Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.05 @ 19:29:19 Player: Class.IcaL Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (97) 485 Value Destroyed (3255) 3255 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (10) 10 TOTAL SCORE: 7310 Bonus ------- High Alert Combat Kills 10 Cogmind --------- Core Integrity 692/850 Matter 198/300 Energy 34/100 System Corruption 0% Temperature Cool (9) Movement Treading (145) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Advanced Treads > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Improved Targeting Computer Improved Targeting Computer Dynamic Insulation System > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Armor Plating Improved Light Armor Plating Layered Medium Armor Plating High-powered Shock Rifle High-powered Shock Rifle Plasma Cannon Coil Gun Gauss Cannon Improved Proton Missile Launcher Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Targeting Computer Improved Targeting Computer Dynamic Insulation System > --- WEAPON ----------- Cooled Particle Cannon Enhanced Autogun Heavy Flak Cannon > --- INVENTORY -------- Light Armor Plating Improved Light Armor Plating Layered Medium Armor Plating High-powered Shock Rifle High-powered Shock Rifle Plasma Cannon Coil Gun Gauss Cannon Improved Proton Missile Launcher Improved Proton Missile Launcher [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 2 | . . . 1 . . 1 . Propulsion 2 | . . . . . . . 2 Utility 3 | . . . . . 2 1 . Weapon 1 | . . . 1 . . . . Parts Attached 40 | 5 2 . 8 . 11 5 9 Power 7 | 1 . . 2 . 1 2 1 Engine 3 | 1 . . 1 . . . 1 Core 4 | . . . 1 . 1 2 . Reactor . | . . . . . . . . Propulsion 12 | 2 . . 2 . 2 1 5 Treads 4 | . . . 2 . . . 2 Leg 5 | . . . . . 2 1 2 Wheel 3 | 2 . . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 6 | . 2 . . . 2 1 1 Device 3 | . . . . . 1 1 1 Storage 1 | . 1 . . . . . . Processor 2 | . 1 . . . 1 . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 15 | 2 . . 4 . 6 1 2 Energy Gun 4 | 1 . . 1 . 2 . . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 7 | 1 . . 3 . 2 . 1 Ballistic Cannon 3 | . . . . . 2 . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 Parts Lost 20 | . . 2 2 . 5 2 9 Power 6 | . . 1 . . 2 1 2 Propulsion 8 | . . . 2 . 1 1 4 Utility . | . . . . . . . . Weapon 6 | . . 1 . . 2 . 3 Highest Loss Streak 6 | . . 2 2 . 2 1 6 To Critical Strikes . | . . . . . . . . Average Backups 8 | 1 3 9 8 9 9 9 9 Power . | . 1 2 . . . . . Propulsion . | . . 1 1 1 1 1 . Utility 1 | . . 2 2 3 1 1 2 Weapon 5 | . . 4 4 4 6 7 6 Tool/Special . | . . . . . . . . Unused Backups 11 | . . . . 1 . . 10 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 3 | . . . . . . . 3 Weapon 8 | . . . . 1 . . 7 Tool/Special . | . . . . . . . . Average Slot Usage (%) 88 | . 83 82 98 100 90 87 78 Engine 4 | . 14 5 10 11 2 . 1 Core 7 | . . . 11 11 7 11 6 Treads 8 | . . . 18 22 4 . 8 Leg 7 | . . . . . 13 14 6 Wheel 3 | . 28 28 2 . . . 1 Device 7 | . . . . . 8 15 12 Storage 8 | . 11 14 11 11 9 7 6 Processor 13 | . 1 14 11 11 18 15 13 Energy Gun 5 | . 14 5 5 9 6 3 . Energy Cannon 2 | . . . . . . 3 5 Ballistic Gun 13 | . 14 14 26 23 9 15 8 Ballistic Cannon 3 | . . . . . 10 . 4 Peak Build Rating 45 | 5 9 9 16 18 27 37 45 Average Rating 25 | 3 6 7 15 17 25 31 37 On Entrance 14 | . 5 9 7 16 17 26 34 Naked Turns . | . . . . . . . . Heaviest Build 41 | 8 18 18 27 27 33 41 41 Greatest Support 44 | 20 20 20 40 40 40 23 44 Greatest Overweight (x) 4 | . . . 2 . 1 2 4 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 Most Carried 10 | 4 10 9 9 10 10 10 10 Average Carried 8 | 1 3 9 8 9 9 9 9 Final Capacity 10 | 5 10 10 10 10 10 10 10 Final Carried 10 | 1 9 9 9 10 9 10 10 Class Distribution -------------------- 67% | Gunner 23% | Scavenger-Gunner 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Matter Collected 1729 | 240 25 . 180 58 743 51 432 Remotely . | . . . . . . . . Salvage Created 3711 | . 120 34 409 367 1256 160 1365 Parts 206 | . 