Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.19 @ 22:53:21 Player: aloola Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (80) 400 Value Destroyed (2504) 2504 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1013) 1013 TOTAL SCORE: 7057 Bonus ------- High Alert Combat Kills 113 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 53/300 Energy 150/150 System Corruption 6% Temperature Cool (1) Movement Hovering (120) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Gravmag System > --- UTILITY (5) ------ Signal Interpreter > --- WEAPON (3) ------- Scatter Rocket Array > --- INVENTORY (5) ---- Micro Nuclear Core Target Analyzer Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Signal Interpreter Launcher Guidance Computer Core Analyzer > --- WEAPON ----------- High-powered Shock Rifle Ion Cannon Plasma Cannon > --- INVENTORY -------- Light Ion Engine Micro Nuclear Core Cesium-ion Thruster Cesium-ion Thruster Field Recycling Unit Gauss Cannon Heavy Missile Launcher Scatter Rocket Array [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Hackware Relay Coupler [Grunt] Weapon Minigun Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Fac Slots Evolved 6 | . . . 2 . . 2 . 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . Utility 3 | . . . 1 . . 1 . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 115 | 8 2 1 7 7 5 30 6 49 Power 15 | 1 . 1 . 1 1 3 2 6 Engine 8 | 1 . . . 1 1 2 1 2 Core 7 | . . 1 . . . 1 1 4 Reactor . | . . . . . . . . . Propulsion 33 | 2 2 . 1 2 1 8 1 16 Treads 4 | . . . . . . 4 . . Leg 3 | 2 . . . . . 1 . . Wheel 8 | . 2 . 1 2 . 3 . . Hover 2 | . . . . . . . . 2 Flight 16 | . . . . . 1 . 1 14 Utility 29 | 2 . . 5 1 3 9 1 8 Device 19 | 1 . . 3 1 2 7 . 5 Storage 5 | 1 . . 1 . . 2 1 . Processor 4 | . . . 1 . 1 . . 2 Hackware 1 | . . . . . . . . 1 Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 38 | 3 . . 1 3 . 10 2 19 Energy Gun 5 | 1 . . . . . . . 4 Energy Cannon 3 | . . . . . . 1 . 2 Ballistic Gun 15 | 2 . . 1 1 . 7 1 3 Ballistic Cannon 3 | . . . . . . . . 3 Launcher 11 | . . . . 2 . 2 1 6 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 1 | . . . . 1 . . . . Corrupted Parts 2 | . . . . . . 2 . . System Corruption 4 | . . . . . . 4 . . Parts Lost 45 | . . . . 4 7 7 3 24 Power 8 | . . . . 1 2 2 1 2 Propulsion 18 | . . . . 2 3 3 1 9 Utility 7 | . . . . . 1 1 1 4 Weapon 12 | . . . . 1 1 1 . 9 Highest Loss Streak 8 | . . . . 2 7 3 2 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 98 100 97 94 63 82 95 92 Engine 4 | . 14 4 . 5 7 4 5 4 Core 3 | . . 9 11 4 . 2 3 2 Treads 7 | . . . . . . 15 19 . Leg 2 | . 6 . . . . 1 9 . Wheel 6 | . 20 28 31 28 18 5 . . Flight 11 | . . . . . . . 5 26 Device 10 | . 14 14 14 11 3 11 7 10 Storage 7 | . 14 14 11 11 6 6 9 6 Processor 14 | . . . 6 11 15 18 18 14 Energy Gun 1 | . 14 14 11 3 . . . 1 Energy Cannon 2 | . . . . . . 4 . 3 Ballistic Gun 12 | . 14 14 11 7 4 11 12 14 Launcher 1 | . . . . 11 5 . 5 . Peak Build Rating 43 | 7 8 10 15 16 17 25 23 43 Average Rating 23 | 5 7 9 14 14 10 18 20 33 On Entrance 10 | . 7 8 10 15 16 4 19 16 Naked Turns . | . . . . . . . . . Heaviest Build 36 | 14 14 14 16 20 19 25 21 36 Greatest Support 80 | 20 32 32 54 48 48 80 60 30 Greatest Overweight (x) 5 | . . . . . . 1 . 5 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 6 7 8 7 Most Carried 8 | 3 8 8 8 8 7 8 8 8 Average Carried 7 | 1 6 7 7 7 5 6 7 7 Final Capacity 8 | 8 8 8 8 8 5 8 8 5 Final Carried 8 | 3 8 8 8 6 5 8 8 3 Class Distribution -------------------- 32% | Scavenger-Mutant 31% | Mutant 11% | Sprinter 10% | Gunner 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Sprinter | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Fac Matter Collected 2092 | 288 . 