Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 19:09:31 Player: OG DANIEL Result: Destroyed by Angular Momentum Engine chain reaction Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (99) 495 Value Destroyed (2774) 2774 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 5918 Bonus ------- High Alert Combat Kills 49 Cogmind --------- Core Integrity 0/700 Matter 113/300 Energy 85/100 System Corruption 3% Temperature Cool (12) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Improved Signal Interpreter Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Salvage Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Light Treads Aluminum Leg Aluminum Leg Compact Wheel Cryofiber Web Large Storage Unit Visual Processing Unit Improved Sensor Array Recoil Stabilizer High-powered Tractor Beam Ion Cannon Heavy Assault Rifle Minigun Shock Bomb Launcher Grenade Launcher Scythe Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Salvage Targeting Computer > --- WEAPON ----------- Heavy Particle Gun Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Treads Light Treads Aluminum Leg Aluminum Leg Compact Wheel Cryofiber Web Large Storage Unit Visual Processing Unit Improved Sensor Array Recoil Stabilizer High-powered Tractor Beam EM Pulse Cannon Ion Cannon Heavy Assault Rifle Minigun Flak Cannon Advanced Assault Cannon Advanced Assault Cannon Shock Bomb Launcher Grenade Launcher Scythe [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Improved Salvage Targeting Computer Storage Huge Storage Unit Processor Improved Salvage Targeting Computer Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 4 | . . . . 2 2 Weapon . | . . . . . . Parts Attached 71 | 6 13 20 7 17 8 Power 12 | 1 4 2 2 2 1 Engine 9 | 1 3 1 1 2 1 Core 3 | . 1 1 1 . . Reactor . | . . . . . . Propulsion 27 | 2 4 10 3 7 1 Treads 16 | 2 . 3 3 7 1 Leg 6 | . 2 4 . . . Wheel 4 | . 2 2 . . . Hover 1 | . . 1 . . . Flight . | . . . . . . Utility 11 | 1 2 . . 6 2 Device . | . . . . . . Storage 3 | 1 1 . . 1 . Processor 8 | . 1 . . 5 2 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 21 | 2 3 8 2 2 4 Energy Gun 5 | 1 1 2 1 . . Energy Cannon 3 | . . 2 . . 1 Ballistic Gun 2 | 1 1 . . . . Ballistic Cannon 9 | . 1 2 1 2 3 Launcher 2 | . . 2 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 25 | . 3 6 2 . 14 Power 5 | . 1 1 1 . 2 Propulsion 11 | . 1 5 . . 5 Utility 1 | . . . . . 1 Weapon 8 | . 1 . 1 . 6 Highest Loss Streak 7 | . 3 2 1 . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 98 92 93 98 94 Engine 7 | . 12 5 4 9 6 Core 2 | . 1 5 5 . . Treads 21 | . 15 4 30 34 26 Leg 10 | . 10 30 11 . . Storage 10 | . 14 11 11 9 7 Processor 21 | . 13 11 11 26 37 Energy Gun 9 | . 14 9 9 9 6 Ballistic Gun 1 | . 9 . . . . Ballistic Cannon 8 | . 4 10 10 9 7 Peak Build Rating 42 | 6 9 17 18 35 42 Average Rating 22 | 5 7 15 16 28 40 On Entrance 13 | . 6 8 14 16 35 Naked Turns . | . . . . . . Heaviest Build 98 | 11 28 32 31 98 98 Greatest Support 83 | 40 40 43 63 83 80 Greatest Overweight (x) 30 | . 1 4 3 1 30 Average Overweight (x) . | . . 1 . . 1 Largest Inventory Capacity 25 | 8 15 15 15 25 25 Average Capacity 18 | 7 9 15 15 24 25 Most Carried 25 | 6 9 15 15 25 24 Average Carried 16 | 3 7 13 14 21 22 Final Capacity 25 | 8 15 15 15 25 25 Final Carried 25 | 6 9 15 15 25 17 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 1995 | 217 437 487 199 364 291 Remotely . | . . . . . . Salvage Created 3352 | . 733 686 602 728 603 Parts 193 | . 37 49 32 47 28 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 69 | . 16 21 8 16 8 Guns 32 | . 13 8 4 5 2 Cannons 32 | . 3 8 4 11 6 AOE 5 | . . 5 . . . Classes Destroyed 10 | . 6 2 . 1 1 Worker 5 | . 1 2 . 1 1 Builder 3 | . . . . 1 2 Tunneler 1 | . . 1 . . . Recycler 9 | . 2 1 4 . 2 Operator 1 | . 1 . . . . Watcher 11 | . 2 3 1 4 1 Swarmer 16 | . 3 8 2 3 . Grunt 37 | . 13 8 1 9 6 Sentry 15 | . . 5 5 4 1 Heavy 1 | . . . . . 1 Best Kill Streak 6 | . 4 5 6 4 5 Combat Bots Only 5 | . 4 5 3 3 2 Max Kills in Single Turn 3 | . 1 3 1 2 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 529 | . 82 128 43 48 228 Missed 145 | . 15 36 12 9 73 Damage Taken 5493 | . 795 1165 427 550 2556 Core 1238 | . 112 254 78 79 715 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 208 | . . . 