Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.26 @ 22:59:03 Player: PerrySimm Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (108) 540 Value Destroyed (4414) 4414 Prototype IDs (2) 40 Alien Tech Used (1) 200 Bonus (460) 460 TOTAL SCORE: 12254 Bonus ------- High Alert Combat Kills 436 Follower Combat Kills 552 Friendly Fire -528 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Terrain Scan Processor > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Improved Maneuvering Thrusters Nova Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Flexi-carbon Leg Wheel Wheel Compact Wheel Gyrokinetic Inverter > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Signal Interpreter Terrain Scan Processor Target Analyzer Improved Kinecellerator Hardened Medium Armor Plating Advanced Field Recycling Unit > --- WEAPON ----------- Heavy Disruptor Cannon KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Improved Particle Charger Improved Heavy Armor Plating Railgun Hypervelocity Gauss Cannon Power Sword [Rating: 77] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Xenon Bombardment Thruster Utility Signal Interpreter Device Improved Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Power Sword Energy Gun High-powered Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Fac Res Qua Res Slots Evolved 16 | . . 2 2 2 . 2 2 2 . . 2 . 2 Power 2 | . . . . . . . . 1 . . . . 1 Propulsion 4 | . . . 1 . . 1 1 . . . 1 . . Utility 7 | . . 2 1 1 . 1 1 . . . . . 1 Weapon 3 | . . . . 1 . . . 1 . . 1 . . Parts Attached 139 | 7 4 8 13 6 7 20 14 16 4 8 6 8 18 Power 18 | 1 . . 1 1 1 3 2 4 1 1 1 1 1 Engine 7 | 1 . . . . . 3 1 2 . . . . . Core 7 | . . . 1 1 1 . 1 2 . 1 . . . Reactor 4 | . . . . . . . . . 1 . 1 1 1 Propulsion 41 | 2 1 2 6 3 . 3 6 6 . 1 2 2 7 Treads 3 | . . . . . . . 1 . . . 1 . 1 Leg 22 | 2 1 2 6 3 . 3 1 1 . 1 . . 2 Wheel 10 | . . . . . . . 2 5 . . . 2 1 Hover 5 | . . . . . . . 2 . . . 1 . 2 Flight 1 | . . . . . . . . . . . . . 1 Utility 33 | 2 2 3 1 1 2 6 4 2 . 1 . 5 4 Device 22 | 1 1 3 . 1 . 5 4 1 . . . 4 2 Storage 3 | 1 . . . . . 1 . . . . . . 1 Processor 5 | . 1 . 1 . 1 . . . . . . 1 1 Hackware 1 | . . . . . 1 . . . . . . . . Protection 2 | . . . . . . . . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 47 | 2 1 3 5 1 4 8 2 4 3 5 3 . 6 Energy Gun 7 | . . . . . . 3 . . 1 1 1 . 1 Energy Cannon 9 | . . . . 1 1 1 . 2 1 . 1 . 2 Ballistic Gun 9 | 2 1 1 . . 1 . 1 . 1 2 . . . Ballistic Cannon 4 | . . . 1 . . 1 . 1 . 1 . . . Launcher 8 | . . 1 2 . 2 1 1 1 . . . . . Special Weapon 3 | . . 1 . . . . . . . . . . 2 Impact Weapon 1 | . . . 1 . . . . . . . . . . Slashing Weapon 5 | . . . 1 . . 2 . . . 1 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . . . . 1 1 Parts Lost 79 | . . . 1 . 4 5 13 5 . 20 6 . 25 Power 11 | . . . . . 1 1 1 2 . 3 1 . 2 Propulsion 26 | . . . . . . 1 7 1 . 6 2 . 9 Utility 24 | . . . 1 . 1 1 4 1 . 5 1 . 10 Weapon 18 | . . . . . 2 2 1 1 . 6 2 . 4 Highest Loss Streak 20 | . . . 1 . 1 2 8 2 . 20 6 . 16 Average Slot Usage (%) 84 | . 98 100 88 83 96 94 81 84 95 86 22 32 35 Engine 3 | . 14 11 3 . . 3 1 4 . . . . . Core 3 | . . . 5 7 6 2 3 5 6 4 . . . Leg 16 | . 28 22 27 22 23 25 8 1 . . . . 3 Wheel 4 | . . . . . . . 7 8 26 20 . 7 5 Device 12 | . 12 22 11 6 7 15 15 17 15 12 . 9 5 Storage 6 | . 