Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.01 @ 01:32:19

Player: raddakar

Result: Destroyed by L-61 Swordsman with Power Sword

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (14)       2800
Robots Destroyed (203)     1015
Value Destroyed (9132)     9132
Prototype IDs (25)         500
Alien Tech Used (2)        400
Bonus (4193)               4193
              TOTAL SCORE: 21040

 Bonus
-------
High Alert Combat Kills    3485
Follower Combat Kills      217
Aligned with FarCom        300
Met Zhirov                 300
Friendly Fire              -109

 Cogmind 
---------
Core Integrity             0/1150
Matter                     76/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -4/Armory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
          Heavy Treads
          Heavy Treads
>               --- UTILITY (10) -----
       Improved Heat Sink
       Improved Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Targeting Computer
       Improved Hacking Suite
       Advanced Hacking Suite
                Corruption Screen
>               --- WEAPON (4) -------
                Powered Hammer
>               --- INVENTORY (28) ---
          Micro Fission Core
          Heavy Treads
          Heavy Treads
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
>               --- PROPULSION -------
       Improved Heavy Treads
          Heavy Siege Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Improved Coolant Injector
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Optical Array
       Improved Targeting Computer
       Advanced Targeting Computer
       Improved Medium Armor Plating
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Flak Gun
                Coil Gun
                Coil Gun
                KE Penetrator
>               --- INVENTORY --------
                Fusion Reactor
                Antimatter Reactor
          Light Treads
       Improved Treads
       Improved Treads
        Armored Treads
        Armored Treads
       Advanced Medium Treads
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
  High-capacity Matter Pod
   Experimental Power Shielding
       Improved Hacking Suite
       Advanced Hacking Suite
                System Backup Module
       Improved Arc Projector
                Wave Gun
                Wave Gun
          Heavy Plasma Cannon
          Heavy Machine Gun
                Bore Cannon
                Mass Driver
                Mass Driver
          Heavy Shock Bomb Launcher
          Heavy Rocket Launcher
[Rating: 101]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    High-capacity Storage Unit
  Device                   Coolant Injector
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Flak Gun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Fusion Bomb Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm 
Slots Evolved              12   | .   .   .   .   .   4   2   2   2   .   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   3   .   2   1   .   .   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Parts Attached             252  | .   14  6   7   .   21  27  38  6   6   1   8   10  92  16  
  Power                    23   | .   2   1   .   .   2   2   6   .   .   .   2   .   7   1   
    Engine                 15   | .   2   1   .   .   2   1   6   .   .   .   1   .   2   .   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   1   .   5   1   
  Propulsion               61   | .   3   1   1   .   3   9   3   1   .   .   1   4   30  5   
    Treads                 31   | .   3   .   .   .   3   5   1   .   .   .   .   1   16  2   
    Leg                    26   | .   .   .   .   .   .   4   2   .   .   .   .   3   14  3   
    Wheel                  3    | .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  66   | .   2   1   3   .   6   7   9   2   1   1   5   2   21  6   
    Device                 28   | .   1   .   2   .   1   1   3   .   1   .   2   1   12  4   
    Storage                6    | .   1   .   .   .   1   2   1   .   .   .   .   .   1   .   
    Processor              4    | .   .   .   .   .   .   .   .   1   .   .   .   1   2   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Protection             26   | .   .   1   1   .   4   4   5   1   .   1   3   .   6   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   102  | .   7   3   3   .   10  9   20  3   5   .   .   4   34  4   
    Energy Gun             28   | .   2   1   1   .   1   4   6   .   .   .   .   2   10  1   
    Energy Cannon          6    | .   1   1   2   .   1   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          44   | .   4   1   .   .   3   3   12  3   3   .   .   1   14  .   
    Ballistic Cannon       7    | .   .   .   .   .   3   1   .   .   .   .   .   .   3   .   
    Launcher               15   | .   .   .   .   .   2   1   2   .   2   .   .   1   5   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   3   .   3   2   1   1   .   .   6   .   .   .   
Parts Lost                 92   | .   3   1   .   .   .   8   5   1   .   1   .   4   67  2   
  Power                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  Propulsion               28   | .   1   .   .   .   .   3   2   .   .   1   .   1   20  .   
  Utility                  30   | .   .   .   .   .   .   3   2   .   .   .   .   2   23  .   
