Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.11.24 @ 02:52:26

Player: darlorth

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (21)       4200
Robots Destroyed (193)     965
Value Destroyed (6207)     6207
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (3803)               3803
              TOTAL SCORE: 20055

 Bonus
-------
High Alert Combat Kills    3
Entered DSFs               500
Aligned with FarCom        300
Win                        3000

 Cogmind 
---------
Core Integrity             1041/1600
Matter                     283/300
Energy                     134/200
System Corruption          25%
Temperature                Cool (52)
Movement                   Hovering (32)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
     Micro Antimatter Reactor
     Micro Antimatter Reactor
>          --- PROPULSION (8) ---
  Improved Antigrav System
  Improved Antigrav System
  Improved Antigrav System
  Improved Antigrav System
  Improved Antigrav System
  Improved Antigrav System
  Improved Antigrav System
  Improved Antigrav System
>          --- UTILITY (12) -----
           Power Amplifier
  Advanced Heat Sink
  Advanced Heat Sink
    Medium Storage Unit
  Enhanced Optical Array
           Terrain Scanner
  Advanced Target Analyzer
  Improved Armor Integrity Analyzer
  Improved Armor Integrity Analyzer
   Layered Heavy Armor Plating
           Hacking Suite
>          --- WEAPON (4) -------
  Enhanced Force Lance
  Enhanced Force Lance
>          --- INVENTORY (10) ---
     Micro Antimatter Reactor
     Micro Antimatter Reactor
   Compact Battery (200)
  Enhanced Nova Cannon
  Advanced Datajack

 Peak State 
------------
>          --- POWER ------------
           Particle Reactor
     Micro Antimatter Reactor
>          --- PROPULSION -------
           Myomer Leg
           Biometal Leg
           Centrium Leg
           Centrium Leg
           Centrium Leg
           Centrium Leg
           Centrium Leg
           Centrium Leg
>          --- UTILITY ----------
    Medium Matter Pod
  Enhanced Optical Array
  Advanced Target Analyzer
           Core Analyzer
  Improved Armor Integrity Analyzer
  Improved Armor Integrity Analyzer
           Hacking Suite
  Improved System Shield
  Improved System Shield
>          --- WEAPON -----------
  Enhanced Nova Cannon
     Heavy Linear Accelerator
           Spear
>          --- INVENTORY --------
           Myomer Leg
           Myomer Leg
           Biometal Leg
           Biometal Leg
  Improved Datajack
[Rating: 161]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Hover Unit
  Treads                   Medium Treads
  Leg                      Centrium Leg
  Hover Unit               Hover Unit
  Flight Unit              Nuclear Pulse Array
Utility                    Hacking Suite
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Armor Integrity Analyzer
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Scythe
  Energy Gun               Plasma Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Scythe
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac Upp Upp Res Res Acc 
Slots Evolved              19   | .   1   .   2   .   .   .   2   2   .   2   2   .   .   .   .   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               6    | .   .   .   2   .   .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   1   .   .   .   .   .   2   .   .   1   1   .   .   .   .   2   .   .   2   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Parts Attached             276  | 7   7   2   19  4   3   2   17  1   8   17  31  3   5   .   8   49  5   3   20  15  50  
  Power                    31   | 1   .   .   3   .   .   .   .   .   .   6   3   .   .   .   1   4   .   .   2   4   7   
    Engine                 10   | 1   .   .   2   .   .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   1   
    Core                   7    | .   .   .   1   .   .   .   .   .   .   2   1   .   .   .   1   2   .   .   .   .   .   
    Reactor                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   4   6   
  Propulsion               92   | 2   4   .   6   1   .   1   2   1   6   5   12  .   .   .   1   11  .   1   9   9   21  
    Treads                 3    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Leg                    29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   9   11  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  25   | .   4   .   6   1   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   10  
    Flight                 35   | .   .   .   .   .   .   .   .   .   6   5   12  .   .   .   1   11  .   .   .   .   .   
  Utility                  108  | 2   3   1   2   3   3   1   5   .   .   6   13  3   3   .   4   27  5   1   8   2   16  
    Device                 43   | .   1   .   .   2   2   1   .   .   .   1   3   1   2   .   1   18  .   1   2   1   7   
    Storage                14   | .   2   1   1   .   1   .   .   .   .   .   3   .   .   .   2   1   1   .   .   .   2   
    Processor              14   | 1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   2   .   2   1   4   
    Hackware               17   | .   .   .   .   .   .   .   1   .   .   4   3   1   .   .   .   4   1   .   3   .   .   
    Protection             20   | 1   .   .   1   1   .   .   4   .   .   1   2   1   1   .   1   2   1   .   1   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   45   | 2   .   1   8   .   .   .   10  .   2   .   3   .   2   .   2   7   .   1   1   .   6   
    Energy Gun             3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Energy Cannon          6    | .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          4    | 2   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               8    | .   .   .   1   .   .   .   3   .   .   .   .   .   1   .   1   2   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   .   .   .   .   .   .   2   .   3   .   1   .   1   4   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   1   2   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   
Parts Lost                 77   | .   .   .   3   .   .   1   .   .   .   5   4   .   .   .   1   12  7   .   4   10  30  
  Power                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   4   
  Propulsion               38   | .   .   .   2   .   .   1   .   .   .   3   2   .   .   .   1   5   2   .   2   5   15  
  Utility                  25   | .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   6   3   .   1   3   8   
  Weapon                   6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   
  Highest Loss Streak      14   | .   .   .   1   .   .   1   .   .   .   4   1   .   .   .   1   3   5   .   3   8   14  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     82   | .   90  99  99  100 100 100 91  92  94  97  84  83  83  83  83  78  45  47  64  85  71  
  Engine                   1    | .   12  12  5   .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   4   10  10  10  8   7   7   2   2   5   5   5   5   .   5   5   1   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   6   5   
  Leg                      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  32  16  
  Hover                    11   | .   20  25  39  40  40  40  33  35  5   .   .   .   .   .   .   .   .   .   .   .   8   
  Flight                   9    | .   .   .   .   .   .   .   .   .   30  42  32  27  27  27  27  20  3   .   .   .   .   
