Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.27 @ 17:32:37 Player: shapeshifter Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (193) 965 Value Destroyed (6341) 6341 Prototype IDs (88) 1760 Alien Tech Used (5) 1000 Bonus (6492) 6492 TOTAL SCORE: 25858 Bonus ------- High Alert Combat Kills 470 Follower Combat Kills 2408 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Scanned by Researcher 500 Win 3000 Friendly Fire -1086 Cogmind --------- Core Integrity 1367/1600 Matter 9/300 Energy 182/195 System Corruption 5% Temperature Cool (58) Movement Hovering (44) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Ion Engine Light Antimatter Reactor > --- PROPULSION (8) --- Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY (11) ----- Experimental Coolant Injector Advanced Weight Redist. System Spectral Analyzer Advanced Target Analyzer Advanced Target Analyzer Quantum Capacitor Medium Regenerative Plating Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON (3) ------- Enhanced Hardcell Cannon Advanced Remote Datajack > --- INVENTORY (5) ---- Phasing AFG Subatomic Replicator Omega Cannon Z-bomb Delivery System Peak State ------------ > --- POWER ------------ Compact Particle Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Experimental Coolant Injector Advanced Weight Redist. System Spectral Analyzer Experimental Signal Interpreter Improved Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Hacking Suite Phasing AFG > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- Subatomic Replicator Omega Cannon Z-bomb Delivery System Advanced Remote Datajack [Rating: 170] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Enhanced Armored Leg Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit Xenon Bombardment Thruster Utility Huge Storage Unit Device Advanced Sensor Array Storage Huge Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Cooled Phase Gun Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Scatter Rocket Array Special Weapon Advanced Remote Datajack Impact Weapon Great Maul Slashing Weapon Vibroblade Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 . . 2 . . . . 2 . 2 . 2 Power 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Propulsion 6 | . . . . . . . 3 . . . . . . . 1 . . . . 1 . 1 . . Utility 9 | . . . 2 . . . 2 . . . . 2 . . 1 . . . . 1 . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 259 | 8 11 . 15 6 5 4 19 4 . . . 21 . 21 24 2 7 7 1 40 6 25 17 16 Power 35 | 1 2 . 1 1 . . 3 . . . . 1 . 2 7 . . 1 . 6 1 5 1 3 Engine 8 | 1 2 . 1 1 . . 1 . . . . . . . 1 . . . . . . . . 1 Core 5 | . . . . . . . 2 . . . . 1 . . 1 . . . . . . . . 1 Reactor 22 | . . . . . . . . . . . . . . 2 5 . . 1 . 6 1 5 1 1 Propulsion 85 | 2 2 . 3 1 1 . 9 . . . . 6 . 8 8 . 1 3 . 12 3 14 6 6 Treads 15 | 2 2 . 3 1 . . 6 . . . . . . 1 . . . . . . . . . . Leg 11 | . . . . . . . 3 . . . . 6 . 2 . . . . . . . . . . Wheel 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Hover 32 | . . . . . . . . . . . . . . . 8 . . 3 . 12 . 1 3 5 Flight 25 | . . . . . . . . . . . . . . 5 . . . . . . 3 13 3 1 Utility 94 | 3 3 . 5 3 3 3 5 2 . . . 11 . 8 8 2 5 3 1 16 1 3 5 4 Device 49 | 2 . . 2 2 3 . 2 1 . . . 7 . 2 6 1 4 1 1 9 . 2 2 2 Storage 8 | 1 2 . 1 . . . . . . . . . . . 1 . . 1 . 2 . . . . Processor 22 | . . . 1 . . 3 1 1 . . . 2 . 4 1 1 1 . . 4 1 1 1 . Hackware 6 | . . . 1 . . . . . . . . . . 2 . . . . . 1 . . 1 1 Protection 9 | . 1 . . 1 . . 2 . . . . 2 . . . . . 1 . . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 45 | 2 4 . 6 1 1 1 2 2 . . . 3 . 3 1 . 1 . . 6 1 3 5 3 Energy Gun 5 | . . . 2 . . . . . . . . . . . . . . . . . . 2 1 . Energy Cannon 7 | . 1 . . . . . . . . . . 2 . 3 . . . . . . . . 1 . Ballistic Gun 10 | 2 2 . 4 1 . 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . . 2 . . . . . . . . . . . . . . . 1 1 Launcher 5 | . 1 . . . . . . 2 . . . . . . . . . . . . . 1 1 . Special Weapon 4 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . 2 Impact Weapon 3 | . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . Slashing Weapon 6 | . . . . . 1 . . . . . . . . . . . . . . 4 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 46 | . 1 . 3 1 3 3 2 2 . . . 3 . . 1 . . 5 . 6 3 5 7 1 Corrupted Parts 4 | . . . . . . . . . . . . . . 1 . . . . . . . 1 1 1 System Corruption 16 | . . . . . . . . . . . . . . 5 . . . . . . . 2 8 1 Parts Lost 102 | . . . 2 . . . 2 . . . . . . 19 9 3 6 . . 28 2 14 8 9 Power 18 | . . . . . . . . . . . . . . 3 1 . 2 . . 6 . 3 1 2 Propulsion 43 | . . . . . . . . . . . . . . 6 3 2 3 . . 12 . 8 5 4 Utility 32 | . . . 2 . . . 2 . . . . . . 6 5 1 1 . . 9 2 2 . 2 Weapon 9 | . . . . . . . . . . . . . . 4 . . . . . 1 . 1 2 1 Highest Loss Streak 11 | . . . 1 . . . 1 . . . . . . 7 3 3 5 . . 9 2 11 4 8 To Critical Strikes 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . Average Backups 16 | 3 13 15 15 14 21 25 22 21 22 22 22 21 22 14 7 8 6 6 11 12 4 3 4 4 Power . | . 1 2 1 . . . . 1 1 1 1 1 2 . 1 2 1 . 1 1 . . . . Propulsion 1 | 1 2 1 . 1 1 1 1 2 2 2 2 3 4 2 1 2 . . . 1 . . . . Utility 10 | . 6 8 8 8 16 20 14 12 13 13 13 11 10 7 4 4 3 3 6 5 2 1 . 1 Weapon 3 | . 2 3 3 4 3 3 5 5 5 5 5 3 4 2 . . 1 1 2 1 . 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 50 | . 9 . 2 4 4 1 5 2 1 . . 5 . 2 3 . 2 . . 6 . 1 1 2 Power 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . Utility 25 | . 3 . 1 3 2 1 3 1 1 . . 3 . 1 2 . . . . 3 . . . 1 Weapon 11 | . 2 . . 1 2 . 2 1 . . . 2 . . 1 . . . . . . . . . Tool/Special 9 | . . . 1 . . . . . . . . . . 1 . . 2 . . 2 . 1 1 1 Average Slot Usage (%) 92 | . 99 100 96 99 100 100 91 99 100 100 100 99 100 72 89 90 71 78 84 82 57 58 76 73 Engine 5 | . 14 14 11 10 11 11 4 . . . . . . . 1 . . . . . . . . 1 Core 3 | . . . . . . . 6 13 13 13 13 11 11 3 . . . . . . . . . 2 Reactor 1 | . . . . . . . . . . . . . . 3 7 8 . 3 5 7 1 3 3 3 Treads 15 | . 28 28 22 22 12 11 26 33 33 33 33 7 . . . . . . . . . . . . Leg 2 | . . . . . . . 2 . . . . 21 29 17 . . . . . . . . . . Wheel 2 | . . . . . 9 11 1 . . . . . . . . . 4 2 . . . . . . Hover 3 | . . . . . . . . . . . . . . . 16 30 7 13 21 19 4 1 2 9 Flight 1 | . . . . . . . . . . . . . . 4 7 . 4 5 5 . 6 14 20 9 Device 12 | . 10 . 