Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.05 @ 17:02:30 Player: Buttons Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (122) 610 Value Destroyed (3599) 3599 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (3475) 3475 TOTAL SCORE: 15404 Bonus ------- High Alert Combat Kills 80 Follower Combat Kills 95 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1259/1600 Matter 240/300 Energy 328/440 System Corruption 15% Temperature Cool (12) Movement Flying (36) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (8) --- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (13) ----- Advanced Heat Sink Advanced Heat Sink Structural Scanner Triangulator Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Improved Melee Analysis Suite Advanced ECM Suite Hacking Suite Improved Hacking Suite System Shield > --- WEAPON (2) ------- Longsword +1 Force Lance > --- INVENTORY (5) ---- Q-thruster Q-thruster Q-thruster Impulse Thruster Array Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Triangulator Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Improved Transmission Jammer Powered Armor Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Longsword +1 Force Lance > --- INVENTORY -------- Q-thruster Q-thruster Q-thruster Impulse Thruster Array [Rating: 156] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Impulse Thruster Array Utility Hacking Suite Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Powered Armor Weapon Ion Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Longsword +1 Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 6 | . . . . . 1 1 1 1 1 . 1 . Utility 11 | . . . . . 3 1 . 1 1 2 1 2 Weapon . | . . . . . . . . . . . . . Parts Attached 164 | 7 14 1 5 2 48 18 11 3 13 8 18 16 Power 19 | 1 2 . . . 4 1 . . 3 1 4 3 Engine 8 | 1 2 . . . . 1 . . 2 1 1 . Core 5 | . . . . . 4 . . . 1 . . . Reactor 6 | . . . . . . . . . . . 3 3 Propulsion 38 | 3 5 . . . 9 6 3 1 1 3 7 . Treads . | . . . . . . . . . . . . . Leg 17 | 3 5 . . . 9 . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 21 | . . . . . . 6 3 1 1 3 7 . Utility 67 | 2 1 . 3 . 15 9 6 2 6 4 6 13 Device 36 | 2 . . . . 7 5 2 1 5 2 4 8 Storage 5 | . 1 . 3 . 1 . . . . . . . Processor 6 | . . . . . 1 . . . . 1 1 3 Hackware 9 | . . . . . . 3 2 . 1 . 1 2 Protection 11 | . . . . . 6 1 2 1 . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 40 | 1 6 1 2 2 20 2 2 . 3 . 1 . Energy Gun 18 | 1 5 . . . 12 . . . . . . . Energy Cannon 4 | . . . . . 4 . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon 7 | . 1 1 2 1 2 . . . . . . . Launcher 4 | . . . . 1 1 . 1 . 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 1 2 1 . . . 1 . Piercing Weapon 2 | . . . . . . . . . 2 . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . . . . . Parts Lost 20 | . 5 . . . 7 . . . 3 . . 5 Power 2 | . 1 . . . . . . . 1 . . . Propulsion 4 | . 2 . . . 2 . . . . . . . Utility 11 | . . . . . 5 . . . 1 . . 5 Weapon 3 | . 2 . . . . . . . 1 . . . Highest Loss Streak 2 | . 2 . . . 2 . . . 2 . . 2 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 94 99 71 100 94 90 91 93 88 87 82 82 Engine 6 | . 13 14 14 14 1 . 11 11 8 8 . . Core 2 | . . . . . 7 5 . . . . . . Reactor 1 | . . . . . . . . . . . 7 8 Leg 16 | . 27 28 28 28 25 . . . . . . . Flight 9 | . . . . . . 