Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 21:19:05

Player: Cereal Killer

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (58)      290
Value Destroyed (1376)     1376
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (104)                104
              TOTAL SCORE: 3150

 Bonus
-------
High Alert Combat Kills    104

 Cogmind 
---------
Core Integrity             0/400
Matter                     278/300
Energy                     160/160
System Corruption          5%
Temperature                Cool (0)
Movement                   Hovering (77)
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
         Combat Airjet (fused)
         Combat Airjet
>               --- UTILITY (4) ------
       Improved Heat Sink
   Experimental Sensor Array
                Terrain Scan Processor
>               --- WEAPON (2) -------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY (5) ----
          Light Nuclear Core
          Large Storage Unit
  High-capacity Matter Pod (109)
                Datajack

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
        Combat Airjet
        Combat Airjet
>              --- UTILITY ----------
      Improved Heat Sink
  Experimental Sensor Array
      Improved Light Armor Plating
>              --- WEAPON -----------
         Light Assault Rifle
         Heavy Hammer
>              --- INVENTORY --------
         Light Nuclear Core
               Terrain Scan Processor
         Light Assault Rifle
               Datajack
[Rating: 31]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             60   | 7   10  14  29  .   
  Power                    5    | 1   .   1   3   .   
    Engine                 2    | 1   .   1   .   .   
    Core                   3    | .   .   .   3   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               19   | 2   4   6   7   .   
    Treads                 4    | .   2   2   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  12   | 2   2   4   4   .   
    Hover                  2    | .   .   .   2   .   
    Flight                 1    | .   .   .   1   .   
  Utility                  18   | 1   3   2   12  .   
    Device                 8    | .   2   .   6   .   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             7    | .   .   2   5   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 3   3   5   7   .   
    Energy Gun             2    | 1   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          10   | 2   1   2   5   .   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               4    | .   2   1   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 26   | .   .   9   17  .   
  Power                    3    | .   .   1   2   .   
  Propulsion               9    | .   .   4   5   .   
  Utility                  7    | .   .   1   6   .   
  Weapon                   7    | .   .   3   4   .   
  Highest Loss Streak      8    | .   .   4   8   .   
  To Critical Strikes      1    | .   .   1   .   .   
Average Slot Usage (%)     90   | .   99  92  85  88  
  Engine                   9    | .   14  12  5   .   
  Core                     1    | .   .   .   3   11  
  Treads                   4    | .   6   9   .   .   
  Wheel                    17   | .   21  15  17  .   
  Hover                    1    | .   .   .   2   22  
  Device                   11   | .   13  6   13  22  
  Storage                  11   | .   14  14  9   .   
  Protection               7    | .   .   7   12  .   
  Ballistic Gun            17   | .   21  12  19  22  
  Ballistic Cannon         2    | .   .   6   .   .   
  Launcher                 2    | .   6   4   .   .   
Peak Build Rating          31   | 6   8   12  31  29  
  Average Rating           12   | 4   7   9   16  29  
  On Entrance              11   | .   6   8   12  29  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             38   | 12  29  34  38  9   
  Greatest Support         40   | 26  40  40  38  24  
  Greatest Overweight (x)  3    | .   1   2   3   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  5   
  Average Capacity         13   | 6   11  15  13  5   
  Most Carried             15   | 6   15  15  15  4   
  Average Carried          12   | 3   9   14  13  4   
  Final Capacity           15   | 8   15  15  5   5   
  Final Carried            15   | 6   15  15  4   4   