14 11 9 7 7 6 5 5 5 5 . . . Processor 14 | . . 11 13 15 21 20 17 15 15 15 12 11 9 Energy Gun 1 | . . . . . . 3 . . 1 6 . . . Energy Cannon 2 | . . . . 7 6 2 . 4 6 3 . . 1 Ballistic Gun 5 | . 28 15 3 . 2 5 . 5 6 4 . . . Ballistic Cannon 1 | . . . 5 7 5 . . . 2 . . . . Launcher 2 | . . 6 6 . 4 1 4 3 . . . . . Slashing Weapon 2 | . . . . 7 2 4 5 4 . 2 1 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 97 | 12 13 16 22 26 30 39 44 87 97 91 15 42 63 Greatest Support 80 | 3 20 20 33 60 60 80 75 56 56 56 70 32 32 Greatest Overweight (x) 19 | 3 . . . . . . 2 5 1 19 . 1 4 Average Overweight (x) . | 2 . . . . . . . 3 1 1 . . . Largest Inventory Capacity 8 | 6 6 6 6 6 6 8 8 8 8 8 4 4 8 Average Capacity 6 | 5 6 6 6 6 6 7 8 8 8 8 4 4 4 Most Carried 8 | 5 6 6 6 6 6 8 8 8 8 8 4 4 3 Average Carried 5 | 3 5 5 5 5 5 6 7 7 7 7 3 4 1 Final Capacity 8 | 6 6 6 6 6 6 8 8 8 8 8 4 4 4 Final Carried 8 | 5 6 6 6 6 6 8 8 8 8 3 4 4 3 Class Distribution -------------------- 43% | Scavenger-Mutant 19% | Mutant 13% | Scavenger-Skirmisher 12% | Scavenger-Assassin 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Assassin | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Gunner | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Fac Res Qua Res Matter Collected 2289 | 213 127 242 231 . 439 289 172 228 86 67 35 . 160 Remotely . | . . . . . . . . . . . . . . Salvage Created 3993 | 23 127 385 495 . 778 539 407 612 . 132 179 . 316 Parts 191 | 5 9 26 16 . 45 32 15 30 . 2 3 . 8 Haulers Intercepted 1 | . . 1 . . . . . . . . . . . Recyclers Shooed 5 | . . . . . . 2 2 1 . . . . . Parts Field Recycled 13 | . . . . . . . 10 3 . . . . . Retrieved Matter 240 | . . . . . . . 194 46 . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Fac Res Qua Res Combat Hostiles Destroyed 81 | . 2 8 11 . 16 14 12 11 . 1 2 . 4 Melee 12 | . . . 2 . 1 2 . 1 . . 2 . 4 Guns 15 | . 2 4 1 . 2 2 . 3 . 1 . . . Cannons 8 | . . . . . 4 1 . 3 . . . . . AOE 42 | . . 4 4 . 9 9 12 4 . . . . . Classes Destroyed 15 | 1 2 2 4 . 3 1 1 1 . . . . . Worker 4 | . . . . . 2 1 . . . 1 . . . Builder 6 | . . . 2 . 2 1 . 1 . . . . . Tunneler 3 | 1 . 1 . . . . 1 . . . . . . Hauler 1 | . . 1 . . . . . . . . . . . Recycler 4 | . . . . . 1 . 2 1 . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . Operator 3 | . . . 1 . 1 . 1 . . . . . . Watcher 3 | . 1 2 . . . . . . . . . . . Swarmer 15 | . . . . . . 4 5 5 . . . . 1 Grunt 42 | . 2 7 9 . 8 8 1 4 . . 1 . 2 Brawler 1 | . . . . . . . . 1 . . . . . Duelist 1 | . . . 1 . . . . . . . . . . Sentry 14 | . . 1 1 . 5 2 3 . . 1 1 . . Hunter 3 | . . . . . . . 2 . . . . . 1 Programmer 5 | . . . . . 3 . 1 1 . . . . . Surgeon 1 | . . . . . . . . . . 1 . . . Wasp 1 | . . . . . . . . . . 1 . . . Best Kill Streak 9 | 1 2 4 3 . 6 5 9 4 . 2 1 . 3 Combat Bots Only 7 | . 2 3 2 . 4 4 7 3 . 1 1 . 3 Max Kills in Single Turn 9 | 1 1 2 3 . 4 3 9 2 . 2 1 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 7 | . . 1 2 . 3 2 7 1 . . . . . Melee 1 | . . . 1 . 1 1 . 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Fac Res Qua Res Damage Taken 12571 | . 140 189 495 24 1057 799 1103 894 . 3074 1504 . 3292 Core 3675 | . 34 70 111 . 165 114 252 120 . 899 459 . 1451 Absorbed by Shields 207 | . . . . . . 36 77 . . . . . 94 Reduced by Siege Mode 18 | . . . . . . . . . . . 