28 32 35 31 28 17 16 Device 15 | . 15 14 14 14 14 12 13 17 15 22 20 20 Storage 7 | . 12 14 13 14 9 . . . . . . . Processor 4 | . . . . . 8 1 . . . 2 5 11 Hackware 6 | . . . . . . 21 20 17 20 14 16 16 Protection 4 | . . . . . 8 7 5 4 5 4 4 1 Energy Gun 4 | . 20 . . . 6 . . . . . . . Energy Cannon 2 | . . . . . 8 . . . . . . . Ballistic Cannon 3 | . 3 27 . 27 2 . . . . . . . Slashing Weapon 1 | . . . . . . 6 6 5 4 . 3 4 Peak Build Rating 156 | 6 9 8 9 10 40 43 50 55 74 96 142 156 Average Rating 48 | 4 7 7 6 9 32 37 47 53 63 88 139 151 On Entrance 41 | . 6 7 8 9 9 37 43 50 55 74 95 142 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 111 | 7 32 32 52 52 111 108 23 23 27 29 60 62 Greatest Support 64 | 20 20 20 20 20 60 60 23 27 36 46 64 64 Greatest Overweight (x) 3 | . 3 1 2 2 2 1 . . . . 1 . Average Overweight (x) . | . . 1 1 2 1 . . . . . . . Largest Inventory Capacity 25 | 5 15 15 20 20 25 25 5 5 5 5 5 5 Average Capacity 13 | 5 14 15 16 20 23 5 5 5 5 5 5 5 Most Carried 25 | 5 15 15 17 18 25 25 5 4 5 5 5 5 Average Carried 12 | 3 10 14 15 15 22 5 4 3 4 4 4 5 Final Capacity 25 | 5 15 15 20 20 25 5 5 5 5 5 5 5 Final Carried 25 | 5 15 15 15 18 25 5 5 4 3 5 5 5 Class Distribution -------------------- 31% | Scavenger-Mutant 26% | Mutant 21% | Hacker-Ninja 14% | Hacker-Sprinter 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2202 | 270 147 18 32 140 639 180 90 . 188 209 190 99 Remotely . | . . . . . . . . . . . . . Salvage Created 5115 | 109 637 . . 44 1973 443 335 . 473 230 445 426 Parts 287 | 11 41 . . 7 102 30 17 . 18 10 25 26 Haulers Intercepted 17 | . 1 . . . 4 5 2 . 1 2 1 1 Recyclers Shooed 2 | . . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 66 | 1 12 . . 4 35 . 5 . 1 . 3 5 Melee 11 | . . . . . 1 . 1 . 1 . 3 5 Guns 20 | 1 10 . . . 9 . . . . . . . Cannons 22 | . . . . 1 21 . . . . . . . AOE 13 | . 2 . . 3 4 . 4 . . . . . Classes Destroyed 15 | 3 4 . . . 6 . . . 1 . . 1 Worker 4 | 1 1 . . . 2 . . . . . . . Builder 5 | . 1 . . . 3 . . . 1 . . . Tunneler 7 | 4 1 . . . . 1 . . . 1 . . Hauler 17 | . 1 . . . 4 5 2 . 1 2 1 1 Recycler 5 | . . . . . 2 1 . . 2 . . . Operator 8 | . . . . . 2 1 2 . 1 . 1 1 Watcher 10 | . 1 . . . 4 2 . . . . 3 . Swarmer 12 | . 1 . . 3 4 . 4 . . . . . Cutter 1 | . . . . . . . . . . . . 1 Grunt 33 | 1 11 . . 1 20 . . . . . . . Brawler 1 | . . . . . 1 . . . . . . . Sentry 7 | . . . . . 5 . 1 . . . . 1 Specialist 2 | . . . . . 2 . . . . . . . Hunter 3 | . . . . . 3 . . . . . . . Programmer 7 | . . . . . . . . . 1 . 3 3 Best Kill Streak 5 | 3 4 . . 4 5 3 5 . 2 2 2 2 Combat Bots Only 4 | 1 4 . . 4 4 . 4 . 1 . 2 2 Max Kills in Single Turn 3 | 1 2 . . 2 3 1 2 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 2 . . 2 2 . 2 . . . . . Melee 1 | . . . . . 1 . 1 . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 390 | 7 60 . . 8 180 . 6 4 25 . 13 87 Missed 121 | 2 16 . . 4 46 . 1 3 7 . 8 34 Damage Taken 5199 | 58 706 . . 35 2057 . 152 . 663 90 120 1318 Core 910 | . 176 . . . 256 . . . 137 . . 341 Absorbed by Shields 23 | . . . . . . . . . 23 . . . Regen/Repaired (Parts) 316 | . . . . . 148 27 72 50 19 . . . Core Remaining (%) 84 | 100 . . . 29 53 100 100 100 88 100 100 78 Volleys Fired 233 | 22 55 . . 5 145 . 2 . 4 . . . Largest 2 | 1 2 . . 2 2 . 1 . 