Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 18:55:47

Player: Tsubaki

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (145)     725
Value Destroyed (5593)     5593
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (916)                916
              TOTAL SCORE: 12874

 Bonus
-------
High Alert Combat Kills    266
Follower Combat Kills      350
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     75/300
Energy                     300/300
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -4/Extension

 Parts 
-------
>   --- POWER (2) --------
    Angular Momentum Engine
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (9) ------
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>            --- POWER ------------
                 (None)
>            --- PROPULSION -------
             Centrium Wheel
             Centrium Wheel
>            --- UTILITY ----------
    Advanced Power Amplifier
    Improved Thermal Generator
             Launcher Guidance Computer
             Recoil Nullifier
             Hacking Suite
>            --- WEAPON -----------
             Dispersion Rifle
  Long-range Missile Launcher
             Micro-nuke Launcher
             Micro-nuke Launcher
>            --- INVENTORY --------
             System Restoration Module
[Rating: 65]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Centrium Wheel
Utility                    Targeting Computer
  Device                   Force Field
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Shotgun
  Energy Gun               Heavy Laser
  Ballistic Gun            Shotgun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Ext 
Slots Evolved              12   | .   .   2   2   2   2   .   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   1   .   
  Utility                  7    | .   .   1   1   2   1   .   .   .   .   1   1   .   
  Weapon                   2    | .   .   1   .   .   1   .   .   .   .   .   .   .   
Parts Attached             90   | 6   6   10  9   21  8   3   2   .   10  1   11  3   
  Power                    11   | 1   .   3   2   3   .   1   .   .   .   .   .   1   
    Engine                 9    | 1   .   3   1   2   .   1   .   .   .   .   .   1   
    Core                   2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   3   4   4   3   1   .   .   1   .   2   .   
    Treads                 18   | 2   .   3   4   4   3   1   .   .   1   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  29   | 1   3   2   2   7   3   .   .   .   4   1   5   1   
    Device                 9    | .   .   .   .   1   1   .   .   .   3   .   3   1   
    Storage                5    | 1   2   .   .   2   .   .   .   .   .   .   .   .   
    Processor              6    | .   1   2   .   1   1   .   .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             8    | .   .   .   2   3   1   .   .   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   3   2   1   7   2   1   2   .   5   .   4   1   
    Energy Gun             3    | 1   .   .   .   .   .   .   .   .   1   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | 1   2   2   .   5   2   1   .   .   1   .   .   1   
    Ballistic Cannon       3    | .   .   .   .   1   .   .   1   .   1   .   .   .   
    Launcher               9    | .   1   .   1   1   .   .   1   .   2   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Lost                 40   | .   .   1   1   4   3   4   .   .   9   9   1   8   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               7    | .   .   .   .   .   1   1   .   .   1   2   .   2   
  Utility                  14   | .   .   .   1   3   2   .   .   .   3   2   .   3   
  Weapon                   18   | .   .   1   .   1   .   3   .   .   5   4   1   3   
  Highest Loss Streak      9    | .   .   1   1   1   2   2   .   .   5   9   1   8   
  To Critical Strikes      2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  98  99  98  99  92  100 100 92  63  25  13  
  Engine                   6    | .   14  11  7   6   6   6   6   6   6   3   .   1   
  Treads                   19   | .   28  22  27  23  20  19  20  20  17  8   .   .   
  Device                   4    | .   .   .   .   3   5   6   6   6   6   8   6   3   
  Storage                  11   | .   14  11  9   15  13  13  13  13  10  3   .   .   
  Processor                16   | .   13  21  18  15  20  20  20  20  14  8   2   1   
  Protection               6    | .   .   .   8   9   6   6   6   6   9   9   .   .   
  Ballistic Gun            16   | .   21  27  19  17  25  19  13  13  5   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   1   .   .   6   6   7   3   .   .   