9 10 11 11 7 10 13 13 13 16 17 11 21 9 15 10 15 15 14 12 12 13 Storage 7 | . 14 14 11 11 11 11 6 6 6 6 6 5 5 3 2 5 1 2 5 4 4 3 . . Processor 13 | . . . 5 11 11 11 10 13 13 13 13 19 17 15 20 25 27 30 26 24 18 17 23 18 Hackware 2 | . . . 9 11 7 . . . . . . . . . . . . . . . . . 3 4 Protection 4 | . 3 14 5 . 3 11 9 8 6 6 6 2 5 1 . . . 1 . . . . . 4 Energy Cannon 1 | . 4 . . . . . . . . . . 8 5 5 5 4 . . . . . . . . Ballistic Gun 9 | . 23 28 21 18 21 21 5 . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . 7 12 13 13 13 2 . . . . . . . . . . . 3 Peak Build Rating 170 | 9 13 13 21 27 35 43 85 86 85 85 85 109 107 106 109 106 81 109 102 156 136 152 170 166 Average Rating 67 | 5 9 13 17 20 27 38 71 84 84 85 85 103 106 80 100 102 69 86 100 134 103 125 137 145 On Entrance 71 | . 7 13 13 21 23 32 43 85 84 85 85 85 106 106 95 92 74 68 100 102 75 124 121 150 Avg Prop Armor Cover (%) 6 | . . . . . 9 7 17 . . . . . . . 4 . 4 3 2 2 8 2 9 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 128 | 14 37 37 98 41 103 103 128 127 121 121 121 126 122 122 61 60 41 44 44 61 26 37 43 62 Greatest Support 150 | 40 40 40 40 40 40 10 150 150 150 150 150 150 100 100 75 63 43 44 59 90 26 68 65 68 Greatest Overweight (x) 10 | . . . 2 1 10 10 10 . . . . 3 1 2 1 . 2 1 . 1 . 1 2 2 Average Overweight (x) 1 | . . . . . 8 10 2 . . . . . 1 . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 15 25 25 25 25 25 25 25 25 25 25 15 15 15 15 15 15 5 5 5 5 Average Capacity 19 | 7 14 15 17 15 24 25 25 25 25 25 25 25 25 20 10 15 6 8 15 13 5 5 5 5 Most Carried 25 | 7 15 15 19 15 25 25 25 25 25 25 25 25 25 25 11 11 13 10 14 15 5 5 5 5 Average Carried 17 | 3 13 15 15 14 21 24 23 24 24 25 25 24 25 16 7 8 6 6 11 13 4 4 4 4 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 5 15 15 5 15 15 5 5 5 5 5 Final Carried 25 | 5 15 15 15 15 25 22 25 25 25 25 25 25 25 5 10 11 5 9 14 5 5 5 5 5 Class Distribution -------------------- 31% | Scavenger-Mutant 22% | Mutant 20% | Skirmisher 3% | Scavenger-Ninja 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Skirmisher | -5/Waste Mutant | -5/Factory Scavenger-Ninja | -4/Factory Scavenger-Scout | -4/Upper Caves Scavenger-Assassin | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Infiltrator-Ninja | -3/Research Ninja | -3/Quarantine Sprinter | -2/Research Scavenger-Sprinter | -2/Testing Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Matter Collected 7053 | 219 620 112 508 200 174 47 568 274 228 . 48 316 479 596 265 151 92 141 10 509 25 440 595 436 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9239 | 174 733 154 707 181 . . 283 130 188 . 34 1089 1272 751 645 39 176 324 . 1334 59 464 356 146 Parts 408 | 10 49 12 37 14 . . 13 4 13 . 2 51 1 21 39 1 1 4 . 88 4 21 15 8 Haulers Intercepted 14 | . 2 . 6 . . . 1 . . . . 1 . . 2 . . . . 1 . 1 . . Recyclers Shooed 8 | 1 . . 2 . . . . . . . . 1 . 2 . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . 3 . 6 16 . 2 . . . . . 1 3 . . . . . . Prevented 5 | . . . . . . 1 . . 4 . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Combat Hostiles Destroyed 121 | . 17 7 9 5 . . 3 3 6 . 1 12 7 16 6 . 3 . . 17 . 4 5 . Melee 30 | . . . . . . . . . . . . . . 2 6 . 3 . . 17 . 2 . . Guns 38 | . 14 7 9 5 . . . . . . . . . . . . . . . . . . 3 . Cannons 29 | . . . . . . . 3 3 6 . 1 11 . 4 . . . . . . . . 1 . AOE 21 | . 3 . . . . . . . . . . . 7 9 . . . . . . . 2 . . Classes Destroyed 21 | 3 5 . 1 2 . . 3 . 1 . . . 2 2 . . . . . . . . 1 1 Worker 11 | 2 1 . 2 . . . 2 . . . . . . . . . . . . 3 1 . . . Builder 20 | . . . . 1 . . . . . . . 3 . 1 1 . . . . 9 1 3 . 1 Tunneler 6 | 4 . . . 1 . . . . . . . . . . 1 . . . . . . . . . Hauler 14 | . 2 . 6 . . . 1 . . . . 1 . . 2 . . . . 1 . 1 . . Recycler 10 | 1 1 . 2 . . . . . . . . 2 . 2 . . . . . . . 1 . 1 Operator 3 | . 2 . . . . . . . . . . . . . . . . . . . . 1 . . Watcher 6 | . 2 . 1 . . . . . . . . 1 . . . . . . . 2 . . . . Swarmer 41 | . 9 5 3 3 . . . . 2 . . 2 . 5 . . 1 . . 9 . . 2 . Grunt 26 | . 8 2 3 1 . . . . 2 . . 3 . 5 . . 1 . . 1 . . . . Brawler 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Sentry 11 | . . . 3 . . . 1 . 1 . . 1 . . 2 . 1 . . 1 . 1 . . Demolisher 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Hunter 8 | . . . . . . . 1 . . . 1 3 . . 2 . . . . . . 1 . . Programmer 18 | . . . . . . . 1 . . . . 3 . 2 2 . . . . 5 . 2 3 . Compactor 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Decomposer 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Assembled 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Thug 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 8 | 4 3 3 3 3 . . 3 3 2 . 1 6 6 8 5 . 2 . . 7 1 3 2 1 Combat Bots Only 7 | . 3 3 3 3 . . 2 3 2 . 1 5 6 7 3 . 2 . . 4 . 2 2 . Max Kills in Single Turn 5 | 1 3 2 2 1 . . 2 1 1 . 1 2 2 5 1 1 1 . . 1 1 2 1 1 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 . . . . . . . . . . . 2 4 . . . . . . . 2 . . Melee 1 | . . . . . . . . . . . . . . 1 1 . 1 . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Hostile Shots Fired 1495 | . 97 19 49 27 . . 72 14 44 . 16 65 . 233 69 35 35 . 26 237 76 179 98 104 Missed 530 | . 25 6 13 5 . . 34 1 11 . 6 10 . 64 23 17 13 . 14 89 35 79 40 45 Hits 965 | . 72 13 36 22 . . 38 13 33 . 10 55 . 169 46 18 22 . 12 148 41 100 58 59 Melee 11 | . . . . 9 . . . . . . . . . 2 . . . . . . . . . . Projectile 954 | . 72 13 36 13 . . 38 13 33 . 10 55 . 167 46 18 22 . 12 148 41 100 58 59 AOE 25 | . . . . . . . . . . . . . . 25 . . . . . . . . . . Critical Strikes 35 | . 3 . 2 4 . . 1 . 5 . . 1 . 5 2 . . . 1 2 3 1 3 2 Part Disruptions 4 | . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . 1 Damage Taken 19630 | . 709 141 473 486 . . 455 268 386 . 170 882 73 4276 1157 276 437 . 208 3504 507 2374 1492 1356 Core 3330 | . 115 19 49 64 . . 54 42 10 . 19 71 . 678 298 61 101 . 18 962 10 328 198 233 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1051 | . . . . . . . . . . . . . . . . . . . . . 50 814 11 176 Core Remaining (%) 61 | 100 . 46 . . . 71 . . . . 85 . . 25 . . . . 58 . 21 . 58 85 Volleys Fired 478 | 26 89 9 46 22 . . 41 14 19 . 4 53 10 51 3 . . . . . . 5 48 38 Largest 2 | 2 2 2 2 2 . . 2 2 2 . 2 2 1 2 1 . . . . . . 1 2 1 Hottest 170 | 40 80 46 46 46 . . 