Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.11 @ 21:24:01 Player: DrZettl Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (70) 350 Value Destroyed (1774) 1774 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 3859 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 0/550 Matter 78/300 Energy 22/100 System Corruption 6% Temperature Cool (56) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Machine Analyzer Signal Interpreter > --- WEAPON (2) ------- Improved EM Shotgun > --- INVENTORY (15) --- Wheel Compact Matter Pod (46) Sensor Array Beam Cannon High-powered Shotgun Light Cannon Mining Laser Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Signal Interpreter Improved Targeting Computer Reflective Plating > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Nuclear Core Titanium Leg Titanium Leg VSS Leg Wheel Compact Matter Pod Sensor Array Improved EM Shotgun Improved EM Shotgun Beam Cannon High-powered Shotgun Light Cannon Grenade Launcher Grenade Launcher Mining Laser [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Signal Interpreter Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 72 | 6 5 43 18 Power 7 | 1 . 6 . Engine 6 | 1 . 5 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 19 | 2 . 13 4 Treads . | . . . . Leg 15 | 2 . 9 4 Wheel 4 | . . 4 . Hover . | . . . . Flight . | . . . . Utility 16 | 1 3 10 2 Device . | . . . . Storage 3 | 1 1 1 . Processor 5 | . 2 2 1 Hackware . | . . . . Protection 8 | . . 7 1 Artifact . | . . . . Weapon 30 | 2 2 14 12 Energy Gun 6 | 1 . 3 2 Energy Cannon 2 | . . 2 . Ballistic Gun 10 | 1 1 3 5 Ballistic Cannon 7 | . . 4 3 Launcher 2 | . . . 2 Special Weapon 3 | . 1 2 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 4 . Corrupted Parts 2 | . . . 2 System Corruption 6 | . . . 6 Parts Lost 24 | . . 12 12 Power 2 | . . 2 . Propulsion 8 | . . 4 4 Utility 6 | . . 3 3 Weapon 8 | . . 3 5 Highest Loss Streak 10 | . . 5 10 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 94 95 88 Engine 9 | . 14 10 . Core 1 | . . . 6 Leg 21 | . 28 19 23 Wheel 1 | . . 2 . Storage 12 | . 14 11 9 Processor 13 | . 8 14 20 Protection 10 | . . 13 11 Energy Gun 2 | . 1 2 . Energy Cannon 1 | . . 1 . Ballistic Gun 13 | . 23 9 12 Ballistic Cannon 3 | . . 5 1 Special Weapon 2 | . 3 2 . Naked Turns . | . . . . Heaviest Build 44 | 13 28 40 44 Greatest Support 46 | 20 20 32 46 Greatest Overweight (x) 12 | . 1 12 7 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 10 15 15 Most Carried 15 | 4 8 15 15 Average Carried 11 | 3 6 12 13 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 4 8 15 7 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1630 | 156 214 901 359 Remotely . | . . . . Salvage Created 2133 | 155 77 1247 654 Parts 142 | 9 9 83 41 Haulers Intercepted 5 | . . 4 1 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 45 | . 2 30 13 Guns 23 | . 2 14 7 Cannons 17 | . . 16 1 AOE 5 | . . . 5 Classes Destroyed 11 | 2 2 5 2 Worker 5 | . . 2 3 Builder 3 | . . . 3 Tunneler 3 | 2 . . 1 Hauler 5 | . . 4 1 Recycler 3 | 1 . . 2 Operator 1 | . . . 1 Watcher 5 | . 2 2 1 Swarmer 10 | . 2 8 . Grunt 26 | . . 14 12 Duelist 1 | . . 1 . Sentry 8 | . . 7 1 Best Kill Streak 14 | 2 2 5 14 Combat Bots Only 5 | . 2 4 5 Max Kills in Single Turn 4 | 1 1 1 4 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4763 | . 124 2338 2301 Core 794 | . . 233 561 Absorbed by Shields . | . . . . Redirected to Shielding 4 | . . 4 . Core Remaining (%) 80 | 100 100 41 . Volleys Fired 230 | 16 27 142 45 Largest 2 | 2 2 2 2 Hottest 116 | 60 100 116 90 Shots Fired 365 | 24 37 224 80 Gun 197 | 24 24 96 53 Cannon 134 | . . 122 12 Launcher 15 | . . . 15 Special 19 | . 13 6 . Kinetic 266 | 16 24 166 60 Thermal 63 | . 13 50 . Explosive 15 | . . . 15 Electromagnetic 21 | 8 . 