Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.22 @ 02:03:07 Player: Jammed Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (130) 650 Value Destroyed (3266) 3266 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (64) 64 TOTAL SCORE: 6560 Bonus ------- High Alert Combat Kills 64 Cogmind --------- Core Integrity 102/700 Matter 107/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Treading (330) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (4) ------- Autogun > --- INVENTORY (20) --- Improved Ion Engine Improved Treads Compact Matter Pod (150) Improved Sensor Array Improved Utility Shielding Improved Utility Shielding Hardlight Generator Authchip [Device] Authchip [Weapon] System Restoration Module System Restoration Module Enhanced Autogun Enhanced Autogun Rocket Launcher Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Improved Sensor Array Improved Targeting Computer Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Treads Improved Treads Armored Treads Compact Matter Pod Improved Sensor Array Improved Utility Shielding Improved Utility Shielding Authchip [Device] Authchip [Weapon] System Restoration Module System Restoration Module System Restoration Module Heavy Assault Rifle Autogun Rocket Launcher Maul [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . 1 2 . Weapon 2 | . . . 1 . 1 Parts Attached 102 | 1 8 7 38 31 17 Power 14 | . 2 1 2 7 2 Engine 11 | . 2 1 2 4 2 Core 3 | . . . . 3 . Reactor . | . . . . . . Propulsion 16 | . 1 2 6 4 3 Treads 15 | . . 2 6 4 3 Leg . | . . . . . . Wheel 1 | . 1 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 1 2 2 7 10 2 Device 11 | 1 1 2 1 5 1 Storage 1 | . 1 . . . . Processor 3 | . . . 3 . . Hackware . | . . . . . . Protection 9 | . . . 3 5 1 Artifact . | . . . . . . Weapon 48 | . 3 2 23 10 10 Energy Gun 2 | . . . 2 . . Energy Cannon 11 | . 2 . 1 8 . Ballistic Gun 30 | . 1 1 19 . 9 Ballistic Cannon 1 | . . 1 . . . Launcher 3 | . . . 1 2 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 Parts Lost 30 | . 2 4 1 8 15 Power 6 | . . . 1 3 2 Propulsion 7 | . 1 1 . 1 4 Utility 8 | . 1 1 . 2 4 Weapon 9 | . . 2 . 2 5 Highest Loss Streak 15 | . 1 2 1 3 15 To Critical Strikes 1 | . 1 . . . . Average Slot Usage (%) 96 | . 95 86 99 96 97 Engine 10 | . 14 14 10 4 6 Treads 14 | . . . 22 17 22 Leg 5 | . 21 7 . . . Wheel 2 | . 6 14 . . . Device 7 | . 10 7 1 16 14 Storage 11 | . 14 14 11 9 7 Processor 7 | . . . 12 9 6 Protection 5 | . . . 8 8 6 Energy Cannon 8 | . 10 12 . 26 . Ballistic Gun 20 | . 17 14 32 . 29 Peak Build Rating 36 | 7 7 9 21 33 36 Average Rating 17 | 6 6 7 17 28 33 On Entrance 12 | 6 7 7 9 18 26 Naked Turns . | . . . . . . Heaviest Build 85 | 14 51 51 62 85 73 Greatest Support 66 | 20 20 40 40 43 66 Greatest Overweight (x) 5 | . 5 5 1 3 1 Average Overweight (x) 1 | . 2 4 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 8 16 20 20 20 20 Most Carried 20 | 7 15 20 20 20 20 Average Carried 17 | 6 8 16 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 7 14 16 20 20 15 Class Distribution -------------------- 47% | Gunner 30% | Mutant 21% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2651 | 237 271 144 1392 365 242 Remotely . | . . . . . . Salvage Created 4444 | 105 403 365 1641 1523 407 Parts 281 | 10 30 19 107 87 28 Haulers Intercepted 9 | . 1 . 6 2 . Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 92 | . 14 12 33 26 7 Melee 1 | . . . . 1 . Guns 56 | . 11 5 33 . 7 Cannons 25 | . 1 7 . 17 . AOE 7 | . . . . 7 . Classes Destroyed 14 | 2 4 . 3 4 1 Worker 5 | . . . 1 4 . Builder 4 | . . . . 3 1 Tunneler 3 | 2 . 1 . . . Hauler 9 | . 1 . 6 2 . Recycler 3 | 1 . . . 2 . Watcher 14 | . 3 . 