18 . . Core Remaining (%) 72 | 100 86 82 79 . 76 86 74 . . 11 . 61 . Volleys Fired 171 | 1 22 25 12 . 32 25 27 14 . 5 . . 8 Largest 4 | 2 2 2 2 . 3 2 1 3 . 4 . . 1 Hottest 322 | 40 40 100 74 . 149 90 69 144 . 322 . . 120 Shots Fired 268 | 2 44 42 19 . 51 35 27 25 . 15 . . 8 Gun 120 | 2 44 33 3 . 4 14 1 9 . 10 . . . Cannon 59 | . . . 7 . 22 8 . 12 . 5 . . 5 Launcher 83 | . . 6 9 . 25 13 26 4 . . . . . Special 6 | . . 3 . . . . . . . . . . 3 Kinetic 120 | 2 44 33 10 . 13 . . 14 . 4 . . . Thermal 30 | . . 3 . . . 9 1 . . 11 . . 6 Explosive 83 | . . 6 9 . 25 13 26 4 . . . . . Electromagnetic 35 | . . . . . 13 13 . 7 . . . . 2 Robot Hit Streak 31 | 2 21 31 11 . 12 15 13 14 . 4 . . 3 Robot Miss Streak 3 | . 3 1 3 . 3 2 1 1 . 1 . . 1 Penetration Max 1 | . . . . . . . . 1 . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 270 | 2 30 31 39 . 46 32 22 20 . 11 20 . 17 Core Hits 236 | 1 7 23 27 . 55 38 38 22 . 3 7 . 15 Critical Hits 8 | . . 1 . . . 2 . 1 . 1 1 . 2 Critical Kills 3 | . . . . . . . . 1 . 1 1 . . Critical Parts Destroyed 5 | . . 1 . . . 2 . . . . . . 2 Melee Attacks 92 | . . . 33 . 7 10 3 4 . 2 21 . 12 Impact 32 | . . . 32 . . . . . . . . . . Slashing 48 | . . . 1 . 7 10 3 4 . 2 21 . . Piercing 12 | . . . . . . . . . . . . . 12 Sneak Attacks 6 | . . . 1 . . 1 1 1 . 2 . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13096 | 17 243 631 1520 . 2291 2574 2576 901 . 944 692 . 707 Guns 1338 | 17 243 304 27 . 96 278 18 186 . 169 . . . Cannons 1578 | . . . 164 . 512 372 . 218 . 100 . . 212 Explosions 6984 | . . 327 482 . 1485 1501 2391 359 . 439 . . . Melee 3153 | . . . 847 . 198 423 167 138 . 236 692 . 452 Ramming 31 | . . . . . . . . . . . . . 31 Kinetic 1286 | 17 243 304 191 . 251 . . 218 . 62 . . . Thermal 3127 | . . . . . 429 462 1450 . . 646 . . 140 Explosive 4612 | . . 327 482 . 1056 1429 959 359 . . . . . Electromagnetic 887 | . . . . . 357 260 . 186 . . . . 84 Impact 847 | . . . 847 . . . . . . . . . . Slashing 1854 | . . . . . 198 423 167 138 . 236 692 . . Piercing 452 | . . . . . . . . . . . . . 452 Highest Corruption 9 | . . . . . 1 . 3 . . 1 1 1 9 Average Corruption 1 | . . . . . 1 . 1 . . 1 1 1 4 Corruption Purged . | . . . . . . . . . . . . . . Effects 16 | . . . . . 5 . 3 . . 1 2 1 4 Message Errors 7 | . . . . . 4 . . . . . 1 1 1 Heat Flow Errors 1 | . . . . . . . 1 . . . . . . Energy Discharges 4 | . . . . . . . 1 . . . . . 3 Data Loss (minor) 2 | . . . . . . . 1 . . . 1 . . Targeting Errors 2 | . . . . . 1 . . . . 1 . . . Overload Shots 8 | . . . . . . 8 . . . . . . . Overflow Damage 978 | . . 4 149 . 58 142 315 . . 282 . . 28 Projectiles 46 | . . . 4 . . . . . . 14 . . 28 Explosions 489 | . . 4 . . 46 37 315 . . 87 . . . Melee 443 | . . . 145 . 12 105 . . . 181 . . . Knockbacks 16 | . . . 14 . 1 . . 1 . . . . . Impact 8 | . . . 8 . . . . . . . . . . Kinetic 8 | . . . 6 . 1 . . 1 . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 103 | . . . 16 . 11 . 8 . . 56 . . 12 Shots 4 | . . . 1 . 1 . 1 . . 1 . . . Rammed 12 | . . . . . . . . . . . . . 12 Targets Rammed 12 | . . . . . . . . . . . . . 12 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 582 | . 18 22 18 . 171 264 185 414 . 582 . . 93 Average Temperature 108 | . 9 6 10 . 50 67 63 185 . 173 . . 33 Received Heat Transfer 2133 | . 78 141 333 . 