Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.01 @ 04:58:39 Player: C4PT41N Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1100) 1100 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (843) 843 TOTAL SCORE: 3738 Bonus ------- Follower Combat Kills 358 Met Imprinter 300 Was Imprinted 300 Friendly Fire -115 Cogmind --------- Core Integrity 0/400 Matter 233/300 Energy 290/290 System Corruption 2% Temperature Cool (-150) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Medium Treads Medium Treads > --- UTILITY (4) ------ Improved Cryofiber Web Signal Interpreter Targeting Computer Makeshift Light Armor Plating > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Backup Propulsion III Cesium-ion Thruster Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Improved Titanium Leg > --- UTILITY ---------- Signal Interpreter Advanced Terrain Scan Processor Targeting Computer Hacking Drone Bay > --- WEAPON ----------- KE Penetrator Rocket Array > --- INVENTORY -------- Backup Propulsion III Cesium-ion Thruster Gauss Rifle CR-A16's Pointy Stick [Rating: 40] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Flight Unit Cesium-ion Thruster Utility Signal Interpreter Device Hacking Drone Bay Storage Large Storage Unit Processor Signal Interpreter Protection Makeshift Light Armor Plating Weapon Rocket Array Energy Gun Medium Laser Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 55 | 6 13 14 1 13 8 Power 8 | 1 2 2 . 1 2 Engine 6 | 1 2 1 . 1 1 Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 14 | 2 4 3 1 1 3 Treads 5 | 2 . . . . 3 Leg 3 | . 2 . . 1 . Wheel 2 | . 2 . . . . Hover . | . . . . . . Flight 4 | . . 3 1 . . Utility 20 | 1 5 7 . 5 2 Device 10 | . 2 4 . 3 1 Storage 4 | 1 2 1 . . . Processor 3 | . . 1 . 2 . Hackware . | . . . . . . Protection 3 | . 1 1 . . 1 Artifact . | . . . . . . Weapon 13 | 2 2 2 . 6 1 Energy Gun 2 | 1 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . 1 . 1 1 Ballistic Cannon 2 | . . . . 2 . Launcher 4 | . 1 1 . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Corrupted Parts 1 | . . . . . 1 System Corruption 1 | . . . . . 1 Parts Lost 11 | . . 4 2 . 5 Power 1 | . . 1 . . . Propulsion 4 | . . . 2 . 2 Utility 2 | . . 2 . . . Weapon 4 | . . 1 . . 3 Highest Loss Streak 4 | . . 2 4 . 3 To Critical Strikes . | . . . . . . Average Backups 5 | 4 8 4 4 4 4 Power . | . . . . . . Propulsion 2 | 2 3 1 . 1 2 Utility 1 | . 3 2 3 . . Weapon 1 | . 1 . 1 1 1 Tool/Special . | . . . . . . Unused Backups 4 | . 1 2 . 1 . Power . | . . . . . . Propulsion 1 | . 1 . . . . Utility 3 | . . 2 . 1 . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 81 | . 85 67 34 77 93 Engine 7 | . 13 1 . 4 9 Core 1 | . . 8 . . 1 Treads 3 | . 9 . . . 7 Leg 8 | . 9 . . 9 9 Wheel 2 | . 8 1 . . . Flight 3 | . . 20 12 1 . Device 9 | . 8 10 . 9 11 Storage 3 | . 14 . . . . Processor 21 | . . 10 11 31 27 Protection 2 | . 4 2 . . 5 Ballistic Gun 5 | . . . 11 4 12 Ballistic Cannon 1 | . . . . 2 . Launcher 10 | . 10 10 . 11 9 Peak Build Rating 40 | 6 7 18 9 36 40 Average Rating 23 | 5 6 14 6 29 35 On Entrance 10 | . 6 6 9 6 36 Avg Prop Armor Cover (%) 7 | . . . . 10 6 Naked Turns . | . . . . . . Heaviest Build 90 | 14 90 31 3 24 26 Greatest Support 56 | 40 40 26 10 20 56 Greatest Overweight (x) 5 | . 4 2 . 1 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 15 5 5 5 Average Capacity 7 | 7 14 5 5 5 5 Most Carried 12 | 6 12 7 5 5 5 Average Carried 5 | 4 8 4 4 4 4 Final Capacity 15 | 8 15 5 5 5 5 Final Carried 7 | 6 7 5 4 5 3 Class Distribution -------------------- 75% | Mutant 14% | Derelict-Mutant 9% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1461 | 233 387 204 . 302 335 Remotely 110 | . 110 . . . . Salvage Created 827 | . 391 248 . . 188 Parts 69 | . 29 28 . . 12 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 27 | . . . . 2 25 Prevented 5 | . . . . . 5 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 35 | . 16 14 . . 5 Melee 1 | . . . . . 1 Guns 5 | . 2 . . . 3 AOE 29 | . 14 14 . . 1 Classes Destroyed 9 | . 5 2 . . 2 Worker 2 | . 2 . . . . Tunneler 2 | . 1 1 . . . Mechanic 1 | . . 1 . . . Watcher 3 | . 3 . . . . Swarmer 16 | . 6 8 . . 2 Grunt 15 | . 