  Launcher                 4    | .   3   5   7   3   .   .   6   6   8   8   4   1   
Naked Turns                266  | .   .   .   .   .   .   .   .   .   .   61  25  180 
Heaviest Build             68   | 12  31  36  41  48  51  51  59  59  68  62  49  41  
  Greatest Support         73   | 40  40  40  60  60  70  70  70  70  73  53  32  32  
  Greatest Overweight (x)  6    | .   .   .   .   .   1   .   .   .   1   1   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  5   5   
  Average Capacity         13   | 7   10  15  15  15  15  15  15  15  15  12  5   5   
  Most Carried             15   | 6   13  15  15  15  13  12  12  12  14  6   5   1   
  Average Carried          10   | 3   8   13  13  13  10  10  11  12  10  5   2   .   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  5   5   5   
  Final Carried            15   | 4   13  14  15  10  12  11  12  12  6   5   1   .   

 Class Distribution 
--------------------
 44% | Scavenger-Gunner
 17% | Mutant
 15% | Gunner
 13% | Scavenger-Tank
  3% | Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
   Scavenger-Tank | -7/Factory
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Data Miner
           Gunner | -5/Proximity Caves
           Gunner | -5/Factory
           Mutant | -4/Factory
           Mutant | -4/Extension

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Ext  
Matter Collected           3701 | 183  188  318  512  938  635  328  48   .    324  43   126  58   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5279 | .    203  458  676  1353 1074 377  32   .    485  319  245  57   
  Parts                    259  | .    11   31   41   62   43   21   3    .    13   16   15   3    
Haulers Intercepted        2    | .    .    .    .    .    .    .    .    .    .    1    1    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      39   | .    .    .    .    .    .    24   3    .    12   .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Ext 
Combat Hostiles Destroyed  122  | .   7   11  18  29  20  10  1   .   14  7   3   2   
  Guns                     90   | .   5   11  14  24  20  10  .   .   4   .   .   2   
  Cannons                  10   | .   .   .   .   3   .   .   1   .   6   .   .   .   
  AOE                      22   | .   2   .   4   2   .   .   .   .   4   7   3   .   
Classes Destroyed          13   | .   3   2   3   3   .   .   .   .   .   1   1   .   
  Worker                   2    | .   .   .   .   1   .   .   .   .   .   1   .   .   
  Builder                  7    | .   .   .   3   1   .   .   .   .   .   1   2   .   
  Hauler                   2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
  Recycler                 4    | .   .   .   2   1   .   .   .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  7    | .   1   2   .   2   1   .   .   .   .   .   1   .   
  Swarmer                  40   | .   3   3   7   6   4   7   .   .   4   4   .   2   
  Grunt                    51   | .   4   2   6   14  10  3   .   .   7   2   3   .   
  Brawler                  6    | .   .   1   1   1   2   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   .   .   .   1   .   .   
  Sentry                   15   | .   .   5   3   5   2   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   1   .   .   .   .   2   .   .   .   
  Programmer               5    | .   .   .   .   2   2   .   1   .   .   .   .   .   
Best Kill Streak           11   | .   3   7   10  5   5   4   1   .   4   11  7   2   
  Combat Bots Only         7    | .   3   7   5   5   5   4   1   .   4   7   3   2   
Max Kills in Single Turn   11   | .   2   1   3   3   1   2   1   .   3   11  3   1   
  Gunslinging              1    | .   .   .   1   1   .   1   .   .   .   .   .   .   
  Exploded                 7    | .   1   .   2   2   .   .   .   .   3   7   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Ext  
Hostile Shots Fired        1020  | .    32   42   55   271  105  83   2    .    120  89   41   180  
  Missed                   319   | .    10   11   20   87   27   25   1    .    35   26   18   59   
Damage Taken               7612  | .    187  257  437  1555 504  516  6    .    1034 877  398  1841 
  Core                     1996  | .    15   35   53   192  47   59   .    .    37   391  50   1117 
  Absorbed by Shields      1216  | .    .    .    .    253  332  271  6    .    238  .    .    116  
  Redirected to Shielding  281   | .    .    .    121  115  5    9    .    .    7    24   .    .    