342 322 179 63 . 72 381 . 222 Effects 16 | . . . . . . . . 7 . 9 . . . Shutdowns 4 | . . . . . . . . 2 . 2 . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . Interference 5 | . . . . . . . . 4 . 1 . . . Matter Decay 1 | . . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . Damage (major) 4 | . . . . . . . . . . 4 . . . Siege Activations 1 | . . . . . . . . . . . 1 . . Total Turns 6 | . . . . . . . . . . . 6 . . Longest Duration 6 | . . . . . . . . . . . 6 . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 5 | . . . 5 . . . . . . . . . . Impact Corruptions 7 | . . . 7 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . . Heat Transferred 2581 | . . . . . 350 437 1037 . . 609 . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 3 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Fac Res Qua Res Peak Influence 799 | 5 89 314 399 116 584 410 655 799 236 675 195 108 131 Initial 218 | . 2 31 40 59 45 218 103 213 206 145 168 93 7 Average 243 | 1 35 182 176 94 300 223 563 492 212 306 175 80 44 Maximum Alert Level 3 | . . 1 1 . 2 2 2 3 1 2 . . . Low Security (%) 48 | 100 100 50 68 100 40 26 5 . . 45 100 100 100 Level 1 32 | . . 50 31 . 20 68 . 43 100 25 . . . Level 2 16 | . . . . . 39 5 94 23 . 28 . . . Level 3 2 | . . . . . . . . 32 . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 32 | . . 1 4 . 5 4 5 2 . 6 1 . 4 Investigation 7 | . . 1 2 . . 2 . . . 1 . . 1 Extermination 6 | . . . . . 1 1 1 1 . 1 . . 1 Reinforcement 14 | . . . 2 . 4 1 2 1 . 2 . . 2 Assault . | . . . . . . . . . . . . . . Garrison 5 | . . . . . . . 2 . . 2 1 . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . 1 1 . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Fac Res Qua Res Distress Signals 7 | . . 1 . . 3 . . . . 1 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 160 | . 4 11 18 1 26 20 12 13 1 22 8 1 23 Peak Tracking Total 15 | . 2 4 4 1 5 7 2 5 . 12 7 1 15 Tactical Retreats 12 | . . 1 3 . 1 1 . 1 . 1 1 . 3 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Fac Res Qua Res Traps Triggered 9 | . 1 1 1 . 2 1 . 1 . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Fac Res Qua Res Machines Disabled 27 | . . . 1 . 3 1 16 . . 6 . . . Max in Single Turn 13 | . . . 1 . 2 1 13 . . 4 . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Fac Res Qua Res Machines Accessed 31 | . 2 2 5 1 4 4 3 2 . 4 . 2 2 Terminals 21 | . 1 2 4 . 3 2 1 1 . 3 . 2 2 Fabricators 2 | . . . . . . 1 . 1 . . . . . Repair Stations 3 | . 1 . . 1 1 . . . . . . . . Recycling Units 2 | . . . . . . 1 1 . . . . . . Scanalyzers 2 | . . . 1 . . . . . . 1 . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Total Hacks 94 | . 3 4 31 2 10 8 5 4 . 16 . 6 5 Successful 66 | . 2 3 27 2 5 4 5 3 . 11 . 3 1 Failed 28 | . 1 1 4 . 5 4 . 1 . 5 . 3 4 Catastrophic 6 | . 1 . . . 1 2 . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 46 | . 1 2 15 . 8 3 1 3 . 11 . 1 1 Terminals 68 | . 1 4 22 . 8 4 2 3 . 13 . 6 5 Fabricators 2 | . . . . . . 1 . 1 . . . . . Repair Stations 6 | . 2 . . 2 2 . . . . . . . . Recycling Units 5 | . . . . . . 3 2 . . . . . . Scanalyzers 12 | . . . 9 . . . . . . 3 . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Terminal Hacks 22 | . . 2 11 . . 1 1 . . 3 . 3 1 Record 2 | . . . . . . . . . . . . 2 . Robot Analysis 1 | . . . . . . . . . . . . . 