10 4 . . 1 Duelist 1 | . . . . . 1 Sentry 2 | . . 2 . . . Programmer 1 | . . . . . 1 Best Kill Streak 12 | . 9 12 . . 2 Combat Bots Only 10 | . 9 10 . . 2 Max Kills in Single Turn 3 | . 3 3 . . 1 Gunslinging . | . . . . . . Exploded 3 | . 3 3 . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 251 | . 62 51 54 . 84 Missed 110 | . 17 30 31 . 32 Hits 141 | . 45 21 23 . 52 Melee 5 | . . . . . 5 Projectile 136 | . 45 21 23 . 47 Critical Strikes 9 | . . 2 . . 7 Damage Taken 2350 | . 634 330 235 . 1151 Core 625 | . 188 108 121 . 208 Absorbed by Shields . | . . . . . . Redirected to Shielding 23 | . 20 3 . . . Regen/Repaired (Parts) 77 | . 52 . . 25 . Core Remaining (%) 62 | 100 24 . . . . Volleys Fired 86 | . 44 23 . . 19 Largest 2 | . 2 1 . . 2 Hottest 78 | . 70 33 . . 78 Shots Fired 97 | . 45 23 . . 29 Gun 48 | . 21 . . . 27 Cannon . | . . . . . . Launcher 49 | . 24 23 . . 2 Special . | . . . . . . Kinetic 28 | . 1 . . . 27 Thermal 1 | . 1 . . . . Explosive 49 | . 24 23 . . 2 Electromagnetic 19 | . 19 . . . . Robot Hit Streak 9 | . 7 9 . . 6 Robot Miss Streak 4 | . 4 2 . . 3 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 50 | . 22 11 . . 17 Core Hits 79 | . 33 22 . . 24 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing . | . . . . . . Piercing 2 | . . . . . 2 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3376 | . 1404 1105 . . 867 Guns 517 | . 172 . . . 345 Cannons . | . . . . . . Explosions 2803 | . 1225 1105 . . 473 Melee 49 | . . . . . 49 Ramming 7 | . 7 . . . . Kinetic 345 | . . . . . 345 Thermal 83 | . 83 . . . . Explosive 2720 | . 1142 1105 . . 473 Electromagnetic 172 | . 172 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 49 | . . . . . 49 Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . . . 6 Message Errors 3 | . . . . . 3 Matter Fused 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 108 | . 54 54 . . . Projectiles . | . . . . . . Explosions 108 | . 54 54 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 190 | . 96 63 . . 31 Shots 8 | . 4 3 . . 1 Rammed . | . . . . . . Targets Rammed 3 | . 3 . . . . Kicked 3 | . 3 . . . . Crushed . | . . . . . . Highest Temperature 89 | . 84 7 . . 89 Average Temperature 30 | . 32 3 . . 42 Received Heat Transfer 740 | . 270 117 36 . 317 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 150 | . 150 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 77 | 100 70 82 100 . . Level 1 22 | . 29 17 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 341 | . 302 341 187 . . Initial 122 | . . 113 122 . . Average 97 | . 108 95 148 . . Influence Increases 1793 | . 647 504 135 . 507 Destroy 0b10 Robot/C 900 | . 320 280 . . 300 Destroy 0b10 Robot/NC 50 | . 30 10 . . 10 Destroy Leader 176 | . 86 50 . . 40 Allied During Kill 112 | . . . . . 112 Successful Hack 24 | . 19 5 . . . Disable Machine 90 | . 45 45 . . . Destroy Structure 231 | . 132 99 . . . Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 195 | . 15 . 135 . 45 Influence Decreases 1777 | . 379 457 263 187 491 Entered New Map 535 | . . 155 193 187 . Time Decay 1086 | . 379 262 50 . 395 Lost Part 100 | . . 40 20 . 40 Lost Ally 56 | . . . . . 56 Squads Dispatched 9 | . 6 2 . . 1 Investigation 4 | . 3 1 . . . Extermination . | . . . . . . Reinforcement 4 | . 3 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | . 26 19 13 . 25 Peak Tracking Total 8 | . 5 7 8 . 5 Tactical Retreats 6 | . 1 . 4 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 6 | . 3 3 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 13 | . 9 4 . . . Terminals 9 | . 6 3 . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 29 | . 22 7 . . . Successful 13 | . 10 3 . . . Failed 16 | . 12 4 . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 20 | . 15 5 . . . Fabricators . | . . . . . . Repair Stations 5 | . 3 2 . . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 7 2 . . . Record 2 | . 2 . . . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Transport Status 1 | . . 1 . . . Recall Investigation 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 2 1 . . . Scan Component 2 | . 1 1 . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 9 2 . . . Full Trace Events 5 | . 