . . . . 40 192 192 132 Highest-Rated Ally 40 | . . . . 16 40 40 40 Total Orders 11 | . . . . 9 . . 2 STAY 1 | . . . . . . . 1 FOLLOW 3 | . . . . 3 . . . GUARD 6 | . . . . 6 . . . AID 1 | . . . . . . . 1 Ally Attacks 57 | . . . . 13 . 13 31 Total Damage 977 | . . . . 97 . 144 736 Kills 13 | . . . . 5 . 4 4 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 5435 | . 18 379 936 604 1762 1183 553 Optics 4964 | . . . 912 604 1762 1183 503 Sensors 4199 | . . 254 927 604 728 1183 503 Structural 5060 | . 18 125 936 604 1758 1183 436 Traps 117 | . . . . . . . 117 T.N.C. 542 | . . . . . . . 542 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 3 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 6014 | 72 341 563 936 604 1762 1183 553 Spaces Moved 5131 | 59 230 444 541 497 1546 892 922 Core 15 | 14 . . 1 . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 4194 | 45 230 444 540 497 1546 892 . Hover . | . . . . . . . . Flight 922 | . . . . . . . 922 Fastest Speed 27 | 50 90 105 110 110 110 110 27 Average Speed 96 | 80 97 110 113 110 110 120 28 Slowest Speed 650 | 90 115 115 650 110 110 135 109 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 8 | . . . . . . . 8 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 49 | 3 32 63 39 74 91 86 10 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 2 . 1 2 2 . Spaces Dug 40 | . . . . 10 . . 30 Terrain Destroyed 123 | . . . 25 29 . 37 32 Melee . | . . . . . . . . Projectile 14 | . . . 8 3 . 1 2 AOE 109 | . . . 17 26 . 36 30 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 5935 | 78 289 494 799 541 1610 990 1134 Wait 494 | . 4 24 172 32 47 89 126 Move 5110 | 58 229 443 540 496 1545 891 908 Hop 6 | . . . . . . . 6 Pick Up 76 | 9 14 9 16 4 6 2 16 Fast Attach . | . . . . . . . . Attach 36 | 6 6 1 8 1 3 2 9 Detach . | . . . . . . . . Swap 39 | . 3 4 12 2 2 2 14 Drop 42 | . 4 3 9 . 7 . 19 Fire 128 | 5 29 10 38 6 . 4 36 Melee . | . . . . . . . . Ram 4 | . . . 4 . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 10) 414 | -10/Materials | Entered Mines 650 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 837 | -10/Mines | Discovered new exit (range 10) 977 | -10/Mines | Entered Materials 977 | -9/Materials | Evolved 2 slots: Utility x2 1541 | -9/Materials | Lost 3 parts (2n1w) 1655 | -9/Materials | Repaired Adv. Beam Cannon 1686 | -9/Materials | Repaired Com. Wheel 1899 | -9/Materials | Discovered new exit (range 12) 1913 | -9/Materials | Entered Mines 1914 | -9/Mines | Learned location of Storage (-7) 1971 | -9/Mines | Assembled infested the area 2210 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2384 | -9/Mines | Discovered new exit (range 15) 2411 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2449 | -9/Mines | Discovered new exit (range 5) 2517 | -9/Mines | Entered Zion 2517 | -7/Zion | Accompanied by 3 allies 2577 | -7/Zion | System corruption cleaned by Quarantine Array 2765 | -7/Zion | Found Prototype Device 2767 | -7/Zion | Identified Bomb Factory No. 2 3377 | -7/Zion | Met Imprinter 3406 | -7/Zion | Imprinted 3408 | -7/Zion | Declared Zion's savior 4151 | -7/Zion | Discovered new exit (range 17) 4210 | -7/Zion | Found Prototype Launcher 4211 | -7/Zion | Identified Rocket Array 4279 | -7/Zion | Entered Proximity Caves 4279 | -6/Proximity Caves | Accompanied by 7 allies 4785 | -6/Proximity Caves | Core integrity fell below 50% 4827 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5179 | -6/Proximity Caves | Learned 4 Factory zone layouts 5267 | -6/Proximity Caves | Discovered new exit (range 8) 5462 | -6/Proximity Caves | Entered Factory 5462 | -6/Factory | Accompanied by 4 allies 5462 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x2, Weapon x1 5463 | -6/Factory | Identified exit to Lower Caves 6015 | -6/Factory | Self-destructed Last Messages --------------- 05996_ Overheating: System interference. 