 Class Distribution 
--------------------
 58% | Mutant
 41% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  
Matter Collected           1902 | 201  394  574  733  .    
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1546 | 24   249  184  1077 12   
  Parts                    117  | 4    21   12   79   1    
Haulers Intercepted        2    | .    .    .    2    .    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Combat Hostiles Destroyed  50   | .   8   12  29  1   
  Guns                     32   | .   4   3   24  1   
  Cannons                  5    | .   .   5   .   .   
  AOE                      13   | .   4   4   5   .   
Classes Destroyed          13   | 1   4   2   6   .   
  Worker                   2    | .   .   .   2   .   
  Builder                  1    | .   .   .   1   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   2    | .   .   .   2   .   
  Recycler                 2    | .   1   1   .   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  5    | .   2   .   3   .   
  Swarmer                  21   | .   3   3   14  1   
  Grunt                    16   | .   5   2   9   .   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   5    | .   .   .   5   .   
  Demolisher               1    | .   .   1   .   .   
  Assembled                6    | .   .   6   .   .   
Best Kill Streak           11   | 1   3   3   11  1   
  Combat Bots Only         7    | .   2   3   7   1   
Max Kills in Single Turn   4    | 1   2   3   4   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   1   3   4   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  
Hostile Shots Fired        238  | .    27   43   166  2    
  Missed                   59   | .    7    7    45   .    
Damage Taken               3019 | .    201  946  1853 19   
  Core                     567  | .    25   136  396  10   
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  50   | .    .    50   .    .    
  Regen/Repaired (Parts)   141  | .    .    .    141  .    
Core Remaining (%)         67   | 100  .    35   .    .    
Volleys Fired              155  | 2    29   50   73   1    
  Largest                  2    | 2    2    2    2    2    
  Hottest                  55   | 40   50   55   53   40   
Shots Fired                270  | 4    55   64   145  2    
  Gun                      215  | 4    45   22   142  2    
  Cannon                   36   | .    .    36   .    .    
  Launcher                 19   | .    10   6    3    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  251  | 4    45   58   142  2    
  Thermal                  .    | .    .    .    .    .    
  Explosive                19   | .    10   6    3    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         14   | 1    4    6    13   14   
  Robot Miss Streak        5    | 2    5    4    5    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           147  | 1    23   31   91   1    
  Core Hits                88   | 1    15   22   49   1    
  Critical Kills           2    | .    .    1    1    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
  Critical Strikes         5    | .    .    3    2    .    
    Destroy                3    | .    .    1    2    .    
    Blast                  2    | .    .    2    .    .    
Melee Attacks              6    | .    .    .    6    .    
  Impact                   6    | .    .    .    6    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3526 | 24   560  665  2266 11   
  Guns                     1811 | 24   244  176  1356 11   
  Cannons                  267  | .    .    267  .    .    
  Explosions               1390 | .    316  218  856  .    
  Melee                    54   | .    .    .    54   .    
  Ramming                  4    | .    .    4    .    .    
  Kinetic                  2078 | 24   244  443  1356 11   
  Thermal                  675  | .    .    39   636  .    
  Explosive                715  | .    316  179  220  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   54   | .    .    .    54   .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    .    .    5    5    
  Average Corruption       5    | .    .    .    5    5    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  13   | .    .    .    12   1    
    Matter Fused           5    | .    .    .    5    .    
    Heat Flow Errors       1    | .    .    .    .    1    
    Energy Discharges      1    | .    .    .    1    .    
    Parts Rejected         1    | .    .    .    1    .    
    Parts Fused            1    | .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    1    .    
    Misfires               2    | .    .    .    2    .    
    Weapon Failures        1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            256  | .    15   7    234  .    
  Projectiles              6    | .    .    6    .    .    
  Explosions               250  | .    15   1    234  .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    2    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    2    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      297  | .    24   63   210  .    
  Shots                    7    | .    1    3    3    .    
  Rammed                   3    | .    .    3    .    .    
Targets Rammed             3    | .    .    3    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        186  | .    6    87   24   186  
  Average Temperature      33   | .    4    37   9    95   
  Received Heat Transfer   688  | .    33   190  465  .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         450  | .    .    50   400  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Peak Influence             795  | 5   318 348 795 355 
  Initial                  335  | .   3   67  42  335 
  Average                  296  | .   173 209 426 336 
Maximum Alert Level        3    | .   1   1   3   1   
  Low Security (%)         37   | 100 66  49  11  .   
  Level 1                  37   | .   33  50  33  100 
  Level 2                  17   | .   .   .   37  .   
  Level 3                  7    | .   .   .   17  .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   1   .   5   .   
  Investigation            2    | .   .   .   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   .   3   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Distress Signals           7    | .   1   .   6   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              82   | .   15  11  53  3   
  Peak Tracking Total      7    | .   5   3   7   3   
  Tactical Retreats        10   | .   2   1   7   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Traps Triggered            2    | .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto 
Machines Disabled          14   | .   1   6   7   .   
  Max in Single Turn       6    | .   1   6   5   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Machines Accessed          11   | .   5   .   6   .   
  Terminals                8    | .   5   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          2    | .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                29   | .   12  .   17  .   
  Successful               16   | .   5   .   11  .   
  Failed                   13   | .   7   .   6   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   9    | .   4   .   5   .   
  Terminals                22   | .   12  .   10  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   
  Recycling Units          4    | .   .   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   5   .   5   .   
  Robot Analysis           3    | .   3   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Branch Access Points     2    | .   1   .   1   .   
  Emergency Access Points  1    | .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   .   
  Scan Component           2    | .   .   .   2   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       2    | .   .   .   2   .   
  Report Inventory         2    | .   .   .   2   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   
  Terminals                1    | .   .   .   1   .   
    Botnet                 1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         11   | .   5   .   6   .   
  Full Trace Events        2    | .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     38   | .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Robot Analysis Total       3    | .   3   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  
Turns Passed               2340 | 62   553  630  1082 13   
Spaces Moved               1694 | 42   447  398  792  15   
  Core                     2    | 2    .    .    .    .    
  Treads                   149  | .    40   109  .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   1365 | 40   407  289  629  .    
  Hover                    178  | .    .    .    163  15   
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   95   77   77   
  Average Speed            99   | 88   94   118  94   77   
  Slowest Speed            160  | 90   160  160  125  77   
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       40   | 3    69   62   60   6    
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 16   | .    5    8    3    .    
Terrain Destroyed          245  | .    60   74   111  .    
  Melee                    3    | .    .    .    3    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      242  | .    60   74   108  .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Total                      2056 | 62  517 488 973 16  
  Wait                     79   | .   19  14  46  .   
  Move                     1690 | 41  446 397 791 15  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  49   | 12  11  9   17  .   
  Fast Attach              5    | .   .   1   4   .   
  Attach                   35   | 6   1   8   20  .   
  Detach                   .    | .   .   .   .   .   
  Swap                     20   | 1   9   5   5   .   
  Drop                     14   | .   2   1   11  .   
  Fire                     155  | 2   29  50  73  1   
  Melee                    6    | .   .   .   6   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    3    | .   .   3   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: [*Mat x2] / Min x2 / *Sto)
-9/Storage