88 88 88 . 88 170 85 170 94 . . . . . . 55 156 100 Shots Fired 790 | 52 177 18 91 35 . . 69 20 38 . 8 92 10 58 3 1 . . . . . 5 75 38 Gun 440 | 52 159 18 91 35 . . 6 . . . . . . . . . . . . . . . 66 13 Cannon 317 | . 17 . . . . . 63 20 38 . 8 91 1 48 3 1 . . . . . . 7 20 Launcher 29 | . 1 . . . . . . . . . . . 9 10 . . . . . . . 5 2 2 Special 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . 3 Kinetic 516 | 52 159 18 91 28 . . 69 20 38 . 8 6 . . . . . . . . . . 7 20 Thermal 209 | . 17 . . . . . . . . . . 85 1 42 . . . . . . . . 64 . Explosive 25 | . 1 . . . . . . . . . . . 9 6 . . . . . . . 5 2 2 Electromagnetic 36 | . . . . 7 . . . . . . . . . 10 3 1 . . . . . . 2 13 Robot Hit Streak 21 | 9 13 4 10 12 . . 7 7 4 . 4 11 3 9 6 . . . . . . 2 21 3 Robot Miss Streak 11 | 4 7 4 5 3 . . 3 4 4 . 3 3 11 9 . 1 . . . . . 4 4 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 575 | 31 99 12 71 24 . . 20 11 14 . 4 48 7 40 34 2 7 8 1 72 3 18 40 9 Core Hits 329 | 12 44 10 37 10 . . 10 6 9 . 2 28 28 51 15 1 3 3 . 30 . 8 12 10 Critical Kills 3 | . . . 1 . . . . . . . . 1 . 1 . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Critical Strikes 32 | . . . 2 . . . 2 . 1 . . 2 . 1 3 1 1 1 . 11 . 1 6 . Burn 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . Meltdown 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Destroy 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Blast 4 | . . . . . . . 2 . 1 . . 1 . . . . . . . . . . . . Smash 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Sever 10 | . . . . . . . . . . . . . . . . . . . . 9 . 1 . . Impale 7 | . . . . . . . . . . . . . . . 3 1 . 1 . 2 . . . . Melee Attacks 295 | . . . . . 1 1 . . . . . . . . 64 2 17 8 1 159 13 29 . . Impact 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . Slashing 187 | . . . . . 1 1 . . . . . . . . . . . . . 143 13 29 . . Piercing 103 | . . . . . . . . . . . . . . . 64 2 12 8 1 16 . . . . Sneak Attacks 29 | . . . . . . . . . . . . . . . 3 2 . . . 16 3 5 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Follow-up Attacks 14 | . . . . . . . . . . . . . . . . . 2 . . 12 . . . . Damage Inflicted 24694 | 322 1243 162 1155 418 . . 634 429 442 . 92 1610 4187 2319 1633 149 241 658 62 4577 302 2232 1311 516 Guns 4195 | 322 978 162 1155 390 . . 77 . . . . . . . . . . . . . . . 1093 18 Cannons 4702 | . 141 . . . . . 557 429 442 . 92 1610 . 1040 130 . . . . . . . 218 43 Explosions 6513 | . 124 . . 28 . . . . . . . . 4187 1201 . . . . . . . 518 . 455 Melee 9074 | . . . . . . . . . . . . . . . 1450 149 241 658 62 4498 302 1714 . . Ramming 210 | . . . . . . . . . . . . . . 78 53 . . . . 79 . . . . Kinetic 4945 | 322 978 162 1155 278 . . 634 429 442 . 92 192 . . . . . . . . . . 218 43 Thermal 3655 | . 141 . . 28 . . . . . . . 1418 . 863 . . . . . . . . 1089 116 Explosive 5970 | . 124 . . . . . . . . . . . 4187 994 . . . . . . . 518 . 147 Electromagnetic 840 | . . . . 112 . . . . . . . . . 384 130 . . . . . . . 4 210 Impact 41 | . . . . . . . . . . . . . . . . . 41 . . . . . . . Slashing 6238 | . . . . . . . . . . . . . . . . . . . . 4222 302 1714 . . Piercing 2795 | . . . . . . . . . . . . . . . 1450 149 200 658 62 276 . . . . Highest Corruption 37 | . . . . . . 4 . . . . . 2 28 37 5 5 5 5 6 6 12 4 18 5 Average Corruption 10 | . . . . . . 4 . . . . . 1 16 30 4 5 5 5 5 4 8 2 11 3 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . Corruption Blocked 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Effects 144 | . . . . . . . . . . . . 14 9 46 2 6 16 4 4 16 8 1 11 7 Message Errors 43 | . . . . . . . . . . . . 5 1 9 . 1 8 1 1 8 3 1 3 2 Matter Fused 24 | . . . . . . . . . . . . 3 3 5 1 1 2 1 1 5 . . . 2 Heat Flow Errors 10 | . . . . . . . . . . . . 1 . 3 . . 1 . . 1 2 . 1 1 Energy Discharges 20 | . . . . . . . . . . . . 2 1 9 1 1 2 . 1 . 1 . 1 1 Parts Rejected 3 | . . . . . . . . . . . . . . 2 . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 17 | . . . . . . . . . . . . 1 1 7 . 1 2 1 . 1 2 . 1 . Data Loss (major) 7 | . . . . . . . . . . . . . 1 1 . 1 1 1 1 . . . . 1 Misfires 6 | . . . . . . . . . . . . 1 1 1 . 1 . . . . . . 2 . Alerts 3 | . . . . . . . . . . . . . . 2 . . . . . . . . 1 . Misdirections 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . Weapon Failures 6 | . . . . . . . . . . . . 1 1 3 . . . . . . . . 1 . Overload Shots 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 . Overflow Damage 2355 | . . . . . . . . . . . . 28 . 101 171 79 53 188 32 630 192 695 186 . Projectiles 63 | . . . . . . . . . . . . 28 . 35 . . . . . . . . . . Explosions 312 | . . . . . . . . . . . . . . 66 . . . . . . . 60 186 . Melee 1980 | . . . . . . . . . . . . . . . 171 79 53 188 32 630 192 635 . . Knockbacks 8 | . . . . . . . 5 . . . . 3 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7 | . . . . . . . 5 . . . . 2 . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Self-Inflicted Damage 978 | . . . . 40 . . . . . . . . 75 531 26 . . . . 39 . 57 210 . Shots 27 | . . . . 1 . . . . . . . . 4 20 . . . . . . . 1 1 . Rammed 8 | . . . . . . . . . . . . . . 4 1 . . . . 3 . . . . Targets Rammed 20 | . . . . . . . . . . . . . . 16 1 . . . . 3 . . . . Kicked 12 | . . . . . . . . . . . . . . 12 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 453 | . 108 29 23 6 . . 96 335 136 . . 252 2 453 207 309 111 . . 169 219 194 307 74 Average Temperature 87 | . 26 19 11 6 . . 33 178 87 . . 93 1 148 64 100 68 . . 94 113 99 110 26 Received Heat Transfer 2049 | . 273 42 186 30 . . 42 117 318 . . 99 . 390 45 . 87 . . 249 . 72 99 . Effects 7 | . . . . . . . . 1 . . . 1 . 3 . 2 . . . . . . . . Energy Bleed 5 | . . . . . . . . 1 . . . 1 . 1 . 2 . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . 1 1 . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 10 | . . . . 1 . . . . . . . . . 3 2 . 2 . . 2 . . . . Impact Corruptions 4 | . . . . . . . . . . . . . . . 1 . 1 . . 2 . . . . Robots Melted 3 | . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . Combat Hostiles 3 | . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . Parts Melted 16 | . . . . . . . . . . . . 5 . 2 . . . . . 1 . . 8 . Heat Transferred 5023 | . 296 . . 50 . . . . . . . 1628 . 