Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.06 @ 19:00:16 Player: khaki-45e Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (60) 300 Value Destroyed (1729) 1729 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (340) 340 TOTAL SCORE: 6669 Bonus ------- Follower Combat Kills 40 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 171/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Advanced ECM Suite Improved Medium Armor Plating Lightning Gun Peak State ------------ > --- POWER ------------ Deuterium Engine Fusion Compressor > --- PROPULSION ------- Cesium-ion Thruster Improved VTOL Module Xenon Bombardment Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Power Amplifier Small Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter IFF Parser Advanced Melee Analysis Suite Hardlight Generator Improved System Shield > --- WEAPON ----------- Power Maul > --- INVENTORY -------- Light Nuclear Core Compact Battery Improved Terrain Scanner Advanced Targeting Computer Advanced ECM Suite Improved Medium Armor Plating Lightning Gun Chainsword [Rating: 62] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Improved System Shield Protection Improved Medium Armor Plating Weapon Flail Energy Gun EM Pulse Gun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Flail Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 . . . 4 Power 1 | . . . . 1 . . . . Propulsion 3 | . . . 1 1 . . . 1 Utility 6 | . . 2 1 . . . . 3 Weapon . | . . . . . . . . . Parts Attached 78 | 7 6 17 12 16 4 2 7 7 Power 13 | 1 1 3 1 2 1 . 3 1 Engine 10 | 1 1 3 1 1 1 . 2 . Core 3 | . . . . 1 . . 1 1 Reactor . | . . . . . . . . . Propulsion 17 | 3 3 3 5 2 . . 1 . Treads . | . . . . . . . . . Leg 6 | 2 3 1 . . . . . . Wheel 1 | 1 . . . . . . . . Hover . | . . . . . . . . . Flight 10 | . . 2 5 2 . . 1 . Utility 30 | 1 1 7 4 7 2 . 2 6 Device 17 | . . 5 3 5 . . 1 3 Storage 5 | 1 . 1 1 . 1 . . 1 Processor 2 | . . . . . . . 1 1 Hackware 3 | . . . . 2 . . . 1 Protection 3 | . 1 1 . . 1 . . . Artifact . | . . . . . . . . . Weapon 18 | 2 1 4 2 5 1 2 1 . Energy Gun 8 | 2 . 2 . 3 1 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . Launcher 2 | . . . 1 1 . . . . Special Weapon 2 | . 1 . . . . 1 . . Impact Weapon 3 | . . 2 . . . 1 . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . Unidentified Prototypes 7 | . . 3 1 2 . 1 . . Parts Lost 37 | . 5 1 1 9 4 . 2 15 Power 6 | . 1 . . 2 1 . . 2 Propulsion 9 | . . 1 . 2 1 . 1 4 Utility 15 | . 1 . . 5 1 . 1 7 Weapon 7 | . 3 . 1 . 1 . . 2 Highest Loss Streak 15 | . 3 1 1 7 11 . 2 15 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 2 4 6 7 7 3 5 7 7 Power 1 | 1 1 . 1 . . . 1 1 Propulsion 1 | 1 1 1 1 1 . . . . Utility 2 | . . 2 3 3 1 1 2 3 Weapon 1 | . . 1 1 1 1 3 3 2 Tool/Special . | . . . . . . . . . Unused Backups 17 | . 2 . 5 3 . 1 4 2 Power 4 | . . . 1 2 . . 1 . Propulsion 3 | . 1 . 1 1 . . . . Utility 7 | . 1 . 2 . . . 3 1 Weapon 3 | . . . 1 . . 1 . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 90 | . 84 93 96 98 81 92 90 77 Engine 9 | . 13 11 9 14 4 7 6 4 Leg 6 | . 28 20 . . . . . . Flight 20 | . . 1 27 29 29 30 30 21 Device 17 | . . 18 24 25 15 15 15 24 Storage 12 | . 14 15 17 8 14 15 11 5 Processor 1 | . . . . . . . 2 6 Hackware 1 | . . . . 2 . . . 4 Protection 4 | . 9 6 2 . 4 7 6 . Energy Gun 5 | . 18 7 1 3 2 7 4 . Impact Weapon 5 | . . 12 11 2 . 1 6 4 Slashing Weapon 2 | . . . . 4 7 5 1 . Peak Build Rating 62 | 6 7 18 29 45 46 51 52 62 Average Rating 32 | 3 5 12 24 40 39 47 46 51 On Entrance 26 | . 