1 . . . Hottest 125 | 50 105 . . 70 125 . 36 . 36 . . . Shots Fired 394 | 22 89 . . 7 270 . 2 . 4 . . . Gun 211 | 22 84 . . . 105 . . . . . . . Cannon 168 | . 5 . . 4 159 . . . . . . . Launcher 15 | . . . . 3 6 . 2 . 4 . . . Special . | . . . . . . . . . . . . . Kinetic 36 | . 5 . . 4 27 . . . . . . . Thermal 296 | 22 50 . . . 224 . . . . . . . Explosive 15 | . . . . 3 6 . 2 . 4 . . . Electromagnetic 47 | . 34 . . . 13 . . . . . . . Robot Hit Streak 28 | 9 7 . . 1 28 . 9 . . . . . Robot Miss Streak 5 | 2 4 . . 3 5 . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 353 | 17 53 . . 2 191 12 9 . 12 5 22 30 Core Hits 153 | 7 22 . . 5 81 8 7 . 3 3 9 8 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 23 | 1 5 . . . 8 . 1 . 1 1 1 5 Burn 12 | 1 5 . . . 6 . . . . . . . Blast 2 | . . . . . 2 . . . . . . . Sever 4 | . . . . . . . 1 . 1 . 1 1 Impale 5 | . . . . . . . . . . 1 . 4 Melee Attacks 210 | . . . . . 3 24 18 2 25 5 63 70 Impact . | . . . . . . . . . . . . . Slashing 130 | . . . . . 3 24 18 2 23 . 41 19 Piercing 80 | . . . . . . . . . 2 5 22 51 Sneak Attacks 23 | . . . . . . 7 3 . 5 3 1 4 Combat Hostiles 3 | . . . . . . . 1 . . . . 2 Follow-up Attacks 12 | . . . . . . . . . . . 2 10 Damage Inflicted 11731 | 215 912 . . 239 4321 1008 1054 . 938 392 1105 1547 Guns 2180 | 215 688 . . . 1277 . . . . . . . Cannons 2592 | . 57 . . 16 2519 . . . . . . . Explosions 1172 | . 167 . . 223 401 . 381 . . . . . Melee 5787 | . . . . . 124 1008 673 . 938 392 1105 1547 Ramming . | . . . . . . . . . . . . . Kinetic 526 | . 57 . . 16 453 . . . . . . . Thermal 3937 | 215 549 . . . 3173 . . . . . . . Explosive 1005 | . . . . 223 401 . 381 . . . . . Electromagnetic 476 | . 306 . . . 170 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 4076 | . . . . . 124 1008 673 . 822 . 876 573 Piercing 1711 | . . . . . . . . . 116 392 229 974 Highest Corruption 15 | . 2 2 2 2 . . . . 10 . 1 15 Average Corruption 2 | . 1 2 2 2 . . . . 2 . 1 10 Corruption Purged 1 | . . . . . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . . . . . Effects 53 | . 6 7 16 4 . . . . 3 . . 17 Message Errors 16 | . 3 3 3 2 . . . . 2 . . 3 Matter Fused 10 | . . 1 5 1 . . . . 1 . . 2 Heat Flow Errors 8 | . 2 1 3 . . . . . . . . 2 Energy Discharges 7 | . . . 3 . . . . . . . . 4 Parts Rejected 1 | . 1 . . . . . . . . . . . Data Loss (minor) 6 | . . 2 1 . . . . . . . . 3 Data Loss (major) 3 | . . . 1 1 . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 923 | . 7 . . 25 9 214 143 . 217 97 49 162 Projectiles . | . . . . . . . . . . . . . Explosions 68 | . 7 . . 25 9 . 27 . . . . . Melee 855 | . . . . . . 214 116 . 217 97 49 162 Knockbacks 2 | . 1 . . . 1 . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 2 | . 1 . . . 1 . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 93 | . 93 . . . . . . . . . . . Shots 3 | . 3 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 384 | 110 384 188 222 24 363 . 307 306 360 130 90 148 Average Temperature 99 | 42 107 102 96 13 101 . 117 134 106 37 39 74 Received Heat Transfer 1275 | 30 297 . . 6 891 . . . 33 . . 18 Effects 6 | . 1 . . . . . 1 . 4 . . . Shutdowns 2 | . . . . . . . . . 2 . . . Energy Bleed 2 | . . . . . . . 1 . 1 . . . Interference 2 | . 1 . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 27 | 3 4 . . . 