Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.27 @ 22:56:47 Player: TheSkyeDoctor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (160) 800 Value Destroyed (5944) 5944 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (8721) 8721 TOTAL SCORE: 19665 Bonus ------- High Alert Combat Kills 360 Follower Combat Kills 211 Prayed to X0-1V1 5000 Major X0-1V1 Interference 3150 Cogmind --------- Core Integrity 0/930 Matter 213/300 Energy 1484/1500 System Corruption 21% Temperature Cool (9) Movement Core (300) Ox5 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (4) ------- Thunder Hammer > --- INVENTORY (25) --- Antimatter Reactor Hybrid Antimatter Reactor Improved Energy Well (400) Matter Compressor (250) Advanced Sensor Array Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Hacking Drone Bay Mobile Assembly Unit Dirty Datajack (20) Improved Datajack Remote Datajack Plasma Cutter GAL Module Peak State ------------ > --- POWER ------------ Hybrid Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Heavy Treads Wheel Compact Wheel > --- UTILITY ---------- Experimental Cooling System Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Core Analyzer X0-1V1's Piety Tracker > --- WEAPON ----------- Wave Gun KE Penetrator Heavy Flak Cannon Thunder Hammer > --- INVENTORY -------- Antimatter Reactor Hybrid Antimatter Reactor Improved Energy Well Matter Compressor Advanced Sensor Array Advanced Terrain Scanner Improved Terrain Scan Processor Layered Light Armor Plating Layered Medium Armor Plating EM Shield Skeleton Box Mobile Assembly Unit Plasma Rifle Gauss Rifle Magnetic Acceleration Cannon Heavy Flak Cannon Long-range Missile Launcher Dirty Datajack Improved Datajack Remote Datajack Plasma Cutter Shock Maul [Rating: 94] Favorites ----------- Power Hybrid Antimatter Reactor Engine Deuterium Engine Power Core Nuclear Core Reactor Hybrid Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Flight Unit Cesium-ion Thruster Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Huge Storage Unit Processor Core Analyzer Protection Layered Medium Armor Plating Weapon Heavy Flak Cannon Energy Gun Plasma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Impact Weapon Thunder Hammer Slashing Weapon Katana Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Slots Evolved 8 | . . 2 2 2 2 . . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . Utility 4 | . . . 1 1 2 . . . . . Weapon 2 | . . 1 . 1 . . . . . . Parts Attached 103 | 7 1 12 10 19 10 . 34 2 . 8 Power 10 | 1 . . 2 3 2 . 2 . . . Engine 4 | 1 . . . 1 1 . 1 . . . Core 5 | . . . 2 2 1 . . . . . Reactor 1 | . . . . . . . 1 . . . Propulsion 28 | 2 . 6 4 3 1 . 11 1 . . Treads 7 | 2 . 2 . 1 . . 2 . . . Leg 7 | . . . 2 . . . 4 1 . . Wheel 10 | . . . 2 2 1 . 5 . . . Hover . | . . . . . . . . . . . Flight 4 | . . 4 . . . . . . . . Utility 27 | 2 1 . 1 8 4 . 8 . . 3 Device 13 | 1 1 . . 2 2 . 6 . . 1 Storage 3 | 1 . . . 2 . . . . . . Processor 3 | . . . 1 1 1 . . . . . Hackware . | . . . . . . . . . . . Protection 8 | . . . . 3 1 . 2 . . 2 Artifact . | . . . . . . . . . . . Weapon 38 | 2 . 6 3 5 3 . 13 1 . 5 Energy Gun 6 | . . 1 . 2 . . 3 . . . Energy Cannon 5 | . . . 1 2 1 . 1 . . . Ballistic Gun 6 | 2 . . . 1 . . 2 1 . . Ballistic Cannon 9 | . . 1 . . 2 . 4 . . 2 Launcher 4 | . . 2 . . . . . . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 5 | . . 1 1 . . . 2 . . 1 Slashing Weapon 1 | . . 1 . