Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.02 @ 16:22:41 Player: 3.14 Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (160) 800 Value Destroyed (8396) 8396 Prototype IDs (91) 1820 Alien Tech Used (12) 2400 Bonus (16207) 16207 TOTAL SCORE: 38923 Bonus ------- High Alert Combat Kills 899 Follower Combat Kills 1408 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Cogmind --------- Core Integrity 1241/1600 Matter 272/300 Energy 206/370 System Corruption 18% Temperature Cool (36) Movement Hovering (40) Location Tau Ceti IV Orbit Parts ------- > --- POWER (3) -------- Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (13) ----- Medium Storage Unit Large Storage Unit Experimental Optical Array Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Advanced Reaction Control System Advanced Phase Shifter Zionite Shade Armor Heavy Regenerative Plating Advanced Force Field Point Defense Array > --- WEAPON (3) ------- Enhanced Force Lance Enhanced Force Lance Enhanced Force Lance > --- INVENTORY (14) --- Light Quantum Reactor Combat Linear Gravjet Combat Linear Gravjet Experimental Energy Well (1000) Advanced Force Booster Zionite Shade Armor Advanced Force Field Matter Drive Force Lance Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Experimental Optical Array Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Advanced Reaction Control System Advanced Phase Shifter Zionite Shade Armor Advanced Force Field Point Defense Array Matter Drive > --- WEAPON ----------- Enhanced Force Lance Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Light Quantum Reactor Combat Linear Gravjet Combat Linear Gravjet Experimental Energy Well Advanced Force Booster Zionite Shade Armor Heavy Regenerative Plating Advanced Force Field Force Lance Sigix Containment Pod [Rating: 220] Favorites ----------- Power Light Quantum Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Experimental Gyrokinetic Inverter Utility Large Storage Unit Device Makeshift Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware Improved System Shield Protection Heavy Regenerative Plating Artifact Matter Drive Weapon Enhanced Force Lance Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Core Stripper Slashing Weapon Makeshift Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 2 2 . 2 . . 2 . Power 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Propulsion 4 | . . . . . 2 1 . . . . . . . . . . 1 . . . . . . . Utility 11 | . . . . . 2 1 . . . . 2 . . . . 1 1 2 . 1 . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 290 | 6 5 . 1 2 28 10 14 5 1 . 14 1 . . 2 8 12 21 10 16 36 25 61 12 Power 36 | 1 . . . . 2 1 1 . . . 1 1 . . . 2 1 2 1 2 8 3 8 2 Engine 3 | 1 . . . . . . . . . . 1 1 . . . . . . . . . . . . Core 9 | . . . . . 2 1 1 . . . . . . . . 2 1 . . 1 . 1 . . Reactor 24 | . . . . . . . . . . . . . . . . . . 2 1 1 8 2 8 2 Propulsion 80 | 2 . . . . 13 2 7 . 1 . 8 . . . . . 6 5 . 4 11 11 9 1 Treads 4 | 2 . . . . 2 . . . . . . . . . . . . . . . . . . . Leg 24 | . . . . . 11 2 7 . 1 . 3 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 52 | . . . . . . . . . . . 5 . . . . . 6 5 . 4 11 11 9 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 128 | 1 2 . 1 . 6 3 3 1 . . 3 . . . . 4 5 14 8 5 14 11 38 9 Device 45 | . . . . . . 1 1 . . . . . . . . 1 1 2 4 . 4 2 25 4 Storage 18 | 1 2 . 1 . 3 . . . . . . . . . . 1 . 2 . . 4 1 2 1 Processor 20 | . . . . . 1 1 . 1 . . 1 . . . . 1 2 4 . . 1 2 5 1 Hackware 3 | . . . . . . . . . . . . . . . . . . . . 2 . . 1 . Protection 39 | . . . . . 2 1 2 . . . 2 . . . . 1 2 6 4 3 5 5 4 2 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Weapon 46 | 2 3 . . 2 7 4 3 4 . . 2 . . . 2 2 . . 1 5 3 . 6 . Energy Gun 3 | 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 6 | 1 2 . . 2 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . 1 . . . . . . . . 1 . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Slashing Weapon 18 | . . . . . 5 3 1 3 . . 1 . . . 1 2 . . 1 1 . . . . Piercing Weapon 15 | . . . . . . . 2 1 . . 1 . . . . . . . . 4 2 . 5 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . . 1 1 . . . . 3 . . . . 1 2 3 1 1 3 4 2 1 Parts Lost 50 | . . . . . 3 . 7 . . . . . . . . . . 5 . 4 8 18 5 . Power 7 | . . . . . . . 1 . . . . . . . . . . . . . 3 2 1 . Propulsion 21 | . . . . . 1 . 4 . . . . . . . . . . 3 . 3 2 8 . . Utility 19 | . . . . . 1 . 1 . . . . . . . . . . 2 . . 3 8 4 . Weapon 3 | . . . . . 1 . 1 . . . . . . . . . . . . 1 . . . . Highest Loss Streak 7 | . . . . . 1 . 5 . . . . . . . . . . 2 . 4 4 7 3 . Average Slot Usage (%) 94 | . 95 100 100 93 79 95 98 100 99 100 94 93 93 93 93 94 94 93 94 94 93 91 91 95 Engine 2 | . 14 14 14 11 . . . . . . 2 6 6 6 6 5 5 3 . . . . . . Core 2 | . . . . . 6 7 6 7 7 7 3 . . . . 5 5 3 . . 1 2 . . Reactor 4 | . . . . . . . . . . . . . . . . . . 1 9 12 8 9 11 12 Treads 4 | . 28 28 28 28 8 . . . . . . . . . . . . . . . . . . . Leg 10 | . . . . . 25 38 37 38 37 38 10 . . . . . . . . . . . . . Hover 14 | . . . . . . . . . . . 22 33 33 33 33 29 31 26 28 21 23 24 23 24 Device 7 | . . . . . . . 2 7 7 7 6 6 6 6 6 10 10 7 13 10 12 4 14 12 Storage 12 | . 23 28 28 23 11 15 15 15 15 15 13 13 13 13 13 11 10 9 9 8 6 4 5 8 Processor 15 | . . . . . 3 14 15 15 15 15 19 20 20 20 20 17 21 23 23 21 23 27 14 15 Hackware 1 | . . . . . . . . . . . . . . . . . . . . 5 5 4 5 3 Protection 3 | . . . . . 4 7 4 . . . 5 6 6 6 6 4 5 10 4 4 1 3 4 7 Ballistic Gun 3 | . 