  Weapon                   27   | .   2   1   .   .   .   2   1   1   .   .   .   1   17  2   
  Highest Loss Streak      17   | .   1   1   .   .   .   6   3   1   .   1   .   3   17  2   
Average Slot Usage (%)     91   | .   95  99  97  100 93  90  96  95  93  88  86  90  84  79  
  Engine                   6    | .   14  14  14  14  8   6   4   5   5   5   4   5   2   .   
  Treads                   9    | .   27  23  14  14  14  12  1   2   .   .   .   .   8   8   
  Leg                      8    | .   .   .   .   .   .   10  24  14  11  5   5   7   5   1   
  Wheel                    2    | .   .   4   14  14  2   .   .   2   5   5   5   5   .   .   
  Device                   7    | .   1   .   .   .   .   4   11  11  10  11  9   13  12  19  
  Storage                  15   | .   22  22  14  14  9   11  13  17  17  17  17  17  16  15  
  Processor                3    | .   .   .   .   .   .   .   .   5   5   5   5   7   9   5   
  Protection               12   | .   .   5   13  14  30  18  18  10  11  11  10  6   5   .   
  Energy Gun               3    | .   5   3   12  14  2   4   3   .   .   .   .   1   3   3   
  Energy Cannon            1    | .   8   2   13  14  5   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            14   | .   14  22  .   .   9   12  15  22  22  23  23  21  12  .   
  Ballistic Cannon         1    | .   .   .   .   .   8   5   .   .   .   .   .   .   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             149  | 11  17  22  22  22  42  96  132 135 138 140 143 141 149 146 
  Greatest Support         145  | 20  40  40  10  10  40  60  70  50  28  28  28  28  145 140 
  Greatest Overweight (x)  39   | .   .   2   2   2   3   2   2   4   4   4   5   5   5   39  
  Average Overweight (x)   1    | .   .   .   1   2   .   .   1   2   4   4   4   4   1   1   
Largest Inventory Capacity 28   | .   8   8   6   6   8   20  28  28  28  28  28  28  28  28  
  Average Capacity         18   | .   7   7   6   6   7   14  21  28  28  28  28  28  28  28  
  Most Carried             28   | .   8   8   6   5   8   20  27  28  28  28  28  28  28  16  
  Average Carried          17   | .   6   6   5   5   6   11  20  26  27  28  27  27  25  11  
  Final Capacity           28   | 6   8   6   6   6   8   20  28  28  28  28  28  28  28  28  
  Final Carried            28   | 6   8   5   5   5   8   20  27  28  28  28  28  25  15  12  

 Class Distribution 
--------------------
 24% | Hauler-Tank
 22% | Scavenger-Tank
 19% | Mutant
  8% | Scavenger-Mutant
  6% | Tank
  5% | Hauler-Mutant
  5% | Hauler-Gunner
  4% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
             Tank | -8/Materials
   Scavenger-Tank | -7/Factory
      Hauler-Tank | -6/Factory
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -5/Upper Caves
      Hauler-Tank | -5/Upper Caves
      Hauler-Tank | -5/Zhirov
      Hauler-Tank | -4/Proximity Caves
 Scavenger-Gunner | -4/Factory
    Hauler-Mutant | -4/Armory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  
Matter Collected           6060 | 179  402  114  70   .    412  1018 624  .    358  107  .    400  2376 .    
  Remotely                 106  | .    .    .    .    .    .    .    106  .    .    .    .    .    .    .    
Salvage Created            9869 | .    420  115  .    .    393  1072 625  .    190  270  .    569  6215 .    
  Parts                    450  | .    17   .    .    .    24   58   45   .    12   13   .    31   250  .    
Haulers Intercepted        3    | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           12   | .    .    .    .    .    .    .    1    .    .    .    .    .    11   .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      55   | .    .    .    .    .    .    .    .    .    17   13   .    25   .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm 
Combat Hostiles Destroyed  165  | .   12  6   .   .   9   20  16  .   4   7   .   16  75  .   
  Guns                     102  | .   9   5   .   .   5   9   6   .   4   7   .   11  46  .   
  Cannons                  18   | .   2   1   .   .   4   8   .   .   .   .   .   .   3   .   
  AOE                      35   | .   1   .   .   .   .   3   10  .   .   .   .   5   16  .   
Classes Destroyed          16   | .   2   2   .   .   3   4   2   .   .   .   .   .   3   .   
  Worker                   18   | .   .   1   .   .   .   4   .   .   .   .   .   .   13  .   
