Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.04 @ 15:46:30

Player: Kat

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (80)      400
Value Destroyed (1563)     1563
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (46)                 46
              TOTAL SCORE: 3869

 Bonus
-------
High Alert Combat Kills    46

 Cogmind 
---------
Core Integrity             270/550
Matter                     4/300
Energy                     140/140
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (305) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (3) ---
  Advanced Treads
  Advanced Treads
>          --- UTILITY (3) ------
  Improved Heat Sink
           Huge Storage Unit
  Improved Targeting Computer
>          --- WEAPON (4) -------
           Assault Cannon
>          --- INVENTORY (25) ---
     Heavy Ion Engine
     Heavy Ion Engine
  Advanced Treads
     Large Storage Unit
           Sensor Array
    Medium Armor Plating
    Medium Armor Plating
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           System Shield
           System Shield
           Authchip [R/Combat]
  Advanced EMP Blaster
  Advanced EMP Blaster
           Rocket Launcher
           Hammer

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
  Improved Heat Sink
           Huge Storage Unit
  Improved Targeting Computer
>          --- WEAPON -----------
           Assault Cannon
           Assault Cannon
           Assault Cannon
           Assault Cannon
>          --- INVENTORY --------
     Heavy Ion Engine
     Heavy Ion Engine
  Advanced Treads
     Large Storage Unit
           Sensor Array
    Medium Armor Plating
    Medium Armor Plating
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           System Shield
           System Shield
           Authchip [R/Combat]
           Rocket Launcher
           Hammer
[Rating: 34]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Improved Targeting Computer
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Assault Cannon
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   2    | .   .   .   2   .   
Parts Attached             41   | 6   6   3   21  5   
  Power                    6    | 1   .   1   3   1   
    Engine                 6    | 1   .   1   3   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   2   .   6   1   
    Treads                 9    | .   2   .   6   1   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 1   4   .   .   3   
    Device                 4    | .   2   .   .   2   
    Storage                3    | 1   1   .   .   1   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   .   2   12  .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          3    | .   .   .   3   .   
    Ballistic Gun          4    | 2   .   .   2   .   
    Ballistic Cannon       7    | .   .   .   7   .   
    Launcher               2    | .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   
Parts Lost                 4    | .   .   .   .   4   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      4    | .   .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  99  99  98  
  Engine                   11   | .   14  13  10  9   
  Treads                   22   | .   21  28  22  26  
  Leg                      2    | .   7   .   .   .   
  Device                   2    | .   1   .   .   8   
  Storage                  11   | .   14  14  11  9   
  Processor                11   | .   12  14  11  9   
  Ballistic Gun            10   | .   28  10  2   .   
  Ballistic Cannon         18   | .   .   .   25  34  
  Launcher                 7    | .   .   17  14  .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             109  | 14  29  31  48  109 
  Greatest Support         66   | 20  40  40  44  66  
  Greatest Overweight (x)  2    | 1   .   .   2   2   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 25   | 8   15  15  15  25  
  Average Capacity         16   | 6   13  15  15  24  
  Most Carried             18   | 4   13  13  15  18  
  Average Carried          13   | 2   10  12  14  14  
  Final Capacity           25   | 8   15  15  15  25  
  Final Carried            18   | 4   12  13  15  18  

