Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.02 @ 16:34:26 Player: Findu Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (117) 585 Value Destroyed (3687) 3687 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1146) 1146 TOTAL SCORE: 10158 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 263 Entered Garrisons 400 Entered DSFs 500 Friendly Fire -28 Cogmind --------- Core Integrity 0/850 Matter 16/300 Energy 100/100 System Corruption 2% Temperature Critical (3611) Movement Core (850) Ox16 Location -6/DSF Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Visual Processing Unit Advanced Terrain Scan Processor Layered Heavy Armor Plating Layered Heavy Armor Plating > --- WEAPON (3) ------- Assault Cannon Assault Cannon > --- INVENTORY (5) ---- Xenon Bombardment Thruster Xenon Bombardment Thruster Plasma Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Visual Processing Unit Advanced Terrain Scan Processor Layered Heavy Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Xenon Bombardment Thruster Xenon Bombardment Thruster Plasma Rifle [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Signal Interpreter Device Improved Heat Sink Storage High-capacity Battery Processor Signal Interpreter Protection Improved Weapon Shielding Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Was Fac Fac DSF Slots Evolved 8 | . . . 2 2 . . . . 2 . . 2 . Power 2 | . . . . 1 . . . . . . . 1 . Propulsion 1 | . . . . . . . . . 1 . . . . Utility 4 | . . . 1 1 . . . . 1 . . 1 . Weapon 1 | . . . 1 . . . . . . . . . . Parts Attached 131 | 5 6 5 15 1 11 16 15 29 11 5 1 3 8 Power 17 | 1 . 1 . . 4 3 1 3 2 . 1 . 1 Engine 7 | 1 . . . . . 1 . 2 1 . 1 . 1 Core 10 | . . 1 . . 4 2 1 1 1 . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 31 | 2 1 1 6 1 2 1 . 9 4 2 . . 2 Treads 19 | 2 1 1 4 1 2 1 . 3 2 . . . 2 Leg 4 | . . . . . . . . 4 . . . . . Wheel 2 | . . . . . . . . 2 . . . . . Hover . | . . . . . . . . . . . . . . Flight 6 | . . . 2 . . . . . 2 2 . . . Utility 27 | . 3 1 2 . 2 3 3 6 4 1 . . 2 Device 12 | . 1 . 1 . 2 1 1 3 3 . . . . Storage 2 | . 1 . 1 . . . . . . . . . . Processor 8 | . 1 1 . . . 2 2 . 1 1 . . . Hackware . | . . . . . . . . . . . . . . Protection 5 | . . . . . . . . 3 . . . . 2 Artifact . | . . . . . . . . . . . . . . Weapon 56 | 2 2 2 7 . 3 9 11 11 1 2 . 3 3 Energy Gun 14 | 2 . . 2 . . 2 4 3 . . . 1 . Energy Cannon 12 | . . . 2 . . 3 4 . 1 2 . . . Ballistic Gun 13 | . . 2 3 . 3 4 . 1 . . . . . Ballistic Cannon 11 | . . . . . . . 3 4 . . . 1 3 Launcher 6 | . 2 . . . . . . 3 . . . 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 3 . . 2 . 1 . . . . . Parts Lost 25 | . . . . . . 1 5 12 . . 3 . 4 Power 6 | . . . . . . . 1 3 . . 1 . 1 Propulsion 6 | . . . . . . . 1 3 . . . . 2 Utility 6 | . . . . . . . 2 3 . . 1 . . Weapon 7 | . . . . . . 1 1 3 . . 1 . 1 Highest Loss Streak 4 | . . . . . . 1 4 4 . . 3 . 2 To Critical Strikes 2 | . . . . . . . 1 1 . . . . . Average Slot Usage (%) 85 | . 84 99 97 81 97 99 89 80 72 70 51 36 48 Engine 5 | . 14 . . . . 2 9 6 8 3 . 6 4 Core 8 | . . 13 11 9 16 15 8 7 5 7 6 . . Treads 14 | . 28 28 21 18 17 17 13 3 10 6 . . 4 Leg 1 | . . . . . . . . 7 . . . . . Device 9 | . 5 9 2 9 17 9 10 12 10 7 . . . Processor 16 | . 7 18 22 18 18 26 20 12 10 20 22 13 13 Protection 2 | . . . . . . . . 6 7 1 . . 9 Energy Gun 4 | . 