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . Special Melee Weapon 1 | . . . 1 . . . . . . . Unidentified Prototypes 8 | . 1 . 1 1 1 . 4 . . . Parts Lost 66 | . . 2 5 5 12 2 17 1 . 22 Power 6 | . . . 2 1 2 . . . . 1 Propulsion 18 | . . . 2 1 3 . 7 . . 5 Utility 16 | . . . . 1 2 1 4 . . 8 Weapon 26 | . . 2 1 2 5 1 6 1 . 8 Highest Loss Streak 8 | . . 1 3 2 7 2 4 1 . 8 To Critical Strikes 2 | . . . . 1 . . . . . 1 Average Backups 15 | 1 2 7 7 15 15 15 16 20 20 16 Power 1 | . 1 1 1 . . 1 1 2 2 2 Propulsion . | . . . . 1 . . . . . . Utility 7 | . 1 4 5 7 7 8 7 9 9 8 Weapon 3 | . . . . 3 4 3 3 4 4 2 Tool/Special . | . . . . . . . . . . . Unused Backups 28 | . . 3 1 9 . . 2 . 1 12 Power 4 | . . . 1 1 . . . . . 2 Propulsion 1 | . . 1 . . . . . . . . Utility 18 | . . 2 . 6 . . 2 . 1 7 Weapon 2 | . . . . 2 . . . . . . Tool/Special 3 | . . . . . . . . . . 3 Average Slot Usage (%) 84 | . 100 93 79 82 73 55 83 95 100 69 Engine 2 | . 14 10 . 2 2 . 3 . . . Core 1 | . . . 7 4 3 3 . . . . Reactor 3 | . . . . . . . 2 6 6 5 Treads 4 | . 28 30 . 6 1 . 3 . . . Leg 11 | . . . 10 . . . 2 27 31 10 Wheel 4 | . . . 3 13 9 6 9 . . . Device 10 | . 14 10 8 6 8 9 9 12 12 11 Storage 6 | . 14 10 8 7 6 6 6 6 6 6 Processor 13 | . . . 6 8 17 18 18 18 18 12 Protection 2 | . . . . 5 1 . 2 . . 5 Energy Gun 3 | . . 1 . 6 2 . 4 6 6 . Energy Cannon 1 | . . . 3 8 3 . 3 . . . Ballistic Gun 4 | . 28 12 . 3 1 . 2 5 6 . Ballistic Cannon 5 | . . 3 . . 7 6 7 6 6 6 Impact Weapon 5 | . . 3 8 7 6 3 4 6 6 5 Peak Build Rating 94 | 7 19 37 48 72 76 56 94 91 93 93 Average Rating 67 | 6 8 25 40 64 63 50 69 87 92 70 On Entrance 49 | . 7 19 33 48 70 55 44 87 91 93 Avg Prop Armor Cover (%) 7 | . . . 6 5 5 . 16 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 128 | 14 14 24 21 116 118 98 128 116 116 127 Greatest Support 113 | 40 40 83 69 69 69 41 113 108 108 108 Greatest Overweight (x) 7 | 4 . 7 1 2 2 2 4 1 1 7 Average Overweight (x) 1 | . . . . . 1 2 2 1 1 2 Largest Inventory Capacity 25 | 8 8 8 8 25 25 25 25 25 25 25 Average Capacity 21 | 7 8 8 8 21 25 25 25 25 25 25 Most Carried 25 | 2 5 8 8 25 23 19 25 25 25 25 Average Carried 18 | 1 2 7 7 16 18 18 19 23 23 20 Final Capacity 25 | 8 8 8 8 25 25 25 25 25 25 25 Final Carried 25 | 2 5 8 8 24 18 19 25 22 25 18 Class Distribution -------------------- 62% | Gunner 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Matter Collected 4709 | 326 . 389 202 589 287 272 1288 358 199 799 Remotely . | . . . . . . . . . . . Salvage Created 5746 | 135 . 718 307 1378 417 . 1705 254 37 795 Parts 272 | 10 . 46 22 58 15 . 70 18 1 32 Haulers Intercepted 5 | . . 2 1 2 . . . . . . Recyclers Shooed 8 | . . . . 1 2 . 5 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . . 21 1 21 Prevented 8 | . . . . . . . . . . 8 Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Combat Hostiles Destroyed 123 | . . 15 10 23 10 . 33 7 1 24 Melee 10 | . . . . 4 1 . 4 . . 1 Guns 39 | . . 8 . 5 . . 17 4 . 5 Cannons 53 | . . 2 4 10 9 . 12 3 1 12 AOE 12 | . . 5 4 1 . . . . . 2 Classes Destroyed 19 | 3 . 7 1 3 1 . . 2 . 2 Worker 12 | 1 . 4 1 1 . . 5 . . . Builder 8 | . . 3 . 3 . . 2 . . . Tunneler 3 | 3 . . . . . . . . . . Hauler 5 | . . 2 1 2 . . . . . . Recycler 4 | 1 . . . 1 . . 2 . . . Operator 2 | . . . 1 1 . . . . . . Drone 1 | . . . . . . . . . . 1 Watcher 3 | . . 3 . . . . . . . . Swarmer 31 | . . 3 6 2 1 . 7 2 . 10 Grunt 45 | . . 10 3 10 5 . 13 . . 4 Brawler 3 | . . . . 1 1 . . . . 