38 61 131 15 760 244 555 Remotely . | . . . . . . . . . Salvage Created 2511 | 64 . 148 10 284 33 780 255 937 Parts 141 | 6 . 7 2 18 2 30 15 61 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed 2 | . . 1 . . . 1 . . Parts Field Recycled 33 | . . . . . . . . 33 Retrieved Matter 229 | . . . . . . . . 229 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Fac Combat Hostiles Destroyed 63 | . . 2 . 10 1 14 14 22 Melee 1 | . . . . . . . . 1 Guns 27 | . . 2 . 1 . 11 6 7 Cannons 10 | . . . . . . . . 10 AOE 25 | . . . . 9 1 3 8 4 Classes Destroyed 14 | 1 . 2 1 3 . 2 . 5 Worker 3 | . . . . . . 1 . 2 Builder 1 | . . . . 1 . . . . Tunneler 3 | 3 . . . . . . . . Hauler 1 | . . . . . . . . 1 Recycler 5 | . . 1 . 1 . 3 . . Operator 1 | . . . . . . . . 1 Watcher 3 | . . . 1 1 . 1 . . Swarmer 17 | . . . . 3 . 3 11 . Cutter 3 | . . . . . . . . 3 Grunt 25 | . . 2 . 6 . 6 3 8 Brawler 1 | . . . . . . 1 . . Sentry 10 | . . . . 1 1 4 . 4 Specialist 2 | . . . . . . . . 2 Programmer 5 | . . . . . . . . 5 Best Kill Streak 8 | 2 . 3 1 5 1 4 4 8 Combat Bots Only 7 | . . 2 . 4 1 4 4 7 Max Kills in Single Turn 5 | 1 . 1 1 5 1 2 3 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 3 1 2 3 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Fac Hostile Shots Fired 537 | . . 13 . 40 53 67 74 290 Missed 187 | . . . . 11 20 16 24 116 Damage Taken 4593 | . . 180 . 387 447 809 479 2291 Core 1168 | . . 27 . 108 164 71 76 722 Absorbed by Shields 93 | . . . . . 41 . . 52 Regen/Repaired (Parts) 158 | . . . . . . 128 . 30 Core Remaining (%) 73 | 100 . 89 . . 32 . 73 . Volleys Fired 188 | 8 . 8 2 22 6 43 28 71 Largest 3 | 2 . 2 2 2 2 2 2 3 Hottest 200 | 70 . 70 70 50 70 113 64 200 Shots Fired 340 | 16 . 16 4 35 7 76 40 146 Gun 224 | 16 . 16 4 19 6 60 36 67 Cannon 80 | . . . . . . 14 . 66 Launcher 36 | . . . . 16 1 2 4 13 Special . | . . . . . . . . . Kinetic 212 | 8 . 8 2 19 6 60 36 73 Thermal 64 | 8 . 8 2 . . . . 46 Explosive 36 | . . . . 16 1 2 4 13 Electromagnetic 28 | . . . . . . 14 . 14 Robot Hit Streak 13 | 4 . 5 2 12 12 13 6 10 Robot Miss Streak 10 | 3 . 1 1 10 . 5 7 4 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . . . 1 1 . Max Gunslinging Chain 1 | . . . . . . 1 1 . Shots Hit Robots 215 | 9 . 10 2 31 5 56 21 81 Core Hits 164 | 6 . 7 2 28 7 38 17 59 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | 1 . . . . . 2 . 1 Burn 1 | 1 . . . . . . . . Destroy 1 | . . . . . . 1 . . Blast 1 | . . . . . . . . 1 Corrupt 1 | . . . . . . 1 . . Melee Attacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6722 | 122 . 103 22 936 232 1339 1106 2862 Guns 2496 | 122 . 103 22 222 79 851 328 769 Cannons 1149 | . . . . . . 266 . 883 Explosions 3044 | . . . . 714 153 212 778 1187 Melee . | . . . . . . . . . Ramming 33 | . . . . . . 10 . 23 Kinetic 2516 | 48 . 41 10 222 79 851 328 937 Thermal 720 | 74 . 62 12 . . 31 . 541 Explosive 3013 | . . . . 714 153 181 778 1187 Electromagnetic 419 | . . . . . . 266 . 153 Impact 21 | . . . . . . . . 21 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . 4 4 6 Average Corruption 3 | . . . . . . 3 4 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 46 | . . . . . . 25 14 7 Message Errors 7 | . . . . . . 5 2 . Matter Fused 12 | . . . . . . 5 4 3 Heat Flow Errors 7 | . . . . . . 5 2 . Energy Discharges 5 | . . . . . . 1 3 1 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 6 | . . . . . . 4 2 . Data Loss (major) 2 | . . . . . . 1 1 . Misfires 3 | . . . . . . 2 . 1 Alerts 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 125 | . . . . . 