Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.05 @ 00:11:15 Player: Olafz Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (34) 170 Value Destroyed (1215) 1215 Prototype IDs (15) 300 Alien Tech Used (5) 1000 Bonus (14200) 14200 TOTAL SCORE: 25385 Bonus ------- Follower Combat Kills 314 Met Zhirov 300 Used Core Reset Matrix 3000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Win Speed 586 Cogmind --------- Core Integrity 926/1600 Matter 227/300 Energy 97/100 System Corruption 7% Temperature Cool (6) Movement Flying (37) Location Tau Ceti IV Orbit Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Electron Diverter Impulse Thruster Array > --- UTILITY (16) ----- Advanced Visual Processing Unit Enhanced Optical Array Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Target Analyzer Advanced Target Analyzer Experimental Core Analyzer Experimental Core Analyzer Femtoactuators Hacking Suite Advanced Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Q-thruster Q-thruster Advanced Power Amplifier Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Q-thruster Q-thruster Electron Diverter Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Experimental Power Amplifier Advanced Visual Processing Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Experimental Terrain Scan Processor Advanced Targeting Computer Improved Melee Analysis Suite Advanced Target Analyzer Experimental Core Analyzer Experimental Core Analyzer Femtoactuators Advanced Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Q-thruster Q-thruster Sigix Containment Pod [Rating: 192] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Q-thruster Utility Improved Hacking Suite Device Structural Scanner Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware Improved Hacking Suite Protection Experimental Core Shielding Weapon Shotgun Energy Cannon Matter Neutralizer Ballistic Gun Shotgun Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Slots Evolved 18 | . . 2 . . . 6 2 . . . . 2 . . 2 . 2 . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . 3 . . . . . . . . 1 . . . . . Utility 14 | . . 2 . . . 3 2 . . . . 2 . . 1 . 2 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 107 | 6 3 2 6 1 3 16 8 1 . 4 . 2 9 . 4 5 15 2 4 16 Power 10 | 1 . . 2 . 1 1 1 . . 1 . . 1 . . . 1 . . 1 Engine 3 | 1 . . 2 . . . . . . . . . . . . . . . . . Core 4 | . . . . . 1 1 1 . . . . . 1 . . . . . . . Reactor 3 | . . . . . . . . . . 1 . . . . . . 1 . . 1 Propulsion 33 | 2 . . 2 1 2 5 4 . . . . 1 7 . 1 2 3 1 . 2 Treads . | . . . . . . . . . . . . . . . . . . . . . Leg 5 | 2 . . 2 1 . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . . . . . . . . . . . Flight 27 | . . . . . 2 4 4 . . . . 1 7 . 1 2 3 1 . 2 Utility 51 | 1 2 1 1 . . 7 3 1 . 3 . 1 . . 3 3 9 . 4 12 Device 21 | . 1 1 1 . . 1 3 . . . . . . . 2 1 4 . 1 6 Storage 4 | 1 1 . . . . . . . . 2 . . . . . . . . . . Processor 16 | . . . . . . 2 . 1 . . . 1 . . . 2 5 . 2 3 Hackware 9 | . . . . . . 4 . . . . . . . . 1 . . . 1 3 Protection 1 | . . . . . . . . . . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 13 | 2 1 1 1 . . 3 . . . . . . 1 . . . 2 1 . 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 5 | 2 1 1 1 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . 2 . . . . . . 1 . . . 2 1 . . Piercing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . . 1 . . . 5 . . 1 . . 2 6 1 . . Parts Lost 51 | . . 7 1 . 4 4 4 . . . . 3 7 . 1 6 1 2 . 11 Power 6 | . . 1 1 . 1 1 . . . . . . 1 . . . . . . 1 Propulsion 23 | . . 2 . . 1 2 2 . . . . 2 5 . . 4 1 1 . 3 Utility 15 | . . 1 . . . 1 2 . . . . 1 1 . 1 2 . . . 6 Weapon 7 | . . 3 . . 2 . . . . . . . . . . . . 1 . 