1036 . . . . . . . . 1863 150 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Maximum Alert Level 3 | . 1 . . . . . . . . . . 2 1 1 . . . . . 2 1 3 2 2 Low Security (%) 66 | 100 82 100 100 100 . . 100 . . . . 74 13 62 100 . . . . . . 54 . . Level 1 14 | . 17 . . . . . . . . . . 3 86 37 . . . . . 1 100 12 . 87 Level 2 18 | . . . . . . . . . . . . 21 . . . . . . . 98 . 20 100 12 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . 12 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 817 | 10 267 142 70 64 . . 85 . . . . 564 327 342 157 . . . . 578 297 817 685 478 Initial 450 | . . 42 24 14 . . . . . . . . 186 165 151 . . . . 450 297 146 433 398 Average 174 | 1 111 76 19 9 . . 12 . . . . 187 265 177 105 . . . . 482 276 317 554 345 Influence Increases 8022 | 35 503 170 309 134 . 97 320 . 173 . 30 977 191 737 388 60 60 10 . 1699 84 1115 482 448 Destroy 0b10 Robot/C 3360 | . 340 140 180 100 . 60 160 . 140 . 20 460 . 340 140 . 60 . . 420 . 460 200 140 Destroy 0b10 Robot/NC 410 | 35 40 . 55 10 . . 15 . . . . 40 5 25 25 . . 10 . 80 10 40 . 20 Destroy Leader 686 | . 68 30 64 20 . . 62 . 10 . 10 84 . 60 54 . . . . 88 . 82 10 44 Allied During Kill 427 | . . . . . . 37 41 . 23 . . 49 . 18 12 . . . . 35 . 146 20 46 Successful Hack 109 | . 22 . 10 . . . . . . . . 24 . 14 . . . . . . . 12 9 18 Disable Machine 375 | . 15 . . . . . 15 . . . . 30 . 60 15 . . . . 30 45 . 75 90 Anti-Garrison Action 200 | . . . . . . . . . . . . 200 . . . . . . . . . . . . Destroy Structure 985 | . 3 . . 4 . . 27 . . . . 90 186 160 52 . . . . 146 14 180 48 75 Advance Influence 450 | . . . . . . . . . . . . . . . . . . . . 450 . . . . Partial Spotted 120 | . . . . . . . . . . . . . . 30 30 . . . . 15 15 15 15 . Lose Combat Pursuer 900 | . 15 . . . . . . . . . . . . 30 60 60 . . . 435 . 180 105 15 Influence Decreases 7544 | 35 393 218 333 126 46 97 320 . 128 45 30 443 488 664 613 125 80 10 . 1170 352 605 588 635 Entered New Map 1788 | . . 68 38 24 46 . . . . 45 . . 348 72 159 32 4 . . . 232 115 338 267 Time Decay 4008 | 35 393 150 290 102 . 74 280 . 108 . 30 363 140 362 294 63 46 10 . 510 100 230 150 278 Search Patrol Dispatched 200 | . . . . . . . . . . . . . . . . . . . . 200 . . . . Lost Part 972 | . . . 5 . . . 17 . . . . . . 190 90 30 30 . . 280 20 140 80 90 Lost Ally 576 | . . . . . . 23 23 . 20 . . 80 . 40 70 . . . . 180 . 120 20 . Squads Dispatched 39 | . 2 . . . . . 5 . . . . 3 . 5 2 . 1 . . 6 2 6 3 4 Investigation 8 | . . . . . . . 1 . . . . 2 . 1 . . . . . 1 . 1 . 2 Extermination 15 | . . . . . . . 2 . . . . 1 . 2 1 . . . . 4 1 2 1 1 Reinforcement 13 | . 2 . . . . . 2 . . . . . . 1 1 . . . . 1 1 2 2 1 Assault 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 3 | . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Distress Signals 9 | . 1 . . . . . 1 . . . . . . 1 1 . . . 1 1 . 1 1 1 Communications Jammed 86 | . . . . . . . . . . . . . . . 23 . . . . 56 7 . . . Distress Signals 86 | . . . . . . . . . . . . . . . 23 . . . . 56 7 . . . Times Spotted 381 | . 30 8 16 5 1 2 7 6 8 . 4 26 7 34 17 9 10 . 9 75 11 52 28 16 Peak Tracking Total 12 | . 4 3 3 3 1 2 1 4 4 . 3 4 2 11 4 8 9 . 6 12 8 10 9 6 Tactical Retreats 30 | . 1 . . . . . . 1 . . . . . 2 2 2 . . . 13 . 5 3 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Traps Triggered 11 | . . . . 2 . . . . . . . 1 . 3 . . . . . 4 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Machines Disabled 28 | . 1 . . 1 . . 1 . 1 . . 2 . 4 1 . . . . 2 3 . 6 6 Max in Single Turn 1 | . 1 . . 1 . . 1 . 1 . . 1 . 1 1 . . . . 1 1 . 1 1 Garrison Access 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Machines Accessed 47 | . 8 . 5 1 . . 2 . . 3 . 6 . 2 5 . 1 4 . 4 . 2 2 2 Terminals 14 | . 6 . 5 . . . . . . . . . . . . . . . . . . . 2 1 Fabricators 7 | . . . . . . . 1 . . . . 3 . 1 1 . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Units 6 | . 2 . . . . . . . . . . 1 . . 1 . . . . 2 . . . . Scanalyzers 5 | . . . . . . . . . . . . 1 . 1 1 . . . . 1 . 1 . . Garrison Access 5 | . . . . . . . 1 . . . . 1 . . 1 . . . . 1 . 1 . . Total Hacks 124 | . 19 . 16 1 . . 3 . . 24 . 14 . 6 6 . 1 17 . 5 . 4 3 5 Successful 78 | . 9 . 8 1 . . 1 . . 24 . 4 . 5 2 . 1 17 . . . 2 2 2 Failed 46 | . 10 . 8 . . . 2 . . . . 10 . 1 4 . . . . 5 . 2 1 3 Catastrophic 6 | . . . . . . . 2 . . . . 3 . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 132 | . 15 . 16 . . . 6 . . . . 21 . 8 17 . . . . 17 12 14 3 3 Terminals 37 | . 15 . 16 . . . . . . . . . . . . . . . . . . . 3 3 Fabricators 13 | . . . . . . . 1 . . . . 4 . 5 1 . . . . . . . . 2 Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Units 10 | . 4 . . . . . . . . . . 2 . . 1 . . . . 3 . . . . Scanalyzers 10 | . . . . . . . . . . . . 3 . 1 2 . . . . 1 . 3 . . Garrison Access 10 | . . . . . . . 2 . . . . 5 . . 1 . . . . 1 . 1 . . Terminal Hacks 49 | . 2 . 1 1 . . . . . 24 . . . . . . 1 17 . . . . 2 1 Record 11 | . . . . . . . . . . 6 . . . . . . . 5 . . . . . . Part Schematic 16 | . . . . . . . . . . 11 . . . . . . . 4 . . . . 1 . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 7 | . . . . . . . . . . 3 . . . . . . . 4 . . . . . . Open Door 4 | . . . . 1 . . . . . . . . . . . . 1 . . . . . 1 1 Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . . 4 . . . . . . . . . 1 Load Schematic 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . 1 Build 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . . . . . . 1 . . 1 . . . . . . . . . Retrieve Components 3 | . 1 . . . . . . . . . . 1 . . 1 . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . 2 . 1 . . . . . . . 1 . . Retrieve Study 4 | . . . . . . . . . . . . 2 . 1 . . . . . . . 1 . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Seal Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 14 | . 6 . 7 . . . . . . . . 1 . . . . . . . . . . . . Terminals 13 | . 6 . 7 . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Skim 10 | . 5 . 5 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 6 . 4 . . . 1 . . . . 5 . 1 2 . . . . 4 . 1 1 2 Full Trace Events 3 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . 1 Feedback Events 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . 4 . . . . 4 . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 45 | . . . . . 15 . . . . 11 . 8 . . . . . 4 . . . . 7 . Parts Built 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Authchips 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Time 95 | . . . . . . . . . . . . . . 95 . . . . . . . . . . Total Part Build Rating 13 | . . . . . . . . . . . . . . 13 . . . . . . . . . . Part Studies Acquired 4 | . . . . . . . . . . . . 2 . 1 . . . . . . . 1 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 20 | . 9 . . . . . . . . . . 1 . . 10 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . 2 Robot Hacks Applied 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . 2 parse_system 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . 2 Relay Couplers Released 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . 4 . . . . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Total Allies 39 | . . . . . 8 . . . 4 . . 4 . 3 3 . . . . 9 . 6 1 1 Largest Group 8 | . . . . . 8 8 6 . 4 3 3 2 . 3 3 . . . . 6 . 2 1 1 Highest-Rated Group 486 | . . . . . 242 242 188 . 90 70 70 170 . 153 238 . . . . 486 . 244 123 269 Highest-Rated Ally 269 | . . . . . 40 40 38 . 30 30 30 85 . 51 103 . . . . 103 . 122 123 269 Zionite Dispatches 13 | . . . . . . . . . . . . 2 . 1 2 . . . . 4 . 3 . 1 Heavy 7 | . . . . . . . . . . . . 2 . . 1 . . . . 1 . 3 . . Hacker 3 | . . . . . . . . . . . . . . 1 . . . . . 2 . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 13 | . . . . . . . . . . 3 . . . . 2 . 1 . 5 2 . . . . STAY 3 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . FOLLOW 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . EXPLORE 5 | . . . . . . . . . . . . . . . . . 1 . 4 . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 184 | . . . . . . 14 29 . 7 . 2 25 . 14 5 . . . . 25 . 36 8 19 Total Damage 10333 | . . . . . . 194 719 . 128 . 63 1523 . 438 366 . . . . 1622 . 2842 393 2045 Kills 66 | . . . . . . 3 5 . 2 . . 12 . 4 2 . . . . 5 . 21 3 9 Allies Corrupted 3 | . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Active Infowar (turns) 19664 | 22 1183 . 1009 875 2909 1431 1560 840 1749 139 822 1187 283 827 640 219 600 183 175 1392 208 496 301 614 Optics 10085 | . . . . . . . . 250 1749 139 822 1187 283 827 640 219 600 183 175 1392 208 496 301 614 Sensors 11036 | . . . . 1 . 1325 1301 821 1749 139 822 1039 283 520 637 219 300 183 175 1321 201 . . . IFF 265 | . . . . . . . . . . . . . . . . . . . . . . . . 265 Terrain 1112 | 1 . . . . . . . . . . . 583 283 245 . . . . . . . . . . Seismic 1617 | 21 1183 . 413 . . . . . . . . . . . . . . . . . . . . . Decoding 4701 | . . . . . . . 1102 589 . . . 1066 . . . . 212 183 175 1374 . . . . T.N.C. 7597 | . . . 596 875 2909 1427 . . . . . . . . 374 219 600 183 175 239 . . . . Cloaking 608 | . . . . . . . . . . . . . . . 126 . . . . 482 . . . . Jamming 1742 | . . . . . . . . . . . . . . . 354 . . . . 1198 190 . . . ECM 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 4 | . . . . 2 . . . . 1 . 1 . . . . . . . . . . . . . Drone Launches 9 | . . . . . . . . . . . . . . . . . 3 . 5 1 . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . Decoded 0b10 Intel 115 | . . . . . . . 49 . . . . 29 . . . . . . . 37 . . . . Traps 7 | . . . . . . . . . . . . 3 . . . . . . . 4 . . . . Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . Items 90 | . . . . . . . 49 . . . . 19 . . . . . . . 22 . . . . Machines 10 | . . . . . . . . . . . . 6 . . . . . . . 4 . . . . Patrols 4 | . . . . . . . . . . . . 1 . . . . . . . 3 . . . . Zionite Intel Received 11 | . . . . . . . 1 . . . . 3 . 1 1 . . . . 1 3 1 . . Main Access 4 | . . . . . . . 1 . . . . . . 1 . . . . . . 1 1 . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Turns Passed 20635 | 203 1516 310 1156 875 2909 1431 1560 840 1749 139 822 1187 283 827 640 219 600 183 175 1392 208 496 301 614 Spaces Moved 12883 | 81 727 176 372 482 1326 592 697 466 1000 80 495 487 129 514 797 212 386 213 239 1378 333 770 359 572 Core 17 | 17 . . . . . . . . . . . . . . . . . . . . . . . . Treads 4702 | 64 727 176 372 482 148 . 533 466 1000 80 495 158 . 1 . . . . . . . . . . Legs 647 | . . . . . . . . . . . . 329 129 189 . . . . . . . . . . Wheels 2307 | . . . . . 1178 592 164 . . . . . . . . . 296 77 . . . . . . Hover 3039 | . . . . . . . . . . . . . . . 479 212 90 136 239 1378 137 57 23 288 Flight 2171 | . . . . . . . . . . . . . . 324 318 . . . . . 196 713 336 284 Fastest Speed 17 | 50 160 160 160 160 160 230 160 160 160 160 160 160 190 24 27 38 50 43 28 38 32 17 22 44 Average Speed 123 | 136 160 160 185 160 213 230 176 160 160 160 160 181 190 94 37 40 85 62 40 45 43 32 32 81 Slowest Speed 330 | 160 160 160 320 240 230 230 240 160 160 160 160 330 190 250 130 50 150 105 43 94 60 112 180 180 Overloaded Moves 90 | . . . . . . . . . . . . . . 20 3 . . . 47 20 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . . . . . 1 1 . . . . . . 1 7 . Potential Cave-ins 11 | . . . . . . . . . . . . . . . . . . . . 11 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Exploration Rate (%) 53 | 5 96 48 43 91 90 71 16 62 95 74 69 20 91 14 22 60 76 61 83 40 50 29 32 11 Regions Visited 24 Branch Regions 14 Pre-discovered Areas 7 | . . . 1 1 . . . . 1 1 . . . . . . . 3 . . . . . . Known Exits Taken 19 | . 1 1 1 . . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . . . 1 3 1 . 6 3 . 1 . . . . 1 2 . 2 . . . . . Spaces Dug 136 | . . . . . . 1 15 1 2 . . 14 . . 24 . 2 . . 49 7 10 10 1 Terrain Destroyed 593 | . 3 . . 4 . 1 27 6 20 . 4 32 219 114 24 . 2 . . 49 7 38 14 29 Melee 93 | . . . . . . 1 . . . . . . . . 24 . 2 . . 49 7 10 . . Projectile 110 | . . . . . . . 27 6 20 . 4 32 1 12 . . . . . . . . 4 4 AOE 390 | . 3 . . 4 . . . . . . . . 218 102 . . . . . . . 28 10 25 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Total 16347 | 126 921 187 747 548 1403 661 964 541 1112 91 517 703 143 771 1008 341 630 244 316 1919 373 944 457 680 Wait 1883 | . 50 3 284 12 48 55 155 46 51 12 19 104 3 129 72 122 212 . 69 290 7 103 7 30 Move 12842 | 80 726 175 371 481 1325 591 696 465 999 79 494 487 128 511 794 211 385 212 238 1377 332 767 347 571 Hop 7 | . . . . . . . . . . . . . . 1 1 . . . . . . 1 4 . Pick Up 205 | 12 25 . 