1 Duelist 6 | . . 1 . 2 1 . 1 . . 1 Sentry 13 | . . 1 1 1 1 . 6 1 . 2 Specialist 1 | . . . . . . . . 1 . . Hunter 12 | . . . . 3 . . 4 2 1 2 Programmer 8 | . . . . 4 . . 2 . . 2 Heavy 1 | . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . 1 Thief 1 | . . . . . . . . 1 . . Best Kill Streak 8 | 2 . 7 3 8 6 . 5 3 1 5 Combat Bots Only 6 | . . 6 3 6 6 . 4 3 1 5 Max Kills in Single Turn 3 | 1 . 3 2 1 1 . 3 1 1 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 2 2 1 . . . . . 2 Melee 1 | . . . . 1 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Hostile Shots Fired 1062 | . . 58 39 122 133 1 385 57 . 267 Missed 347 | . . 12 13 39 45 . 130 18 . 90 Hits 715 | . . 46 26 83 88 1 255 39 . 177 Melee 25 | . . 1 . 6 9 1 3 1 . 4 Projectile 690 | . . 45 26 77 79 . 252 38 . 173 AOE 1 | . . . . . 1 . . . . . Critical Strikes 15 | . . . . 3 3 . . . . 9 Part Disruptions 2 | . . . . . . . . 2 . . Damage Taken 11947 | . . 580 502 1427 1804 45 3367 565 . 3657 Core 1440 | . . 75 47 33 242 30 422 68 . 523 Absorbed by Shields 136 | . . . . . . . 136 . . . Ignored by Resistances 281 | . . . . . . . 190 . . 91 Regen/Repaired (Parts) 825 | . . . . . . . . . 825 . Core Remaining (%) 93 | 100 100 81 92 95 . . . . . . Volleys Fired 308 | 14 2 41 19 45 29 3 79 19 3 54 Largest 4 | 2 2 3 1 3 3 1 3 3 3 4 Hottest 211 | 40 40 85 63 191 175 40 204 152 152 211 Shots Fired 776 | 28 4 97 19 129 70 3 222 55 10 139 Gun 380 | 28 4 73 . 74 7 . 106 36 7 45 Cannon 370 | . . 11 14 55 63 3 116 19 3 86 Launcher 26 | . . 13 5 . . . . . . 8 Special . | . . . . . . . . . . . Kinetic 461 | 28 4 69 . 28 46 3 132 36 7 108 Thermal 194 | . . . . 41 18 . 90 19 3 23 Explosive 26 | . . 13 5 . . . . . . 8 Electromagnetic 95 | . . 15 14 60 6 . . . . . Robot Hit Streak 17 | 7 3 7 4 13 12 4 17 9 6 11 Robot Miss Streak 23 | 4 2 7 3 5 6 . 6 9 10 23 Penetration Max 1 | . . . . . 1 . 1 . . . Secondary Targets 4 | . . 4 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 512 | 16 2 49 18 99 46 3 153 34 4 88 Core Hits 376 | 8 1 32 16 64 24 1 122 20 3 85 Critical Kills 6 | . . 1 . 1 1 . 2 . . 1 Critical Parts Destroyed 15 | . . 1 . 3 . . 2 1 . 8 Critical Strikes 32 | . . 2 . 6 4 . 4 3 . 13 Burn 4 | . . . . . . . . 2 . 2 Destroy 11 | . . 2 . . . . 1 1 . 7 Blast 3 | . . . . . 3 . . . . . Corrupt 2 | . . . . 2 . . . . . . Smash 12 | . . . . 4 1 . 3 . . 4 Melee Attacks 114 | . . 7 16 24 8 . 37 1 5 16 Impact 100 | . . 3 14 24 8 . 29 1 5 16 Slashing 4 | . . 4 . . . . . . . . Piercing 8 | . . . . . . . 8 . . . Sneak Attacks 21 | . . 3 2 7 1 . 8 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 20214 | 163 20 1525 1028 3035 1614 83 9544 583 35 2584 Guns 3979 | 163 20 448 . 887 119 . 1659 355 9 319 Cannons 11038 | . . 167 229 1044 1182 83 6662 228 26 1417 Explosions 1525 | . . 591 406 62 . . 73 . . 393 Melee 3672 | . . 319 393 1042 313 . 1150 . . 455 Ramming . | . . . . . . . . . . . Kinetic 5819 | 163 20 481 . 373 894 83 1880 389 35 1501 Thermal 8203 | . . . 142 812 306 . 6514 194 . 235 Explosive 1248 | . . 591 264 . . . . . . 393 Electromagnetic 1272 | . . 134 229 808 101 . . . . . Impact 3381 | . . 319 393 1042 313 . 859 . . 455 Slashing . | . . . . . . . . . . . Piercing 291 | . . . . . . . 291 . . . Highest Corruption 40 | . 1 . . 3 8 8 8 40 40 21 Average Corruption 7 | . 1 . . 2 7 8 2 24 40 4 Corruption Purged 3 | . . . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . . Effects 166 | . . . . 