  Device                   6    | .   2   12  .   9   10  19  11  7   7   4   3   3   2   5   4   13  6   8   7   4   4   
  Storage                  6    | .   9   16  20  20  19  10  8   7   7   6   8   5   5   5   5   6   1   .   .   .   .   
  Processor                7    | .   12  8   .   .   .   .   .   .   .   .   1   .   .   .   .   2   11  15  16  17  18  
  Hackware                 10   | .   .   .   .   .   .   .   8   7   7   16  18  27  27  27  27  19  10  10  9   18  4   
  Protection               2    | .   2   .   9   .   .   .   5   14  14  8   1   1   2   .   .   .   1   .   2   .   1   
  Energy Cannon            2    | .   .   .   7   20  20  20  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   25  19  5   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   .   .   2   12  10  11  8   11  10  9   5   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             77   | 8   18  20  25  38  26  39  43  26  26  26  50  52  50  46  66  67  24  12  62  43  77  
  Greatest Support         233  | 40  40  12  24  31  31  25  27  33  36  41  52  52  52  52  52  65  28  28  198 232 233 
  Greatest Overweight (x)  8    | 2   1   1   1   1   1   1   1   .   4   .   1   .   .   .   1   8   2   2   1   .   5   
  Average Overweight (x)   .    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 5   10  10  10  10  10  10  10  10  10  10  20  15  15  15  20  15  5   5   5   5   10  
  Average Capacity         9    | 5   9   10  10  10  10  10  10  10  10  10  13  15  15  15  15  14  5   5   5   5   5   
  Most Carried             16   | 4   10  10  10  10  10  10  10  9   10  10  15  15  15  15  16  15  5   5   5   5   6   
  Average Carried          8    | 2   8   10  9   9   10  9   9   9   9   9   10  15  14  15  14  13  4   4   4   4   3   
  Final Capacity           15   | 5   10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  5   5   5   5   5   10  
  Final Carried            15   | 4   10  10  10  10  10  10  10  9   10  7   15  15  15  15  15  5   5   4   4   3   5   

 Class Distribution 
--------------------
 44% | Hacker-Mutant
 20% | Wizard-Sprinter
 11% | Hacker-Sprinter
 10% | Scavenger-Mutant
  5% | Wizard-Mutant
  3% | Hacker-Assassin

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -10/Mines
    Hacker-Mutant | -9/Materials
    Hacker-Mutant | -9/Mines
    Hacker-Mutant | -9/Exiles
    Hacker-Mutant | -8/Mines
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/DSF
  Wizard-Sprinter | -6/Factory
  Hacker-Sprinter | -5/Factory
  Wizard-Sprinter | -5/Upper Caves
  Wizard-Sprinter | -5/Upper Caves
  Wizard-Sprinter | -5/Warlord
  Wizard-Sprinter | -4/Proximity Caves
  Wizard-Sprinter | -4/Factory
    Hacker-Mutant | -4/Upper Caves
    Hacker-Mutant | -4/Upper Caves
  Hacker-Assassin | -3/Research
    Wizard-Mutant | -2/Research
 Scavenger-Mutant | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Res  Res  Acc  
Matter Collected           4451 | 263  293  20   630  40   .    52   273  .    70   180  310  30   63   .    39   518  215  44   546  122  743  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8018 | .    382  .    1371 45   .    68   376  .    .    620  1039 .    107  .    .    1153 108  .    529  66   2154 
  Parts                    484  | .    21   .    97   6    .    5    15   .    .    37   54   .    5    .    .    82   7    .    29   7    119  
Haulers Intercepted        11   | .    1    .    3    .    .    .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    2    
Recyclers Shooed           5    | .    1    .    .    .    .    1    1    .    .    .    1    .    .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac Upp Upp Res Res Acc 
Combat Hostiles Destroyed  108  | .   8   .   29  3   .   1   10  .   .   3   2   .   5   .   1   12  2   .   8   1   23  
  Melee                    40   | .   .   .   .   .   .   .   .   .   .   3   2   .   1   .   .   6   2   .   8   1   17  
  Guns                     24   | .   8   .   13  .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Cannons                  22   | .   .   .   13  3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  AOE                      19   | .   .   .   2   .   .   .   6   .   .   .   .   .   4   .   1   6   .   .   .   .   .   
Classes Destroyed          14   | .   4   .   4   .   .   2   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   
  Worker                   20   | .   .   .   1   .   .   .   .   .   .   3   6   .   .   .   .   4   .   .   .   .   6   
  Builder                  10   | .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   3   .   .   .   .   2   
  Tunneler                 4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Hauler                   11   | .   1   .   3   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   
  Recycler                 11   | .   .   .   2   .   .   .   2   .   .   2   2   .   .   .   .   1   .   .   .   .   2   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 7    | .   .   .   2   .   .   .   1   .   .   2   1   .   .   .   .   1   .   .   .   .   .   
  Watcher                  20   | .   1   .   3   .   .   .   1   .   .   2   3   .   .   .   .   7   .   .   1   .   2   
  Swarmer                  35   | .   2   .   8   3   .   .   6   .   .   .   .   .   4   .   1   6   .   .   2   .   3   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Grunt                    30   | .   6   .   12  .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   4   .   4   
  Sentry                   15   | .   .   .   9   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   3   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               26   | .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   .   4   2   .   2   1   13  
Best Kill Streak           13   | .   2   .   13  1   .   1   4   .   .   8   3   .   4   .   1   5   1   .   2   1   3   
  Combat Bots Only         8    | .   2   .   8   1   .   1   3   .   .   1   1   .   4   .   1   5   1   .   2   1   3   
Max Kills in Single Turn   4    | .   1   .   2   1   .   1   2   .   .   1   1   .   4   .   1   2   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   .   .   .   2   .   .   .   .   .   4   .   1   2   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   1   1   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Res  Res  Acc  
Damage Taken               15083 | .    223  .    630  23   .    75   184  .    73   402  531  176  104  .    80   1643 648  .    1401 2830 6060 
  Core                     2064  | .    27   .    123  .    .    4    19   .    18   70   134  31   36   .    .    354  209  .    68   412  559  
  Absorbed by Shields      154   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   54   82   .    8    .    .    