25 28 28 28 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 16 10 . 5 7 7 5 6 6 6 5 5 5 4 3 . . . . . Piercing Weapon 5 | . . . . . . . 13 8 7 7 3 . . . . . . . . 6 7 8 11 12 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 147 | 10 41 41 45 45 47 52 49 47 47 47 60 60 59 59 61 68 67 80 80 97 92 96 143 147 Greatest Support 169 | 40 40 40 40 40 60 73 73 60 60 55 70 69 69 69 69 69 100 98 98 98 102 124 169 169 Greatest Overweight (x) 3 | . 1 1 1 1 1 . 1 . 1 . 3 . . . . . . 1 . 1 1 1 1 . Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 18 | 6 14 14 16 16 18 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 10 14 14 Average Capacity 14 | 5 11 14 14 14 11 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 13 10 11 14 Most Carried 16 | 4 7 9 14 16 11 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 10 14 14 Average Carried 13 | 2 5 8 12 14 6 13 14 15 15 16 15 16 16 16 15 15 15 14 15 14 12 9 10 13 Final Capacity 16 | 6 14 14 16 4 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 10 10 14 14 Final Carried 16 | 4 7 9 14 4 11 16 16 16 16 16 16 16 16 16 16 16 15 16 16 16 9 8 14 12 Class Distribution -------------------- 21% | Messiah-Mutant 17% | Mutant 16% | Messiah-Scout 16% | Scavenger-Mutant 11% | Messiah-Ninja 11% | Messiah-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Gladiator | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Gladiator | -6/Factory Messiah-Gladiator | -6/Lower Caves Messiah-Gladiator | -6/Lower Caves Messiah-Gladiator | -6/Data Miner Messiah-Gladiator | -5/Proximity Caves Messiah-Gladiator | -5/Factory Messiah-Scout | -4/Factory Messiah-Scout | -3/Research Messiah-Ninja | -3/Testing Messiah-Assassin | -2/Research Messiah-Ninja | -2/Quarantine Messiah-Mutant | -2/Section 7 Messiah-Scout | -1/Access Messiah-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Com Matter Collected 3716 | 260 74 8 . 40 281 90 125 50 10 . 130 10 10 . 48 99 59 251 . 259 452 513 809 138 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9235 | . 116 . . 33 1071 302 374 . 140 297 375 65 . . 137 177 128 789 . 437 903 603 2761 527 Parts 491 | . 18 . . 6 49 26 19 . 1 1 17 3 . . 5 14 10 45 . 11 53 48 147 18 Haulers Intercepted 3 | . . . . . 1 . . . . . . . . . . 1 . 1 . . . . . . Recyclers Shooed 6 | . 1 . . . 2 . . . . . 2 . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . 13 1 . 7 . 3 . . 12 . . . . . . . . . Prevented 3 | . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 118 | . 7 . . 1 18 7 7 . . . 6 1 . . 3 . 1 10 . 3 7 8 33 6 Melee 103 | . . . . . 18 7 7 . . . 6 1 . . 1 . 1 10 . 3 6 8 29 6 Guns 8 | . 7 . . 1 . . . . . . . . . . . . . . . . . . . . AOE 6 | . . . . . . . . . . . . . . . 2 . . . . . . . 4 . Classes Destroyed 16 | . 2 . . 1 5 2 1 . . . . 2 . . . 1 . . . . 1 . 1 . Worker 9 | . . . . 1 . . . . . . 1 . . . . 1 . 1 . . 2 . 1 2 Builder 11 | . . . . . . 1 . . . . . . . . . 1 3 2 . . 2 . 2 . Tunneler 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Hauler 3 | . . . . . 1 . . . . . . . . . . 1 . 1 . . . . . . Recycler 4 | . . . . . 1 . . . . . . . . . . . . . . 1 1 . 1 . Minesweeper 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Watcher 9 | . . . . . . . . . . . . . . . . 2 . . . 1 1 1 4 . Swarmer 20 | . 6 . . 1 . 4 . . . . . . . . . . . 4 . . . 1 4 . Grunt 34 | . 1 . . . 11 2 6 . . . 5 . . . 3 . . 1 . . . . 5 . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Sentry 20 | . . . . . 4 1 . . . . 1 . . . . . . 3 . 1 . 1 6 3 Hunter 13 | . . . . . 2 . . . . . . . . . . . . . . 2 . . 6 3 Programmer 27 | . . . . . . . . . . . . 1 . . . . 1 2 . . 6 5 12 . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 9 | . 3 . . 1 7 4 4 . . . 2 1 . . 3 5 3 9 . 2 4 3 8 2 Combat Bots Only 9 | . 3 . . 1 4 4 4 . . . 2 1 . . 3 . 1 9 . 1 3 3 8 2 Max Kills in Single Turn 2 | . 2 . . 1 1 1 1 . . . 1 1 . . 2 1 1 1 . 1 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . 2 . . . . . . . 1 . Melee 1 | . . . . . 1 1 1 . . . 1 1 . . 1 . 1 1 . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Com Damage Taken 13501 | . 223 . . 155 1004 274 1300 . . . 175 56 . . 97 . 126 1654 132 1090 1496 2891 2345 483 Core 1416 | . 35 . . 26 163 6 128 . . . 18 14 . . 19 . 42 170 . 155 69 371 128 72 Absorbed by Shields 2015 | . . . . . . . . . . . . . . . . . . . . . . . 1508 507 Core Remaining (%) 82 | 100 . . . 75 70 . . . . 80 . . . . 94 100 96 . 86 . . 42 . 77 Volleys Fired 38 | . 18 . . 7 4 . . . . . . . . . 2 . . . . . . . 7 . Largest 2 | . 2 . . 2 2 . . . . . . . . . 1 . . . . . . . 1 . Hottest 70 | . 70 . . 40 40 . . . . . . . . . 39 . . . . . . . 39 . Shots Fired 66 | . 36 . . 14 7 . . . . . . . . . 2 . . . . . . . 7 . Gun 57 | . 36 . . 14 7 . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . . . . . . . . . . . . . . . 2 . . . . . . . 7 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 53 | . 32 . . 14 7 . . . . . . . . . . . . . . . . . . . Thermal 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . Explosive 9 | . . . . . . . . . . . . . . . 2 . . . . . . . 7 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 5 | . 4 . . 5 3 . . . . . . . . . . . . . . . . . 3 . Robot Miss Streak 4 | . 4 . . 3 3 . . . . . . . . . 1 . . . . . . . 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 405 | . 21 . . 7 53 14 18 . 5 10 16 3 . . 3 7 8 35 1 22 32 35 99 16 Core Hits 223 | . 10 . . 4 21 9 9 . 2 3 9 2 . . 9 4 4 23 . 