Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.07 @ 01:51:51 Player: lofoti Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (121) 605 Value Destroyed (4246) 4246 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (675) 675 TOTAL SCORE: 8766 Bonus ------- High Alert Combat Kills 215 Follower Combat Kills 481 Friendly Fire -21 Cogmind --------- Core Integrity 291/850 Matter 290/300 Energy 98/150 System Corruption 9% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Titanium Leg Improved Heat Sink Advanced Heat Sink Heavy Plasma Cannon Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Signal Interpreter Medium Armor Plating Hardened Medium Armor Plating Improved Hacking Suite > --- WEAPON ----------- Beamcaster Phase Cannon Hypervelocity Gauss Rifle Heavy Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Improved Titanium Leg Improved Heat Sink High-capacity Matter Pod Kinecellerator System Restoration Module Hypervelocity Gauss Rifle Proton Missile Launcher [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 4 | . . . . 1 2 1 Weapon 2 | . . 1 . . . 1 Parts Attached 100 | 6 7 20 17 12 17 21 Power 12 | 1 . 3 3 1 1 3 Engine 9 | 1 . 2 2 . 1 3 Core 3 | . . 1 1 1 . . Reactor . | . . . . . . . Propulsion 27 | 3 . 6 5 5 3 5 Treads 9 | . . 4 5 . . . Leg 14 | 1 . 2 . 4 3 4 Wheel 2 | 2 . . . . . . Hover 2 | . . . . 1 . 1 Flight . | . . . . . . . Utility 22 | . 4 3 3 2 6 4 Device 7 | . 1 2 . 1 2 1 Storage 3 | . 2 . . . . 1 Processor 2 | . 1 . . . 1 . Hackware 2 | . . . . . 1 1 Protection 8 | . . 1 3 1 2 1 Artifact . | . . . . . . . Weapon 39 | 2 3 8 6 4 7 9 Energy Gun 17 | 2 1 4 3 2 3 2 Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 7 | . 2 . 1 1 . 3 Ballistic Cannon 2 | . . . . . 1 1 Launcher 11 | . . 4 2 1 2 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . . . 1 . System Corruption 2 | . . . . . 2 . Parts Lost 29 | . . 6 . 3 . 20 Power 3 | . . 1 . . . 2 Propulsion 8 | . . 2 . 1 . 5 Utility 9 | . . 1 . 1 . 7 Weapon 9 | . . 2 . 1 . 6 Highest Loss Streak 8 | . . 4 . 1 . 8 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 91 | . 92 91 99 94 94 78 Engine 6 | . 14 7 10 . 3 4 Core 2 | . . 3 . 9 3 . Treads 12 | . . 20 32 12 . . Leg 11 | . . 5 . 14 26 19 Wheel 2 | . 28 1 . . . . Device 5 | . 11 7 2 5 4 4 Storage 8 | . 2 11 11 9 7 5 Processor 2 | . 8 . . . 6 4 Hackware 2 | . . . . . 6 4 Protection 7 | . . 3 8 12 9 7 Energy Gun 14 | . 9 23 23 9 8 8 Ballistic Gun 4 | . 17 1 . 9 1 5 Launcher 6 | . . 6 8 8 7 4 Peak Build Rating 62 | 5 11 19 21 25 41 62 Average Rating 26 | 2 9 15 18 21 36 47 On Entrance 16 | . 5 10 19 18 23 41 Naked Turns 9 | . . . . . . 9 Heaviest Build 62 | 7 29 27 37 38 48 62 Greatest Support 80 | 10 20 60 60 60 52 80 Greatest Overweight (x) 7 | . 2 7 . 3 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 15 10 10 10 10 10 Average Capacity 9 | 5 5 10 10 10 10 8 Most Carried 10 | 5 6 10 10 10 10 10 Average Carried 8 | 2 4 5 9 9 9 8 Final Capacity 10 | 5 10 10 10 10 10 5 Final Carried 10 | 3 5 10 9 10 10 5 Class Distribution -------------------- 34% | Scavenger-Tank 23% | Hacker-Tank 15% | Skirmisher 12% | Mutant 4% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Tank | -9/Storage Scavenger-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 2530 | 62 80 596 209 211 424 948 Remotely . | . . . . . . . Salvage Created 4641 | 66 80 680 715 680 569 1851 Parts 250 | 1 8 38 50 43 27 83 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . 1 . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 82 | 1 4 18 15 14 6 24 Guns 47 | 1 4 9 12 9 1 11 Cannons 5 | . . . . . 2 3 AOE 29 | . . 8 3 5 3 10 Classes Destroyed 13 | 2 1 4 2 1 3 . Worker 11 | 1 . . . 1 2 7 Builder 10 | . . . 1 . 3 6 Recycler 6 | . . . 1 . 3 2 Mechanic 1 | . . . . . 1 . Operator 2 | . . . . . 1 1 Watcher 9 | . . 1 1 3 2 2 Swarmer 3 | . 3 . . . . . Grunt 54 | 1 1 13 7 9 3 20 Brawler 3 | . . 1 . 1 . 1 Duelist 1 | . . 1 . . . . Sentry 17 | . . 3 8 3 1 2 Hunter 2 | . . . . 1 1 . Programmer 2 | . . . . . 