Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.29 @ 13:07:04 Player: Jefffff Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (102) 510 Value Destroyed (2898) 2898 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (558) 558 TOTAL SCORE: 8726 Bonus ------- High Alert Combat Kills 58 Entered DSFs 500 Cogmind --------- Core Integrity 629/1150 Matter 89/300 Energy 64/150 System Corruption 16% Temperature Warning (381) Movement Walking (105) Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (6) --- Enhanced Flexi-carbon Leg Experimental Myomer Leg > --- UTILITY (8) ------ Advanced Heat Sink Medium Storage Unit Experimental Optical Array Advanced Terrain Scanner Advanced Hardlight Generator > --- WEAPON (3) ------- Field Laser Precision Phase Gun > --- INVENTORY (10) --- Light Antimatter Reactor Improved Treads Cooled Antigrav System Advanced Heat Sink Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg Myomer Leg Field Propulsion Array > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Energy Well Enhanced Optical Array Advanced Terrain Scanner Recoil Nullifier Improved Focal Shield Advanced Thermal Shield > --- WEAPON ----------- High-powered Shock Rifle Field Laser High-powered Shotgun > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Improved Treads Advanced Heat Sink Advanced Hardlight Generator Field Laser Heavy Rocket Launcher Remote Datajack [Rating: 113] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Compact Wheel Leg Myomer Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Visual Processing Unit Device ECM Suite Storage Large Storage Unit Processor Visual Processing Unit Protection Weapon Shielding Weapon Autogun Energy Gun Field Laser Ballistic Gun Autogun Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Slots Evolved 12 | . . 2 2 2 2 . 2 2 Power 1 | . . . . . 1 . . . Propulsion 4 | . . . 2 1 . . 1 . Utility 6 | . . 2 . 1 1 . . 2 Weapon 1 | . . . . . . . 1 . Parts Attached 130 | 5 17 16 9 10 . 9 4 60 Power 20 | 1 2 3 1 1 . . . 12 Engine 8 | 1 2 3 1 1 . . . . Core 6 | . . . . . . . . 6 Reactor 6 | . . . . . . . . 6 Propulsion 39 | 1 4 6 4 3 . 6 1 14 Treads . | . . . . . . . . . Leg 7 | . . . . . . . . 7 Wheel 11 | 1 4 6 . . . . . . Hover . | . . . . . . . . . Flight 21 | . . . 4 3 . 6 1 7 Utility 39 | 1 2 3 3 3 . 2 2 23 Device 24 | . . 1 2 1 . 2 2 16 Storage 4 | 1 1 . . . . . . 2 Processor 8 | . 1 . 1 2 . . . 4 Hackware . | . . . . . . . . . Protection 3 | . . 2 . . . . . 1 Artifact . | . . . . . . . . . Weapon 32 | 2 9 4 1 3 . 1 1 11 Energy Gun 12 | 2 1 3 1 1 . . . 4 Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | . 2 1 . 1 . . 1 6 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon 1 | . 1 . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 6 | . 5 . . 1 . . . . Unidentified Prototypes 8 | . . . 1 2 . . . 5 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 2 | . . . . . . . . 2 Parts Lost 36 | . . 2 . 4 . 4 3 23 Power 6 | . . . . 1 . 1 . 4 Propulsion 14 | . . 2 . 3 . 1 1 7 Utility 10 | . . . . . . 1 2 7 Weapon 6 | . . . . . . 1 . 5 Highest Loss Streak 7 | . . 1 . 3 . 4 3 7 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 90 | . 96 99 84 77 . 72 69 85 Engine 6 | . 14 11 9 1 . . . . Core 1 | . . . . . . . . 4 Reactor 1 | . . . . . . . . 4 Leg 1 | . . . . . . . . 