  Redirected to Shielding  97    | .    2    .    43   .    .    .    10   .    7    35   .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   81    | .    .    .    .    .    .    .    .    .    .    11   70   .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81    | 100  .    89   .    .    .    68   96   .    97   91   .    .    .    .    79   .    .    51   94   71   65   
Volleys Fired              177   | .    36   .    79   5    .    6    14   .    .    .    .    .    1    .    2    6    .    7    .    .    21   
  Largest                  2     | .    2    .    2    2    .    2    2    .    .    .    .    .    1    .    1    1    .    1    .    .    2    
  Hottest                  203   | .    40   .    136  136  .    136  96   .    .    .    .    .    36   .    36   49   .    75   .    .    203  
Shots Fired                310   | .    72   .    148  10   .    13   19   .    .    .    .    .    1    .    2    7    .    7    .    .    31   
  Gun                      154   | .    72   .    62   .    .    .    9    .    .    .    .    .    .    .    .    .    .    7    .    .    4    
  Cannon                   139   | .    .    .    84   10   .    13   5    .    .    .    .    .    .    .    .    .    .    .    .    .    27   
  Launcher                 17    | .    .    .    2    .    .    .    5    .    .    .    .    .    1    .    2    7    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  220   | .    72   .    123  .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Thermal                  73    | .    .    .    23   10   .    13   5    .    .    .    .    .    .    .    .    .    .    7    .    .    15   
  Explosive                17    | .    .    .    2    .    .    .    5    .    .    .    .    .    1    .    2    7    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         23    | .    23   .    22   5    .    11   16   .    .    .    .    .    .    .    17   19   .    4    .    .    5    
  Robot Miss Streak        4     | .    2    .    2    1    .    1    2    .    .    .    .    .    .    .    .    1    .    1    .    .    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           521   | .    61   .    106  6    .    11   24   .    .    31   39   .    10   .    1    64   11   5    39   17   96   
  Core Hits                260   | .    19   .    50   3    .    3    16   .    .    17   21   .    7    .    5    37   6    2    18   9    47   
  Critical Kills           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         45    | .    .    .    5    .    .    .    1    .    .    3    4    .    2    .    .    6    2    1    4    3    14   
    Burn                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Meltdown               1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  4     | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  17    | .    .    .    .    .    .    .    .    .    .    3    4    .    2    .    .    6    2    .    .    .    .    
    Impale                 21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    14   
Melee Attacks              564   | .    .    .    5    .    .    .    12   .    .    58   109  22   14   .    .    147  15   .    50   22   110  
  Impact                   17    | .    .    .    5    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 361   | .    .    .    .    .    .    .    .    .    .    58   109  22   14   .    .    143  15   .    .    .    .    
  Piercing                 182   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   22   110  
  Sneak Attacks            68    | .    .    .    .    .    .    .    2    .    .    11   19   .    .    .    .    18   .    .    2    1    15   
    Combat Hostiles        5     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    .    
  Follow-up Attacks        27    | .    .    .    .    .    .    .    1    .    .    3    5    .    1    .    .    9    1    .    .    .    7    
Damage Inflicted           20105 | .    754  .    1915 124  .    254  1112 .    .    1464 2088 .    540  .    237  3688 381  110  1226 523  5689 
  Guns                     1879  | .    754  .    749  .    .    .    157  .    .    .    .    .    .    .    .    .    .    110  .    .    109  
  Cannons                  2512  | .    .    .    1058 124  .    246  82   .    .    .    .    .    .    .    .    .    .    .    .    .    1002 
  Explosions               1839  | .    .    .    108  .    .    .    512  .    .    .    .    .    201  .    237  781  .    .    .    .    .    
  Melee                    13867 | .    .    .    .    .    .    .    361  .    .    1464 2088 .    339  .    .    2907 381  .    1226 523  4578 
  Ramming                  8     | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3185  | .    754  .    1458 .    .    .    157  .    .    .    .    .    .    .    .    .    .    .    .    .    816  
  Thermal                  1319  | .    .    .    349  124  .    246  82   .    .    .    .    .    .    .    .    113  .    110  .    .    295  
  Explosive                1726  | .    .    .    108  .    .    .    512  .    .    .    .    .    201  .    237  668  .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   361   | .    .    .    .    .    .    .    361  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 7179  | .    .    .    .    .    .    .    .    .    .    1464 2088 .    339  .    .    2907 381  .    .    .    .    
  Piercing                 6327  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1226 523  4578 
Highest Corruption         25    | .    .    .    1    1    1    3    1    .    .    1    .    .    2    2    2    7    8    8    8    .    25   
  Average Corruption       5     | .    .    .    1    1    1    1    1    .    .    1    .    .    1    2    2    3    7    8    7    .    14   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  127   | .    .    .    5    3    1    7    2    .    .    .    .    .    3    .    .    15   14   7    9    .    61   
    Message Errors         39    | .    .    .    1    2    1    3    .    .    .    .    .    .    2    .    .    1    6    5    3    .    15   
    Matter Fused           33    | .    .    .    1    .    .    2    1    .    .    .    .    .    .    .    .    5    3    1    4    .    16   
    Heat Flow Errors       10    | .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    2    .    1    .    .    5    
    Energy Discharges      15    | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    2    2    .    .    .    9    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Data Loss (minor)      17    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    2    .    9    
    Data Loss (major)      3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
    Misfires               2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1661  | .    .    .    7    1    .    .    186  .    .    158  212  .    45   .    17   449  17   .    20   .    549  
  Projectiles              28    | .    .    .    7    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   
  Explosions               99    | .    .    .    .    .    .    .    3    .    .    .    .    .    45   .    17   34   .    .    .    .    .    
  Melee                    1534  | .    .    .    .    .    .    .    183  .    .    158  212  .    .    .    .    415  17   .    20   .    529  
Knockbacks                 8     | .    .    .    3    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact                   2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      111   | .    .    .    2    .    .    4    .    .    .    .    .    .    .    .    .    105  .    .    .    .    .    
