Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 23:38:26 Player: Falconhoof Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (116) 580 Value Destroyed (4034) 4034 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (189) 189 TOTAL SCORE: 8803 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 178 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 39% Temperature Cool (12) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Gravmag Array Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Thermal Generator Improved Cooling System Medium Storage Unit Energy Well Target Analyzer > --- WEAPON ----------- Magnetic Acceleration Cannon Heavy Flak Cannon Heavy Flak Cannon Rocket Launcher > --- INVENTORY -------- Armored Huge Wheel Improved Medium Armor Plating Reflective Plating EM Disruption Field Gauss Rifle Flak Gun Heavy Machine Gun Gauss Cannon Magnetic Acceleration Cannon [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Armored Huge Wheel Treads Light Treads Wheel Armored Huge Wheel Hover Unit Improved Gyrokinetic Inverter Utility Target Analyzer Device Improved Heat Sink Storage Medium Storage Unit Processor Target Analyzer Protection Improved Medium Armor Plating Weapon Heavy Flak Cannon Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Slots Evolved 8 | . . . 2 2 2 . . 2 . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . . . 1 . . 1 . Utility 3 | . . . 2 . . . . 1 . Weapon 2 | . . . . 1 1 . . . . Parts Attached 192 | 5 14 9 25 32 15 25 11 52 4 Power 39 | 1 2 1 4 10 5 6 2 7 1 Engine 29 | 1 2 1 4 9 3 6 1 2 . Core 10 | . . . . 1 2 . 1 5 1 Reactor . | . . . . . . . . . . Propulsion 43 | 2 5 2 6 6 1 2 1 18 . Treads 8 | . . . 5 3 . . . . . Leg . | . . . . . . . . . . Wheel 30 | 2 5 2 1 3 1 2 1 13 . Hover 5 | . . . . . . . . 5 . Flight . | . . . . . . . . . . Utility 43 | . 4 1 7 5 2 7 3 14 . Device 19 | . 1 1 4 1 . 4 3 5 . Storage 6 | . 2 . . 1 . 1 . 2 . Processor 9 | . 1 . 2 1 1 . . 4 . Hackware . | . . . . . . . . . . Protection 9 | . . . 1 2 1 2 . 3 . Artifact . | . . . . . . . . . . Weapon 67 | 2 3 5 8 11 7 10 5 13 3 Energy Gun 25 | 2 1 1 4 2 5 5 . 3 2 Energy Cannon 11 | . . . . 7 . 2 . 1 1 Ballistic Gun 2 | . . . . . . 1 . 1 . Ballistic Cannon 14 | . 2 2 4 . . . 3 3 . Launcher 5 | . . 1 . . . 1 1 2 . Special Weapon 1 | . . 1 . . . . . . . Impact Weapon 6 | . . . . 2 1 1 . 2 . Slashing Weapon 3 | . . . . . 1 . 1 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 1 3 . . 1 . Corrupted Parts 6 | . . . . . . 1 1 4 . System Corruption 32 | . . . . . . 8 1 23 . Parts Lost 82 | . 2 2 8 7 . 21 9 16 17 Power 17 | . . . 1 4 . 6 1 2 3 Propulsion 18 | . 1 1 3 1 . 3 1 5 3 Utility 20 | . . . 4 1 . 3 2 6 4 Weapon 27 | . 1 1 . 1 . 9 5 3 7 Highest Loss Streak 15 | . 2 2 4 2 . 10 9 6 15 To Critical Strikes 3 | . . . . . . 3 . . . Average Slot Usage (%) 77 | . 93 90 79 91 91 70 68 71 46 Engine 6 | . 13 14 10 13 13 4 . . 3 Core 2 | . . . . 3 1 . 4 5 4 Treads 2 | . . . 11 8 . . . . . Wheel 10 | . 27 27 6 4 14 8 7 11 11 Device 10 | . 5 8 18 9 7 6 13 13 . Storage 8 | . 10 14 11 9 7 10 7 7 . Processor 7 | . 7 5 4 11 14 7 7 6 10 Protection 2 | . . . 5 5 . 3 . 1 . Energy Gun 6 | . 17 5 1 6 14 10 1 1 7 Energy Cannon 3 | . . . . 9 7 4 . . . Ballistic Cannon 6 | . 9 13 10 . . . 17 10 . Launcher 1 | . . . . . . . 3 3 3 Impact Weapon 2 | . . . . 9 4 5 . 1 4 Naked Turns 13 | . . . . . . . . . 13 Heaviest Build 62 | 6 15 22 26 43 46 47 52 62 40 Greatest Support 64 | 20 20 29 49 43 44 44 37 64 36 Greatest Overweight (x) 17 | . 