5 5 1 Swarmer 35 | . 11 6 11 7 . Grunt 31 | . 3 6 10 9 3 Brawler 2 | . . . 2 . . Duelist 1 | . . . . 1 . Sentry 16 | . . . 10 6 . Specialist 2 | . . . . . 2 Hunter 4 | . . . . 2 2 Heavy 1 | . . . . 1 . Best Kill Streak 5 | 2 5 3 5 5 4 Combat Bots Only 5 | . 3 3 5 4 2 Max Kills in Single Turn 4 | 1 1 1 2 4 1 Gunslinging 1 | . . . 1 . . Exploded 4 | . . . . 4 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 453 | . 78 52 138 105 80 Missed 117 | . 19 14 37 27 20 Damage Taken 6205 | . 499 419 1191 1456 2640 Core 949 | . 70 37 99 145 598 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 138 | . 138 . . . . Core Remaining (%) 76 | 100 . 57 75 73 . Volleys Fired 291 | 7 55 32 100 71 26 Largest 4 | 2 2 2 3 3 4 Hottest 225 | 40 80 80 69 225 102 Shots Fired 778 | 14 110 62 302 190 100 Gun 534 | 14 88 31 301 . 100 Cannon 241 | . 22 31 . 188 . Launcher 3 | . . . 1 2 . Special . | . . . . . . Kinetic 538 | 14 88 35 301 . 100 Thermal 237 | . 22 27 . 188 . Explosive 3 | . . . 1 2 . Electromagnetic . | . . . . . . Robot Hit Streak 29 | 3 12 6 29 13 15 Robot Miss Streak 5 | 1 4 3 5 3 4 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 1 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 490 | 10 62 39 201 113 65 Core Hits 189 | 4 24 18 70 51 22 Critical Kills 2 | . 2 . . . . Critical Parts Destroyed 3 | . . . 1 . 2 Critical Strikes 5 | . 2 . 1 . 2 Meltdown 2 | . 2 . . . . Destroy 3 | . . . 1 . 2 Melee Attacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8749 | 102 773 592 2839 3415 1028 Guns 4735 | 102 526 243 2836 . 1028 Cannons 3713 | . 247 348 . 3118 . Explosions 282 | . . . . 282 . Melee . | . . . . . . Ramming 19 | . . 1 3 15 . Kinetic 4786 | 102 526 294 2836 . 1028 Thermal 3662 | . 247 297 . 3118 . Explosive 282 | . . . . 282 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 19 | . 2 2 4 . 19 Average Corruption 3 | . 2 2 4 . 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 78 | . 1 8 68 . 1 Message Errors 15 | . 1 2 11 . 1 Matter Fused 18 | . . 3 15 . . Heat Flow Errors 8 | . . 1 7 . . Energy Discharges 8 | . . 1 7 . . Parts Rejected 1 | . . . 1 . . Data Loss (minor) 16 | . . 1 15 . . Data Loss (major) 4 | . . . 4 . . Misfires 6 | . . . 6 . . Weapon Failures 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 52 | . . . . 52 . Projectiles 52 | . . . . 52 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 43 | . . . 12 31 . Shots 2 | . . . 1 1 . Rammed 6 | . . 1 2 3 . Targets Rammed 7 | . . 1 2 4 . Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 515 | . 198 240 240 515 . Average Temperature 67 | . 65 69 44 102 . Received Heat Transfer 1083 | . 48 177 372 414 72 Effects 3 | . . . 2 1 . Energy Bleed 1 | . . . 1 . . Interference 1 | . . . 1 . . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . 2 . . 1 . Combat Hostiles 3 | . 2 . . 1 . Parts Melted 15 | . 3 . . 12 . Heat Transferred 5698 | . 518 629 . 4551 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 506 | 15 290 140 408 506 374 Initial 229 | . 9 . . 90 229 Average 178 | 8 89 69 220 212 240 Maximum Alert Level 2 | . 1 . 2 2 1 Low Security (%) 52 | 100 89 100 28 50 28 Level 1 41 | . 10 . 65 33 71 Level 2 5 | . . . 5 15 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 3 . 4 3 5 Investigation 4 | . 1 . 1 . 2 Extermination . | . . . . . . Reinforcement 10 | . 2 . 3 2 3 Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 8 | . 2 . 4 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 129 | . 20 13 48 35 13 Peak Tracking Total 6 | . 6 3 4 5 4 Tactical Retreats 6 | . 1 1 2 2 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 5 | . . . 3 2 . Max in Single Turn 1 | . . . 