 Class Distribution 
--------------------
 62% | Gunner
 37% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials
 Gunner | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           1679 | 250 319 37  794 279 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1733 | .   354 39  998 342 
  Parts                    149  | .   31  6   87  25  
Haulers Intercepted        5    | .   .   .   4   1   
Recyclers Shooed           4    | .   2   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  54   | .   12  4   24  14  
  Guns                     13   | .   12  1   .   .   
  Cannons                  26   | .   .   .   12  14  
  AOE                      15   | .   .   3   12  .   
Classes Destroyed          10   | .   6   .   3   1   
  Worker                   7    | .   1   .   5   1   
  Builder                  1    | .   .   .   .   1   
  Hauler                   5    | .   .   .   4   1   
  Recycler                 3    | .   .   .   3   .   
  Mechanic                 1    | .   1   .   .   .   
  Operator                 2    | .   1   .   1   .   
  Watcher                  7    | .   2   .   4   1   
  Swarmer                  29   | .   9   3   10  7   
  Grunt                    16   | .   3   1   7   5   
  Sentry                   9    | .   .   .   7   2   
Best Kill Streak           9    | .   3   3   5   9   
  Combat Bots Only         8    | .   3   3   4   8   
Max Kills in Single Turn   4    | .   1   3   4   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   3   3   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        174  | .    33   15   56   70   
  Missed                   51   | .    9    6    19   17   
Damage Taken               1622 | .    222  99   431  870  
  Core                     378  | .    30   29   39   280  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         88   | 100  .    76   90   .    
Volleys Fired              136  | .    46   5    55   30   
  Largest                  4    | .    2    2    4    4    
  Hottest                  176  | .    40   60   176  176  
Shots Fired                330  | .    92   10   137  91   
  Gun                      105  | .    92   8    5    .    
  Cannon                   209  | .    .    .    118  91   
  Launcher                 16   | .    .    2    14   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  303  | .    92   8    112  91   
  Thermal                  11   | .    .    .    11   .    
  Explosive                16   | .    .    2    14   .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         17   | .    7    8    17   9    
  Robot Miss Streak        4    | .    3    .    4    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           175  | .    51   7    72   45   
  Core Hits                100  | .    23   7    46   24   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
  Critical Strikes         6    | .    .    .    2    4    
    Destroy                1    | .    .    .    1    .    
    Blast                  5    | .    .    .    1    4    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4524 | .    634  329  2230 1331 
  Guns                     776  | .    629  84   63   .    
  Cannons                  2559 | .    .    .    1298 1261 
  Explosions               1086 | .    .    245  841  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  103  | .    5    .    28   70   
  Kinetic                  3112 | .    629  84   1138 1261 
  Thermal                  223  | .    .    .    223  .    
  Explosive                1086 | .    .    245  841  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            83   | .    .    5    55   23   
  Projectiles              36   | .    .    .    13   23   
  Explosions               47   | .    .    5    42   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 21   | .    .    .    6    15   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  19   | .    .    .    6    13   
  Secondary                2    | .    .    .    .    2    
Self-Inflicted Damage      32   | .    .    8    24   .    
  Shots                    2    | .    .    1    1    .    
  Rammed                   13   | .    2    .    4    7    
Targets Rammed             16   | .    3    .    5    8    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  3    | .    1    .    1    1    
Highest Temperature        568  | .    .    9    314  568  
  Average Temperature      106  | .    .    9    63   189  
  Received Heat Transfer   549  | .    60   48   81   360  
  Effects                  16   | .    .    .    .    16   
    Shutdowns              3    | .    .    .    .    3    
    Interference           1    | .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    1    
    Damage (major)         9    | .    .    .    .    9    
    Damage (core)          2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         407  | .    .    .    407  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             500  | .   191 172 500 383 
  Initial                  152  | .   .   57  66  152 
  Average                  171  | .   55  134 260 161 
Maximum Alert Level        2    | .   .   .   2   1   
  Low Security (%)         70   | 100 100 100 38  90  
  Level 1                  15   | .   .   .   29  9   
  Level 2                  14   | .   .   .   31  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          11   | .   3   .   3   5   
  Investigation            4    | .   1   .   1   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   2   .   1   3   
  Assault                  1    | .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           7    | .   .   .   4   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              82   | .   23  5   33  21  