  Shots                    5     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        345   | .    10   .    331  252  .    318  148  .    .    332  345  36   101  .    56   170  24   219  21   14   256  
  Average Temperature      74    | .    2    .    60   90   .    161  74   .    .    103  105  13   8    .    25   40   12   143  15   5    87   
  Received Heat Transfer   2789  | .    171  .    435  .    .    .    117  .    .    153  45   117  .    .    83   240  241  .    215  540  432  
  Effects                  10    | .    .    .    1    1    .    1    .    .    .    6    1    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           5     | .    .    .    1    1    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       6     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    .    5    .    .    .    .    .    .    1    1    .    .    .    .    2    .    .    .    .    .    
  Heat Transferred         2102  | .    .    .    629  222  .    444  148  .    .    .    .    .    .    .    .    50   .    350  .    .    259  
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac Upp Upp Res Res Acc 
Peak Influence             522  | .   139 35  391 115 .   30  406 133 72  304 362 .   .   .   .   522 .   .   208 57  302 
  Initial                  133  | .   .   35  9   30  .   .   1   133 72  27  79  .   .   .   .   9   .   .   26  17  .   
  Average                  84   | .   92  35  102 86  .   12  150 133 72  105 132 .   .   .   .   135 .   .   85  20  48  
Maximum Alert Level        2    | .   .   .   1   .   .   .   2   .   .   1   1   .   .   .   .   2   .   .   1   .   1   
  Low Security (%)         87   | 100 100 100 76  100 .   100 65  100 100 81  75  .   .   .   .   68  .   .   98  100 93  
  Level 1                  12   | .   .   .   23  .   .   .   33  .   .   18  24  .   .   .   .   27  .   .   1   .   6   
  Level 2                  .    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          50   | .   .   .   4   .   .   .   2   .   1   6   11  .   1   .   .   13  .   .   3   4   5   
  Investigation            31   | .   .   .   3   .   .   .   2   .   .   5   11  .   .   .   .   7   .   .   2   .   1   
  Extermination            11   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   1   1   4   
  Reinforcement            7    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   3   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac Upp Upp Res Res Acc 
Distress Signals           14   | .   1   .   3   .   .   .   2   .   .   2   2   .   .   .   .   1   .   .   1   2   .   
Communications Jammed      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Times Spotted              345  | .   11  .   41  3   .   1   22  .   5   29  37  36  8   .   7   65  13  .   18  17  32  
  Peak Tracking Total      12   | .   3   .   5   1   .   1   5   .   5   12  10  12  8   .   6   10  6   .   3   12  6   
  Tactical Retreats        65   | .   .   .   1   .   .   .   4   .   .   5   19  10  3   .   .   9   6   .   3   .   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac Upp Upp Res Res Acc 
Traps Triggered            10   | .   1   .   .   .   .   .   1   .   1   1   3   .   .   .   .   2   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac Upp Upp Res Res Acc 
Machines Disabled          13   | .   2   .   3   .   .   .   3   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Max in Single Turn       2    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac Upp Upp Res Res Acc 
Machines Accessed          80   | .   6   .   9   1   .   .   2   1   .   9   19  2   .   .   .   19  .   .   4   2   6   
  Terminals                49   | .   6   .   8   .   .   .   1   1   .   6   11  .   .   .   .   9   .   .   4   1   2   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   3   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   1   
  Scanalyzers              7    | .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
Total Hacks                282  | .   23  .   39  1   .   .   10  1   .   31  63  8   .   .   .   77  .   .   11  8   10  
  Successful               216  | .   15  .   30  1   .   .   6   1   .   23  54  8   .   .   .   58  .   .   10  6   4   
  Failed                   66   | .   8   .   9   .   .   .   4   .   .   8   9   .   .   .   .   19  .   .   1   2   6   
    Catastrophic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   157  | .   23  .   22  .   1   .   6   .   .   19  31  2   .   .   .   39  .   .   8   3   3   
  Terminals                189  | .   23  .   28  .   .   .   6   1   .   20  45  .   .   .   .   47  .   .   11  5   3   
  Fabricators              25   | .   .   .   .   .   .   .   .   .   .   8   6   .   .   .   .   11  .   .   .   .   .   
  Repair Stations          13   | .   .   .   .   .   .   .   .   .   .   3   8   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          10   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   6   .   .   .   .   3   
  Scanalyzers              32   | .   .   .   11  .   .   .   4   .   .   .   2   .   .   .   .   11  .   .   .   3   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   
Terminal Hacks             139  | .   12  .   18  1   .   .   2   1   .   14  37  8   .   .   .   31  .   .   10  3   2   
  Record                   7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Part Schematic           18   | .   5   .   1   .   .   .   .   .   .   4   5   .   .   .   .   3   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   1   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Open Door                4    | .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   
  Open DSF                 3    | .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           6    | .   1   .   1   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   1   .   .   
  Fabricator Index         5    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   1   .   .   
  Repair Station Index     3    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   
  Recycling Unit Index     2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Scanalyzer Index         2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          14   | .   .   .   4   .   .   .   .   .   .   .   5   .   .   .   .   2   .   .   1   1   1   
  Locate Traps             11   | .   2   .   2   .   .   .   1   .   .   1   3   .   .   .   .   2   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         13   | .   .   .   1   .   .   .   .   .   .   1   3   .   .   .   .   5   .   .   2   1   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     10   | .   .   .   2   .   .   .   .   .   .   1   3   .   .   .   .   3   .   .   1   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Registered Components    3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              12   | .   1   .   4   .   .   .   .   .   .   1   3   .   .   .   .   1   .   .   2   .   .   
Fabricator Hacks           21   | .   .   .   .   .   .   .   .   .   .   6   5   .   .   .   .   10  .   .   .   .   .   
  Load Schematic           11   | .   .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   5   .   .   .   .   .   
  Build                    10   | .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   5   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   .   .   .   .   .   .   .   2   7   .   .   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   
  Repair                   4    | .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   
Scanalyzer                 28   | .   .   .   11  .   .   .   3   .   .   .   2   .   .   .   .   10  .   .   .   2   .   