20 . . . . . . . Heat Transferred 8562 | 703 1643 . . . 6216 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 721 | 45 212 6 . 120 721 227 217 155 119 58 138 175 Initial 133 | . 29 . . . . 133 2 105 75 39 32 26 Average 115 | 21 71 . . 18 232 85 56 141 79 51 60 78 Maximum Alert Level 3 | . 1 . . . 3 1 1 . . . . . Low Security (%) 82 | 100 94 100 . 100 51 87 98 100 100 100 100 100 Level 1 11 | . 5 . . . 29 12 1 . . . . . Level 2 5 | . . . . . 16 . . . . . . . Level 3 . | . . . . . 1 . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 27 | . 4 . . . 8 3 1 . 2 1 4 4 Investigation 5 | . 3 . . . 1 . . . . . 1 . Extermination 9 | . . . . . . 1 1 . 1 1 3 2 Reinforcement 10 | . 1 . . . 4 2 . . 1 . . 2 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 13 | . 3 . . 1 5 . . . . . 3 1 Communications Jammed 31 | . . . . . . . . . . . 30 1 Distress Signals 30 | . . . . . . . . . . . 30 . Times Spotted 155 | 1 24 . . 4 61 7 9 1 5 . 23 20 Peak Tracking Total 6 | 1 6 . . 4 6 2 4 1 4 1 5 4 Tactical Retreats 22 | . 1 . . . 7 . 1 . 1 . 6 6 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 13 | . 5 . . . 1 2 1 . 1 1 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 2 | . 1 . . . . 1 . . . . . . Max in Single Turn 1 | . 1 . . . . 1 . . . . . . Garrison Access 4 | . . . . . . . 1 . 1 . 1 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 77 | . 8 1 5 . 10 10 11 5 8 3 5 11 Terminals 48 | . 7 1 . . 7 6 6 2 4 2 4 9 Fabricators 6 | . . . . . . 2 1 1 1 . . 1 Repair Stations 10 | . 1 . . . 2 2 2 1 1 1 . . Recycling Units 4 | . . . . . 1 . 1 1 1 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . 1 . 1 1 Total Hacks 262 | . 29 3 50 . 33 31 36 15 24 6 14 21 Successful 182 | . 15 1 50 . 24 23 26 8 17 . 5 13 Failed 78 | . 13 2 . . 8 8 10 7 7 6 9 8 Catastrophic 5 | . 1 . . . . 1 . . . . 1 2 Database Lockouts 2 | . 1 . . . 1 . . . . . . . Manual 87 | . 10 6 1 . 6 14 16 2 10 3 5 14 Terminals 151 | . 27 3 . . 28 17 23 4 13 5 13 18 Fabricators 21 | . . . . . . 8 3 4 4 . . 2 Repair Stations 24 | . 2 . . . 4 6 7 2 2 1 . . Recycling Units 10 | . . . . . 1 . 1 5 3 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 2 . 2 . 1 1 Terminal Hacks 115 | . 11 1 50 . 17 9 12 1 6 . 1 7 Record 65 | . 4 . 49 . 8 2 2 . . . . . Robot Analysis 3 | . 1 1 . . . . . . 1 . . . Prototype ID Bank 8 | . 2 . . . . 1 5 . . . . . Open Door 4 | . . . . . . . . . . . . 4 Level Access Points 7 | . . . . . 1 1 1 1 1 . 1 1 Branch Access Points 1 | . 1 . . . . . . . . . . . Terminal Index 3 | . 1 . . . . 1 . . . . . 1 Alert Level 9 | . 1 . . . 3 2 1 . 1 . . 1 Unreport Threat 5 | . 1 . . . 3 1 . . . . . . Locate Traps 2 | . . . . . . . 1 . 1 . . . Transport Status 1 | . . . . . 1 . . . . . . . Hauler Manifests 3 | . . . . . 1 1 1 . . . . . Registered Components 1 | . . . . . . . 1 . . . . . Zone Layout 2 | . . . . . . . . . 2 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 6 | . . . . . . 3 1 1 1 . . . Network Status 5 | . . . . . . 2 1 1 1 . . . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks 19 | . 1 . . . 4 5 5 2 2 . . . Scan Component 10 | . 1 . . . 2 3 2 1 1 . . . Repair 8 | . . . . . 2 2 2 1 1 . . . Refit 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks 7 | . . . . . 1 . 1 3 2 . . . Process 1 | . . . . . . . . 