3 . 2 1 1 1 1 17 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 5 25 8 8 10 10 10 10 10 5 Average Capacity 9 | 5 7 8 8 9 10 10 10 8 5 Most Carried 10 | 2 8 8 8 10 10 10 10 10 5 Average Carried 7 | . 5 7 6 8 9 8 5 7 3 Final Capacity 10 | 5 8 8 8 10 10 10 10 5 5 Final Carried 10 | . 8 6 8 10 10 10 8 5 1 Class Distribution -------------------- 48% | Mutant 28% | Gunner 9% | Derelict-Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Matter Collected 3341 | 250 272 70 626 566 106 396 152 832 71 Remotely . | . . . . . . . . . . Salvage Created 4117 | 38 428 54 612 818 245 613 186 1064 59 Parts 163 | 2 23 8 44 19 8 16 7 33 3 Haulers Intercepted 7 | . 2 . 3 1 . . . 1 . Recyclers Shooed 3 | . 1 . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . 17 11 . 4 Prevented 8 | . . . . . . 4 2 . 2 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Combat Hostiles Destroyed 93 | 1 10 3 17 16 3 17 9 15 2 Melee 7 | . . . . 1 . 5 . 1 . Guns 16 | 1 3 3 2 4 . 2 1 . . Cannons 41 | . 5 . 15 6 3 2 6 4 . AOE 12 | . 2 . . . . 2 2 4 2 Classes Destroyed 14 | 1 3 . 3 1 2 1 . 3 . Worker 3 | . . . . . . . . 3 . Builder 5 | . . . 3 . . . . 2 . Tunneler 1 | . . . . . 1 . . . . Hauler 7 | . 2 . 3 1 . . . 1 . Recycler 5 | . 1 . 1 1 1 . . 1 . Watcher 2 | . . . . . 2 . . . . Swarmer 19 | . 3 3 2 . . 3 6 . 2 Grunt 48 | 1 7 . 10 13 2 5 3 7 . Brawler 1 | . . . 1 . . . . . . Duelist 6 | . . . . 1 . 4 . 1 . Sentry 11 | . . . 4 2 1 2 . 2 . Hunter 3 | . . . . . . . . 3 . Programmer 2 | . . . . . . . . 2 . Thief 3 | . . . . . . 3 . . . Best Kill Streak 9 | 1 3 3 4 3 5 4 9 8 2 Combat Bots Only 9 | 1 3 3 2 3 2 4 9 6 2 Max Kills in Single Turn 3 | 1 2 1 1 1 3 1 2 2 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 1 . . . . 1 2 1 1 Melee 1 | . . . . 1 . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Hostile Shots Fired 850 | 3 36 34 98 111 24 210 85 147 102 Missed 253 | . 14 12 22 29 7 67 23 44 35 Damage Taken 9784 | 35 308 197 928 1368 202 2453 1082 1664 1547 Core 1979 | . 63 28 242 202 17 382 193 123 729 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 77 | . . . 50 . . 27 . . . Ignored by Resistances 2 | . . . . . . . . 2 . Core Remaining (%) 56 | 100 . 63 39 63 . . 15 . . Volleys Fired 301 | 2 42 9 81 47 10 45 10 35 20 Largest 4 | 2 2 1 2 2 3 3 4 3 3 Hottest 233 | 80 80 80 121 150 213 204 233 159 163 Shots Fired 454 | 4 75 9 86 87 22 83 22 45 21 Gun 200 | 4 44 5 10 39 12 65 5 2 14 Cannon 229 | . 31 1 76 48 10 16 17 28 2 Launcher 23 | . . 1 . . . 2 . 15 5 Special 2 | . . 2 . . . . . . . Kinetic 165 | . 31 1 76 6 . 5 17 29 . Thermal 227 | 2 33 2 10 81 22 76 1 . . Explosive 9 | . . 1 . . . 2 . 6 . Electromagnetic 53 | 2 11 5 . . . . 4 10 21 Robot Hit Streak 13 | 4 4 2 8 13 5 10 5 8 7 Robot Miss Streak 11 | . 3 4 11 2 5 9 10 3 4 Penetration Max 1 | . . . 1 . . . . . . Secondary Targets 1 | . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 351 | 4 46 4 51 75 14 79 16 46 16 Core Hits 166 | 2 17 3 25 23 9 27 19 32 9 Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed 19 | . . . . 5 . 9 . 5 . Critical Strikes 41 | . 1 . 10 10 . 13 . 7 . Burn 7 | . . . . 4 . 3 . . . Destroy 1 | . . . . . . 1 . . . Blast 14 | . 1 . 10 1 . . . 2 . Smash 19 | . . . . 5 . 9 . 5 . Melee Attacks 73 | . . . . 17 1 34 . 19 2 Impact 73 | . . . . 17 1 34 . 19 2 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 1 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12311 | 48 887 63 2493 2026 627 2345 745 2531 546 Guns 2202 | 48 298 61 99 566 99 772 72 25 162 Cannons 5064 | . 