Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.27 @ 00:08:57 Player: Centeno Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (135) 675 Value Destroyed (4094) 4094 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (277) 277 TOTAL SCORE: 7086 Bonus ------- High Alert Combat Kills 239 Follower Combat Kills 60 Friendly Fire -22 Cogmind --------- Core Integrity 0/550 Matter 173/300 Energy 79/100 System Corruption 15% Temperature Critical (559) Movement Treading (320) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ Huge Storage Unit Reactive Plating > --- WEAPON (2) ------- Gauss Rifle Assault Cannon (fused) > --- INVENTORY (25) --- Advanced Treads Advanced Treads Advanced Treads Compact Battery (200) High-capacity Matter Pod (22) Seismic Detector Arc Projector Advanced Beam Rifle EM Pulse Cannon Gauss Rifle Rocket Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Hardlight Generator > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Advanced Treads Advanced Treads Advanced Treads Compact Battery High-capacity Matter Pod Seismic Detector Improved Power Shielding Light Armor Plating Reactive Plating Tractor Beam Arc Projector EM Pulse Cannon Gauss Rifle Gauss Rifle Assault Cannon Rocket Launcher Rocket Launcher Hammer [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Power Shielding Weapon Assault Cannon Energy Gun Advanced Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 93 | 8 12 . 34 . 39 Power 13 | 1 2 . 3 . 7 Engine 4 | 1 1 . 2 . . Core 9 | . 1 . 1 . 7 Reactor . | . . . . . . Propulsion 25 | 2 2 . 10 . 11 Treads 23 | 2 1 . 9 . 11 Leg 2 | . 1 . 1 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 25 | 2 3 . 8 . 12 Device 9 | 1 . . 2 . 6 Storage 8 | 1 3 . 2 . 2 Processor 3 | . . . 2 . 1 Hackware . | . . . . . . Protection 5 | . . . 2 . 3 Artifact . | . . . . . . Weapon 30 | 3 5 . 13 . 9 Energy Gun 11 | 1 2 . 5 . 3 Energy Cannon . | . . . . . . Ballistic Gun 8 | 2 1 . 4 . 1 Ballistic Cannon 5 | . . . 2 . 3 Launcher 3 | . . . 2 . 1 Special Weapon 1 | . 1 . . . . Impact Weapon 2 | . 1 . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 35 | . 4 . 10 . 21 Power 3 | . . . 2 . 1 Propulsion 11 | . 1 . 3 . 7 Utility 7 | . . . 1 . 6 Weapon 14 | . 3 . 4 . 7 Highest Loss Streak 14 | . 2 . 3 . 14 To Critical Strikes . | . . . . . . Average Backups 14 | 1 7 9 13 17 19 Power . | . . 1 . 1 . Propulsion 1 | . . 1 . 1 2 Utility 5 | . 4 5 5 6 7 Weapon 6 | . 1 2 6 9 8 Tool/Special . | . . . . . . Unused Backups 26 | . 4 . 10 . 12 Power 3 | . 1 . 2 . . Propulsion 4 | . . . . . 4 Utility 8 | . 3 . 3 . 2 Weapon 11 | . . . 5 . 6 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 99 100 98 100 98 Engine 4 | . 9 . 6 . . Core 6 | . 4 14 4 11 8 Treads 29 | . 23 14 27 33 34 Leg 2 | . 3 14 3 . . Device 9 | . 14 14 2 5 15 Storage 11 | . 14 14 11 11 9 Processor 7 | . . . 9 11 8 Protection 4 | . . . 10 5 2 Energy Gun 6 | . 7 . 6 . 10 Ballistic Gun 6 | . 17 14 8 . . Ballistic Cannon 6 | . . . 5 22 6 Impact Weapon 1 | . 2 14 1 . . Peak Build Rating 37 | 7 10 10 19 19 37 Average Rating 18 | 5 7 9 14 19 30 On Entrance 10 | . 7 9 10 19 19 Avg Prop Armor Cover (%) 8 | . 7 8 8 . . Naked Turns . | . . . . . . Heaviest Build 95 | 15 30 30 56 56 95 Greatest Support 89 | 40 40 20 60 60 89 Greatest Overweight (x) 1 | . 1 1 1 . 1 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 25 | 8 15 15 20 20 25 Average Capacity 16 | 7 9 15 15 20 20 Most Carried 20 | 5 10 12 17 20 20 Average Carried 14 | 1 7 9 13 17 19 Final Capacity 25 | 8 15 15 20 20 25 Final Carried 17 | 5 9 12 17 17 12 Class Distribution -------------------- 50% | Scavenger-Mutant 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 3791 | 319 746 30 834 122 1740 Remotely 1007 | . . . . . 1007 Salvage Created 4215 | 128 808 . 1381 132 1766 Parts 248 | 13 46 . 85 5 99 Haulers Intercepted . | . . . . . . Recyclers Shooed 6 | 2 . . 1 . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 112 | . 18 . 35 4 55 Guns 46 | . 15 . 19 . 12 Cannons 34 | . . . 6 4 24 AOE 29 | . 2 . 10 . 