8 5 Robot Hit Streak 10 | 4 5 10 8 Robot Miss Streak 6 | 2 3 4 6 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 210 | 13 13 129 55 Core Hits 125 | 5 6 52 62 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . . 5 . Blast 5 | . . 5 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4775 | 140 136 2079 2420 Guns 2011 | 140 136 798 937 Cannons 1351 | . . 1257 94 Explosions 1380 | . . . 1380 Melee . | . . . . Ramming 9 | . . . 9 Kinetic 2649 | 64 136 1524 925 Thermal 639 | . . 494 145 Explosive 1235 | . . . 1235 Electromagnetic 243 | 76 . 61 106 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . 3 . 6 Average Corruption 4 | . 2 . 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . 5 . 2 Heat Flow Errors 2 | . 2 . . Parts Rejected 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Data Loss (major) 1 | . 1 . . Alerts 1 | . 1 . . Weapon Failures 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 50 | . . 29 21 Projectiles 13 | . . 13 . Explosions 37 | . . 16 21 Melee . | . . . . Knockbacks 9 | . . 6 3 Impact 1 | . . . 1 Kinetic 8 | . . 6 2 Secondary . | . . . . Self-Inflicted Damage 247 | . . 135 112 Shots 8 | . . 2 6 Rammed . | . . . . Targets Rammed 5 | . . . 5 Kicked 5 | . . . 5 Crushed . | . . . . Highest Temperature 390 | 60 165 390 126 Average Temperature 69 | 28 29 84 52 Received Heat Transfer 2172 | . 36 750 1386 Effects 2 | . . 2 . Shutdowns 1 | . . 1 . Short Circuit 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1138 | . . 938 200 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 523 | 15 83 331 523 Initial 139 | . 9 21 139 Average 142 | 3 35 160 273 Maximum Alert Level 2 | . . 1 2 Low Security (%) 73 | 100 100 69 43 Level 1 23 | . . 30 35 Level 2 2 | . . . 21 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . . 6 4 Investigation 5 | . . 4 1 Extermination . | . . . . Reinforcement 5 | . . 2 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . . 3 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 79 | . 7 42 30 Peak Tracking Total 9 | . 3 8 9 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 5 | . 3 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . . 2 2 Max in Single Turn 2 | . . 2 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 11 | . 2 8 1 Terminals 7 | . 2 4 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 2 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 39 | . 11 26 2 Successful 26 | . 4 22 . Failed 13 | . 7 4 2 Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual 18 | . 8 8 2 Terminals 26 | . 11 13 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . 3 . Scanalyzers 10 | . . 10 . Garrison Access . | . . . . Terminal Hacks 11 | . 3 8 . Part Schematic 1 | . . 1 . Branch Access Points 1 | . 1 . . Alert Level 4 | . 1 3 . Unreport Threat 1 | . . 1 . Locate Traps 1 | . . 1 . Surveillance Status 1 | . 1 . . Hauler Manifests 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . . 3 . Report Inventory 2 | . . 2 . Retrieve Components 1 | . . 1 . Scanalyzer 9 | . . 9 . Insert Component 5 | . . 5 . Analyze 4 | . . 4 . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 1 2 . Terminals 2 | . 1 1 . Botnet 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Extract 1 | . . 1 . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 1 5 1 Full Trace Events 3 | . . 3 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 6 | . . 6 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 1 | . . 1 . Parts Scanalyzed 3 | . . 3 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3000 | 103 618 1929 350 Spaces Moved 1286 | 49 365 772 100 Core 9 | 7 . 1 1 Treads . | . . . . Legs 1179 | 42 365 673 99 Wheels 98 | . . 98 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 95 116 Average Speed 167 | 110 139 182 182 Slowest Speed 650 | 120 190 650 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 4 42 55 18 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 17 | . 12 5 . Terrain Destroyed 116 | . 12 54 50 Melee . | . . . . Projectile 20 | . 