4 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 13 | . 13 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 150 | . . . . 150 150 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 51 | . . . . . 51 Total Damage 1145 | . . . . . 1145 Kills 12 | . . . . . 12 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 631 | . 573 55 . 3 . ECM 631 | . 573 55 . 3 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 7 | . . . 2 3 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 8452 | 256 1734 898 113 3317 2134 Spaces Moved 6114 | 153 1021 809 323 2652 1156 Core 9 | 5 . 2 . . 2 Treads 1092 | 148 299 . . . 645 Legs 2659 | . 311 . . 1839 509 Wheels 453 | . 411 42 . . . Hover 324 | . . . . 324 . Flight 1577 | . . 765 323 489 . Fastest Speed 32 | 50 90 32 32 35 160 Average Speed 121 | 156 142 36 34 122 177 Slowest Speed 400 | 160 400 150 35 200 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 4 | . . 3 . 1 . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 62 | 10 88 33 69 93 82 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . 2 2 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 7 | . . . . 5 2 Spaces Dug . | . . . . . . Terrain Destroyed 315 | . 135 116 . . 64 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 311 | . 135 116 . . 60 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 7040 | 170 1251 1389 323 2710 1197 Wait 677 | . 134 518 . 24 1 Move 6101 | 152 1020 802 322 2649 1156 Hop 4 | . . 3 . 1 . Pick Up 43 | 12 16 4 . 8 3 Fast Attach 28 | . 1 15 . 6 6 Attach 24 | 6 6 3 1 4 4 Detach 4 | . 1 1 . 1 1 Swap 20 | . 14 1 . 3 2 Drop 43 | . 12 19 . 9 3 Fire 86 | . 44 23 . . 19 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick 3 | . 3 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 5 | . . . . 5 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 257 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 612 | -10/Materials | Discovered new exit (range 16) 840 | -10/Materials | Discovered new exit (range 10) 967 | -10/Materials | Discovered new exit (range 5) 1476 | -10/Materials | Core integrity fell below 50% 1489 | -10/Materials | Discovered new exit (range 14) 1506 | -10/Materials | Destroyed 9 combat bots 1638 | -10/Materials | Repaired Grenade Launcher 1735 | -10/Materials | Discovered new exit (range 16) 1954 | -10/Materials | Discovered new exit (range 15) 1991 | -10/Materials | Entered another Materials area 1991 | -9/Materials | Evolved 2 slots: Utility x2 2335 | -9/Materials | Build established: Sprinter 2776 | -9/Materials | Destroyed 10 combat bots 2849 | -9/Materials | Discovered new exit (range 16) 2889 | -9/Materials | Identified exit to Mines 2889 | -9/Materials | Entered Mines 2932 | -9/Mines | Core integrity fell below 50% 2935 | -9/Mines | Lost 4 parts (2n1u1w) 2979 | -9/Mines | Learned location of Zion (-7) 3000 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3002 | -9/Mines | Identified exit to Zion 3002 | -9/Mines | Entered Zion 3044 | -7/Zion | Learned Factory emergency access door positions 3143 | -7/Zion | Learned 4 Factory zone layouts 3154 | -7/Zion | Found CR-A16's Pointy Stick 3177 | -7/Zion | Build established: Mutant 3524 | -7/Zion | Given the Hacking Drone Bay 3524 | -7/Zion | Found Prototype Device 3524 | -7/Zion | Identified Hacking Drone Bay 3614 | -7/Zion | Met Imprinter 3644 | -7/Zion | Imprinted 3647 | -7/Zion | Declared Zion's savior 3792 | -7/Zion | Build established: Derelict-Mutant 3947 | -7/Zion | Found Prototype Launcher 3947 | -7/Zion | Identified Rocket Array 4262 | -7/Zion | Build established: Mutant 5029 | -7/Zion | Discovered new exit (range 14) 5051 | -7/Zion | Learned location of Warlord (-5) 5343 | -7/Zion | Identified exit to Proximity Caves 6319 | -7/Zion | Entered Proximity Caves 6319 | -6/Proximity Caves | Accompanied by 4 allies 6320 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 6435 | -6/Proximity Caves | Spotter reported a threat 6488 | -6/Proximity Caves | Spotter reported a threat 6647 | -6/Proximity Caves | Spotter reported a threat 6700 | -6/Proximity Caves | Spotter reported a threat 6885 | -6/Proximity Caves | Spotted B-75 Beast 6894 | -6/Proximity Caves | Allies destroyed B-75 Beast 6961 | -6/Proximity Caves | Spotter reported a threat 7652 | -6/Proximity Caves | Build established: Derelict-Mutant 8123 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8274 | -6/Proximity Caves | Identified exit to Factory 8406 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8428 | -6/Proximity Caves | Build established: Mutant 8434 | -6/Proximity Caves | Core integrity fell below 20% 8453 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 08435_ Corrupted Adv. Heat Sink fries itself beyond repair. 