Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.23 @ 20:01:45 Player: akira Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (77) 385 Value Destroyed (2349) 2349 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 4602 Bonus ------- High Alert Combat Kills 68 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 80/100 System Corruption 0% Temperature Cool (63) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Signal Interpreter Core Analyzer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Treads Small Storage Unit Advanced Weight Redist. System Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Core Analyzer Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Hammer > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Light Treads Aluminum Leg Aluminum Leg Improved Aluminum Leg Titanium Leg VTOL Module Small Storage Unit Hacking Suite Hacking Suite Hacking Suite Hacking Suite Medium Laser Light Cannon Grenade Launcher Rocket Launcher Mini Grenade Launcher [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Flight Unit VTOL Module Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 . 2 Weapon . | . . . . . Parts Attached 61 | 5 15 23 . 18 Power 9 | 1 2 3 . 3 Engine 6 | 1 1 1 . 3 Core 3 | . 1 2 . . Reactor . | . . . . . Propulsion 19 | 2 3 8 . 6 Treads 8 | 2 3 3 . . Leg 10 | . . 5 . 5 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 11 | 1 5 3 . 2 Device . | . . . . . Storage 2 | 1 1 . . . Processor 2 | . . 1 . 1 Hackware 2 | . . 1 . 1 Protection 5 | . 4 1 . . Artifact . | . . . . . Weapon 22 | 1 5 9 . 7 Energy Gun 8 | 1 2 3 . 2 Energy Cannon 1 | . 1 . . . Ballistic Gun . | . . . . . Ballistic Cannon 4 | . 2 1 . 1 Launcher 5 | . . 2 . 3 Special Weapon . | . . . . . Impact Weapon 4 | . . 3 . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . 1 . . . System Corruption 3 | . 3 . . . Parts Lost 27 | . 4 4 1 18 Power 4 | . . . . 4 Propulsion 9 | . . 2 . 7 Utility 4 | . 2 1 . 1 Weapon 10 | . 2 1 1 6 Highest Loss Streak 14 | . 1 1 1 14 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 85 98 92 83 Engine 7 | . 6 9 . 1 Core 3 | . 6 1 11 5 Treads 25 | . 28 28 . . Leg 4 | . . 3 33 22 Storage 11 | . 14 11 11 9 Processor 2 | . . 1 11 17 Hackware 8 | . . 10 11 17 Protection 9 | . 13 9 . . Energy Gun 9 | . 9 11 3 . Energy Cannon 1 | . 3 . . . Ballistic Cannon 3 | . 2 5 . . Launcher 2 | . . 3 . 1 Impact Weapon 1 | . . 1 11 7 Peak Build Rating 29 | 5 11 24 23 29 Average Rating 13 | 4 9 14 22 25 On Entrance 11 | . 5 9 23 22 Naked Turns . | . . . . . Heaviest Build 61 | 10 56 61 49 49 Greatest Support 60 | 40 40 60 51 51 Greatest Overweight (x) 3 | 1 1 3 . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 Most Carried 20 | 5 16 20 20 20 Average Carried 12 | 3 13 12 20 16 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 5 12 20 20 8 Class Distribution -------------------- 91% | Mutant 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1006 | 250 203 337 . 216 Remotely . | . . . . . Salvage Created 2393 | . 756 1069 85 483 Parts 124 | . 36 66 2 20 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 63 | . 16 32 2 13 Melee 8 | . . 2 . 6 Guns 27 | . 10 16 . 1 Cannons 7 | . 2 5 . . AOE 12 | . 3 3 . 6 Classes Destroyed 12 | . 6 2 1 3 Worker 1 | . 1 . . . Builder 2 | . 1 . . 1 Recycler 1 | . . . . 1 Operator 5 | . 2 3 . . Watcher 5 | . 2 3 . . Swarmer 13 | . 3 7 . 3 Grunt 39 | . 13 20 1 5 Brawler 1 | . . . 1 . Duelist 1 | . . 1 . . Sentry 4 | . . 4 . . Specialist 4 | . . . . 4 Hunter 1 | . . . . 1 Best Kill Streak 8 | . 7 3 2 8 Combat Bots Only 6 | . 6 3 2 6 Max Kills in Single Turn 2 | . 1 2 1 2 Gunslinging . | . . . . . Exploded 2 | . 1 2 . 2 Melee 1 | . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 463 | . 96 156 17 194 Missed 138 | . 25 53 2 58 Damage Taken 4409 | . 891 1295 177 2046 Core 813 | . 90 137 20 566 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 161 | . . 161 . . Core Remaining (%) 74 | 100 64 . 60 . Volleys Fired 213 | . 67 120 . 26 Largest 2 | . 2 2 . 1 Hottest 100 | . 100 100 . 50 Shots Fired 242 | . 85 131 . 26 Gun 192 | . 69 107 . 16 Cannon 38 | . 16 21 . 1 Launcher 12 | . . 3 . 9 Special . | . . . . . Kinetic 26 | . 