5 Wheel 13 | . 28 21 16 . . . . . Flight 9 | . . . 6 22 . 28 26 16 Device 12 | . . 11 12 15 . 13 15 23 Storage 8 | . 14 11 7 . . . . 5 Processor 12 | . 11 11 9 22 . 20 15 9 Protection 3 | . . 11 6 . . . . . Energy Gun 7 | . 10 13 9 6 . 3 . 1 Ballistic Gun 7 | . 7 8 7 . . . 4 10 Special Melee Weapon 3 | . 9 . . 6 . 3 . . Naked Turns . | . . . . . . . . . Heaviest Build 60 | 13 27 36 36 13 11 12 15 60 Greatest Support 103 | 16 32 32 22 20 20 22 22 103 Greatest Overweight (x) 2 | . 1 2 1 . . . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 5 5 5 5 10 Average Capacity 10 | 7 12 15 13 5 5 5 5 6 Most Carried 15 | 2 15 15 15 5 5 5 5 10 Average Carried 9 | 1 10 14 12 4 5 4 5 6 Final Capacity 15 | 8 15 15 5 5 5 5 5 10 Final Carried 15 | 2 15 15 5 5 5 5 5 5 Class Distribution -------------------- 48% | Mutant 12% | Scavenger-Scout 7% | Scavenger-Mutant 7% | Scavenger-Tank 6% | Scavenger-Skirmisher 6% | Scout 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Scout | -7/Factory Scout | -6/Factory Ninja | -6/DSF Infiltrator-Mutant | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Matter Collected 2305 | 245 243 520 90 127 . 75 . 1005 Remotely . | . . . . . . . . . Salvage Created 3996 | . 644 1334 96 222 . 26 . 1674 Parts 232 | . 43 89 4 14 . . . 82 Haulers Intercepted 8 | . 2 3 1 1 . . . 1 Recyclers Shooed 5 | . 3 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Combat Hostiles Destroyed 66 | . 10 23 1 6 . 2 . 24 Melee 1 | . . . . . . 1 . . Guns 58 | . 10 23 1 2 . . . 22 AOE 5 | . . . . 4 . . . 1 Classes Destroyed 17 | . 7 2 . 1 . 1 . 6 Worker 7 | . 2 2 . 1 . . . 2 Builder 2 | . 1 1 . . . . . . Tunneler 1 | . . . . . . . . 1 Hauler 8 | . 2 3 1 1 . . . 1 Recycler 7 | . 4 1 . . . . . 2 Mechanic 1 | . . . . . . . . 1 Operator 2 | . . 2 . . . . . . Watcher 8 | . 2 5 . . . . . 1 Swarmer 25 | . 9 3 . 4 . . . 9 Cutter 2 | . . . . . . 2 . . Saboteur 1 | . . . . . . . . 1 Grunt 20 | . 1 15 . 1 . . . 3 Brawler 1 | . . . . . . . . 1 Sentry 8 | . . 5 1 . . . . 2 Hunter 3 | . . . . . . . . 3 Programmer 5 | . . . . 1 . . . 4 Executioner 1 | . . . . . . . . 1 Best Kill Streak 10 | . 4 10 1 4 . 2 . 7 Combat Bots Only 9 | . 3 9 1 4 . 2 . 7 Max Kills in Single Turn 4 | . 1 2 1 4 . 1 . 2 Gunslinging 1 | . . 1 . . . . . . Exploded 4 | . . . . 4 . . . 1 Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Hostile Shots Fired 606 | . 41 70 9 23 . 69 18 376 Missed 184 | . 10 20 5 10 . 19 9 111 Damage Taken 5467 | . 194 441 45 513 . 644 151 3479 Core 1307 | . 54 138 . 296 . 249 49 521 Absorbed by Shields 208 | . . . . 25 . 9 . 174 Redirected to Shielding 33 | . . 27 6 . . . . . Ignored by Resistances 2375 | . 63 136 13 144 . 188 44 1787 Regen/Repaired (Parts) 5 | . 5 . . . . . . . Core Remaining (%) 80 | 100 78 65 100 57 . 70 95 . Volleys Fired 256 | . 74 74 10 15 . . . 83 Largest 3 | . 2 2 2 1 . . . 3 Hottest 157 | . 100 130 88 63 . . . 157 Shots Fired 478 | . 98 148 20 15 . . . 197 Gun 464 | . 87 148 20 15 . . . 194 Cannon . | . . . . . . . . . Launcher 3 | . . . . . . . . 3 Special 11 | . 11 . . . . . . . Kinetic 251 | . 23 60 10 . . . . 158 Thermal 216 | . 75 88 10 15 . . . 28 Explosive 3 | . . . . . . . . 3 Electromagnetic 8 | . . . . . . . . 8 Robot Hit Streak 28 | . 11 26 23 6 . . . 28 Robot Miss Streak 5 | . 5 3 . 1 . . . 