1 Level Access Points 2 | . . . 1 . . . . . . 1 . . . Branch Access Points 2 | . . 1 1 . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . Alert Level 4 | . . . 2 . . 1 . . . 1 . . . Unreport Threat 2 | . . . 1 . . . . . . . . 1 . Locate Traps 2 | . . . 2 . . . . . . . . . . Zone Layout 6 | . . 1 3 . . . 1 . . 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 6 | . 2 . . 2 2 . . . . . . . . Scan Component 3 | . 1 . . 1 1 . . . . . . . . Repair 3 | . 1 . . 1 1 . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 1 2 . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . Retrieve Components 2 | . . . . . . 1 1 . . . . . . Scanalyzer 12 | . . . 9 . . . . . . 3 . . . Insert Component 5 | . . . 3 . . . . . . 2 . . . Analyze 7 | . . . 6 . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks 21 | . . 1 7 . 3 2 1 2 . 5 . . . Terminals 20 | . . 1 7 . 3 1 1 2 . 5 . . . Track 13 | . . 1 4 . 2 1 1 1 . 3 . . . Botnet 7 | . . . 3 . 1 . . 1 . 2 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . Monitor 1 | . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 24 | . 1 2 3 1 3 4 1 1 . 4 . 2 2 Full Trace Events 5 | . . . 1 . . 2 . . . 1 . . 1 Feedback Events 1 | . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 3 . . . . . . 1 . . . Parts Built 1 | . . . . . . . . 1 . . . . . Matter 278 | . . . . . . . . 278 . . . . . Time 139 | . . . . . . . . 139 . . . . . Total Part Build Rating 9 | . . . . . . . . 9 . . . . . Parts Repaired 3 | . 1 . . 1 1 . . . . . . . . Time 86 | . 32 . . 10 44 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . 2 . . . . . . Parts Scanalyzed 4 | . . . 3 . . . . . . 1 . . . Part Schematics Acquired 4 | . . . 3 . . . . . . 1 . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Fac Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Fac Res Qua Res Total Allies 20 | . . . . . . . . . 20 . . . . Largest Group 20 | . . . . . . . . . 20 19 . . . Highest-Rated Group 733 | . . . . . . . . . 733 708 . . . Highest-Rated Ally 50 | . . . . . . . . . 50 50 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 104 | . . . . . . . . . 20 84 . . . Total Damage 3890 | . . . . . . . . . 884 3006 . . . Kills 15 | . . . . . . . . . 2 13 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Fac Res Qua Res Robot Analysis Total 1 | . . . . . . . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Fac Res Qua Res Turns Passed 5247 | 90 336 404 776 154 541 850 447 469 260 305 189 121 305 Spaces Moved 3382 | 39 184 220 386 107 327 485 294 297 243 242 144 141 273 Core 465 | 39 . . . . . . . . . 17 137 78 194 Treads 7 | . . . . . . . . . . . 7 . . Legs 1766 | . 184 220 386 107 327 485 52 . . 5 . . . Wheels 1144 | . . . . . . . 242 297 243 220 . 63 79 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 130 125 100 94 94 94 50 50 50 Average Speed 110 | 158 120 120 120 123 130 127 108 127 94 105 54 75 69 Slowest Speed 1000 | 200 120 120 120 130 130 130 125 150 94 1000 145 110 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . 1 . Exploration Rate (%) 22 | 5 29 26 33 4 57 11 9 8 91 8 6 25 8 Regions Visited 13 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 20 | . . 3 13 . 1 2 . . . . 1 . . Terrain Destroyed 500 | . . 47 68 . 147 70 111 33 . 23 1 . . Melee 6 | . . . 3 . 1 1 . . . . 1 . . Projectile 11 | . . 