Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.22 @ 02:03:07

Player: Jammed

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (130)     650
Value Destroyed (3266)     3266
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (64)                 64
              TOTAL SCORE: 6560

 Bonus
-------
High Alert Combat Kills    64

 Cogmind 
---------
Core Integrity             102/700
Matter                     107/300
Energy                     100/100
System Corruption          23%
Temperature                Cool (0)
Movement                   Treading (330) Ox2
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
        Armored Treads
>               --- UTILITY (5) ------
  High-capacity Storage Unit
>               --- WEAPON (4) -------
                Autogun
>               --- INVENTORY (20) ---
       Improved Ion Engine
       Improved Treads
        Compact Matter Pod (150)
       Improved Sensor Array
       Improved Utility Shielding
       Improved Utility Shielding
                Hardlight Generator
                Authchip [Device]
                Authchip [Weapon]
                System Restoration Module
                System Restoration Module
       Enhanced Autogun
       Enhanced Autogun
                Rocket Launcher
                Maul

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
          Light Treads
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
                Cooling System
  High-capacity Storage Unit
       Improved Sensor Array
       Improved Targeting Computer
         Medium Armor Plating
>               --- WEAPON -----------
          Heavy Assault Rifle
          Heavy Assault Rifle
       Enhanced Autogun
                Gauss Rifle
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Ion Engine
       Improved Treads
       Improved Treads
        Armored Treads
        Compact Matter Pod
       Improved Sensor Array
       Improved Utility Shielding
       Improved Utility Shielding
                Authchip [Device]
                Authchip [Weapon]
                System Restoration Module
                System Restoration Module
                System Restoration Module
          Heavy Assault Rifle
                Autogun
                Rocket Launcher
                Maul
[Rating: 36]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   .   1   2   .   
  Weapon                   2    | .   .   .   1   .   1   
Parts Attached             102  | 1   8   7   38  31  17  
  Power                    14   | .   2   1   2   7   2   
    Engine                 11   | .   2   1   2   4   2   
    Core                   3    | .   .   .   .   3   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | .   1   2   6   4   3   
    Treads                 15   | .   .   2   6   4   3   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  1    | .   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  24   | 1   2   2   7   10  2   
    Device                 11   | 1   1   2   1   5   1   
    Storage                1    | .   1   .   .   .   .   
    Processor              3    | .   .   .   3   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             9    | .   .   .   3   5   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   48   | .   3   2   23  10  10  
    Energy Gun             2    | .   .   .   2   .   .   
    Energy Cannon          11   | .   2   .   1   8   .   
    Ballistic Gun          30   | .   1   1   19  .   9   
    Ballistic Cannon       1    | .   .   1   .   .   .   
    Launcher               3    | .   .   .   1   2   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   3   .   1   
Parts Lost                 30   | .   2   4   1   8   15  
  Power                    6    | .   .   .   1   3   2   
  Propulsion               7    | .   1   1   .   1   4   
  Utility                  8    | .   1   1   .   2   4   
  Weapon                   9    | .   .   2   .   2   5   
  Highest Loss Streak      15   | .   1   2   1   3   15  
  To Critical Strikes      1    | .   1   .   .   .   .   
Average Slot Usage (%)     96   | .   95  86  99  96  97  
  Engine                   10   | .   14  14  10  4   6   
  Treads                   14   | .   .   .   22  17  22  
  Leg                      5    | .   21  7   .   .   .   
  Wheel                    2    | .   6   14  .   .   .   
  Device                   7    | .   10  7   1   16  14  
  Storage                  11   | .   14  14  11  9   7   
  Processor                7    | .   .   .   12  9   6   
  Protection               5    | .   .   .   8   8   6   
  Energy Cannon            8    | .   10  12  .   26  .   
  Ballistic Gun            20   | .   17  14  32  .   29  
Peak Build Rating          36   | 7   7   9   21  33  36  
  Average Rating           17   | 6   6   7   17  28  33  
  On Entrance              12   | 6   7   7   9   18  26  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             85   | 14  51  51  62  85  73  
  Greatest Support         66   | 20  20  40  40  43  66  
  Greatest Overweight (x)  5    | .   5   5   1   3   1   
  Average Overweight (x)   1    | .   2   4   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         19   | 8   16  20  20  20  20  
  Most Carried             20   | 7   15  20  20  20  20  
  Average Carried          17   | 6   8   16  19  19  18  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | 7   14  16  20  20  15  

