Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.03.28 @ 14:26:43 Player: hemo Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (49) 245 Value Destroyed (1896) 1896 Prototype IDs (16) 320 Alien Tech Used (1) 200 Bonus (2804) 2804 TOTAL SCORE: 11165 Bonus ------- High Alert Combat Kills 104 Entered Garrisons 200 Used RIF Installer 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 208/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (17) ----- Experimental Coolant Injector Visual Processing Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Experimental Coolant Injector Experimental Coolant Injector Experimental Coolant Injector Structural Scanner Visual Processing Unit Advanced Visual Processing Unit Enhanced Optical Array Advanced Sensor Array Signal Interpreter Advanced Signal Interpreter Terrain Scan Processor Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Target Analyzer Advanced Target Analyzer Nanoactuators Thermal Shield > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- Micro Fission Core Improved Linear Gravjet [Rating: 128] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Propulsion Linear Gravjet Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Linear Gravjet Flight Unit Cesium-ion Thruster Utility Signal Interpreter Device Structural Scanner Storage Compact Matter Pod Processor Signal Interpreter Protection Reflective Plating Weapon Molecular Scythe Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Molecular Scythe Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Gar Slots Evolved 15 | . 1 2 2 2 2 . 2 2 2 . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 15 | . 1 2 2 2 2 . 2 2 2 . . Weapon . | . . . . . . . . . . . . Parts Attached 144 | 7 7 3 13 11 5 2 12 53 10 21 . Power 11 | 1 . . 1 . 1 . . 6 1 1 . Engine 2 | 1 . . 1 . . . . . . . . Core 9 | . . . . . 1 . . 6 1 1 . Reactor . | . . . . . . . . . . . . Propulsion 36 | 2 6 . 2 4 1 . 7 10 2 2 . Treads . | . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . Wheel 1 | . . . . . . . . 1 . . . Hover 23 | . 3 . . . 1 . 6 9 2 2 . Flight 10 | . 3 . 2 4 . . 1 . . . . Utility 70 | 2 1 3 6 5 2 2 4 28 4 13 . Device 39 | 2 . 2 4 . 1 . 3 17 2 8 . Storage 4 | . . . . . . 1 . 2 . 1 . Processor 18 | . 1 1 1 4 1 . . 7 2 1 . Hackware . | . . . . . . . . . . . . Protection 9 | . . . 1 1 . 1 1 2 . 3 . Artifact . | . . . . . . . . . . . . Weapon 27 | 2 . . 4 2 1 . 1 9 3 5 . Energy Gun 3 | 1 . . 1 . . . 1 . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 7 | 1 . . 2 . . . . 3 . 1 . Ballistic Cannon . | . . . . . . . . . . . . Launcher 4 | . . . . . 1 . . 1 1 1 . Special Weapon 2 | . . . 1 1 . . . . . . . Impact Weapon 3 | . . . . 1 . . . 1 . 1 . Slashing Weapon 3 | . . . . . . . . 2 . 1 . Piercing Weapon 3 | . . . . . . . . . 2 1 . Special Melee Weapon 2 | . . . . . . . . 2 . . . Unidentified Prototypes 9 | . . . 1 1 . 1 . 2 . 4 . Parts Lost 41 | . . 1 2 . . . 12 4 1 19 2 Power 4 | . . . 1 . . . 1 . . 2 . Propulsion 6 | . . . . . . . 2 1 . 3 . Utility 23 | . . . . . . . 7 3 1 10 2 Weapon 8 | . . 1 1 . . . 2 . . 4 . Highest Loss Streak 19 | . . 1 2 . . . 8 1 1 19 2 Average Slot Usage (%) 84 | . 94 97 88 92 91 93 63 78 94 85 34 Engine 2 | . 12 10 7 7 5 . . . . . . Core 2 | . . . . . . 6 2 4 4 3 . Hover 6 | . 