Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.08 @ 16:36:16 Player: Iris Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (92) 460 Value Destroyed (2751) 2751 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (267) 267 TOTAL SCORE: 7158 Bonus ------- Follower Combat Kills 267 Cogmind --------- Core Integrity 801/850 Matter 247/300 Energy 290/290 System Corruption 15% Temperature Cool (0) Movement Walking (120) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON (5) ------- Heavy EM Pulse Gun Improved Medium Laser > --- INVENTORY (15) --- Deuterium Engine Deuterium Engine Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Advanced Targeting Computer Improved Medium Armor Plating Layered Light Armor Plating Proton Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Heavy EM Pulse Gun Shock Rifle Shock Rifle Shock Rifle Heavy EM Shotgun > --- INVENTORY -------- Deuterium Engine Deuterium Engine Light Nuclear Core Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Advanced Targeting Computer Improved Medium Armor Plating Layered Light Armor Plating Heavy EM Pulse Gun Improved Medium Laser Improved Medium Laser Proton Missile Launcher [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Slots Evolved 8 | . . 2 . 2 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 4 | . . 1 . 1 1 1 . Weapon 3 | . . 1 . . 1 1 . Parts Attached 55 | 6 4 8 1 16 13 7 . Power 6 | 1 . 1 . 3 1 . . Engine 5 | 1 . 1 . 2 1 . . Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 13 | 2 . . 1 6 2 2 . Treads 4 | 2 . . 1 1 . . . Leg 9 | . . . . 5 2 2 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 2 3 . 2 3 1 . Device 4 | . 1 1 . 1 1 . . Storage 2 | 1 1 . . . . . . Processor 6 | . . 2 . 1 2 1 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 24 | 2 2 4 . 5 7 4 . Energy Gun 23 | 1 2 4 . 5 7 4 . Energy Cannon . | . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 2 | . . . . . . 2 . System Corruption 15 | . . . . . . 15 . Parts Lost 15 | . . . 1 4 3 6 1 Power . | . . . . . . . . Propulsion 4 | . . . 1 1 1 1 . Utility . | . . . . . . . . Weapon 11 | . . . . 3 2 5 1 Highest Loss Streak 5 | . . . 1 2 2 5 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 99 98 98 97 98 88 . Engine 9 | . 14 11 11 8 7 6 . Treads 10 | . 28 22 20 3 . . . Leg 13 | . . . . 21 22 18 . Device 9 | . 13 11 11 9 7 6 . Storage 9 | . 14 11 11 9 7 6 . Processor 15 | . . 9 11 18 22 26 . Energy Gun 28 | . 27 32 33 26 29 22 . Naked Turns . | . . . . . . . . Heaviest Build 48 | 12 33 40 40 40 45 48 41 Greatest Support 60 | 40 40 40 40 60 50 60 40 Greatest Overweight (x) 13 | 1 . . . 13 1 1 1 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 13 | 6 9 15 15 15 15 15 15 Most Carried 15 | 3 5 14 14 15 15 14 11 Average Carried 11 | 1 4 9 13 13 13 12 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 3 5 14 13 14 15 11 11 Class Distribution -------------------- 43% | Gunner 22% | Scavenger-Gunner 20% | Mutant 13% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Matter Collected 655 | 213 82 80 10 160 110 . . Remotely . | . . . . . . . . Salvage Created 3745 | . 401 872 197 1358 725 192 . Parts 194 | . 14 63 9 63 39 6 . Haulers Intercepted 10 | . 1 4 . 4 1 . . Recyclers Shooed 3 | . 1 . 1 . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Combat Hostiles Destroyed 69 | . 7 16 7 23 13 3 . Guns 60 | . 3 15 7 21 12 2 . AOE 5 | . 3 . . . 1 1 . Classes Destroyed 11 | . 6 1 . 3 1 . . Worker 3 | . . . . 1 2 . . Builder 2 | . 1 1 . . . . . Hauler 10 | . 1 4 . 4 1 . . Recycler 2 | . 