Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 22:56:53

Player: Cordans

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (14)      70
Value Destroyed (359)      359
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1789

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             99/400
Matter                     163/300
Energy                     36/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -9/Mines

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (3) ------
         Small Storage Unit
  Experimental Sensor Array
>              --- WEAPON (3) -------
         Heavy Particle Cannon
>              --- INVENTORY (8) ----
               System Shield
               Katana

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
      Advanced Treads
      Advanced Treads
>              --- UTILITY ----------
               Heat Sink
         Small Storage Unit
  Experimental Sensor Array
>              --- WEAPON -----------
               EM Pulse Gun
               Particle Cannon
         Heavy Particle Cannon
>              --- INVENTORY --------
         Light Ion Engine
               System Shield
               Grenade Launcher
               Katana
[Rating: 24]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             19   | 6   1   1   11  .   
  Power                    2    | 1   .   .   1   .   
    Engine                 2    | 1   .   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   .   .   2   .   
    Treads                 2    | .   .   .   2   .   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   1   .   2   .   
    Device                 3    | .   1   .   2   .   
    Storage                1    | 1   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 2   .   1   6   .   
    Energy Gun             3    | 1   .   1   1   .   
    Energy Cannon          2    | .   .   .   2   .   
    Ballistic Gun          2    | 1   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 10   | .   .   1   4   5   
  Power                    2    | .   .   .   2   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   .   1   1   
  Weapon                   4    | .   .   1   1   2   
  Highest Loss Streak      5    | .   .   1   3   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   88  99  98  79  
  Engine                   12   | .   14  14  10  .   
  Treads                   6    | .   .   .   14  15  
  Leg                      18   | .   28  28  7   .   
  Device                   16   | .   3   14  21  22  
  Storage                  12   | .   14  14  11  11  
  Energy Gun               11   | .   14  13  8   .   
  Energy Cannon            6    | .   .   .   15  22  
  Ballistic Gun            8    | .   14  14  1   .   
  Launcher                 3    | .   .   .   7   8   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             23   | 12  13  13  23  20  
  Greatest Support         44   | 20  20  20  44  44  
  Greatest Overweight (x)  5    | 1   .   .   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   
  Most Carried             8    | 4   5   4   8   2   
  Average Carried          3    | 1   2   3   2   2   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            4    | 2   4   4   2   2   