20 12 4 26 57 4 43 Message Errors 42 | . . . . 6 2 . 8 15 1 10 Matter Fused 35 | . . . . 8 3 . 3 13 1 7 Heat Flow Errors 20 | . . . . 1 2 . 5 10 . 2 Energy Discharges 19 | . . . . 1 1 . 5 6 . 6 Parts Rejected 3 | . . . . . 2 . . . . 1 Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 17 | . . . . 1 2 1 1 3 1 8 Data Loss (major) 10 | . . . . . . 3 . 4 . 3 Misfires 11 | . . . . 1 . . 3 2 1 4 Alerts 2 | . . . . 1 . . . 1 . . Weapon Failures 6 | . . . . 1 . . . 3 . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 1679 | . . 266 131 575 5 . 435 2 . 265 Projectiles 24 | . . . . . 5 . 14 2 . 3 Explosions 182 | . . 79 5 . . . 33 . . 65 Melee 1473 | . . 187 126 575 . . 388 . . 197 Knockbacks 84 | . . 2 1 6 6 . 32 5 1 31 Impact 15 | . . 1 1 6 2 . 3 . . 2 Kinetic 59 | . . 1 . . 3 . 27 5 1 22 Secondary 10 | . . . . . 1 . 2 . . 7 Self-Inflicted Damage 576 | . . 105 209 20 . . . . . 242 Shots 15 | . . 3 6 1 . . . . . 5 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 541 | . . 174 56 541 171 . 397 232 . 106 Average Temperature 115 | . . 48 24 204 24 . 123 95 . 14 Received Heat Transfer 2189 | . . 135 72 375 462 . 551 33 . 561 Effects 21 | . . . . 15 . . 6 . . . Shutdowns 5 | . . . . 5 . . . . . . Energy Bleed 4 | . . . . 3 . . 1 . . . Interference 6 | . . . . 1 . . 5 . . . Matter Decay 4 | . . . . 4 . . . . . . Short Circuit 1 | . . . . 1 . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 15 | . . 1 2 7 . . 1 . . 4 Combat Hostiles 9 | . . . 2 3 . . . . . 4 Parts Fried 21 | . . . 2 13 . . 4 . . 2 Impact Corruptions 42 | . . 5 5 17 . . 10 . . 5 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . 1 1 2 . . 1 . . . Heat Transferred 6013 | . . . 200 1049 561 . 2892 650 . 661 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . 4 1 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Maximum Alert Level 3 | . . 2 1 1 1 . 3 . . . Low Security (%) 57 | 100 100 52 13 73 86 100 36 . . . Level 1 23 | . . 44 86 26 13 . 8 . . . Level 2 14 | . . 3 . . . . 40 . . . Level 3 4 | . . . . . . . 14 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1002 | 10 13 408 263 341 265 77 1002 . . . Initial 165 | . . . 157 115 165 77 . . . . Average 224 | . . 185 220 142 138 32 387 . . . Influence Increases 4725 | 25 13 712 370 803 487 . 1660 120 20 515 Destroy 0b10 Robot/C 2540 | . . 340 200 460 280 . 660 120 20 460 Destroy 0b10 Robot/NC 195 | 25 . 65 15 40 . . 45 . . 5 Destroy Leader 506 | . . 80 42 104 60 . 170 . . 50 Allied During Kill 51 | . . 7 . . 44 . . . . . Successful Hack 37 | . 13 . . 24 . . . . . . Disable Machine 450 | . . 135 45 135 45 . 90 . . . Anti-Garrison Action 600 | . . . . . . . 600 . . . Destroy Structure 211 | . . 85 38 10 13 . 65 . . . Lose Combat Pursuer 135 | . . . 30 30 45 . 30 . . . Influence Decreases 4659 | 25 13 339 488 720 603 222 671 863 266 449 Entered New Map 1287 | . . . 216 140 173 145 . 367 246 . Time Decay 2732 | 25 13 319 222 530 230 30 528 486 20 329 Lost Part 513 | . . 20 50 50 120 . 143 10 . 120 Lost Ally 127 | . . . . . 80 47 . . . . Squads Dispatched 29 | . 1 2 . 7 6 . 12 . . 1 Investigation 6 | . . 1 . 1 . . 4 . . . Extermination 7 | . . . . 3 1 . 3 . . . Reinforcement 12 | . 1 1 . 3 3 . 4 . . . Assault 1 | . . . . . . . . . . 1 Garrison 3 | . . . . . 2 . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . 2 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Distress Signals 7 | . . 1 . 4 . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 184 | . 