4 21 . 1 Thermal 161 | . 38 107 . 16 Explosive 12 | . . 3 . 9 Electromagnetic 43 | . 43 . . . Robot Hit Streak 19 | . 10 19 . 7 Robot Miss Streak 3 | . 3 2 . 3 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 231 | . 61 128 5 37 Core Hits 114 | . 31 54 . 29 Critical Kills . | . . . . . Critical Parts Destroyed 5 | . . 1 2 2 Critical Strikes 23 | . 1 17 2 3 Burn 13 | . 1 11 . 1 Blast 5 | . . 5 . . Smash 5 | . . 1 2 2 Melee Attacks 69 | . . 32 8 29 Impact 69 | . . 32 8 29 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . 1 1 . Combat Hostiles 2 | . . 1 1 . Follow-up Attacks . | . . . . . Damage Inflicted 5975 | . 1149 2658 185 1983 Guns 1978 | . 683 1120 . 175 Cannons 660 | . 331 314 . 15 Explosions 1454 | . 134 321 . 999 Melee 1882 | . . 903 185 794 Ramming 1 | . 1 . . . Kinetic 381 | . 52 314 . 15 Thermal 1962 | . 508 1120 . 334 Explosive 1161 | . . 321 . 840 Electromagnetic 588 | . 588 . . . Impact 1882 | . . 903 185 794 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 1 1 . Average Corruption 2 | . 3 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . 14 . 2 . Message Errors 4 | . 3 . 1 . Matter Fused 6 | . 5 . 1 . Heat Flow Errors 1 | . 1 . . . Parts Rejected 1 | . 1 . . . Data Loss (minor) 2 | . 2 . . . Data Loss (major) 1 | . 1 . . . Alerts 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 458 | . . 133 66 259 Projectiles . | . . . . . Explosions 159 | . . . . 159 Melee 299 | . . 133 66 100 Knockbacks 10 | . . 5 1 4 Impact 7 | . . 2 1 4 Kinetic 3 | . . 3 . . Secondary . | . . . . . Self-Inflicted Damage 190 | . 78 . . 112 Shots 5 | . 3 . . 2 Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 425 | . 425 183 . 134 Average Temperature 76 | . 108 49 . 41 Received Heat Transfer 1827 | . 423 510 84 810 Effects 4 | . 4 . . . Shutdowns 1 | . 1 . . . Interference 3 | . 3 . . . Siege Activations . | . . . . . Robots Corrupted 8 | . 1 5 2 . Combat Hostiles 7 | . 1 4 2 . Parts Fried 10 | . 1 6 2 1 Impact Corruptions 14 | . . 7 3 4 Robots Melted 2 | . . 2 . . Combat Hostiles 2 | . . 2 . . Parts Melted 19 | . 3 15 . 1 Heat Transferred 6022 | . 1210 4070 . 742 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 4 . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 476 | . 273 476 255 442 Initial 185 | . . 115 185 99 Average 190 | . 123 225 244 214 Maximum Alert Level 2 | . 1 2 1 2 Low Security (%) 56 | 100 74 47 1 49 Level 1 39 | . 25 47 98 39 Level 2 4 | . . 5 . 11 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 5 5 . 5 Investigation 6 | . 3 2 . 1 Extermination . | . . . . . Reinforcement 8 | . 2 3 . 3 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 8 | . 4 3 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 106 | . 26 57 3 20 Peak Tracking Total 6 | . 5 6 3 5 Tactical Retreats 11 | . 2 7 1 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 5 | . 4 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 3 | . 1 . . 2 Max in Single Turn 1 | . 1 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 8 | . 3 4 . 1 Terminals 6 | . 3 2 . 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 30 | . 11 17 . 2 Successful 17 | . 2 15 . . Failed 12 | . 9 1 . 2 Catastrophic 4 | . 2 . . 2 Database Lockouts 1 | . . 1 . . Manual 22 | . 11 9 . 2 Terminals 19 | . 11 6 . 2 Fabricators . | . . . . . Repair Stations 7 | . . 7 . . Recycling Units . | . . . . . Scanalyzers 4 | . . 4 . . Garrison Access . | . . . . . Terminal Hacks 6 | . 2 4 . . Robot Analysis 4 | . 2 2 . . Branch Access Points 1 | . . 1 . . Unreport Threat 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . 7 . . Scan Component 3 | . . 3 . . Repair 3 | . . 3 . . Refit 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 2 . 1 Full Trace Events 5 | . 2 2 . 1 Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 3 . . Time 114 | . . 114 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 4 | . 2 2 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 4111 | 94 1194 2387 58 378 Spaces Moved 1211 | 53 418 612 28 100 Core 3 | 3 . . . . Treads 1003 | 50 418 535 . . Legs 205 | . . 