Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 01:05:14 Player: Grewsome Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (74) 370 Value Destroyed (2202) 2202 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (123) 123 TOTAL SCORE: 4695 Bonus ------- High Alert Combat Kills 123 Cogmind --------- Core Integrity 0/550 Matter 217/300 Energy 240/240 System Corruption 1% Temperature Warm (102) Movement Treading (480) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Light Treads > --- UTILITY (5) ------ Huge Storage Unit Targeting Computer Armor Integrity Analyzer Improved Utility Shielding > --- WEAPON (2) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (25) --- Cooled Ion Engine Light Deuterium Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Visual Processing Unit Armor Integrity Analyzer Recoil Stabilizer Particle Charger Particle Charger Improved Utility Shielding Light Armor Plating Light Armor Plating Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Targeting Computer Armor Integrity Analyzer Improved Utility Shielding Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Reinforced Ion Engine Cooled Ion Engine Light Treads Light Treads Light Treads Visual Processing Unit Improved Terrain Scanner Armor Integrity Analyzer Recoil Stabilizer Improved Utility Shielding Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Gauss Rifle Flak Cannon Datajack [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Hacking Suite Device Improved Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon . | . . . . . . Parts Attached 48 | 7 5 . . 4 32 Power 9 | 1 1 . . 2 5 Engine 5 | 1 1 . . 2 1 Core 4 | . . . . . 4 Reactor . | . . . . . . Propulsion 10 | 2 . . . 1 7 Treads 10 | 2 . . . 1 7 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 2 2 . . 1 12 Device 1 | 1 . . . . . Storage 3 | 1 1 . . 1 . Processor 3 | . . . . . 3 Hackware 1 | . 1 . . . . Protection 9 | . . . . . 9 Artifact . | . . . . . . Weapon 12 | 2 2 . . . 8 Energy Gun 2 | 1 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 1 . . . 6 Ballistic Cannon 2 | . . . . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . . . . . 14 Power 1 | . . . . . 1 Propulsion 5 | . . . . . 5 Utility 7 | . . . . . 7 Weapon 1 | . . . . . 1 Highest Loss Streak 6 | . . . . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 100 100 100 100 92 Engine 10 | . 14 14 14 14 1 Core 2 | . . . . . 6 Treads 27 | . 28 28 28 28 25 Storage 12 | . 14 14 14 14 9 Processor 4 | . . . . . 15 Hackware 9 | . 12 14 14 14 . Protection 4 | . . . . . 14 Energy Gun 10 | . 14 14 14 14 1 Ballistic Gun 13 | . 14 14 14 14 12 Ballistic Cannon 1 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 108 | 14 29 29 29 94 108 Greatest Support 63 | 40 40 40 40 40 63 Greatest Overweight (x) 29 | . . . . 2 29 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 8 15 15 15 25 25 Average Capacity 18 | 7 13 15 15 21 25 Most Carried 21 | 2 15 15 15 15 21 Average Carried 13 | . 10 15 15 14 14 Final Capacity 25 | 8 15 15 15 25 25 Final Carried 21 | . 15 15 15 14 21 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1841 | 276 191 . . 79 1295 Remotely . | . . . . . . Salvage Created 2866 | 117 788 . . 143 1818 Parts 160 | 4 39 . . 9 108 Haulers Intercepted 5 | . 2 . . . 3 Recyclers Shooed 5 | . 3 . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 50 | . 10 . . 2 38 Guns 39 | . 10 . . 2 27 Cannons 11 | . . . . . 11 Classes Destroyed 14 | 2 6 . . 1 5 Worker 2 | . . . . . 2 Builder 3 | . 1 . . . 2 Tunneler 1 | 1 . . . . . Hauler 5 | . 2 . . . 3 Recycler 6 | 1 3 . . 1 1 Operator 2 | . 1 . . . 1 Watcher 5 | . 3 . . . 2 Swarmer 7 | . 2 . . . 5 Grunt 26 | . 8 . . 1 17 Brawler 3 | . . . . 1 2 Protector 1 | . . . . . 1 Sentry 10 | . . . . . 10 Specialist 2 | . . . . . 2 Heavy 1 | . . . . . 1 Best Kill Streak 6 | 1 4 . . 3 6 Combat Bots Only 6 | . 4 . . 2 6 Max Kills in Single Turn 3 | 1 1 . . 1 3 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 313 | . 59 . . 5 249 Missed 80 | . 21 . . 2 57 Damage Taken 3728 | . 461 . . 61 3206 Core 627 | . 