1 23 13 31 24 5 46 7 1 33 Peak Tracking Total 7 | . 1 4 3 4 5 4 6 3 1 7 Tactical Retreats 7 | . . . 1 2 1 1 2 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Traps Triggered 6 | . 1 . . 1 2 . 1 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Machines Disabled 31 | . . 9 3 9 3 . 6 1 . . Max in Single Turn 3 | . . 2 2 2 1 . 3 1 . . Garrison Access 3 | . . . . . . . 3 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Machines Accessed 9 | . 1 1 . 3 1 . 3 . . . Terminals 3 | . 1 . . 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . Garrison Access 4 | . . . . . 1 . 3 . . . Total Hacks 16 | . 2 3 . 5 2 . 4 . . . Successful 9 | . 2 2 . 2 . . 3 . . . Failed 6 | . . . . 3 2 . 1 . . . Catastrophic 2 | . . . . 1 1 . . . . . Database Lockouts 1 | . . 1 . . . . . . . . Manual 10 | . 3 . . 2 . . 4 1 . . Terminals 6 | . 2 . . 4 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . 3 . 1 . . . . . . Garrison Access 6 | . . . . . 2 . 4 . . . Terminal Hacks 1 | . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . 2 . 1 . . . . . . Retrieve Study 3 | . . 2 . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 5 | . 1 . . 1 . . 3 . . . Terminals 2 | . 1 . . 1 . . . . . . Botnet 2 | . 1 . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . Jam 3 | . . . . . . . 3 . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . . . . 3 1 . . . . . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 15 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 3 | . . 2 . 1 . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . 1 . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . . . parse_system 1 | . . . 1 . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Total Allies 11 | . . 1 . . 6 4 . . . . Largest Group 5 | . . 1 . . 5 3 . . . . Highest-Rated Group 145 | . . 57 . . 145 36 . . . . Highest-Rated Ally 57 | . . 57 . . 29 12 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 98 | . . 5 . . 41 52 . . . . Total Damage 1320 | . . 136 . . 571 613 . . . . Kills 10 | . . 3 . . 6 1 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . X0-1V1 Amusement Gains 216 | . 16 5 5 30 90 . . 20 . 50 Average Entertainment 45 | . 16 9 7 15 49 100 99 52 . 34 Good Acts 56 | . 1 5 2 12 8 4 18 . . 6 Bad Acts 23 | . . 2 1 4 1 . 4 5 . 6 Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Active Infowar (turns) 446 | 139 307 . . . . . . . . . Seismic 446 | 139 307 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Turns Passed 11750 | 197 360 767 474 1487 485 103 2090 1270 2094 2423 Spaces Moved 6210 | 103 220 399 361 1165 324 81 1095 597 1048 817 Core 234 | 24 . 1 2 . . . . . . 207 Treads 770 | 79 220 359 . . . . 112 . . . Legs 2572 | . . . 224 . . . 93 597 1048 610 Wheels 2538 | . . . 78 1165 324 81 890 . . . Hover . | . . . . . . . . . . . Flight 96 | . . 39 57 . . . . . . . Fastest Speed 26 | 50 160 26 26 90 105 120 110 196 196 196 Average Speed 163 | 142 160 149 101 101 110 120 150 196 196 269 Slowest Speed 400 | 250 160 400 120 120 120 120 400 197 196 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . 4 . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . Exploration Rate (%) 43 | 5 27 37 32 32 11 70 36 59 84 81 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 3 | . . . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 7 | . . . . . . . . 2 3 2 Spaces Dug 30 | . . . 5 5 1 . 19 . . . Terrain Destroyed 390 | . . 100 37 10 10 . 