421 . 2394 934 175 328 263 511 38 Explosions 2371 | . 168 2 . . 299 177 410 1168 147 Melee 2549 | . . . . 526 54 1068 . 799 102 Ramming 125 | . . . . . . . . 28 97 Kinetic 3811 | . 421 . 2394 209 . 15 236 536 . Thermal 4240 | 21 376 . 99 1291 573 1085 437 358 . Explosive 468 | . . 2 . . . 177 . 289 . Electromagnetic 1118 | 27 90 61 . . . . 72 521 347 Impact 2549 | . . . . 526 54 1068 . 799 102 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 39 | . . . 9 . 1 16 17 28 39 Average Corruption 13 | . . . 5 . 1 14 16 11 28 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 162 | . . . 6 . 5 75 44 16 16 Message Errors 45 | . . . 2 . 1 22 14 5 1 Matter Fused 38 | . . . 2 . . 17 11 3 5 Heat Flow Errors 18 | . . . 1 . 1 7 7 1 1 Energy Discharges 22 | . . . 1 . 1 8 8 2 2 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 12 | . . . . . 1 8 . 1 2 Data Loss (major) 11 | . . . . . 1 6 3 . 1 Misfires 7 | . . . . . . 5 1 1 . Alerts 2 | . . . . . . 1 . 1 . Misdirections 3 | . . . . . . 1 . 1 1 Weapon Failures 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 1519 | . 15 . 153 284 162 362 55 417 71 Projectiles 193 | . . . 153 19 12 9 . . . Explosions 341 | . 15 . . . 131 11 55 128 1 Melee 985 | . . . . 265 19 342 . 289 70 Knockbacks 38 | . 1 . 7 8 . 6 5 11 . Impact 15 | . . . . 5 . 6 . 4 . Kinetic 22 | . 1 . 6 3 . . 5 7 . Secondary 1 | . . . 1 . . . . . . Self-Inflicted Damage 348 | . 55 22 . . . 78 138 13 42 Shots 6 | . 1 1 . . . 2 2 . . Rammed 39 | . . . . . . . . 4 35 Targets Rammed 39 | . . . . . . . . 4 35 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 554 | 48 165 70 141 554 433 460 219 93 285 Average Temperature 98 | 27 54 38 25 116 132 130 115 40 120 Received Heat Transfer 2538 | 18 123 . 363 783 78 756 72 201 144 Effects 13 | . . . . 4 1 7 . . 1 Shutdowns 5 | . . . . 2 1 2 . . . Energy Bleed 2 | . . . . . . 2 . . . Interference 3 | . . . . . . 2 . . 1 Short Circuit 2 | . . . . 1 . 1 . . . Damage (core) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . 2 . Parts Fried 27 | . . . . 4 2 7 . 14 . Impact Corruptions 39 | . . . . 9 1 18 . 10 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 12 | 1 . . 1 6 . 4 . . . Heat Transferred 6802 | 50 725 . 171 2590 588 1978 500 200 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 2 . . . . . 1 1 . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Peak Influence 439 | 20 333 140 439 393 382 . . 288 . Initial 149 | . 13 66 54 146 149 . . 9 . Average 169 | 1 163 71 272 278 231 . . 68 . Maximum Alert Level 2 | . 1 . 2 1 1 . . 1 . Low Security (%) 57 | 100 68 100 27 11 50 . . 86 . Level 1 39 | . 31 . 56 88 49 . . 13 . Level 2 2 | . . . 15 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 2 1 2 2 2 . . 10 . Investigation 6 | . 1 1 . 1 . . . 3 . Extermination 2 | . . . . . . . . 2 . Reinforcement 8 | . 1 . 2 1 2 . . 2 . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Distress Signals 11 | . 3 . 4 3 . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 163 | 1 16 3 27 27 8 31 12 34 4 Peak Tracking Total 9 | 1 4 3 4 5 2 9 9 5 3 Tactical Retreats 18 | . 1 . 1 5 . 8 2 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Traps Triggered 16 | . 4 . . 4 1 . . 7 . Indirectly 2 | . . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Machines Disabled 19 | . . 1 3 1 4 . 4 6 . Max in Single Turn 4 | . . 1 1 1 4 . 