6 3 18 27 40 46 48 46 Avg Prop Armor Cover (%) 9 | . . 1 6 . 11 . . . Naked Turns . | . . . . . . . . . Heaviest Build 34 | 14 15 19 24 34 32 32 33 31 Greatest Support 35 | 20 20 26 27 35 34 34 34 32 Greatest Overweight (x) 1 | . . 1 1 . . . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 7 Most Carried 8 | 5 7 8 8 8 5 8 8 8 Average Carried 6 | 2 4 6 7 7 3 6 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 2 6 8 8 4 4 8 8 4 Class Distribution -------------------- 47% | Sprinter 43% | Mutant 8% | Scientist-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Sprinter | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Matter Collected 1286 | 235 85 215 220 309 60 20 142 . Remotely . | . . . . . . . . . Salvage Created 2745 | . 747 312 526 571 185 . 382 22 Parts 119 | . 31 15 20 31 2 . 18 2 Haulers Intercepted 11 | . 2 2 5 2 . . . . Recyclers Shooed 3 | . 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 27 | . . . . . 2 . 25 . Prevented 1 | . . . . . . . 1 . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 34 | . 9 5 2 10 1 . 6 1 Melee 13 | . . 2 1 5 1 . 3 1 Guns 9 | . 6 2 . 1 . . . . AOE 9 | . 2 . 1 4 . . 2 . Classes Destroyed 11 | . 4 1 2 3 . . 1 . Worker 1 | . . . 1 . . . . . Builder 1 | . . . . 1 . . . . Hauler 11 | . 2 2 5 2 . . . . Recycler 2 | . 2 . . . . . . . Operator 1 | . . . 1 . . . . . Watcher 10 | . 2 1 3 4 . . . . Swarmer 4 | . . . . 3 . . . 1 Cutter 1 | . . . . 1 . . . . Grunt 20 | . 9 4 . 3 . . 4 . Sentry 8 | . . 1 2 3 1 . 1 . Behemoth 1 | . . . . . . . 1 . Best Kill Streak 5 | . 5 4 4 4 1 . 3 1 Combat Bots Only 4 | . 2 3 1 4 1 . 3 1 Max Kills in Single Turn 3 | . 2 1 2 3 1 . 1 1 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . 1 . 1 3 . . 1 . Melee 1 | . . 1 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Hostile Shots Fired 641 | . 92 36 13 215 67 . 20 198 Missed 286 | . 32 11 8 120 25 . 13 77 Hits 355 | . 60 25 5 95 42 . 7 121 Melee 4 | . . 3 . 1 . . . . Projectile 351 | . 60 22 5 94 42 . 7 121 AOE 1 | . . . . 1 . . . . Critical Strikes 6 | . 1 . . 1 . . . 4 Damage Taken 4146 | . 765 275 125 784 372 . 178 1647 Core 1508 | . 168 34 15 133 129 . 19 1010 Absorbed by Shields 467 | . . 84 12 175 . . . 196 Redirected to Shielding 104 | . 54 25 3 4 18 . . . Core Remaining (%) 75 | 100 32 91 97 . . . 59 . Volleys Fired 95 | . 57 10 6 13 . . 9 . Largest 2 | . 2 1 1 1 . . 1 . Hottest 80 | . 80 65 65 60 . . 55 . Shots Fired 136 | . 98 10 6 13 . . 9 . Gun 121 | . 98 10 1 7 . . 5 . Cannon 2 | . . . . . . . 2 . Launcher 11 | . . . 5 6 . . . . Special 2 | . . . . . . . 2 . Kinetic 2 | . . . . . . . 2 . Thermal 10 | . . 2 1 7 . . . . Explosive 8 | . . . . 6 . . 2 . Electromagnetic 116 | . 98 8 5 . . . 5 . Robot Hit Streak 9 | . 9 7 3 4 . . 6 . Robot Miss Streak 5 | . 5 1 1 2 . . 1 . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 154 | . 59 20 14 32 12 . 13 4 Core Hits 76 | . 26 7 8 20 3 . 11 1 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 4 | . . 1 2 . . . 1 . Critical Strikes 13 | . 1 1 3 5 . . 3 . Blast 1 | . . . . . . . 1 . Corrupt 1 | . 1 . . . . . . . Smash 5 | . . 1 3 . . . 1 . Sever 6 | . . . . 5 . . 1 . Melee Attacks 107 | . . 25 19 38 12 . 9 4 Impact 53 | . . 25 18 6 . . 2 2 Slashing 53 | . . . . 32 12 . 7 2 Piercing . | . . . . . . . . . Sneak Attacks 16 | . . 3 9 3 . . . 1 Combat Hostiles 2 | . . . 1 . . . . 1 Follow-up Attacks 1 | . . . . . . . 1 . Damage Inflicted 5548 | . 