107 . . 126 Melee 24 | . . . 5 5 1 . 13 . . . Projectile 85 | . . 2 . 5 9 . 59 . . 10 AOE 281 | . . 98 32 . . . 35 . . 116 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Total 6984 | 125 224 480 424 1335 375 84 1308 649 1073 907 Wait 115 | . . 2 10 32 . . 20 29 13 9 Move 6201 | 102 219 398 360 1164 324 80 1094 596 1047 817 Hop . | . . . . . . . . . . . Pick Up 67 | 2 2 8 2 25 2 1 21 . 4 . Fast Attach 61 | 7 . 10 9 8 4 . 18 2 . 3 Attach 42 | . . 2 1 7 8 . 16 1 . 7 Detach 15 | . . 1 . 6 . . 8 . . . Swap 10 | . 1 . 1 5 . . 2 . . 1 Drop 51 | . . 11 6 19 . . 13 1 1 . Fire 308 | 14 2 41 19 45 29 3 79 19 3 54 Melee 114 | . . 7 16 24 8 . 37 1 5 16 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / Min x2 / [*Sub]) -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 198 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 5) 418 | -10/Materials | Identified exit to Mines 472 | -10/Materials | Discovered new exit (range 9) 498 | -10/Materials | Prayed at D.C.S.S. Altar Unit 558 | -10/Materials | Entered another Materials area 558 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 722 | -9/Materials | X0-1V1 sent allied Chaos Knight (x1) 812 | -9/Materials | X0-1V1 foreshadows a heat wave 829 | -9/Materials | Discovered new exit (range 16) 897 | -9/Materials | Central database locked down 926 | -9/Materials | Propulsion slot count permanently improved by X0-1V1 (+1) 991 | -9/Materials | X0-1V1 sent you to a vault 1046 | -9/Materials | Ambient heat levels rising (+10) 1251 | -9/Materials | Ambient heat levels rising (+10) 1254 | -9/Materials | Discovered new exit (range 10) 1325 | -9/Materials | Entered another Materials area 1325 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1396 | -8/Materials | Lost 3 parts (1p2n) 1673 | -8/Materials | Mass support permanently improved by X0-1V1 (+13; -270 max core) 1787 | -8/Materials | Discovered new exit (range 9) 1799 | -8/Materials | Entered Factory 1799 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2160 | -7/Factory | Core integrity permanently improved by X0-1V1 (+350) 2550 | -7/Factory | Build established: Gunner 2727 | -7/Factory | X0-1V1 activates XOMVISION 2873 | -7/Factory | X0-1V1 sent you to a vault 2889 | -7/Factory | Found Mobile Assembly Unit 3083 | -7/Factory | Discovered new exit (range 16) 3148 | -7/Factory | X0-1V1 sent hostile H-55 Commando (x2) 3228 | -7/Factory | X0-1V1 activates XOMVISION 3282 | -7/Factory | X0-1V1 put everyone to sleep 3286 | -7/Factory | Entered another Factory area 3286 | -6/Factory | Evolved 2 slots: Utility x2 3440 | -6/Factory | Lost 7 parts (1p2n2u2w) 3519 | -6/Factory | X0-1V1 sent you to a vault 3603 | -6/Factory | Garrison activated, responded to threat 3642 | -6/Factory | X0-1V1 turns hostiles against one another 3650 | -6/Factory | Lost 3 parts (1p1n1w) 3674 | -6/Factory | Lost 6 allies 3706 | -6/Factory | Identified exit to Factory 3706 | -6/Factory | X0-1V1 revealed exit location to -5/Factory 3723 | -6/Factory | Spotted B-75 Beast 3755 | -6/Factory | X0-1V1 activates XOMVISION 3771 | -6/Factory | Sucked down chute 3771 | -6/Factory | Entered Waste 3781 | -6/Waste | Spotted C-40 Crusher 3785 | -6/Waste | Spotted C-40 Crusher 3789 | -6/Waste | Identified exit to Factory 3789 | -6/Waste | X0-1V1 revealed exit location to -6/Factory 3795 | -6/Waste | Spotted C-40 Crusher 3803 | -6/Waste | X0-1V1 sent allied S-27 Virus (x4) 3812 | -6/Waste | Allies