Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.12 @ 15:23:48 Player: Minty Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (134) 670 Value Destroyed (3737) 3737 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (838) 838 TOTAL SCORE: 7665 Bonus ------- High Alert Combat Kills 906 Friendly Fire -68 Cogmind --------- Core Integrity 0/700 Matter 25/300 Energy 766/800 System Corruption 30% Temperature Cool (72) Movement Rolling (90) Location -7/Factory Parts ------- > --- POWER (1) -------- Hybrid Deuterium Engine > --- PROPULSION (3) --- Wheel Armored Huge Wheel > --- UTILITY (6) ------ Machine Analyzer Advanced Targeting Computer Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Light Armor Plating System Shield > --- WEAPON (3) ------- Gatling Laser Gatling Laser Powered Hammer > --- INVENTORY (5) ---- Light Ion Engine Improved Cooling System Remote Force Field Heavy Missile Launcher Great Axe Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Machine Analyzer Advanced Targeting Computer Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Light Armor Plating System Shield > --- WEAPON ----------- Heavy Missile Launcher Powered Hammer Great Axe > --- INVENTORY -------- Light Ion Engine Improved Cooling System Remote Force Field [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Titanium Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Hacking Suite Device Weight Redist. System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 4 | . . 1 2 1 Weapon 1 | . . . . 1 Parts Attached 143 | . 9 25 25 84 Power 15 | . . 2 2 11 Engine 12 | . . 2 2 8 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 37 | . 2 15 6 14 Treads 3 | . . 3 . . Leg 7 | . . 1 2 4 Wheel 3 | . . . . 3 Hover 9 | . 2 2 . 5 Flight 15 | . . 9 4 2 Utility 40 | . 3 4 6 27 Device 11 | . 1 2 3 5 Storage 1 | . . . 1 . Processor 15 | . 2 1 1 11 Hackware 5 | . . 1 1 3 Protection 8 | . . . . 8 Artifact . | . . . . . Weapon 51 | . 4 4 11 32 Energy Gun 13 | . . . 4 9 Energy Cannon 1 | . 1 . . . Ballistic Gun 14 | . . 3 3 8 Ballistic Cannon 1 | . . . . 1 Launcher 12 | . 3 . 4 5 Special Weapon . | . . . . . Impact Weapon 6 | . . 1 . 5 Slashing Weapon 4 | . . . . 4 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . 1 1 1 1 Corrupted Parts 2 | . . . . 2 System Corruption 11 | . . . . 11 Parts Lost 62 | . . 8 9 45 Power 7 | . . 1 . 6 Propulsion 21 | . . 6 4 11 Utility 18 | . . 1 3 14 Weapon 16 | . . . 2 14 Highest Loss Streak 14 | . . 4 4 14 To Critical Strikes . | . . . . . Average Slot Usage (%) 80 | . 98 83 83 76 Engine 6 | . 14 8 9 3 Treads 1 | . . 7 . . Leg 5 | . 12 1 7 4 Wheel 1 | . . . . 2 Hover 4 | . 15 7 . 3 Flight 4 | . . 8 13 1 Device 3 | . 6 5 7 1 Storage 5 | . 14 11 8 1 Processor 13 | . 7 7 9 17 Hackware 8 | . . 8 11 9 Protection 4 | . . . . 8 Energy Gun 5 | . 14 . 4 6 Ballistic Gun 5 | . . 10 10 2 Ballistic Cannon 1 | . . . . 1 Launcher 3 | . 14 5 2 1 Impact Weapon 3 | . . 2 . 5 Naked Turns . | . . . . . Heaviest Build 33 | 12 14 19 19 33 Greatest Support 46 | 20 20 46 38 38 Greatest Overweight (x) 5 | . 1 3 5 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 Average Capacity 6 | . 8 8 7 5 Most Carried 8 | . 8 8 8 8 Average Carried 5 | . 7 7 5 3 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 6 8 8 8 5 Class Distribution -------------------- 33% | Mutant 30% | Scavenger-Mutant 14% | Hacker-Mutant 5% | Gladiator 4% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 2726 | 200 44 650 450 1382 Remotely 322 | . . . 322 . Salvage Created 3882 | . 177 735 669 2301 Parts 236 | . 17 62 54 103 Haulers Intercepted 3 | . 1 1 1 . Recyclers Shooed 4 | . . 3 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 92 | . 2 23 22 45 Melee 11 | . . 