77 28 100 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 130 130 130 Average Speed 185 | 155 235 161 130 143 Slowest Speed 340 | 160 240 340 130 270 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 3 78 54 6 12 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 124 | . 16 14 . 94 Melee . | . . . . . Projectile . | . . . . . AOE 124 | . 16 14 . 94 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2706 | 62 536 1816 35 257 Wait 1116 | . 24 1011 . 81 Move 1207 | 52 417 611 27 100 Hop . | . . . . . Pick Up 33 | 5 12 14 . 2 Fast Attach 15 | 5 4 5 . 1 Attach 29 | . 7 8 . 14 Detach 1 | . . 1 . . Swap 17 | . 4 10 . 3 Drop 5 | . . 4 . 1 Fire 213 | . 67 120 . 26 Melee 69 | . . 32 8 29 Ram . | . . . . . Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Build established: Mutant 551 | -10/Materials | Discovered new exit (range 8) 678 | -10/Materials | Discovered new exit (range 16) 1143 | -10/Materials | Discovered new exit (range 10) 1289 | -10/Materials | Entered another Materials area 1289 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2320 | -9/Materials | Central database locked down 3306 | -9/Materials | Discovered new exit (range 13) 3474 | -9/Materials | Repaired Lgt. Nuclear Core 3537 | -9/Materials | Repaired Titanium Leg 3578 | -9/Materials | Repaired Titanium Leg 3654 | -9/Materials | Identified exit to Mines 3676 | -9/Materials | Entered Mines 3687 | -9/Mines | Discovered new exit (range 10) 3717 | -9/Mines | Identified exit to Materials 3734 | -9/Mines | Entered Materials 3734 | -8/Materials | Evolved 2 slots: Utility x2 4035 | -8/Materials | Build established: Hacker-Mutant 4066 | -8/Materials | Core integrity fell below 50% 4089 | -8/Materials | Lost 14 parts (4p6n4w) 4094 | -8/Materials | Core integrity fell below 20% 4111 | -8/Materials | Garrison activated, responded to threat 4112 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04084_ X-57 Shotgunner destroyed. 04085_ Acquired 46 matter. 04087_ Acquired 49 matter. 04088_ U-05 Engineer builds a Wall. 04091_ Titanium Leg destroyed. 04092_ U-05 Engineer builds a Wall. 04093_ Acquired 4 matter. 04093_ K-01 Serf collects debris. 04095_ W-25 Informer sends out distress signal. 04096_ K-01 Serf collects debris. 04104_ U-05 Engineer lays Concrete. 04107_ G-50 Soldier suffers critical hit (Burn). 04108_ Hacking Suite destroyed. 04109_ G-50 Soldier overheating. 04110_ Hvy. Hammer destroyed. 04111_ G-47 Trooper calls for garrison reinforcements. 04111_ ALERT: Activating Garrison Access M001. 04112_ Med. Laser destroyed. 04112_ M-13 Machinist repairs G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????H?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????# #######?????????????????????? | | ??????????# kmg@[###### #??+#??????? | | ?????????????????# a##gg ??????? | | ?????????????????# ##[###### T ? ??????? | | ?????????????????#==!!!!"" ; " ??????? | | ?????????????????#==!!!!""";;"""" ###+####???? | | ?????????????????######" k ""###### #???? | | ??????????????????????# " #???# !![ #???? | | ?????????????????????# # " #???# ![ #???? | | ?????????????????????# ; ###### [ ! #???? | | ?????????????????????## ## #???? | | ?????????????????????? == ## # = !#???? | | ????????????? ####### # #/### [ #+######???? | | ?????????? % !* %! ## #????????? | | ?????????? % ! * ! #????????? | | ?????????? %! ##%#????????? | | ???????????###+###### ##+### # ####?????? | | ????????????????????##### # +?????? | | ????????????????????????# ## ### ####?????? | | ????????????????????????# " " ## #?# #????????? | | ????????????????????????# "R" ## #?# #????????? | | ????????????????????????# """ ## #?# #????????? | | ????????????????????????# ## #?# #????????? | | ????????????????????????######### #?# #????????? | | ????????????????????????????????# #?# #????????? | | ????????????????????????????????# ###/######???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageDerelictPick Manual? 0 Play Time 00:40:03 Cumulative 30.7 hours Start 2024.11.23 @ 19:18:59 End 2024.11.23 @ 20:01:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 21 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 32% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1149d54-e4eb-4641-84c6-dc09d3a7ffd1