12 1 26 26 69 11 61 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Combat Hostiles Destroyed 79 | . 4 1 10 9 32 3 20 Guns 42 | . 4 . 9 9 15 2 3 Cannons 29 | . . . . . 16 1 12 AOE 5 | . . 1 1 . 1 . 2 Classes Destroyed 12 | . 2 . 2 . 2 . 6 Worker 6 | . . . . . 3 . 3 Builder 3 | . . . . . . . 3 Hauler 1 | . . . . . . . 1 Recycler 3 | . . . . . 1 . 2 Watcher 5 | . . . 1 1 2 . 1 Swarmer 20 | . 2 . 3 3 10 . 2 Grunt 41 | . 2 1 4 2 19 3 10 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . . . 1 Sentry 11 | . . . 3 4 3 . 1 Hunter 4 | . . . . . . . 4 Programmer 1 | . . . . . . . 1 Best Kill Streak 13 | . 2 1 4 6 10 3 13 Combat Bots Only 9 | . 2 1 3 5 6 3 9 Max Kills in Single Turn 4 | . 1 1 2 1 2 1 4 Gunslinging 1 | . . . 1 . 1 . . Exploded 2 | . . 1 1 . 1 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Hostile Shots Fired 444 | . 26 9 46 28 112 32 191 Missed 145 | . 7 1 14 9 32 7 75 Hits 299 | . 19 8 32 19 80 25 116 Melee 3 | . . . . . . . 3 Projectile 296 | . 19 8 32 19 80 25 113 AOE 2 | . . 2 . . . . . Critical Strikes 8 | . 1 . . . 3 . 4 Damage Taken 3257 | . 146 152 319 160 935 304 1241 Core 460 | . 12 64 38 22 130 36 158 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 940 | . 44 41 93 51 274 89 348 Core Remaining (%) 84 | 100 . 69 . 85 76 94 . Volleys Fired 148 | . 9 2 20 14 56 6 41 Largest 3 | . 2 2 3 3 3 3 3 Hottest 125 | . 60 60 88 91 125 101 99 Shots Fired 405 | . 18 4 42 41 163 18 119 Gun 259 | . 18 4 42 41 94 14 46 Cannon 146 | . . . . . 69 4 73 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 289 | . 9 2 36 28 124 12 78 Thermal 45 | . . . . . . 4 41 Explosive . | . . . . . . . . Electromagnetic 71 | . 9 2 6 13 39 2 . Robot Hit Streak 41 | . 10 10 19 15 34 10 41 Robot Miss Streak 3 | . 1 . 3 3 2 1 3 Penetration Max 1 | . . . . . 1 . . Secondary Targets 6 | . 2 . 2 1 1 . . Max Gunslinging Chain 2 | . 1 . 2 1 1 . . Shots Hit Robots 298 | . 16 4 33 29 114 13 89 Core Hits 199 | . 9 2 22 18 61 8 79 Critical Kills 4 | . . . . 1 . . 3 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 11 | . . . . 1 7 . 3 Meltdown 3 | . . . . . . . 3 Destroy 1 | . . . . 1 . . . Blast 7 | . . . . . 7 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6340 | . 168 91 477 425 2431 261 2487 Guns 2805 | . 168 33 446 425 1079 154 500 Cannons 3027 | . . . . . 1288 107 1632 Explosions 508 | . . 58 31 . 64 . 355 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3757 | . 53 8 341 241 1849 130 1135 Thermal 1612 | . . 58 31 . 64 107 1352 Explosive . | . . . . . . . . Electromagnetic 971 | . 115 25 105 184 518 24 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 1 1 1 1 . . Average Corruption 1 | . 1 1 1 1 1 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 6 | . 1 . 3 2 . . . Message Errors 1 | . . . . 1 . . . Matter Fused 1 | . . . 1 . . . . Heat Flow Errors 2 | . 1 . 1 . . . . Data Loss (minor) 1 | . . . 1 . . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 37 | . . . . . 13 16 8 Projectiles 24 | . . . . . . 16 8 Explosions 13 | . . . . . 13 . . Melee . | . . . . . . . . Knockbacks 20 | . . . . . 10 . 10 Impact . | . . . . . . . . Kinetic 19 | . . . . . 9 . 10 Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 87 | . . . . . 87 . . Shots 2 | . . . . . 2 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 321 | . 96 50 321 93 92 . 48 Average Temperature 33 | . 29 24 57 39 23 . 17 Received Heat Transfer 1272 | . 57 60 120 39 567 117 312 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . . . 3 Combat Hostiles 3 | . . . . . . . 3 Parts Melted 3 | . . . . . . . 3 Heat Transferred 1867 | . . 100 . . 50 148 1569 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 1 1 . 1 . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Maximum Alert Level 2 | . . . . . 2 . 1 Low Security (%) 85 | 100 100 100 100 100 56 100 93 Level 1 8 | . . . . . 22 . 6 Level 2 5 | . . . . . 21 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 478 | . 