11 . . . 1 6 8 9 9 6 . Flight 4 | . 4 20 16 14 9 . . . . . . Device 20 | . 25 29 29 16 12 18 9 18 26 25 9 Storage 1 | . . . . . . . . 3 . 1 . Processor 32 | . 6 18 21 34 41 43 29 32 45 39 25 Protection 2 | . . . . 5 6 6 2 3 . . . Energy Gun 1 | . 12 9 . . . . 2 . . . . Ballistic Gun 2 | . 12 10 10 6 . . . 1 . . . Impact Weapon 1 | . . . . . 6 6 5 . . . . Slashing Weapon 2 | . . . . . . . . 4 6 2 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 29 | 7 7 8 11 12 20 20 22 29 23 25 . Greatest Support 30 | 20 20 8 12 12 28 28 30 26 26 26 3 Greatest Overweight (x) 4 | 1 1 . . . 3 . 2 4 1 4 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 6 | 4 4 4 4 4 4 4 4 4 4 6 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 4 4 4 4 4 4 4 4 4 4 6 . Average Carried 3 | 1 3 3 3 3 3 3 2 3 3 3 . Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 3 4 4 3 3 4 . . Class Distribution -------------------- 39% | Hacker-Scout 25% | Hacker-Mutant 20% | Scavenger-Scout 13% | Scavenger-Assassin Dominant Class ---------------- Hacker-Scout | -10/Materials Hacker-Scout | -9/Materials Hacker-Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -6/Extension Hacker-Scout | -5/Factory Hacker-Mutant | -4/Factory Scavenger-Scout | -3/Research Scavenger-Scout | -3/Quarantine Hacker-Mutant | -3/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Gar Matter Collected 1830 | 231 29 125 234 60 72 . 40 691 199 149 . Remotely . | . . . . . . . . . . . . Salvage Created 1961 | . 29 249 235 60 82 . 59 725 293 229 . Parts 126 | . 3 14 18 6 4 . . 51 19 11 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Gar Combat Hostiles Destroyed 30 | . 2 5 4 2 . . . 10 4 3 . Melee 12 | . . . . . . . . 10 2 . . Guns 12 | . 2 5 4 1 . . . . . . . Cannons 1 | . . . . 1 . . . . . . . AOE 5 | . . . . . . . . . 2 3 . Classes Destroyed 10 | . 1 3 1 . 1 . 1 2 . 1 . Worker 5 | . . 1 1 . 1 . . 1 1 . . Builder 6 | . . . . . 1 . 1 3 . 1 . Tunneler 1 | . . . . . . . . 1 . . . Mechanic 1 | . . . . . . . 1 . . . . Watcher 5 | . . . 1 . 1 . . . 2 1 . Swarmer 6 | . 2 . . 2 . . . . 2 . . Grunt 9 | . . 4 2 . . . . . . 3 . Researcher 1 | . . . . . . . . . . 1 . Sentry 6 | . . 1 2 . . . . 2 1 . . Programmer 9 | . . . . . . . . 8 1 . . Best Kill Streak 4 | . 2 4 3 2 2 . 2 2 2 3 . Combat Bots Only 3 | . 2 3 2 2 . . . 2 2 3 . Max Kills in Single Turn 2 | . 1 1 1 1 1 . 1 1 2 2 . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 2 . Melee 1 | . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Gar Damage Taken 5951 | . 15 193 179 52 . 204 1022 892 342 2799 253 Core 1986 | . . 34 41 9 . 59 268 273 139 932 231 Absorbed by Shields 47 | . . . . . . . . . 16 20 11 Core Remaining (%) 90 | 100 100 91 92 98 . 93 73 76 . . . Volleys Fired 80 | . 3 23 31 6 1 . 1 5 1 9 . Largest 2 | . 2 2 2 2 1 . 1 1 1 1 . Hottest 75 | . 60 60 43 43 20 . 75 23 46 46 . Shots Fired 126 | . 6 45 48 10 1 . 1 5 1 9 . Gun 111 | . 6 45 44 4 . . 1 5 . 6 . Cannon . | . . . . . . . . . . . . Launcher 4 | . . . . . . . . . 1 3 . Special 11 | . . . 4 6 1 . . . . . . Kinetic 85 | . 3 23 44 4 . . . 5 . 6 . Thermal 33 | . 3 22 . 6 1 . 1 . . . . Explosive 4 | . . . . . . . . . 1 3 . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 33 | . 5 18 33 15 2 . . 4 5 13 . Robot Miss Streak 1 | . . 