9 14 17 64 10 Critical Hits 43 | . . . . . 1 . 1 . . 1 . . . . . . . 3 . 2 4 8 18 5 Critical Kills 18 | . . . . . 1 . 1 . . 1 . . . . . . . . . . 1 2 9 3 Critical Parts Destroyed 17 | . . . . . . . . . . . . . . . . . . . . 2 3 3 8 1 Melee Attacks 798 | . . . . . 72 38 34 6 9 15 32 10 14 . 10 16 26 58 20 29 91 80 202 36 Kinetic 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 343 | . . . . . 72 38 17 6 7 14 21 10 14 . 10 16 26 58 20 14 . . . . Piercing 450 | . . . . . . . 17 . 2 1 11 . . . . . . . . 15 86 80 202 36 Sneak Attacks 49 | . . . . . 4 3 1 . . . 5 1 . . 1 3 5 3 . 4 10 1 6 2 Combat Hostiles 6 | . . . . . . . 1 . . . 1 . . . . . 1 . . 2 . 1 . . Follow-up Attacks 57 | . . . . . 10 2 . . . 1 3 . . . . . . . . . 3 4 31 3 Damage Inflicted 25867 | . 192 . . 67 2113 932 730 . 578 1136 1070 289 . . 556 684 974 2198 58 1542 2355 2063 7031 1299 Guns 290 | . 192 . . 67 31 . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 879 | . . . . . . . . . . . . . . . 289 . . . . . . . 590 . Melee 24698 | . . . . . 2082 932 730 . 578 1136 1070 289 . . 267 684 974 2198 58 1542 2355 2063 6441 1299 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 407 | . 141 . . 67 31 . . . . . . . . . . . . . . . 168 . . . Thermal 51 | . 51 . . . . . . . . . . . . . . . . . . . . . . . Explosive 879 | . . . . . . . . . . . . . . . 289 . . . . . . . 590 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 11441 | . . . . . 2082 932 541 . 578 1064 899 289 . . 267 684 974 2198 58 875 . . . . Piercing 13089 | . . . . . . . 189 . . 72 171 . . . . . . . . 667 2187 2063 6441 1299 Highest Corruption 34 | . . . . . 1 . . . . . . . . . . 5 1 3 3 . 9 34 14 18 Average Corruption 8 | . . . . . 1 . . . . . . . . . . 4 1 2 3 . 7 11 10 14 Corruption Purged 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Effects 184 | . . . . . 2 . . . . . . . . . . 5 . 6 15 . 24 41 61 30 Message Errors 33 | . . . . . 1 . . . . . . . . . . 1 . 2 4 . 4 5 13 3 Matter Fused 32 | . . . . . . . . . . . . . . . . 2 . . 4 . 5 6 10 5 Heat Flow Errors 14 | . . . . . . . . . . . . . . . . . . . 1 . 4 5 4 . Energy Discharges 17 | . . . . . 1 . . . . . . . . . . . . . 2 . 4 1 3 6 Parts Rejected 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Data Loss (minor) 25 | . . . . . . . . . . . . . . . . 1 . 3 3 . 1 5 8 4 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . . . 3 1 . . Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . 2 1 1 Misdirections 24 | . . . . . . . . . . . . . . . . . . . . . . 10 10 4 Targeting Errors 29 | . . . . . . . . . . . . . . . . . . 1 1 . 3 6 11 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3136 | . . . . . 131 126 81 . 188 660 205 91 . . . 271 227 133 3 183 379 9 225 224 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 31 | . . . . . . . . . . . . . . . . . . . . . . . 31 . Melee 3105 | . . . . . 131 126 81 . 188 660 205 91 . . . 271 227 133 3 183 379 9 194 224 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 40 | . . . . . . . . . . . . . . . . . . . . . . . 40 . Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 440 | . 40 . . . . 1 . . . . 1 . . . . . 3 157 163 62 191 440 243 3 Average Temperature 60 | . 17 . . . . 1 . . . . 1 . . . . . 3 45 24 23 68 94 63 3 Received Heat Transfer 1801 | . 18 . . 80 405 66 543 . . . 93 . . . 45 . 9 189 . 18 72 144 115 4 Effects 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Heat Transferred 148 | . 148 . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Com Peak Influence 1276 | . 215 83 . 80 410 370 . . . . 146 . . . . 318 297 361 239 157 144 257 1035 1276 Average Influence 300 | . 117 83 . 74 252 256 . . . . 71 . . . . 198 191 248 199 64 68 152 593 1013 Maximum Alert Level 4 | . 1 . . . 2 1 . . . . . . . . . 1 1 1 1 . . 1 3 4 Low Security (%) 52 | 100 85 100 . 100 25 31 . . . . 100 . . . . 43 75 37 12 100 100 79 13 . Level 1 25 | . 14 . . . 66 68 . . . . . . . . . 56 24 62 87 . . 20 16 . Level 2 6 | . . . . . 7 . . . . . . . . . . . . . . . . . 30 7 Level 3 11 | . . . . . . . . . . . . . . . . . . . . . . . 39 52 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . 40 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 3 . . . 3 4 . . . . . . . . . 2 . 2 . 2 3 4 9 4 Investigation 8 | . . . . . 1 3 . . . . . . . . . . . 1 . 1 . . . 2 Extermination 14 | . . . . . . 1 . . . . . . . . . 1 . 1 . 1 2 3 4 1 Reinforcement 10 | . 3 . . . 2 . . . . . . . . . . 1 . . . . 1 1 2 . Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Com Distress Signals 13 | . 1 . . . 2 1 . . . . . . . . . . 1 3 . . . . 4 1 Communications Jammed 18 | . . . . . . . . . . . . . . . . . . . . 4 14 . . . Distress Signals 18 | . . . . . . . . . . . . . . . . . . . . 4 14 . . . Times Spotted 297 | . 11 . . 11 24 12 8 . . 2 13 1 . . 4 7 6 20 6 5 13 34 81 39 Peak Tracking Total 14 | . 6 . . 9 5 4 4 . . 2 5 1 . . 4 3 2 6 4 2 3 9 14 6 Tactical Retreats 30 | . . . . . 1 . 1 . . . 3 . . . . 1 1 3 . . . 2 13 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Com Traps Triggered 16 | . . . . . 2 1 . . . . . . . . . 1 1 4 2 . 1 . 3 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed 8 | . . . . . . . . . . . . 8 . . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 . . . . . . 2 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Com Machines Disabled 18 | . . . . . . 1 . . . . . . . . . . . . 2 . 5 9 1 . Max in Single Turn 1 | . . . . . . 1 . . . . . . . . . . . . 1 . 