1 Highest Loss Streak 7 | . . 6 1 . 2 4 4 . . . . 3 7 . 1 4 1 2 . 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 6 | . 5 8 4 8 9 6 7 6 6 7 8 7 5 2 2 4 4 3 2 2 Power . | . 1 2 1 1 1 . . 1 1 1 1 1 . . . . . . . . Propulsion 1 | . 1 2 . 1 2 1 3 . . . . . 1 . . . 3 2 2 1 Utility 1 | . . 1 1 1 1 3 . 2 2 2 3 1 . . . . . . . . Weapon 2 | . 2 3 1 4 4 2 3 3 3 3 3 3 2 2 2 3 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 13 | . . . . . 4 1 . . . . . . 1 . . . 3 1 . 3 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . 1 . . . . . . . . . . . 1 . . 3 Utility 4 | . . . . . . 1 . . . . . . 1 . . . 1 1 . . Weapon 4 | . . . . . 3 . . . . . . . . . . . 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 89 76 85 88 79 70 97 97 100 99 100 95 83 78 79 85 85 89 86 83 Engine 4 | . 14 10 10 11 1 . . . . . . . . . . . . . . . Core 2 | . . . . . 9 3 3 5 5 5 5 5 4 5 4 4 . . . . Leg 11 | . 28 21 21 22 20 . . . . . . . . . . . . . . . Flight 10 | . . . . . . 15 28 29 29 29 29 25 18 21 21 18 19 19 17 17 Device 16 | . 4 11 20 22 22 7 16 17 17 13 11 13 13 5 9 17 20 21 21 15 Storage 7 | . 14 11 11 11 11 6 5 5 5 5 5 5 5 5 2 . . . . . Processor 10 | . . . . . . 5 11 14 17 17 17 19 15 15 14 18 31 39 36 31 Hackware 5 | . . . . . . 19 16 11 11 11 11 10 10 10 12 10 . . 2 11 Ballistic Gun 10 | . 28 21 21 22 15 . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 5 5 5 7 11 10 10 10 9 9 5 4 4 3 Peak Build Rating 192 | 6 9 10 12 17 19 54 71 72 72 85 83 89 95 76 97 122 149 169 169 192 Average Rating 57 | 4 7 8 10 14 17 39 66 70 72 78 80 86 83 76 88 103 133 150 165 171 On Entrance 66 | . 6 9 3 12 17 11 50 67 72 72 83 80 87 76 76 97 103 140 161 169 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 43 | 13 21 22 21 21 21 16 26 26 26 26 26 28 28 19 20 21 35 39 39 43 Greatest Support 47 | 20 20 20 20 30 30 22 32 32 32 32 32 34 38 28 36 43 46 47 39 47 Greatest Overweight (x) 3 | . 1 3 1 1 . . . . . . . 1 . . . . . . . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 8 | 6 8 10 10 10 9 8 8 8 8 8 8 8 8 8 6 5 5 5 5 5 Most Carried 10 | 1 9 9 7 10 10 8 8 6 6 8 8 8 8 2 3 5 5 5 5 5 Average Carried 6 | . 5 8 4 8 9 6 7 6 6 7 8 7 6 2 2 4 4 4 5 4 Final Capacity 10 | 8 10 10 10 10 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 10 | 1 9 8 6 10 6 8 6 6 6 8 8 6 2 2 3 5 5 5 5 5 Class Distribution -------------------- 39% | Scavenger-Mutant 15% | Hacker-Sprinter 12% | Mutant 11% | Hacker-Ninja 7% | Ninja 3% | Hacker-Gladiator 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Ninja | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Gladiator | -4/Armory Hacker-Sprinter | -4/Lab Hacker-Sprinter | -3/Research Hacker-Ninja | -3/Testing Ninja | -2/Research Ninja | -2/Quarantine Alien-Ninja | -2/Section 7 Hacker-Ninja | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Matter Collected 1688 | 153 155 327 140 10 25 130 80 30 . 70 . . 33 . . 69 148 . . 318 Remotely 456 | . 129 327 . . . . . . . . . . . . . . . . . . Salvage Created 1995 | . 222 346 226 . . 187 52 . . 392 . . 63 . . 69 165 46 . 227 Parts 78 | . 14 22 9 . . 5 3 . . 5 . . 1 . . 3 7 3 . 6 Haulers Intercepted 4 | . 1 1 . . . 1 . . . . . . . . . . 1 . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . 20 . . . . 5 . . . . . . . . . . Prevented 2 | . . . . . 1 . . . . . 1 . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 20 | . 5 5 4 . . 3 1 . . . . . 1 . . 1 . . . . Melee 6 | . . . . . . 3 1 . . . . . 1 . . 1 . . . . Guns 14 | . 5 5 4 . . . . . . . . . . . . . . . . . Classes Destroyed 10 | . 2 3 1 . . 1 1 . . . . . 2 . . . . . . . Worker 1 | . . 1 . . . . . . . . . . . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . . . . . . . . . Hauler 4 | . 