  Peak Tracking Total      7    | .   3   3   6   7   
  Tactical Retreats        3    | .   1   1   1   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          4    | .   .   .   4   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          18   | .   7   .   7   4   
  Terminals                16   | .   6   .   7   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                38   | .   14  .   14  10  
  Successful               18   | .   11  .   4   3   
  Failed                   20   | .   3   .   10  7   
    Catastrophic           4    | .   .   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   35   | .   13  .   13  9   
  Terminals                36   | .   13  .   14  9   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   3   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   
  Recall Reinforcements    1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   1   
  Report Inventory         2    | .   1   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         12   | .   7   .   3   2   
  Terminals                12   | .   7   .   3   2   
    Assimilate             2    | .   .   .   2   .   
    Botnet                 7    | .   6   .   .   1   
    Operators              3    | .   1   .   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         12   | .   3   .   6   3   
  Full Trace Events        5    | .   1   .   1   3   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               1    | .   .   .   1   .   
  Largest Group            1    | .   .   .   1   .   
  Highest-Rated Group      10   | .   .   .   10  .   
  Highest-Rated Ally       10   | .   .   .   10  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               4471 | 64   1358 230  2058 761  
Spaces Moved               1918 | 43   745  113  832  185  
  Core                     8    | 8    .    .    .    .    
  Treads                   1657 | .    527  113  832  185  
  Legs                     253  | 35   218  .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  225  
  Average Speed            172  | 109  148  160  188  225  
  Slowest Speed            305  | 120  160  160  305  305  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       43   | 4    98   33   65   16   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 16   | .    .    .    16   .    
Terrain Destroyed          109  | .    .    16   75   18   
  Melee                    .    | .    .    .    .    .    
  Projectile               34   | .    .    .    16   18   
  AOE                      75   | .    .    16   59   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  
Total                      2785 | 57   906  151  1215 456  
  Wait                     596  | 5    86   30   252  223  
  Move                     1914 | 42   744  112  831  185  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  43   | 4    13   .    23   3    
  Fast Attach              17   | 6    3    1    5    2    
  Attach                   5    | .    .    .    3    2    
  Detach                   6    | .    1    1    2    2    
  Swap                     19   | .    3    2    13   1    
  Drop                     33   | .    7    .    26   .    
  Fire                     136  | .    46   5    55   30   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    16   | .    3    .    5    8    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials (discovered 5 exits: *Mat x2 / [*Min] / *Sto x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   37 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  259 | -10/Materials | Discovered new exit (range 15)
  301 | -10/Materials | Build established: Mutant
  570 | -10/Materials | Discovered new exit (range 5)
  607 | -10/Materials | Discovered new exit (range 13)
 1094 | -10/Materials | Discovered new exit (range 5)
 1303 | -10/Materials | Discovered new exit (range 5)
 1423 | -10/Materials | Entered Mines
 1640 | -10/Mines     | Discovered new exit (range 6)
 1653 | -10/Mines     | Entered Materials
 1653 | -9/Materials  | Evolved 2 slots: Weapon x2
 1654 | -9/Materials  | Identified exit to Storage
 1956 | -9/Materials  | Build established: Gunner
 2770 | -9/Materials  | Discovered new exit (range 7)
 2915 | -9/Materials  | Discovered new exit (range 10)
 3184 | -9/Materials  | Discovered exit to Storage (range 9)
 3640 | -9/Materials  | Discovered new exit (range 14)
 3653 | -9/Materials  | First assault squad dispatched
 3711 | -9/Materials  | Entered another Materials area
 3711 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4468 | -8/Materials  | Destroyed 8 combat bots
 4472 | -8/Materials  | Self-destructed

 Last Messages 
---------------
04423_ Acquired 16 matter.
04425_ Acquired 8 matter.
04427_ Acquired 4 matter.
04429_ S-10 Pest knocked back.
04429_ S-10 Pest destroyed.
04442_ Assault Cannon destroyed.
04444_ G-47 Trooper knocked back.
04445_ U-05 Engineer destroyed.
04445_ U-05 Engineer builds a Wall.
04447_ Assault Cannon destroyed.
04447_ Y-45 Defender destroyed.
04448_ Assault Cannon destroyed.
04449_ U-05 Engineer builds a Wall. <x2>
04454_ G-47 Trooper Lgt. Nuclear Core blasted off.
04454_ G-47 Trooper knocked back.
04461_ R-06 Scavenger collects Lgt. Nuclear Core.
04464_ Acquired 1 matter.
04466_ Adv. Treads destroyed.
04467_ Destroyed Aluminum Leg.
04467_ G-47 Trooper knocked back.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           3
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MakeshiftIntegrityDissipator
  Manual?         0
Play Time         00:40:25
  Cumulative      21.4 hours
  Start           2024.06.04 @ 12:07:17
  End             2024.06.04 @ 15:46:30
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          21
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ac60f8fd-e122-4990-90cb-b28f2f7306e2