2 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 1 4 . . . . . 3 Max Gunslinging Chain 1 | . 1 1 . . . . . 1 Shots Hit Robots 372 | . 62 104 19 12 . 6 . 169 Core Hits 198 | . 38 48 3 9 . 1 . 99 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . 1 . . . 1 . 1 Critical Strikes 16 | . 3 4 3 . . 1 . 5 Burn 11 | . 3 3 3 . . . . 2 Destroy 3 | . . 1 . . . . . 2 Corrupt 1 | . . . . . . . . 1 Smash 1 | . . . . . . 1 . . Melee Attacks 12 | . . . . 1 . 8 . 3 Impact 10 | . . . . . . 7 . 3 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6967 | . 766 1856 324 522 . 261 . 3238 Guns 5947 | . 766 1856 324 192 . . . 2809 Cannons . | . . . . . . . . . Explosions 686 | . . . . 330 . . . 356 Melee 311 | . . . . . . 261 . 50 Ramming 23 | . . . . . . . . 23 Kinetic 3200 | . 238 678 156 . . . . 2128 Thermal 2892 | . 528 1178 168 522 . . . 496 Explosive 356 | . . . . . . . . 356 Electromagnetic 185 | . . . . . . . . 185 Impact 311 | . . . . . . 261 . 50 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 16 | . . . . 1 . . . 16 Average Corruption 2 | . . . . 1 . . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 16 | . . . . 3 . . . 13 Message Errors 2 | . . . . 2 . . . . Matter Fused 3 | . . . . 1 . . . 2 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 2 Data Loss (major) 2 | . . . . . . . . 2 Misfires 1 | . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 279 | . . . . 186 . 68 . 25 Projectiles . | . . . . . . . . . Explosions 186 | . . . . 186 . . . . Melee 93 | . . . . . . 68 . 25 Knockbacks 2 | . . . . . . 2 . . Impact 2 | . . . . . . 2 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 509 | . . . . 383 . . . 126 Shots 9 | . . . . 6 . . . 3 Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 382 | . 210 367 124 32 . . . 382 Average Temperature 80 | . 59 90 58 32 . . . 93 Received Heat Transfer 546 | . 24 210 9 30 . . . 273 Effects 7 | . . 4 . . . . . 3 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 2 | . . 2 . . . . . . Matter Decay 2 | . . 1 . . . . . 1 Short Circuit 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . 1 . 1 Impact Corruptions 4 | . . . . . . 2 . 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . 2 1 1 . . . 2 Heat Transferred 6211 | . 1362 2633 592 607 . . . 1017 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Peak Influence 522 | . 169 522 224 321 57 75 153 445 Initial 172 | . . 6 172 87 57 35 33 64 Average 175 | . 65 252 195 217 57 40 81 209 Maximum Alert Level 2 | . . 2 1 1 . . . 2 Low Security (%) 64 | 100 100 53 59 32 100 100 100 49 Level 1 26 | . . 14 40 67 . . . 47 Level 2 9 | . . 32 . . . . . 3 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 1 3 . 2 . 1 2 3 Investigation 3 | . 1 2 . . . . . . Extermination 4 | . . . . 2 . . . 2 Reinforcement 5 | . . 1 . . . 1 2 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Distress Signals 9 | . 1 2 . 1 . . 2 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 140 | . 18 45 2 7 . 7 11 50 Peak Tracking Total 12 | . 4 4 2 4 . 4 12 10 Tactical Retreats 18 | . . 9 1 1 . 1 2 4 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Traps Triggered 11 | . 1 1 . 4 . 2 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts 6 | . 1 . . 3 . 2 . . Triggered . | . . . . . . . . . Disarmed 1 | . . . . 