  Insert Component         14   | .   .   .   5   .   .   .   1   .   .   .   1   .   .   .   .   6   .   .   .   1   .   
  Analyze                  14   | .   .   .   6   .   .   .   2   .   .   .   1   .   .   .   .   4   .   .   .   1   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
Unauthorized Hacks         11   | .   3   .   1   .   .   .   1   .   .   1   1   .   .   .   .   3   .   .   .   1   .   
  Terminals                6    | .   3   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
    Mask                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Used                     2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         61   | .   3   .   7   .   .   .   2   1   .   8   13  .   .   .   .   17  .   .   4   1   5   
  Full Trace Events        33   | .   1   .   4   .   .   .   2   .   .   5   11  .   .   .   .   7   .   .   2   .   1   
  Feedback Events          5    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   
    Corruption             2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware Fried         3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   26   | .   5   .   6   .   .   .   1   .   .   2   5   .   .   .   .   6   .   .   .   1   .   
  Parts Built              7    | .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   3   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   665  | .   .   .   .   .   .   .   .   .   .   156 106 .   .   .   .   403 .   .   .   .   .   
  Total Part Build Rating  39   | .   .   .   .   .   .   .   .   .   .   6   12  .   .   .   .   21  .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   
  Time                     148  | .   .   .   .   .   .   .   .   .   .   68  80  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     15   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   4   .   .   .   .   1   
Parts Scanalyzed           12   | .   .   .   5   .   .   .   1   .   .   .   1   .   .   .   .   4   .   .   .   1   .   
  Part Schematics Acquired 11   | .   .   .   5   .   .   .   1   .   .   .   1   .   .   .   .   3   .   .   .   1   .   
  Parts Damaged            3    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac Upp Upp Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac Upp Upp Res Res Acc 
Total Allies               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Highest-Rated Group      105  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   105 .   .   .   .   .   
  Highest-Rated Ally       56   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   56  .   .   .   .   .   
Total Orders               12   | .   .   .   .   2   .   2   .   .   .   .   1   3   .   .   .   4   .   .   .   .   .   
  EXPLORE                  4    | .   .   .   .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  RETURN                   8    | .   .   .   .   1   .   1   .   .   .   .   1   1   .   .   .   4   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Total Damage             204  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   204 .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Corrupted           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac Upp Upp Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   1   .   .   .   .   .   .   .   2   3   .   1   .   1   .   .   .   .   
Drone Launches             102  | .   .   .   .   20  .   20  .   .   .   .   7   19  .   .   .   31  .   .   .   .   5   
  Drone Recoveries         90   | .   .   .   .   20  .   20  .   .   .   .   6   18  .   .   .   23  .   .   .   .   3   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Res  Res  Acc  
Turns Passed               12206 | 116  790  174  1026 375  172  766  381  10   58   600  1082 519  307  12   140  1490 419  185  942  709  1933 
Spaces Moved               15271 | 60   545  140  1158 355  219  540  437  10   74   983  2209 1395 891  39   389  2244 753  106  525  530  1669 
  Core                     509   | 22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   332  17   .    .    123  
  Treads                   402   | 38   62   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    89   213  .    .    
  Legs                     1484  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    312  530  642  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4254  | .    483  140  1158 355  219  540  437  10   8    .    .    .    .    .    .    .    .    .    .    .    904  
  Flight                   8622  | .    .    .    .    .    .    .    .    .    66   983  2209 1395 891  39   389  2229 421  .    .    .    .    
  Fastest Speed            21    | 50   56   116  48   48   48   108  48   44   25   21   21   29   29   29   29   28   37   150  115  114  32   
  Average Speed            55    | 141  120  116  60   82   75   108  62   44   37   21   26   29   29   29   29   31   49   158  143  115  79   
  Slowest Speed            450   | 160  160  116  112  108  108  108  108  44   360  28   114  29   29   29   109  450  150  160  240  120  300  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            40    | .    .    .    .    .    .    .    .    .    .    7    15   4    2    .    .    11   1    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       46    | 6    73   18   73   99   59   85   30   1    73   29   42   99   87   9    47   47   75   17   10   15   25   
  Regions Visited          21
    Branch Regions         10
  Pre-discovered Areas     4     | .    .    .    .    1    .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    
  Known Exits Taken        20    | 1    1    1    1    1    1    1    1    1    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             16    | .    .    .    .    1    .    .    .    .    .    .    .    5    4    .    3    .    2    1    .    .    .    
Spaces Dug                 185   | .    .    .    4    .    .    .    3    .    .    22   51   13   3    .    .    65   1    .    3    2    18   
Terrain Destroyed          428   | .    .    .    20   .    .    .    28   .    .    22   51   13   14   .    23   220  1    .    3    2    31   
  Melee                    185   | .    .    .    4    .    .    .    3    .    .    22   51   13   3    .    .    65   1    .    3    2    18   
  Projectile               13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  AOE                      230   | .    .    .    16   .    .    .    25   .    .    .    .    .    11   .    23   155  .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Res  Res  Acc  
Total                      17822 | 91   608  151  1328 426  224  710  507  15   106  1285 2560 1476 915  38   409  2821 784  116  635  597  2020 
  Wait                     1280  | 14   1    8    41   56   .    160  10   5    .    212  200  62   5    .    6    345  8    .    17   10   120  
  Move                     15177 | 59   544  139  1157 354  218  539  436  9    74   969  2181 1387 886  38   388  2223 750  105  524  529  1668 
  Hop                      33    | .    .    .    .    .    .    .    .    .    .    6    12   3    2    .    .    9    1    .    .    .    .    
  Pick Up                  210   | 11   12   .    14   3    .    1    6    .    7    13   29   1    2    .    3    23   6    1    16   9    53   
  Fast Attach              60    | .    1    2    2    .    3    .    7    .    4    9    9    1    .    .    .    8    .    1    7    2    4    
  Attach                   136   | 7    4    .    7    1    .    1    2    1    4    6    16   .    .    .    1    17   4    2    12   8    43   
  Detach                   5     | .    1    .    .    .    .    .    1    .    .    .    1    .    .    .    .    2    .    .    .    .    .    