15 9 . . . . 12 6 . . . 2 . Energy Cannon 6 | . . . 7 18 18 17 8 3 1 6 6 . . Ballistic Gun 7 | . . 8 25 9 9 8 3 . 7 3 . . . Ballistic Cannon 4 | . . . . . . . 1 11 7 3 . . 14 Launcher 1 | . 12 9 . . . . . 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 62 | 7 10 12 20 18 25 26 41 38 36 36 14 14 62 Greatest Support 43 | 40 40 40 40 40 40 40 40 43 40 40 12 12 40 Greatest Overweight (x) 18 | . . . 3 . 6 . 2 11 9 . 1 1 18 Average Overweight (x) . | . . . . . . . . 1 . . . . 4 Largest Inventory Capacity 25 | 5 25 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 2 3 4 5 5 5 5 5 5 5 4 3 3 Average Carried 3 | . . . 3 4 4 4 4 4 4 4 3 2 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 1 4 4 5 5 5 4 4 4 3 2 3 Class Distribution -------------------- 31% | Mutant 29% | Gunner 24% | Scavenger-Gunner 9% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Resources | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Was Fac Fac DSF Matter Collected 2906 | 198 184 146 478 . . 295 154 1021 209 55 . . 166 Remotely . | . . . . . . . . . . . . . . Salvage Created 3679 | . 302 65 857 . . 442 568 1024 156 . 87 . 178 Parts 242 | 3 22 3 71 . . 23 32 66 9 . 4 . 9 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Was Fac Fac DSF Combat Hostiles Destroyed 91 | . 7 2 20 . . 8 17 24 3 . 1 . 9 Guns 39 | . 3 1 13 . . 2 14 4 2 . . . . Cannons 44 | . . . 7 . . 6 3 18 1 . 1 . 8 AOE 7 | . 4 1 . . . . . 2 . . . . . Classes Destroyed 12 | 1 3 . 2 . . . 2 3 . . . . 1 Worker 8 | 1 1 . 3 . . 1 . 2 . . . . . Builder 2 | . . . . . . . . 2 . . . . . Tunneler 2 | . . . . . . . . 2 . . . . . Recycler 1 | . 1 . . . . . . . . . . . . Watcher 13 | . 3 . 4 . . . 1 3 1 . 1 . . Swarmer 25 | . . . 6 . . . 10 4 . . . . 5 Grunt 42 | . 7 2 9 . . 5 5 13 . . 1 . . Brawler 3 | . . . . . . . 1 2 . . . . . Sentry 13 | . . . 5 . . 3 . 4 1 . . . . Hunter 3 | . . . . . . . . 1 . . . . 2 Programmer 4 | . . . . . . . 1 . 2 . . . 1 Heavy 1 | . . . . . . . . . . . . . 1 Best Kill Streak 7 | 1 5 2 5 . . 4 4 7 3 . 2 . 3 Combat Bots Only 5 | . 2 2 5 . . 3 4 4 2 . 1 . 3 Max Kills in Single Turn 2 | 1 2 1 2 . . 2 1 2 1 . 1 . 1 Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 1 | . 1 1 . . . . . 1 . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Was Fac Fac DSF Hostile Shots Fired 622 | . 29 6 73 . . 45 82 152 17 . 44 . 174 Missed 189 | . 6 . 33 . . 8 28 41 7 . 19 . 47 Damage Taken 5985 | . 265 99 370 . . 437 573 1369 64 . 301 . 2507 Core 1705 | . 70 33 49 . . 69 91 309 . . 110 . 974 Absorbed by Shields 16 | . . . 16 . . . . . . . . . . Redirected to Shielding 13 | . . . . . . . . . 13 . . . . Ignored by Resistances 1494 | . 79 27 115 . . 126 170 373 22 . 86 . 496 Regen/Repaired (Parts) 99 | . 32 . . . . . . 43 24 . . . . Core Remaining (%) 68 | 100 . 58 87 . . . . 14 . . 84 . . Volleys Fired 236 | . 16 3 49 . . 19 41 67 10 . 5 . 26 Largest 3 | . 2 2 3 . . 3 3 3 3 . 1 . 3 Hottest 192 | . 80 80 159 . . 164 192 181 142 . 69 . 132 Shots Fired 559 | . 31 6 143 . . 49 102 139 17 . 5 . 67 Gun 267 | . 16 3 115 . . 13 77 37 6 . . . . Cannon 264 | . . . 28 . . 36 25 92 11 . 5 . 67 Launcher 28 | . 15 3 . . . . . 10 . . . . . Special . | . . . . . . . . . . . . . . Kinetic 319 | . . . 115 . . 13 24 84 16 . . . 67 Thermal 171 | . 16 3 28 . . 36 59 29 . . . . . Explosive 18 | . 