1 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Com Machines Accessed 31 | . 3 . 2 . 1 6 . 1 1 . 3 1 . 4 . . 1 1 2 2 1 1 . 1 Terminals 7 | . 2 . . . 1 4 . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . . . 1 1 1 1 . . . . Repair Stations 7 | . 1 . . . . 1 . . . . 2 . . . . . . . 1 1 . . . 1 Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Hacks 96 | . 8 . 2 . 2 12 . 1 2 . 8 1 . 30 . . 4 2 8 9 2 3 . 2 Successful 73 | . 6 . 2 . . 6 . 1 2 . 6 1 . 30 . . 3 2 6 6 2 . . . Failed 23 | . 2 . . . 2 6 . . . . 2 . . . . . 1 . 2 3 . 3 . 2 Catastrophic 6 | . 1 . . . . 2 . . . . . . . . . . . . 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 155 | . 4 . 2 . 2 5 . . . . 12 . . . . 20 6 21 16 3 27 2 26 9 Terminals 15 | . 5 . . . 2 8 . . . . . . . . . . . . . . . . . . Fabricators 11 | . . . . . . . . . . . . . . . . . 4 2 2 3 . . . . Repair Stations 25 | . 3 . . . . 3 . . . . 5 . . . . . . . 6 6 . . . 2 Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . 3 . . . . . . . . . 2 . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . Terminal Hacks 39 | . 1 . 2 . . 2 . 1 2 . . 1 . 30 . . . . . . . . . . Record 12 | . . . 1 . . . . . . . . . . 11 . . . . . . . . . . Part Schematic 13 | . . . . . . . . . 2 . . . . 11 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . Open Door 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . . . . . . . 3 2 1 2 . . . . Network Status 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Load Schematic 4 | . . . . . . . . . . . . . . . . . 1 1 1 1 . . . . Build 3 | . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . Repair Station Hacks 17 | . 2 . . . . 2 . . . . 4 . . . . . . . 5 4 . . . . Scan Component 9 | . 1 . . . . 1 . . . . 2 . . . . . . . 3 2 . . . . Repair 8 | . 1 . . . . 1 . . . . 2 . . . . . . . 2 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . 2 . . . . . . . . . 2 . . . Insert Component 3 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . . Analyze 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 6 . . . . 4 . . . . . . . . . . . . . . . . . . Terminals 4 | . 3 . . . . 1 . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 3 . . . 1 4 . . . . 1 . . . . . 1 1 2 2 . 1 . 1 Full Trace Events 3 | . . . . . . 2 . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . . . . 5 . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 94 | . . . . . . . . . 2 . 16 . . 11 . 12 . . . . 37 . 16 . Parts Built 4 | . . . . . . . . . . . . . . . . . 2 1 . 1 . . . . Matter 793 | . . . . . . . . . . . . . . . . . 190 285 . 318 . . . . Time 340 | . . . . . . . . . . . . . . . . . 95 76 . 169 . . . . Total Part Build Rating 21 | . . . . . . . . . . . . . . . . . 10 5 . 6 . . . . Parts Repaired 7 | . 1 . . . . 1 . . . . 2 . . . . . . . 2 1 . . . . Time 415 | . 13 . . . . 22 . . . . 76 . . . . . . . 152 152 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . 2 . . . . . . . 1 . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Com Total Allies 56 | . . 1 2 . . 1 . . 8 . 2 . . . 1 3 3 5 . 1 . . 3 26 Largest Group 14 | . . 1 2 1 . 1 . . 8 7 1 . . . 1 4 3 6 . 1 . . 2 14 Highest-Rated Group 793 | . . 31 31 8 . 10 . . 268 229 32 . . . 94 291 233 426 . 27 . . 268 793 Highest-Rated Ally 268 | . . 31 31 8 . 10 . . 42 42 32 . . . 94 94 103 103 . 27 . . 268 114 Zionite Dispatches 11 | . . . . . . . . . . . 1 . . . . 3 2 2 . 1 . . 2 . Heavy 4 | . . . . . . . . . . . . . . . . 1 1 1 . . . . 1 . Recon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Resupply 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Hover Resupply 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Total Orders 6 | . . . . . . . . . . . 1 . . . . 1 3 . . 1 . . . . DROP 4 | . . . . . . . . . . . 1 . . . . 1 1 . . 1 . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Ally Attacks 165 | . . . . 5 . . . . . 15 6 . . . 11 18 1 9 . . . . 10 90 Total Damage 6350 | . . . . 30 . . . . . 405 326 . . . 331 809 76 225 . . . . 771 3377 Kills 45 | . . . . 3 . . . . . 6 2 . . . 3 3 1 4 . . . . 3 20 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . 1 . . 1 1 2 3 . . 2 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 28 | . . . . . . . . . . . 2 . . . . 3 . 4 4 . 8 . 5 2 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Component Stockpiles 4 | . . . . . . . . . . . . . . . . 1 . 1 1 . . . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Component Schematics 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . Prototype Schematics 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Active Garrisons 3 | . . . . . . . . . . . 1 . . . . . . . 1 . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Com Turns Passed 14366 | 84 338 227 1045 327 617 754 501 556 1037 694 533 165 416 51 384 266 316 635 455 512 1103 826 1819 705 Spaces Moved 13744 | 48 152 123 559 210 339 464 335 446 810 533 487 269 445 84 476 479 390 831 382 258 1381 939 2391 913 Core 139 | 4 . . . 61 74 . . . . . . . . . . . . . . . . . . . Treads 1034 | 44 152 123 559 149 7 . . . . . . . . . . . . . . . . . . . Legs 2931 | . . . . . 258 464 335 446 810 533 85 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9640 | . . . . . . . . . . . 402 269 445 84 476 479 390 831 382 258 1381 939 2391 913 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 31 | 50 160 180 180 50 50 120 120 120 120 120 38 38 38 38 38 38 31 31 41 40 33 36 40 40 Average Speed 67 | 150 173 180 180 141 108 120 120 120 120 120 54 38 38 38 38 38 36 37 41 68 37 41 42 40 Slowest Speed 200 | 160 180 180 180 180 160 120 150 120 150 120 200 38 38 38 38 38 40 95 41 98 100 103 90 40 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . 1 4 . . Exploration Rate (%) 47 | 4 36 39 87 44 33 14 54 72 89 74 16 41 66 69 75 20 20 29 46 9 86 65 60 37 Regions Visited 24 Branch Regions 15 Pre-discovered Areas 18 | . . . 1 1 . 1 . . 2 1 . . 1 1 1 5 . . . . 4 . . . Known Exits Taken 10 | . . . . . . 1 . . . . 1 . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . . . . . . . . . Scrap Searched 22 | . . 2 . 1 . . 3 2 2 4 . 2 4 . 2 . . . . . . . . . Spaces Dug 228 | . . . . . . 22 5 6 . 5 12 5 13 . 5 8 16 18 17 5 31 16 38 6 Terrain Destroyed 274 | . . . . . . 22 5 6 . 5 12 5 13 . 30 8 16 18 17 5 31 16 59 6 Melee 228 | . . . . . . 22 5 6 . 5 12 5 13 . 5 8 16 18 17 5 31 16 38 6 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . AOE 46 | . . . . . . . . . . . . . . . 25 . . . . . . . 21 . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Com Total 17445 | 57 196 128 599 228 521 612 387 460 868 576 708 311 663 102 657 533 514 1036 638 531 1823 1235 2867 1195 Wait 2267 | . 17 3 . 3 67 72 1 . 46 26 151 23 205 19 164 12 62 93 217 217 273 167 203 226 Move 13717 | 47 151 122 558 209 338 463 334 445 809 532 486 268 444 83 475 478 389 830 381 257 1380 936 2390 912 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 156 | 4 3 2 5 2 11 14 5 2 2 2 8 . . . 1 8 8 9 4 8 24 11 20 3 Fast Attach 127 | 6 3 . . . 13 1 4 . 1 . 8 . . . 1 4 4 6 3 3 12 21 32 5 Attach 69 | . . . . . 5 5 5 . . . 3 . . . 1 2 2 7 1 6 12 12 6 2 Detach 13 | . . . . . 1 2 . . . . 1 . . . 1 1 . . . . 2 1 1 3 Swap 113 | . 2 . 1 2 10 4 5 5 . . 3 1 . . . 2 6 8 6 7 15 6 25 5 Drop 194 | . 2 . 1 5 13 11 2 2 3 2 15 1 . . 2 10 13 9 6 4 32 14 36 11 Fire 38 | . 18 . . 7 4 . . . . . . . . . 2 . . . . . . . 7 . Melee 676 | . . . . . 59 36 31 6 7 14 27 10 14 . 10 16 26 58 20 29 73 65 147 28 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . 4 . . . . . . . . . . 4 16 . . . 2 . . Rewire 40 | . . . 34 . . . . . . . 6 . . . . . . . . . . . . . Trap 8 | . . . . . . . . . . . . 8 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -3/Research (discovered 4 exits: *Res x2 / *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: *Sur x2) Tau Ceti IV Orbit History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Repaired Hcp. Storage Unit 312 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 5) 423 | -10/Materials | Entered Mines 426 | -10/Mines | Received a Mining Laser from a helpful Derelict 613 | -10/Mines | Discovered new exit (range 9) 640 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 640 | -10/Mines | Discovered new exit (range 5) 650 | -10/Mines | Entered Exiles 650 | -10/Exiles | Found Exiles lab destroyed 650 | -10/Exiles | Accompanied by 1 ally 831 | -10/Exiles | Opened EX-Vault 844 | -10/Exiles | Found Chronowheel 1550 | -10/Exiles | Discovered new exit (range 10) 1627 | -10/Exiles | Learned location of Zion (-7) 1695 | -10/Exiles | Entered Mines 1695 | -9/Mines | Accompanied by 2 allies 1886 | -9/Mines | Learned location of Storage (-8) 1965 | -9/Mines | Assembled infested the area 2020 | -9/Mines | Discovered new exit (range 5) 2022 | -9/Mines | Entered Materials 2022 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2601 | -8/Materials | Discovered new exit (range 3) 2639 | -8/Materials | Entered Factory 2639 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2876 | -7/Factory | Build established: Scavenger-Mutant 3056 | -7/Factory | Found Prototype Launcher 3057 | -7/Factory | Identified Rocket Array 3213 | -7/Factory | Repaired Greatsword 3304 | -7/Factory | Identified exit to Lower Caves 3393 | -7/Factory | Entered Lower Caves 3473 | -7/Lower Caves | Lost 5 parts (1p2n1u1w) 3806 | -7/Lower Caves | Spotted B-75 Beast 3881 | -7/Lower Caves | Discovered new exit (range 5) 3889 | -7/Lower Caves | Learned Factory terminal intel 3894 | -7/Lower Caves | Entered another Lower Caves area 3908 | -7/Lower Caves | Discovered new exit (range 11) 3910 | -7/Lower Caves | Learned Factory terminal intel 4000 | -7/Lower Caves | Encountered a Warlord checkpoint 4412 | -7/Lower Caves | Discovered new exit (range 14) 4450 | -7/Lower Caves | Entered Zion 4496 | -7/Zion | Gained Derelict followers 4584 | -7/Zion | Discovered new exit (range 15) 4726 | -7/Zion | Gained Derelict followers 4999 | -7/Zion | Learned Factory security intel 5017 | -7/Zion | Learned location of Warlord (-5) 5229 | -7/Zion | Imprinted 5231 | -7/Zion | Declared Zion's savior 5487 | -7/Zion | Entered Proximity Caves 5487 | -6/Proximity Caves | Accompanied by 7 allies 5518 | -6/Proximity Caves | Build established: Messiah-Mutant 5677 | -6/Proximity Caves | Learned Factory security intel 6160 | -6/Proximity Caves | Discovered new exit (range 14) 6181 | -6/Proximity Caves | Entered Factory 6181 | -6/Factory | Evolved 2 slots: Utility x2 6182 | -6/Factory | Identified exit to Lower Caves 6184 | -6/Factory | Loaded intel: 19 terminal locations 6275 | -6/Factory | Spotted B-75 Beast 6345 | -6/Factory | Zion Hover Resupply teleported in 6439 | -6/Factory | Retrieved Zion intel report: Component Schematics 6560 | -6/Factory | Repaired Katana 6661 | -6/Factory | Repaired Hrd. Medium Armor Plating 6685 | -6/Factory | Retrieved Zion intel report: Active Garrisons 6714 | -6/Factory | Entered