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 16)
   63 | -11/Scrapyard | Entered Materials
  256 | -10/Materials | Discovered new exit (range 15)
  279 | -10/Materials | Identified exit to Mines
  310 | -10/Materials | Build established: Mutant
  616 | -10/Materials | Entered Mines
  678 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  681 | -10/Mines     | Found Prototype Device
  897 | -10/Mines     | Assembled infested the area
  980 | -10/Mines     | Core integrity fell below 50%
 1008 | -10/Mines     | Lost 4 parts (2n1u1w)
 1168 | -10/Mines     | Discovered new exit (range 8)
 1215 | -10/Mines     | Discovered new exit (range 14)
 1246 | -10/Mines     | Entered Materials
 1246 | -9/Materials  | Evolved 2 slots: Utility x2
 1413 | -9/Materials  | Discovered new exit (range 5)
 1446 | -9/Materials  | Build established: Scavenger-Mutant
 1659 | -9/Materials  | Repaired Imp. Light Armor Plating
 1792 | -9/Materials  | Destroyed 7 combat bots
 1835 | -9/Materials  | Discovered new exit (range 16)
 2104 | -9/Materials  | Core integrity fell below 50%
 2162 | -9/Materials  | Core integrity fell below 20%
 2189 | -9/Materials  | Identified Exp. Sensor Array
 2202 | -9/Materials  | Identified exit to Mines
 2202 | -9/Materials  | Identified exit to Storage
 2212 | -9/Materials  | Discovered new exit (range 21)
 2217 | -9/Materials  | Lost 8 parts (1p3n2u2w)
 2328 | -9/Materials  | Entered Storage
 2341 | -9/Storage    | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
    Imp. Assault Rifle
EXIT=FOUND
>>Layout(Zone)
Retrieving Zone 7Q layout...
  Downloaded map data.
Imp. Light Armor Plating destroyed.
System corrupted: Substantial component data
  lost.
System corrupted: Matter fused (-5).
Hvy. Hammer destroyed.
K-01 Serf destroyed.
T-07 Excavator destroyed.
Acquired 1 matter.
Acquired 50 matter.
System corrupted: Cmb. Airjet fused.
Acquired Lrg. Storage Unit.
LOCATION=STORAGE
GOAL=ESCAPE
System corrupted: Heat flow error (+217).
S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
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|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ??#####??????????????????????????????? |
|             ??#   #??????????????????????????????? |
|             ??#   #???####???????????????????????? |
|             ??#   #???"""#???????????????????????? |
|             ??#   #??#"R"#???????????????????????? |
|             ??#   ####" "###?????????????????????? |
|             ??#   ##       #?????????????????????? |
|             ??#   ##       #?????????????????????? |
|             ??#   ##       #?????????????????????? |
|             ??#    +  """  #?????????????????????? |
|             ??#   ##  """  #?????????????????????? |
|             ??#   ##  """  #?????????????????????? |
|             ??#   ##    s  #?????????????????????? |
|             ??#   ##  """s #?????????????????????? |
|             ??#   ##  """@ #?????????????????????? |
|             ??#   ##  """  #?????????????????????? |
|             ??#   ##       #?????????????????????? |
|             ??#   #####+####?????????????????????? |
|             ??#   ???????????????????????????????? |
|             ??#   ???????????????????????????????? |
|             ??#   ???????????????????????????????? |
|             ??##/#???????????????????????????????? |
|             ???? ????????????????????????????????? |
|             ???? ????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
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|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       85
Additional Mass Support    6
Armor Coverage             300
Propulsion Shielding       33
Evasion (%)                49
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DataTerrainShield
  Manual?         0
Play Time         00:33:05
  Cumulative      161.0 hours
  Start           2024.08.17 @ 20:44:29
  End             2024.08.17 @ 21:19:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          148
  Rogue           139
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             64
Gallery%          66
Achievement%      52
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9ee808e8-e1ea-4f36-b2de-caaed97dfb43