910 598 806 1751 495 . 740 248 Guns 1153 | . 781 142 18 169 . . 43 . Cannons 55 | . . . . . . . 55 . Explosions 1078 | . 122 . 143 486 . . 327 . Melee 3225 | . . 456 645 1096 495 . 285 248 Ramming 7 | . 7 . . . . . . . Kinetic 55 | . . . . . . . 55 . Thermal 571 | . 122 33 29 169 . . 218 . Explosive 595 | . . . . 486 . . 109 . Electromagnetic 1065 | . 781 109 132 . . . 43 . Impact 1384 | . . 456 645 . . . 110 173 Slashing 1871 | . . . . 1096 495 . 205 75 Piercing . | . . . . . . . . . Highest Corruption 1 | . 1 . . . . . . . Average Corruption 1 | . 1 . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots 5 | . . . . 5 . . . . Overflow Damage 702 | . . 91 264 162 99 . 53 33 Projectiles . | . . . . . . . . . Explosions 81 | . . . 5 76 . . . . Melee 621 | . . 91 259 86 99 . 53 33 Knockbacks 2 | . . 1 . . . . 1 . Impact 2 | . . 1 . . . . 1 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 108 | . 41 . 67 . . . . . Shots 2 | . 1 . 1 . . . . . Rammed . | . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . Kicked 2 | . 2 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 225 | . 225 18 18 178 10 . 68 36 Average Temperature 37 | . 62 9 7 27 4 . 21 13 Received Heat Transfer 856 | . 426 86 15 146 111 . 45 27 Effects 1 | . 1 . . . . . . . Energy Bleed 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Robots Corrupted 8 | . 1 2 4 . . . 1 . Combat Hostiles 3 | . 1 1 . . . . 1 . Parts Fried 18 | . 6 5 7 . . . . . Impact Corruptions 16 | . . 4 8 . . . 2 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 748 | . 150 74 87 237 . . 200 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Maximum Alert Level 2 | . . . . 1 . . . 2 Low Security (%) 84 | 100 100 100 100 98 . . . . Level 1 8 | . . . . 1 . . . 53 Level 2 6 | . . . . . . . . 46 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 506 | . 99 54 145 201 . . . 506 Initial 506 | . . . 15 46 . . . 506 Average 91 | . 36 9 43 62 . . . 377 Influence Increases 2530 | . 270 164 392 562 30 . 300 812 Destroy 0b10 Robot/C 720 | . 180 100 40 200 20 . 160 20 Destroy 0b10 Robot/NC 150 | . 30 15 50 35 10 . 10 . Destroy Leader 152 | . 38 16 36 52 . . 10 . Allied During Kill 15 | . . . . . . . 15 . Successful Hack 40 | . 2 . 14 12 . . . 12 Disable Machine 15 | . . . 15 . . . . . Destroy Structure 88 | . 5 3 27 53 . . . . Advance Influence 450 | . . . . . . . . 450 Partial Spotted 135 | . . . 90 45 . . . . Lose Combat Pursuer 765 | . 15 30 120 165 . . 105 330 Influence Decreases 2166 | . 270 126 326 617 79 . 209 539 Entered New Map 135 | . . . 23 58 19 . . 35 Time Decay 1484 | . 253 126 293 347 40 . 171 254 Search Patrol Dispatched 100 | . . . . . . . . 100 Lost Part 305 | . 17 . 10 90 20 . 18 150 Lost Ally 20 | . . . . . . . 20 . Purge Threat 122 | . . . . 122 . . . . Squads Dispatched 19 | . 3 . 1 13 . . 1 1 Investigation 6 | . 2 . . 3 . . 1 . Extermination 3 | . . . . 3 . . . . Reinforcement 6 | . 1 . 1 3 . . . 1 Assault . | . . . . . . . . . Garrison 4 | . . . . 4 . . . . Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Distress Signals 6 | . 1 2 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 143 | . 20 12 18 34 6 . 16 37 Peak Tracking Total 17 | . 6 4 6 9 5 . 7 17 Tactical Retreats 24 | . 1 1 7 5 . . 5 5 ECM-based Alert Blocks 3 | . . . 3 . . . . . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Traps Triggered 2 | . 2 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Machines Disabled 2 | . . . 1 . . . 