17 Classes Destroyed 13 | 2 5 . 2 1 3 Worker 4 | . 3 . 1 . . Builder 1 | . 1 . . . . Tunneler 5 | 4 . . . . 1 Recycler 4 | 1 . . 1 . 2 Operator 2 | . . . 1 . 1 Watcher 7 | . 1 . 5 . 1 Swarmer 27 | . 3 . 11 . 13 Cutter 2 | . . . . . 2 Grunt 60 | . 15 . 15 3 27 Brawler 4 | . . . . 1 3 Duelist 1 | . . . . . 1 Sentry 16 | . . . 9 . 7 Hunter 2 | . . . . . 2 Best Kill Streak 8 | 3 6 . 5 2 8 Combat Bots Only 8 | . 5 . 5 2 8 Max Kills in Single Turn 4 | 2 4 . 4 2 3 Gunslinging 1 | . 1 . . . . Exploded 4 | . 2 . 4 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 582 | . 97 5 172 11 297 Missed 151 | . 22 1 54 3 71 Hits 431 | . 75 4 118 8 226 Melee 19 | . . . . 1 18 Projectile 412 | . 75 4 118 7 208 AOE 1 | . . . . . 1 Critical Strikes 17 | . 1 . 3 . 13 Damage Taken 6310 | . 875 29 1538 127 3741 Core 1034 | . 219 . 181 10 624 Absorbed by Shields 104 | . . . . . 104 Redirected to Shielding 75 | . . . 31 . 44 Ignored by Resistances 9 | . . . 9 . . Regen/Repaired (Parts) 11 | . . . 11 . . Core Remaining (%) 54 | 100 . 12 . 52 . Volleys Fired 340 | 13 69 . 99 7 152 Largest 2 | 2 2 . 2 2 2 Hottest 122 | 60 100 . 85 74 122 Shots Fired 638 | 26 131 . 190 15 276 Gun 419 | 26 125 . 155 . 113 Cannon 191 | . . . 30 15 146 Launcher 22 | . . . 5 . 17 Special 6 | . 6 . . . . Kinetic 365 | 13 82 . 108 15 147 Thermal 152 | . 6 . 60 . 86 Explosive 19 | . . . 2 . 17 Electromagnetic 102 | 13 43 . 20 . 26 Robot Hit Streak 24 | 6 21 . 18 13 24 Robot Miss Streak 6 | 6 6 . 3 1 4 Penetration Max . | . . . . . . Secondary Targets 7 | . 3 . 3 . 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 454 | 14 89 . 147 11 193 Core Hits 205 | 6 34 . 60 5 100 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . . 1 . 5 Burn 4 | . . . 1 . 3 Blast 2 | . . . . . 2 Melee Attacks 11 | . 2 . 2 . 7 Impact 11 | . 2 . 2 . 7 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11639 | 215 1594 . 3116 344 6370 Guns 4770 | 215 1257 . 1783 . 1515 Cannons 3683 | . . . 594 326 2763 Explosions 3161 | . 319 . 732 18 2092 Melee 18 | . 18 . . . . Ramming 7 | . . . 7 . . Kinetic 5381 | 111 757 . 1404 326 2783 Thermal 2725 | . 319 . 999 . 1407 Explosive 2167 | . . . 255 . 1912 Electromagnetic 1341 | 104 500 . 451 18 268 Impact 18 | . 18 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . . 6 7 15 Average Corruption 4 | . . . 5 6 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 49 | . . . 19 22 8 Message Errors 14 | . . . 9 3 2 Matter Fused 16 | . . . 4 10 2 Heat Flow Errors 8 | . . . 3 5 . Energy Discharges 4 | . . . 1 1 2 Parts Fused 1 | . . . . . 1 Data Loss (minor) 2 | . . . 1 1 . Data Loss (major) 2 | . . . 1 1 . Misfires 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 240 | . 18 . 32 . 190 Projectiles 98 | . . . 25 . 73 Explosions 142 | . 18 . 7 . 117 Melee . | . . . . . . Knockbacks 42 | . . . 2 3 37 Impact . | . . . . . . Kinetic 37 | . . . 2 3 32 Secondary 5 | . . . . . 5 Self-Inflicted Damage 291 | . 65 . 39 16 171 Shots 10 | . 2 . 2 1 5 Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 567 | . 150 . 277 265 567 Average Temperature 63 | . 33 . 39 86 88 Received Heat Transfer 2411 | . 387 . 567 45 1412 Effects 21 | . . . . 1 20 Shutdowns 1 | . . . . . 1 Energy Bleed 4 | . . . . 1 3 Matter Decay 3 | . . . . . 3 Short Circuit 1 | . . . . . 1 Damage (minor) 3 | . . . . . 3 Damage (major) 7 | . . . . . 7 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Robots Corrupted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Fried 7 | . 2 . 2 . 3 Impact Corruptions 2 | . . . . . 2 Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 7 | . . . 1 . 6 Heat Transferred 4880 | . 400 . 1979 . 2501 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . 2 . 3 . 1 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 2 | . . . 2 1 2 Low Security (%) 59 | 100 100 100 50 95 23 Level 1 24 | . . . 30 4 43 Level 2 16 | . . . 18 . 32 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Peak Influence 684 | 10 178 39 534 202 684 Initial 202 | . . 39 . 202 . Average 203 | . 