1 1 . . . 1 . . . . . . . . . . 1 . . . Recycler 2 | . . . 1 . . . . . . . . . . . . . . . . 1 Watcher 6 | . . . . . . . . . . . . . 1 . . . 2 1 . 2 Swarmer 3 | . . . . . . 3 . . . . . . . . . . . . . . Cutter 1 | . . . . . . . . . . . . . 1 . . . . . . . Grunt 13 | . 5 4 4 . . . . . . . . . . . . . . . . . Sentry 1 | . . 1 . . . . . . . . . . . . . . . . . . Programmer 2 | . . . . . . . 1 . . . . . . . . 1 . . . . Best Kill Streak 3 | . 2 3 3 . . 3 1 . . . . . 2 . . 1 1 1 . 1 Combat Bots Only 3 | . 2 2 3 . . 3 1 . . . . . 1 . . 1 . . . . Max Kills in Single Turn 1 | . 1 1 1 . . 1 1 . . . . . 1 . . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 1 . . . . . 1 . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Hostile Shots Fired 582 | . 31 76 19 . 43 66 28 . . . 2 16 38 . 10 32 16 25 . 180 Missed 252 | . 10 31 3 . 14 26 12 . . . . 7 16 . 5 8 6 9 . 105 Hits 330 | . 21 45 16 . 29 40 16 . . . 2 9 22 . 5 24 10 16 . 75 Melee 15 | . . . . . 1 . . . . . . . 14 . . . . . . . Projectile 315 | . 21 45 16 . 28 40 16 . . . 2 9 8 . 5 24 10 16 . 75 AOE 3 | . . . . . . . 1 . . . . . 2 . . . . . . . Critical Strikes 14 | . . 1 . . . . 1 . . . . . 3 . 1 1 2 . . 5 Damage Taken 6229 | . 243 522 223 . 566 570 342 . . . 43 229 678 . 61 423 226 303 . 1800 Core 1821 | . 12 81 39 . 221 282 146 . . . 14 . 112 . . 105 90 45 . 674 Absorbed by Shields 102 | . . . . . . . . . . . . . . . . . 12 90 . . Redirected to Shielding 129 | . . . . . . . . . . . 8 . 57 . . 64 . . . . Regen/Repaired (Parts) 231 | . . . . . . . . . . . . . . . . . . 64 4 163 Core Remaining (%) 75 | 100 95 . . . 14 66 . . . . 84 . . 83 . 91 . . 90 57 Volleys Fired 69 | . 19 30 15 . 3 . . . . . . . . . . . . . . 2 Largest 2 | . 2 2 2 . 2 . . . . . . . . . . . . . . 1 Hottest 105 | . 43 43 43 . 43 . . . . . . . . . . . . . . 105 Shots Fired 135 | . 38 59 30 . 6 . . . . . . . . . . . . . . 2 Gun 133 | . 38 59 30 . 6 . . . . . . . . . . . . . . . Cannon 2 | . . . . . . . . . . . . . . . . . . . . 2 Launcher . | . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 133 | . 38 59 30 . 6 . . . . . . . . . . . . . . . Thermal 2 | . . . . . . . . . . . . . . . . . . . . 2 Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 11 | . 9 8 11 . 2 . . . . . . . . . . . . . . . Robot Miss Streak 4 | . 4 3 2 . 2 . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 136 | . 29 32 26 . 4 11 3 . . 7 . . 3 . . 8 9 1 . 3 Core Hits 58 | . 13 14 11 . 1 3 1 . . 4 . . 3 . . 2 2 1 . 3 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . . . . . . . . . . . . . . . Critical Strikes 3 | . . 1 1 . . 1 . . . . . . . . . . . . . . Destroy 2 | . . 1 1 . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . 1 . . . . . . . . . . . . . . Melee Attacks 205 | . . . . . . 30 11 1 3 8 . 4 18 18 9 18 38 15 1 31 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 197 | . . . . . . 23 10 1 3 8 . 4 18 18 9 18 38 15 1 31 Piercing 8 | . . . . . . 7 1 . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . 1 2 . . . . . . . . . 1 1 . 2 Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . 1 . . . . . 4 . . . . Damage Inflicted 4051 | . 442 431 313 . 36 411 186 . . 561 . . 260 . . 359 436 96 . 520 Guns 1222 | . 442 431 313 . 36 . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 147 | . . . . . . . . . . . . . 113 . . . . . . 34 Melee 2682 | . . . . . . 411 186 . . 561 . . 147 . . 359 436 96 . 486 Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1222 | . 442 431 313 . 36 . . . . . . . . . . . . . . . Thermal 147 | . . . . . . . . . . . . . 113 . . . . . . 34 Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 2682 | . . . . . . 411 186 . . 561 . . 