7 16 72 30 Projectiles 17 | . . . . . . 16 . 1 Explosions 102 | . . . . . 7 . 72 23 Melee 6 | . . . . . . . . 6 Knockbacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 291 | . . . . 4 111 66 46 64 Shots 14 | . . . . 1 6 2 2 3 Rammed 16 | . . . . . . 2 . 14 Targets Rammed 16 | . . . . . . 2 . 14 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 321 | 80 . 84 28 22 12 260 234 321 Average Temperature 74 | 33 . 34 10 7 7 66 82 90 Received Heat Transfer 1092 | . . 99 . 141 78 387 45 342 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . . . . . 3 . 2 Impact Corruptions 1 | . . . . . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1412 | 296 . 185 37 . . . . 894 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Fac Peak Influence 581 | 15 24 94 73 393 292 329 531 581 Initial 278 | . 9 9 36 30 255 120 191 278 Average 189 | 6 10 65 57 168 256 146 361 212 Maximum Alert Level 2 | . . . . 1 1 1 2 2 Low Security (%) 57 | 100 100 100 100 69 . 72 11 49 Level 1 34 | . . . . 30 100 27 58 40 Level 2 7 | . . . . . . . 30 10 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 2 . . 2 . 4 . 12 Investigation . | . . . . . . . . . Extermination 5 | . . . . . . . . 5 Reinforcement 11 | . 2 . . 1 . 1 . 7 Assault . | . . . . . . . . . Garrison 4 | . . . . 1 . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Fac Distress Signals 7 | . . . . 1 . 3 . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 107 | . 4 6 2 14 7 21 14 39 Peak Tracking Total 7 | . 2 4 1 4 6 5 4 7 Tactical Retreats 10 | . . . . . 1 3 . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Fac Traps Triggered 4 | . . . . . 2 . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Fac Machines Disabled 8 | . . 1 . . . 3 . 4 Max in Single Turn 2 | . . 1 . . . 1 . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Fac Machines Accessed 13 | . 1 . 1 2 . 4 1 4 Terminals 6 | . 1 . 1 1 . 1 1 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . 1 . 1 Recycling Units 1 | . . . . . . 1 . . Scanalyzers 2 | . . . . . . . . 2 Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 33 | . 2 . 2 3 . 11 1 14 Successful 21 | . . . 1 2 . 7 . 11 Failed 12 | . 2 . 1 1 . 4 1 3 Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual 6 | . 2 . . . . 4 . . Terminals 13 | . 2 . 2 1 . 3 1 4 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . . 2 . 2 Recycling Units 5 | . . . . . . 5 . . Scanalyzers 8 | . . . . . . . . 8 Garrison Access 3 | . . . . 2 . 1 . . Terminal Hacks 4 | . . . 1 1 . 1 . 1 Open Door 1 | . . . . 1 . . . . Open DSF 1 | . . . . . . . . 1 Surveillance Status 1 | . . . . . . 1 . . Registered Components 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . . 2 . 2 Scan Component 2 | . . . . . . 1 . 1 Repair 2 | . . . . . . 1 . 1 Recycling Unit Hacks 2 | . . . . . . 2 . . Report Inventory 1 | . . . . . . 1 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer 8 | . . . . . . . . 8 Insert Component 4 | . . . . . . . . 4 Analyze 4 | . . . . . . . . 4 Garrison Access Hacks 2 | . . . . 1 . 1 . . Unlock Access 2 | . . . . 1 . 1 . . Unauthorized Hacks 1 | . . . . . . 1 . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Monitor 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 1 . 1 1 . 3 1 3 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 3 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . 1 . 1 Time 106 | . . . . . . 80 . 26 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . Parts Scanalyzed 3 | . . . . . . . . 3 Part Schematics Acquired 3 | . . . . . . . . 