  Swap                     80    | .    2    .    10   3    .    1    8    .    .    2    6    2    5    .    7    24   1    .    1    5    3    
  Drop                     147   | .    7    2    13   4    3    .    12   .    9    17   16   2    2    .    2    23   2    .    8    12   13   
  Fire                     177   | .    36   .    79   5    .    6    14   .    .    .    .    .    1    .    2    6    .    7    .    .    21   
  Melee                    487   | .    .    .    5    .    .    .    11   .    .    51   90   18   12   .    .    121  12   .    50   22   95   
  Ram                      2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            24    | .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    16   .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/DSF
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory (discovered 6 exits: Fac x4 / *Upp / *Ext)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res x3 / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Identified exit to Materials
    10 | -11/Scrapyard      | Discovered exit to Materials (range 15)
   117 | -11/Scrapyard      | Entered Materials
   117 | -10/Materials      | Evolved 1 slot: Utility x1
   290 | -10/Materials      | Identified exit to Mines
   290 | -10/Materials      | Discovered exit to Mines (range 14)
   305 | -10/Materials      | Build established: Hacker-Mutant
   452 | -10/Materials      | Identified exit to Materials
   452 | -10/Materials      | Discovered exit to Materials (range 15)
   537 | -10/Materials      | Discovered exit to Materials (range 16)
   725 | -10/Materials      | Discovered exit to Materials (range 10)
   727 | -10/Materials      | Discovered exit to Mines (range 13)
   907 | -10/Materials      | Entered Mines
   910 | -10/Mines          | Met a Derelict bent on vengeance
   944 | -10/Mines          | Discovered exit to Materials (range 12)
   971 | -10/Mines          | Discovered exit to Materials (range 7)
  1081 | -10/Mines          | Entered Materials
  1081 | -9/Materials       | Evolved 2 slots: Propulsion x2
  1378 | -9/Materials       | Identified exit to Materials
  1378 | -9/Materials       | Discovered exit to Materials (range 4)
  1495 | -9/Materials       | Destroyed 8 combat bots
  2045 | -9/Materials       | Identified exit to Mines
  2107 | -9/Materials       | Entered Mines
  2112 | -9/Mines           | Found the Drone Emporium
  2117 | -9/Mines           | Found Prototype Device
  2118 | -9/Mines           | Identified Sensor Drone Bay
  2135 | -9/Mines           | Discovered exit to Materials (range 25)
  2166 | -9/Mines           | Discovered exit to Materials (range 20)
  2355 | -9/Mines           | Learned Materials stockpile data
  2457 | -9/Mines           | Learned location of Storage (-7)
  2476 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2477 | -9/Mines           | Found Prototype Device
  2480 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2480 | -9/Mines           | Identified exit to Exiles
  2480 | -9/Mines           | Discovered exit to Exiles (range 5)
  2482 | -9/Mines           | Entered Exiles
  2495 | -9/Exiles          | Met 8R-AWN
  2503 | -9/Exiles          | Met EX-HEX
  2518 | -9/Exiles          | Met EX-BIN
  2523 | -9/Exiles          | Aligned with FarCom system
  2524 | -9/Exiles          | Given EX-Vault access code
  2535 | -9/Exiles          | Opened EX-Vault
  2538 | -9/Exiles          | Found Prototype Device
  2538 | -9/Exiles          | Identified Supersonic Drone Bay
  2541 | -9/Exiles          | Found Prototype Device
  2541 | -9/Exiles          | Identified Skeleton Box
  2574 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2603 | -9/Exiles          | Met EX-DEC
  2640 | -9/Exiles          | Identified exit to Mines
  2640 | -9/Exiles          | Discovered exit to Mines (range 12)
  2654 | -9/Exiles          | Left Exiles lab with Skeleton Box
  2654 | -9/Exiles          | Entered Mines
  2654 | -8/Mines           | Discovered exit to Materials (range 11)
  2726 | -8/Mines           | Discovered exit to Materials (range 42)
  3420 | -8/Mines           | Entered Materials
  3420 | -8/Materials       | Evolved 2 slots: Utility x2
  3701 | -8/Materials       | Identified Exp. Sensor Array
  3757 | -8/Materials       | Identified exit to Factory
  3757 | -8/Materials       | Discovered exit to Factory (range 12)
  3801 | -8/Materials       | Entered Factory
  3801 | -7/Factory         | Evolved 2 slots: Propulsion x2
  3811 | -7/Factory         | Identified exit to DSF
  3811 | -7/Factory         | Entered DSF
  3865 | -7/DSF             | Additional patrols routed to DSF
  3866 | -7/DSF             | Identified exit to Factory
  3866 | -7/DSF             | Discovered exit to Factory (range 13)
  3869 | -7/DSF             | Entered Factory
  3869 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3946 | -6/Factory         | Repaired Broken Exp. Sensor Array
  4083 | -6/Factory         | Fabricated Hacking Suite (x1)
  4122 | -6/Factory         | Fabricated Hacking Suite (x1)
  4147 | -6/Factory         | Identified exit to Lower Caves
  4432 | -6/Factory         | Lost 4 parts (2n2u)
  4455 | -6/Factory         | Spotted B-75 Beast
  4465 | -6/Factory         | Identified exit to Factory
  4465 | -6/Factory         | Discovered exit to Factory (range 14)
  4469 | -6/Factory         | Entered another Factory area
  4469 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4515 | -5/Factory         | Repaired Xenon Bombardment Thruster
  4638 | -5/Factory         | Identified exit to Extension
  4638 | -5/Factory         | Discovered exit to Extension (range 6)
  4758 | -5/Factory         | Fabricated Adv. Hacking Suite?