147 . . 359 436 96 . 486 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . . . 1 . 9 9 . 2 1 2 . 7 Average Corruption 4 | . . . . . . . . . . . 1 . 8 9 . 1 1 1 . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 12 | . . . . . . . . . . . . . 3 2 . 3 1 . . 3 Message Errors 3 | . . . . . . . . . . . . . . 1 . 1 1 . . . Matter Fused 6 | . . . . . . . . . . . . . 2 1 . 1 . . . 2 Heat Flow Errors 3 | . . . . . . . . . . . . . 1 . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 446 | . . . . . . 27 53 . . 195 . . 43 . . 23 51 . . 54 Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 26 | . . . . . . . . . . . . . 26 . . . . . . . Melee 420 | . . . . . . 27 53 . . 195 . . 17 . . 23 51 . . 54 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 114 | . . . . . . . . . . . . . 114 . . . . . . . Shots 1 | . . . . . . . . . . . . . 1 . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 200 | . 3 18 9 . . . 41 . . . . 7 200 . . 91 . . . 197 Average Temperature 33 | . 3 13 4 . . . 14 . . . . 7 103 . . 29 . . . 77 Received Heat Transfer 964 | . 135 243 123 . 228 15 105 . . . . 48 12 . . . 14 14 . 27 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred 50 | . . . . . . . . . . . . . . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Maximum Alert Level 2 | . . . . . . . . . . . . 1 . . . . . . . 2 Low Security (%) 92 | 100 100 100 100 . . 100 100 . . . . . 100 . 100 100 100 100 100 63 Level 1 6 | . . . . . . . . . . . . 100 . . . . . . . 31 Level 2 . | . . . . . . . . . . . . . . . . . . . . 4 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 474 | . 67 50 50 . . 179 81 . . . . 302 139 . 4 30 34 18 15 474 Initial 300 | . . 24 . . . 2 81 . . . . 300 113 . . . . . . 2 Average 41 | . 26 13 6 . . 48 30 . . . . 284 123 . . 5 9 1 3 125 Influence Increases 2661 | . 137 163 105 . 320 324 86 . . 10 . 302 133 . 18 65 141 31 15 811 Destroy 0b10 Robot/C 620 | . 100 100 80 . 220 60 20 . . . . . 20 . . 20 . . . . Destroy 0b10 Robot/NC 80 | . 5 15 5 . . 5 . . . 10 . . 5 . . . 15 5 . 15 Destroy Leader 160 | . 32 32 20 . 30 12 10 . . . . . 2 . . 10 6 2 . 4 Allied During Kill 40 | . . . . . 40 . . . . . . . . . . . . . . . Successful Hack 98 | . . 16 . . . 2 14 . . . . . . . . 18 . . . 48 Disable Machine 135 | . . . . . . 15 . . . . . . 60 . . 15 . 15 15 15 Destroy Structure 283 | . . . . . . 5 12 . . . . 2 46 . 18 2 75 9 . 114 Advance Influence 300 | . . . . . . . . . . . . 300 . . . . . . . . Partial Spotted 120 | . . . . . . 15 15 . . . . . . . . . 45 . . 45 Lose Combat Pursuer 825 | . . . . . 30 210 15 . . . . . . . . . . . . 570 Influence Decreases 2172 | . 80 220 105 . 316 162 251 1 . 10 . 70 259 106 16 67 139 33 10 327 Entered New Map 353 | . . 33 . . . 2 85 1 . . . . 119 106 . 2 . 2 . 3 Time Decay 1329 | . 80 148 95 . 228 120 126 . . 10 . 40 70 . 14 32 129 13 10 214 Lost Part 423 | . . 39 10 . 21 40 40 . . . . 30 70 . 2 33 10 18 . 110 Lost Ally 67 | . . . . . 67 . . . . . . . . . . . . . . . Squads Dispatched 25 | . 2 1 . . . 1 . . . . . . 3 . 3 1 5 3 . 6 Investigation 4 | . . . . . . 1 . . . . . . 1 . 1 1 . . . . Extermination 8 | . . . . . . . . . . . . . . . 1 . 3 1 . 3 Reinforcement 13 | . 2 1 . . . . . . . . . . 2 . 1 . 2 2 . 3 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Distress Signals 8 | . . 1 . . . 1 . . . . 1 . 1 . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 198 | . 6 18 4 . 15 18 9 . . . 6 10 27 . 2 3 9 10 . 61 Peak Tracking Total 23 | . 2 8 3 . 4 8 7 . . . 4 9 15 . 1 2 4 5 . 23 Tactical Retreats 25 | . . . . . 1 5 1 . . . 1 . 2 . 1 . 2 2 . 10 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Traps Triggered 6 | . . . . . . . . . . . . . 3 . . 