50 36 97 123 478 139 325 Initial 137 | . . 13 . 7 37 137 18 Average 89 | . 7 12 39 41 223 63 34 Influence Increases 2413 | . 120 23 281 255 946 127 661 Destroy 0b10 Robot/C 1580 | . 80 20 200 180 640 60 400 Destroy 0b10 Robot/NC 90 | . . . 5 5 30 . 50 Destroy Leader 322 | . 20 . 52 42 114 10 84 Successful Hack 89 | . 5 . 1 12 35 12 24 Disable Machine 72 | . . . . . 36 . 36 Destroy Structure 95 | . . 3 8 1 46 . 37 Partial Spotted 30 | . 15 . . . . . 15 Lose Combat Pursuer 135 | . . . 15 15 45 45 15 Influence Decreases 2143 | . 80 63 258 173 698 435 436 Entered New Map 354 | . . 27 . 16 68 216 27 Time Decay 1599 | . 80 16 238 157 580 209 319 Lost Part 180 | . . 20 20 . 50 10 80 Lost Ally 10 | . . . . . . . 10 Squads Dispatched 21 | . 2 . 2 . 6 1 10 Investigation 8 | . 2 . 1 . 3 . 2 Extermination 2 | . . . . . . . 2 Reinforcement 6 | . . . 1 . 3 1 1 Assault 1 | . . . . . . . 1 Garrison 4 | . . . . . . . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Distress Signals 5 | . . . . 1 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 139 | . 13 4 15 13 49 15 30 Peak Tracking Total 8 | . 6 3 6 4 5 8 8 Tactical Retreats 6 | . . . 1 1 2 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Traps Triggered 9 | . 1 . 1 . 2 . 5 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Machines Disabled 8 | . . . . . 4 . 4 Max in Single Turn 4 | . . . . . 1 . 4 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Machines Accessed 25 | . 3 . 3 5 8 1 5 Terminals 18 | . 3 . 2 5 4 1 3 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . . . 1 . . Recycling Units 2 | . . . . . 1 . 1 Scanalyzers 2 | . . . 1 . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 65 | . 10 . 7 11 21 3 13 Successful 36 | . 4 . 4 5 14 1 8 Failed 29 | . 6 . 3 6 7 2 5 Catastrophic 8 | . 1 . 1 2 3 1 . Database Lockouts . | . . . . . . . . Manual 17 | . 2 . 3 1 10 1 . Terminals 47 | . 10 . 5 11 11 3 7 Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . . . 2 . . Recycling Units 6 | . . . . . 1 . 5 Scanalyzers 6 | . . . 2 . 4 . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 20 | . 4 . 2 5 6 1 2 Record 5 | . . . 2 1 . 1 1 Part Schematic 2 | . . . . 2 . . . Prototype ID Bank 2 | . . . . 1 1 . . Open Door 1 | . . . . 1 . . . Open DSF 1 | . . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . Repair Station Index 1 | . . . . . 1 . . Scanalyzer Index 1 | . . . . . 1 . . Alert Level 1 | . 1 . . . . . . Dispatch Records 1 | . . . . . 1 . . Recall Reinforcements 2 | . . . . . 2 . . Hauler Manifests 2 | . 2 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 6 | . . . . . 1 . 5 Recycle Component 2 | . . . . . . . 2 Process 2 | . . . . . . . 2 Report Inventory 2 | . . . . . 1 . 1 Scanalyzer 6 | . . . 2 . 4 . . Insert Component 3 | . . . 1 . 2 . . Analyze 3 | . . . 1 . 2 . . Garrison Access Hacks 1 | . . . . . 1 . . Coupler Status 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 3 . 2 3 4 1 4 Full Trace Events 8 | . 2 . 1 . 3 . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 76 | . . . . . . . 76 Total Robot Build Rating 5 | . . . . . . . 5 Part Schematics Acquired 5 | . . . 1 2 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time 51 | . . . . . 51 . . Parts Recycled 2 | . . . . . . . 2 Recycled Matter 19 | . . . . . . . 19 Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 1 . 2 . . Part Schematics Acquired 3 | . . . 1 . 2 . . Parts Damaged 1 | . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 23 | . . . . . . . 23 Highest-Rated Ally 23 | . . . . . . . 23 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Turns Passed 4152 | 51 293 41 542 426 1173 453 1173 Spaces Moved 2228 | 54 314 44 291 219 508 221 577 Core 12 | 12 . . . . . . . Treads 881 | . . . 251 219 150 . 261 Legs 758 | . . . . . 358 221 179 Wheels 577 | 42 314 44 40 . . . 