  Builder                  10   | .   .   .   .   .   .   1   .   .   .   .   .   .   9   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Recycler                 9    | .   .   .   .   .   .   1   1   .   .   .   .   .   7   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Swarmer                  36   | .   3   .   .   .   3   3   9   .   1   5   .   12  .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    62   | .   9   .   .   .   3   6   .   .   1   1   .   2   40  .   
  Brawler                  6    | .   .   .   .   .   .   .   1   .   .   .   .   .   5   .   
  Duelist                  7    | .   .   .   .   .   1   1   1   .   .   .   .   .   4   .   
  Sentry                   11   | .   .   .   .   .   2   5   1   .   .   1   .   .   2   .   
  Hunter                   19   | .   .   .   .   .   .   1   2   .   .   .   .   2   14  .   
  Programmer               16   | .   .   .   .   .   .   4   2   .   2   .   .   .   8   .   
  Assembled                6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           28   | .   7   3   .   .   3   5   6   .   2   4   .   5   28  .   
  Combat Bots Only         19   | .   7   3   .   .   3   3   5   .   2   4   .   5   19  .   
Max Kills in Single Turn   5    | .   1   1   .   .   1   3   3   .   1   3   .   5   4   .   
  Gunslinging              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Exploded                 5    | .   1   .   .   .   .   2   2   .   .   .   .   5   4   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -6    -5    -5    -5    -5    -4    -4    -4    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Fac   Fac   Upp   Upp   Zhi   Pro   Fac   Arm   
Damage Taken               20957 | .     713   464   .     .     417   2236  1902  .     554   119   .     972   12605 975   
  Core                     1898  | .     140   81    .     .     62    196   136   .     39    .     .     73    1098  73    
  Absorbed by Shields      568   | .     .     .     .     .     .     .     .     .     .     .     .     .     568   .     
  Reduced by Siege Mode    489   | .     .     .     .     .     .     .     .     .     .     .     .     .     489   .     
Core Remaining (%)         72    | 100   .     .     .     11    88    72    84    .     .     .     .     82    .     .     
Volleys Fired              442   | .     44    26    .     .     30    71    29    2     10    6     .     29    195   .     
  Largest                  4     | .     2     2     .     .     3     3     3     4     4     4     .     4     4     .     
  Hottest                  234   | .     80    135   .     .     210   119   106   111   122   118   .     172   234   .     
Shots Fired                1232  | .     87    51    .     .     78    158   66    8     40    24    .     112   608   .     
  Gun                      1061  | .     80    46    .     .     47    109   59    8     38    24    .     111   539   .     
  Cannon                   135   | .     7     5     .     .     31    48    .     .     .     .     .     .     44    .     
  Launcher                 36    | .     .     .     .     .     .     1     7     .     2     .     .     1     25    .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  945   | .     62    40    .     .     69    137   40    8     38    24    .     104   423   .     
  Thermal                  165   | .     10    11    .     .     9     .     4     .     .     .     .     7     124   .     
  Explosive                22    | .     .     .     .     .     .     1     7     .     2     .     .     1     11    .     
  Electromagnetic          100   | .     15    .     .     .     .     20    15    .     .     .     .     .     50    .     
  Robot Hit Streak         32    | .     10    12    .     .     9     15    21    3     9     7     .     18    32    .     
  Robot Miss Streak        8     | .     2     6     .     .     2     8     8     2     2     5     .     6     3     .     
  Penetration Max          1     | .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     
  Secondary Targets        25    | .     4     1     .     .     .     .     2     .     1     3     .     1     13    .     
    Max Gunslinging Chain  2     | .     1     1     .     .     .     .     1     .     1     2     .     1     1     .     
Shots Hit Robots           869   | .     61    24    .     .     45    122   45    5     27    15    .     67    458   .     
  Core Hits                566   | .     28    14    .     .     17    90    58    .     11    9     .     32    307   .     
  Critical Hits            38    | .     1     .     .     .     1     6     1     .     2     4     .     3     20    .     
  Critical Kills           15    | .     .     .     .     .     .     .     .     .     1     4     .     1     9     .     
  Critical Parts Destroyed 22    | .     1     .     .     .     1     6     1     .     1     .     .     2     10    .     
Melee Attacks              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           25383 | .     738   312   .     .     794   2972  1738  6     755   322   .     1209  16537 .     
  Guns                     15053 | .     541   259   .     .     407   1704  778   .     575   322   .     906   9561  .     
  Cannons                  2119  | .     107   53    .     .     387   756   .     .     .     .     .     .     816   .     
  Explosions               8065  | .     81    .     .     .     .     499   960   .     180   .     .     303   6042  .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  146   | .     9     .     .     .     .     13    .     6     .     .     .     .     118   .     