08435_ Carbon-fiber Leg self-destruct mechanism malfunctions. 08436_ Hvy. Laser fries itself beyond repair. 08437_ Med. Treads destroyed. 08437_ L-41 Fighter destroyed. 08438_ C-45 Heavy ARC bursts open, deploying its payload. 08438_ G-67 Veteran unfolds itself. 08438_ B-48 Gladiator unfolds itself. 08438_ L-41 Fighter unfolds itself. 08438_ M-28 Smith unfolds itself. 08439_ NB87GDX,K#JUYQUHAIT9VA/%W 08440_ Slug penetrates Wall. 08443_ Penetrated by Slug. 08447_ M0-XP4(M) destroyed. 08450_ Imp. Melee Analysis Suite fries itself beyond repair. 08450_ Acquired Med. Treads. Map ----- +----------------------------------------------------+ | ###??# ### "# ##??????????????????????????????? | | #### ## "# #??????????????????????????????? | | "" " ##?????????????????????????????? | | ##????????????????????????????? | | ####### ### #????????????????????????????? | | ####??######?### #???#????????????????????????? | | ##??????##### ##??? ????????????????????????? | | ######## #???? ????????????????????????? | | ##???? ????????????????????????? | | ## #????? ????????????????????????? | | ########### #????# ??????????###???????????? | | ####??????## #????# #?????##? ????????????? | | #????????## #????# #?""?""# ?????????????? | | #######??# ###??# #?b ? # ##?????????????? | | ## #### ##?# #? ## m" #?????????????? | | #### ### #" # " ?? ???????????? | | #??## ## #" #?? ???????????? | | ## #???# # #" g #? ?????????????? | | ## ##??# #;#% ### #??????????????? | | ### ##?# #??????????????? | | #?### #?# * %% ######????????????? | | #???## [ = ### ##### %! = #????????????? | | #???##" % # ????## b #????????????? | | #???#""%!!#### ???##bY #### #????????????? | | #???#"[ ##??## ###%l #????????????????? | | #??##%%* "#???## ! @### #????????????????? | | #### [% "#????### ##??# #????????????????? | | ##??????## ####???? #????????????????? | | ##???????# ???????? #????????????????? | | ######### ????????? #????????????????? | | ## ### ????????? ????????????????? | | ### #####????????##???????????????? | | #?## ##????????????????????????? | | #??# #????????????????????????? | | ######??## #????????????????????????? | | ##?????# ## ##????????????????????????? | | #?????###############?????????????????????????? | | #??????????????????????????????????????????????? | | #####?###??????????????????????????????????????? | | ### ##?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | ## #?????????????????????????????????????? | | """"" ## #?????????????????????????????????????? | | """""""## #?????????????????????????????????????? | | """"""""# #?????????????????????????????????????? | | " """ " #?????????????????????????????????????? | | " """"""" #?????????????????????????????????????? | | " """ #?????????????????????????????????????? | | #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 ECM Strength 1 Base Temperature (-) 150 Armor Coverage 100 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 71 Targeting Accuracy 5 Recoil Reduction 2 Trap Extractor Capacity 4 Item Schematics ----------------- Adv. Shield Generator | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Gravmag System | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 13% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Novice Programmer Oops Overwhelming Please Form A Line Shopping List The One Universal Adapter Challenges ------------ None Game ------ Seed SubatomicSuperchargedSabre Manual? 0 Play Time 01:34:00 Cumulative 5.6 hours Start 2026.01.01 @ 03:18:33 End 2026.01.01 @ 04:58:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b85d9a3-a65a-4e25-a9ff-12a17fa003e1