Lower Caves 6740 | -6/Lower Caves | Build established: Messiah-Gladiator 6750 | -6/Lower Caves | Encountered a Warlord checkpoint 6875 | -6/Lower Caves | Discovered new exit (range 12) 6879 | -6/Lower Caves | Entered another Lower Caves area 6898 | -6/Lower Caves | Encountered a Warlord checkpoint 7055 | -6/Lower Caves | Learned 8 Factory zone layouts 7292 | -6/Lower Caves | Discovered new exit (range 8) 7295 | -6/Lower Caves | Entered Data Miner 7295 | -6/Data Miner | Discovered new exit (range 6) 7300 | -6/Data Miner | Met Data Miner 7311 | -6/Data Miner | Learned location of Section 7 (-2) 7311 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7317 | -6/Data Miner | Received God Mode back door access code from Data Miner 7346 | -6/Data Miner | Entered Proximity Caves 7384 | -5/Proximity Caves | Spotted B-75 Beast 7483 | -5/Proximity Caves | Escorted by Enhanced Grunt 7680 | -5/Proximity Caves | Learned location of Armory (-4) 7699 | -5/Proximity Caves | Discovered new exit (range 14) 7730 | -5/Proximity Caves | Entered Factory 7730 | -5/Factory | Accompanied by 1 ally 7730 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7733 | -5/Factory | Loaded intel: 22 terminal locations 7747 | -5/Factory | Zion Melee Resupply teleported in 7812 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 7813 | -5/Factory | Zion Heavy squad teleported in 7896 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 7924 | -5/Factory | Discovered new exit (range 9) 7979 | -5/Factory | Identified exit to Factory 7988 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 7989 | -5/Factory | Zion Recon squad teleported in 7996 | -5/Factory | Entered another Factory area 7996 | -4/Factory | Accompanied by 2 allies 7996 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8260 | -4/Factory | Zion Hover Resupply teleported in 8279 | -4/Factory | Zion Heavy squad teleported in 8285 | -4/Factory | Discovered new exit (range 8) 8287 | -4/Factory | Identified exit to Research 8291 | -4/Factory | Fabricated Lgt. Fission Core? 8294 | -4/Factory | Build established: Messiah-Scout 8312 | -4/Factory | Entered Research 8312 | -3/Research | Accompanied by 2 allies 8312 | -3/Research | Evolved 2 slots: Utility x2 8385 | -3/Research | Retrieved Zion intel report: Active Terminals 8386 | -3/Research | Zion Heavy squad teleported in 8473 | -3/Research | Found Prototype Protection 8473 | -3/Research | Identified Zio. Weapon Casing 8495 | -3/Research | Retrieved Zion intel report: Component Stockpiles 8517 | -3/Research | Discovered new exit (range 5) 8518 | -3/Research | Identified exit to Research 8520 | -3/Research | Retrieved Zion intel report: Guard Positions 8558 | -3/Research | Fabricated Exp. Terrain Scan Processor (x1) 8600 | -3/Research | Retrieved Zion intel report: Branch Access 8600 | -3/Research | Identified exit to Testing 8601 | -3/Research | Zion Fire squad teleported in 8646 | -3/Research | Spotted B-86 Titan 8673 | -3/Research | Spotted B-86 Titan 8838 | -3/Research | Destroyed 9 combat bots 8868 | -3/Research | Discovered exit to Research (range 13) 8947 | -3/Research | Entered Testing 9035 | -3/Testing | Repaired Greatsword 9145 | -3/Testing | Repaired Centrium Light Armor Plating 9174 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 9183 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 9204 | -3/Testing | Retrieved Zion intel report: Emergency Access 9297 | -3/Testing | Retrieved Zion intel report: Active Garrisons 9347 | -3/Testing | Build established: Messiah-Ninja 9373 | -3/Testing | Found Prototype Hackware 9391 | -3/Testing | Discovered exit to Research (range 12) 9402 | -3/Testing | Entered Research 9402 | -2/Research | Evolved 2 slots: Power x1, Utility x1 9416 | -2/Research | Identified Ghost Barrier 9461 | -2/Research | Repaired Greatsword 9482 | -2/Research | Incoming investigation squad redirected 9551 | -2/Research | Zion Melee Resupply teleported in 9557 | -2/Research | Found Enh. Force Lance 9559 | -2/Research | Lost 4 parts (3n1w) 9589 | -2/Research | Spotted B-90 Cyclops 9699 | -2/Research | Discovered new exit (range 8) 9782 | -2/Research | Identified exit to Quarantine 9907 | -2/Research | Fabricated Lgt. Neutrino Core (x1) 9914 | -2/Research | Entered Quarantine 10001 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 10006 | -2/Quarantine | Found Alien Artifact 10032 | -2/Quarantine | Found Alien Impact Weapon 10047 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 10119 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 10163 | -2/Quarantine | Found Alien Artifact 10207 | -2/Quarantine | Discovered new exit (range 20) 10231 | -2/Quarantine | Identified Subatomic Replicator 10231 | -2/Quarantine | Identified Stasis Generator 10234 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 10241 | -2/Quarantine | Found Alien Artifact 10259 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 10278 | -2/Quarantine | Identified Core Reset Matrix 10278 | -2/Quarantine | Identified Core Stripper 10278 | -2/Quarantine | Used Core Reset Matrix 10282 | -2/Quarantine | Detected hypermatrix surge 10282 | -2/Quarantine | Sensed 11 artifacts in vicinity 10335 | -2/Quarantine | Discovered new exit (range 10) 10364 | -2/Quarantine | Found Transdimensional Reconstructor 10387 | -2/Quarantine | Spotted Fortress 10417 | -2/Quarantine | Destroyed Fortress 10476 | -2/Quarantine | Lost 4 parts (2p2u) 10486 | -2/Quarantine | Found Dimensional Node Initializer 10492 | -2/Quarantine | Found Dimensional Node Initializer 10496 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 10497 | -2/Quarantine | Found Transdimensional Reconstructor 10598 | -2/Quarantine | Discovered new exit (range 6) 10599 | -2/Quarantine | Identified exit to Section 7 10600 | -2/Quarantine | Initialized slip node 10862 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 10874 | -2/Quarantine | Identified exit to Access 11006 | -2/Quarantine | Met incapacitated Sigix Warrior 11006 | -2/Quarantine | Lockdown squad dispatched 11006 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 11008 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 11015 | -2/Quarantine | Warped through subspace to slip node 11017 | -2/Quarantine | Entered Section 7 11018 | -2/Section 7 | Sensed 19 artifacts in vicinity 11025 | -2/Section 7 | Found Integrated Reactor 11026 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 11060 | -2/Section 7 | Found Prototype Device 11060 | -2/Section 7 | Identified Exp. Thermal Defense Suite 11100 | -2/Section 7 | Found Integrated Dissipator 11100 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 11207 | -2/Section 7 | Spotted S7 Guard 11305 | -2/Section 7 | Destroyed S7 Guard 11309 | -2/Section 7 | Found Prototype Protection 11309 | -2/Section 7 | Identified Hvy. Regenerative Plating 11311 | -2/Section 7 | Used Subatomic Replicator to replicate Exp. Gyrokinetic Inverter 11322 | -2/Section 7 | System corruption reached 10% 11332 | -2/Section 7 | Lost 7 parts (1p3n3u) 11349 | -2/Section 7 | Found Core Regenerator 11349 | -2/Section 7 | Used Core Regenerator, restored core integrity (+362) 11401 | -2/Section 7 | Spotted S7 Guard 11412 | -2/Section 7 | Warped through subspace 11417 | -2/Section 7 | Spotted B-99 Colossus 11467 | -2/Section 7 | Found Matter Drive 11494 | -2/Section 7 | Found Transdimensional Reconstructor 11495 | -2/Section 7 | Found Transdimensional Reconstructor 11497 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 11537 | -2/Section 7 | Initialized slip node 11583 | -2/Section 7 | Warped through subspace to slip node 11594 | -2/Section 7 | Spotted Alpha 7 11594 | -2/Section 7 | Spotted Alpha 7 11594 | -2/Section 7 | Warped through subspace to slip node 11595 | -2/Section 7 | Warped through subspace to slip node 11631 | -2/Section 7 | Found Integrity Redistributor 11631 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-127) 11633 | -2/Section 7 | Found Integrity Redistributor 11635 | -2/Section 7 | Found Integrity Redistributor 11706 | -2/Section 7 | Build established: Messiah-Mutant 11706 | -2/Section 7 | Found LRC Boosters 11706 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 11728 | -2/Section 7 | Found Integrated Dissipator 11728 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 11793 | -2/Section 7 | Crushed by falling debris 11798 | -2/Section 7 | Crushed by falling debris 11799 | -2/Section 7 | Core integrity fell below 50% 11799 | -2/Section 7 | System corruption reached 30% 11809 | -2/Section 7 | Found Core Reset Matrix 11812 | -2/Section 7 | Sensed 6 artifacts in vicinity 11829 | -2/Section 7 | Lost 5 parts (1p1n3u) 11839 | -2/Section 7 | Discovered exit to Access (range 10) 11843 | -2/Section 7 | Entered Access 11843 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 11843 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-76) 11878 | -1/Access | Found Enh. Force Lance 11880 | -1/Access | Found Enh. Force Lance 12374 | -1/Access | Build established: Messiah-Scout 12481 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-83) 12526 | -1/Access | Lost 3 parts (1p2u) 12553 | -1/Access | Destroyed 8 combat bots 12659 | -1/Access | Retrieved Zion intel report: Active Garrisons 12749 | -1/Access | System corruption reached 10% 12870 | -1/Access | First assault squad dispatched 12942 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 12943 | -1/Access | Zion Heavy squad teleported in 12944 | -1/Access | Incoming assault squad redirected 13047 | -1/Access | Found Unknown Device 13047 | -1/Access | Identified Adv. Force Booster 13087 | -1/Access | Retrieved Zion intel report: Component Schematics 13095 | -1/Access | Garrison activated, responded to threat 13214 | -1/Access | Retrieved Zion intel report: Component Stockpiles 13217 | -1/Access | Retrieved Zion intel report: Emergency Access 13218 | -1/Access | Zion Experimental squad teleported in 13335 | -1/Access | Found Prototype Protection 13335 | -1/Access | Identified Zio. Shade Armor 13338 | -1/Access | Terminal network hard line cut 13347 | -1/Access | Found Zio. Shade Armor 13422 | -1/Access | Spotted B-99 Colossus 13599 | -1/Access | Discovered new exit (range 7) 13601 | -1/Access | Identified exit to Command 13662 | -1/Access | Entered Command 13740 | -1/Command | Spotted B-99 Colossus 13813 | -1/Command | Retrieved Zion intel report: Main Access 13813 | -1/Command | Identified exit to Surface 13854 | -1/Command | Retrieved Zion intel report: Unaware Analyses 13861 | -1/Command | Disengaged cave seal 13861 | -1/Command | Zionites emerged from the dark tunnel 13941 | -1/Command | First assault squad dispatched 13945 | -1/Command | Incoming investigation squad redirected 13977 | -1/Command | Build established: Messiah-Mutant 14194 | -1/Command | Spotted B-99 Colossus 14322 | -1/Command | Spotted M Guard 14322 | -1/Command | Spotted M Guard 14322 | -1/Command | Spotted Combat Programmer 14322 | -1/Command | Spotted Combat Programmer 14332 | -1/Command | Combat Programmer assimilated allied 7S-IIE(z) 14351 | -1/Command | Combat Programmer assimilated allied 9H-EP4(M) 14363 | -1/Command | Spotted B-99 Colossus 14367 | *** | Destroyed 0B10! Last Messages --------------- 14343_ Enh. Force Lance follow-up attack on H-88 Terminator. 