  4830 | -5/Factory         | Hacking Suite fried by hacking feedback
  4978 | -5/Factory         | Repaired Broken Nuclear Pulse Array
  5101 | -5/Factory         | Build established: Hacker-Sprinter
  5106 | -5/Factory         | Repaired Scythe
  5201 | -5/Factory         | Fabricated Adv. Hacking Suite (x1)
  5222 | -5/Factory         | Cargo convoy interrupted
  5246 | -5/Factory         | Identified exit to Factory
  5363 | -5/Factory         | Adv. Hacking Suite fried by hacking feedback
  5542 | -5/Factory         | Identified exit to Upper Caves
  5542 | -5/Factory         | Discovered exit to Upper Caves (range 12)
  5551 | -5/Factory         | Entered Upper Caves
  5566 | -5/Upper Caves     | Learned 4 Factory zone layouts
  5747 | -5/Upper Caves     | Learned 4 Factory zone layouts
  5756 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  5777 | -5/Upper Caves     | Learned location of Extension (-5)
  5777 | -5/Upper Caves     | Learned location of 1 exit from Factory
  5777 | -5/Upper Caves     | Learned Research emergency access door positions
  5777 | -5/Upper Caves     | Learned Extension stockpile data
  5777 | -5/Upper Caves     | Learned Extension security intel
  5777 | -5/Upper Caves     | Learned Extension terminal intel
  5829 | -5/Upper Caves     | Build established: Wizard-Sprinter
  5990 | -5/Upper Caves     | Attacked by a faux Warlord
  6041 | -5/Upper Caves     | Attracted the attention of an 0b10 base
  6069 | -5/Upper Caves     | Identified exit to Upper Caves
  6069 | -5/Upper Caves     | Discovered exit to Upper Caves (range 6)
  6070 | -5/Upper Caves     | Entered another Upper Caves area
  6104 | -5/Upper Caves     | Learned location of 1 exit from Factory
  6163 | -5/Upper Caves     | Learned location of 2 exits from Factory
  6198 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  6319 | -5/Upper Caves     | Learned location of Warlord (-5)
  6330 | -5/Upper Caves     | Identified exit to Warlord
  6330 | -5/Upper Caves     | Discovered exit to Warlord (range 15)
  6377 | -5/Upper Caves     | Entered Warlord
  6385 | -5/Warlord         | Identified exit to Proximity Caves
  6385 | -5/Warlord         | Discovered exit to Proximity Caves (range 14)
  6389 | -5/Warlord         | Entered Proximity Caves
  6420 | -4/Proximity Caves | Learned 8 Research zone layouts
  6507 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6527 | -4/Proximity Caves | Discovered exit to Factory (range 5)
  6529 | -4/Proximity Caves | Entered Factory
  6529 | -4/Factory         | Evolved 2 slots: Utility x2
  6530 | -4/Factory         | Identified exit to Research
  6530 | -4/Factory         | Identified exit to Upper Caves
  6530 | -4/Factory         | Identified exit to Armory
  6898 | -4/Factory         | Discovered exit to Research (range 3)
  7212 | -4/Factory         | Fabricated Exp. Hacking Suite (x1)
  7258 | -4/Factory         | Imp. System Shield fried by hacking feedback
  7275 | -4/Factory         | Fabricated Exp. Hacking Suite?
  7287 | -4/Factory         | Discovered exit to Research (range 15)
  7788 | -4/Factory         | Build established: Hacker-Sprinter
  7812 | -4/Factory         | Fabricated Exp. Hacking Suite?
  7884 | -4/Factory         | Crushed by falling debris
  7924 | -4/Factory         | Spotted Executioner
  7925 | -4/Factory         | Cargo convoy interrupted
  7936 | -4/Factory         | Lost 3 parts (2n1u)
  7989 | -4/Factory         | Lost 3 parts (1p1n1u)
  8019 | -4/Factory         | Entered Upper Caves
  8041 | -4/Upper Caves     | Lost 3 parts (2n1u)
  8142 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8257 | -4/Upper Caves     | Lost 5 parts (1n2u2w)
  8359 | -4/Upper Caves     | Identified exit to Upper Caves
  8359 | -4/Upper Caves     | Discovered exit to Upper Caves (range 6)
  8438 | -4/Upper Caves     | Entered another Upper Caves area
  8531 | -4/Upper Caves     | Build established: Hacker-Mutant
  8601 | -4/Upper Caves     | Discovered exit to Research (range 12)
  8623 | -4/Upper Caves     | Entered Research
  8623 | -3/Research        | Evolved 2 slots: Utility x2
  8890 | -3/Research        | Found Hvy. Reactive Plating
  9189 | -3/Research        | Build established: Hacker-Assassin
  9378 | -3/Research        | Found Prototype Device
  9379 | -3/Research        | Identified Exp. Shield Generator
  9397 | -3/Research        | Lost 3 parts (1p1n1u)
  9550 | -3/Research        | Identified exit to Research
  9550 | -3/Research        | Discovered exit to Research (range 12)
  9565 | -3/Research        | Entered another Research area
  9565 | -2/Research        | Evolved 2 slots: Power x1, Weapon x1
  9657 | -2/Research        | Spotted B-90 Cyclops
  9840 | -2/Research        | Build established: Wizard-Mutant
 10243 | -2/Research        | Identified exit to Access
 10243 | -2/Research        | Discovered exit to Access (range 16)
 10274 | -2/Research        | Entered Access
 10274 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 10302 | -1/Access          | Lost 8 parts (2p5n1u)
 10451 | -1/Access          | Build established: Hacker-Mutant
 10614 | -1/Access          | Spotted B-99 Colossus
 10768 | -1/Access          | Lost 14 parts (2p4n5u3w)
 10832 | -1/Access          | Found Unknown Piercing Weapon
 10833 | -1/Access          | Found Unknown Piercing Weapon
 10834 | -1/Access          | Identified Enh. Force Lance (x2)
 11223 | -1/Access          | Build established: Scavenger-Mutant
 11300 | -1/Access          | System corruption reached 10%
 11409 | -1/Access          | Lost 5 parts (1p2n2u)
 11720 | -1/Access          | Lost 3 parts (3n)
 12205 | -1/Access          | Identified exit to Surface
 12205 | -1/Access          | Discovered exit to Surface (range 6)
 12207 | ***                | Escaped!

 Last Messages 
---------------
12147_ Destroyed Welding Torch.
12147_ Destroyed Unknown Wheel.
12147_ U-05 Engineer destroyed.
12150_ Acquired 11 matter.
12151_ Discarded Adv. Target Analyzer.