74 . . . 553 Absorbed by Shields . | . . . . . . Redirected to Shielding 12 | . . . . . 12 Regen/Repaired (Parts) 129 | . . . . . 129 Core Remaining (%) 85 | 100 . . . 70 . Volleys Fired 242 | 6 91 . . 9 136 Largest 2 | 2 2 . . 2 2 Hottest 88 | 70 70 . . 70 88 Shots Fired 483 | 12 182 . . 19 270 Gun 420 | 12 182 . . 19 207 Cannon 63 | . . . . . 63 Launcher . | . . . . . . Special . | . . . . . . Kinetic 356 | 6 91 . . 9 250 Thermal 127 | 6 91 . . 10 20 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 15 | 5 13 . . 5 15 Robot Miss Streak 7 | 1 5 . . 1 7 Penetration Max 1 | . . . . . 1 Secondary Targets 8 | . 3 . . . 5 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 323 | 9 105 . . 13 196 Core Hits 168 | 3 40 . . 5 120 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 3 | . 1 . . . 2 Critical Strikes 12 | 2 5 . . 1 4 Burn 8 | 2 4 . . 1 1 Destroy 4 | . 1 . . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5480 | 92 1171 . . 162 4055 Guns 4172 | 92 1162 . . 162 2756 Cannons 1168 | . . . . . 1168 Explosions 131 | . . . . . 131 Melee . | . . . . . . Ramming 9 | . 9 . . . . Kinetic 4450 | 43 565 . . 99 3743 Thermal 890 | 49 597 . . 63 181 Explosive . | . . . . . . Electromagnetic 131 | . . . . . 131 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 1 1 1 Average Corruption 1 | . 1 1 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . . 1 5 12 1 Message Errors 6 | . . . 3 3 . Matter Fused 3 | . . . . 2 1 Heat Flow Errors 3 | . . . 1 2 . Energy Discharges 2 | . . 1 . 1 . Data Loss (minor) 2 | . . . . 2 . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 10 | . . . . . 10 Impact . | . . . . . . Kinetic 10 | . . . . . 10 Secondary . | . . . . . . Self-Inflicted Damage 43 | . . . . . 43 Shots 1 | . . . . . 1 Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 402 | 50 263 . 267 126 402 Average Temperature 93 | 26 70 . 135 66 118 Received Heat Transfer 1512 | . 225 . . . 1287 Effects 6 | . . . . . 6 Shutdowns 1 | . . . . . 1 Energy Bleed 4 | . . . . . 4 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 3 . . . 1 Heat Transferred 3219 | 296 2072 . . 259 592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 608 | 10 208 . . 55 608 Initial 21 | . 6 . . . 21 Average 125 | 3 104 . . 2 242 Maximum Alert Level 2 | . 1 . . . 2 Low Security (%) 74 | 100 85 100 . 100 44 Level 1 20 | . 14 . . . 42 Level 2 5 | . . . . . 13 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 4 . . . 14 Investigation 5 | . 2 . . . 3 Extermination . | . . . . . . Reinforcement 5 | . 2 . . . 3 Assault 1 | . . . . . 1 Garrison 7 | . . . . . 7 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 4 | . 1 . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 82 | . 28 . . 2 52 Peak Tracking Total 6 | . 5 . . 2 6 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 4 | . . . . . 4 Max in Single Turn 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 14 | . 5 . 4 . 5 Terminals 8 | . 5 . . . 3 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 78 | . 12 . 49 . 17 Successful 61 | . 1 . 49 . 11 Failed 17 | . 11 . . . 6 Catastrophic 6 | . 4 . . . 2 Database Lockouts . | . . . . . . Manual 26 | . 13 . 3 . 10 Terminals 22 | . 12 . . . 10 Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units . | . . . . . . Scanalyzers 4 | . . . . . 4 Garrison Access . | . . . . . . Terminal Hacks 55 | . 1 . 49 . 5 Record 49 | . . . 49 . . Robot Analysis 1 | . . . . . 1 Branch Access Points 2 | . . . . . 2 Emergency Access Points 1 | . . . . . 1 Terminal Index 2 | . 1 . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . . . 4 Insert Component 2 | . . . . . 2 Analyze 2 | . . . . . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 9 | . 4 . . . 5 Full Trace Events 7 | . 4 . . . 3 Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 26 | . . . . . 26 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . . 2 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered 4 | . . 1 . 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 5374 | 113 1302 72 1026 1192 1669 Spaces Moved 2321 | 57 633 46 642 486 457 Core 13 | 11 . . . . 