1 . . . . Report Inventory 4 | . . . . . 1 . 1 1 1 . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . 1 . 1 1 Seal Access 4 | . . . . . . . 1 . 1 . 1 1 Unauthorized Hacks 31 | . 3 . . . 2 6 6 1 5 . 3 5 Terminals 23 | . 3 . . . 2 3 4 1 3 . 3 4 Botnet 23 | . 3 . . . 2 3 4 1 3 . 3 4 Fabricators 8 | . . . . . . 3 2 . 2 . . 1 Liberate 4 | . . . . . . 2 1 . 1 . . . Haulers 4 | . . . . . . 1 1 . 1 . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . 2 . 1 . 1 . Used 3 | . . . . . . . 1 . 1 . 1 . Hacking Detections 61 | . 8 1 . . 10 10 8 4 7 3 4 6 Full Trace Events 2 | . 1 . . . . . . . . . 1 . Feedback Events 1 | . 1 . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 4 | . . . . . . 4 . . . . . . Authchips . | . . . . . . . . . . . . . Time 67 | . . . . . . 67 . . . . . . Total Robot Build Rating 16 | . . . . . . 16 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 8 | . . . . . 2 2 2 1 1 . . . Time 253 | . . . . . 70 82 38 25 38 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 6 | . . . . . . . . 6 . . . . Retrieved Matter 6 | . . . . . . . . 6 . . . . Retrieved Components 7 | . . . . . . . . . 7 . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 6 | . . . . . . 6 . . . . . . Largest Group 4 | . . . . . . 4 2 . . . . . Highest-Rated Group 48 | . . . . . . 48 24 . . . . . Highest-Rated Ally 12 | . . . . . . 12 12 . . . . . Total Orders 3 | . . . . . . 3 . . . . . . FOLLOW 3 | . . . . . . 3 . . . . . . Ally Attacks 54 | . . . . . . 44 10 . . . . . Total Damage 473 | . . . . . . 369 104 . . . . . Kills 5 | . . . . . . 4 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 3 | . 1 1 . . . . . . 1 . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 13402 | 217 1650 740 1460 500 3818 888 652 124 625 275 1510 943 Spaces Moved 11599 | 139 700 383 688 152 1243 1455 1727 316 1039 607 1883 1267 Core 13 | 13 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 3304 | 126 700 383 688 152 1243 12 . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 8282 | . . . . . . 1443 1727 316 1039 607 1883 1267 Fastest Speed 19 | 50 120 190 120 260 130 26 23 20 20 20 19 36 Average Speed 77 | 113 182 190 208 260 208 29 23 20 20 22 35 36 Slowest Speed 330 | 120 330 190 260 260 270 200 23 20 23 23 117 36 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 47 | . . . . . . 5 28 1 1 1 7 4 Cave-ins Triggered 1 | . . . . . . . . . 1 . . . Exploration Rate (%) 42 | 8 97 76 91 29 82 30 36 11 24 12 31 27 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . . Known Exits Taken 8 | . 1 . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . . . Spaces Dug 119 | . . . . . . 9 7 2 55 . 28 18 Terrain Destroyed 235 | . 10 . . 38 55 9 20 2 55 . 28 18 Melee 73 | . . . . . . 9 7 2 9 . 28 18 Projectile 25 | . . . . . 25 . . . . . . . AOE 137 | . 10 . . 38 30 . 13 . 46 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 15330 | 173 986 396 715 250 2211 1900 1914 370 1398 731 2647 1639 Wait 2914 | . 194 12 1 89 689 333 177 50 292 105 668 304 Move 11497 | 138 699 382 687 151 1242 1445 1673 313 1035 604 1869 1259 Hop 41 | . . . . . . 4 25 1 1 1 6 3 Pick Up 110 | 6 17 1 14 3 44 8 2 1 5 3 6 . Fast Attach 62 | 5 2 . 1 . 6 6 5 1 4 3 15 14 Attach 48 | 1 6 1 2 . 13 11 3 2 4 2 3 . Detach 12 | . 1 . 2 . 1 1 1 . 1 . 