4 3 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Machines Accessed 30 | . 6 1 4 4 4 2 . 9 . Terminals 16 | . 5 . 3 2 2 . . 4 . Fabricators 4 | . . . . . 2 . . 2 . Repair Stations 1 | . . . . . . . . 1 . Recycling Units 3 | . 1 . . 1 . . . 1 . Scanalyzers 3 | . . . 1 1 . . . 1 . Garrison Access . | . . . . . . . . . . Total Hacks 80 | . 19 1 13 12 8 6 . 21 . Successful 40 | . 9 1 4 10 3 6 . 7 . Failed 40 | . 10 . 9 2 5 . . 14 . Catastrophic 9 | . 3 . 2 . 1 . . 3 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 48 | . 18 . 10 7 4 . . 9 . Fabricators 8 | . . . . . 4 . . 4 . Repair Stations 4 | . . . . . . . . 4 . Recycling Units 6 | . 1 . . 3 . . . 2 . Scanalyzers 7 | . . . 3 2 . . . 2 . Garrison Access . | . . . . . . . . . . Terminal Hacks 28 | . 8 1 4 6 2 6 . 1 . Record 14 | . 4 . . 4 1 5 . . . Prototype ID Bank 2 | . 2 . . . . . . . . Open Door 2 | . . 1 . . . 1 . . . Open DSF 1 | . . . . . 1 . . . . Alert Level 2 | . . . 1 1 . . . . . Locate Traps 3 | . 1 . 1 . . . . 1 . Recall Investigation 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Zone Layout 2 | . . . 1 1 . . . . . Fabricator Hacks 4 | . . . . . 1 . . 3 . Load Schematic 1 | . . . . . . . . 1 . Build 3 | . . . . . 1 . . 2 . Repair Station Hacks 1 | . . . . . . . . 1 . Scan Component 1 | . . . . . . . . 1 . Recycling Unit Hacks 3 | . 1 . . 2 . . . . . Report Inventory 2 | . 1 . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer 4 | . . . . 2 . . . 2 . Insert Component 2 | . . . . 1 . . . 1 . Analyze 2 | . . . . 1 . . . 1 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 3 . 3 3 3 . . 9 . Full Trace Events 6 | . 3 . . 1 . . . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time 81 | . . . . . 81 . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . 1 . Parts Built 2 | . . . . . . . . 2 . Authchips . | . . . . . . . . . . Time 142 | . . . . . . . . 142 . Total Part Build Rating 14 | . . . . . . . . 14 . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 7 | . . . . 7 . . . . . Parts Scanalyzed 2 | . . . . 1 . . . 1 . Part Schematics Acquired 2 | . . . . 1 . . . 1 . Parts Damaged 1 | . . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Total Allies 2 | . . . . . . 2 . . . Largest Group 2 | . . . . . . 2 . . . Highest-Rated Group 62 | . . . . . . 62 . . . Highest-Rated Ally 31 | . . . . . . 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 52 | . . . . . . 52 . . . Total Damage 731 | . . . . . . 731 . . . Kills 8 | . . . . . . 8 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . 1 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Turns Passed 8641 | 70 514 376 872 1009 688 1892 1099 1881 240 Spaces Moved 6345 | 65 409 360 499 533 617 1419 904 1388 151 Core 67 | 20 5 . 10 . . . . 23 9 Treads 430 | . . . 203 227 . . . . . Legs . | . . . . . . . . . . Wheels 5396 | 45 404 360 286 306 617 1419 904 913 142 Hover 452 | . . . . . . . . 452 . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 90 100 90 100 58 50 Average Speed 106 | 70 81 80 118 133 100 109 110 104 97 Slowest Speed 900 | 80 200 80 240 240 115 115 115 900 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 48 | 6 57 81 42 39 19 98 93 36 15 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 20 | . . 1 . . . 13 5 . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 165 | . 8 9 39 14 25 7 17 46 . Melee . | . . . . . . . . . . Projectile 56 | . . . 39 14 . 1 . 2 . AOE 109 | . 8 9 . . 