 Class Distribution 
--------------------
 47% | Gunner
 30% | Mutant
 21% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
           Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Matter Collected           2651 | 237  271  144  1392 365  242  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4444 | 105  403  365  1641 1523 407  
  Parts                    281  | 10   30   19   107  87   28   
Haulers Intercepted        9    | .    1    .    6    2    .    
Recyclers Shooed           2    | .    .    .    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  92   | .   14  12  33  26  7   
  Melee                    1    | .   .   .   .   1   .   
  Guns                     56   | .   11  5   33  .   7   
  Cannons                  25   | .   1   7   .   17  .   
  AOE                      7    | .   .   .   .   7   .   
Classes Destroyed          14   | 2   4   .   3   4   1   
  Worker                   5    | .   .   .   1   4   .   
  Builder                  4    | .   .   .   .   3   1   
  Tunneler                 3    | 2   .   1   .   .   .   
  Hauler                   9    | .   1   .   6   2   .   
  Recycler                 3    | 1   .   .   .   2   .   
  Watcher                  14   | .   3   .   5   5   1   
  Swarmer                  35   | .   11  6   11  7   .   
  Grunt                    31   | .   3   6   10  9   3   
  Brawler                  2    | .   .   .   2   .   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   16   | .   .   .   10  6   .   
  Specialist               2    | .   .   .   .   .   2   
  Hunter                   4    | .   .   .   .   2   2   
  Heavy                    1    | .   .   .   .   1   .   
Best Kill Streak           5    | 2   5   3   5   5   4   
  Combat Bots Only         5    | .   3   3   5   4   2   
Max Kills in Single Turn   4    | 1   1   1   2   4   1   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 4    | .   .   .   .   4   .   
  Melee                    1    | .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        453  | .    78   52   138  105  80   
  Missed                   117  | .    19   14   37   27   20   
Damage Taken               6205 | .    499  419  1191 1456 2640 
  Core                     949  | .    70   37   99   145  598  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   138  | .    138  .    .    .    .    
Core Remaining (%)         76   | 100  .    57   75   73   .    
Volleys Fired              291  | 7    55   32   100  71   26   
  Largest                  4    | 2    2    2    3    3    4    
  Hottest                  225  | 40   80   80   69   225  102  
Shots Fired                778  | 14   110  62   302  190  100  
  Gun                      534  | 14   88   31   301  .    100  
  Cannon                   241  | .    22   31   .    188  .    
  Launcher                 3    | .    .    .    1    2    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  538  | 14   88   35   301  .    100  
  Thermal                  237  | .    22   27   .    188  .    
  Explosive                3    | .    .    .    1    2    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         29   | 3    12   6    29   13   15   
  Robot Miss Streak        5    | 1    4    3    5    3    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    1    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    
Shots Hit Robots           490  | 10   62   39   201  113  65   
  Core Hits                189  | 4    24   18   70   51   22   
  Critical Kills           2    | .    2    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    1    .    2    
  Critical Strikes         5    | .    2    .    1    .    2    
    Meltdown               2    | .    2    .    .    .    .    
    Destroy                3    | .    .    .    1    .    2    
Melee Attacks              1    | .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    1    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           8749 | 102  773  592  2839 3415 1028 
  Guns                     4735 | 102  526  243  2836 .    1028 
  Cannons                  3713 | .    247  348  .    3118 .    
  Explosions               282  | .    .    .    .    282  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  19   | .    .    1    3    15   .    
  Kinetic                  4786 | 102  526  294  2836 .    1028 
  Thermal                  3662 | .    247  297  .    3118 .    
  Explosive                282  | .    .    .    .    282  .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         19   | .    2    2    4    .    19   
  Average Corruption       3    | .    2    2    4    .    11   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  78   | .    1    8    68   .    1    
    Message Errors         15   | .    1    2    11   .    1    
    Matter Fused           18   | .    .    3    15   .    .    
    Heat Flow Errors       8    | .    .    1    7    .    .    
    Energy Discharges      8    | .    .    1    7    .    .    
    Parts Rejected         1    | .    .    .    1    .    .    
    Data Loss (minor)      16   | .    .    1    15   .    .    
    Data Loss (major)      4    | .    .    .    4    .    .    
    Misfires               6    | .    .    .    6    .    .    
    Weapon Failures        2    | .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            52   | .    .    .    .    52   .    
  Projectiles              52   | .    .    .    .    52   .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      43   | .    .    .    12   31   .    
  Shots                    2    | .    .    .    1    1    .    
  Rammed                   6    | .    .    1    2    3    .    
Targets Rammed             7    | .    .    1    2    4    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    .    
Highest Temperature        515  | .    198  240  240  515  .    
  Average Temperature      67   | .    65   69   44   102  .    
  Received Heat Transfer   1083 | .    48   177  372  414  72   
  Effects                  3    | .    .    .    2    1    .    
    Energy Bleed           1    | .    .    .    1    .    .    
    Interference           1    | .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              3    | .    2    .    .    1    .    
  Combat Hostiles          3    | .    2    .    .    1    .    
  Parts Melted             15   | .    3    .    .    12   .    
  Heat Transferred         5698 | .    518  629  .    4551 .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             506  | 15  290 140 408 506 374 
  Initial                  229  | .   9   .   .   90  229 
  Average                  178  | 8   89  69  220 212 240 
Maximum Alert Level        2    | .   1   .   2   2   1   
  Low Security (%)         52   | 100 89  100 28  50  28  
  Level 1                  41   | .   10  .   65  33  71  
  Level 2                  5    | .   .   .   5   15  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          15   | .   3   .   4   3   5   
  Investigation            4    | .   1   .   1   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            10   | .   2   .   3   2   3   