64 6 233 111 323 Influence Increases 3544 | 25 572 . 1128 168 1651 Destroy 0b10 Robot/C 2280 | . 360 . 700 120 1100 Destroy 0b10 Robot/NC 115 | 25 25 . 40 . 25 Destroy Leader 544 | . 82 . 190 20 252 Allied During Kill 12 | . . . . 12 . Successful Hack 125 | . 50 . 36 . 39 Disable Machine 120 | . 45 . 15 15 45 Destroy Structure 153 | . 10 . 27 1 115 Lose Combat Pursuer 195 | . . . 120 . 75 Influence Decreases 2871 | 25 471 101 608 688 978 Entered New Map 380 | . . 62 . 318 . Time Decay 2001 | 25 431 39 538 350 618 Lost Part 320 | . 40 . 70 . 210 Lost Ally 20 | . . . . 20 . Purge Threat 150 | . . . . . 150 Squads Dispatched 25 | . 4 . 4 . 17 Investigation 6 | . 1 . 2 . 3 Extermination . | . . . . . . Reinforcement 12 | . 3 . 2 . 7 Assault 3 | . . . . . 3 Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 6 | . . . 3 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 169 | . 30 3 50 6 80 Peak Tracking Total 10 | . 7 3 8 3 10 Tactical Retreats 12 | . . . 7 . 5 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 8 | . 3 . 1 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 1 | . . . . 1 . Triggered . | . . . . . . Most Traps Carried 3 | . . . . 3 . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 8 | . 3 . 1 1 3 Max in Single Turn 1 | . 1 . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 30 | . 7 . 15 . 8 Terminals 21 | . 5 . 10 . 6 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 4 | . 2 . 2 . . Scanalyzers 4 | . . . 2 . 2 Garrison Access . | . . . . . . Total Hacks 100 | . 24 . 45 . 31 Successful 49 | . 12 . 22 . 15 Failed 49 | . 12 . 22 . 15 Catastrophic 2 | . . . 2 . . Database Lockouts 2 | . . . 1 . 1 Manual 71 | . 14 . 36 . 21 Terminals 73 | . 18 . 34 . 21 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 10 | . 6 . 4 . . Scanalyzers 15 | . . . 5 . 10 Garrison Access . | . . . . . . Terminal Hacks 14 | . 5 . 4 . 5 Part Schematic 1 | . . . . . 1 Robot Analysis 9 | . 4 . 3 . 2 Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . . . 1 Dispatch Records 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 6 | . 3 . 3 . . Report Inventory 4 | . 2 . 2 . . Retrieve Components 2 | . 1 . 1 . . Scanalyzer 9 | . . . 4 . 5 Retrieve Study 9 | . . . 4 . 5 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 18 | . 4 . 9 . 5 Terminals 18 | . 4 . 9 . 5 Botnet 18 | . 4 . 9 . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 27 | . 6 . 14 . 7 Full Trace Events 8 | . 1 . 3 . 4 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 9 | . . . 4 . 5 Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 12 | . 2 . 10 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 1 Highest-Rated Group 49 | . . . . 49 18 Highest-Rated Ally 31 | . . . . 31 18 Total Orders . | . . . . . . Ally Attacks 9 | . . . . 9 . Total Damage 124 | . . . . 124 . Kills 2 | . . . . 2 . Allies Corrupted 1 | . . . . 1 . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 4167 | 48 1358 308 370 442 1641 Seismic 4167 | 48 1358 308 370 442 1641 Robot Analysis Total 9 | . 4 . 3 . 2 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 7463 | 206 1358 308 2291 831 2469 Spaces Moved 3351 | 92 614 54 1016 460 1115 Core 2 | 2 . . . . . Treads 3207 | 90 599 54 889 460 1115 Legs 142 | . 15 . 127 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 160 160 145 Average Speed 162 | 157 170 240 166 160 150 Slowest Speed 240 | 160 240 240 200 160 208 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 62 | 5 99 20 96 76 79 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug 17 | . 7 . 1 . 9 Terrain Destroyed 140 | . 9 . 27 1 103 Melee 8 | . 1 . 1 . 6 Projectile 18 | . 6 . 1 1 10 AOE 114 | . 2 . 25 . 87 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 4713 | 125 778 233 1421 543 1613 Wait 683 | 4 50 177 200 65 187 Move 3346 | 91 613 53 1015 459 1115 Hop . | . . . . . . Pick Up 95 | 8 14 3 33 5 32 Fast Attach 18 | 5 2 . 4 . 7 Attach 34 | 2 5 . 9 . 18 Detach . | . . . . . . Swap 104 | 1 13 . 30 1 59 Drop 80 | 1 10 . 28 5 36 Fire 340 | 13 69 . 99 7 152 Melee 11 | . 