1 1 1 . . . 1 . . . Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 1 | . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 178 | . 5 40 44 6 3 . 10 47 11 12 . Core Hits 83 | . 2 13 15 4 1 . . 19 8 21 . Critical Hits 12 | . . . . . 1 . . 7 1 3 . Critical Kills 5 | . . . . . 1 . . 2 1 1 . Critical Parts Destroyed 6 | . . . . . . . . 4 . 2 . Melee Attacks 213 | . . . . . 9 14 45 67 26 52 . Impact 68 | . . . . . 9 14 45 . . . . Slashing 88 | . . . . . . . . 66 13 9 . Piercing 56 | . . . . . . . . . 13 43 . Sneak Attacks 13 | . . . . . 2 . 2 6 1 2 . Combat Hostiles 1 | . . . . . . . . 1 . . . Follow-up Attacks 4 | . . . . . . . . 3 1 . . Damage Inflicted 6955 | . 53 333 453 80 200 . 351 3019 859 1607 . Guns 986 | . 53 333 453 50 . . . 41 . 56 . Cannons . | . . . . . . . . . . . . Explosions 1215 | . . . . . . . . . 191 1024 . Melee 4714 | . . . . . 190 . 351 2978 668 527 . Ramming . | . . . . . . . . . . . . Kinetic 748 | . 18 130 453 50 . . . 41 . 56 . Thermal 278 | . 35 203 . 30 10 . . . . . . Explosive 1215 | . . . . . . . . . 191 1024 . Electromagnetic . | . . . . . . . . . . . . Impact 541 | . . . . . 190 . 351 . . . . Slashing 3184 | . . . . . . . . 2978 206 . . Piercing 989 | . . . . . . . . . 462 527 . Highest Corruption 10 | . . . . . . . 2 10 . 6 6 Average Corruption 5 | . . . . . . . 2 6 . 4 6 Corruption Purged . | . . . . . . . . . . . . Effects 46 | . . . . . . . 6 33 . 5 2 Message Errors 9 | . . . . . . . 1 7 . 1 . Matter Fused 8 | . . . . . . . . 5 . 1 2 Heat Flow Errors 3 | . . . . . . . 2 1 . . . Energy Discharges 4 | . . . . . . . . 4 . . . Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 8 | . . . . . . . 2 4 . 2 . Data Loss (major) 1 | . . . . . . . . 1 . . . Misdirections 2 | . . . . . . . . 2 . . . Targeting Errors 10 | . . . . . . . 1 9 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 777 | . . . . . 120 . 91 547 19 . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 777 | . . . . . 120 . 91 547 19 . . Knockbacks 4 | . . . . . 2 . 2 . . . . Impact 4 | . . . . . 2 . 2 . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 106 | . . . . . . . . . . 106 . Shots 3 | . . . . . . . . . . 3 . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 251 | . 38 42 . . . . 251 238 . . . Average Temperature 50 | . 20 9 . . . . 117 145 . . . Received Heat Transfer 1213 | . . 156 117 . . 48 213 162 27 447 43 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . . . . . . 4 . . . . Impact Corruptions 7 | . . . . . 4 . 3 . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . Heat Transferred 673 | . 75 450 . 111 37 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Gar Peak Influence 571 | . 112 258 256 149 102 77 35 571 478 376 58 Average Influence 155 | . 29 137 158 102 86 45 12 216 295 200 33 Maximum Alert Level 2 | . . 1 1 . . . . 2 2 1 . Low Security (%) 62 | 100 100 79 60 100 100 100 100 53 1 26 100 Level 1 28 | . . 20 39 . . . . 17 91 73 . Level 2 8 | . . . . . . . . 28 7 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . . 3 . . 1 . 1 8 1 4 . Investigation 4 | . . 1 . . . . . 1 . 2 . Extermination 3 | . . . . . . . . 2 . 1 . Reinforcement 10 | . . 2 . . 1 . 1 4 1 1 . Assault 1 | . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Gar Distress Signals 4 | . . 