15 3 . . . . . . . . . . . Electromagnetic 51 | . . . . . . . 19 26 1 . 5 . . Robot Hit Streak 25 | . 10 6 15 . . 14 25 9 7 . 5 . 16 Robot Miss Streak 3 | . 1 . 2 . . 3 2 3 2 . 1 . 3 Penetration Max 1 | . . . . . . 1 . 1 . . . . . Secondary Targets 4 | . . . 3 . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . . . . Shots Hit Robots 361 | . 22 5 87 . . 36 62 89 13 . 4 . 43 Core Hits 186 | 1 20 4 37 . . 17 30 51 8 . 3 . 15 Critical Kills 1 | . . . 1 . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . Critical Strikes 17 | . 2 1 2 . . . 2 7 2 . . . 1 Burn 5 | . 2 1 . . . . 2 . . . . . . Destroy 2 | . . . 2 . . . . . . . . . . Blast 10 | . . . . . . . . 7 2 . . . 1 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8878 | 2 797 142 1429 . . 805 1390 2714 323 . 156 . 1120 Guns 3163 | . 148 38 1121 . . 196 1066 482 112 . . . . Cannons 4293 | . . . 308 . . 608 208 1682 211 . 156 . 1120 Explosions 1415 | . 645 104 . . . . 116 550 . . . . . Melee . | . . . . . . . . . . . . . . Ramming 7 | 2 4 . . . . 1 . . . . . . . Kinetic 4526 | . . . 1121 . . 196 166 1600 323 . . . 1120 Thermal 2387 | . 148 38 308 . . 608 859 426 . . . . . Explosive 749 | . 645 104 . . . . . . . . . . . Electromagnetic 1209 | . . . . . . . 365 688 . . 156 . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . 9 10 . . 1 1 2 Average Corruption 7 | . . . . . . . 8 9 . . 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 97 | . . . . . . . 17 74 . . . . 6 Message Errors 23 | . . . . . . . 3 18 . . . . 2 Matter Fused 17 | . . . . . . . 3 13 . . . . 1 Heat Flow Errors 12 | . . . . . . . 3 8 . . . . 1 Energy Discharges 15 | . . . . . . . 3 12 . . . . . Parts Rejected 2 | . . . . . . . . 1 . . . . 1 Data Loss (minor) 10 | . . . . . . . 2 7 . . . . 1 Data Loss (major) 3 | . . . . . . . . 3 . . . . . Misfires 5 | . . . . . . . . 5 . . . . . Alerts 2 | . . . . . . . . 2 . . . . . Weapon Failures 8 | . . . . . . . 3 5 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 124 | . 10 . 1 . . . 20 63 . . 15 . 15 Projectiles 112 | . . . 1 . . . 19 62 . . 15 . 15 Explosions 12 | . 10 . . . . . 1 1 . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 22 | . . . . . . . . 15 . . . . 7 Impact . | . . . . . . . . . . . . . . Kinetic 22 | . . . . . . . . 15 . . . . 7 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 98 | . 58 36 . . . . . 4 . . . . . Shots 6 | . 3 2 . . . . . 1 . . . . . Rammed 5 | . 1 1 1 . . 2 . . . . . . . Targets Rammed 6 | 1 1 1 1 . . 2 . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 1 | 1 . . . . . . . . . . . . . Highest Temperature 3611 | . 216 52 467 . . 390 536 543 39 . 115 . 3611 Average Temperature 227 | . 65 27 80 . . 178 132 142 15 . 48 . 902 Received Heat Transfer 1780 | . 168 51 136 . . 243 216 738 12 . 216 . . Effects 78 | . . . 2 . . 6 12 20 . . . . 38 Shutdowns 9 | . . . 1 . . 1 4 3 . . . . . Energy Bleed 10 | . . . 1 . . 1 . 3 . . . . 5 Interference 13 | . . . . . . 4 3 3 . . . . 3 Matter Decay 7 | . . . . . . . . 2 . . . . 5 Short Circuit 3 | . . . . . . . 1 1 . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . 1 Damage (major) 29 | . . . . . . . 4 7 . . . . 18 Damage (core) 6 | . . . . . . . . 1 . . . . 5 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . 1 . . . 3 . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 7 | . 1 . . . . 