25 6 17 44 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Total 7634 | 85 513 442 660 705 671 1623 986 1737 212 Wait 450 | 7 25 44 22 42 5 84 55 166 . Move 6336 | 64 408 359 498 532 616 1418 903 1387 151 Hop . | . . . . . . . . . . Pick Up 108 | 6 20 9 15 14 8 9 6 21 . Fast Attach 85 | . 1 1 10 17 7 13 4 32 . Attach 88 | 5 10 6 10 12 6 10 7 18 4 Detach 25 | . 1 1 2 8 2 2 1 8 . Swap 19 | . 3 2 5 3 2 2 . 2 . Drop 94 | 1 3 11 17 13 14 6 . 29 . Fire 301 | 2 42 9 81 47 10 45 10 35 20 Melee 73 | . . . . 17 1 34 . 19 2 Ram 39 | . . . . . . . . 4 35 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 16 | . . . . . . . . 16 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Dat]) -6/Factory (discovered 2 exits: [*Fac] / *Low) -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Discovered new exit (range 8) 71 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 4) 585 | -10/Materials | Entered Mines 608 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 682 | -10/Mines | Learned location of Mines (-8) 713 | -10/Mines | Met a Derelict shopkeep closing up shop 808 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 823 | -10/Mines | Discovered new exit (range 5) 927 | -10/Mines | Discovered new exit (range 11) 961 | -10/Mines | Entered Materials 961 | -9/Materials | Evolved 2 slots: Utility x2 1078 | -9/Materials | Discovered new exit (range 11) 1496 | -9/Materials | Core integrity fell below 50% 1524 | -9/Materials | Lost 4 parts (1p3u) 1658 | -9/Materials | Discovered new exit (range 15) 1833 | -9/Materials | Entered another Materials area 1833 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2836 | -8/Materials | Discovered new exit (range 6) 2842 | -8/Materials | Entered Factory 2842 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3192 | -7/Factory | Build established: Gunner 3521 | -7/Factory | Discovered new exit (range 10) 3530 | -7/Factory | Entered Lower Caves 3629 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3700 | -7/Lower Caves | System corruption reached 10% 3702 | -7/Lower Caves | Lost 10 parts (2p2n2u4w) 3962 | -7/Lower Caves | Build established: Mutant 4194 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4280 | -7/Lower Caves | Discovered new exit (range 8) 4505 | -7/Lower Caves | Build established: Gunner 4514 | -7/Lower Caves | Core integrity fell below 50% 4562 | -7/Lower Caves | Lost 3 parts (1p1n1w) 4651 | -7/Lower Caves | A Commander dispatched an escort 4668 | -7/Lower Caves | Learned Extension trap positions 4668 | -7/Lower Caves | Learned Factory stockpile data 4668 | -7/Lower Caves | Learned Armory security intel 4789 | -7/Lower Caves | Encountered a Warlord checkpoint 5422 | -7/Lower Caves | Entered another Lower Caves area 5422 | -7/Lower Caves | Accompanied by 1 ally 5423 | -7/Lower Caves | Commander's escort returned to base 5433 | -7/Lower Caves | Discovered new exit (range 8) 5491 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 5536 | -7/Lower Caves | Attracted the attention of an 0b10 base 5565 | -7/Lower Caves | Core integrity fell below 20% 5595 | -7/Lower Caves | Destroyed 9 combat bots 5604 | -7/Lower Caves | Lost 9 parts (1p1n2u5w) 5798 | -7/Lower Caves | Discovered new exit (range 7) 5847 | -7/Lower Caves | Build established: Mutant 6219 | -7/Lower Caves | Spotted B-75 Beast 6304 | -7/Lower Caves | Build established: Derelict-Gunner 6521 | -7/Lower Caves | Entered Factory 6521 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6522 | -6/Factory | Identified exit to Lower Caves 6843 | -6/Factory | Fabricated Imp. Gyrokinetic Inverter (x2) 7248 | -6/Factory | Discovered new exit (range 7) 7456 | -6/Factory | Build established: Mutant 7578 | -6/Factory | Lost 6 parts (1p1n3u1w) 7972 | -6/Factory | Lost 5 parts (2n1u2w) 8138 | -6/Factory | Garrison activated, responded to threat 8189 | -6/Factory | System corruption reached 10% 8199 | -6/Factory | Lost 3 parts (1p2u) 8402 | -6/Factory | Entered Lower Caves 8468 | -6/Lower Caves | Spotted B-75 Beast 8599 | -6/Lower Caves | Core integrity fell below 50% 8621 | -6/Lower Caves | System corruption reached 30% 8626 | -6/Lower Caves | Core integrity fell below 20% 8642 | -6/Lower Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- Knocked back. Slammed into B-75 Beast. Destabilizing: System corrupted (+2). Slammed into B-75 Beast. Knocked back. Slammed into B-75 Beast. Broken Adv. Melee Analysis Suite destroyed. System corrupted by crushing effect (+3). Slammed into B-75 Beast. Knocked back. Slammed into B-75 Beast. Destabilizing: System corrupted (+2). Slammed into B-75 Beast. Destabilizing: System corrupted (+2). Slammed into B-75 Beast. System corrupted: Matter fused (-7). Acquired 7 matter. Slammed into B-75 Beast. B-75 Beast IFF system glitched. Slammed into B-75 Beast. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????########????????###?????????????????? | | ?????????????# #??????###;#?????????????????? | | ?????????????# #?????## ##????????????????? | | ?????????????# ####### ####?????????????? | | ?????????????# ;# ## ##????????????? | | ??????######## % ##???????????? | | ??????# #???????????? | | ??????# ##;; % #???????????? | | ??????# ##### ####; ## #???????????? | | ??????# #???#####??## ;;## ##???????????? | | ??????# #???????###### ;### #????????????? | | ??###?# #?####### ##;; BB ;;; ###??????????? | | ?## ## ### ## BB ; #??????????? | | ?# !% %@% ;#???????????? | | ?# ### %%% ##???????????? | | ?# [ ##?#;# ##????????????? | | #####?# ?## ;#?????????????? | | ##### ##????#;???#% %##?????????????? | | ##???##%= ##??????????# %#??????????????? | | ?????## ##???????????## S#??????????????? | | ????## ##?????????????## #??????????????? | | ???## #??????##???????## %;#?????????????? | | ??## ##?### ##???????##;#; #;#????????????? | | ??# ## #????????# #;; ##????????????? | | ?## #??# ###### #????????????? | | ?# ###?# #????????????? | | ?# ##????????????? | | ## #?????????????? | | # ##### % #?????????????? | | ### #???# ?????????????? | | ??## ### ###???# ?????????????? | | ????####?? ####?????## #????????????? | | ?????????? #?????????# #### ##????????????? | | #????????????##?????????###???######?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 225 Resistance: TH 10 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 14 Target Analysis 7 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 30 Item Schematics ----------------- Hvy. Particle Cannon | -8/Materials | Scanalyzed Arm. Huge Wheel | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Gyrokinetic Inverter | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreMasterCannon Manual? 0 Play Time 02:18:29 Cumulative 121.3 hours Start 2024.04.14 @ 14:58:04 End 2024.04.14 @ 23:38:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 34 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 14% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: a31104c4-509a-4fdf-8c84-eb3cc44d4a46