12 12 15 1 28 2 1 . . 13 . 10 20 1 3 6 6 24 6 2 3 3 Fast Attach 146 | . 3 . 4 1 . 1 1 4 . . . 8 . 9 12 . 3 8 . 22 5 23 22 20 Attach 123 | 7 . . 5 4 1 3 17 1 . . . 6 . 25 11 2 7 2 1 20 3 2 4 2 Detach 24 | . . . 1 . . . 1 1 . . . 1 . 2 3 2 2 1 . 3 . 1 4 2 Swap 89 | 1 9 . 11 7 8 4 4 2 . . . 11 2 3 6 1 . 2 . 12 . 2 2 2 Drop 215 | . 19 . 13 9 5 5 21 6 1 . . 20 . 13 21 . 6 5 1 30 7 9 12 12 Fire 478 | 26 89 9 46 22 . . 41 14 19 . 4 53 10 51 3 . . . . . . 5 48 38 Melee 269 | . . . . . 1 1 . . . . . . . . 64 2 12 8 1 138 13 29 . . Ram 5 | . . . . . . . . . . . . . . 1 1 . . . . 3 . . . . Kick 12 | . . . . . . . . . . . . . . 12 . . . . . . . . . . Crush 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 45 | . . . . . . . . . 41 . . . . . . . . . . . . . 4 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research (discovered 4 exits: Acc x3 / *Tes) -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 204 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 3) 1025 | -10/Materials | Discovered new exit (range 15) 1241 | -10/Materials | Learned 2 Storage zone layouts 1269 | -10/Materials | Identified exit to Mines 1293 | -10/Materials | Identified exit to Subcaves 1293 | -10/Materials | Identified exit to Materials 1294 | -10/Materials | Learned Storage stockpile data 1296 | -10/Materials | Learned Materials stockpile data 1297 | -10/Materials | Loaded intel: 8 trap records 1298 | -10/Materials | Learned Materials stockpile data 1302 | -10/Materials | Learned Storage emergency access door positions 1720 | -10/Materials | Entered Mines 1876 | -10/Mines | Core integrity fell below 50% 2017 | -10/Mines | Assembled infested the area 2022 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2030 | -10/Mines | Entered Materials 2030 | -9/Materials | Evolved 2 slots: Utility x2 2031 | -9/Materials | Identified exit to Materials 2031 | -9/Materials | Identified exit to Mines 2236 | -9/Materials | Discovered exit to Materials (range 8) 2686 | -9/Materials | Learned 4 Recycling zone layouts 2744 | -9/Materials | Learned 4 Recycling zone layouts 2792 | -9/Materials | Learned location of 2 exits from Materials 2828 | -9/Materials | Loaded intel: 1 repair station location 2886 | -9/Materials | Build established: Scavenger-Mutant 3186 | -9/Materials | Entered Mines 3223 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3255 | -9/Mines | Learned location of Storage (-8) 3370 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3370 | -9/Mines | Discovered new exit (range 5) 3506 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3513 | -9/Mines | Found Prototype Device 3602 | -9/Mines | Learned Materials trap positions 3699 | -9/Mines | Discovered exit to Materials (range 8) 3738 | -9/Mines | Learned Materials emergency access door positions 3814 | -9/Mines | Discovered exit to Materials (range 13) 3872 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3903 | -9/Mines | Identified Exp. Sensor Array 4061 | -9/Mines | Entered Zion 4337 | -7/Zion | Found Prototype Device 4361 | -7/Zion | Discovered new exit (range 11) 5066 | -7/Zion | Given the Hacking Drone Bay 5066 | -7/Zion | Found Prototype Device 5175 | -7/Zion | Found Prototype Device 5804 | -7/Zion | Identified Hacking Drone Bay 5805 | -7/Zion | Identified Phasing AFG 5807 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5999 | -7/Zion | Found Prototype Processor 6002 | -7/Zion | Found Prototype Processor 6005 | -7/Zion | Found Prototype Processor 6011 | -7/Zion | Found Prototype Processor 6020 | -7/Zion | Found Prototype Hackware 6252 | -7/Zion | Met Imprinter 6289 | -7/Zion | Imprinted 6291 | -7/Zion | Declared Zion's savior 6540 | -7/Zion | Gained Derelict followers 6724 | -7/Zion | Found Prototype Processor 6970 | -7/Zion | Entered Proximity Caves 6970 | -6/Proximity Caves | Accompanied by 8 allies 7857 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8371 | -6/Proximity Caves | Discovered new exit (range 3) 8392 | -6/Proximity Caves | Identified Spectral Analyzer 8395 | -6/Proximity Caves | Identified Exp. Core Analyzer 8396 | -6/Proximity Caves | Identified Exp. Signal Interpreter (x3) 8397 | -6/Proximity Caves | Identified exit to Factory 8401 | -6/Proximity Caves | Entered Factory 8401 | -6/Factory | Accompanied by 6 allies 8401 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 8518 | -6/Factory | Discovered new exit (range 8) 8534 | -6/Factory | Identified exit to Lower Caves 8873 | -6/Factory | Lost 3 allies 9164 | -6/Factory | Build established: Mutant 9392 | -6/Factory | Retrieved Zion intel report: Main Access 9392 | -6/Factory | Identified exit to Factory 9607 | -6/Factory | Found Prototype Launcher 9846 | -6/Factory | Terminal network hard line cut 9961 | -6/Factory | Entered Lower Caves 9962 | -6/Lower Caves | Encountered a Warlord checkpoint 10120 | -6/Lower Caves | Identified Scatter Rocket Array 10181 | -6/Lower Caves | Ambushed by wild Derelicts 10671 | -6/Lower Caves | Discovered new exit (range 6) 10684 | -6/Lower Caves | Identified exit to Lower Caves 10801 | -6/Lower Caves | Entered another Lower Caves area 10824 | -6/Lower Caves | Discovered exit to Factory (range 14) 10857 | -6/Lower Caves | Build established: Skirmisher 11587 | -6/Lower Caves | Encountered a Warlord checkpoint 11725 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11794 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 11924 | -6/Lower Caves | Discovered new exit (range 12) 11941 | -6/Lower Caves | Identified exit to Data Miner 12168 | -6/Lower Caves | Build established: Commander-Skirmisher 12550 | -6/Lower Caves | Entered Data Miner 12550 | -6/Data Miner | Accompanied by 3 allies 12550 | -6/Data Miner | Discovered new exit (range 6) 12571 | -6/Data Miner | Met Data Miner 12581 | -6/Data Miner | Build established: Skirmisher 12613 | -6/Data Miner | Learned location of Section 7 (-2) 12613 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12635 | -6/Data Miner | Received God Mode back door access code from Data Miner 12675 | -6/Data Miner | Identified exit to Proximity Caves 12689 | -6/Data Miner | Entered Proximity Caves 12689 | -5/Proximity Caves | Accompanied by 3 allies 12766 | -5/Proximity Caves | Learned Factory emergency access door positions 13263 | -5/Proximity Caves | Lost 3 allies 13460 | -5/Proximity Caves | Discovered exit to Factory (range 13) 13508 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13511 | -5/Proximity Caves | Entered Factory 13511 | -5/Factory | Evolved 2 slots: Utility x2 13540 | -5/Factory | Retrieved Zion intel report: Active Terminals 13541 | -5/Factory | Zion Heavy squad teleported in 13784 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 14054 | -5/Factory | Found Prototype Protection 14055 | -5/Factory | Identified Zio. Weapon Casing 14180 | -5/Factory | Retrieved Zion intel report: Active Garrisons 14181 | -5/Factory | Zion Heavy squad teleported in 14316 | -5/Factory | Discovered new exit (range 20) 14362 | -5/Factory | Identified exit to Factory 14698 | -5/Factory | Sucked down chute 14698 | -5/Factory | Entered Waste 14713 | -5/Waste | EMP discharged 14719 | -5/Waste | Spotted C-40 Crusher 14739 | -5/Waste | Destroyed C-40 Crusher 14743 | -5/Waste | Spotted C-40 Crusher 14744 | -5/Waste | Spotted C-40 Crusher 14750 | -5/Waste | Destroyed C-40 Crusher 14753 | -5/Waste | Destroyed C-40 Crusher 14754 | -5/Waste | Spotted C-40 Crusher 14758 | -5/Waste | Spotted C-40 Crusher 14773 | -5/Waste | Destroyed C-40 Crusher 14773 | -5/Waste | Destroyed C-40 Crusher 14787 | -5/Waste | Spotted C-40 Crusher 14807 | -5/Waste | Destroyed C-40 Crusher 14813 | -5/Waste | EMP discharged 14813 | -5/Waste | System corruption reached 10% 14833 | -5/Waste | Discovered new exit (range 22) 14913 | -5/Waste | EMP discharged 14978 | -5/Waste | Identified exit to Factory 14981 | -5/Waste | Entered Factory 15197 | -5/Factory | Assembled infested ambush trap array 15197 | -5/Factory | Garrison activated, responded to threat 15263 | -5/Factory | Lost 7 parts (2p4u1w) 15304 | -5/Factory | System corruption reached 30% 15324 | -5/Factory | Lost 4 parts (2n1u1w) 15459 | -5/Factory | Core integrity fell below 50% 15487 | -5/Factory | Lost 7 parts (1p4n1u1w) 15518 | -5/Factory | Destroyed 7 combat bots 15577 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 15617 | -5/Factory | Fabricated Field Propulsion Array (x1) 15717 | -5/Factory | Retrieved Zion intel report: Main Access 15718 | -5/Factory | Zion Hacker squad teleported in 15808 | -5/Factory | Entered another Factory area 15808 | -4/Factory | Accompanied by 1 ally 15808 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15875 | -4/Factory | Zion Heavy squad teleported in 15995 | -4/Factory | Lost 3 allies 16028 | -4/Factory | Zion Hover Resupply teleported in 16239 | -4/Factory | Retrieved Zion intel report: Active Terminals 16394 | -4/Factory | Lost 3 parts (1p1n1u) 16429 | -4/Factory | Discovered new exit (range 21) 16445 | -4/Factory | Identified exit to Upper Caves 16448 | -4/Factory | Entered Upper Caves 16665 | -4/Upper Caves | Discovered new exit (range 6) 16667 | -4/Upper Caves | Identified exit to Upper Caves 16667 | -4/Upper Caves | Entered another Upper Caves area 16693 | -4/Upper Caves | Lost 3 parts (2n1u) 16728 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16732 | -4/Upper Caves | Build established: Scavenger-Scout 16745 | -4/Upper Caves | Discovered new exit (range 15) 16797 | -4/Upper Caves | Lost 5 parts (2p3n) 17008 | -4/Upper Caves | Discovered new exit (range 131) 17190 | -4/Upper Caves | Encountered a Warlord checkpoint 17263 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 17266 | -4/Upper Caves | Identified exit to Zhirov 17267 | -4/Upper Caves | Entered Zhirov 17267 | -4/Zhirov | Discovered new exit (range 3) 17285 | -4/Zhirov | Met Zhirov 17302 | -4/Zhirov | Learned location of Testing (-2) 17302 | -4/Zhirov | Learned location of Quarantine (-3) 17302 | -4/Zhirov | Learned location of Command (-1) 17311 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17326 | -4/Zhirov | Found Alien Artifact 17326 | -4/Zhirov | Identified Integrated Reactor 17326 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17416 | -4/Zhirov | Found Alien Artifact 17450 | -4/Zhirov | Identified exit to Proximity Caves 17450 | -4/Zhirov | Entered Proximity Caves 17452 | -3/Proximity Caves | Spotter reported a threat 17453 | -3/Proximity Caves | Spotter reported a threat 17570 | -3/Proximity Caves | Spotter reported a threat 17618 | -3/Proximity Caves | Discovered new exit (range 18) 17625 | -3/Proximity Caves | Identified exit to Research 17625 | -3/Proximity Caves | Entered Research 17625 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17713 | -3/Research | Build established: Scout 17875 | -3/Research | Search patrols dispatched 17928 | -3/Research | Retrieved Zion intel report: Branch Access 17928 | -3/Research | Identified exit to Quarantine 17929 | -3/Research | Zion Zionite Resupply teleported in 17999 | -3/Research | Zion Heavy squad teleported in 18067 | -3/Research | Found Prototype Processor 18067 | -3/Research | Identified Exp. Targeting Computer 18125 | -3/Research | Search patrols dispatched 18223 | -3/Research | Build established: Infiltrator-Ninja 18320 | -3/Research | Zion Hacker squad teleported in 18351 | -3/Research | Zion Hacker squad teleported in 18445 | -3/Research | Lost 5 allies 18458 | -3/Research | Lost 3 parts (2p1u) 18534 | -3/Research | Lost 5 parts (1p2n2u) 18631 | -3/Research | Found Spectral Analyzer 18831 | -3/Research | Core integrity fell below 50% 18839 | -3/Research | Cargo convoy interrupted 18842 | -3/Research | Spotted Striker 18842 | -3/Research | Spotted Executioner 18856 | -3/Research | Identified Transdimensional Reconstructor 18856 | -3/Research | Warped through subspace 18860 | -3/Research | Incoming assault squad redirected 18874 | -3/Research | Terminal network hard line cut 18908 | -3/Research | Lost 9 parts (2p5n2u) 18938 | -3/Research | Spotted B-86 Titan 18999 | -3/Research | Lost 5 parts (1p1n2u1w) 19017 | -3/Research | Entered Quarantine 19058 | -3/Quarantine | Retrieved Zion intel report: Main Access 19058 | -3/Quarantine | Identified exit to Research 19096 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 19106 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 