2 4 . . . . . . Heat Transferred 5123 | . 592 185 555 . . 1110 1865 816 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Was Fac Fac DSF Peak Influence 508 | 5 337 98 459 93 508 288 337 256 69 . 57 17 237 Initial 213 | . 2 . . 93 52 213 . 141 21 . . 17 12 Average 143 | 2 95 77 256 93 245 159 232 121 24 . 28 17 139 Maximum Alert Level 2 | . 1 . 2 . 2 1 1 1 . . . . 1 Low Security (%) 70 | 100 85 100 22 100 52 62 35 80 100 100 100 100 82 Level 1 26 | . 14 . 72 . 25 37 64 19 . . . . 17 Level 2 3 | . . . 4 . 22 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . 1 Squads Dispatched 18 | . 2 . 3 . . 2 . 6 3 . 1 . 1 Investigation 6 | . 2 . 1 . . 1 . 2 . . . . . Extermination 3 | . . . . . . . . . 3 . . . . Reinforcement 9 | . . . 2 . . 1 . 4 . . 1 . 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Was Fac Fac DSF Distress Signals 8 | . 2 . 4 . . 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 144 | . 12 3 36 . . 14 17 33 6 . 12 . 11 Peak Tracking Total 8 | . 3 2 6 . . 5 3 4 2 . 8 . 3 Tactical Retreats 7 | . 1 . 2 . . . . 1 . . 1 . 2 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Was Fac Fac DSF Traps Triggered 9 | . 1 . 2 . . 2 . 1 1 . . 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Was Fac Fac DSF Machines Disabled 8 | . 3 . 1 . . 1 . 3 . . . . . Max in Single Turn 1 | . 1 . 1 . . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Was Fac Fac DSF Machines Accessed 36 | . 6 1 6 1 3 5 1 5 1 . 4 3 . Terminals 21 | . 4 1 2 . 3 2 1 3 . . 3 2 . Fabricators 2 | . . . . . . . . . . . 1 1 . Repair Stations 3 | . 1 . . . . . . 1 1 . . . . Recycling Units 5 | . 1 . 2 . . 1 . 1 . . . . . Scanalyzers 3 | . . . 2 . . 1 . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . . Total Hacks 70 | . 14 1 11 1 7 9 2 12 2 . 7 4 . Successful 44 | . 11 . 9 1 2 6 1 7 2 . 3 2 . Failed 26 | . 3 1 2 . 5 3 1 5 . . 4 2 . Catastrophic 5 | . 1 . . . 1 . . . . . 3 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 7 | . 1 . 1 . 1 1 . 2 . . 1 . . Terminals 42 | . 9 1 4 . 7 4 2 7 . . 6 2 . Fabricators 3 | . . . . . . . . . . . 1 2 . Repair Stations 8 | . 3 . . . . . . 3 2 . . . . Recycling Units 10 | . 2 . 4 . . 2 . 2 . . . . . Scanalyzers 5 | . . . 3 . . 2 . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . . Terminal Hacks 22 | . 6 . 3 . 2 2 1 4 . . 3 1 . Record 10 | . 2 . 3 . . 1 . 2 . . 2 . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . Open Door 1 | . . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . Emergency Access Points 2 | . . . . . . 1 1 . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . Unreport Threat 2 | . 1 . . . . . . . . . 1 . . Maintenance Status 1 | . . . . . . . . 1 . . . . . Assault Status 1 | . 1 . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . Garrison Registry 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . 1 . Repair Station Hacks 7 | . 3 . . . . . . 2 2 . . . . Scan Component 4 | . 2 . . . . . . 1 1 . . . . Repair 3 | . 1 . . . . . . 1 1 . . . . Recycling Unit Hacks 8 | . 2 . 4 . . 1 . 1 . . . . . Process 4 | . 1 . 2 . . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . Retrieve Components 2 | . . . 1 . . . . 1 . . . . . Scanalyzer 4 | . . . 2 . . 2 . . . . . . . Insert Component 2 | . . . 1 . . 1 . . . . . . . Analyze 2 | . . . 1 . . 1 . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . . . . Unlock Access 2 | . . . . 