5 . Swap 55 | 1 6 . 2 2 30 1 3 . 5 3 . 2 Drop 124 | . 6 . 6 . 38 31 5 . 6 5 21 6 Fire 233 | 22 55 . . 5 145 . 2 . 4 . . . Melee 182 | . . . . . 3 24 18 2 25 5 54 51 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 52 | . . . . . . 36 . . 16 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 4 exits: *Acc x3 / [Tes]) -1/Access (discovered 2 exits: *Sur / *Com) To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 81 | -11/Scrapyard | Discovered new exit (range 8) 218 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 9) 893 | -10/Materials | Discovered new exit (range 10) 921 | -10/Materials | Identified exit to Mines 1153 | -10/Materials | Core integrity fell below 50% 1369 | -10/Materials | Central database locked down 1436 | -10/Materials | Build established: Scavenger-Mutant 1603 | -10/Materials | Discovered new exit (range 7) 1868 | -10/Materials | Entered Mines 1875 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2496 | -10/Mines | Discovered new exit (range 5) 2553 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2553 | -10/Mines | Discovered new exit (range 5) 2608 | -10/Mines | Entered Exiles 2656 | -10/Exiles | Met 8R-AWN 2688 | -10/Exiles | Met EX-HEX 2797 | -10/Exiles | Met EX-DEC 2830 | -10/Exiles | Visited The Gauntlet 3042 | -10/Exiles | Learned location of Zion (-7) 3091 | -10/Exiles | Met EX-BIN 3232 | -10/Exiles | Aligned with FarCom system 3234 | -10/Exiles | Given EX-Vault access code 3277 | -10/Exiles | Opened EX-Vault 3297 | -10/Exiles | Found Longsword +1 3340 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4029 | -10/Exiles | Discovered new exit (range 14) 4068 | -10/Exiles | Left Exiles lab with Longsword +1 4068 | -10/Exiles | Entered Mines 4444 | -9/Mines | Discovered new exit (range 13) 4450 | -9/Mines | Assembled infested the area 4568 | -9/Mines | Entered Materials 4568 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4654 | -8/Materials | Repaired Hrd. Light Armor Plating 4931 | -8/Materials | Garrison activated, responded to threat 5397 | -8/Materials | Identified exit to Factory 5527 | -8/Materials | Repaired Ion Cannon 5822 | -8/Materials | Build established: Scavenger-Skirmisher 6146 | -8/Materials | Central database locked down 6310 | -8/Materials | Build established: Mutant 8386 | -8/Materials | Entered Factory 8386 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8554 | -7/Factory | Identified exit to Factory 8873 | -7/Factory | Build established: Hacker-Sprinter 8911 | -7/Factory | Fabricated S-27 Virus (x4) 9120 | -7/Factory | Repaired Transmission Jammer 9159 | -7/Factory | Repaired Lgt. Nuclear Core 9274 | -7/Factory | Entered another Factory area 9274 | -6/Factory | Accompanied by 2 allies 9274 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 9278 | -6/Factory | Identified exit to Factory 9382 | -6/Factory | Repaired Imp. Medium Armor Plating 9428 | -6/Factory | Repaired VTOL Module 9826 | -6/Factory | Discovered new exit (range 7) 9926 | -6/Factory | Entered another Factory area 9926 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9934 | -5/Factory | Identified exit to Factory 9988 | -5/Factory | Repaired Lyr. Medium Armor Plating 9991 | -5/Factory | Spotted B-75 Beast 10050 | -5/Factory | Entered another Factory