2 . 2 . 7 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 1 | . . . . 1 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -8/Materials (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 207 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 613 | -10/Materials | Discovered new exit (range 6) 801 | -10/Materials | Discovered new exit (range 12) 826 | -10/Materials | Core integrity fell below 50% 928 | -10/Materials | Discovered new exit (range 5) 930 | -10/Materials | Discovered new exit (range 11) 1216 | -10/Materials | Core integrity fell below 20% 1267 | -10/Materials | Discovered new exit (range 16) 1498 | -10/Materials | Discovered new exit (range 7) 1565 | -10/Materials | Entered Mines 1566 | -10/Mines | Assembled infested the area 1571 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1572 | -10/Mines | Met a Derelict bent on vengeance 1774 | -10/Mines | Discovered new exit (range 15) 1824 | -10/Mines | Discovered new exit (range 8) 1873 | -10/Mines | Entered Materials 1873 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2155 | -9/Materials | Lost 3 parts (1n2w) 2179 | -9/Materials | Build established: Scavenger-Mutant 2312 | -9/Materials | Discovered new exit (range 7) 2395 | -9/Materials | Lost 3 parts (1p1n1w) 2553 | -9/Materials | Discovered new exit (range 16) 2574 | -9/Materials | Repaired Seismic Detector? 2957 | -9/Materials | Central database locked down 3031 | -9/Materials | Discovered new exit (range 10) 3541 | -9/Materials | Discovered new exit (range 15) 4164 | -9/Materials | Entered Mines 4187 | -9/Mines | Found a hidden stash of uninstalled traps 4728 | -9/Mines | Discovered new exit (range 11) 4995 | -9/Mines | Entered Materials 4995 | -8/Materials | Accompanied by 1 ally 4995 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5552 | -8/Materials | Garrison activated, responded to threat 5586 | -8/Materials | Discovered new exit (range 6) 5616 | -8/Materials | Destroyed 8 combat bots 5654 | -8/Materials | Central database locked down 5822 | -8/Materials | Discovered new exit (range 16) 6182 | -8/Materials | Build established: Mutant 6411 | -8/Materials | Discovered new exit (range 15) 6900 | -8/Materials | Core integrity fell below 50% 7395 | -8/Materials | First assault squad dispatched 7425 | -8/Materials | Garrison activated, responded to threat 7431 | -8/Materials | Sterilization system engaged 7431 | -8/Materials | Non-combat units ordered to evacuate 7446 | -8/Materials | System corruption reached 10% 7456 | -8/Materials | Core integrity fell below 20% 7465 | -8/Materials | Core destroyed Last Messages --------------- 07453_ System corrupted: Assault Cannon+ fused. 07454_ Overheating: Energy bleed (-18). 07454_ B-36 Bruiser destroyed. 07455_ Overheating: Assault Cannon+ damaged (-27). 07456_ Overheating: Core damaged (-99). 07457_ Overheating: Assault Cannon+ damaged (-14). 07458_ Assault Cannon+ broken. 07458_ Overheating: Short circuit. 07460_ Critical hit (Burn: +37). 07460_ Broken Assault Cannon+ destroyed. 07461_ Overheating: Matter decay (-41). 07463_ Overheating: Assault Cannon+ damaged (-62). 07463_ Overheating: Huge Storage Unit damaged (-84). 07463_ Slug penetrates G-47 Trooper. 07463_ G-47 Trooper knocked back. 07465_ Overheating: Core damaged (-77). Map ----- +----------------------------------------------------+ | "" # ! 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Treads | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Assault Cannon | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Adv. Treads | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Hvy. EM Pulse Gun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed FlakAssaultHammer Manual? 0 Play Time 01:17:39 Cumulative 22.7 hours Start 2025.12.26 @ 14:08:43 End 2025.12.27 @ 00:08:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 21 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 25x20 Zoom Use 79% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6a83ef7-6e62-4877-a308-c1fab7238549