  Kinetic                  13221 | .     334   157   .     .     677   2199  562   .     575   322   .     846   7549  .     
  Thermal                  4606  | .     211   155   .     .     117   404   71    .     .     .     .     60    3588  .     
  Explosive                4049  | .     .     .     .     .     .     95    889   .     180   .     .     303   2582  .     
  Electromagnetic          3361  | .     184   .     .     .     .     261   216   .     .     .     .     .     2700  .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         5     | .     .     .     .     .     .     .     1     .     2     2     2     2     5     1     
  Average Corruption       2     | .     .     .     .     .     .     .     1     .     1     2     2     2     3     1     
  Corruption Purged        4     | .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
  Effects                  87    | .     .     .     .     .     .     .     .     .     2     10    3     6     66    .     
    Message Errors         12    | .     .     .     .     .     .     .     .     .     1     1     .     1     9     .     
    Matter Fused           8     | .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     
    Heat Flow Errors       7     | .     .     .     .     .     .     .     .     .     .     1     1     .     5     .     
    Energy Discharges      13    | .     .     .     .     .     .     .     .     .     .     4     1     1     7     .     
    Data Loss (minor)      9     | .     .     .     .     .     .     .     .     .     .     3     1     2     3     .     
    Data Loss (major)      2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Misfires               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Targeting Errors       28    | .     .     .     .     .     .     .     .     .     1     1     .     1     25    .     
    Weapon Failures        7     | .     .     .     .     .     .     .     .     .     .     .     .     1     6     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            485   | .     .     .     .     .     23    20    44    .     28    .     .     .     370   .     
  Projectiles              23    | .     .     .     .     .     23    .     .     .     .     .     .     .     .     .     
  Explosions               425   | .     .     .     .     .     .     20    44    .     28    .     .     .     333   .     
  Melee                    37    | .     .     .     .     .     .     .     .     .     .     .     .     .     37    .     
Knockbacks                 18    | .     .     .     .     .     4     5     .     1     .     .     .     .     8     .     
  Impact                   1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Kinetic                  16    | .     .     .     .     .     4     5     .     .     .     .     .     .     7     .     
  Secondary                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Self-Inflicted Damage      481   | .     .     .     .     .     .     121   47    .     63    .     .     .     250   .     
  Shots                    11    | .     .     .     .     .     .     3     1     .     1     .     .     .     6     .     
  Rammed                   10    | .     1     .     .     .     .     3     .     .     .     .     .     .     6     .     
Targets Rammed             15    | .     1     .     .     .     .     5     .     1     .     .     .     .     8     .     
  Kicked                   4     | .     .     .     .     .     .     1     .     1     .     .     .     .     2     .     
  Crushed                  1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Highest Temperature        338   | .     208   338   .     .     223   321   193   .     9     148   108   199   199   .     
  Average Temperature      89    | .     88    95    .     .     93    94    69    .     9     71    62    116   83    .     
  Received Heat Transfer   3152  | .     330   29    .     .     135   477   .     .     18    18    .     30    2091  24    
  Effects                  6     | .     1     2     .     .     .     3     .     .     .     .     .     .     .     .     
    Energy Bleed           2     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
    Interference           3     | .     1     1     .     .     .     1     .     .     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Total Turns              73    | .     .     .     .     .     .     .     .     .     .     .     .     .     73    .     
  Longest Duration         57    | .     .     .     .     .     .     .     .     .     .     .     .     .     57    .     
Robots Corrupted           5     | .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
  Combat Hostiles          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
  Parts Fried              15    | .     1     .     .     .     .     1     1     .     .     .     .     .     12    .     
  Impact Corruptions       3     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
Robots Melted              5     | .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
  Combat Hostiles          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
  Parts Melted             13    | .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     
  Heat Transferred         6088  | .     422   296   .     .     185   250   100   .     .     .     .     111   4724  .     
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      15    | .     1     .     .     .     .     4     1     .     .     .     .     .     9     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  
Peak Influence             2508 | .    188  166  .    .    207  217  261  156  .    .    .    .    2508 1132 
  Initial                  1117 | .    .    13   .    .    .    .    105  126  .    .    .    .    122  1117 
  Average                  478  | .    89   30   .    .    69   78   168  145  .    .    .    .    1579 1093 
Maximum Alert Level        5    | .    .    .    .    .    1    1    1    .    .    .    .    .    5    4    
  Low Security (%)         61   | .    100  100  .    100  97   96   41   100  .    .    .    .    3    .    