1 . . . . Reprogrammed 1 | . . . . 1 . . . . Reused 1 | . . . . 1 . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Machines Disabled 9 | . . 2 . 7 . . . . Max in Single Turn 7 | . . 1 . 7 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Machines Accessed 19 | . 8 3 . 1 1 . . 6 Terminals 15 | . 7 3 . 1 1 . . 3 Fabricators 2 | . . . . . . . . 2 Repair Stations 1 | . 1 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 52 | . 24 12 . 1 1 . . 14 Successful 31 | . 13 7 . 1 1 . . 9 Failed 19 | . 10 4 . . . . . 5 Catastrophic 4 | . 2 1 . . . . . 1 Database Lockouts 2 | . 1 1 . . . . . . Manual 41 | . 25 9 . . . . . 7 Terminals 45 | . 22 12 . 1 1 . . 9 Fabricators 2 | . . . . . . . . 2 Repair Stations 2 | . 2 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . . . . . 3 Garrison Access . | . . . . . . . . . Terminal Hacks 13 | . 4 4 . 1 1 . . 3 Record 4 | . . 3 . . . . . 1 Robot Analysis 3 | . 3 . . . . . . . Open DSF 2 | . . . . 1 1 . . . Branch Access Points 1 | . . 1 . . . . . . Terminal Index 2 | . 1 . . . . . . 1 Garrison Index 1 | . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . 2 Network Status 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 Insert Component 1 | . . . . . . . . 1 Analyze 1 | . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 12 | . 7 3 . . . . . 2 Terminals 12 | . 7 3 . . . . . 2 Botnet 12 | . 7 3 . . . . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 6 3 . . 1 . . 5 Full Trace Events 2 | . . 2 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 46 | . . . . . . . . 46 Total Part Build Rating 18 | . . . . . . . . 18 Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . Non-combat 1 | . . . . 1 . . . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . parse_system 1 | . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Robot Analysis Total 3 | . 3 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Turns Passed 4134 | 60 1001 1055 152 511 2 76 119 1158 Spaces Moved 3373 | 60 718 674 137 365 5 69 246 1099 Core 19 | 19 . . . . . . . . Treads . | . . . . . . . . . Legs 130 | . . . . . . . . 130 Wheels 1504 | 41 718 674 71 . . . . . Hover . | . . . . . . . . . Flight 1720 | . . . 66 365 5 69 246 969 Fastest Speed 25 | 50 100 100 29 28 28 28 31 25 Average Speed 69 | 84 100 102 69 31 28 30 37 50 Slowest Speed 240 | 100 105 130 100 37 28 37 40 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 11 | . . . . 1 . . 1 9 Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 33 | 4 83 49 14 7 . 82 9 22 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 27 | . 10 . . . . . . 17 Terrain Destroyed 113 | . 11 . . 58 . . . 44 Melee . | . . . . . . . . . Projectile 11 | . 11 . . . . . . . AOE 102 | . . . . 58 . . . 44 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Total 4729 | 68 884 909 185 746 5 108 269 1555 Wait 705 | . 34 118 4 286 . 15 20 228 Move 3344 | 59 717 673 136 362 5 68 243 1081 Hop 11 | . . . . 1 . . 1 9 Pick Up 78 | 4 25 12 7 6 . 1 . 23 Fast Attach 52 | 3 2 2 2 6 . 5 4 28 Attach 33 | 2 2 4 4 3 . 1 . 17 Detach 2 | . . . . 1 . . . 1 Swap 45 | . 13 10 3 1 . 3 . 15 Drop 100 | . 16 16 19 7 . 4 1 37 Fire 256 | . 74 74 10 15 . . . 83 Melee 12 | . . . . 1 . 8 . 3 Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 84 | . . . . 54 . 1 . 29 Rewire . | . . . . . . . . . Trap 6 | . 