2 . 9 Guns 39 | . . 11 11 17 Cannons 6 | . . . . 6 AOE 31 | . 2 9 11 9 Classes Destroyed 15 | . 7 4 1 3 Worker 10 | . 1 1 2 6 Builder 10 | . 1 1 1 7 Tunneler 4 | . 1 1 . 2 Hauler 3 | . 1 1 1 . Recycler 7 | . 1 3 . 3 Mechanic 2 | . . 1 . 1 Operator 4 | . . 1 2 1 Watcher 3 | . 1 1 . 1 Swarmer 32 | . . 16 11 5 Grunt 35 | . 2 3 8 22 Brawler 4 | . . . . 4 Duelist 2 | . . . . 2 Sentry 10 | . . 4 2 4 Hunter 6 | . . . 1 5 Programmer 3 | . . . . 3 Best Kill Streak 11 | . 2 9 11 9 Combat Bots Only 8 | . 2 7 8 7 Max Kills in Single Turn 4 | . 2 2 4 2 Gunslinging 1 | . . 1 . 1 Exploded 3 | . 1 2 3 1 Melee 1 | . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 6452 | . 58 1035 844 4515 Core 1309 | . 26 295 283 705 Absorbed by Shields 7 | . . . . 7 Regen/Repaired (Parts) 305 | . . 33 194 78 Core Remaining (%) 65 | 100 89 26 48 . Volleys Fired 203 | . 10 44 53 96 Largest 3 | . 2 2 2 3 Hottest 193 | . 80 60 100 193 Shots Fired 379 | . 14 75 96 194 Gun 280 | . 2 58 78 142 Cannon 29 | . . . . 29 Launcher 70 | . 12 17 18 23 Special . | . . . . . Kinetic 212 | . . 58 76 78 Thermal 65 | . 2 . . 63 Explosive 64 | . 12 17 18 17 Electromagnetic 38 | . . . 2 36 Robot Hit Streak 19 | . 3 7 7 19 Robot Miss Streak 7 | . 3 3 3 7 Penetration Max 1 | . . . . 1 Secondary Targets 9 | . . 3 1 5 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 283 | . 6 48 53 176 Core Hits 233 | . 13 38 51 131 Critical Kills 3 | . . 2 . 1 Critical Parts Destroyed 9 | . . 4 . 5 Critical Strikes 18 | . . 6 . 12 Destroy 5 | . . 4 . 1 Blast 4 | . . . . 4 Corrupt 2 | . . . . 2 Smash 7 | . . 2 . 5 Melee Attacks 66 | . . 14 . 52 Impact 55 | . . 14 . 41 Slashing 11 | . . . . 11 Piercing . | . . . . . Sneak Attacks 7 | . . . . 7 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 11171 | . 537 2013 1823 6798 Guns 2981 | . 23 523 693 1742 Cannons 571 | . . . . 571 Explosions 5251 | . 514 1105 1130 2502 Melee 2339 | . . 356 . 1983 Ramming 29 | . . 29 . . Kinetic 2283 | . . 523 667 1093 Thermal 1232 | . 23 . . 1209 Explosive 4398 | . 514 1105 1130 1649 Electromagnetic 890 | . . . 26 864 Impact 1629 | . . 356 . 1273 Slashing 710 | . . . . 710 Piercing . | . . . . . Highest Corruption 30 | . . . . 30 Average Corruption 21 | . . . . 21 Corruption Purged 4 | . . . . 4 Corruption Blocked . | . . . . . Effects 68 | . . . . 68 Message Errors 12 | . . . . 12 Matter Fused 19 | . . . . 19 Heat Flow Errors 10 | . . . . 10 Energy Discharges 5 | . . . . 5 Data Loss (minor) 6 | . . . . 6 Data Loss (major) 2 | . . . . 2 Misfires 4 | . . . . 4 Alerts 1 | . . . . 1 Misdirections 8 | . . . . 8 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 1063 | . 10 253 36 764 Projectiles 6 | . . . . 6 Explosions 386 | . 10 139 36 201 Melee 671 | . . 114 . 557 Knockbacks 8 | . . 1 . 7 Impact 5 | . . 1 . 4 Kinetic 3 | . . . . 3 Secondary . | . . . . . Self-Inflicted Damage 639 | . 49 139 32 419 Shots 19 | . 1 6 2 10 Rammed 1 | . . 1 . . Targets Rammed 5 | . . 5 . . Kicked 4 | . . 4 . . Crushed . | . . . . . Highest Temperature 416 | . 20 17 39 416 Average Temperature 108 | . 11 6 12 124 Received Heat Transfer 1642 | . 6 234 351 1051 Effects 4 | . . . . 4 Shutdowns 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 11 | . . . 1 10 Impact Corruptions 21 | . . 4 . 17 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . . 4 Heat Transferred 1724 | . 50 . . 1674 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 1183 | . 193 549 553 1183 Initial 231 | . . 81 231 173 Average 553 | . 59 289 381 767 Maximum Alert Level 4 | . . 2 2 4 Low Security (%) 13 | . 100 17 . 4 Level 1 32 | . . 65 63 16 Level 2 19 | . . 17 36 17 Level 3 23 | . . . . 42 Level 4 10 | . . . . 