3 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Sto Gar Mat Gar Fac Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 streamctrl_high 1 | . . . . . . . . 1 Relay Couplers Released 4 | . . . . . . . . 4 Programmers 4 | . . . . . . . . 4 Attached 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Fac Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 16 | . . . . . . . . 16 Highest-Rated Ally 16 | . . . . . . . . 16 Total Orders . | . . . . . . . . . Ally Attacks 6 | . . . . . . . . 6 Total Damage 30 | . . . . . . . . 30 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Fac Turns Passed 5996 | 161 184 131 227 323 135 1762 748 2325 Spaces Moved 4446 | 107 117 92 127 124 137 925 420 2397 Core 675 | 6 . . . . 92 228 . 349 Treads 931 | . . . . . . 415 420 96 Legs 137 | 101 36 . . . . . . . Wheels 745 | . 81 92 127 124 39 282 . . Hover 23 | . . . . . . . . 23 Flight 1935 | . . . . . 6 . . 1929 Fastest Speed 26 | 50 100 100 100 100 50 50 160 26 Average Speed 82 | 116 106 100 100 100 64 111 160 54 Slowest Speed 235 | 120 120 100 100 100 100 160 160 235 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 5 | . . . . . . . . 5 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 5 19 15 9 23 33 20 47 25 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 290 | . . . . 111 7 54 26 92 Melee . | . . . . . . . . . Projectile 11 | . . . . . . . . 11 AOE 279 | . . . . 111 7 54 26 81 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Fac Total 6424 | 126 178 118 222 285 174 1573 461 3287 Wait 1549 | . 49 13 82 128 12 555 3 707 Move 4430 | 106 116 91 126 124 136 925 419 2387 Hop 5 | . . . . . . . . 5 Pick Up 45 | 3 6 2 2 3 . 9 3 17 Fast Attach 48 | 7 2 . 3 . . 16 . 20 Attach 36 | 1 . . 2 4 2 7 3 17 Detach 14 | 1 2 . . . 2 1 . 8 Swap 31 | . . 1 2 3 3 7 3 12 Drop 40 | . 3 3 3 1 1 8 2 19 Fire 188 | 8 . 8 2 22 6 43 28 71 Melee 2 | . . . . . . . . 2 Ram 16 | . . . . . . 2 . 14 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 20 | . . . . . 12 . . 8 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Garrison -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 162 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 346 | -10/Materials | Entered Mines 426 | -10/Mines | Discovered new exit (range 8) 427 | -10/Mines | Assembled infested the area 477 | -10/Mines | Entered Materials 477 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 587 | -9/Materials | Discovered new exit (range 12) 704 | -9/Materials | Entered Storage 877 | -9/Storage | Found Prototype Launcher 878 | -9/Storage | Identified Scatter Rocket Array 930 | -9/Storage | Garrison activated, responded to threat 1026 | -9/Storage | Identified exit to Garrison 1027 | -9/Storage | Entered Garrison 1073 | -9/Garrison | Triggered checkpoint 1124 | -9/Garrison | Installed Relay Interface Framework 1142 | -9/Garrison | Core integrity fell below 50% 1151 | -9/Garrison | Triggered checkpoint 1157 | -9/Garrison | Discovered new exit (range 10) 1161 | -9/Garrison | Identified exit to Materials 1162 | -9/Garrison | Entered Materials 1162 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1175 | -8/Materials | Lost 7 parts (2p3n1u1w) 2167 | -8/Materials | Lost 3 parts (1p1n1w) 2208 | -8/Materials | Build established: Scavenger-Mutant 2485 | -8/Materials | Repaired Scatter Rocket Array 2594 | -8/Materials | Garrison activated, responded to threat 2924 | -8/Materials | Identified exit to Garrison 2924 | -8/Materials | Entered Garrison 3008 | -8/Garrison | Triggered checkpoint 3086 | -8/Garrison | Discovered new exit (range 14) 3186 | -8/Garrison | Triggered checkpoint 3412 | -8/Garrison | Triggered checkpoint 3530 | -8/Garrison | Triggered