  Ignored by Resistances   2601  | .    59   79   126  564  259  227  4    .    360  246  115  562  
  Regen/Repaired (Parts)   106   | .    .    .    .    .    106  .    .    .    .    .    .    .    
Core Remaining (%)         84    | 100  94   91   90   72   .    .    .    .    83   60   .    .    
Volleys Fired              250   | .    13   22   35   68   37   21   2    .    34   7    4    7    
  Largest                  4     | .    2    3    3    3    4    4    3    .    4    4    4    1    
  Hottest                  229   | .    46   69   69   74   97   97   99   .    189  189  229  88   
Shots Fired                661   | .    22   47   74   166  148  80   6    .    83   14   14   7    
  Gun                      574   | .    20   47   69   147  148  80   4    .    43   5    4    7    
  Cannon                   54    | .    .    .    .    15   .    .    2    .    30   7    .    .    
  Launcher                 33    | .    2    .    5    4    .    .    .    .    10   2    10   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  609   | .    20   47   69   162  148  80   6    .    70   7    .    .    
  Thermal                  19    | .    .    .    .    .    .    .    .    .    3    5    4    7    
  Explosive                33    | .    2    .    5    4    .    .    .    .    10   2    10   .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         41    | .    7    31   11   29   38   32   19   .    41   9    4    5    
  Robot Miss Streak        3     | .    2    2    3    3    2    2    .    .    1    1    1    1    
  Penetration Max          1     | .    .    .    .    1    1    .    .    .    1    .    .    .    
  Secondary Targets        16    | .    .    1    4    5    3    3    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    1    1    .    .    .    .    .    .    
Shots Hit Robots           503   | .    18   38   58   123  123  59   6    .    60   9    4    5    
  Core Hits                330   | .    13   25   49   87   58   25   2    .    37   13   18   3    
  Critical Kills           4     | .    .    .    .    1    1    1    .    .    .    .    .    1    
  Critical Parts Destroyed 5     | .    .    .    1    .    2    .    .    .    1    .    1    .    
  Critical Strikes         11    | .    .    .    1    1    3    1    .    .    3    .    1    1    
    Destroy                9     | .    .    .    1    1    3    1    .    .    1    .    1    1    
    Blast                  2     | .    .    .    .    .    .    .    .    .    2    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12709 | .    453  598  1532 2743 2023 777  153  .    1831 1416 1021 162  
  Guns                     7701  | .    303  598  965  2033 2023 777  88   .    622  76   54   162  
  Cannons                  1095  | .    .    .    .    309  .    .    65   .    584  137  .    .    
  Explosions               3905  | .    150  .    567  393  .    .    .    .    625  1203 967  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  8     | .    .    .    .    8    .    .    .    .    .    .    .    .    
  Kinetic                  8466  | .    303  598  965  2342 2023 777  153  .    1168 137  .    .    
  Thermal                  1481  | .    .    .    .    61   .    .    .    .    38   1166 54   162  
  Explosive                2629  | .    150  .    567  207  .    .    .    .    625  113  967  .    
  Electromagnetic          125   | .    .    .    .    125  .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    1    .    .    .    .    .    .    .    3    .    .    1    
  Average Corruption       2     | .    1    .    .    .    .    .    .    .    2    .    .    1    
  Corruption Purged        3     | .    .    .    .    .    .    .    .    .    3    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  10    | .    .    .    .    .    .    .    .    .    10   .    .    .    
    Message Errors         2     | .    .    .    .    .    .    .    .    .    2    .    .    .    
    Matter Fused           2     | .    .    .    .    .    .    .    .    .    2    .    .    .    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    3    .    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            110   | .    19   .    13   1    .    .    .    .    39   38   .    .    
  Projectiles              1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Explosions               109   | .    19   .    13   1    .    .    .    .    38   38   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9     | .    .    .    .    .    .    .    .    .    5    4    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8     | .    .    .    .    .    .    .    .    .    5    3    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      170   | .    33   .    35   82   .    .    .    .    .    .    20   .    