1 . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 24 | . 4 . 3 1 3 5 1 3 1 . 3 . . Full Trace Events 4 | . 1 . 1 . 1 . . 1 . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . Time 81 | . . . . . . . . . . . . 81 . Total Robot Build Rating 1 | . . . . . . . . . . . . 1 . Part Schematics Acquired 2 | . . . 1 . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . . . 1 1 . . . . Time 73 | . 13 . . . . . . 38 22 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 379 | . . . 316 . . 63 . . . . . . . Retrieved Matter 30 | . . . 30 . . . . . . . . . . Retrieved Components 10 | . . . . . . . . 10 . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Was Fac Fac DSF Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . . . Programmers 4 | . . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Was Fac Fac DSF Total Allies 6 | . . 2 . . 2 . . . . 1 . 1 . Largest Group 2 | . . 2 2 . 2 2 . . . 1 . 1 . Highest-Rated Group 45 | . . 40 40 . 45 45 . . . 31 . 6 . Highest-Rated Ally 31 | . . 31 31 . 25 25 . . . 31 . 6 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 38 | . . . 22 . . 16 . . . . . . . Total Damage 731 | . . . 273 . . 458 . . . . . . . Kills 14 | . . . 9 . . 5 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Was Fac Fac DSF Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Was Fac Fac DSF Turns Passed 10283 | 172 952 451 1220 40 1198 1256 743 2164 1281 85 154 129 438 Spaces Moved 5594 | 110 542 268 636 23 703 702 294 816 636 128 374 252 110 Core 131 | 11 . . . . 1 . . 92 2 . . . 25 Treads 4380 | 99 542 268 631 23 702 702 294 409 634 21 . . 55 Legs 293 | . . . . . . . . 293 . . . . . Wheels 22 | . . . . . . . . 22 . . . . . Hover . | . . . . . . . . . . . . . . Flight 768 | . . . 5 . . . . . . 107 374 252 30 Fastest Speed 37 | 50 160 160 160 160 160 160 165 95 160 37 37 37 37 Average Speed 164 | 149 160 160 160 161 165 164 201 231 190 57 38 38 311 Slowest Speed 950 | 160 160 160 250 165 350 165 330 600 500 160 117 117 950 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . 4 . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 38 | 7 73 38 51 2 76 40 35 40 12 81 8 5 69 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 . 1 . . . . . 1 . Unknown Exits Taken 3 | 1 . . . . . . . 1 . . 1 . . Scrap Searched 1 | . . 1 . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 150 | . 80 26 . . . . . 39 2 . . . 3 Melee . | . . . . . . . . . . . . . . Projectile 36 | . . . . . . . . 31 2 . . . 3 AOE 114 | . 80 26 . . . . . 8 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Mat Fac Was Fac Fac DSF Total 6215 | 115 595 284 725 27 742 756 354 974 692 143 375 284 149 Wait 127 | . 25 . 7 . . 3 . 41 22 . . 26 3 Move 5570 | 109 541 267 635 22 698 701 293 815 636 127 365 251 110 Hop 4 | . . . . . . . . . . . 4 . . Pick Up 24 | . 2 3 7 2 2 3 . 2 2 . . . 1 Fast Attach 83 | 5 5 2 6 . 8 11 7 20 10 2 . 2 5 Attach 19 | . 1 . 2 . 2 1 1 6 1 2 1 1 1 Detach 33 | . . 1 3 . 2 3 3 10 4 4 . 2 1 Swap 29 | . . 3 7 1 1 4 7 3 . 1 . . 2 Drop 63 | . 4 4 8 2 8 9 2 10 7 7 . 2 . Fire 236 | . 16 3 49 . . 19 41 67 10 . 5 . 26 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 6 | 1 1 1 1 . . 2 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 21 | . . . . . 21 . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 173 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 14) 574 | -10/Materials | Repaired Grenade Launcher 816 | -10/Materials | Discovered new exit (range 15) 840 | -10/Materials | Identified exit to Materials 964 | -10/Materials | Discovered exit to Materials (range 7) 1122 | -10/Materials | Identified exit to Mines 1125 | -10/Materials | Entered Mines 1241 | -10/Mines | Discovered exit to Materials (range 15) 1275 | -10/Mines | Learned 2 Materials zone layouts 1385 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1503 | -10/Mines | Discovered exit to Materials (range 9) 1576 | -10/Mines | Entered Materials 1576 | -9/Materials | Accompanied by 2 allies 1576 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1577 | -9/Materials | Identified exit to Materials 1581 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1924 | -9/Materials | Build established: Scavenger-Gunner 2160 | -9/Materials | Discovered exit to Materials (range 16) 2796 | -9/Materials | Entered another Materials area 2796 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2835 | -8/Materials | Identified exit to Garrison 2836 | -8/Materials | Entered Garrison 2836 | -8/Garrison | Discovered recently destroyed garrison 3123 | -8/Garrison | Build established: Gunner 3164 | -8/Garrison | Discovered new exit (range 10) 3195 | -8/Garrison | Identified exit to Materials 3337 | -8/Garrison | Discovered exit to Materials (range 62) 3337 | -8/Garrison | Discovered exit to Materials (range 14) 3337 | -8/Garrison | Discovered exit to Materials (range 45) 3772 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4034 | -8/Garrison | Entered Materials 4034 | -8/Materials | Accompanied by 2 allies 5278 | -8/Materials | Identified exit to Garrison 5290 | -8/Materials | Entered Garrison 5358 | -8/Garrison | Triggered checkpoint 5540 | -8/Garrison | Triggered checkpoint 5596 | -8/Garrison | Triggered checkpoint 5644 | -8/Garrison | Lost 4 parts (1p2u1w) 5668 | -8/Garrison | Triggered checkpoint 5995 | -8/Garrison | Discovered new exit (range 14) 6033 | -8/Garrison | Entered Materials 6163 | -8/Materials | Build established: Scavenger-Gunner 6876 | -8/Materials | Core integrity fell below 50% 7290 | -8/Materials | Repaired Lgt. Nuclear Core 7364 | -8/Materials | Discovered new exit (range 16) 7758 | -8/Materials | System corruption reached 10% 7826 | -8/Materials | Core integrity fell below 20% 7858 | -8/Materials | Lost 4 parts (1p2u1w) 8126 | -8/Materials | Build established: Mutant 8197 | -8/Materials | Entered Factory 8197 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8385 | -7/Factory | Repaired Recalibrator 8788 | -7/Factory | Discovered new exit (range 16) 9478 | -7/Factory | Sucked down chute 9478 | -7/Factory | Entered Waste 9478 | -7/Waste | The area was eerily silent 9479 | -7/Waste | Met a frightened Derelict 9559 | -7/Waste | Discovered new exit (range 12) 9563 | -7/Waste | Entered Factory 9657 | -7/Factory | Discovered new exit (range 17) 9717 | -7/Factory | Entered another Factory area 9717 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9740 | -6/Factory | Lost 3 parts (1p1u1w) 9804 | -6/Factory | Fabricated K-01 Serf? 9846 | -6/Factory | Identified exit to DSF 9846 | -6/Factory | Entered DSF 9870 | -6/DSF | Additional patrols routed to DSF 10128 | -6/DSF | Sterilization system