19 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 21 | . . . 3 18 Investigation 6 | . . . 1 5 Extermination 2 | . . . . 2 Reinforcement 8 | . . . 2 6 Assault 3 | . . . . 3 Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 4 | . . . 1 3 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 7 | . . 2 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 133 | . 4 31 29 69 Peak Tracking Total 7 | . 2 5 6 7 Tactical Retreats 8 | . . 2 . 6 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 4 | . . . . 4 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . 6 . . . Reprogrammed 10 | . . . 10 . Reused 1 | . . . 1 . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 3 | . . . 1 2 Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 13 | . 1 1 1 10 Max in Single Turn 4 | . 1 1 1 4 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 26 | . 3 5 8 10 Terminals 19 | . 3 4 7 5 Fabricators 1 | . . . . 1 Repair Stations 4 | . . 1 1 2 Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access 1 | . . . . 1 Total Hacks 92 | . 10 22 34 26 Successful 57 | . 6 15 27 9 Failed 35 | . 4 7 7 17 Catastrophic 5 | . . . . 5 Database Lockouts . | . . . . . Manual 41 | . 7 7 15 12 Terminals 72 | . 10 20 27 15 Fabricators 1 | . . . . 1 Repair Stations 13 | . . 2 7 4 Recycling Units . | . . . . . Scanalyzers 4 | . . . . 4 Garrison Access 2 | . . . . 2 Terminal Hacks 26 | . 2 9 13 2 Record 3 | . . . 3 . Robot Analysis 1 | . . 1 . . Prototype ID Bank 1 | . . 1 . . Level Access Points 1 | . . . 1 . Branch Access Points 2 | . . 1 1 . Terminal Index 1 | . . 1 . . Alert Level 1 | . . . . 1 Unreport Threat 3 | . . 1 2 . Locate Traps 3 | . 1 . 2 . Disarm Traps 1 | . 1 . . . Reprogram Traps 2 | . . . 2 . Dispatch Records 1 | . . 1 . . Maintenance Status 1 | . . . 1 . Patrol Status 1 | . . . 1 . Transport Status 1 | . . 1 . . Assault Status 1 | . . . . 1 Hauler Manifests 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 11 | . . 2 7 2 Scan Component 5 | . . 1 3 1 Repair 5 | . . 1 3 1 Refit 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . . 1 Insert Component 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 18 | . 4 4 7 3 Terminals 18 | . 4 4 7 3 Assimilate 1 | . 1 . . . Botnet 17 | . 3 4 7 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 23 | . 3 5 7 8 Full Trace Events 7 | . . 2 1 4 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . . 1 3 1 Time 150 | . . 16 90 44 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies 1 | . 1 . . . Largest Group 1 | . 1 1 . . Highest-Rated Group 10 | . 10 10 . . Highest-Rated Ally 10 | . 10 10 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 3081 | . 226 621 524 1710 Spaces Moved 2055 | 1 220 442 341 1051 Core 86 | . . 25 9 52 Treads 98 | . . 98 . . Legs 466 | 1 71 33 101 260 Wheels 244 | . . . . 244 Hover 781 | . 149 192 . 440 Flight 380 | . . 94 231 55 Fastest Speed 34 | 120 56 34 34 34 Average Speed 90 | 120 76 84 69 103 Slowest Speed 300 | 120 120 200 300 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 4 | . . . 4 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 2 44 43 36 31 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug 1 | . . . . 1 Terrain Destroyed 482 | . 93 137 104 148 Melee 1 | . . . . 1 Projectile 8 | . . . . 8 AOE 473 | . 93 137 104 139 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 2760 | . 266 586 522 1386 Wait 190 | . 5 26 90 69 Move 2045 | . 219 441 334 1051 Hop 2 | . . . 2 . Pick Up 34 | . 9 10 7 8 Fast Attach 81 | . 7 14 11 49 Attach 34 | . 1 5 6 22 Detach 31 | . 2 4 5 20 Swap 29 | . 1 6 8 14 Drop 43 | . 12 17 6 8 Fire 203 | . 10 44 53 96 Melee 63 | . . 14 . 49 Ram 1 | . . 1 . . Kick 4 | . . 