1 1 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 20 | . 5 . 11 2 2 Terminals 14 | . 4 . 8 1 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 3 | . . . 2 . 1 Garrison Access 1 | . . . . 1 . Total Hacks 67 | . 15 . 39 7 6 Successful 35 | . 9 . 21 3 2 Failed 31 | . 5 . 18 4 4 Catastrophic 4 | . 1 . 2 . 1 Database Lockouts 1 | . 1 . . . . Manual 28 | . 10 . 13 2 3 Terminals 44 | . 11 . 27 3 3 Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 14 | . . . 11 . 3 Garrison Access 4 | . . . . 4 . Terminal Hacks 12 | . 3 . 8 1 . Part Schematic 1 | . 1 . . . . Robot Analysis 3 | . . . 3 . . Alert Level 3 | . 1 . 2 . . Unreport Threat 2 | . . . 2 . . Locate Traps 1 | . . . . 1 . Patrol Status 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 4 . . . . Scan Component 2 | . 2 . . . . Repair 2 | . 2 . . . . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer 11 | . . . 10 . 1 Insert Component 5 | . . . 4 . 1 Analyze 6 | . . . 6 . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 6 | . 2 . 2 1 1 Terminals 6 | . 2 . 2 1 1 Botnet 6 | . 2 . 2 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 5 . 8 2 2 Full Trace Events 3 | . . . 1 . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . 1 . 4 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 52 | . 52 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . . 4 . 1 Part Schematics Acquired 4 | . . . 4 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total 3 | . . . 3 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 8812 | 62 1736 860 3724 1821 609 Spaces Moved 3240 | 14 786 487 1281 533 139 Core . | . . . . . . Treads 1954 | . . 1 1281 533 139 Legs 456 | 14 442 . . . . Wheels 830 | . 344 486 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 140 240 240 240 Average Speed 205 | 120 156 147 240 241 240 Slowest Speed 400 | 120 260 240 240 400 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 6 | . . . . . 6 Exploration Rate (%) 58 | 3 98 98 93 54 4 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 20 | . . . 7 12 1 Terrain Destroyed 71 | . . . 7 63 1 Melee 1 | . . . . . 1 Projectile 49 | . . . . 49 . AOE 21 | . . . 7 14 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 4790 | 46 1192 566 1716 919 351 Wait 1003 | 24 317 26 236 245 155 Move 3235 | 13 785 486 1280 532 139 Hop . | . . . . . . Pick Up 72 | 1 15 10 22 17 7 Fast Attach 32 | 1 4 1 14 11 1 Attach 32 | . 1 5 3 11 12 Detach 1 | . . . . 1 . Swap 38 | . 3 1 21 9 4 Drop 78 | . 12 4 38 18 6 Fire 291 | 7 55 32 100 71 26 Melee 1 | . . . . . 1 Ram 1 | . . 1 . . . Kick . | . . . . . . Crush 6 | . . . 2 4 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 2) 63 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 11) 449 | -10/Materials | Discovered new exit (range 16) 702 | -10/Materials | Discovered new exit (range 11) 1063 | -10/Materials | Derelicts attacked the area 1072 | -10/Materials | Discovered new exit (range 16) 1409 | -10/Materials | Discovered new exit (range 11) 1502 | -10/Materials | Central database locked down 1719 | -10/Materials | Repaired Assault Rifle 1746 | -10/Materials | Repaired Beam Cannon 1799 | -10/Materials | Entered Mines 1839 | -10/Mines | Learned location of Zion (-7) 2066 | -10/Mines | Discovered new exit (range 14) 2128 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2195 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2206 | -10/Mines | Discovered new exit (range 9) 2267 | -10/Mines | Found a hidden stash of uninstalled traps 2320 | -10/Mines | Discovered new exit (range 5) 2659 | -10/Mines | Entered Materials 2659 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2947 | -9/Materials | Discovered new exit (range 13) 2962 | -9/Materials | Build established: Gunner 3400 | -9/Materials | Discovered new exit (range 16) 3891 | -9/Materials | Discovered new exit (range 13) 4043 | -9/Materials | Discovered new exit (range 16) 4228 | -9/Materials | Build established: Scavenger-Gunner 4901 | -9/Materials | Discovered new exit (range 16) 5666 | -9/Materials | Build established: Gunner 6383 | -9/Materials | Entered another Materials area 6383 | -8/Materials | Evolved 2 slots: Utility x2 7420 | -8/Materials | Discovered new exit (range 12) 7684 | -8/Materials | Discovered new exit (range 5) 7983 | -8/Materials | First assault squad dispatched 8093 | -8/Materials | Lost 3 parts (2p1u) 8204 | -8/Materials | Entered Factory 8204 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8786 | -7/Factory | Crushed by falling debris 8797 | -7/Factory | Crushed by falling debris 8797 | -7/Factory | System corruption reached 10% 8804 | -7/Factory | Crushed by falling debris 8804 | -7/Factory | Core integrity fell below 50% 8808 | -7/Factory | Crushed by falling debris 8809 | -7/Factory | Crushed by falling debris 8813 | -7/Factory | Crushed by falling debris 8813 | -7/Factory | Core integrity fell below 20% 8813 | -7/Factory | Self-destructed Last Messages --------------- 08807_ Slug penetrates H-61 Shepherd. 08808_ The unstable cave ceiling collapses. 08808_ Crushed by falling debris. 08808_ Gauss Rifle destroyed. 08808_ System corrupted by crushing effect (+1). 08808_ Cooling System destroyed. 08808_ System corrupted by crushing effect (+1). 08809_ The unstable cave ceiling collapses. 08809_ Crushed by falling debris. 08809_ Imp. Ion Engine destroyed. 08809_ System corrupted by crushing effect (+3). 08810_ Slug penetrates Wall. 08810_ U-05 Engineer destroyed. 08812_ U-05 Engineer builds a Wall. 08813_ The unstable cave ceiling collapses. 08813_ Crushed by falling debris. 08813_ Gauss Rifle destroyed. 08813_ System corrupted by crushing effect (+3). 08813_ Imp. Sensor Array destroyed. 08813_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ? ### ### ! #????????????????? | | # #?# #?# #????????????????? | | # #?# ### #????????????????? | | ########## + ! #????????????????? | | # # ####+###????????????????? | | # # ## #????????????????? | | # [# #????????????????? | | # ! "" += #????????????????? | | # """ #=! #????????????????? | | # S" ### ## #????????????????? | | # """ #?#*#?## ###????????????????? | | # """ #?#[#??? #??????????????????? | | # #?#%#?## #??????????????????? | | ############+#? #??????????????????? | | # [[# #?????###??????????? | | # !# ##### ?????????? | | # """""" # ! ?????????? | | ????"""""" %# ????????? | | ????"""""" # ????????? | | # """"""" / ? ????????? | | # # ????????? | | # """"""" !*" ????????? | | ???"""""""%|=" ?????????? | | ?????"""""!*!###""+#+## ?????????? | | ???"""""""![H##??? ????##??????????? | | # !=u@#????? #???????????????? | | ???############??????????????????????? | | ????????????###??????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Particle Charging 15 Authchip Count 2 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Autogun | -9/Materials | Scanalyzed Imp. Light Armor Plating | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Hvy. Particle Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpacefoldSwordBlade Manual? 0 Play Time 00:52:53 Cumulative 210.8 hours Start 2024.08.22 @ 01:12:05 End 2024.08.22 @ 02:03:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 137 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 71 Gallery% 62 Achievement% 59 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a8bd049-30d3-4a9c-8832-464edbb8365c