  Level 1                  12   | .    .    .    .    .    2    3    58   .    .    .    .    .    4    .    
  Level 2                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    12   15   
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    15   84   
  Level 5                  12   | .    .    .    .    .    .    .    .    .    .    .    .    .    55   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          39   | .    3    .    .    .    .    8    3    .    .    .    .    .    25   .    
  Investigation            3    | .    1    .    .    .    .    .    1    .    .    .    .    .    1    .    
  Extermination            8    | .    .    .    .    .    .    3    2    .    .    .    .    .    3    .    
  Reinforcement            15   | .    2    .    .    .    .    5    .    .    .    .    .    .    8    .    
  Assault                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       9    | .    .    .    .    .    .    2    .    .    .    .    .    .    7    .    
Haulers Reinforced         2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm 
Distress Signals           9    | .   3   1   .   .   .   .   .   .   .   .   .   .   5   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              265  | .   21  16  .   .   16  31  17  3   7   7   .   17  119 11  
  Peak Tracking Total      13   | .   6   3   .   .   4   5   6   2   3   4   .   5   13  12  
  Tactical Retreats        18   | .   3   3   .   .   4   5   .   .   .   .   .   1   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm 
Traps Triggered            8    | .   3   .   .   .   .   1   1   1   .   .   .   .   2   .   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm 
Machines Disabled          42   | .   .   2   .   .   2   7   5   .   .   .   .   .   25  1   
  Max in Single Turn       8    | .   .   .   .   .   1   4   2   .   .   .   .   .   8   1   
  Garrison Access          4    | .   .   .   .   .   .   1   2   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm 
Machines Accessed          39   | .   4   .   .   .   7   5   9   1   .   .   9   .   4   .   
  Terminals                16   | .   3   .   .   .   6   3   4   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Repair Stations          5    | .   .   .   .   .   .   1   1   1   .   .   .   .   2   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   2   .   .   .   .   .   1   .   
Total Hacks                122  | .   10  .   .   .   18  14  21  2   .   .   48  .   9   .   
  Successful               93   | .   7   .   .   .   12  9   9   2   .   .   48  .   6   .   
  Failed                   28   | .   2   .   .   .   6   5   12  .   .   .   .   .   3   .   
    Catastrophic           5    | .   1   .   .   .   .   2   2   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   34   | .   7   .   1   .   8   11  6   .   .   .   .   .   1   .   
  Terminals                43   | .   8   .   .   .   12  11  12  .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   
  Repair Stations          12   | .   .   .   .   .   .   2   3   2   .   .   .   .   5   .   
  Recycling Units          3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   1   3   .   .   .   .   .   2   .   
Terminal Hacks             59   | .   2   .   .   .   3   3   3   .   .   .   48  .   .   .   
  Record                   36   | .   .   .   .   .   .   .   .   .   .   .   36  .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robot Analysis           7    | .   1   .   .   .   1   1   .   .   .   .   4   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   1   1   3   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       9    | .   .   .   .   .   .   2   2   2   .   .   .   .   3   .   
  Scan Component           5    | .   .   .   .   .   .   1   1   1   .   .   .   .   2   .   
  Repair                   4    | .   .   .   .   .   .   1   1   1   .   .   .   .   1   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   4   .   .   .   3   3   2   .   .   .   .   .   1   .   
  Terminals                11   | .   4   .   .   .   3   3   1   .   .   .   .   .   .   .   
    Assimilate             3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   3   .   .   .   3   1   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Jam                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   3   .   .   .   7   4   7   .   .   .   .   .   4   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   3   .   .   .   .   .   4   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Matter                 318  | .   .   .   .   .   .   .   .   .   .   .   .   .   318 .   
    Time                   84   | .   .   .   .   .   .   .   .   .   .   .   .   .   84  .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
Parts Repaired             4    | .   .   .   .   .   .   1   1   1   .   .   .   .   1   .   
  Time                     127  | .   .   .   .   .   .   8   19  38  .   .   .   .   62  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm 
Total Allies               8    | .   .   5   .   .   .   .   .   3   .   .   .   .   .   .   
  Largest Group            5    | .   .   5   .   .   .   .   .   3   3   .   .   .   .   .   
  Highest-Rated Group      93   | .   .   85  .   .   .   .   .   93  93  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   31  31  .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Ally Attacks               36   | .   .   30  .   .   .   .   .   .   6   .   .   .   .   .   