  Assault                  1    | .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           8    | .   2   .   4   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              129  | .   20  13  48  35  13  
  Peak Tracking Total      6    | .   6   3   4   5   4   
  Tactical Retreats        6    | .   1   1   2   2   .   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          5    | .   .   .   3   2   .   
  Max in Single Turn       1    | .   .   .   1   1   .   
  Garrison Access          1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          20   | .   5   .   11  2   2   
  Terminals                14   | .   4   .   8   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              3    | .   .   .   2   .   1   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                67   | .   15  .   39  7   6   
  Successful               35   | .   9   .   21  3   2   
  Failed                   31   | .   5   .   18  4   4   
    Catastrophic           4    | .   1   .   2   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   28   | .   10  .   13  2   3   
  Terminals                44   | .   11  .   27  3   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              14   | .   .   .   11  .   3   
  Garrison Access          4    | .   .   .   .   4   .   
Terminal Hacks             12   | .   3   .   8   1   .   
  Part Schematic           1    | .   1   .   .   .   .   
  Robot Analysis           3    | .   .   .   3   .   .   
  Alert Level              3    | .   1   .   2   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   
  Locate Traps             1    | .   .   .   .   1   .   
  Patrol Status            1    | .   .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   1   .   .   
Scanalyzer                 11   | .   .   .   10  .   1   
  Insert Component         5    | .   .   .   4   .   1   
  Analyze                  6    | .   .   .   6   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   1   .   
Unauthorized Hacks         6    | .   2   .   2   1   1   
  Terminals                6    | .   2   .   2   1   1   
    Botnet                 6    | .   2   .   2   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         17   | .   5   .   8   2   2   
  Full Trace Events        3    | .   .   .   1   .   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   5    | .   1   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   4   .   1   
  Part Schematics Acquired 4    | .   .   .   4   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       3    | .   .   .   3   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Turns Passed               8812 | 62   1736 860  3724 1821 609  
Spaces Moved               3240 | 14   786  487  1281 533  139  
  Core                     .    | .    .    .    .    .    .    
  Treads                   1954 | .    .    1    1281 533  139  
  Legs                     456  | 14   442  .    .    .    .    
  Wheels                   830  | .    344  486  .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  140  240  240  240  
  Average Speed            205  | 120  156  147  240  241  240  
  Slowest Speed            400  | 120  260  240  240  400  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       6    | .    .    .    .    .    6    
Exploration Rate (%)       58   | 3    98   98   93   54   4    
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 20   | .    .    .    7    12   1    
Terrain Destroyed          71   | .    .    .    7    63   1    
  Melee                    1    | .    .    .    .    .    1    
  Projectile               49   | .    .    .    .    49   .    
  AOE                      21   | .    .    .    7    14   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Total                      4790 | 46   1192 566  1716 919  351  
  Wait                     1003 | 24   317  26   236  245  155  
  Move                     3235 | 13   785  486  1280 532  139  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  72   | 1    15   10   22   17   7    
  Fast Attach              32   | 1    4    1    14   11   1    
  Attach                   32   | .    1    5    3    11   12   
  Detach                   1    | .    .    .    .    1    .    
  Swap                     38   | .    3    1    21   9    4    
  Drop                     78   | .    12   4    38   18   6    
  Fire                     291  | 7    55   32   100  71   26   
  Melee                    1    | .    .    .    .    .    1    
  Ram                      1    | .    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    6    | .    .    .    2    4    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 2)
   63 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  343 | -10/Materials | Discovered new exit (range 11)
  449 | -10/Materials | Discovered new exit (range 16)
  702 | -10/Materials | Discovered new exit (range 11)
 1063 | -10/Materials | Derelicts attacked the area
 1072 | -10/Materials | Discovered new exit (range 16)
 1409 | -10/Materials | Discovered new exit (range 11)
 1502 | -10/Materials | Central database locked down
 1719 | -10/Materials | Repaired Assault Rifle
 1746 | -10/Materials | Repaired Beam Cannon
 1799 | -10/Materials | Entered Mines
 1839 | -10/Mines     | Learned location of Zion (-7)
 2066 | -10/Mines     | Discovered new exit (range 14)
 2128 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2195 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2206 | -10/Mines     | Discovered new exit (range 9)
 2267 | -10/Mines     | Found a hidden stash of uninstalled traps
 2320 | -10/Mines     | Discovered new exit (range 5)
 2659 | -10/Mines     | Entered Materials
 2659 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2947 | -9/Materials  | Discovered new exit (range 13)
 2962 | -9/Materials  | Build established: Gunner
 3400 | -9/Materials  | Discovered new exit (range 16)
 3891 | -9/Materials  | Discovered new exit (range 13)
 4043 | -9/Materials  | Discovered new exit (range 16)
 4228 | -9/Materials  | Build established: Scavenger-Gunner
 4901 | -9/Materials  | Discovered new exit (range 16)
 5666 | -9/Materials  | Build established: Gunner
 6383 | -9/Materials  | Entered another Materials area
 6383 | -8/Materials  | Evolved 2 slots: Utility x2
 7420 | -8/Materials  | Discovered new exit (range 12)
 7684 | -8/Materials  | Discovered new exit (range 5)
 7983 | -8/Materials  | First assault squad dispatched
 8093 | -8/Materials  | Lost 3 parts (2p1u)
 8204 | -8/Materials  | Entered Factory
 8204 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 8786 | -7/Factory    | Crushed by falling debris
 8797 | -7/Factory    | Crushed by falling debris
 8797 | -7/Factory    | System corruption reached 10%
 8804 | -7/Factory    | Crushed by falling debris
 8804 | -7/Factory    | Core integrity fell below 50%
 8808 | -7/Factory    | Crushed by falling debris
 8809 | -7/Factory    | Crushed by falling debris
 8813 | -7/Factory    | Crushed by falling debris
 8813 | -7/Factory    | Core integrity fell below 20%
 8813 | -7/Factory    | Self-destructed