14343_ Slug penetrates Wall. 14343_ R-10 Processor collects Prototype Hover Unit. 14345_ HV Slug penetrates H-88 Terminator. 14345_ H-88 Terminator suffers critical hit. 14345_ H-88 Terminator destroyed. 14345_ K-01 Serf collects debris. 14346_ Combat Programmer resets R-10 Processor, system corruption cleaned. 14347_ R-10 Processor collects Prototype Energy Gun. 14348_ System corrupted: Matter fused (-8). 14348_ K-01 Serf collects debris. 14349_ HV Slug penetrates Combat Programmer. 14349_ Combat Programmer knocked back. 14351_ Combat Programmer hacks 9H-EP4(M), assimilated. 14354_ Dropped Adv. ECM Suite. 14362_ EMDS Slug penetrates Wall. 14364_ Penetrated by EMDS Slug. 14364_ EMDS Slug penetrates Wall. 14366_ EMDS Slug penetrates Earth. 14366_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | #?# #?## ##???????????????????? | | #?# #?# % # #????????????????????? | | #?# #?## ###????????????????????? | | !! #?# #??# #??????????????????????? | | !! #?# #??# #??????????????????????? | | #?# #??# ###### #??????????????????????? | | #?# ####/###??# #??????????????????????? | | ! #?# # #??# #??????????????????????? | | ########### # #??# #??????????????????????? | | ! # / #??# #??????????????????????? | | + # = #??# #??????????????????????? | | | # # #??# #???????????????????##?? | | # # | +?? #???????????????????+ ## | | """ """ # ########??####???????????????????# | | """T""" # ######## #???????????????????????# | | ########### #???????????????????????# | | ??????????# ##########???????????????????????# | | ??????????## #????????????????????????????????# | | ???????????# #?????########???????????????????# | | ???????????#%#?????# ??????????????????### | | ???????????# #?????# ???????????????????? | | ???????????# #?????# ?????????????????????? | | ???????????# #?????# """"""?????????????##### | | ???????????# #?????# " "?????????????? | | ??########## # #### "" "???????????????? | | ??#! # ; ;; @" "????????????????? | | ??# # ; ;; "?????????????????? | | ??# # p ; ;; """"""?????????????????#### | | ??# + p # ##### ???????????????????# | | ??# # ####?????# ????????????????# | | ??# # #????????# #?????????????#! | | ??# # #????????##############?????????????# | | ######+##+######??????????????????????????????# | | #??????????????########????????# | | ! #??????????????# #????????# | | !! #??????????????# #????????#* | | ! #??##########??# #????????#+## | | #??# #??# ##########=## | | #??# #??? = # !!=! | | ! #??# "" #????? # ###### #### | | #??# """ ########+## #???# | | = #??# R" + #???# | | ##+####/# ######??# ! """ ##### #???# | | ?# =%=#???????# "" #???# ##### | | ?# [%#???????? #???# + | | ?# [#?????????? ?????# # | | ?# #?###########+######## ####+## | | ## #?# # #? | | #?# # ##### ############## #? | | #?# # #???# #????????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Energy Generation 75 Energy Capacity 1370 Matter Stores 300 Matter Capacity 300 Sight Range 29 Robot Scan Range 22 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 3 Jamming Range 16 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Point Defense Rating 160 Phase Shifting 15 Evasion (%) 86 Targeting Accuracy 8 Melee Accuracy 11 Target Analysis 8 Core Analysis 10 Recoil Reduction 6 Force Boost 5 Defensive Hacking 32 Item Schematics ----------------- Field Propulsion Drive | -1/Access | Z-intel Nova Cannon | -1/Access | Z-intel Imp. Targeting Computer | -1/Access | Z-intel Imp. Plasma Cutter | -1/Access | Z-intel Adv. Signal Interpreter | -1/Access | Z-intel Maneuvering Thrusters | -1/Access | Z-intel Hvy. Siege Treads | -1/Access | Z-intel Adv. Component Analysis Suite | -1/Access | Z-intel Imp. Hardlight Generator | -1/Access | Z-intel Hardcell Cannon | -1/Access | Z-intel Adv. Launcher Guidance Computer | -1/Access | Z-intel Imp. Shock Absorption System | -1/Access | Z-intel Adv. Hacking Suite | -1/Access | Z-intel Hyp. Railgun | -1/Access | Z-intel Point Defense System | -1/Access | Z-intel Adv. Weight Redist. System | -1/Access | Z-intel Robot Schematics ------------------ None Fabricated ------------ Lgt. Fission Core | x2 | -4/Factory Exp. Terrain Scan Processor | x1 | -3/Research Lgt. Neutrino Core | x1 | -2/Research Alien Tech Used ----------------- Core Reset Matrix Core Stripper Dimensional Node Initializer Transdimensional Reconstructor Integrated Reactor Integrated Dissipator Subatomic Replicator Core Regenerator High-powered Transdimensional Reconstructor Integrity Redistributor LRC Boosters Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingMakeshiftHumpback Manual? 0 Play Time 02:10:54 Cumulative 432.5 hours Start 2020.01.02 @ 14:15:45 End 2020.01.02 @ 16:22:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 750 Rogue 750 Adventurer 0 Explorer 0 Win Type 3 Total 32 Types 24/0/3/4/1/0/0 Lore% 93 Gallery% 92 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7fc003de-97ed-414d-be0b-f3fd1ac6e47b