3 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 154 | . 4 16 10 2 2 6 17 41 19 25 12 Peak Tracking Total 17 | . 3 7 4 2 1 4 11 17 8 12 13 Tactical Retreats 19 | . . 3 . . . 1 5 4 3 3 . Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Gar Traps Triggered 10 | . . . 1 . . . 1 4 1 2 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Gar Machines Disabled 3 | . . . . . . 1 . . . 2 . Max in Single Turn 1 | . . . . . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Gar Machines Accessed 37 | . 3 2 1 2 6 1 1 7 2 12 . Terminals 23 | . 3 . 1 2 3 1 1 2 2 8 . Fabricators 2 | . . . . . . . . 2 . . . Repair Stations 2 | . . . . . . . . 1 . 1 . Recycling Units 3 | . . 1 . . 1 . . 1 . . . Scanalyzers 5 | . . 1 . . 1 . . 1 . 2 . Garrison Access 2 | . . . . . 1 . . . . 1 . Total Hacks 105 | . 7 11 5 3 15 2 3 19 6 34 . Successful 59 | . 6 10 3 . 7 2 1 12 2 16 . Failed 46 | . 1 1 2 3 8 . 2 7 4 18 . Catastrophic 7 | . . . . 1 1 . . . 3 2 . Database Lockouts . | . . . . . . . . . . . . Manual 37 | . 4 . 4 3 6 1 2 3 1 13 . Terminals 64 | . 7 . 5 3 9 2 3 6 6 23 . Fabricators 6 | . . . . . . . . 6 . . . Repair Stations 4 | . . . . . . . . 2 . 2 . Recycling Units 9 | . . 5 . . 2 . . 2 . . . Scanalyzers 16 | . . 6 . . 3 . . 3 . 4 . Garrison Access 6 | . . . . . 1 . . . . 5 . Terminal Hacks 32 | . 6 . 3 . 3 2 1 3 2 12 . Record 9 | . . . . . . . . 1 1 7 . Robot Schematic 1 | . . . . . 1 . . . . . . Prototype ID Bank 4 | . 2 . . . . 1 . . . 1 . Open Door 3 | . . . . . 1 1 . . . 1 . Level Access Points 2 | . 1 . 1 . . . . . . . . Machine Index 1 | . . . . . . . . . . 1 . Terminal Index 3 | . 1 . 1 . . . . . . 1 . Fabricator Index 1 | . . . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 5 | . 1 . 1 . 1 . 1 . . 1 . Fabricator Hacks 5 | . . . . . . . . 5 . . . Load Schematic 2 | . . . . . . . . 2 . . . Build 3 | . . . . . . . . 3 . . . Repair Station Hacks 3 | . . . . . . . . 2 . 1 . Scan Component 2 | . . . . . . . . 1 . 1 . Repair 1 | . . . . . . . . 1 . . . Recycling Unit Hacks 5 | . . 4 . . 1 . . . . . . Report Inventory 3 | . . 2 . . 1 . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . Scanalyzer 12 | . . 6 . . 3 . . 2 . 1 . Insert Component 7 | . . 3 . . 2 . . 1 . 1 . Analyze 5 | . . 3 . . 1 . . 1 . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks 2 | . . . . . . . . . . 2 . Terminals 1 | . . . . . . . . . . 1 . Assimilate 1 | . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 37 | . 3 2 1 2 6 1 1 7 2 12 . Full Trace Events 5 | . . 2 . . . . . 1 . 2 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . Robots Built 2 | . . . . . . . . 2 . . . Matter 219 | . . . . . . . . 219 . . . Time 116 | . . . . . . . . 116 . . . Total Robot Build Rating 6 | . . . . . . . . 6 . . . Part Schematics Acquired 5 | . . 3 . . 1 . . 1 . . . Parts Built 3 | . . . . . . . . 3 . . . Matter 424 | . . . . . . . . 424 . . . Time 134 | . . . . . . . . 134 . . . Total Part Build Rating 17 | . . . . . . . . 17 . . . Parts Repaired 1 | . . . . . . . . 1 . . . Time 28 | . . . . . . . . 28 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . . 2 . . . . . . . . . Parts Scanalyzed 6 | . . 3 . . 1 . . 1 . 1 . Part Schematics Acquired 5 | . . 3 . . 1 . . 1 . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Gar Used RIF Installer 1 | . . . . . . . . . . . 