  Shots                    7     | .    2    .    1    3    .    .    .    .    .    .    1    .    
  Rammed                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        255   | .    10   20   26   36   144  99   12   .    248  142  117  255  
  Average Temperature      35    | .    4    7    12   10   26   14   7    .    65   79   51   57   
  Received Heat Transfer   2541  | .    45   132  207  456  230  190  .    .    259  294  120  608  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1318  | .    .    .    .    50   .    .    .    .    74   898  74   222  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    1    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Ext 
Peak Influence             778  | .   152 230 433 627 404 .   .   .   .   349 561 778 
  Initial                  264  | .   .   .   .   123 264 .   .   .   .   .   146 236 
  Average                  264  | .   32  120 234 465 262 .   .   .   .   163 214 448 
Maximum Alert Level        3    | .   .   1   2   2   2   .   .   .   .   1   2   3   
  Low Security (%)         41   | 100 100 98  35  2   24  .   .   .   .   43  78  .   
  Level 1                  31   | .   .   1   62  9   73  .   .   .   .   56  9   41  
  Level 2                  25   | .   .   .   1   87  1   .   .   .   .   .   11  42  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   16  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   .   .   4   9   6   .   .   .   .   .   .   4   
  Investigation            2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Extermination            4    | .   .   .   .   1   3   .   .   .   .   .   .   .   
  Reinforcement            9    | .   .   .   1   3   3   .   .   .   .   .   .   2   
  Assault                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   3   4   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   1   1   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Ext 
Distress Signals           7    | .   .   .   .   2   .   .   .   .   .   .   1   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              206  | .   9   16  20  41  30  11  1   .   15  14  10  39  
  Peak Tracking Total      10   | .   4   9   5   5   5   4   .   .   5   10  7   10  
  Tactical Retreats        11   | .   .   .   .   1   .   1   .   .   1   2   .   6   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Ext 
Traps Triggered            10   | .   2   .   .   3   .   .   .   .   .   .   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Ext 
Machines Disabled          26   | .   .   .   .   7   1   .   .   .   .   8   7   3   
  Max in Single Turn       8    | .   .   .   .   5   1   .   .   .   .   8   3   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Energy Cycler            6    | .   .   .   .   .   .   .   .   .   .   .   .   6   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Ext 
Machines Accessed          25   | .   6   3   1   3   5   1   1   4   .   .   1   .   
  Terminals                17   | .   6   3   1   2   3   1   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                67   | .   9   4   1   4   9   1   8   30  .   .   1   .   
  Successful               55   | .   4   3   1   3   5   1   8   30  .   .   .   .   
  Failed                   12   | .   5   1   .   1   4   .   .   .   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   .   .   .   .   .   .   .   1   3   
  Terminals                23   | .   9   4   1   2   5   1   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   4   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             50   | .   4   3   1   1   2   1   8   30  .   .   .   .   
  Record                   21   | .   .   .   .   .   1   1   8   11  .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   11  .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   1   .   1   3   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   5   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   1   .   .   .   11  .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     22   | .   .   .   .   .   22  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
------------               Run  | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Ext  
Total Allies               5    | .    .    .    .    .    .    .    2    .    .    .    .    3    
  Largest Group            3    | .    .    .    .    .    .    .    2    .    .    .    .    3    
  Highest-Rated Group      243  | .    .    .    .    .    .    .    62   .    .    .    .    243  
  Highest-Rated Ally       159  | .    .    .    .    .    .    .    31   .    .    .    .    159  
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               31   | .    .    .    .    .    .    .    .    .    .    .    .    31   
  Total Damage             1215 | .    .    .    .    .    .    .    .    .    .    .    .    1215 
  Kills                    9    | .    .    .    .    .    .    .    .    .    .    .    .    9    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   1   1   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Ext  
Turns Passed               9411 | 115  747  808  529  1590 1563 863  621  162  1410 291  333  379  
Spaces Moved               5421 | 66   429  441  253  789  861  481  381  102  623  207  329  459  
  Core                     570  | 3    .    .    .    .    .    .    .    .    .    121  49   397  
  Treads                   4509 | 63   429  441  253  789  861  481  381  102  623  86   .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   342  | .    .    .    .    .    .    .    .    .    .    .    280  62   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  160  160  160  50   50   50   
  Average Speed            149  | 155  160  160  160  160  160  160  160  160  174  128  90   74   
  Slowest Speed            350  | 160  160  160  160  160  240  160  160  160  240  240  110  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 4    66   44   23   24   16   68   82   75   74   11   11   53   
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        10   | .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             5    | .    .    .    .    .    .    2    3    .    .    .    .    .    