12151_ Acquired Terrain Scanner.
12152_ System corrupted: Matter fused (-6).
12167_ System corrupted: Matter fused (-7).
12167_ U-05 Engineer builds a Wall. <x2>
12189_ Sneak attack on U-05 Engineer.
12189_ Destroyed Lgt. Ion Engine.
12189_ U-05 Engineer destroyed.
12192_ Acquired 14 matter.
12204_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
12204_ U-05 Engineer builds a Wall.
12205_ The Access Shell folds into the floor.
12205_ EXIT=FOUND: SURFACE
12206_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
| ????????#    ????????????????????????????????????? |
| ????????#    ????????????????????????????????????? |
| #########    ????????????????????????????????????? |
|           !  ????????????????????????????????????? |
|              ????????????????????????????????????? |
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| """""       #????#???????????????????????????????? |
| """"""      #????????????????????????????????????? |
| """"""      #????????????????????????????????????? |
| """""       #????????????????????????????????????? |
|             ########################/##+#????????? |
|                               k            ??????? |
|                                           ???????? |
| ?###+###    #########        ""#?????????????????? |
| ???????##  ##??#????#        ""#?????????????????? |
| ????????#  ##???????#        ""#?????????????????? |
| ????????#  #????????#         T#?????????????????? |
| ????????#  ##???????#        ""#?????????????????? |
| ????????#  "##?#?####u       ""#?????????????????? |
| ????????#  #"########        ""##????????????????? |
| ????????#  ##=!   ##            #????????????????? |
| ????????#  ## |   ###          ##????????????????? |
| ????????#  ##!    ###          #?????????????????? |
| ????????#  ##   * ###          #?????????????????? |
| ????????#  ##     #?#          #?????????????????? |
| ??? ????#  ##     #?#    @"    #?????????????????? |
| ????????#  ##     #?#    ""    #?????????????????? |
| ???????##  ##     #?#          #?????????????????? |
| ##+#####    #     #?#          #?????????????????? |
| #        "" #     #?#          #?????????????????? |
|          "T +     #?#""""""""""#?????????????????? |
| #+######    #     #??????????????????????????????? |
| ???????##+####+####??????????????????????????????? |
| ???????#       #?????????????????????????????????? |
| ???????#       #?????????????????????????????????? |
| ???????#       #??????BB????BB?#?????????????????? |
| ???????#       #????? BB????BB #?????????????????? |
| ???????#       #?????????????  #?????????????????? |
| ???????#       #????????????   #?????????????????? |
| ???????#       #???????????    ??????????????????? |
| ???????#=      #??????????    ???????????????????? |
| ???????#       #?????????   #????????????????????? |
| ???????#       ###??????    #????????????????????? |
| ???????#       "########    #????????????????????? |
| ???????##########           +????????????????????? |
| ????????????????#           #????????????????????? |
| ????????????????#           #????????????????????? |
| ????????????????#           #????????????????????? |
| ????????????????#    ########????????????????????? |
| #################    #???????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           109
Energy Generation          43
Energy Capacity            515
Matter Stores              450
Matter Capacity            450
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       85
ECM Strength               2
Jamming Range              16
Cloak Strength             2
Power Amplification        20
Additional Mass Support    9
Corruption Containment     8
Armor Coverage             600
Resistance: KI             75
Resistance: TH             55
Resistance: EX             35
Resistance: EM             50
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Propulsion Shielding       33
Evasion (%)                65
Targeting Accuracy         5
Target Analysis            12
Core Analysis              6
Armor Integrity Analysis   40
Recoil Reduction           2
Offensive Hacking          70
Defensive Hacking          36

 Item Schematics 
-----------------
         Med. Storage Unit | -10/Materials | Hacked
         Lrg. Storage Unit | -10/Materials | Hacked
         Huge Storage Unit | -10/Materials | Hacked
                    Hammer | -10/Materials | Hacked
                Hover Unit | -10/Materials | Hacked
            Cooling System | -9/Materials  | Hacked
      Propulsion Shielding | -9/Materials  | Scanalyzed
     Mni. Grenade Launcher | -9/Materials  | Scanalyzed
                  Datajack | -9/Materials  | Scanalyzed
           Com. Matter Pod | -9/Materials  | Scanalyzed
             Hacking Suite | -9/Materials  | Scanalyzed
         Exp. Sensor Array | -8/Materials  | Scanalyzed
        Imp. Hacking Suite | -6/Factory    | Hacked
           Power Amplifier | -6/Factory    | Hacked
        Adv. Hacking Suite | -5/Factory    | Hacked
       Nuclear Pulse Array | -5/Factory    | Scanalyzed
          Adv. Force Field | -5/Factory    | Hacked
       Micro-nuke Launcher | -5/Factory    | Hacked
         Mic. Fission Core | -5/Factory    | Hacked
    Field Propulsion Array | -4/Factory    | Hacked
              Com. Battery | -4/Factory    | Scanalyzed
   Lgt. Antimatter Reactor | -4/Factory    | Scanalyzed
       Adv. Cooling System | -4/Factory    | Scanalyzed
 Exp. Propulsion Shielding | -4/Factory    | Hacked
        Exp. Hacking Suite | -4/Factory    | Hacked
              Biometal Leg | -2/Research   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
      Hacking Suite | x1 | -6/Factory 
      Hacking Suite | x1 | -6/Factory 
 Adv. Hacking Suite | x1 | -5/Factory 
 Adv. Hacking Suite | x1 | -5/Factory 
 Exp. Hacking Suite | x1 | -4/Factory 
 Exp. Hacking Suite | x1 | -4/Factory 
 Exp. Hacking Suite | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BarrageSkeletonDissipator
  Manual?         0
Play Time         03:58:05
  Cumulative      277.8 hours
  Start           2022.11.18 @ 21:12:04
  End             2022.11.24 @ 02:52:26
Sessions          7
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          274
  Rogue           119
  Adventurer      81
  Explorer        74
Win Type          0
  Total           18
  Types           16/0/2/0/0/0/0/0/0
Lore%             44
Gallery%          74
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Tallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b65a668f-a657-4735-b48f-cfe6f8a43a33