102 106 . Core Remaining (%) 64 | 100 55 . 17 85 . Volleys Fired 291 | . 72 73 32 43 71 Largest 2 | . 2 2 2 2 2 Hottest 111 | . 85 98 90 99 111 Shots Fired 533 | . 141 144 58 86 104 Gun 265 | . 105 55 32 43 30 Cannon 262 | . 36 83 26 43 74 Launcher 6 | . . 6 . . . Special . | . . . . . . Kinetic 284 | . 69 73 26 43 73 Thermal 232 | . 72 55 32 43 30 Explosive 6 | . . 6 . . . Electromagnetic 11 | . . 10 . . 1 Robot Hit Streak 14 | . 9 9 12 14 11 Robot Miss Streak 4 | . 3 4 3 4 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 333 | . 89 77 40 64 63 Core Hits 172 | . 36 34 18 60 24 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 17 | . 4 7 1 3 2 Burn 8 | . 3 2 . 3 . Blast 9 | . 1 5 1 . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6780 | . 1232 1774 756 1366 1652 Guns 2779 | . 787 572 491 588 341 Cannons 3624 | . 442 829 265 778 1310 Explosions 373 | . . 373 . . . Melee . | . . . . . . Ramming 4 | . 3 . . . 1 Kinetic 3690 | . 662 697 265 778 1288 Thermal 2616 | . 567 629 491 588 341 Explosive 316 | . . 316 . . . Electromagnetic 154 | . . 132 . . 22 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 41 | . 11 17 . . 13 Projectiles 24 | . 11 . . . 13 Explosions 17 | . . 17 . . . Melee . | . . . . . . Knockbacks 45 | . 9 8 1 13 14 Impact . | . . . . . . Kinetic 41 | . 8 8 1 13 11 Secondary 4 | . 1 . . . 3 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 2 | . 1 . . . 1 Kicked 1 | . 1 . . . . Crushed 1 | . . . . . 1 Highest Temperature 513 | . 513 243 234 240 304 Average Temperature 88 | . 121 84 68 56 95 Received Heat Transfer 1752 | . 396 462 117 342 435 Effects 10 | . 6 . 1 . 3 Shutdowns 2 | . 2 . . . . Energy Bleed 1 | . 1 . . . . Interference 4 | . . . 1 . 3 Matter Decay 1 | . 1 . . . . Short Circuit 1 | . 1 . . . . Damage (minor) 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 1 2 1 1 1 Heat Transferred 6087 | . 1769 1358 925 1369 666 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Peak Influence 430 | . 259 427 430 303 175 Initial 121 | . . 74 121 96 93 Average 183 | . 144 289 258 173 81 Maximum Alert Level 2 | . 1 2 2 1 . Low Security (%) 59 | 100 73 16 21 68 100 Level 1 37 | . 26 76 62 31 . Level 2 3 | . . 7 16 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 5 2 . 3 5 Investigation 6 | . 3 1 . 1 1 Extermination 1 | . . . . . 1 Reinforcement 8 | . 2 1 . 2 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 6 | . 2 2 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 111 | . 25 34 11 22 19 Peak Tracking Total 6 | . 6 6 4 3 6 Tactical Retreats 3 | . . . 1 . 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 4 | . 1 2 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 3 | . . 1 1 . 1 Max in Single Turn 1 | . . 1 1 . 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 15 | . 4 5 1 3 2 Terminals 12 | . 4 5 . 1 2 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 47 | . 12 20 3 9 3 Successful 30 | . 9 15 2 4 . Failed 17 | . 3 5 1 5 3 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual 17 | . 6 6 . 3 2 Terminals 39 | . 12 20 . 4 3 Fabricators . | . . . . . . Repair Stations 6 | . . . 3 3 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 19 | . 6 12 . 1 . Record 11 | . 3 7 . 1 . Prototype ID Bank 2 | . 1 1 . . . Emergency Access Points 2 | . . 2 . . . Disarm Traps 1 | . 1 . . . . Maintenance Status 1 | . . 1 . . . Transport Status 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 2 2 . Scan Component 2 | . . . 1 1 . Repair 2 | . . . 1 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 6 | . 3 3 . . . Terminals 6 | . 3 3 . . . Botnet 6 | . 3 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 3 5 1 2 2 Full Trace Events 7 | . 2 2 . 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 1 . Time 86 | . . . 60 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 5407 | 80 1002 1221 525 1595 984 Spaces Moved 2099 | 44 459 549 195 560 292 Core 6 | 4 . . . . 2 Treads 1385 | 40 199 106 190 560 290 Legs 534 | . 198 331 5 . . Wheels 173 | . 62 111 . . . Hover 1 | . . 1 . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 110 160 160 242 Average Speed 196 | 150 155 171 163 240 250 Slowest Speed 1550 | 160 190 330 330 243 1550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 68 54 32 46 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 67 | . . 