1 . 1 . . . . Watcher 6 | . 1 2 . . 3 . . Swarmer 21 | . 3 4 7 . 7 . . Grunt 34 | . 4 8 . 18 4 . . Duelist 1 | . . . . 1 . . . Sentry 7 | . . 4 . 3 . . . Hunter 5 | . . . . 1 1 3 . Programmer 1 | . . . . . 1 . . Best Kill Streak 6 | . 6 5 5 5 4 3 . Combat Bots Only 5 | . 4 5 4 3 4 3 . Max Kills in Single Turn 3 | . 3 2 2 2 2 1 . Gunslinging 1 | . . 1 1 . 1 . . Exploded 2 | . 2 . . . 1 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Hostile Shots Fired 398 | . 30 39 34 129 45 118 3 Missed 120 | . 9 14 7 32 12 45 1 Damage Taken 2756 | . 172 266 154 1173 428 532 31 Core 473 | . 37 53 15 272 47 49 . Absorbed by Shields . | . . . . . . . . Ignored by Resistances 819 | . 52 81 54 334 125 165 8 Regen/Repaired (Parts) 182 | . . . . 182 . . . Core Remaining (%) 82 | 100 85 . 83 50 93 . . Volleys Fired 143 | . 18 26 9 56 29 4 1 Largest 5 | . 2 3 3 3 4 5 3 Hottest 245 | . 90 168 168 182 200 245 151 Shots Fired 420 | . 36 78 27 155 104 18 2 Gun 420 | . 36 78 27 155 104 18 2 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 239 | . . 78 27 134 . . . Explosive . | . . . . . . . . Electromagnetic 181 | . 36 . . 21 104 18 2 Robot Hit Streak 32 | . 17 22 8 28 32 18 1 Robot Miss Streak 2 | . 1 1 1 1 2 1 1 Penetration Max . | . . . . . . . . Secondary Targets 19 | . 1 4 4 7 3 . . Max Gunslinging Chain 2 | . 1 1 2 1 1 . . Shots Hit Robots 329 | . 30 56 18 122 87 15 1 Core Hits 143 | . 10 28 8 51 39 7 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 23 | . 2 8 1 7 4 1 . Burn 15 | . . 8 1 6 . . . Corrupt 8 | . 2 . . 1 4 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5935 | 6 645 1019 286 2060 1450 452 17 Guns 5293 | . 458 1019 286 2040 1180 293 17 Cannons . | . . . . . . . . Explosions 592 | . 170 . . . 263 159 . Melee . | . . . . . . . . Ramming 50 | 6 17 . . 20 7 . . Kinetic . | . . . . . . . . Thermal 3702 | . 170 1019 286 1805 263 159 . Explosive . | . . . . . . . . Electromagnetic 2183 | . 458 . . 235 1180 293 17 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . . . 1 15 15 Average Corruption 3 | . . . . . 1 14 15 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . . . . . 2 4 1 Message Errors 2 | . . . . . 1 1 . Matter Fused 1 | . . . . . . 1 . Data Loss (major) 1 | . . . . . . 1 . Misfires 1 | . . . . . . 1 . Weapon Failures 2 | . . . . . 1 . 1 Overload Shots . | . . . . . . . . Overflow Damage 53 | . 17 . . . 28 8 . Projectiles . | . . . . . . . . Explosions 53 | . 17 . . . 28 8 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 32 | . . . . . 32 . . Shots 1 | . . . . . 1 . . Rammed 8 | 1 7 . . . . . . Targets Rammed 15 | 1 7 . . 6 1 . . Kicked 7 | . . . . 6 1 . . Crushed . | . . . . . . . . Highest Temperature 402 | . . 398 251 402 72 144 . Average Temperature 116 | . . 112 121 143 28 50 . Received Heat Transfer 1113 | . 84 141 . 747 9 114 18 Effects 2 | . . . 1 1 . . . Shutdowns 1 | . . . . 1 . . . Interference 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . 2 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Fried 11 | . 1 . . . 7 3 . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . 1 . 2 . . . Combat Hostiles 3 | . . 1 . 2 . . . Parts Melted 23 | . . 8 2 11 1 1 . Heat Transferred 8468 | . 200 2812 703 4403 200 150 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . 3 . . . 3 1 . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Peak Influence 350 | . 155 303 226 350 339 191 . Initial 143 | . . 41 71 74 81 143 . Average 153 | . 75 158 151 178 183 159 . Maximum Alert Level 1 | . . 