1 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Machines Disabled 9 | . . . . . . 1 . . . . . . 4 . . 1 . 1 1 1 Max in Single Turn 1 | . . . . . . 1 . . . . . . 1 . . 1 . 1 1 1 Energy Cycler 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Machines Accessed 34 | . . 2 1 1 . 5 3 . . 2 . . 1 . 2 3 2 3 2 7 Terminals 29 | . . 2 . . . 4 3 . . . . . 1 . 2 3 2 3 2 7 Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Total Hacks 81 | . . 5 1 4 . 16 8 . . 2 . . 3 . 4 7 4 4 3 20 Successful 39 | . . 3 1 4 . 9 6 . . 2 . . 1 . 1 1 1 2 2 6 Failed 42 | . . 2 . . . 7 2 . . . . . 2 . 3 6 3 2 1 14 Catastrophic 11 | . . 1 . . . 4 . . . . . . . . . 1 1 . . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 61 | . . 5 . . . 12 6 . . . . . 3 . 4 7 4 2 2 16 Terminals 73 | . . 5 . . . 15 8 . . . . . 3 . 4 7 4 4 3 20 Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 22 | . . 2 1 4 . 4 4 . . 2 . . . . . . . 2 1 2 Record 7 | . . . . . . . 3 . . 2 . . . . . . . 1 . 1 Part Schematic 4 | . . . . 4 . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . . . . . . . 1 . Open Door 3 | . . . 1 . . . . . . . . . . . . . . 1 . 1 Level Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . 1 . . . 1 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 16 | . . 1 . . . 4 2 . . . . . 1 . 1 1 1 . 1 4 Terminals 16 | . . 1 . . . 4 2 . . . . . 1 . 1 1 1 . 1 4 Botnet 16 | . . 1 . . . 4 2 . . . . . 1 . 1 1 1 . 1 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . . 1 . . . 2 2 . . . . . 1 . 2 3 2 2 2 6 Full Trace Events 3 | . . . . . . 1 . . . . . . . . 1 1 . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Total Allies 4 | . . . . 4 . . . . . . . . . . . . . . . . Largest Group 4 | . . . . 4 4 . . . . . . . . . . . . . . . Highest-Rated Group 112 | . . . . 112 112 . . . . . . . . . . . . . . . Highest-Rated Ally 39 | . . . . 39 39 . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 61 | . . . . . 61 . . . . . . . . . . . . . . . Total Damage 784 | . . . . . 784 . . . . . . . . . . . . . . . Kills 11 | . . . . . 11 . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Active Infowar (turns) 4667 | . . 33 669 939 517 350 239 145 57 78 44 81 142 49 144 101 381 164 68 466 Optics 1394 | . . . . . . . . 92 57 78 44 78 . . . . 347 164 68 466 Sensors 1937 | . . . . . . 1 237 145 57 78 44 81 83 . 124 101 381 164 68 373 IFF 433 | . . . . . . . . . . . . . . . 48 101 284 . . . Structural 2507 | . . 33 669 939 517 349 . . . . . . . . . . . . . . Jamming 169 | . . . . . . . . . . . . . . . . . 169 . . . ECM 1717 | . . . . . . . 74 145 57 20 35 81 142 49 144 101 381 164 68 256 Robot Analysis Total 1 | . . . . . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . 2 . . 3 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Turns Passed 5369 | 49 192 433 669 939 517 355 295 145 57 78 44 81 142 49 144 101 381 164 68 466 Spaces Moved 7322 | 36 86 180 331 618 413 612 558 318 165 172 152 154 261 29 275 192 884 450 178 1258 Core 7 | 5 . 2 . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 1611 | 31 86 178 331 618 367 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 103 | . . . . . . 103 . . . . . . . . . . . . . . Flight 5601 | . . . . . 46 509 558 318 165 172 152 154 261 29 275 192 884 450 178 1258 Fastest Speed 22 | 50 120 190 120 130 32 27 26 28 28 28 28 28 28 28 26 22 26 26 29 27 Average Speed 56 | 110 135 190 183 150 119 35 26 28 28 28 28 29 31 28 27 28 27 27 29 28 Slowest Speed 200 | 120 190 200 190 190 140 60 28 28 28 28 28 101 37 28 28 34 34 29 29 100 Overloaded Moves 196 | . . . . . . . . . . . . . . . . . . 10 . 186 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . . . 4 . 2 . . . . . 