  Total Damage             534  | .   .   392 .   .   .   .   .   .   142 .   .   .   .   .   
  Kills                    10   | .   .   6   .   .   .   .   .   .   4   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm 
Robot Analysis Total       7    | .   1   .   .   .   1   1   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   
Drone Launches             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  
Turns Passed               11360 | .    807  886  339  119  980  1907 1599 275  568  519  321  546  2022 472  
Spaces Moved               5798  | 1    407  562  327  120  473  897  836  129  372  353  210  294  587  230  
  Core                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Treads                   2315  | .    398  332  .    .    400  612  .    .    .    .    .    .    354  219  
  Legs                     1430  | 1    9    .    .    .    .    285  836  73   .    .    .    .    218  8    
  Wheels                   2050  | .    .    230  327  120  73   .    .    56   372  353  210  294  15   .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            90    | 120  120  90   90   100  100  152  150  140  140  140  140  140  140  150  
  Average Speed            153   | 120  159  133  99   100  161  171  156  163  140  140  142  145  174  193  
  Slowest Speed            2000  | 120  160  160  100  100  185  210  180  210  140  140  150  150  270  2000 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       39    | 2    55   78   61   39   42   25   28   5    50   61   62   49   22   13   
  Regions Visited          14
    Branch Regions         8
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      14    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             13    | .    .    1    .    1    .    .    .    .    4    5    .    2    .    .    
Spaces Dug                 15    | .    .    .    .    .    .    8    7    .    .    .    .    .    .    .    
Terrain Destroyed          325   | .    3    .    .    .    5    66   30   .    38   .    .    11   172  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               77    | .    .    .    .    .    5    10   .    .    2    .    .    2    58   .    
  AOE                      248   | .    3    .    .    .    .    56   30   .    36   .    .    9    114  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  
Total                      7442 | .    497  655  341  119  640  1130 1090 188  399  366  232  347  1181 257  
  Wait                     578  | .    3    50   .    .    67   86   122  43   .    2    .    10   195  .    
  Move                     5784 | .    406  561  326  119  472  896  835  128  371  352  209  293  586  230  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  148  | .    14   4    1    .    18   21   27   2    3    2    3    .    51   2    
  Fast Attach              117  | .    3    3    5    .    9    18   19   5    4    .    9    5    32   5    
  Attach                   122  | .    8    2    2    .    9    6    17   2    2    .    1    4    58   11   
  Detach                   52   | .    1    .    1    .    8    5    6    2    2    .    .    1    20   6    
  Swap                     16   | .    3    1    .    .    3    3    2    .    .    1    .    1    2    .    
  Drop                     166  | .    14   8    6    .    23   19   33   3    7    3    10   4    34   2    
  Fire                     442  | .    44   26   .    .    30   71   29   2    10   6    .    29   195  .    
  Melee                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     5    | .    .    .    .    .    .    2    .    1    .    .    .    .    2    .    
  Crush                    10   | .    1    .    .    .    .    3    .    .    .    .    .    .    6    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Armory

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   145 | -10/Materials      | Discovered new exit (range 8)
   151 | -10/Materials      | Destroyed 7 combat bots
   332 | -10/Materials      | Build established: Mutant
   380 | -10/Materials      | Central database locked down
   399 | -10/Materials      | Discovered new exit (range 14)
   697 | -10/Materials      | Core integrity fell below 50%
   808 | -10/Materials      | Entered Mines
   809 | -10/Mines          | Assembled infested the area
   814 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
   842 | -10/Mines          | Discovered new exit (range 8)
   895 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1505 | -10/Mines          | Discovered new exit (range 9)
  1556 | -10/Mines          | Core integrity fell below 20%
  1600 | -10/Mines          | Found a hidden stash of uninstalled traps
  1678 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1690 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1690 | -10/Mines          | Discovered new exit (range 5)
  1694 | -10/Mines          | Entered Exiles
  1719 | -10/Exiles         | Met 8R-AWN
  1736 | -10/Exiles         | Met EX-HEX
  1769 | -10/Exiles         | Met EX-BIN
  1783 | -10/Exiles         | Aligned with FarCom system
  1784 | -10/Exiles         | Given EX-Vault access code