1 1 Best Kill Streak 8 | 1 3 5 6 5 5 8 Combat Bots Only 6 | 1 3 5 6 5 2 4 Max Kills in Single Turn 5 | 1 1 2 2 2 5 5 Gunslinging 1 | . . . . . . 1 Exploded 3 | . . 2 1 2 1 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 534 | 6 8 111 41 69 48 251 Missed 174 | 3 2 32 11 26 21 79 Damage Taken 4596 | 25 35 843 412 474 280 2527 Core 947 | . . 245 78 4 61 559 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1303 | 8 13 246 114 134 83 705 Regen/Repaired (Parts) 8 | . 8 . . . . . Core Remaining (%) 81 | 100 100 . 19 99 91 . Volleys Fired 236 | 6 5 47 33 47 26 72 Largest 4 | 2 2 3 3 3 3 4 Hottest 232 | 100 46 171 171 115 164 232 Shots Fired 548 | 12 10 82 76 102 59 207 Gun 473 | 12 10 74 71 94 41 171 Cannon 28 | . . . . . 10 18 Launcher 47 | . . 8 5 8 8 18 Special . | . . . . . . . Kinetic 164 | . 10 12 . 47 6 89 Thermal 325 | 12 . 62 71 47 33 100 Explosive 42 | . . 8 5 8 8 13 Electromagnetic 17 | . . . . . 12 5 Robot Hit Streak 30 | 4 4 19 30 11 12 14 Robot Miss Streak 5 | 1 1 4 5 3 4 5 Penetration Max 2 | . . . . . . 2 Secondary Targets 8 | . 2 1 1 2 . 2 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 Shots Hit Robots 372 | 8 6 61 58 65 34 140 Core Hits 252 | 3 5 40 45 40 28 91 Critical Kills 8 | . . . . . . 8 Critical Parts Destroyed 21 | . . . . 1 . 20 Critical Strikes 46 | . . 6 4 2 1 33 Burn 16 | . . 6 4 1 1 4 Destroy 29 | . . . . 1 . 28 Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10624 | 100 89 1334 1029 1415 1692 4965 Guns 4760 | 100 89 738 821 863 418 1731 Cannons 541 | . . . . . 127 414 Explosions 5310 | . . 596 200 552 1147 2815 Melee . | . . . . . . . Ramming 13 | . . . 8 . . 5 Kinetic 1381 | . 89 100 . 473 81 638 Thermal 5534 | 100 . 638 821 390 580 3005 Explosive 3133 | . . 596 200 552 904 881 Electromagnetic 563 | . . . . . 127 436 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . . 5 9 Average Corruption 5 | . . . . . 4 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 26 | . . . . . 15 11 Message Errors 8 | . . . . . 4 4 Matter Fused 4 | . . . . . 1 3 Heat Flow Errors 4 | . . . . . 3 1 Energy Discharges 4 | . . . . . 4 . Data Loss (minor) 3 | . . . . . 2 1 Data Loss (major) 1 | . . . . . 1 . Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 330 | . . 7 . . 142 181 Projectiles . | . . . . . . . Explosions 330 | . . 7 . . 142 181 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 418 | . . 37 73 19 . 289 Shots 12 | . . 2 2 2 . 6 Rammed 4 | . . . 3 . . 1 Targets Rammed 5 | . . 1 3 . . 1 Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 660 | 134 12 249 483 265 342 660 Average Temperature 121 | 54 6 60 154 92 116 160 Received Heat Transfer 1707 | 18 6 396 216 288 60 723 Effects 43 | . . . 9 . 8 26 Shutdowns 5 | . . . 2 . . 3 Energy Bleed 7 | . . . 1 . 2 4 Interference 18 | . . . 6 . 6 6 Matter Decay 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 9 | . . . . . . 9 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 19 | 2 . 5 6 . 1 5 Heat Transferred 10330 | 296 . 2204 2079 1073 803 3875 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Peak Influence 846 | 25 164 382 472 420 280 846 Initial 70 | . 13 . 27 52 70 33 Average 214 | 2 37 143 270 252 116 371 Maximum Alert Level 3 | . . 1 2 2 1 3 Low Security (%) 45 | 100 100 57 21 15 84 17 Level 1 44 | . . 42 63 83 15 45 Level 2 9 | . . . 14 1 . 30 Level 3 1 | . . . . . . 6 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 34 | . 1 4 9 3 4 13 Investigation 12 | . 1 3 4 2 . 2 Extermination 4 | . . . . . 2 2 Reinforcement 11 | . . 1 1 1 2 6 Assault . | . . . . . . . Garrison 7 | . . . 4 . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . 1 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 10 | . 1 . 5 . 1 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 135 | 1 6 21 25 21 10 51 Peak Tracking Total 9 | 1 4 8 5 6 4 9 Tactical Retreats 4 | . . . 2 . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 12 | . 2 1 4 . 3 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 28 | . . 1 3 3 4 17 Max in Single Turn 7 | . . 1 2 1 2 7 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 36 | . 