 Last Messages 
---------------
08807_ Slug penetrates H-61 Shepherd.
08808_ The unstable cave ceiling collapses.
08808_ Crushed by falling debris.
08808_ Gauss Rifle destroyed.
08808_ System corrupted by crushing effect (+1).
08808_ Cooling System destroyed.
08808_ System corrupted by crushing effect (+1).
08809_ The unstable cave ceiling collapses.
08809_ Crushed by falling debris.
08809_ Imp. Ion Engine destroyed.
08809_ System corrupted by crushing effect (+3).
08810_ Slug penetrates Wall.
08810_ U-05 Engineer destroyed.
08812_ U-05 Engineer builds a Wall.
08813_ The unstable cave ceiling collapses.
08813_ Crushed by falling debris.
08813_ Gauss Rifle destroyed.
08813_ System corrupted by crushing effect (+3).
08813_ Imp. Sensor Array destroyed.
08813_ System corrupted by crushing effect (+1).

 Map 
-----
+----------------------------------------------------+
|             ?      ### ###   !  #????????????????? |
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|             #  """"""" !*"               ????????? |
|             ???"""""""%|="              ?????????? |
|             ?????"""""!*!###""+#+##     ?????????? |
|             ???"""""""![H##???   ????##??????????? |
|             #         !=u@#????? #???????????????? |
|             ???############??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           3
Particle Charging          15
Authchip Count             2

 Item Schematics 
-----------------
        Huge Storage Unit | -10/Materials | Hacked
                  Autogun | -9/Materials  | Scanalyzed
 Imp. Light Armor Plating | -9/Materials  | Scanalyzed
           Cooling System | -9/Materials  | Scanalyzed
     Hvy. Particle Cannon | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpacefoldSwordBlade
  Manual?         0
Play Time         00:52:53
  Cumulative      210.8 hours
  Start           2024.08.22 @ 01:12:05
  End             2024.08.22 @ 02:03:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          137
  Rogue           137
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             71
Gallery%          62
Achievement%      59
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3a8bd049-30d3-4a9c-8832-464edbb8365c