1 Robots Hacked 1 | . . . 1 . . . . . . . . Non-combat 1 | . . . 1 . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 3 | . . . 3 . . . . . . . . parse_system 1 | . . . 1 . . . . . . . . no_distress 2 | . . . 2 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Gar Total Allies 2 | . . . . . . . . 2 . . . Largest Group 2 | . . . . . . . . 2 . . . Highest-Rated Group 34 | . . . . . . . . 34 . . . Highest-Rated Ally 17 | . . . . . . . . 17 . . . Total Orders 2 | . . . . . . . . 2 . . . EXPLORE 2 | . . . . . . . . 2 . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Gar Turns Passed 3897 | 68 133 310 327 216 224 162 401 1105 352 546 53 Spaces Moved 4621 | 50 166 542 331 397 350 200 451 1154 456 447 77 Core 313 | 9 . . . . 1 . 95 18 . 113 77 Treads . | . . . . . . . . . . . . Legs 79 | 41 38 . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 2569 | . 71 . . . 39 200 333 1136 456 334 . Flight 1660 | . 57 542 331 397 310 . 23 . . . . Fastest Speed 36 | 50 37 37 37 37 37 60 36 36 36 36 50 Average Speed 50 | 108 64 37 37 37 40 60 54 54 54 62 50 Slowest Speed 250 | 120 130 37 37 37 200 60 150 250 120 250 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . 1 . . 1 . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . Exploration Rate (%) 27 | 4 32 42 30 13 10 30 15 36 19 56 38 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 103 | . . . . . 6 11 27 17 13 29 . Terrain Destroyed 125 | . . . . . 6 11 27 17 31 33 . Melee 103 | . . . . . 6 11 27 17 13 29 . Projectile . | . . . . . . . . . . . . AOE 22 | . . . . . . . . . 18 4 . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Gar Total 5767 | 60 185 609 492 448 417 224 548 1532 528 633 91 Wait 561 | . 2 38 108 21 51 5 26 218 21 71 . Move 4606 | 49 165 539 330 396 347 199 449 1153 455 447 77 Hop 2 | . . 1 . . 1 . . . . . . Pick Up 40 | 4 2 2 2 5 1 1 6 10 3 4 . Fast Attach 89 | 7 5 3 7 6 3 2 6 35 5 10 . Attach 24 | . . . 1 . . . 6 9 . 8 . Detach 8 | . . . 1 . . . 1 3 1 2 . Swap 31 | . 2 . 5 5 2 . . 9 5 3 . Drop 79 | . 6 3 7 9 2 3 7 26 5 11 . Fire 80 | . 3 23 31 6 1 . 1 5 1 9 . Melee 196 | . . . . . 9 14 45 63 22 43 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 50 | . . . . . . . 1 . 10 25 14 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Extension -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -3/Quarantine -3/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 16) 69 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Evolved 1 slot: Utility x1 136 | -10/Materials | Identified exit to Mines 136 | -10/Materials | Discovered exit to Mines (range 11) 143 | -10/Materials | Identified exit to Materials 202 | -10/Materials | Entered another Materials area 202 | -9/Materials | Evolved 2 slots: Utility x2 422 | -9/Materials | Build established: Hacker-Scout 474 | -9/Materials | Identified exit to Mines 474 | -9/Materials | Discovered exit to Mines (range 13) 506 | -9/Materials | Identified exit to Materials 506 | -9/Materials | Discovered exit to Materials (range 16) 512 | -9/Materials | Entered another Materials area 512 | -8/Materials | Evolved 2 slots: Utility x2 526 | -8/Materials | Identified exit to Factory 839 | -8/Materials | Entered Factory 839 | -7/Factory | Evolved 