 Class Distribution 
--------------------
 59% | Mutant
 40% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
 Skirmisher | -9/Materials
 Skirmisher | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           405  | 217 .   100 88  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            396  | .   .   159 237 .   
  Parts                    34   | .   .   17  17  .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  11   | .   .   6   5   .   
  Guns                     6    | .   .   6   .   .   
  Cannons                  5    | .   .   .   5   .   
Classes Destroyed          7    | .   .   3   4   .   
  Worker                   1    | .   .   1   .   .   
  Builder                  1    | .   .   .   1   .   
  Tunneler                 1    | .   .   .   1   .   
  Swarmer                  4    | .   .   4   .   .   
  Grunt                    3    | .   .   2   1   .   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   3    | .   .   .   3   .   
Best Kill Streak           3    | .   .   3   3   .   
  Combat Bots Only         2    | .   .   2   2   .   
Max Kills in Single Turn   1    | .   .   1   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Hostile Shots Fired        117  | .   4   39  55  19  
  Missed                   38   | .   3   16  18  1   
Damage Taken               1438 | .   18  219 549 652 
  Core                     354  | .   .   53  123 178 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         89   | 100 .   78  .   .   
Volleys Fired              37   | .   .   15  22  .   
  Largest                  3    | .   .   2   3   .   
  Hottest                  183  | .   .   70  183 .   
Shots Fired                95   | .   .   29  66  .   
  Gun                      42   | .   .   29  13  .   
  Cannon                   38   | .   .   .   38  .   
  Launcher                 15   | .   .   .   15  .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  17   | .   .   15  2   .   
  Thermal                  51   | .   .   10  41  .   
  Explosive                15   | .   .   .   15  .   
  Electromagnetic          12   | .   .   4   8   .   
  Robot Hit Streak         5    | .   .   4   5   .   
  Robot Miss Streak        3    | .   .   3   2   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        3    | .   .   3   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   
Shots Hit Robots           39   | .   .   18  21  .   
  Core Hits                21   | .   .   9   12  .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           842  | .   .   241 601 .   
  Guns                     261  | .   .   239 22  .   
  Cannons                  366  | .   .   .   366 .   
  Explosions               207  | .   .   .   207 .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  8    | .   .   2   6   .   
  Kinetic                  109  | .   .   109 .   .   
  Thermal                  454  | .   .   88  366 .   
  Explosive                207  | .   .   .   207 .   
  Electromagnetic          64   | .   .   42  22  .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         1    | .   .   .   1   1   
  Average Corruption       1    | .   .   .   1   1   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  3    | .   .   .   2   1   
    Matter Fused           1    | .   .   .   1   .   
    Energy Discharges      1    | .   .   .   .   1   
    Alerts                 1    | .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      17   | .   .   .   17  .   
  Shots                    1    | .   .   .   1   .   
  Rammed                   1    | .   .   .   1   .   
Targets Rammed             2    | .   .   1   1   .   
  Kicked                   1    | .   .   1   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        432  | .   .   .   432 .   
  Average Temperature      131  | .   .   .   131 .   
  Received Heat Transfer   231  | .   9   42  180 .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             3    | .   .   1   2   .   
  Heat Transferred         851  | .   .   259 592 .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             211  | .   9   98  211 78  
  Initial                  78   | .   .   3   .   78  
  Average                  39   | .   7   30  61  70  
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         98   | 100 100 100 97  100 
  Level 1                  1    | .   .   .   2   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   .   1   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           2    | .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              31   | .   2   7   10  12  
  Peak Tracking Total      13   | .   2   3   5   13  
  Tactical Retreats        1    | .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            2    | .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          2    | .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                5    | .   5   .   .   .   
  Successful               4    | .   4   .   .   .   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   4   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Min 
Turns Passed               1823 | 110 142 809 716 46  
Spaces Moved               1189 | 70  116 633 341 29  
  Core                     20   | 18  .   .   .   2   
  Treads                   250  | .   .   .   223 27  
  Legs                     919  | 52  116 633 118 .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 145 
  Average Speed            125  | 112 120 120 137 152 
  Slowest Speed            300  | 120 120 120 190 300 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       32   | 4   21  93  28  17  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          97   | .   .   .   97  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               7    | .   .   .   7   .   
  AOE                      90   | .   .   .   90  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      1448 | 101 119 653 545 30  
  Wait                     172  | 18  .   3   150 1   
  Move                     1185 | 69  115 632 340 29  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  21   | 8   3   1   9   .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   19   | 6   1   1   11  .   
  Detach                   6    | .   .   .   6   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     6    | .   .   .   6   .   
  Fire                     37   | .   .   15  22  .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   
  Crush                    1    | .   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
  111 | -11/Scrapyard | Entered Materials
  196 | -10/Materials | Discovered new exit (range 6)
  253 | -10/Materials | Entered Mines
  265 | -10/Mines     | Met a Derelict bent on vengeance
  304 | -10/Mines     | Build established: Mutant
  521 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  523 | -10/Mines     | Found Prototype Device
  820 | -10/Mines     | Learned Materials stockpile data
  881 | -10/Mines     | Found a hidden stash of uninstalled traps
  914 | -10/Mines     | Discovered new exit (range 13)
  956 | -10/Mines     | Discovered new exit (range 6)
 1062 | -10/Mines     | Entered Materials
 1062 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1063 | -9/Materials  | Identified Exp. Sensor Array
 1366 | -9/Materials  | Build established: Skirmisher
 1415 | -9/Materials  | Lost 3 parts (1p1u1w)
 1747 | -9/Materials  | Discovered new exit (range 16)
 1778 | -9/Materials  | Entered Mines
 1779 | -9/Mines      | Assembled infested the area
 1784 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1821 | -9/Mines      | Core integrity fell below 50%
 1824 | -9/Mines      | Self-destructed

 Last Messages 
---------------
  coming from, and they're closing on this area, come on!"
01806_ D-53 Grenadier unfolds itself. <x2>
01807_ KO-GAE(h): "I'll hold them off! Go on ahead or try to find another
  way!"
01807_ HV Slug penetrates D-53 Grenadier.
01807_ D-53 Grenadier suffers critical hit (Destroy).
01808_ KO-GAE(h) destroyed.
01808_ as-39626 destroyed.
01809_ Adv. Treads destroyed.
01813_ The unstable cave ceiling collapses.
01814_ System corrupted: Energy discharge (-14).
01815_ as-02368 destroyed.
01816_ as-67741 destroyed.
01818_ The unstable cave ceiling collapses.
01818_ Grenade Launcher destroyed.
01818_ Adv. Treads destroyed.
01819_ The unstable cave ceiling collapses.
01820_ Particle Cannon destroyed.
01820_ Heat Sink destroyed.
01822_ The unstable cave ceiling collapses. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DataDisruptorBeamcaster
  Manual?         0
Play Time         00:15:48
  Cumulative      4.5 hours
  Start           2024.04.25 @ 09:49:44
  End             2024.04.25 @ 22:56:53
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          9
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          93%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 385a0a08-47f1-4f3f-9e9a-975a2f1c50ce