destroyed C-40 Crusher 3813 | -6/Waste | Spotted C-40 Crusher 3822 | -6/Waste | Spotted C-40 Crusher 3825 | -6/Waste | Spotted C-40 Crusher 3832 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3860 | -6/Waste | Core integrity restored by X0-1V1 (+204) 3874 | -6/Waste | Lost 4 allies 3874 | -6/Waste | Entered Factory 4418 | -6/Factory | Lost 4 parts (2n1u1w) 4518 | -6/Factory | Discovered exit to Factory (range 12) 4542 | -6/Factory | X0-1V1 activates XOMVISION 4620 | -6/Factory | X0-1V1 whisked you away to safety 4664 | -6/Factory | Discovered exit to Factory (range 9) 4863 | -6/Factory | Crushed by falling debris 5078 | -6/Factory | X0-1V1 activates XOMVISION 5097 | -6/Factory | X0-1V1 sent you to a vault 5187 | -6/Factory | Found Prototype Device 5187 | -6/Factory | Identified Skeleton Box 5262 | -6/Factory | Spotted B-75 Beast 5433 | -6/Factory | X0-1V1 put everyone to sleep 5592 | -6/Factory | Garrison activated, responded to threat 5684 | -6/Factory | Core integrity fell below 50% 5723 | -6/Factory | Lost 3 parts (1n2w) 5902 | -6/Factory | Discovered new exit (range 12) 5924 | -6/Factory | Identified exit to Lower Caves 5964 | -6/Factory | Entered Lower Caves 5987 | -6/Lower Caves | System corruption reached 10% 6124 | -6/Lower Caves | X0-1V1 caused items to flee you 6302 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 6553 | -6/Lower Caves | Items stopped fleeing you 6567 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6966 | -6/Lower Caves | System corruption reached 30% 7024 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 7208 | -6/Lower Caves | Discovered new exit (range 8) 7209 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7212 | -6/Lower Caves | Identified exit to Zion 7220 | -6/Lower Caves | Identified exit to Lower Caves 7234 | -6/Lower Caves | Entered Zion 7307 | -6/Zion | System corruption cleaned by Quarantine Array 7374 | -6/Zion | Discovered new exit (range 11) 8473 | -6/Zion | Learned Factory emergency access door positions 8629 | -6/Zion | Found GAL Module 8691 | -6/Zion | Given the Hacking Drone Bay 8692 | -6/Zion | Found Prototype Device 8722 | -6/Zion | Visited the Megawrench Repair Shop 8722 | -6/Zion | Megawrench repaired 14 parts 8747 | -6/Zion | Given A8's code to call for help 8969 | -6/Zion | Learned location of Quarantine (-2) 9326 | -6/Zion | Identified exit to Proximity Caves 9328 | -6/Zion | Entered Proximity Caves 9331 | -5/Proximity Caves | Spotter reported a threat 9414 | -5/Proximity Caves | Spotted B-75 Beast 9452 | -5/Proximity Caves | Destroyed B-75 Beast 9477 | -5/Proximity Caves | Learned Factory stockpile data 9540 | -5/Proximity Caves | Lost 3 parts (1n2w) 9653 | -5/Proximity Caves | Spotter reported a threat 9727 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9788 | -5/Proximity Caves | Spotter reported a threat 10057 | -5/Proximity Caves | Lost 3 parts (3w) 10119 | -5/Proximity Caves | X0-1V1 caused items to flee you 10209 | -5/Proximity Caves | Spotter reported a threat 10291 | -5/Proximity Caves | Core integrity restored by X0-1V1 (+148) 10329 | -5/Proximity Caves | Build established: Mutant 10404 | -5/Proximity Caves | Items stopped fleeing you 10916 | -5/Proximity Caves | Lost 4 parts (2n1u1w) 11687 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11733 | -5/Proximity Caves | Core integrity fell below 20% 11751 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- mechanism malfunctions. 