12 5 3 AOE 96 | . . 49 47 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1736 | 74 413 1060 189 Wait 73 | . 11 49 13 Move 1283 | 48 364 771 100 Hop . | . . . . Pick Up 32 | 4 4 22 2 Fast Attach 30 | 6 2 20 2 Attach 20 | . . 10 10 Detach 8 | . 1 7 . Swap 22 | . 3 13 6 Drop 33 | . 1 26 6 Fire 230 | 16 27 142 45 Melee . | . . . . Ram . | . . . . Kick 5 | . . . 5 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 104 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 547 | -10/Materials | Identified exit to Mines 581 | -10/Materials | Discovered new exit (range 13) 663 | -10/Materials | Identified exit to Materials 722 | -10/Materials | Entered another Materials area 722 | -9/Materials | Evolved 2 slots: Utility x2 1137 | -9/Materials | Lost 5 parts (2n1u2w) 1351 | -9/Materials | Discovered new exit (range 9) 1581 | -9/Materials | Discovered new exit (range 15) 1735 | -9/Materials | Identified exit to Materials 2197 | -9/Materials | Discovered new exit (range 14) 2228 | -9/Materials | Identified exit to Mines 2347 | -9/Materials | Core integrity fell below 50% 2373 | -9/Materials | Lost 3 parts (1p1n1u) 2436 | -9/Materials | Discovered exit to Materials (range 15) 2651 | -9/Materials | Entered another Materials area 2651 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2977 | -8/Materials | Core integrity fell below 50% 2996 | -8/Materials | Core integrity fell below 20% 3001 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02985_ Kicked G-47 Trooper. 02985_ G-47 Trooper knocked back. 02987_ K-01 Serf collects debris. 02988_ VSS Leg destroyed. 02989_ K-01 Serf collects debris. 02989_ Titanium Leg destroyed. 02990_ K-01 Serf collects debris. 02992_ U-05 Engineer lays Concrete. 02992_ Imp. EM Shotgun destroyed. 02993_ Critical hit (Burn: +37). 02993_ K-01 Serf collects debris. 02993_ G-47 Trooper destroyed. 02994_ U-05 Engineer builds a Wall. 02994_ K-01 Serf collects debris. 02995_ Chain reaction triggered in Lgt. Angular Momentum Engine. 02995_ Destroyed Lgt. Ion Engine. 02997_ Titanium Leg destroyed. 02998_ K-01 Serf cleans the Recycling Unit. 02999_ K-01 Serf collects debris. 03000_ U-05 Engineer builds a Wall. 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""""" # g # #######????????? | | ??????????????""""" = ]][[[[#????????? | | ???????????????""" #*] = # ]][[[[#????????? | | ???????????????? # * ! ######?T?? | | ?????????????? ?# [[ # # #???? | | ?????????????#######?# "T" = [[ ! # #???? | | ?????????????????????# """ # [[ # #?""" | | ?????????????????????######## % # #?""" | | ??????????????????????????#""k % = + #?""" | | ??????????????????????????#"Y ^ # ! #???? | | ??????????????????????????#"" ### #???? | | ??????????????????????????### ""# #???? | | ????????????????????????????# ^^ """ ""# #???? | | ????????????????????????????#^ """" T"######???? | | ????????"""?????????????????# """" ""#????????? | | ????????"""?????????????????# ""#????????? | | ????????"""?????????????????# ###?#?##???? | | ????????????????????????????# """" #?? #???? | | ????????"""?????????????????# """" #?""" #???? | | ????????"""?????????????????# ^ """" #?""" #???? | | ????????"""?????????????????# #?""" #???? | | ????????????????????????##### # #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 323 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Power Shielding | -9/Materials | Extracted Med. Laser | -9/Materials | Extracted Huge Storage Unit | -9/Materials | Extracted Grenade Launcher | -9/Materials | Scanalyzed Imp. Light Armor Plating | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticAuthchipSword Manual? 0 Play Time 00:30:25 Cumulative 81.7 hours Start 2022.04.11 @ 20:49:44 End 2022.04.11 @ 21:24:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 49 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73814e17-4d0a-4e79-aa74-b7bbaa394b3f