05996_ Adv. Assault Cannon temporarily disabled. 05998_ Nuclear Pulse Thruster severed. 05998_ Acquired 55 matter. 05999_ K-01 Serf collects debris. 06000_ R-10 Processor inserts Imp. Hover Unit into recycling unit. 06001_ R-10 Processor collects Carbon-fiber Leg. 06004_ K-01 Serf collects debris. 06008_ Flight Unit destroyed. 06009_ R-10 Processor inserts Imp. Hover Unit into recycling unit. 06011_ Adv. Assault Cannon severed. 06012_ R-10 Processor inserts Carbon-fiber Leg into recycling unit. 06014_ Acquired 6 matter. 06015_ Flight Unit destroyed. 06015_ System corrupted by crushing effect (+5). 06015_ R-10 Processor knocked back. 06015_ C-17 Slicer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#####################??? | | ??????????????????????#########################??? | | ??????????????????????###### ! ! ##??? | | ???????????????######?## # ##??? | | ?????################### # """ """ """ """ ##??? | | ?????############T ##### # """ """ """ """ ##??? | | ?###### ## # """ """ """ """ ##### | | ?######+## ## # ##### | | ?## """ # ##? # # | | ?## """ + ## #####+####/######## | | ?## """ #######+## ####+##### ## + ]] | | ?## ## # ^ ## ### ]] | | ?## ! ## """ # ] ## ### ] | | ?## ! !##= "T" # ^ R R## !!!### | | ?########## # ^^ ! ## !!!### | | ?######################=%c !!!### | | ????????? ###*c" " % # | | ?????????????????????##%c"Y" % + | | ?????????????????????##%!""" %# " | | ????????????????? ### # " | | ????????????????? ### @ #####% ######## " | | ????????????????? #### ##+##### # # " | | ????????????????? ####### ## # ?? # " | | ????????????????? #?????# """ # + ?? # " | | ????????????????? #?????# """ # # ?? # " | | ????????????????? #?????# """ # # ?? # | | ????????????????? #?????# + # ?? ##### | | ????????????????? #?????# # ############ | | ?????????????????####?????######## #/############ | | ?????????????????######????# # # | | ?????????????????"""" #????# # """"" # | | ?????????????????"""" #????# """ # """"" ]# | | ?????????????????"" #????# """ # """ # | | ????????????????? ###### """ # # | | ????????????????? # # """"" + | | ????????????????? + + """"" # | | ?????????????????###### # """ # | | ????????????????? ### # # | | ????????????????? #?# # [ # | | ????????????????? #?# + [ # | | ????????????????? #?#### #### # | | ????????????????? #????# #?###+######+#### | | ????????????????? #??### ##### ###### #### | | ????????????????? #??# ### ###### #### | | ?????????????????????????????????????????#### #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 64 Trap Extractor Capacity 6 Item Schematics ----------------- Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Imp. Medium Treads | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive EM Shield | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Arc Projector | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Recalibrator | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Adv. Beam Cannon | 14% | -9/Materials Com. Wheel | 30% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Cya! For Emergencies Only Heavy Suspicion I'm Back, Baby! Robot Respite The More The Merrier The One Well Done Challenges ------------ None Game ------ Seed HypercooledBlanketSource Manual? 0 Play Time 02:17:27 Cumulative 13.1 hours Start 2026.02.15 @ 14:48:15 End 2026.06.20 @ 22:07:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 11 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b35991e-3ceb-4714-ba20-818ab613ef06