56 . . 11 Melee . | . . . . . . Projectile 11 | . . . . . 11 AOE 56 | . . 56 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 2859 | 55 607 682 343 734 438 Wait 300 | . 45 20 106 65 64 Move 2094 | 43 458 548 194 559 292 Hop . | . . . . . . Pick Up 54 | 6 11 12 2 23 . Fast Attach 22 | 6 1 6 3 6 . Attach 23 | . 4 4 2 5 8 Detach 9 | . . 1 . 8 . Swap 26 | . 8 10 2 6 . Drop 36 | . 7 8 2 19 . Fire 291 | . 72 73 32 43 71 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush 1 | . . . . . 1 Escape Stasis 2 | . . . . . 2 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 37 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 12) 474 | -10/Materials | Discovered new exit (range 13) 735 | -10/Materials | Lost 3 parts (1p1n1w) 1081 | -10/Materials | Identified exit to Materials 1083 | -10/Materials | Entered another Materials area 1083 | -9/Materials | Evolved 2 slots: Propulsion x2 1496 | -9/Materials | Discovered new exit (range 7) 1524 | -9/Materials | Identified exit to Mines 1715 | -9/Materials | Discovered new exit (range 16) 2137 | -9/Materials | Discovered exit to Mines (range 8) 2247 | -9/Materials | Core integrity fell below 50% 2293 | -9/Materials | Discovered new exit (range 5) 2301 | -9/Materials | Identified exit to Storage 2304 | -9/Materials | Entered Storage 2619 | -9/Storage | Core integrity fell below 20% 2728 | -9/Storage | Repaired Hvy. Particle Gun 2813 | -9/Storage | Discovered new exit (range 11) 2827 | -9/Storage | Identified exit to Materials 2829 | -9/Storage | Entered Materials 2829 | -8/Materials | Evolved 2 slots: Utility x2 2942 | -8/Materials | Build established: Scavenger-Mutant 3847 | -8/Materials | Repaired Lgt. Treads 4358 | -8/Materials | Discovered new exit (range 4) 4422 | -8/Materials | Identified exit to Factory 4424 | -8/Materials | Entered Factory 4424 | -7/Factory | Evolved 2 slots: Utility x2 5377 | -7/Factory | Lost 7 parts (1p4n2w) 5393 | -7/Factory | Core integrity fell below 50% 5403 | -7/Factory | Core integrity fell below 20% 5408 | -7/Factory | Destroyed by Angular Momentum Engine chain reaction Last Messages --------------- 05385_ Y-54 Guardian destroyed. 05386_ Imp. Salvage Targeting Computer destroyed. 05386_ EM Pulse Cannon destroyed. 05386_ U-05 Engineer builds a Wall. 05390_ X-67 Chaingunner knocked back. 05394_ Adv. Assault Cannon destroyed. 05397_ X-67 Chaingunner knocked back. 05398_ System corrupted: Component data lost. 05398_ R-06 Scavenger collects Corrupted Imp. Deuterium Engine. 05398_ R-06 Scavenger destroyed. 05406_ K-01 Serf collects debris. 05407_ P-60 Hacker resets X-67 Chaingunner, system corruption cleaned. 05408_ Chain reaction triggered in Angular Momentum Engine. 05408_ P-60 Hacker destroyed. 05408_ K-01 Serf destroyed. 05408_ Flak Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????%?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ???????????????????????% ????????????????????????? | | ??????????????????????#%#????????????????????????? | | ??????????????????????#%#????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# ###########??????????????? | | ??????????????????????# # #??????????????? | | ????????????" ??#?### # #??????????????? | | ????????????" 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""" # #????????????????????????? | | ???????????? ?# #????????????????????????? | | ???????????? ?# #????????????????????????? | | ??????????? ??# #????????????????????????? | | ?# ????????#######??# #????????????????????????? | | ?# ############???### ###??????????????????????? | | ## #???# ###+####???????????????? | | ##### #???????????????? | | T #???????????????? | | "" #???????????????? | | #???????????????? | | ##### #???????????????? | | #???# ## #???????????????? | | """"""" ###############? #???????????????? | | ??""""" # #???? ??????????????? | | """"""" + #???? ??????????????? | | """"""" # !!^ #????? ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 4 Salvage Targeting 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersionAssaultTube Manual? 0 Play Time 00:37:54 Cumulative 24.8 hours Start 2024.11.10 @ 18:33:55 End 2024.11.10 @ 19:09:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fc014bc-111f-417d-a58a-7e1f75434c3e