Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 21:34:34 Player: Spuddz Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1744) 1744 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4609 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 289/300 Energy 80/100 System Corruption 3% Temperature Cool (0) Movement Flying (35) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Cooled VTOL Module > --- UTILITY (6) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Hacking Suite Gauss Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Xenon Bombardment Thruster Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Improved Signal Interpreter ECM Suite Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Heavy Deuterium Engine Light Angular Momentum Engine Aluminum Leg Titanium Leg Wheel VTOL Module Improved Cooling System Improved Targeting Computer Medium Armor Plating Medium Armor Plating Assault Rifle Assault Rifle Gauss Rifle Flak Gun Flak Gun Grenade Launcher Heavy Missile Launcher [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Cooled VTOL Module Utility Medium Armor Plating Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 4 | . . . . 2 2 Weapon . | . . . . . . Parts Attached 69 | 7 5 2 3 14 38 Power 10 | 1 . . . . 9 Engine 7 | 1 . . . . 6 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 17 | 3 . 1 1 5 7 Treads . | . . . . . . Leg 11 | 2 . 1 1 5 2 Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight 5 | . . . . . 5 Utility 20 | 1 4 . . 5 10 Device 5 | . 2 . . 1 2 Storage 4 | 1 2 . . . 1 Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 9 | . . . . 2 7 Artifact . | . . . . . . Weapon 22 | 2 1 1 2 4 12 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 13 | 1 1 1 1 2 7 Ballistic Cannon . | . . . . . . Launcher 5 | . . . 1 2 2 Special Weapon . | . . . . . . Impact Weapon 3 | . . . . . 3 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . . 3 Parts Lost 9 | . . . . 2 7 Power 1 | . . . . . 1 Propulsion 3 | . . . . 1 2 Utility 5 | . . . . 1 4 Weapon . | . . . . . . Highest Loss Streak 6 | . . . . 2 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 89 79 90 98 97 Engine 8 | . 14 11 11 9 5 Leg 28 | . 28 24 34 35 20 Flight 3 | . . . . . 9 Device 10 | . 4 11 11 9 14 Storage 8 | . 14 11 11 9 4 Processor 5 | . . . . 8 7 Protection 8 | . . . . 8 16 Energy Gun 1 | . 13 . . . . Ballistic Gun 14 | . 14 22 13 16 10 Launcher 1 | . . . 8 1 . Naked Turns . | . . . . . . Heaviest Build 116 | 12 89 91 91 103 116 Greatest Support 62 | 20 20 30 43 52 62 Greatest Overweight (x) 4 | 1 4 4 3 2 2 Average Overweight (x) 1 | . . 3 2 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 21 | 6 14 25 25 25 18 Most Carried 25 | 5 7 15 15 21 25 Average Carried 14 | 2 4 11 14 18 14 Final Capacity 25 | 8 25 25 25 25 5 Final Carried 21 | 2 7 14 14 21 4 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1765 | 151 170 63 76 524 781 Remotely . | . . . . . . Salvage Created 2228 | . 210 113 76 838 991 Parts 131 | . 10 11 2 63 45 Haulers Intercepted 5 | . . 1 . 1 3 Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 35 | . 4 . 2 18 11 Melee 2 | . . . . . 2 Guns 23 | . 4 . 1 12 6 AOE 10 | . . . 1 6 3 Classes Destroyed 14 | . 2 3 1 5 3 Worker 6 | . . 1 . 1 4 Builder 1 | . . . . 1 . Tunneler 4 | . . 1 . 2 1 Hauler 5 | . . 1 . 1 3 Recycler 2 | . . . . . 2 Operator 2 | . . . . . 2 Watcher 6 | . 1 1 . 2 2 Swarmer 4 | . . . . 4 . Grunt 19 | . 4 . 1 6 8 Duelist 1 | . . . 1 . . Sentry 6 | . . . . 6 . Specialist 1 | . . . . 1 . Hunter 2 | . . . . 1 1 Programmer 2 | . . . . . 2 Best Kill Streak 10 | . 2 2 2 10 4 Combat Bots Only 5 | . 2 . 2 5 4 Max Kills in Single Turn 3 | . 1 1 1 3 3 Gunslinging . | . . . . . . Exploded 3 | . . . 1 2 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 267 | . 15 . 1 100 151 Missed 72 | . 3 . . 35 34 Damage Taken 3402 | . 169 . 11 926 2296 Core 936 | . 68 . . 140 728 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 72 . 100 74 . Volleys Fired 153 | . 24 8 3 64 54 Largest 2 | . 2 2 2 2 2 Hottest 67 | . 60 43 50 62 67 Shots Fired 301 | . 46 16 6 128 105 Gun 292 | . 46 16 5 123 102 Cannon . | . . . . . . Launcher 9 | . . . 1 5 3 Special . | . . . . . . Kinetic 270 | . 24 16 5 123 102 Thermal 22 | . 22 . . . . Explosive 9 | . . . 1 5 3 Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 10 5 1 9 6 Robot Miss Streak 6 | . 4 1 1 6 5 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 191 | . 29 10 2 79 71 Core Hits 98 | . 13 4 3 47 31 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 4 | . . . . 1 3 Critical Strikes 7 | . . . . 1 6 Destroy 2 | . . . . 1 1 Smash 5 | . . . . . 5 Melee Attacks 26 | . . . . . 26 Impact 26 | . . . . . 26 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . . . . . 4 Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . . . . . 2 Damage Inflicted 4586 | . 281 145 82 1863 2215 Guns 2605 | . 281 143 23 1186 972 Cannons . | . . . . . . Explosions 926 | . . . 59 672 195 Melee 1048 | . . . . . 1048 Ramming 7 | . . 2 . 5 . Kinetic 2449 | . 