137 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 95 160 160 190 125 Average Speed 152 | 73 80 80 155 160 181 192 161 Slowest Speed 320 | 80 80 80 240 160 240 260 320 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 3 58 18 28 41 52 5 18 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 97 | . . 3 6 . 53 . 35 Melee . | . . . . . . . . Projectile 32 | . . . . . 29 . 3 AOE 65 | . . 3 6 . 24 . 32 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Total 2666 | 65 339 45 350 264 634 233 736 Wait 192 | 1 5 . 25 23 53 . 85 Move 2221 | 53 313 43 290 218 507 220 577 Hop . | . . . . . . . . Pick Up 43 | 6 10 . 6 4 6 2 9 Fast Attach 14 | . . . . . . 3 11 Attach 23 | 5 2 . 6 1 7 1 1 Detach 1 | . . . . . 1 . . Swap 13 | . . . 3 1 4 1 4 Drop 11 | . . . . 3 . . 8 Fire 148 | . 9 2 20 14 56 6 41 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 15) 295 | -10/Materials | Discovered new exit (range 7) 333 | -10/Materials | Build established: Mutant 345 | -10/Materials | Entered Mines 346 | -10/Mines | Assembled infested the area 351 | -10/Mines | Assisted by a Guerilla fighting off Assembled 378 | -10/Mines | Discovered new exit (range 9) 386 | -10/Mines | Entered Materials 386 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 496 | -9/Materials | Discovered new exit (range 16) 616 | -9/Materials | Discovered new exit (range 16) 679 | -9/Materials | Build established: Gunner 928 | -9/Materials | Entered Storage 1327 | -9/Storage | Discovered new exit (range 8) 1354 | -9/Storage | Entered Materials 1354 | -8/Materials | Evolved 2 slots: Utility x2 1813 | -8/Materials | Discovered new exit (range 4) 2527 | -8/Materials | Entered Factory 2527 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2945 | -7/Factory | Discovered new exit (range 9) 2980 | -7/Factory | Entered another Factory area 2980 | -6/Factory | Evolved 2 slots: Propulsion x2 3136 | -6/Factory | Build established: Scavenger-Gunner 3179 | -6/Factory | Garrison activated, responded to threat 3320 | -6/Factory | Fabricated M-22 Extractor (x1) 3947 | -6/Factory | Spotted B-75 Beast 4085 | -6/Factory | Garrison activated, responded to threat 4112 | -6/Factory | Build established: Gunner 4141 | -6/Factory | Destroyed 9 combat bots 4153 | -6/Factory | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. T-07 Excavator destroyed. U-05 Engineer lays Concrete. Acquired 26 matter. R-10 Processor collects Wheel. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. ALERT: Garrison Access compromised, dispatching assault squad. Garrison Access disabled. Relay Coupler [Grunt] tumbles out of Garrison Access. Relay Coupler [Sentry] tumbles out of Garrison Access. K-01 Serf collects debris. Carbon-fiber Leg destroyed. Cld. Particle Cannon destroyed. Adv. Treads destroyed. Enh. Autogun destroyed. 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R ????????????? | | ????? R ????????????? | | ????? B ????????????? | | ????? BY ?????????????? | | ????? % ?????????????? | | ????? #######"##"/############+??????????????? | | ??????????????## %!% % #????????????????????? | | ??????????????#" = % #????????????????????? | | ??????????????## ##???"???????????????? | | ??????????????## % "#??"""??????????????? | | ??????????????## "#? """ ?????????????? | | ??????????????# "# ??????????????? | | ??????????????#" "# ""???????????????? | | ??????????????#" "" ""???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 32 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Hpw. Shotgun | -9/Storage | Hacked Arm. Wheel | -9/Storage | Hacked Imp. Assault Rifle | -8/Materials | Scanalyzed Gauss Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ M-22 Extractor | x1 | -6/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() My Command Is Your Wish Shopping List Challenges ------------ None Game ------ Seed SystemChipWheel Manual? 0 Play Time 01:10:19 Cumulative 12.5 hours Start 2025.09.05 @ 18:18:13 End 2025.09.05 @ 19:29:19 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 4 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 36eaa70a-ce18-49d4-82c5-ee80df527d5a