Spaces Dug                 31   | .    .    .    .    .    .    .    .    .    .    .    31   .    
Terrain Destroyed          327  | .    9    .    51   34   .    2    .    .    87   24   120  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    1    .    .    1    1    .    .    
  AOE                      323  | .    9    .    51   34   .    .    .    .    86   23   120  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Ext 
Total                      6257 | 77  469 501 312 975 967 531 388 101 882 217 349 488 
  Wait                     387  | .   5   6   .   74  55  22  1   .   213 3   6   2   
  Move                     5409 | 65  428 440 252 788 860 480 380 101 622 206 328 459 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  58   | 6   10  11  8   10  6   2   3   .   2   .   .   .   
  Fast Attach              21   | 4   3   1   .   2   1   .   .   .   .   1   7   2   
  Attach                   35   | 2   .   3   3   5   5   2   2   .   8   .   4   1   
  Detach                   4    | .   2   1   .   1   .   .   .   .   .   .   .   .   
  Swap                     34   | .   3   6   6   14  2   1   .   .   2   .   .   .   
  Drop                     39   | .   5   11  8   12  1   1   .   .   1   .   .   .   
  Fire                     250  | .   13  22  35  68  37  21  2   .   34  7   4   7   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Escape Stasis            16   | .   .   .   .   .   .   .   .   .   .   .   .   16  
  Rewire                   3    | .   .   .   .   .   .   2   .   .   .   .   .   1   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory
-4/Extension

 History 
---------
 Turn | Location           | Event
    6 | -11/Scrapyard      | Discovered new exit (range 15)
  116 | -11/Scrapyard      | Entered Materials
  317 | -10/Materials      | Build established: Mutant
  458 | -10/Materials      | Discovered new exit (range 16)
  577 | -10/Materials      | Discovered new exit (range 15)
  774 | -10/Materials      | Discovered new exit (range 14)
  863 | -10/Materials      | Entered another Materials area
  863 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  926 | -9/Materials       | Discovered new exit (range 11)
 1174 | -9/Materials       | Build established: Gunner
 1299 | -9/Materials       | Destroyed 7 combat bots
 1551 | -9/Materials       | Discovered new exit (range 14)
 1571 | -9/Materials       | Identified exit to Materials
 1671 | -9/Materials       | Entered another Materials area
 1671 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1814 | -8/Materials       | Discovered new exit (range 15)
 1857 | -8/Materials       | Identified exit to Factory
 1861 | -8/Materials       | Build established: Scavenger-Gunner
 1989 | -8/Materials       | Garrison activated, responded to threat
 2200 | -8/Materials       | Entered Factory
 2200 | -7/Factory         | Evolved 2 slots: Utility x2
 2484 | -7/Factory         | Discovered new exit (range 5)
 2507 | -7/Factory         | Identified exit to Lower Caves
 2527 | -7/Factory         | Build established: Scavenger-Tank
 3415 | -7/Factory         | Garrison activated, responded to threat
 3713 | -7/Factory         | Discovered new exit (range 9)
 3724 | -7/Factory         | Identified exit to Factory
 3790 | -7/Factory         | Entered another Factory area
 3790 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 3796 | -6/Factory         | Discovered new exit (range 10)
 3810 | -6/Factory         | Identified exit to Lower Caves
 4073 | -6/Factory         | Build established: Scavenger-Gunner