19139 | -3/Quarantine | Found Alien Slashing Weapon 19171 | -3/Quarantine | Found Alien Artifact 19186 | -3/Quarantine | Identified Sigix Broadsword 19197 | -3/Quarantine | Found Alien Impact Weapon 19217 | -3/Quarantine | Found Alien Artifact 19221 | -3/Quarantine | System corruption reached 10% 19225 | -3/Quarantine | Entered Research 19225 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 19336 | -2/Research | Spotted B-90 Cyclops 19400 | -2/Research | Zion Heavy squad teleported in 19509 | -2/Research | Identified Hpw. Transdimensional Reconstructor 19509 | -2/Research | Warped through subspace 19515 | -2/Research | Zion Heavy squad teleported in 19646 | -2/Research | Retrieved Zion intel report: Main Access 19646 | -2/Research | Identified exit to Access 19647 | -2/Research | Zion Heavy squad teleported in 19653 | -2/Research | Found Prototype Launcher 19653 | -2/Research | Identified Point Singularity Launcher 19661 | -2/Research | Garrison activated, responded to threat 19707 | -2/Research | Discovered new exit (range 22) 19720 | -2/Research | Lost 11 parts (2p6n2u1w) 19721 | -2/Research | Identified exit to Testing 19721 | -2/Research | Entered Testing 19755 | -2/Testing | Found Prototype Launcher 19755 | -2/Testing | Identified Z-bomb Delivery System 19771 | -2/Testing | Found Prototype Energy Cannon 19771 | -2/Testing | Identified Disintegrator 19803 | -2/Testing | Rewired PL-36Y1LY9XIE 19842 | -2/Testing | System corruption reached 10% 19864 | -2/Testing | Scanned by Researcher 19889 | -2/Testing | Build established: Scavenger-Sprinter 19925 | -2/Testing | Found Prototype Ballistic Cannon 19925 | -2/Testing | Identified Omega Cannon 19927 | -2/Testing | Identified Core Stripper 19956 | -2/Testing | Lost 4 parts (2n2w) 19975 | -2/Testing | Discovered exit to Access (range 9) 19992 | -2/Testing | Found Prototype Protection 19994 | -2/Testing | Found Prototype Protection 19994 | -2/Testing | Identified Med. Regenerative Plating (x2) 20007 | -2/Testing | Found Prototype Energy Gun 20007 | -2/Testing | Identified Hyp. EM Gauss Rifle 20022 | -2/Testing | Entered Access 20022 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 20359 | -1/Access | Build established: Scavenger-Gunner 20389 | -1/Access | Incoming investigation squad redirected 20408 | -1/Access | Zion Experimental squad teleported in 20445 | -1/Access | Lost 8 parts (2p4n1u1w) 20596 | -1/Access | Found Quantum Capacitor 20631 | -1/Access | Discovered new exit (range 9) 20636 | *** | Escaped! Last Messages --------------- Mni. Nuclear Pulse Thruster Com. Gauss Rifle 20616_ Slug penetrates Z-Experimental. 20618_ Swarm Drone destroyed. 20618_ Slug penetrates Z-Experimental. 20619_ Z-Experimental destroyed. 20620_ Penetrated by Slug. 20624_ System corrupted: Matter fused (-10). 20624_ Penetrated by Slug. 20631_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 20631_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 20631_ Slug penetrates Terminal. 20631_ Main Access Shell breached. 20631_ EXIT=FOUND 20632_ Penetrated by Slug. 20634_ The Access Shell folds into the floor. 20636_ Penetrated by Slug. 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"""T""" #????????? | | # #??????????########## ####### #????????? | | # " #???????????????????###?????# #????????? | | # """ #???????????????????????????# #????????? | | # """ #???????????????????????????# #????????? | | # " #???????????????????????????# #????????? | | # #?????????????# ????????????# #????????? | | # #??????######## ####### ##### #?? | | ###+##+###??????# #?? | | #?# #????????# % #?? | | #?# #????????# #/####" #######+####### #?? | | #?# #????????# # #???# #???? | | #?# #????????# # = #???# =#???? | | ### ##########!|# #???# #???? | | ! # #???# " #???? | | #########+####### !# #???# """ #???? | | ???# #= #!! #???# """ #???? | | ???# # #!! #???# " #???? | | ???# # # #???# #???? | | #### # # #???# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 120 Energy Generation 51 Energy Capacity 2100 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 16 Cloak Strength 3 Additional Mass Support 9 Base Temperature (-) 200 Corruption Block 15 Armor Coverage 450 Resistance: EM 20 Power Shielding 90 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 75 Melee Accuracy 6 Target Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 5 Kinecelleration 40 Offensive Hacking 28 Authchip Count 3 Item Schematics ----------------- Matter Filter | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Coil Gun | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Imp. Heavy Machine Gun | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Cld. Fission Core | -5/Factory | Z-intel Mni. Assault Cannon | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Adv. Thermal Defense Suite | -2/Testing | Archive Impact Mace | -2/Testing | Archive Centrium Light Armor Plating | -2/Testing | Archive Imp. Matter Neutralizer | -2/Testing | Archive Graviton Cannon | -2/Testing | Archive Hvy. Regenerative Plating | -2/Testing | Hacked Ionic Axe | -2/Testing | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free B-74 Champion | -2/Testing | Archive G-73 Enforcer | -2/Testing | Archive H-88 Terminator | -2/Testing | Archive C-65 Expert | -2/Testing | Archive Fabricated ------------ Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip Field Propulsion Array | x1 | -5/Factory | Authchip Repaired ---------- Nothing Studied --------- Phase Cannon | -5/Factory | Hacked Lgt. Antimatter Reactor | -5/Factory | Hacked Imp. Heavy Treads | -5/Factory | Hacked Q-thruster | -2/Research | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Sigix Broadsword High-powered Transdimensional Reconstructor Core Stripper Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderBoreSpiker Manual? 0 Play Time 03:00:41 Cumulative 562.5 hours Start 2025.11.27 @ 04:33:29 End 2025.11.27 @ 17:32:37 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 729 Rogue 729 Adventurer 0 Explorer 0 Win Type 0 Total 20 Types 9/1/2/2/2/0/2/2/0/0 Lore% 93 Gallery% 87 Achievement% 72 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f604cb9-1f76-45e5-acc9-d87025894a93