1 . . 3 . 2 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory (discovered 2 exits: [*Upp] / [Ext]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 519 | -10/Materials | Discovered new exit (range 6) 768 | -10/Materials | Discovered new exit (range 16) 920 | -10/Materials | Discovered new exit (range 18) 966 | -10/Materials | Repaired Datajack 1006 | -10/Materials | Central database locked down 1062 | -10/Materials | Entered another Materials area 1062 | -9/Materials | Evolved 2 slots: Utility x2 1714 | -9/Materials | Discovered new exit (range 18) 1727 | -9/Materials | Destroyed 9 combat bots 1782 | -9/Materials | Discovered new exit (range 17) 1921 | -9/Materials | Discovered new exit (range 17) 1997 | -9/Materials | Central database locked down 2047 | -9/Materials | Identified exit to Mines 2117 | -9/Materials | Entered another Materials area 2117 | -8/Materials | Evolved 2 slots: Propulsion x2 2254 | -8/Materials | Discovered new exit (range 18) 2269 | -8/Materials | Entered Factory 2269 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2354 | -7/Factory | Lost 3 parts (1p2n) 2620 | -7/Factory | Build established: Scavenger-Scout 2685 | -7/Factory | Discovered new exit (range 8) 2780 | -7/Factory | Entered another Factory area 2780 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2782 | -6/Factory | Identified exit to DSF 2782 | -6/Factory | Entered DSF 2796 | -6/DSF | Additional patrols routed to DSF 2801 | -6/DSF | Discovered new exit (range 16) 2858 | -6/DSF | Entered Factory 2858 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2867 | -5/Factory | Lost 4 parts (1p1n1u1w) 2897 | -5/Factory | Spotted B-75 Beast 2971 | -5/Factory | Discovered new exit (range 16) 2977 | -5/Factory | Lost 3 parts (1n2u) 2977 | -5/Factory | Entered another Factory area 2977 | -4/Factory | Evolved 2 slots: Utility x2 3055 | -4/Factory | Lost 4 parts (2n2u) 3274 | -4/Factory | Spotted B-86 Titan 3321 | -4/Factory | Fabricated Quantum Reactor (x2) 3421 | -4/Factory | Discovered new exit (range 11) 3730 | -4/Factory | Destroyed 7 combat bots 3737 | -4/Factory | Lost 3 parts (2n1u) 3980 | -4/Factory | Cargo convoy interrupted 3981 | -4/Factory | Spotted Executioner 4013 | -4/Factory | Destroyed Executioner 4067 | -4/Factory | Lost 6 parts (2p1n3w) 4096 | -4/Factory | Discovered new exit (range 22) 4100 | -4/Factory | Crushed by falling debris 4100 | -4/Factory | System corruption reached 10% 4135 | -4/Factory | Self-destructed Last Messages --------------- 04127_ U-05 Engineer lays Concrete. 04128_ W-44 Eye distress signal alerts nearby ally. 04128_ Penetrated by Slug. 04128_ U-05 Engineer lays Concrete. 04129_ U-05 Engineer builds a Door. 04130_ Overheating: Matter decay (-18). 04130_ Penetrated by Slug. 04131_ U-05 Engineer lays Concrete. 04132_ U-05 Engineer builds a Wall. 04132_ U-05 Engineer lays Concrete. 04133_ U-05 Engineer forms the Earth. 04133_ U-05 Engineer lays Concrete. 04134_ Power failure, Mic. Fission Core shutdown. 04134_ U-05 Engineer builds a Wall. 04134_ U-05 Engineer lays Concrete. 04135_ Lgt. Antimatter Reactor destroyed. 04135_ U-05 Engineer builds a Wall. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ???????????????????? ????????????????????????????? | | ???????????????????