125 143 23 1186 972 Thermal 156 | . 156 . . . . Explosive 926 | . . . 59 672 195 Electromagnetic . | . . . . . . Impact 1048 | . . . . . 1048 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . . 7 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 503 | . . . . 44 459 Projectiles . | . . . . . . Explosions 44 | . . . . 44 . Melee 459 | . . . . . 459 Knockbacks 4 | . . . . . 4 Impact 4 | . . . . . 4 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 13 | . . . . 11 2 Shots 2 | . . . . 1 1 Rammed . | . . . . . . Targets Rammed 2 | . . 1 . 1 . Kicked 2 | . . 1 . 1 . Crushed . | . . . . . . Highest Temperature 92 | . 92 . . 19 21 Average Temperature 22 | . 36 . . 5 7 Received Heat Transfer 756 | . 111 . 6 306 333 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . . . . . 6 Impact Corruptions 13 | . . . . . 13 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 350 | . 350 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 351 | . 145 33 32 351 286 Initial 123 | . . 9 12 11 123 Average 97 | . 36 21 15 149 109 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 84 | 100 100 100 100 62 93 Level 1 15 | . . . . 37 6 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . . . . 7 7 Investigation 1 | . . . . 1 . Extermination 2 | . . . . . 2 Reinforcement 7 | . . . . 3 4 Assault . | . . . . . . Garrison 4 | . . . . 3 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 8 | . . . . 6 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 10 2 2 33 38 Peak Tracking Total 7 | . 3 1 2 7 6 Tactical Retreats 7 | . 1 . . 1 5 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . . . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 5 | . . . . 2 3 Terminals 4 | . . . . 2 2 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . . . . 6 5 Successful 8 | . . . . 4 4 Failed 3 | . . . . 2 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 1 1 Terminals 10 | . . . . 6 4 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . . . 4 3 Record 3 | . . . . 1 2 Alert Level 3 | . . . . 2 1 Hauler Manifests 1 | . . . . 1 . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . . . 2 1 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 5176 | 49 679 394 502 1831 1721 Spaces Moved 2018 | 41 305 93 141 697 741 Core 20 | 20 . . . . . Treads . | . . . . . . Legs 1693 | 21 305 93 141 697 436 Wheels . | . . . . . . Hover . | . . . . . . Flight 305 | . . . . . 305 Fastest Speed 50 | 50 120 330 260 190 95 Average Speed 207 | 87 183 381 312 225 165 Slowest Speed 400 | 120 400 400 330 260 265 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 53 12 34 61 21 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 27 | . . . . . 27 Terrain Destroyed 91 | . . . . 52 39 Melee . | . . . . . . Projectile 6 | . . . . . 6 AOE 85 | . . . . 52 33 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2678 | 53 387 114 196 825 1103 Wait 290 | . 42 3 49 19 177 Move 2013 | 40 304 92 140 696 741 Hop . | . . . . . . Pick Up 72 | 6 9 8 1 21 27 Fast Attach 4 | 2 . . . . 2 Attach 27 | 4 2 1 1 6 13 Detach 1 | . . . . . 1 Swap 38 | 1 3 1 2 8 23 Drop 55 | . 3 . . 10 42 Fire 153 | . 24 8 3 64 54 Melee 23 | . . . . . 23 Ram . | . . . . . . Kick 2 | . . 1 . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 641 | -10/Materials | Discovered new exit (range 9) 729 | -10/Materials | Entered another Materials area 729 | -9/Materials | Evolved 2 slots: Propulsion x2 1061 | -9/Materials | Discovered new exit (range 11) 1123 | -9/Materials | Entered Mines 1124 | -9/Mines | Assembled infested the area 1129 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1511 | -9/Mines | Discovered new exit (range 11) 1625 | -9/Mines | Entered Materials 1625 | -8/Materials | Evolved 2 slots: Utility x2 3175 | -8/Materials | Garrison activated, responded to threat 3366 | -8/Materials | Discovered new exit (range 13) 3454 | -8/Materials | Identified exit to Factory 3456 | -8/Materials | Entered Factory 3456 | -7/Factory | Evolved 2 slots: Utility x2 3774 | -7/Factory | Build established: Scavenger-Mutant 4151 | -7/Factory | Build established: Mutant 5153 | -7/Factory | Garrison activated, responded to threat 5171 | -7/Factory | Core integrity fell below 50% 5176 | -7/Factory | Core integrity fell below 20% 5177 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- L-41 Fighter calls for garrison reinforcements. ALERT: Activating Garrison Access F003. L-41 Fighter knocked back. Hrd. Medium Armor Plating severed. Med. Armor Plating destroyed. System corrupted: Substantial component data lost. Cld. Deuterium Engine destroyed. Hvy. Flail follow-up attack on L-41 Fighter. L-41 Fighter suffers critical hit (Smash). Cld. VTOL Module destroyed. Xenon Bombardment Thruster destroyed. Hvy. Flail severed. Cld. VTOL Module severed. ECM Suite destroyed. Hvy. Flail severed. R-06 Scavenger collects Carbon-fiber Leg. R-06 Scavenger collects Hvy. Flail. Imp. Sensor Array severed. R-06 Scavenger collects Imp. Sensor Array. 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