  1808 | -10/Exiles         | Opened EX-Vault
  1815 | -10/Exiles         | Found Prototype Energy Cannon
  1815 | -10/Exiles         | Identified Gui. Plasma Cannon
  1819 | -10/Exiles         | Found Prototype Device
  1819 | -10/Exiles         | Identified Supersonic Drone Bay
  1824 | -10/Exiles         | Found Prototype Device
  1824 | -10/Exiles         | Identified Skeleton Box
  1861 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1893 | -10/Exiles         | Met EX-DEC
  1947 | -10/Exiles         | Discovered new exit (range 10)
  2033 | -10/Exiles         | Left Exiles lab with Supersonic Drone Bay
  2033 | -10/Exiles         | Entered Mines
  2054 | -9/Mines           | Met a Derelict bent on vengeance
  2145 | -9/Mines           | Discovered new exit (range 6)
  2152 | -9/Mines           | Entered Materials
  2152 | -8/Materials       | Evolved 4 slots: Utility x3, Weapon x1
  2742 | -8/Materials       | Build established: Tank
  3082 | -8/Materials       | Discovered new exit (range 16)
  3132 | -8/Materials       | Entered Factory
  3132 | -7/Factory         | Evolved 2 slots: Propulsion x2
  3367 | -7/Factory         | Lost 6 parts (1n3u2w)
  3639 | -7/Factory         | Build established: Scavenger-Mutant
  4148 | -7/Factory         | Build established: Scavenger-Tank
  4692 | -7/Factory         | Repaired Lgt. Treads
  4730 | -7/Factory         | Discovered new exit (range 16)
  5039 | -7/Factory         | Entered another Factory area
  5039 | -6/Factory         | Evolved 2 slots: Utility x2
  5080 | -6/Factory         | Build established: Hauler-Tank
  5676 | -6/Factory         | Repaired Imp. Light Armor Plating
  6294 | -6/Factory         | Lost 3 parts (2n1u)
  6362 | -6/Factory         | Discovered new exit (range 12)
  6583 | -6/Factory         | Build established: Scavenger-Tank
  6638 | -6/Factory         | Entered another Factory area
  6638 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  6862 | -5/Factory         | Repaired Imp. Light Armor Plating
  6881 | -5/Factory         | Allied Derelicts emerged from ambush trap array
  6884 | -5/Factory         | Discovered new exit (range 9)
  6913 | -5/Factory         | Entered Upper Caves
  6913 | -5/Upper Caves     | Accompanied by 3 allies
  7465 | -5/Upper Caves     | Discovered new exit (range 8)
  7481 | -5/Upper Caves     | Entered another Upper Caves area
  7484 | -5/Upper Caves     | Discovered new exit (range 10)
  7539 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7747 | -5/Upper Caves     | Learned 4 Factory zone layouts
  7775 | -5/Upper Caves     | Build established: Hauler-Tank
  7951 | -5/Upper Caves     | Discovered new exit (range 5)
  8000 | -5/Upper Caves     | Entered Zhirov
  8000 | -5/Zhirov          | Discovered new exit (range 3)
  8033 | -5/Zhirov          | Met Zhirov
  8058 | -5/Zhirov          | Learned location of Quarantine (-2)
  8058 | -5/Zhirov          | Learned location of Testing (-3)
  8058 | -5/Zhirov          | Learned location of Command (-1)
  8086 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  8107 | -5/Zhirov          | Found Alien Artifact
  8107 | -5/Zhirov          | Identified Transdimensional Reconstructor
  8107 | -5/Zhirov          | Warped through subspace
  8181 | -5/Zhirov          | Found Alien Artifact
  8181 | -5/Zhirov          | Identified Integrated Reactor
  8181 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  8321 | -5/Zhirov          | Entered Proximity Caves
  8688 | -4/Proximity Caves | Lost 3 parts (1n2u)
  8831 | -4/Proximity Caves | Discovered new exit (range 5)
  8867 | -4/Proximity Caves | Entered Factory
  8867 | -4/Factory         | Evolved 2 slots: Utility x2
  8912 | -4/Factory         | Garrison activated, responded to threat
  8932 | -4/Factory         | Build established: Hauler-Gunner
  9084 | -4/Factory         | Destroyed 9 combat bots
  9117 | -4/Factory         | First assault squad dispatched
  9448 | -4/Factory         | Local fabrication network quarantined
  9475 | -4/Factory         | Fabricated Exp. Optical Array (x1)
  9667 | -4/Factory         | Build established: Scavenger-Gunner
  9676 | -4/Factory         | Repaired Hvy. Siege Treads
  9744 | -4/Factory         | Garrison activated, responded to threat
  9840 | -4/Factory         | Destroyed 19 combat bots
  9848 | -4/Factory         | Lost 12 parts (2n4u6w)
 10038 | -4/Factory         | Lost 3 parts (2n1w)
 10162 | -4/Factory         | Lost 4 parts (2n1u1w)
 10567 | -4/Factory         | Lost 9 parts (2p2n4u1w)
 10587 | -4/Factory         | Core integrity fell below 50%
 10819 | -4/Factory         | Lost 12 parts (1p4n3u4w)
 10866 | -4/Factory         | Discovered new exit (range 9)
 10880 | -4/Factory         | Core integrity fell below 20%
 10889 | -4/Factory         | Entered Armory
 10912 | -4/Armory          | Lost 17 parts (2p7n6u2w)
 11045 | -4/Armory          | Found Fusion Bomb Launcher
 11048 | -4/Armory          | Found Fusion Bomb Launcher
 11164 | -4/Armory          | Build established: Hauler-Mutant
 11361 | -4/Armory          | Destroyed by L-61 Swordsman with Power Sword

 Last Messages 
---------------
10880_ Slug penetrates Y-72 Warden.