4 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 5 exits: *Fac x3 / Sto x2) -7/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 15) 163 | -10/Materials | Discovered new exit (range 6) 173 | -10/Materials | Identified exit to Mines 205 | -10/Materials | Discovered new exit (range 9) 208 | -10/Materials | Identified exit to Materials 227 | -10/Materials | Entered another Materials area 227 | -9/Materials | Accompanied by 1 ally 227 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 304 | -9/Materials | Build established: Mutant 317 | -9/Materials | Identified exit to Mines 355 | -9/Materials | Destroyed 7 combat bots 399 | -9/Materials | Lost 4 parts (1p3n) 485 | -9/Materials | Core integrity fell below 50% 700 | -9/Materials | Repaired Mni. Grenade Launcher 794 | -9/Materials | Build established: Scavenger-Mutant 820 | -9/Materials | Discovered new exit (range 8) 848 | -9/Materials | Entered another Materials area 848 | -8/Materials | Evolved 2 slots: Utility x2 855 | -8/Materials | Destroyed 7 combat bots 871 | -8/Materials | Identified exit to Factory 875 | -8/Materials | Identified exit to Storage 965 | -8/Materials | Lost 4 parts (3n1u) 1196 | -8/Materials | Core integrity fell below 50% 1245 | -8/Materials | Destroyed 8 combat bots 1250 | -8/Materials | Lost 4 parts (1n1u2w) 1308 | -8/Materials | Repaired Lgt. Deuterium Engine 1336 | -8/Materials | Repaired Flight Unit 1364 | -8/Materials | Repaired Sml. Storage Unit 1372 | -8/Materials | Entered Factory 1372 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1492 | -7/Factory | Lost 4 parts (2n2w) 1691 | -7/Factory | System corruption reached 10% 1732 | -7/Factory | Lost 6 parts (3u3w) 1991 | -7/Factory | Garrison activated, responded to threat 2110 | -7/Factory | Lost 5 parts (1p2n1u1w) 2156 | -7/Factory | Garrison activated, responded to threat 2178 | -7/Factory | Core integrity fell below 50% 2216 | -7/Factory | Cargo convoy interrupted 2221 | -7/Factory | Destroyed 7 combat bots 2274 | -7/Factory | Lost 14 parts (2p4n5u3w) 2426 | -7/Factory | Lost 4 parts (1p1u2w) 2572 | -7/Factory | First assault squad dispatched 2648 | -7/Factory | Repaired Greatsword 2723 | -7/Factory | Core integrity fell below 20% 2773 | -7/Factory | Lost 3 parts (1n2u) 3077 | -7/Factory | System corruption reached 30% 3082 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02983_ T-07 Excavator system corrupted by crushing effect. 02983_ T-07 Excavator knocked back. 02984_ T-07 Excavator system terminally corrupted. 02984_ Imp. Terrain Scanner fried. 02984_ Wheel fried. 02987_ Acquired 26 matter. 02990_ System corrupted: FCS attempts to trigger Gatling Laser. 02990_ System corrupted: Gatling Laser misfires. 02996_ Imp. Deuterium Engine melted. 02996_ Flak Gun melted. 02996_ Y-54 Guardian destroyed. 03013_ System corrupted: Heat flow error (+216). 03017_ T-07 Excavator is excavating. 03028_ System corrupted: Matter fused (-9). 03046_ T-07 Excavator is excavating. 03048_ BUE> Machine Analyzer network decryption results: 03062_ Terminal x1 03073_ System corrupted: FCS attempts to trigger Gatling Laser. 03073_ System corrupted: Gatling Laser misfires. 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" | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 6 Corruption Block 7 Armor Coverage 600 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 17 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionDynamicThrower Manual? 0 Play Time 00:33:17 Cumulative 440.3 hours Start 2023.07.12 @ 14:54:34 End 2023.07.12 @ 15:23:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 336 Rogue 117 Adventurer 76 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 66 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa95bd9c-fd65-40ee-abc1-748d1ab5b9b5