1 1 1 1 . . Low Security (%) 70 | 100 100 66 65 55 63 100 . Level 1 29 | . . 33 34 44 36 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 . . 4 3 2 . Investigation 4 | . 1 . . 3 . . . Extermination 2 | . . . . . 2 . . Reinforcement 3 | . . . . 1 1 1 . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Distress Signals 8 | . 2 2 . 3 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 109 | . 14 19 8 31 28 6 3 Peak Tracking Total 6 | . 3 5 4 6 6 3 4 Tactical Retreats 3 | . . . . 1 2 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Traps Triggered 3 | . . 1 . 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . . . . 4 . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Machines Disabled 4 | . 2 1 . . 1 . . Max in Single Turn 1 | . 1 1 . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Machines Accessed 18 | . 6 4 . 4 4 . . Terminals 13 | . 6 3 . 2 2 . . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 1 . 1 1 . . Garrison Access . | . . . . . . . . Total Hacks 58 | . 18 15 . 14 11 . . Successful 36 | . 8 11 . 8 9 . . Failed 22 | . 10 4 . 6 2 . . Catastrophic 4 | . 2 1 . 1 . . . Database Lockouts . | . . . . . . . . Manual 24 | . 12 7 . 1 4 . . Terminals 40 | . 18 9 . 6 7 . . Fabricators 1 | . . . . . 1 . . Repair Stations 5 | . . . . 5 . . . Recycling Units . | . . . . . . . . Scanalyzers 12 | . . 6 . 3 3 . . Garrison Access . | . . . . . . . . Terminal Hacks 21 | . 8 5 . 2 6 . . Prototype ID Bank 10 | . 5 2 . 1 2 . . Level Access Points 1 | . . . . . 1 . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 4 | . 1 1 . . 2 . . Unreport Threat 2 | . . 1 . 1 . . . Locate Traps 1 | . 1 . . . . . . Disarm Traps 1 | . . . . . 1 . . Transport Status 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 4 | . . . . 4 . . . Scan Component 2 | . . . . 2 . . . Repair 2 | . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 10 | . . 6 . 2 2 . . Insert Component 5 | . . 3 . 1 1 . . Analyze 5 | . . 3 . 1 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 5 3 . 4 4 . . Full Trace Events 4 | . 1 1 . 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . 3 . 1 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . 2 . . . Time 76 | . . . . 76 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 5 | . . 3 . 1 1 . . Part Schematics Acquired 5 | . . 3 . 1 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Total Allies 3 | . . . . . 3 . . Largest Group 3 | . . . . . 3 1 . Highest-Rated Group 93 | . . . . . 93 31 . Highest-Rated Ally 31 | . . . . . 31 31 . Total Orders . | . . . . . . . . Ally Attacks 57 | . . . . . 55 2 . Total Damage 870 | . . . . . 828 42 . Kills 10 | . . . . . 10 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Turns Passed 4106 | 135 654 720 91 1174 1181 145 6 Spaces Moved 2381 | 80 360 383 36 632 807 82 1 Core 7 | 6 . . . 1 . . . Treads 932 | 74 360 383 36 79 . . . Legs 1442 | . . . . 552 807 82 1 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 123 120 190 Average Speed 140 | 153 160 160 160 126 130 147 190 Slowest Speed 700 | 160 160 160 160 700 190 195 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 5 64 35 25 40 27 3 2 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 13 | . 3 . . . 7 3 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 13 | . 3 . . . 7 3 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Total 2821 | 89 399 431 49 886 869 96 2 Wait 175 | . 2 4 4 154 8 3 . Move 2374 | 79 359 382 35 631 806 81 1 Hop . | . . . . . . . . Pick Up 20 | 3 3 5 . 7 2 . . Fast Attach 37 | 6 4 7 . 