area 10050 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10098 | -4/Factory | Identified exit to Research 10176 | -4/Factory | Repaired Lgt. Deuterium Engine 10647 | -4/Factory | Crushed by falling debris 10648 | -4/Factory | System corruption reached 10% 10675 | -4/Factory | Entered Research 10675 | -3/Research | Evolved 2 slots: Utility x2 10698 | -3/Research | Discovered new exit (range 6) 10880 | -3/Research | Identified exit to Research 10912 | -3/Research | Found Powered Armor 10933 | -3/Research | Build established: Hacker-Ninja 10950 | -3/Research | Entered another Research area 10950 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11438 | -2/Research | Identified exit to Access 11600 | -2/Research | Discovered new exit (range 12) 12460 | -2/Research | Entered Access 12460 | -1/Access | Evolved 2 slots: Utility x2 12975 | -1/Access | Discovered new exit (range 7) 12976 | -1/Access | Identified exit to Command 12997 | -1/Access | Identified exit to Surface 13158 | -1/Access | System corruption reached 10% 13403 | *** | Escaped! Last Messages --------------- 13353_ U-05 Engineer builds a Wall. 13358_ Dropped Triangulator. 13365_ Triggered Segregator Trap. 13365_ Arcs of energy rise from the floor. 13365_ Adv. ECM Suite blown off. 13365_ Lgt. Quantum Reactor blown off. 13365_ Hacking Suite blown off. 13365_ Quantum Reactor blown off. 13366_ Acquired Lgt. Quantum Reactor. 13368_ Acquired Quantum Reactor. 13370_ Acquired Adv. ECM Suite. 13373_ U-05 Engineer lays Concrete. 13376_ %L%Y=OE9,&ZQISFPFLW#JOUPH4%89OIDS6G 13400_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 13401_ The Access Shell folds into the floor. [Achievement: 5k Club] [Achievement: 10k Club] [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | # ####?### ! ############## | | # ######## ############## | | #########+#+#### ######## " ########?###?# | | ?##???#?# #""" ####??##?##### | | ###??##?# # """ #############? | | ##?##??## # " ##?###?####### | | #?#??#??# + #########?#### | | ????##??############### # #?##?#?##??#?? | | ?#?#????#?????######?## # = = #########??### | | ??#?????###?##?######?? ################?###?## | | ??#???#??##??#?##??# ? ?##?###?####???#?### | | ?#??#??##?????####?#? ?###?####????#####?? | | ?##?###?#??##???#### ?####?#?#?????#?#?## | | #?#####?####?###?### ?#??#??????####?##?? | | #??#?#######?##?#?## BB BB ####?###?##?##?##?## | | ##???#?####?#??##??#?BB ? 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Dynamic Key Epsilon Run Everything Is Under Control Librarian Loot Pinata Made in Tau Ceti IV My Command Is Your Wish No Signal Novice Programmer Omniscient Cartographer One Hack Too Far Part-time Excavator Part-time Mechanic Prolific Hacker Quantum Hacking Respectable Loadout Risk Taker Rockin' Loadout Serviceable Loadout Shopping List Storm Trooper System Compromised Total Silence Tourist Troublemaker True Hacker Uninvited Guest Unlikely Earthworm root@ Challenges ------------ None Game ------ Seed MultinovaAlloyLattice Manual? 0 Play Time 06:12:28 Cumulative 6.1 hours Start 2024.09.04 @ 22:15:07 End 2024.09.05 @ 17:02:30 Sessions 16 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 6 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 41bce21c-41d0-4b1b-a2bd-0766222f238d