3 . . . 1 . 5 . 2 . . . AOE 483 | . . 44 65 . 146 68 111 28 . 21 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Fac Res Qua Res Total 4443 | 62 261 315 615 129 381 667 388 355 274 276 221 151 348 Wait 544 | 11 46 48 153 10 6 109 40 14 23 19 46 . 19 Move 3370 | 38 183 219 385 106 326 484 293 297 242 241 143 140 273 Hop . | . . . . . . . . . . . . . . Pick Up 55 | 5 3 7 7 2 2 9 7 5 1 . 2 1 4 Fast Attach 81 | 7 1 . 5 5 4 11 9 8 4 2 4 9 12 Attach 33 | . . 2 2 1 2 5 5 4 . 4 2 . 6 Detach 5 | . . . . . . 1 . 1 . . 2 . 1 Swap 26 | . 3 6 6 . 1 4 . 4 . 2 . . . Drop 54 | . 3 8 12 5 1 9 4 4 4 1 1 1 1 Fire 171 | 1 22 25 12 . 32 25 27 14 . 5 . . 8 Melee 92 | . . . 33 . 7 10 3 4 . 2 21 . 12 Ram 12 | . . . . . . . . . . . . . 12 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -6/Factory (discovered 2 exits: *Fac / *Ext) -5/Factory -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Quarantine -2/Research History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Repaired Imp. Terrain Scanner 316 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 14) 427 | -10/Materials | Identified exit to Materials 427 | -10/Materials | Entered another Materials area 427 | -9/Materials | Evolved 2 slots: Utility x2 813 | -9/Materials | Discovered new exit (range 9) 815 | -9/Materials | Identified exit to Mines 818 | -9/Materials | Build established: Scavenger-Skirmisher 829 | -9/Materials | Identified exit to Materials 831 | -9/Materials | Entered another Materials area 831 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1296 | -8/Materials | Identified exit to Factory 1373 | -8/Materials | Build established: Scavenger-Mutant 1607 | -8/Materials | Entered Factory 1607 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1646 | -7/Factory | Repaired Imp. Terrain Scanner 1686 | -7/Factory | Discovered new exit (range 10) 1697 | -7/Factory | Identified exit to Storage 1761 | -7/Factory | Entered Storage 1773 | -7/Storage | Learned location of Armory (-4) 2157 | -7/Storage | Repaired Imp. EM Pulse Cannon 2282 | -7/Storage | Discovered new exit (range 15) 2300 | -7/Storage | Identified exit to Factory 2302 | -7/Storage | Entered Factory 2302 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2876 | -6/Factory | Build established: Scavenger-Assassin 2884 | -6/Factory | Discovered new exit (range 15) 2902 | -6/Factory | Identified exit to Extension 3098 | -6/Factory | Discovered new exit (range 11) 3129 | -6/Factory | Identified exit to Factory 3152 | -6/Factory | Entered another Factory area 3152 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3176 | -5/Factory | Garrison activated, responded to threat 3197 | -5/Factory | Destroyed 7 combat bots 3267 | -5/Factory | Lost 8 parts (1p3n3u1w) 3350 | -5/Factory | Spotted B-75 Beast 3503 | -5/Factory | Discovered new exit (range 15) 3511 | -5/Factory | Build established: Scavenger-Mutant 3570 | -5/Factory | Identified exit to Factory 3599 | -5/Factory | Entered another Factory area 3599 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 3628 | -4/Factory | Lost 3 parts (3n) 3679 | -4/Factory | Spotted B-86 Titan 3803 | -4/Factory | Local fabrication network quarantined 3877 | -4/Factory | Fabricated Centrium Leg? 4068 | -4/Factory | Sucked down chute 4068 | -4/Factory | Entered