engaged 10148 | -6/DSF | Ambient heat levels rising (+10) 10163 | -6/DSF | Ambient heat levels rising (+10) 10178 | -6/DSF | Ambient heat levels rising (+10) 10193 | -6/DSF | Ambient heat levels rising (+10) 10208 | -6/DSF | Ambient heat levels rising (+10) 10223 | -6/DSF | Ambient heat levels rising (+10) 10226 | -6/DSF | Core integrity fell below 50% 10227 | -6/DSF | Core integrity fell below 20% 10238 | -6/DSF | Ambient heat levels rising (+10) 10253 | -6/DSF | Ambient heat levels rising (+10) 10268 | -6/DSF | Ambient heat levels rising (+10) 10283 | -6/DSF | Ambient heat levels rising (+10) 10285 | -6/DSF | Core destroyed Last Messages --------------- (-3). Overheating: Matter decay (-1). ALERT: Ambient heat levels +10. Acquired 29 matter. Overheating: Energy bleed (-21). Overheating: Lyr. Heavy Armor Plating damaged (-55). Overheating: Adv. Terrain Scan Processor damaged (-1). Overheating: Broken Assault Cannon damaged (-3). Overheating: Visual Processing Unit damaged (-1). Overheating: Energy bleed (-10). System corrupted: Matter fused (-7). Overheating: Matter decay (-6). Overheating: Matter decay (-4). ALERT: Ambient heat levels +10. Overheating: Core damaged (-136). [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????## "###??????????????? | | ?????????????????????? ]]???????????????? | | ?????????????????????? ]]???????????????? | | ?????????????????????? ]????????????????? | | ????????????????????### ###??????????????? | | ????????????????????#!! !!#??????????????? | | ????????????????????#!! %!!#??????????????? | | ????##???????????????!!% !!???????????????? | | ????# ###############?#% %#???###???#??????? | | ????# %* ## #!!!### % ##?|||#?!!#??????? | | ?????##** "# #!!!##[! %%##|||#!!!## [??? | | ?????## % * %%% //?? | | ???# " [ =[ =% % " //?? | | ?????## "%%= * %[ ^% //?? | | ??????# % ## % !!## % ##!!!# ## ??? | | ??????# ## #! !### ##?!!!#? #??????? | | ??????### ###""####### * ###?###???#??????? | | ???????# ]####???#!! ]]#??????????????? | | ???????# #??????#!! ]]#??????????????? | | ???????# ]]#??????#!! ]]#??????????????? | | ???????## ###??????### ###??????????????? | | ???????#] #??????#%% !!#??????????????? | | ???????#] #??????#%% !!#??????????????? | | ???????## ###?######%% !!#??????????????? | | ??????### ##?]]#]]]### ###??????????????? | | ???####"" ##]]#]]@### ^ ###??????????????? | | ???#""""" ^^ #??????????????? | | ???#"##"" ^^ #??????????????? | | ??????#"""""## #]]]# =^== #??????????????? | | ??????#"""""######### === #??????????????? | | ??????####"##???????#########??????????????? | | ?????????#"#???????????????????????????????? | | ?????????""#???????????????????????????????? | | ?????????###???????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 62 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Particle Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ K-01 Serf | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Infiltrator Librarian Made in Tau Ceti IV My Command Is Your Wish One Hack Too Far Please Form A Line System Compromised Challenges ------------ None Game ------ Seed CloakSurveybotDiverter Manual? 0 Play Time 02:01:16 Cumulative 4.4 hours Start 2024.04.02 @ 14:30:25 End 2024.04.02 @ 16:34:26 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e42ac9e5-5238-4532-b3b4-9ea5749b3ccf