10880_ Slug penetrates Machine.
10880_ Machine disabled.
10881_ Imp. Treads destroyed.
10884_ L-61 Swordsman destroyed.
10887_ Penetrated by Slug.
10887_ Machine disabled.
LOCATION=UNKNOWN
GOAL=ESCAPE
10889_ Receiving FarCom transmissions...
10890_ Dropped Myomer Leg. <x2>
10976_ Acquired Hvy. Treads. <x4>
10990_ Acquired Corruption Screen.
11039_ Reinforced Shell breached.
11045_ Acquired Fusion Bomb Launcher. <x2>
11258_ Fusion Bomb Launcher severed.
11287_ Imp. Arc Projector destroyed.
11303_ Fusion Bomb Launcher destroyed.
11352_ Fusion Reactor severed.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????#####################+#####+##+####?????? |
| ?????????                                  #?????? |
| ????????#   g                              #?????? |
| ????????#   g p                            #?????? |
| ???????? p     l       l @                 #?????? |
| ????????????############l                  #?????? |
| ???????????????????????#g                  #####?? |
| ???????????????????????#                   #   #?? |
| ???????????????????????#*g                 #   #?? |
| ????????????????????####                   #   ##? |
| ????????????????????#  ]                        +? |
| ????????????????????# #####+########          ###? |
| ????????????????????#b#??    T?????#          #?#  |
| ????????????????????# #?#      #???#          #?#  |
| ????????????????????#g#?#   /  #???#          #?## |
| ????????????????????# #?#      #???#          #### |
| ????????????????????# #?#      #???#               |
| ????????????????????# #?#      #???#             # |
| ????????????????????# ##########???#             # |
| ????????????????????#l            ##             # |
| ????????????????????# #####       ##             # |
| ????????????????????# #????????????#             # |
| ????????????????????# #????????????#             # |
| ????????????????????# #????????????#           ### |
| ????????????????????# #????????????#           #?? |
| ????????????????????# #????????????#           #?? |
| ????????????????????# #????????????#           #?? |
| ????????????????????# #????????????#           #?? |
| ????????????????????# #???????????             #?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           100
Coolant Potential          80
Energy Generation          33
Energy Capacity            325
Matter Stores              500
Matter Capacity            500
Sight Range                23
Robot Scan Range           10
Terrain Scan Density       10
Corruption Prevention      20
Armor Coverage             900
Resistance: KI             25
Core Shielding             30
Power Shielding            90
Propulsion Shielding       33
Utility Shielding          33
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         14
Recoil Reduction           4
Matter Filtering           50
Offensive Hacking          26

 Item Schematics 
-----------------
      Remote Datajack | -8/Materials | Scanalyzed
      Hcp. Matter Pod | -8/Materials | Scanalyzed
 Hvy. Rocket Launcher | -8/Materials | Scanalyzed
    Assault Drone Bay | -5/Zhirov    | Free
       Exp. Heat Sink | -5/Zhirov    | Free
   Exp. Optical Array | -5/Zhirov    | Free
     Imp. Arc Thrower | -5/Zhirov    | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Exp. Optical Array | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Transdimensional Reconstructor
Integrated Reactor

 Achievements 
--------------
Armchair Analyst
The Science Guy
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              AssembledHugeUnit
  Manual?         0
Play Time         02:26:33
  Cumulative      78.2 hours
  Start           2021.10.31 @ 21:44:09
  End             2021.11.01 @ 01:32:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          49
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3b382147-c800-4125-8ebd-49eef2096ac0