 4523 | -6/Factory         | Repaired Gauss Rifle
 5353 | -6/Factory         | Entered Lower Caves
 5726 | -6/Lower Caves     | Learned Factory interactive machine intel
 5926 | -6/Lower Caves     | Spotted B-75 Beast
 6203 | -6/Lower Caves     | Discovered new exit (range 8)
 6214 | -6/Lower Caves     | Identified exit to Lower Caves
 6216 | -6/Lower Caves     | Entered another Lower Caves area
 6234 | -6/Lower Caves     | Discovered new exit (range 12)
 6323 | -6/Lower Caves     | Identified exit to Factory
 6378 | -6/Lower Caves     | Learned 8 Factory zone layouts
 6378 | -6/Lower Caves     | Learned 8 Research zone layouts
 6378 | -6/Lower Caves     | Learned Factory security intel
 6380 | -6/Lower Caves     | A Commander dispatched an escort
 6816 | -6/Lower Caves     | Discovered new exit (range 11)
 6830 | -6/Lower Caves     | Identified exit to Data Miner
 6837 | -6/Lower Caves     | Entered Data Miner
 6837 | -6/Data Miner      | Accompanied by 2 allies
 6837 | -6/Data Miner      | Discovered new exit (range 6)
 6838 | -6/Data Miner      | Commander's escort returned to base
 6838 | -6/Data Miner      | Commander's escort returned to base
 6844 | -6/Data Miner      | Identified exit to Proximity Caves
 6868 | -6/Data Miner      | Met Data Miner
 6927 | -6/Data Miner      | Learned location of Section 7 (-3)
 6927 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 6961 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 6999 | -6/Data Miner      | Entered Proximity Caves
 7376 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 7414 | -5/Proximity Caves | Lost 3 parts (1u2w)
 7533 | -5/Proximity Caves | Learned 4 Factory zone layouts
 7541 | -5/Proximity Caves | Learned 8 Factory zone layouts
 7997 | -5/Proximity Caves | Lost 5 parts (1n1u3w)
 8123 | -5/Proximity Caves | Build established: Gunner
 8409 | -5/Proximity Caves | Entered Factory
 8409 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 8410 | -5/Factory         | Identified exit to Factory
 8413 | -5/Factory         | Loaded intel: 51 interactive machine locations
 8558 | -5/Factory         | Destroyed 7 combat bots
 8639 | -5/Factory         | Released all parts (6)
 8670 | -5/Factory         | Lost 9 parts (1p2n2u4w)
 8700 | -5/Factory         | Entered another Factory area
 8700 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 8701 | -4/Factory         | Identified exit to Extension
 9033 | -4/Factory         | Entered Extension
 9134 | -4/Extension       | Released all parts (3)
 9162 | -4/Extension       | Lost 8 parts (2n3u3w)
 9179 | -4/Extension       | Spotted B-86 Titan
 9180 | -4/Extension       | Spotted B-86 Titan
 9181 | -4/Extension       | Core integrity fell below 50%
 9255 | -4/Extension       | Rescued A7
 9283 | -4/Extension       | Search patrols dispatched
 9291 | -4/Extension       | Core integrity fell below 20%
 9293 | -4/Extension       | Rescued a captive Derelict
 9294 | -4/Extension       | Rescued a captive Derelict
 9299 | -4/Extension       | Energy Cycler disabled
 9300 | -4/Extension       | Rescued a captive Derelict
 9307 | -4/Extension       | Rescued a captive Derelict
 9309 | -4/Extension       | Rescued a captive Derelict
 9315 | -4/Extension       | Rescued a captive Derelict
 9412 | -4/Extension       | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
09387_ Slug penetrates Wall.
09387_ Terminal disabled.
09388_ Y-64 Sentinel destroyed.
09391_ Acquired Railgun.
09403_ Slug penetrates O-16 Technician.
09403_ Acquired 28 matter.