Waste 4069 | -4/Waste | Joined by Warlord forces that had cleared the area 4150 | -4/Waste | Discovered new exit (range 12) 4270 | -4/Waste | A Compactor rumbled back to life 4270 | -4/Waste | Spotted C-40 Crusher 4275 | -4/Waste | Allies destroyed C-40 Crusher 4303 | -4/Waste | Identified exit to Factory 4328 | -4/Waste | Entered Factory 4328 | -4/Factory | Accompanied by 19 allies 4439 | -4/Factory | Identified exit to Research 4512 | -4/Factory | Garrison activated, responded to threat 4612 | -4/Factory | Core integrity fell below 50% 4621 | -4/Factory | Core integrity fell below 20% 4633 | -4/Factory | Entered Research 4633 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 4651 | -3/Research | Lost 20 parts (3p6n5u6w) 4736 | -3/Research | Garrison activated, responded to threat 4819 | -3/Research | Discovered new exit (range 6) 4821 | -3/Research | Identified exit to Quarantine 4822 | -3/Research | Entered Quarantine 4825 | -3/Quarantine | Found Alien Artifact 4825 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 4825 | -3/Quarantine | Warped through subspace 4828 | -3/Quarantine | Lost 6 parts (1p2n1u2w) 4862 | -3/Quarantine | Discovered new exit (range 15) 4942 | -3/Quarantine | Identified exit to Research 4943 | -3/Quarantine | Entered Research 4943 | -2/Research | Evolved 2 slots: Power x1, Utility x1 5125 | -2/Research | Spotted B-90 Cyclops 5126 | -2/Research | Lost 16 parts (2p3n8u3w) 5215 | -2/Research | Core integrity fell below 50% 5222 | -2/Research | Core integrity fell below 20% 5244 | -2/Research | Lost 9 parts (6n2u1w) 5248 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 05213_ Signal Interpreter destroyed. 05213_ System corrupted by crushing effect (+4). 05214_ Slammed into H-88 Terminator. 05214_ Penetrated by Slug. 05214_ Slug penetrates H-88 Terminator. 05215_ %JN83LL&1/QSGSJ|#FS|MVZ JRI 05215_ Slammed into H-88 Terminator. 05217_ Penetrated by Slug. 05217_ Slug penetrates Wall. 05218_ Slug penetrates G-73 Enforcer. 05218_ H-88 Terminator suffers critical hit. 05218_ Penetrated by Slug. 05219_ Acquired Nova Cannon. 05221_ Penetrated by Slug. 05221_ Slug penetrates H-88 Terminator. 05221_ Slug penetrates Wall. 05235_ System corrupted: Energy discharge (-34). 05235_ S-43 Plague destroyed. 05241_ Slug penetrates Wall. 05246_ Slammed into T-07 Excavator. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | ##############???????#######??????????? | | # # ???????# ??????????? | | # # ? #??# ??????????? | | #### " # #??# ""?????????? | | ???# "G" # """ #??# """#???????? | | ???# " " # """ #??# """#???????? | | ???# # """ #??#! 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Grenade Launcher | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Great Maul | -8/Materials | Scanalyzed Flexi-carbon Leg | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Centrium Leg | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed CannonAlloyActivator Manual? 0 Play Time 02:37:19 Cumulative 77.0 hours Start 2021.05.26 @ 10:16:19 End 2021.05.26 @ 22:59:03 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 58 Rogue 3 Adventurer 53 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 45 Achievement% 33 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01a31d7b-28d1-49a7-903b-0788db7312d4