10 8 2 . Attach 18 | . . 1 1 6 5 5 . Detach 24 | . 2 6 . 8 7 1 . Swap . | . . . . . . . . Drop 15 | . 4 . . 8 3 . . Fire 143 | . 18 26 9 56 29 4 1 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 7 | . . . . 6 1 . . Crush 8 | 1 7 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 136 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 7) 301 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 9) 548 | -10/Materials | Discovered new exit (range 14) 790 | -10/Materials | Entered another Materials area 790 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1176 | -9/Materials | Build established: Skirmisher 1473 | -9/Materials | Discovered new exit (range 10) 1510 | -9/Materials | Entered Mines 1596 | -9/Mines | Discovered new exit (range 4) 1601 | -9/Mines | Entered Materials 1601 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1704 | -8/Materials | Build established: Gunner 2089 | -8/Materials | Build established: Scavenger-Gunner 2459 | -8/Materials | Repaired Carbon-fiber Leg 2522 | -8/Materials | Discovered new exit (range 16) 2627 | -8/Materials | Build established: Gunner 2709 | -8/Materials | Repaired Carbon-fiber Leg 2775 | -8/Materials | Entered Factory 2775 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3497 | -7/Factory | Allied Derelicts emerged from ambush trap array 3673 | -7/Factory | Identified exit to Factory 3868 | -7/Factory | Build established: Scavenger-Gunner 3956 | -7/Factory | Entered another Factory area 3956 | -6/Factory | Accompanied by 1 ally 3956 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4015 | -6/Factory | Garrison activated, responded to threat 4026 | -6/Factory | System corruption reached 10% 4056 | -6/Factory | Lost 5 parts (1n4w) 4080 | -6/Factory | Discovered new exit (range 11) 4099 | -6/Factory | Identified exit to Lower Caves 4101 | -6/Factory | Entered Lower Caves 4107 | -6/Lower Caves | Self-destructed Last Messages --------------- 04025_ R-10 Processor collects Flexi-carbon Leg. 04027_ U-05 Engineer lays Concrete. 04030_ U-05 Engineer builds a Wall. 04030_ U-05 Engineer lays Concrete. 04031_ U-05 Engineer lays Concrete. 04041_ R-10 Processor collects Corrupted Gauss Rifle. 04043_ System corrupted: FCS attempts to trigger Shock Rifle. 04043_ System corrupted: Shock Rifle misfires. 04079_ ,>Y CO#/8%E DWYFP7 04080_ EXIT=FOUND 04094_ Imp. Medium Laser destroyed. 04099_ System corrupted: Matter fused (-8). 04099_ EXIT=IDENTIFIED: LOWER CAVES LOCATION=LOWER CAVES GOAL=ESCAPE 04103_ System corrupted: Imp. Medium Laser failed to cycle. 04105_ Shock Rifle destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????? ??######???????????????????? | | ??????????????? ## ???????????????????? | | ???????????????? ???????????????????? | | ?????????????????# ###????????????????? | | ????????????????## ##???????????????? | | ???????????????## #???????????????? | | ??????????????## b #???????????????? | | ??????????????# gg ???????????????? | | ?????????????????# #???????????????? | | ??????????????????# #???????????????? | | ?????????????????????# @##??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????#### ##??????????????? | | ????????????????????????###???????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveSlugMantle Manual? 0 Play Time 00:32:38 Cumulative 12.2 hours Start 2024.04.08 @ 02:57:57 End 2024.04.08 @ 16:36:16 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 35 Rogue 32 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45010d40-4c5a-4469-928b-72b24a642171