7 8 9 5 3 4 Terminals 27 | . 4 6 7 5 3 2 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . 1 1 . . . 1 Recycling Units 5 | . 2 1 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 96 | . 17 26 24 14 5 10 Successful 59 | . 12 18 14 8 3 4 Failed 37 | . 5 8 10 6 2 6 Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 4 | . . 1 3 . . . Terminals 74 | . 11 18 20 14 5 6 Fabricators 2 | . . . . . . 2 Repair Stations 8 | . 3 3 . . . 2 Recycling Units 12 | . 3 5 4 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 44 | . 7 12 10 8 3 4 Record 14 | . 4 4 3 3 . . Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . . 1 . . . Open DSF 3 | . . . . . 2 1 Level Access Points 1 | . . . . 1 . . Branch Access Points 3 | . . 1 . 1 . 1 Emergency Access Points 1 | . . . . 1 . . Terminal Index 1 | . . 1 . . . . Alert Level 7 | . 2 1 2 1 . 1 Locate Traps 2 | . 1 1 . . . . Dispatch Records 2 | . . 1 1 . . . Maintenance Status 1 | . . . 1 . . . Transport Status 1 | . . 1 . . . . Recall Assault 1 | . . . . . . 1 Hauler Manifests 1 | . . 1 . . . . Zone Layout 4 | . . 1 1 1 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . 2 1 . . . . Scan Component 2 | . 1 1 . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 12 | . 3 5 4 . . . Process 1 | . . 1 . . . . Report Inventory 7 | . 2 3 2 . . . Retrieve Matter 2 | . 1 1 . . . . Retrieve Components 2 | . . . 2 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 21 | . 2 6 6 4 . 3 Full Trace Events 11 | . . 3 4 2 . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter 111 | . . 111 . . . . Retrieved Matter 127 | . . 127 . . . . Retrieved Components 20 | . . . 20 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies 13 | . . . 10 . . 3 Largest Group 10 | . . . 10 . . 3 Highest-Rated Group 93 | . . . 88 . . 93 Highest-Rated Ally 31 | . . . 16 . . 31 Total Orders . | . . . . . . . Ally Attacks 109 | . . . 44 . . 65 Total Damage 1407 | . . . 379 . . 1028 Kills 16 | . . . 8 . . 8 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 6492 | 100 467 1384 1296 812 1102 1331 Spaces Moved 3748 | 61 525 699 658 361 628 816 Core 69 | 16 . 4 . . . 49 Treads 1263 | . . 461 658 144 . . Legs 1605 | 3 . 155 . 217 628 602 Wheels 646 | 42 525 79 . . . . Hover 165 | . . . . . . 165 Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 160 120 120 50 Average Speed 141 | 74 80 167 162 165 154 125 Slowest Speed 400 | 120 110 400 170 330 193 195 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 6 81 52 77 33 21 27 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 554 | . . 47 67 83 82 275 Melee . | . . . . . . . Projectile 5 | . . . . . 1 4 AOE 548 | . . 47 67 83 81 270 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 4486 | 103 563 841 818 484 711 966 Wait 282 | 23 12 49 94 52 22 30 Move 3742 | 60 524 698 657 360 627 816 Hop . | . . . . . . . Pick Up 58 | 8 8 19 3 5 4 11 Fast Attach 42 | . 4 . 9 6 13 10 Attach 30 | 5 2 12 1 3 . 7 Detach 5 | . . 2 . . 2 1 Swap 28 | 1 1 8 7 3 4 4 Drop 58 | . 7 5 11 8 13 14 Fire 236 | 6 5 47 33 47 26 72 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 1 | . . 1 . . . . Crush 3 | . . . 3 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 76 | -11/Scrapyard | Discovered new exit (range 8) 101 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 16) 215 | -10/Materials | Repaired Med. Laser? 306 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 16) 486 | -10/Materials | Discovered new exit (range 16) 568 | -10/Materials | Entered another Materials area 568 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 621 | -9/Materials | Discovered new exit (range 9) 713 | -9/Materials | Core integrity fell below 50% 752 | -9/Materials | Lost 4 parts (1n1u2w) 1187 | -9/Materials | Discovered new exit (range 11) 1197 | -9/Materials | Discovered new exit (range 12) 1429 | -9/Materials | Discovered new exit (range 15) 1469 | -9/Materials | Build established: Skirmisher 1551 | -9/Materials | Identified exit to Mines 1551 | -9/Materials | Identified