checkpoint 3565 | -8/Garrison | Discovered new exit (range 12) 3670 | -8/Garrison | Identified exit to Factory 3672 | -8/Garrison | Entered Factory 3672 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3873 | -7/Factory | Repaired Lgt. Ion Engine 4695 | -7/Factory | Cargo convoy interrupted 5841 | -7/Factory | Destroyed 7 combat bots 5845 | -7/Factory | Lost 8 parts (1p2n1u4w) 5867 | -7/Factory | Core integrity fell below 50% 5942 | -7/Factory | Core integrity fell below 20% 5984 | -7/Factory | Lost 6 parts (1p4n1w) 5985 | -7/Factory | Discovered new exit (range 12) 5997 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 05974_ Acquired Remote Datajack. 05975_ System corrupted: IFF burst signal emitted. 05976_ Acquired Shock Rifle. 05985_ EXIT=FOUND 05985_ O-24 Administrator knocked back. 05986_ Knocked back. 05986_ O-24 Administrator knocked back. 05987_ Concussive RPG expended. 05987_ C-17 Slicer knocked back. 05987_ Knocked back. 05987_ C-17 Slicer knocked back. 05989_ Shock Rifle destroyed. 05990_ Slammed into C-17 Slicer. 05990_ Destroyed Reaction Control System. 05990_ C-17 Slicer system corrupted by crushing effect. 05990_ Relay Coupler [Grunt] destroyed. 05992_ System corrupted: Gravmag System rejected. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #??????????????????????????????????????????????? ? | | #?????????????????????????????????????????????## # | | #????????????????????????????????????????????# | | #???????????????????????????????????????????## | | #???????????????????????????????????????????? | | #?????????????????????? ?????????????????# | | #?????????????????????# #????????????????? | | #?????????????????????# #?????????????????# | | ??????????????????????# #?????????????????# | | # #?????????????????+ #?????????????????# | | +?????????????????# #?????????????????# | | # #?????????????????# #???????????????### | | ??????????????????????# ####?############ | | ???????????????????#+## ??? | | ???????????????????# #####+## [ | | ???????????????????# < ## # ! | | # ???????????????# ## # | | # ???????????????# ## * | | # ???????????????# ## # #! | | # ???????????????# % #### ### % ## | | # #??????????????+ @ = # # | | # #??????????????## c ;####! ## ## | | # #???????????????# c Ho##### ## ##? | | # #???????????????# r ! = ## #? | | # #?????????####+## """# # #####? | | # #??????? = ["""## # #????? | | # #???H??? """## # #????? | | # #??????? ## # #????? | | # #????????######## # ] ## ######????? | | # ####+######?????#### # ;########+#?????????? | | # + ############# # #?????????? | | # #### + + """"" #?????????? | | % #??# ############# # ""T"" #?????????? | | ##+##### ############## ## #?????????? | | = # # # ## #?????????? | | # # + + """ #?????????? | | " """ ######## #### """ #?????????? | | " """ #??????# #??# """ #?????????? | | " """ #??????# #??# #?????????? | | #??????# #??##########?????????? | | #??????##############?????????????????????? | | ########?????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Evasion (%) 64 Launcher Accuracy 20 Core Analysis 6 Recoil Reduction 4 Relay Coupler Types 1 Relay Coupler Value 22 Item Schematics ----------------- Scatter Rocket Array | -7/Factory | Scanalyzed Cesium-ion Thruster | -7/Factory | Scanalyzed Datajack | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight I Survived The Infestation Challenges ------------ None Game ------ Seed MissileMediumRipteeth Manual? 0 Play Time 02:37:37 Cumulative 18.5 hours Start 2025.01.12 @ 20:44:15 End 2025.01.19 @ 22:53:21 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4b25de4-6abf-4f76-89c2-051dc0c1e254