1 . . 1 3 4 . 18 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 34 | 4 21 29 76 72 67 25 17 56 41 63 38 9 28 6 11 22 29 55 12 49 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . . . . . . Known Exits Taken 15 | . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 12 | . . . 1 5 1 . . 3 2 . . . . . . . . . . . Spaces Dug 85 | . . . . . . 5 6 1 2 . . 1 6 . 9 1 26 3 . 25 Terrain Destroyed 120 | . . . . . . 5 6 1 2 . . 1 29 . 9 1 26 3 . 37 Melee 85 | . . . . . . 5 6 1 2 . . 1 6 . 9 1 26 3 . 25 Projectile 1 | . . . . . . . . . . . . . . . . . . . . 1 AOE 34 | . . . . . . . . . . . . . 23 . . . . . . 11 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Total 8094 | 42 123 212 364 627 427 699 688 371 170 190 152 182 297 44 328 212 968 477 192 1329 Wait 303 | . 10 1 9 4 4 23 105 52 3 . . 21 . . 40 . 4 2 . 25 Move 7241 | 35 85 179 330 617 406 611 553 317 164 171 151 153 258 28 274 189 877 442 177 1224 Hop 27 | . . . . . 2 . 2 . . . . . 1 . . 1 3 3 . 15 Pick Up 55 | 1 6 . 3 4 2 12 6 . . 1 . 1 5 . 1 2 8 2 . 1 Fast Attach 80 | 6 1 1 2 . . 8 3 1 . 6 . . 1 . 4 6 15 3 7 16 Attach 34 | . . 1 5 . 1 7 4 . . . . 3 7 . . . 4 1 . 1 Detach 10 | . . . . . . 1 . . . 1 . . 1 . . . 2 . 2 3 Swap 16 | . 2 . . 1 3 1 1 . . 1 1 . 3 . . . 1 . 1 1 Drop 60 | . . . . 1 6 6 4 . . 4 . . 5 . . . 17 3 4 10 Fire 69 | . 19 30 15 . 3 . . . . . . . . . . . . . . 2 Melee 193 | . . . . . . 30 10 1 3 6 . 4 16 16 9 14 37 15 1 31 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . . . 6 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory -4/Lab -3/Research -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Sec / *Frg) -2/Section 7 -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 15) 242 | -10/Materials | Entered another Materials area 242 | -9/Materials | Evolved 2 slots: Utility x2 303 | -9/Materials | Build established: Mutant 566 | -9/Materials | Identified exit to Materials 566 | -9/Materials | Identified exit to Mines 675 | -9/Materials | Entered Mines 686 | -9/Mines | Discovered exit to Materials (range 11) 704 | -9/Mines | Lost 6 parts (1p2n1u2w) 865 | -9/Mines | Learned Materials stockpile data 967 | -9/Mines | Found the Drone Emporium 978 | -9/Mines | Build established: Scavenger-Mutant 1034 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1034 | -9/Mines | Discovered new exit (range 6) 1099 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1301 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1344 | -9/Mines | Entered Zion 1400 | -7/Zion | Discovered new exit (range 15) 1479 | -7/Zion | Found CR-A16's Pointy Stick 1596 | -7/Zion | Gained Derelict followers 1828 | -7/Zion | Given the Hacking Drone Bay 2073 | -7/Zion | Learned Factory terminal intel 2079 | -7/Zion | Given A8's code to call for help 2283 | -7/Zion | Entered Proximity Caves 2283 | -6/Proximity Caves | Accompanied by 4 allies 2446 | -6/Proximity Caves | Learned 4 Factory zone layouts 2481 | -6/Proximity Caves | Learned location of 1 exit from Factory 2680 | -6/Proximity Caves | Core integrity fell below 50% 2789 | -6/Proximity Caves | Core integrity fell below 20% 2796 | -6/Proximity Caves | Discovered new exit (range 11) 2800 | -6/Proximity Caves | Entered Factory 2800 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 2801 | -6/Factory | Identified exit to Extension 2802 | -6/Factory | Identified exit to Factory 2803 | -6/Factory | Loaded intel: 28 terminal locations 2874 | -6/Factory | Discovered new exit (range 10) 2984 | -6/Factory | Identified exit to Lower Caves 3104 | -6/Factory | Lost 4 parts (1p2n1u) 3155 | -6/Factory | Entered another Factory area 3155 | -5/Factory | Evolved 2 slots: Utility x2 3403 | -5/Factory | Spotted B-75 Beast 3416 | -5/Factory | Identified exit to Upper Caves 3450 | -5/Factory | Entered Upper Caves 3467 | -5/Upper Caves | Build established: Hacker-Sprinter 3468 | -5/Upper Caves | Lost 4 parts (2n2u) 3469 | -5/Upper Caves | Learned 4 Factory zone layouts 3501 | -5/Upper Caves | Learned Factory stockpile data 3513 | -5/Upper Caves | Learned location of Armory (-4) 3552 | -5/Upper Caves | Discovered new exit (range 14) 3595 | -5/Upper Caves | Identified exit to Upper Caves 3595 | -5/Upper Caves | Entered another Upper Caves area 3622 | -5/Upper Caves | Spotted B-75 Beast 3638 | -5/Upper Caves | Encountered a Warlord checkpoint 3650 | -5/Upper Caves | Discovered new exit (range 8) 3652 | -5/Upper Caves | Identified exit to Zhirov 3652 | -5/Upper Caves | Entered Zhirov 3652 | -5/Zhirov | Discovered new exit (range 3) 3658 | -5/Zhirov | Met Zhirov 3667 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3673 | -5/Zhirov | Found Alien Artifact 3673 | -5/Zhirov | Identified Integrated Reactor 3673 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 3677 | -5/Zhirov | Found Alien Artifact 3730 | -5/Zhirov | Identified exit to Proximity Caves 3730 | -5/Zhirov | Entered Proximity Caves 3732 | -4/Proximity Caves | Spotter reported a threat 3733 | -4/Proximity Caves | Spotter reported a threat 3771 | -4/Proximity Caves | Discovered new exit (range 14) 3774 | -4/Proximity Caves | Identified exit to Factory 3774 | -4/Proximity Caves | Entered Factory 3774 | -4/Factory | Evolved 2 slots: Utility x2 3849 | -4/Factory | Discovered new exit (range 11) 3854 | -4/Factory | Identified exit to Armory 3855 | -4/Factory | Entered Armory 3883 | -4/Armory | Lost 3 parts (2n1u) 3953 | -4/Armory | Energy Cycler disabled 3987 | -4/Armory | Identified Transdimensional Reconstructor 3987 | -4/Armory | Warped through subspace to slip node 3987 | -4/Armory | Discovered new exit (range 1) 3987 | -4/Armory | Identified exit to Lab 3997 | -4/Armory | Entered Lab 3997 | -4/Lab | Discovered new exit (range 9) 3999 | -4/Lab | Identified exit to Research 4001 | -4/Lab | Unable to decrypt terminal 4017 | -4/Lab | Lost 7 parts (1p5n1u) 4046 | -4/Lab | Entered Research 4046 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4190 | -3/Research | Discovered new exit (range 3) 4190 | -3/Research | Identified exit to Testing 4190 | -3/Research | Entered Testing 4276 | -3/Testing | Lost 4 parts (3n1u) 4289 | -3/Testing | Discovered new exit (range 9) 4291 | -3/Testing | Identified exit to Research 4291 | -3/Testing | Entered Research 4291 | -2/Research | Evolved 2 slots: Utility x2 4536 | -2/Research | Found Prototype Processor 4536 | -2/Research | Identified Exp. Core Analyzer 4551 | -2/Research | Found Prototype Processor 4567 | -2/Research | Found Prototype Device 4567 | -2/Research | Identified Femtoactuators 4569 | -2/Research | Identified Exp. Terrain Scan Processor 4666 | -2/Research | Discovered new exit (range 5) 4672 | -2/Research | Identified exit to Quarantine 4672 | -2/Research | Entered Quarantine 4708 | -2/Quarantine | Met incapacitated Sigix Warrior 4708 | -2/Quarantine | Lockdown squad dispatched 4741 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 4741 | -2/Quarantine | Unlocked Sigix quarantine chamber 4744 | -2/Quarantine | Found Sigix Containment Pod 4748 | -2/Quarantine | Spotted Lightning 4748 | -2/Quarantine | Spotted Lightning 4749 | -2/Quarantine | Spotted Lightning 4753 | -2/Quarantine | Found Alien Artifact 4753 | -2/Quarantine | Identified Core Reset Matrix 4753 | -2/Quarantine | Used Core Reset Matrix 4757 | -2/Quarantine | Sensed 12 artifacts in vicinity 