11736_ B-60 Warrior suffers critical hit (Smash). 11736_ Destroyed Imp. Treads. 11736_ B-60 Warrior system corrupted by crushing effect. 11737_ B-60 Warrior system terminally corrupted. 11737_ Corrupted Particle Reactor self-destruct mechanism malfunctions. 11738_ Acquired 74 matter. 11738_ Critical hit (Burn: +37). 11741_ Corrupted Imp. Treads self-destruct mechanism malfunctions. 11744_ Corrupted Med. Treads self-destruct mechanism malfunctions. 11746_ Corrupted Unknown Power Core self-destruct mechanism malfunctions. 11749_ Corrupted Hvy. Mace self-destruct mechanism malfunctions. 11751_ X0-1V1 laughs nastily! Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##????###????????????????????#############???????? | | # ##### ##???????????????????# ## ## ####????? | | ## #####????????######## ### ####?? | | #######??# ## ### | | ?# #### # %# | | ?# ### ####### # % # | | # ##?# ## #### ### | | # #?# ## ######## ??### #?# | | # ##?# ##########?????# ????## ### | | ##???## ???????######## ####### | | ??????# #??????# ? ### % | | ??????# #??????# ?? ###### # ##?#### | | ?????? ??????# ???# #??"# ## ##?????? | | ?????? ??????# ###?# #? # ##### #??????? | | ????? #?????# ### # # # #???# ###????? | | ????? ####### ## # # # ###### ##???? | | ????? ## % # # ## ##### | | ????## ## g # """" # ## # # | | ?????# ??# ???### =#!# # ###### ### ! | | ?????# ???#???# % %*/ ###?# | | ?????? ???????## =*[@g #??# # ## | | ?????? ######?# ## ### #??## ### | | ?????? ### ### ##??##???# ##?? | | ?????? # # ##?## ########### #??? | | ????? # ###??### ##### | | ????? #????## # ##?# | | ??????# ##?????###############??## | | ??????#### #?????????????????????### | | ?????????### ### ##??####?????###??????## | | ???????????## #### ##### #???### #??????# | | ???????????## # #??## #?????## | | ???????????#" # ### #?## ####### | | ?????###???## #?# ### # | | ????## ##???# # #?# ## | | ???## #??## # #?# ## | | ??## ##?# # #?## ###### ## | | ?## ### # #??## #????#### ##? | | ?# ## ##########???## #???????#######?? | | ## #???????????### ###??????????????? | | # #????####???# # # #??????????????? | | ## ###### ##### ###?????????????? | | ### ##### ## ## # # #?????????????? | | #?# #### # #????????????? | | # #?#####?# # ### #????????????? | | # #?????## # # #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 2500 Matter Stores 578 Matter Capacity 900 Sight Range 21 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 29 Resistance: TH 46 Evasion (%) 64 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Imp. System Restoration Module | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Adv. Focal Shield | -6/Zion | Archive Force Field | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Point Defense System | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Fission Core | -6/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Ion Engine | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Arm. Huge Wheel | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Hard Hitter Challenges ------------ None Game ------ Seed AerolevDrainedBay Manual? 0 Play Time 01:10:38 Cumulative 179.7 hours Start 2026.08.27 @ 17:39:26 End 2026.08.27 @ 22:56:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 353 Rogue 353 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 60 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85c6fc54-6269-4135-9809-ff8281738859