1 . Max in Single Turn 1 | . . . 1 . . . 1 . Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Machines Accessed 24 | . 3 3 4 10 1 . 1 2 Terminals 14 | . 1 2 3 4 1 . 1 2 Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 . . 3 . . . . Recycling Units 3 | . 1 1 . 1 . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 65 | . 9 6 10 32 1 . 3 4 Successful 35 | . 2 3 7 16 1 . 3 3 Failed 30 | . 7 3 3 16 . . . 1 Catastrophic 2 | . . . . 2 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 35 | . 3 3 7 14 1 . 3 4 Fabricators . | . . . . . . . . . Repair Stations 13 | . 4 . . 9 . . . . Recycling Units 6 | . 2 3 . 1 . . . . Scanalyzers 8 | . . . . 8 . . . . Garrison Access 3 | . . . 3 . . . . . Terminal Hacks 23 | . . 1 6 9 1 . 3 3 Record 10 | . . 1 2 2 1 . 3 1 Prototype ID Bank 2 | . . . 2 . . . . . Emergency Access Points 1 | . . . . 1 . . . . Alert Level 2 | . . . 1 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . . Transport Status 1 | . . . . 1 . . . . Extermination Status 1 | . . . . . . . . 1 Hauler Manifests 2 | . . . . 2 . . . . Registered Prototypes 1 | . . . 1 . . . . . Zone Layout 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . 1 . . 2 . . . . Scan Component 2 | . 1 . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 3 | . 1 2 . . . . . . Report Inventory 2 | . 1 1 . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer 5 | . . . . 5 . . . . Insert Component 1 | . . . . 1 . . . . Retrieve Study 4 | . . . . 4 . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 2 2 . 8 . . 1 1 Full Trace Events 6 | . 2 . . 3 . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . . . 4 . . . . Parts Repaired 1 | . . . . 1 . . . . Time 61 | . . . . 61 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . Non-combat 1 | . . . 1 . . . . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . parse_system 1 | . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Total Allies 5 | . . . . . . 5 . . Largest Group 5 | . . . . . . 5 5 . Highest-Rated Group 106 | . . . . . . 106 106 . Highest-Rated Ally 30 | . . . . . . 30 30 . Total Orders . | . . . . . . . . . Ally Attacks 28 | . . . . . . . 28 . Total Damage 376 | . . . . . . . 376 . Kills 4 | . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Active Infowar (turns) 2497 | . . 523 542 968 . 22 . 442 Sensors 25 | . . . . 25 . . . . IFF 408 | . . . . . . . . 408 Terrain 376 | . . . . . . . . 376 Seismic 2030 | . . 523 542 965 . . . . ECM 188 | . . . 149 3 . 22 . 14 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 1 3 3 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Turns Passed 5084 | 67 773 544 722 1044 312 401 666 555 Spaces Moved 7363 | 62 479 353 923 1826 805 1052 1309 554 Core 28 | 25 . . 3 . . . . . Treads . | . . . . . . . . . Legs 825 | 30 479 316 . . . . . . Wheels 7 | 7 . . . . . . . . Hover . | . . . . . . . . . Flight 6503 | . . 37 920 1826 805 1052 1309 554 Fastest Speed 27 | 50 120 37 32 28 28 28 27 27 Average Speed 39 | 87 120 112 33 29 28 28 27 27 Slowest Speed 190 | 120 120 190 100 32 34 28 100 35 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 26 | . . 1 3 21 . . . 1 Potential Cave-ins 10 | . . 5 . 5 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 5 66 27 57 38 80 84 90 14 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 6 | . . . . . . 5 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . 3 1 4 . Spaces Dug 17 | . . 8 . 9 . . . . Terrain Destroyed 146 | . 6 8 26 85 . . 