09405_ Slug penetrates Wall. <x2>
09405_ Slug penetrates A7.
09406_ W-44 Eye distress signal alerts nearby ally.
09406_ Triggered Alarm Trap.
09406_ An alarm sounds.
09406_ ALERT: Alarm triggered, dispatching investigation squad.
09409_ Slug penetrates Wall.
09409_ A7 suffers critical hit (Destroy).
09409_ Slug penetrates Wall.
09409_ A7: "I've done al##MISSION::FAILED##"
09409_ A7 destroyed.
09409_ Slug penetrates Wall. <x2>
09409_ Railgun blasted off.
09409_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|  #???????########????????????????????????????????? |
| "#?#######      #????????????????????????????????? |
| "#?#     +  """ #????????????????????????????????? |
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| "#?# ## ##   [   #???????????????????????????????? |
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| "##" """"""##"#############??????????????????????? |
|  ##"       !%!            #??????????????????????? |
|  #""        |             #??????????????????????? |
|                           #??????????????????????? |
|                    ""T "  #??????????????????????? |
|                      """  #??????????????????????? |
| ###"                      #??????????????????????? |
| ??#"                      #??????????????????????? |
| ??#"""""""""######"  !    #??????????????????????? |
| ??###     ##??#   " %%[   #??????????????????????? |
| ????######????####"  [   ^#??????????????????????? |
| ?????????????????#"""#    #??????????????????????? |
| ?????????????????##  #  ![#??????????????????????? |
| ???????????????#######"##%#??????????????????????? |
| ???????????????# !  !  *#*#??????????????????????? |
| ???????????????#       =+[#??????????????????????? |
| ???????????????# "T" !  #[#??????????????????????? |
| ???????????????# ""     #=#??????????????????????? |
| ???????????????##########@#??????????????????????? |
| ???????????????????????#;%#??????????????????????? |
| ???????????????????????#;%##?##??#???????????????? |
| ??????????????????????###h### ## ### ????????????? |
| ??????????????????????# " h       "" "???????????? |
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| ??????????????????????#                #?????????? |
| ??????????????????????#                #?????????? |
| #######################   w            #?????????? |
|                                          ????????? |
|                                         ?????????? |
|                                         ?????????? |
|                      =!                ??????????? |
|           %          *% R              ??????????? |
| ###################"###|  BB           ??????????? |
| ??????????????????###?#   BB          ???????????? |
| ??????????????????????#               ???????????? |
| ??????????????????????#              ????????????? |
| ??????????????????????#              ????????????? |
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          18
Energy Capacity            300
Matter Stores              400
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Cloak Strength             2
Power Amplification        30
Armor Coverage             300
Resistance: KI             20
Resistance: TH             30
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Propulsion Shielding       66
Evasion (%)                50
Targeting Accuracy         10
Launcher Accuracy          20
Recoil Reduction           7
Offensive Hacking          20

 Item Schematics 
-----------------
   System Restoration Module | -7/Factory    | Scanalyzed
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
          Prc. Matter Filter | -6/Data Miner | Free
                Plasma Sword | -6/Data Miner | Free
           Hvy. Siege Treads | -6/Data Miner | Free
         Point Defense Array | -6/Data Miner | Free
          Matter Neutralizer | -6/Data Miner | Free
           Imp. System Guard | -6/Data Miner | Free
            Com. HERF Cannon | -6/Data Miner | Free
      Field Propulsion Array | -6/Data Miner | Free

 Robot Schematics 
------------------
   B-60 Warrior | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free
 D-63 Destroyer | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I'm Back, Baby!
Knowing Is Half The Battle
Loot Pinata
Prison Break
Quick And Dirty
Remodeling
Streaker
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              BombardmentSystemShotgun
  Manual?         0
Play Time         01:36:39
  Cumulative      8.2 hours
  Start           2024.04.01 @ 17:13:27
  End             2024.04.01 @ 18:55:47
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          5
  Rogue           0
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          12
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8abd0897-5dce-4cb3-911b-d98825eb7cc6