4801 | -2/Quarantine | Found Sigix Broadsword 4813 | -2/Quarantine | Spotted Fortress 4832 | -2/Quarantine | Discovered new exit (range 6) 4832 | -2/Quarantine | Discovered new exit (range 6) 4834 | -2/Quarantine | Identified exit to Section 7 4834 | -2/Quarantine | Identified exit to Protoforge 4836 | -2/Quarantine | Entered Section 7 4837 | -2/Section 7 | Detected hypermatrix surge 4837 | -2/Section 7 | Sensed 21 artifacts in vicinity 4864 | -2/Section 7 | Found Exp. Core Analyzer 4885 | -2/Section 7 | Found Integrated Dissipator 4885 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 4899 | -2/Section 7 | Discovered new exit (range 19) 4904 | -2/Section 7 | Identified exit to Access 4904 | -2/Section 7 | Entered Access 4904 | -1/Access | Evolved 2 slots: Utility x2 5083 | -1/Access | Energy Cycler disabled 5134 | -1/Access | Spotted B-99 Colossus 5270 | -1/Access | Found Unknown Device 5270 | -1/Access | Identified Quantum Capacitor 5312 | -1/Access | Lost 6 parts (1p2n2u1w) 5336 | -1/Access | Spotted B-99 Colossus 5369 | -1/Access | Discovered new exit (range 6) 5370 | *** | Destroyed 0b10! Last Messages --------------- System corrupted: Heat flow error (+248). Acquired Unknown Processor. Identified Imp. Target Analyzer. Acquired Unknown Processor. Identified Adv. Terrain Scan Processor. W-44 Eye sends out distress signal. Slug penetrates Wall. Cld. Impulse Thruster destroyed. Slug penetrates Wall. Adv. Targeting Computer destroyed. Slug penetrates Wall. ALERT: Potential suspicious activity detected, Programmers report to Access Zone 2R. Exp. Power Amplifier destroyed. Slug penetrates H-88 Terminator. Penetrated by Slug. Drone sends a signal. System corrupted: Matter fused (-9). The Access Shell folds into the floor. EXIT=FOUND Map ----- +----------------------------------------------------+ | #?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | #############+#+########## #?? | | #?? | | #?? | | #################+############# ###########??????? | | #?????????????? ????????###+######?????????+?? | | #???????????? ??????# #???????? #?? | | #?????????? ????# #??????? #?? | | #???????? #???# "" ######## #?? | | #???????# "" #???# "" ] # #?? | | #???????# = "" #???# "Y # #?? | | #???????# """""" #???# "" # #?? | | #???????# """""" #???# "" + #?? | | #???????# "" #???# # #?? | | #???????# "" #???# # #?? | | #???????#########??######???########## ## #?? | | #????????????????????????????###?????# #?? #?? | | #???????????????????########## ####### #???? #?? | | #???????????????????" #????? #?? | | #????????????? ?????" #????????? | | ######/### ????" #????????? | | ????" #????????? | | ???" "@ #????????? | | ???" "" #????????? | | ???" #????????? | | ######+### ????????" #????????? | | ????????????????????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ?????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 37 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 1010 ECM Strength 1 Jamming Range 16 Power Amplification 40 Core Shielding 40 Melee Speed Boost 50 Evasion (%) 76 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 11 Core Analysis 12 Offensive Hacking 34 Defensive Hacking 26 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Sigix Broadsword Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyStealthDriver Manual? 0 Play Time 01:49:18 Cumulative 267.2 hours Start 2025.06.04 @ 21:51:37 End 2025.06.05 @ 00:11:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 503 Rogue 501 Adventurer 2 Explorer 0 Win Type 3 Total 16 Types 11/0/1/3/1/0/0/0/0/0 Lore% 74 Gallery% 64 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98fe1756-ea70-410e-bc8e-53098dbafaf3