2 slots: Utility x2 1034 | -7/Factory | Identified exit to Factory 1034 | -7/Factory | Discovered exit to Factory (range 15) 1055 | -7/Factory | Entered another Factory area 1055 | -6/Factory | Evolved 2 slots: Utility x2 1277 | -6/Factory | Identified exit to Extension 1277 | -6/Factory | Discovered exit to Extension (range 5) 1279 | -6/Factory | Entered Extension 1325 | -6/Extension | Spotted B-75 Beast 1348 | -6/Extension | Spotted B-75 Beast 1440 | -6/Extension | Identified exit to Factory 1440 | -6/Extension | Discovered exit to Factory (range 3) 1441 | -6/Extension | Entered Factory 1441 | -5/Factory | Evolved 2 slots: Utility x2 1540 | -5/Factory | Crushed by falling debris 1571 | -5/Factory | Lost 3 parts (3u) 1749 | -5/Factory | Lost 8 parts (1p2n4u1w) 1835 | -5/Factory | Identified exit to Factory 1835 | -5/Factory | Discovered exit to Factory (range 5) 1842 | -5/Factory | Entered another Factory area 1842 | -4/Factory | Evolved 2 slots: Utility x2 1940 | -4/Factory | Build established: Hacker-Mutant 1953 | -4/Factory | Fabricated Imp. System Restoration Module (x1) 2009 | -4/Factory | Found Prototype Slashing Weapon 2009 | -4/Factory | Identified Molecular Scythe 2114 | -4/Factory | Fabricated Lgt. Fission Core? 2241 | -4/Factory | Fabricated W-25 Informer (x2) 2352 | -4/Factory | Identified exit to Upper Caves 2352 | -4/Factory | Discovered exit to Upper Caves (range 8) 2357 | -4/Factory | P-70 Sage assimilated allied Informer 7a 2383 | -4/Factory | Found Launcher Loader 2408 | -4/Factory | Repaired Linear Gravjet 2434 | -4/Factory | Local fabrication network quarantined 2624 | -4/Factory | First assault squad dispatched 2703 | -4/Factory | System corruption reached 10% 2907 | -4/Factory | Spotted B-86 Titan 2939 | -4/Factory | Identified exit to Research 2939 | -4/Factory | Discovered exit to Research (range 6) 2947 | -4/Factory | Entered Research 2947 | -3/Research | Evolved 2 slots: Utility x2 2967 | -3/Research | Found Prototype Launcher 3117 | -3/Research | Found Enh. Force Lance 3257 | -3/Research | Spotted B-86 Titan 3290 | -3/Research | Identified exit to Quarantine 3290 | -3/Research | Discovered exit to Quarantine (range 12) 3299 | -3/Research | Entered Quarantine 3306 | -3/Quarantine | Found Prototype Protection 3306 | -3/Quarantine | Identified Centrium Heavy Armor Plating 3417 | -3/Quarantine | Build established: Scavenger-Scout 3462 | -3/Quarantine | Found Alien Impact Weapon 3465 | -3/Quarantine | Identified Core Stripper 3608 | -3/Quarantine | Met incapacitated Sigix Warrior 3608 | -3/Quarantine | Lockdown squad dispatched 3631 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 3673 | -3/Quarantine | Spotted Lightning 3674 | -3/Quarantine | Spotted Lightning 3678 | -3/Quarantine | Spotted Lightning 3792 | -3/Quarantine | Core integrity fell below 50% 3831 | -3/Quarantine | Lost 19 parts (2p3n10u4w) 3835 | -3/Quarantine | Core integrity fell below 20% 3845 | -3/Quarantine | Identified exit to Garrison 3845 | -3/Quarantine | Entered Garrison 3848 | -3/Garrison | Installed Relay Interface Framework 3866 | -3/Garrison | Spotted B-86 Titan 3870 | -3/Garrison | Triggered checkpoint 3870 | -3/Garrison | Triggered checkpoint 3876 | -3/Garrison | Triggered checkpoint 3898 | -3/Garrison | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 03877_ Slug penetrates Wall. 03883_ Triggered Stasis Trap. 03883_ A bubble of rippling energy engulfs the area. 03883_ Field strength at 94. 