exit to Storage 1952 | -9/Materials | Entered Storage 2132 | -9/Storage | Garrison activated, responded to threat 2491 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2562 | -9/Storage | Core integrity fell below 20% 2593 | -9/Storage | Garrison activated, responded to threat 2655 | -9/Storage | Lost 6 allies 2910 | -9/Storage | Build established: Scavenger-Tank 3166 | -9/Storage | Discovered new exit (range 12) 3248 | -9/Storage | Entered Materials 3248 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3687 | -8/Materials | Identified exit to Factory 4060 | -8/Materials | Entered Factory 4060 | -7/Factory | Evolved 2 slots: Utility x2 4444 | -7/Factory | Build established: Hacker-Tank 4771 | -7/Factory | Build established: Scavenger-Tank 5099 | -7/Factory | Discovered new exit (range 16) 5160 | -7/Factory | Identified exit to Factory 5162 | -7/Factory | Entered another Factory area 5162 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5202 | -6/Factory | Build established: Hacker-Tank 5254 | -6/Factory | Allied Derelicts emerged from ambush trap array 6122 | -6/Factory | Identified exit to Lower Caves 6135 | -6/Factory | Garrison activated, responded to threat 6191 | -6/Factory | Lost 8 parts (1p2n3u2w) 6255 | -6/Factory | Lost 5 parts (2n1u2w) 6458 | -6/Factory | Core integrity fell below 50% 6493 | -6/Factory | Self-destructed Last Messages --------------- Penetrated by Slug. Slug penetrates Wall. Plasma Rifle destroyed. Slug penetrates Wall. K-01 Serf cleans the Fusion Modulator. Slug penetrates Wall. Slug penetrates Fusion Modulator. Dropped Hvy. Machine Gun. Penetrated by Slug. Wall collapses. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. R-10 Processor collects Hvy. Machine Gun. Slammed into K-01 Serf. Penetrated by Slug. Magnetic Acceleration Cannon destroyed. Imp. Gravmag System destroyed. Slug penetrates Wall. Acquired Lgt. Angular Momentum Engine. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #?????????????????? ???# "" "" #? ? | | #?????????????????? ???# ""R"" #? ? | | #?????????######### #??# """" # ? | | #?????????# ???##/##+######### | | ###?????????# ##### | | ????????????# | | ????????????# | | ????????????# !!/ """ | | ############?# != """ | | # !/ """ "#########+#+###########? | | """ """ """ + #??# #??????? | | """ """?????# #??# """"""" #??????? | | """ """ ????# #??# """"""" !#??????? | | "" "" ????# #### """"""" #??????? | | "" "" ""?# / """"""" #??????? | | # ############ #??????? | | ###########??# #??????????#! 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""" #???????????????????? | | """ """ # # p #???????????????????? | | ############ # k! ! #???????????????????? | | ???????##### ###+##########???????????????????? | | ???????# #????????????????????????? | | ???????# #????????????????????????? | | ???????# """ """" #????????????????????????? | | ??????+ "T" """" ?????????????????????? | | ??????## """" #####????????????????????? | | ???????# """" #????????????????????????? | | ???????# """" #????????????????????????? | | ???????# """" #????????????????????????? | | ???????# ?? #????????????????????????? | | ???????# ???? ????????????????????????? | | ???????# ????? ????????????????????????? | | ???????# ??????? ???????????????????????? | | ???????# ???????????????????????????????? | | ????????? ???????????????????????????????? | | ???????????? ???????????????????????????????? | | ?????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 265 Matter Stores 393 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot It's Just You Librarian Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Part-time Mechanic Please Form A Line Remodeling Serviceable Loadout Shopping List Storm Trooper The More The Merrier Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed UltimateCompositeStorm Manual? 0 Play Time 02:39:53 Cumulative 2.6 hours Start 2025.02.06 @ 23:01:30 End 2025.02.07 @ 01:51:51 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bd1744e1-e472-4bfa-93c4-3a25c5f1f152