21 . Melee 17 | . . 8 . 9 . . . . Projectile 1 | . . . . . . . 1 . AOE 128 | . 6 . 26 76 . . 20 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Total 9208 | 74 579 448 1294 2245 867 1157 1595 949 Wait 1402 | . 20 15 298 334 41 96 235 363 Move 7308 | 61 478 350 916 1788 804 1051 1308 552 Hop 21 | . . 1 3 16 . . . 1 Pick Up 88 | 5 11 16 14 16 5 6 10 5 Fast Attach 14 | 3 . 3 . 5 . . 2 1 Attach 43 | 4 2 6 4 10 5 . 5 7 Detach 9 | 1 . . 2 1 . . 1 4 Swap 62 | . 4 13 19 11 . 2 7 6 Drop 58 | . 5 10 13 13 . 2 9 6 Fire 95 | . 57 10 6 13 . . 9 . Melee 105 | . . 24 19 38 12 . 8 4 Ram . | . . . . . . . . . Kick 2 | . 2 . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Sub]) -9/Materials (discovered 3 exits: *Mat / [*Sto x2]) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 14) 308 | -10/Materials | Build established: Mutant 779 | -10/Materials | Discovered new exit (range 16) 793 | -10/Materials | Core integrity fell below 50% 815 | -10/Materials | Discovered new exit (range 7) 822 | -10/Materials | Lost 3 parts (1p2w) 833 | -10/Materials | Discovered new exit (range 7) 841 | -10/Materials | Entered another Materials area 841 | -9/Materials | Evolved 2 slots: Utility x2 844 | -9/Materials | Discovered new exit (range 8) 1172 | -9/Materials | Discovered new exit (range 5) 1236 | -9/Materials | Discovered new exit (range 5) 1385 | -9/Materials | Entered another Materials area 1385 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1972 | -8/Materials | Discovered new exit (range 5) 2107 | -8/Materials | Entered Factory 2107 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2300 | -7/Factory | Garrison activated, responded to threat 2395 | -7/Factory | Repaired Broken Xenon Bombardment Thruster+ 2411 | -7/Factory | Build established: Sprinter 2980 | -7/Factory | Discovered new exit (range 14) 2993 | -7/Factory | Build established: Scientist-Sprinter 3070 | -7/Factory | Garrison activated, responded to threat 3135 | -7/Factory | Discovered new exit (range 14) 3151 | -7/Factory | Entered Lower Caves 3153 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3205 | -7/Lower Caves | Lost 11 parts (3p2n5u1w) 3282 | -7/Lower Caves | Encountered a Warlord checkpoint 3303 | -7/Lower Caves | Spotted B-75 Beast 3321 | -7/Lower Caves | Found DRS Beacon 3452 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3455 | -7/Lower Caves | Learned 4 Factory zone layouts 3463 | -7/Lower Caves | Entered Zion 3470 | -6/Zion | Found CR-A16's Pointy Stick 3479 | -6/Zion | Discovered new exit (range 15) 3513 | -6/Zion | Learned location of Extension (-6) 3522 | -6/Zion | Given A8's code to call for help 3526 | -6/Zion | Learned 4 Factory zone layouts 3571 | -6/Zion | Build established: Sprinter 3673 | -6/Zion | Learned location of Quarantine (-3) 3712 | -6/Zion | Met Imprinter 3756 | -6/Zion | Found Prototype Special Weapon 3757 | -6/Zion | Identified RU-N14's Throwing Claymores 3799 | -6/Zion | Gained Derelict followers 3864 | -6/Zion | Entered Proximity Caves 3864 | -5/Proximity Caves | Accompanied by 5 allies 3867 | -5/Proximity Caves | Spotter reported a threat 3876 | -5/Proximity Caves | Spotter reported a threat 4002 | -5/Proximity Caves | Spotter reported a threat 4006 | -5/Proximity Caves | Learned Factory emergency access door positions 4041 | -5/Proximity Caves | Activated DRS Beacon 4104 | -5/Proximity Caves | Spotted B-75 Beast 4130 | -5/Proximity Caves | Destroyed B-75 Beast 4154 | -5/Proximity Caves | Lost 3 allies 4246 | -5/Proximity Caves | Attracted the attention of an 0b10 base 4262 | -5/Proximity Caves | Learned Factory non-interactive machine intel 4263 | -5/Proximity Caves | Learned Factory stockpile data 4299 | -5/Proximity Caves | Discovered new exit (range 12) 4530 | -5/Proximity Caves | Entered Factory 4530 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 4531 | -5/Factory | Identified exit to Factory 4534 | -5/Factory | Loaded intel: 230 non-interactive machine locations 4830 | -5/Factory | Search patrols dispatched 4971 | -5/Factory | Discovered new exit (range 12) 4980 | -5/Factory | Identified exit to Upper Caves 5071 | -5/Factory | Core integrity fell below 50% 5080 | -5/Factory | Core integrity fell below 20% 5085 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Hardlight Generator destroyed. S-27 Virus misfires. Adv. Weight Redist. System destroyed. R-10 Processor collects Autogun. R-10 Processor collects VTOL Module. Com. Battery destroyed. Sml. Storage Unit destroyed. Imp. System Shield destroyed. S-27 Virus destroyed. Power Maul destroyed. S-27 Virus destroyed. S-27 Virus IFF system glitched. S-27 Virus destroyed. Adv. Melee Analysis Suite destroyed. R-10 Processor collects Lgt. Nuclear Core. K-01 Serf collects debris. S-27 Virus IFF system glitched. S-27 Virus destroyed. R-10 Processor collects VTOL Module. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????# " " " " " / #?????????????????????? | | ???????# " " " " " #### #?????????????????????? | | ???????# " "!" " " #??# #?????????????????????? | | ???????# " " " " " #??# #?????????????????????? | | ???????# !! #### ###???????????????????? | | ???????#####/#/####### #???????????????????? | | ??""""?????# ##### #???????????????????? | | ??""""?????# " #???????????????????? | | ??""""?????# "T #???????????????????? | | ??""""?????# #???????????????????? | | ? #????# ##### #???????????????????? | | ? """"#????# #???# #???????????????????? | | ? """"#????# #???#########????????????#??????? | | ? """"#????# #???#####????????????????????? ? | | ? 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""" """ | | """?# ## # """ ########## | | """?# ## ! # # # | | """?# + # """ """ + # | | """?# ## # """ """ !! # T#### # """ | | ???+ #?? + """ """ ! ####??# # """ | | """?# #??!! # #?????# # """ | | """?+ #??? ?# #?????# # | | """?##### #??? ?### #+####+####+##????#! # | | """?????# #???#+#???# # #????# # | | ?????### ###?# #???# # #????# ##### | | ?????# ### ##### # """ """ #????######??#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 42 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 72 Melee Accuracy 8 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Xenon Bombardment Thruster | 99% | -7/Factory | Broken Studied --------- Xenon Bombardment Thruster | -7/Factory | Hacked Chainsword | -7/Factory | Hacked Deuterium Engine | -7/Factory | Hacked Imp. Ion Engine | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Cya! Deadly Force Heavy Suspicion I'm Back, Baby! Look Less Dangerous Next Time Overwhelming Part-time Excavator Party Time Power Corrupts Serviceable Loadout Suspicious The More The Merrier Throw Away The Key Challenges ------------ None Game ------ Seed AblativeNanofilamentsPower Manual? 0 Play Time 03:13:41 Cumulative 11.3 hours Start 2025.11.05 @ 20:04:12 End 2025.11.06 @ 19:00:16 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 0685f91a-912c-4376-bba3-d62cd3424955