03883_ Field strength at 88. 03884_ Field strength at 82. 03885_ Field strength at 76. 03886_ Field strength at 70. 03887_ Field strength at 64. 03888_ Field strength at 58. 03889_ Field strength at 52. 03890_ Field strength at 46. 03891_ Field strength at 40. 03892_ Field strength at 34. 03893_ Field strength at 28. 03894_ Exp. Coolant Injector destroyed. 03894_ Field strength at 15. 03895_ Field strength at 9. 03896_ Field strength at 3. 03897_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#??????????????????? | | ????????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ?????????????????###########ss###############????? | | ?????????????????# ^ ??? | | ?????????????????# ggg ??? | | ?????????????????# g @ ??? | | ?????????????????# ################????????????? | | ?????????????????# #???????????????????????????? | | ??????????##?????# #???????????????????????????? | | ??????????? ????# #???????????????????????????? | | ???????????# ????# #???????????????????????????? | | ???????????#+##### #???????????????????????????? | | ???????????#"%" ## #???????????????????????????? | | ############ " ## #???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | ####### ## ## #???????????????????????????? | | ????### ## ## ^ #???????????????????????????? | | ????# "???????????????????????????? | | ????# "???????????????????????????? | | ????# "???????????????????????????? | | ????# "???????????????????????????? | | ????### "# ## #???????????????????????????? | | ####### ## ## #############???????????????? | | #???????????????? | | #???????????????? | | ####+## ##########??????????????????? | | ???# ?## ## ###+##???????????????????????????? | | ???#???# ## #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 360 Energy Generation 19 Energy Capacity 315 Matter Stores 450 Matter Capacity 600 Sight Range 28 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 60 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Melee Speed Boost 30 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 14 Target Analysis 8 Armor Integrity Analysis 66 Offensive Hacking 20 Item Schematics ----------------- Hover Unit | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Lgt. Fission Core | -6/Factory | Scanalyzed Linear Gravjet | -4/Factory | Scanalyzed Robot Schematics ------------------ W-25 Informer | -6/Factory | Hacked Fabricated ------------ Imp. System Restoration Module | x1 | -4/Factory | Preloaded Lgt. Fission Core | x2 | -4/Factory W-25 Informer | x2 | -4/Factory Alien Tech Used ----------------- Core Stripper Achievements -------------- False Reunion Part-time Excavator True Hacker Challenges ------------ None Game ------ Seed ChainMagneticCanceller Manual? 0 Play Time 02:15:32 Cumulative 53.6 hours Start 2020.03.28 @ 11:54:46 End 2020.03.28 @ 14:26:43 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 1 Adventurer 2 Explorer 6 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 40 Gallery% 66 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48a72502-9625-4a58-8bbb-1a474eff8162