2 Treads 2308 | 46 633 46 642 486 455 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 Average Speed 192 | 138 160 160 160 237 246 Slowest Speed 1500 | 160 160 160 160 320 1500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 52 | 4 81 12 90 95 35 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 4 | . . . . 4 . Spaces Dug . | . . . . . . Terrain Destroyed 2 | . . . . . 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2766 | 81 754 45 641 509 736 Wait 69 | 3 2 . . 3 61 Move 2316 | 56 632 45 641 485 457 Hop . | . . . . . . Pick Up 61 | 8 17 . . 2 34 Fast Attach 1 | . . . . . 1 Attach 32 | 7 1 . . 1 23 Detach 5 | . 1 . . . 4 Swap 15 | . 4 . . 3 8 Drop 24 | 1 5 . . 6 12 Fire 242 | 6 91 . . 9 136 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 15) 552 | -10/Materials | Discovered new exit (range 14) 668 | -10/Materials | Discovered new exit (range 13) 841 | -10/Materials | Discovered new exit (range 10) 1396 | -10/Materials | Discovered new exit (range 11) 1416 | -10/Materials | Entered Mines 1472 | -10/Mines | Identified exit to Exiles 1479 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1488 | -10/Mines | Entered Exiles 1516 | -10/Exiles | Discovered new exit (range 14) 1551 | -10/Exiles | Met 8R-AWN 1578 | -10/Exiles | Met EX-HEX 1642 | -10/Exiles | Met EX-DEC 1653 | -10/Exiles | Learned location of Zion (-7) 1708 | -10/Exiles | Discovered new exit (range 12) 1827 | -10/Exiles | Visited The Gauntlet 2096 | -10/Exiles | Met EX-BIN 2514 | -10/Exiles | Entered Mines 2554 | -9/Mines | Learned Materials stockpile data 2698 | -9/Mines | Learned Materials non-interactive machine intel 2754 | -9/Mines | Learned location of Storage (-7) 2796 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2810 | -9/Mines | Learned Materials garrison access intel 3448 | -9/Mines | Discovered new exit (range 5) 3640 | -9/Mines | Discovered new exit (range 6) 3706 | -9/Mines | Entered Materials 3706 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3708 | -8/Materials | Loaded intel: 39 non-interactive machine locations 3709 | -8/Materials | Loaded intel: 1 garrison access location 4042 | -8/Materials | Garrison activated, responded to threat 4161 | -8/Materials | Garrison activated, responded to threat 4200 | -8/Materials | Lost 3 parts (1n2u) 4393 | -8/Materials | Core integrity fell below 50% 4431 | -8/Materials | Lost 6 parts (1p2n2u1w) 4580 | -8/Materials | Garrison activated, responded to threat 4757 | -8/Materials | Build established: Scavenger-Mutant 5015 | -8/Materials | Repaired Lgt. Treads 5156 | -8/Materials | Core integrity fell below 20% 5306 | -8/Materials | First assault squad dispatched 5375 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05360_ Lgt. Treads destroyed. 05362_ K-01 Serf collects debris. 05362_ B-36 Bruiser destroyed. 05362_ Switching to secondary target: G-50 Soldier. 05362_ Slug penetrates G-50 Soldier. 05362_ Lgt. Armor Plating destroyed. 05363_ K-01 Serf collects debris. 05365_ Critical hit (Burn: +37). 05365_ Slug penetrates I-25 Savior. 05366_ K-01 Serf collects debris. 05368_ U-05 Engineer builds a Door. 05370_ K-01 Serf collects debris. 05371_ I-25 Savior suffers critical hit (Destroy). 05371_ Destroyed Com. Wheel. 05371_ Slug penetrates I-25 Savior. 05371_ K-01 Serf destroyed. 05373_ K-01 Serf collects debris. 05374_ I-25 Savior destroyed. 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""" ?# # | | ?"""?"""????????????????????????????# """ ?# # | | ?"""?"""????????????????????????????# """ ??# # | | ?"""?"""?????????????????????????????? ??# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 525 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Challenges ------------ None Game ------ Seed LightpackDrainedSabre Manual? 0 Play Time 00:46:11 Cumulative 9.2 hours Start 2024.04.07 @ 00:03:22 End 2024.04.07 @ 01:05:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 12 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af19989b-a627-455b-b992-56128d9115e0